Possible best app ever for gamers - Motorola Droid and Milestone General

Hey guys
I'm sure you all know that the milestone and droid are outdated. The processor is too slow and there isn't enough ram. Thankfully the processor is easily overclocked without increasing the voltage by that much but the ram is an issue. I know that on the droid you can use swap but that is no where near as fast as ram.
So basically I was hoping for an app that enables a "gaming mode". This could move the android system onto the swap space (becomes very laggy) leaving 256mb of ram which is surplus for all games.
I know swap can't be done on the milestone yet. But do you guys think its possible and has it been done before?
Charlie
Sent from my Milestone using XDA App

Related

[Q] How much RAM?

How much RAM does the Captivate really have? Reason I ask is my friend's Droid Incredible constantly has about 270-280MB free, even when he was on 2.1. My Captivate has about 150MB free after doing a task kill. I thought these were supposed to have 512MB of RAM, but this post says that the new Samsung Continuum has the same 336MB as the Samsung Fascinate. So, who knows for sure, with rock solid concrete proof that these phones have 512MB??
"The device looks to have the exact same 1 GHz Hummingbird processor, 336 MB of RAM, and Super AMOLED display as the already released Fascinate (we assume the camera and battery are going to be the same as well). "
http://www.boygeniusreport.com/2010/09/30/new-hi-res-images-info-on-verizons-samsung-continuum/
From what I have read. The cappy has 512 but can't use all of it till froyo. 2.1 can't see all 512.
Sent from my SAMSUNG-SGH-I897 using XDA App
derek4484 said:
How much RAM does the Captivate really have? Reason I ask is my friend's Droid Incredible constantly has about 270-280MB free, even when he was on 2.1. My Captivate has about 150MB free after doing a task kill. I thought these were supposed to have 512MB of RAM, but this post says that the new Samsung Continuum has the same 336MB as the Samsung Fascinate. So, who knows for sure, with rock solid concrete proof that these phones have 512MB??
"The device looks to have the exact same 1 GHz Hummingbird processor, 336 MB of RAM, and Super AMOLED display as the already released Fascinate (we assume the camera and battery are going to be the same as well). "
http://www.boygeniusreport.com/2010/09/30/new-hi-res-images-info-on-verizons-samsung-continuum/
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You are trying to hard.
Check out the official specs on samsungs web site:
http://www.samsung.com/us/mobile/cell-phones/SGH-I897ZKAATT-features
If you don't believe that, then i don't know what to tell you.
alphadog00 said:
You are trying to hard.
Check out the official specs on samsungs web site:
http://www.samsung.com/us/mobile/cell-phones/SGH-I897ZKAATT-features
If you don't believe that, then i don't know what to tell you.
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Ok, so it says 512MB of RAM. Well why cant we access the whole 512MB?? People were just saying "well 2.1 cant access all of it", which was garbage. My friend's droid incredible on 2.1 accessed all 512MB of its RAM. Now that Froyo is out for Captivate, its own built in task manager says it only has 304MB of RAM.
So, how am I trying hard? And what am I trying hard to do? I'm just wanting to know a solid answer. Where the EFF is the rest of the 512MB of RAM that these phones supposedly have? I regret buying a samjunk phone every day. Should have never wasted a dime on Samjunk.
Take it back; sell it; get rid of it then.
No one forced you to buy it or keep it.
The spec sheet says it has 512MB of RAM - some speculate that some of it used as video memory; other mentions say there is a RAM disk taking up space.
I have many apps open and running and i have not had a problem with running out of memory - so I am not to worried about what is available.
