[NOOBIE] [Script] Build AOSPA Script [All- In- One] - Nexus 5 General

I just did a bash script to set up the Ubuntu Enviroment and build AOSPA from Source...
Download the zip and extract it in your home directory.
Open a teminal and type:
Code:
chmod +x build_first_time_hammerhead.sh
chmod 0755 build_first_time_hammerhead.sh
or:
Code:
chmod +x build_hammerhead.sh
chmod 0755 build_hammerhead.sh
Screenshot:
View attachment 2457801
Enjoy

Hi I keep getting the error ./rom-build.sh: No such file or directory is there any setup i need to do before running this script on a fresh install of ubuntu 12.04 LTS

I think that u need 13.10
And i think repo sync failed too
Inviato dal mio GT-P3110 utilizzando Tapatalk

Why do you need 13.10? I have build PA on LTS before. Just for the script?

I am using a vm on windows 7 so I wiped my vm and reinstalled the recommended version of ubuntu 12.04.3, is there anything I need to setup after a fresh install? I am really new to this I am trying this first then I am going to try to compile carbon rom for the nexus 5 manually if anyone could link me with a guide that would be greatly appreciated!

I tested it on my Ubuntu 13.10 and it worked. I built PA many times with this script
Inviato dal mio Nexus 5 utilizzando Tapatalk

Is there any more... official source for the proprietary files?