The initramfs uses a few MB - not much, single digits. The stock kernels also include ramdisk support and set up 8 8KiB ramdisks iirc. None of this accounts for the amount "missing", but space reserved for two or three screen-sized buffers, and for texture memory, etc might explain it. I have no idea where people get this idea that eclair kernels can't support 512MB.
Sent from my SAMSUNG-SGH-I897 using XDA App
Unhelpful said:
The initramfs uses a few MB - not much, single digits. The stock kernels also include ramdisk support and set up 8 8KiB ramdisks iirc. None of this accounts for the amount "missing", but space reserved for two or three screen-sized buffers, and for texture memory, etc might explain it. I have no idea where people get this idea that eclair kernels can't support 512MB.
Sent from my SAMSUNG-SGH-I897 using XDA App
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Thank you. Educated answer. I know it has a 512MB chip in it, I dont think anybody is disputing that. What I was wanting to know or figure out is where is the missing RAM? From 512 to 304 is a good bit missing. So out of the 304MB the OS takes up about 160-180, that leaves us with about 120-140ish for program memory. To me, it doesnt make much sense to put 512 in a phone then hide almost half of it from programs. I demo'ed a Moto Droid last November for a month and it came with 256MB and after doing a task kill it would have about the same as these Galaxy S phones do. My guess is that some of the system ram is being reserved for video ram, or other's have speculated that there is a ram disk in there. Maybe a combination of both, vram and ram disk. I think its wrong for samsung to advertise "512MB RAM" to compete with the likes of N1, Droid incredible, EVO 4G, all of which have a true 512MB, but our phones have a large portion of that 512, thats not accessible. It'd be a lot more honest if they advertised 304MB.
Actually 128 MB of the RAM is dedicated to the gpu. I don't know specifics but I'm guess this is part of the reason why the galaxy blows everything else away in gaming. It is a little dissapointing but whatever. I feel the same way bout it as everyone else.
Sent from my SCH-I500 using XDA App
Anybody checked how does it look in i9000 or other GalaxyS-family phones?
Tear-downs have revealed that the phone does have 3 different chips that add up to 512 mb. Unfortunately a sizable portion is reserved for an unknown reason.
Has anybody been able to get a solid answer about where the missing 208MB of RAM is? Is it a ramdisk, is it video ram, is it a little of both? Who knows? Samsung knows but they wont admit that it doesnt have 512MB.
I've emailed samsung customer service several times explaining that my phone system information says 304MB RAM. They just reply, "Captivate does indeed have 512MB of RAM. Thank you for your inquiry.... blah blah blah."
It does have a 512MB chip in it, but what's it being used for, is what I'd like to know. N1 doesnt have this problem. Droid incredible doesnt have this problem. Droid X doesnt, etc. The G2 does, its advertised as 512MB but when you do system info on it, it has 380MB.
I just spoke to samsung level 5, its top secret and they will never disclose the answer! Muahahaha
Sent from my SAMSUNG-SGH-I897 using XDA App
itsjustaphone said:
I just spoke to samsung level 5, its top secret and they will never disclose the answer! Muahahaha
Sent from my SAMSUNG-SGH-I897 using XDA App
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lol!
As much as I would also like to know where the rest of the ram goes, it doesn't matter so much when we dominate the quadrant scores with a small tweak
EDIT-forgot link: http://smartphonebenchmarks.com/
ThisWasATriumph said:
Tear-downs have revealed that the phone does have 3 different chips that add up to 512 mb. Unfortunately a sizable portion is reserved for an unknown reason.
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Could u please elaborate this? Or atleast could u pls link to that site?

[Q] Too little RAM?

I've seen other phones that will be released this Q1 or Q2 having 1GB of RAM whilst the Optimus 2X only has 512MB.
I myself have kind of got the feeling that 512MB's would be enough and that 1GB is unnecessary, but I would like your opinions, and maybe an explenation to why 512MB's would be enough?
Since Atrix won't be released in Sweden that pretty much leaves it to Optimus 2X or the Galaxy S2, but the S2 will probably be like 200 dollars more. Would that really be worth the money RAM-wise (other differences doesn't matter that much to me)?
I'm of the mind that 512MB will be fine for the forseeable future. If you consider that the most demanding apps are typically games, and the most impressive games (since GameLoft, Epic etc have signed on with nVidia...) will be developed to Tegra 2 specs, I can't imagine those Tegra 2 specs would preclude running on 512MB of RAM. Following that assumption, by the time 512MB of RAM isn't enough, you will probably be due for an upgrade anyway.
I'm starting to think that the only reason the Atrix has 1GB is because the WebTop mode runs well over 512MB in typical operation. Then, of course, the Galaxy 2 has a gig so that it doesn't look inferior on paper.
Just my conjecturous 2 cents.
Sjael said:
I'm of the mind that 512MB will be fine for the forseeable future. If you consider that the most demanding apps are typically games, and the most impressive games (since GameLoft, Epic etc have signed on with nVidia...) will be developed to Tegra 2 specs, I can't imagine those Tegra 2 specs would preclude running on 512MB of RAM. Following that assumption, by the time 512MB of RAM isn't enough, you will probably be due for an upgrade anyway.
I'm starting to think that the only reason the Atrix has 1GB is because the WebTop mode runs well over 512MB in typical operation. Then, of course, the Galaxy 2 has a gig so that it doesn't look inferior on paper.
Just my conjecturous 2 cents.
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Thanks for your reply! I also thought about the RAM being for the WebTop but then Samsung released the S2 lol.. I would probably agree with you that 512MB will be enough in at least the coming year or so, hell, you can almost run a game like World of Warcraft on 512MB RAM.
Maybe Motorola and Samsung are just putting in hardware that is ahead of the future to atract the customers that want 'the best'. Of course, they are probably slightly better but from what I understand it is kind of hard to fill up 512MB RAM which they also say in Anandtechs review of the Atrix.
http://www.anandtech.com/show/4165/the-motorola-atrix-4g-preview
If only LG could put in at least 768MB I wouldn't have to worry
Have to agree with Sjael about the 512MB of RAM in the Atrix being for the laptop dock. In that preview you posted in the benchmark tests the optimus came out on top of the atrix pretty much every time. So don't let the 512 MB of RAM detour you!
I would not mind 512MB RAM(Actually, you can use only 372MB of ram because of the android system)
512MB ram is not that small, and there is no app that needs more than 512MB.
I'm using Optimus 2X, but 512MB RAM was okay
pokerfake said:
I would not mind 512MB RAM(Actually, you can use only 372MB of ram because of the android system)
512MB ram is not that small, and there is no app that needs more than 512MB.
I'm using Optimus 2X, but 512MB RAM was okay
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'Okay' doesn't sound too convincing. Could you tell us about the phone in general? Are you satisfied, how is the battery life etc?
Battery time is simuliar with Samsung Galaxy
LG home sometimes reset after I play some heavy 3D game. I think that its because of RAM, but this problem does not happen if you change your home program
Sent from my LG-SU660 using XDA App
pokerfake said:
Battery time is simuliar with Samsung Galaxy
LG home sometimes reset after I play some heavy 3D game. I think that its because of RAM, but this problem does not happen if you change your home program
Sent from my LG-SU660 using XDA App
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What about gps ?
GPS is waaay better than Samsung Galaxy S
Sent from my LG-SU660 using XDA App
pokerfake said:
Battery time is simuliar with Samsung Galaxy
LG home sometimes reset after I play some heavy 3D game. I think that its because of RAM, but this problem does not happen if you change your home program
Sent from my LG-SU660 using XDA App
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The LG launcher doesn't look too attractive anyway so i'll probably go for LauncherPro
pokerfake said:
GPS is waaay better than Samsung Galaxy S
Sent from my LG-SU660 using XDA App
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Really ? Oh, this is a great news !
1GB is better than 512MB
but....... i think 512 is enough, also
Well we now have some empirical evidence...
The +64MB RAM kernel gives back 64MB to the user and it makes a *huge* difference to performance in general day to day use for me. I no longer need to use minfreemanager and my launcher and background apps hardly ever get shut down by the system now.
I used to be of the mind that 512 was enough (=372) but with +64 (=436) there's a world of difference.
So, in my experience 512 is a constraint.
Its not the 512mb itself being the limit here, its the way these 512mb are used and how Android is configured to manage the memory by the manufacturer - but yes more ram to work with are allways a benefit.
512mb is plenty in the HTC Desire which default has about 440mb for the user, while the LG only has 372mb (more ram allocated for video than the Desire perhaps ?)
Furthermore the default minfree setting in the Desire is configured to allways leave 140mb free, while the LG is default configured to only leave around 80mb free.
This cause the LG to run low on memory, needing the system to free up memory by shutting down apps that are preloaded, faster and more often than on the Desire.
The extra 64mb you free with the other Kernel can be configured either as more ram for preloadet apps or as just free ram - depending on how agressive you set the minfree setting. The result you get will be a combination of this - if minfree are still set to 80mb then the 64mb are just used to preload more apps, which you will feel as a benefit if switching to one of these preloaded apps, but wont feel as a benefit if you need to run an app that use up more than the free 80mb and which hasnt been preloaded. On the other hand you could divide it and set the minfree setting to 110 and let the rest 34mb be used to preload apps in, that way a running app could use more ram before it would need to shutdown preloaded apps.
I cant say which setting would be the best overall - but for certain the configuration of the memory works better in the Desire than the one in the LG - despite both having 512mb ram

Possible best app ever if it could be done-gaming mode

Hey guys
I'm sure you all know that the milestone and droid are outdated. The processor is too slow and there isn't enough ram. Thankfully the processor is easily overclocked without increasing the voltage by that much but the ram is an issue. I know that on the droid you can use swap but that is no where near as fast as ram.
So basically I was hoping for an app that enables a "gaming mode". This could move the android system onto the swap space (becomes very laggy) leaving 256mb of ram which is surplus for all games.
I know swap can't be done on the milestone yet. But do you guys think its possible and has it been done before?
Charlie
Sent from my Milestone using XDA app
Mate, do you know what you're talking about here?
"leaving 256mb of ram which is surplus for all games."
You do know that the Milestone only have 256MB RAM right?
Yes that's the whole idea. Since the whole android os is supposed to be moved onto the swap cache. Maybe 256 is a bit of a dream. Perhaps like 230mb left since the os is loaded onto the swap. Could poteintially work
Sent from my Milestone using XDA App
If the android os is cached to the swap space there shouldn't be much eating up the milestone's ram. But I need to figure out a way to enable swap which is bloody tricky because of that locked bootloader.
Sent from my Milestone using XDA App

[Q] Can I increase the physical RAM size?

Dear all,
I am curious if I can purchase a larger RAM module and replace the one in my SGS resulting in more RAM space available to applications?
My SGS is running fast but I have a lot of applications installed which utilize RAM in background. As everyone know although SGS claim to have 512MB memory, the actual memory available for user application is around 3xx MB only. I am woundering if upgrade of physical RAM is feasible.
Thanks!
HKcow said:
Dear all,
I am curious if I can purchase a larger RAM module and replace the one in my SGS resulting in more RAM space available to applications?
My SGS is running fast but I have a lot of applications installed which utilize RAM in background. As everyone know although SGS claim to have 512MB memory, the actual memory available for user application is around 3xx MB only. I am woundering if upgrade of physical RAM is feasible.
Thanks!
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I'd highly doubt that it would be possible. Maybe some high skilled person could make the swap (it probably wouldn't be easy to find one..), but no-one knows if it would have even theoretical chances to work. And yes SGS has 512mb of ram..but os and apps just take their part of it in any situation.
Sent from my GT-I9000 using xda premium

4.4 and RAM

Sorry if this sounds like an obvious question but I'm a bit confused! If KitKat is optimised to run on 512mb apps, doesn't mean that on devices like ours with lots if RAM, the performance will increase dramatically thanks to a lot of spare RAM? Also, to me, if you're running such low mb ROM 2GB of RAM seems a bit wasteful (I.E. you'll be paying for a function with little benefit?) Is thus about right or am I way off the point?
Sent from my HTC Desire C using xda app-developers app
butler0607 said:
Sorry if this sounds like an obvious question but I'm a bit confused! If KitKat is optimised to run on 512mb apps, doesn't mean that on devices like ours with lots if RAM, the performance will increase dramatically thanks to a lot of spare RAM? Also, to me, if you're running such low mb ROM 2GB of RAM seems a bit wasteful (I.E. you'll be paying for a function with little benefit?) Is thus about right or am I way off the point?
Sent from my HTC Desire C using xda app-developers app
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I think so, the spare RAM should make the ROM about 3 times more spare RAM, and quite fast.
butler0607 said:
Sorry if this sounds like an obvious question but I'm a bit confused! If KitKat is optimised to run on 512mb apps, doesn't mean that on devices like ours with lots if RAM, the performance will increase dramatically thanks to a lot of spare RAM? Also, to me, if you're running such low mb ROM 2GB of RAM seems a bit wasteful (I.E. you'll be paying for a function with little benefit?) Is thus about right or am I way off the point?
Sent from my HTC Desire C using xda app-developers app
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Short answer.. your way off..
Long Answer..
The big change is that the system now degrades gracefully on low resource devices.. so things like animations and textures are reduced to maintain the systems overall performance even on low resource devices.. versus say jellybean and ICS which simply tried to run regardless even on the original G1.. bringing the entire system down to a crawl (this is a vastly oversimplified version of a portion of what is going on in 4.4 and is not meant to be exhaustive explanation)
The second part of your question is why I want to strangle every marketing person from the beginning of time.. just because the system CAN operate with less ram does NOT mean that it is not USING all of the ram in your device.. the system will invariably use up as much as it can get its hands on (and still try to grab some more!)
OK, I think I get it! Thanks for the help
Sent from my HTC Desire C using xda app-developers app
Improved memory management should (in theory) also help the Tegra 3 chip since it has slow single-channel ram.

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