Related

[Q] [KERNEL] ARMv6 vs ARMv7 cross-compile question / tun.ko for LG Revo

hello all -- ive mostly been a lurker (been too busy), but i finally found some time to try and get the ipsec vpn working on my stock-but-rooted LG Revo. despite some ardent googling, i couldn't find a working tun.ko that would work with vpc/VPN Connections. so i decided to compile my own.
i figure since there's certainly nothing in the LG Revo boards here specific to compiling tun.ko for the LG Revo, i'd start this thread and document my steps along the way. i figure other board users can use for reference etc. hope it's ok mods/admins!
the short version/TL;DR:
i have compiled my own tun.ko for my stock/rooted LG Revolution. i have the correct kernel version (etc) but am stuck because i dont seem to be able to compile ARMv7, only ARMv6. this is the error i receive when i try to insmod:
Code:
tun: version magic '2.6.32.9-perf preempt mod_unload ARMv6 ' should be '2.6.32.9-perf preempt mod_unload ARMv7 '
basically i need to compile it for ARMv7 not ARMv6. i don't know how.
the long version, aka the steps i took:
starting in a nice clean folder, download the linux kernel src specific to the version of the kernel on my rooted stock LG Revo. i obtained this earlier (you can check via Settings -> About Phone -> Kernel version. if you have a stock (rooted or not) LG Revolution it will be: 2.6.32.9-perf.
Code:
$ mkdir -p $HOME/tmp/lgrevosrc
$ export LGREVOSRC=$HOME/tmp/lgrevosrc
$ cd $LGREVOSRC
$ wget -q http://www.kernel.org/pub/linux/kernel/v2.6/linux-2.6.32.9.tar.bz2
$ wget -q http://dl.google.com/android/android-sdk_r10-linux_x86.tgz
$ wget -q http://dl.google.com/android/ndk/android-ndk-r5b-linux-x86.tar.bz2
$ tar xjf linux-2.6.32.9.tar.bz2
$ tar xzf android-sdk_r10-linux_x86.tgz
$ tar xjf android-ndk-r5b-linux-x86.tar.bz2
earlier, i copied the config file for the kernel specific to my LG Revo by using Root Explorer and copying the /proc/config.gz file. i now copy this into my linux kernel src tree, being sure to gzunzip it first and to copy it to the src folder as ".config", not "config".
Code:
$ cd $LGREVOSRC/linux-2.6.32.9
$ gzip -d ~rickt/tmp/from_my_lgrevo/config.gz
$ cp ~rickt/tmp/from_my_lgrevo/config .config
now we have to edit the .config file and add the tun module so it will be compiled. i added the following line to the .config file:
Code:
CONFIG_TUN=m
now, we compile the modules, being sure to set the environment variables for the architecture we NEED, not the one we're compiling on:
Code:
$ export ARCH=arm
$ export CROSS_COMPILE=arm-eabi-
$ export PATH=$PATH:$LGREVOSRC/android-ndk-r5b/toolchains/arm-eabi-4.4.0/prebuilt/linux-x86/bin
$ make modules
HOSTCC scripts/basic/fixdep
HOSTCC scripts/basic/docproc
HOSTCC scripts/basic/hash
HOSTCC scripts/kconfig/conf.o
< snipped, for brevity >
LD [M] net/sched/cls_flow.ko
CC net/sched/sch_dsmark.mod.o
LD [M] net/sched/sch_dsmark.ko
$
let make sure the tun.ko module was compiled, and we'll see what type of arch it was compiled for:
Code:
$ find . -name tun.ko
./drivers/net/tun.ko
$ ls -l ./drivers/net/tun.ko
-rw-r--r-- 1 root root 190705 Aug 19 06:35 ./drivers/net/tun.ko
$ file ./drivers/net/tun.ko
./drivers/net/tun.ko: ELF 32-bit LSB relocatable, ARM, version 1 (SYSV), not stripped
$ strings ./drivers/net/tun.ko | grep -i arm
vermagic=2.6.32.9-perf preempt mod_unload ARMv6
BOOM! note the ARMv6. this is important, because when i try to insert the module into the kernel on my android (after copying it over, obviously) i get:
Code:
# insmod tun.ko
insmod: init_module 'tun.ko' failed (Exec format error)
ok, so i start nosing around in the logs to see what i can see, and i see:
Code:
<3>[122130.240509] tun: version magic '2.6.32.9-perf preempt mod_unload ARMv6 ' should be '2.6.32.9-perf preempt mod_unload ARMv7 '
so... i guess this was a long and drawn-out way of saying that i have a great desire to have a tun.ko for our beloved LG Revolution, but i'm not sure how to have gcc on a linux box cross-compile for ARMv7, not ARMv6.
anyone? bueller?
I work quite a bit with cross-compilers in my day job, but I haven't tried to use any of the pre-packaged ones in the Android SDK(s).. however, until I have time to play with them, the ARMv6 versus 7 probably relates to these 2 variables:
$ export ARCH=arm
$ export CROSS_COMPILE=arm-eabi-
Also, gcc has -march and -mtune params that can sometimes be used to select specific CPUs and/or sub-architectures within a main CPU family.. if someone (e.g. LG) gave out an SDK for the Revo specifically, their gcc would probably already be "spec'ed" to march and mtune for the specific CPU..so maybe the generic Android ARM gcc cross-compiler defaults to ARMv6.
I may have time to poke into this later, but it probably won't be today..
- Phil
I've been informed that GCC cannot output ARMv7. I think licensed developer tools are needed. Can anyone confirm this?
RMT.
GCC4.3 added ARMv7 support. This discussion seems to confirm the various details:
I think in GCC 4.3 is where you get ARMv7 architecture support, (see
http://gcc.gnu.org/gcc-4.3/changes.html), which is EABI and at GCC 4.4
you have "EABI-compatible profiling interface for EABI targets." (again see
http://gcc.gnu.org/gcc-4.4/changes.html).
So I've chosen to work on 4.4 just to be sure, and it also supports Cortex-A9, as
well as VFPv3 (yeah!).
Click to expand...
Click to collapse
Full discussion here:
http://freebsd.1045724.n5.nabble.com/ARMv7-EABI-Cross-Compiler-tp4201510p4201523.html
Depending on who is providing the cross-compiler you are trying to use, they may either be using something prior to gcc4.3, or, they are providing a compiler which has not been enabled with the ARMv7 target. You could try using Kegel's cross-tool with a recent gcc (4.4 or 4.5) to build your own ARMv7 cross-compiler, but not sure how deep you want to go with this!
- Phil
I haven't been able to get a working tun.ko for this either. I've having trouble compiling my own. Could you post the adapter you're working with?
I just saw a verizon update come down, but kernel is 2.6.32.9-perf [email protected] #1.
Bumping this ol' thread hoping that progress has been made or someone knows about a thread I missed. Trying (hoping) to get OpenVPN going with my Revo so I'm hoping there's a tun.ko available.
I successfully compiled a tun.ko for mine using the "crossdev" package on gentoo. Just setting ARCH=arm CROSS_COMPILE=arm-eabi- did the trick for me.
I believe older verions of gcc were not yet capable of producing ARMv7.
gcc 4.5.3 certainly is. I would try upgrading to that if possible and that ought to work.
I'd be happy to share my tun.ko with anyone that wants it as well...
Slightly unrelated, I also found that loading the module (insmod tun.ko) did not cause the /dev/net/tun node to be created for some reason...
a simple
Code:
mkdir /dev/net
mknod /dev/net/tun c 10 200
as root, and AFTER loading the module resolves that problem, at least until the next reboot. I haven't figured out how to get it to run a script at boot yet to automate it.
If anyone wants the tun.ko let me know and I'll upload it somewhere.
Bait-Fish said:
Bumping this ol' thread hoping that progress has been made or someone knows about a thread I missed. Trying (hoping) to get OpenVPN going with my Revo so I'm hoping there's a tun.ko available.
Click to expand...
Click to collapse
Blitz includes tun.ko
Sent from my VS910 4G using xda premium
nasaiya said:
I'd be happy to share my tun.ko with anyone that wants it as well...
Click to expand...
Click to collapse
Thanks you very much for the offer. I am a total noob as far as compiling goes!
mtmichaelson said:
Blitz includes tun.ko
Click to expand...
Click to collapse
Damn sweet! I never needed it before so that went right over my head previously. Can I simply extract it or would I have to be on BK? (which I'm not)
Sent from my VS910 4G using Tapatalk
I believe you need to install ClockWorkMod to flash blitz onto your phone. You can backup first and try it out safely with CWM. Just follow the instructions in the thread it's easy.
Here's my tun.ko for anyone that wants it. I found "openvpn installer" and "openvpn settings" apps perfect for my needs (only issue is I still have to manually add the device node -- even with blitzkrieg, but it's no big deal)
http://www.box.com/s/a50pnexofiej4in7s5h7
Bait-Fish said:
Thanks you very much for the offer. I am a total noob as far as compiling goes!
Damn sweet! I never needed it before so that went right over my head previously. Can I simply extract it or would I have to be on BK? (which I'm not)
Sent from my VS910 4G using Tapatalk
Click to expand...
Click to collapse
You could try pulling it from the blitz zip and dropping it in your /system/lib/modules and see if it works!
Sent from my VS910 4G using xda premium
Cool, thanks. I'll attempt the 'easy' way first.
Sent from my VS910 4G using Tapatalk

[Q] How to compile lg O2x kernel?

Hi,
I would like to compile a kernel for my Lg o2x... Can someone help me?
I would like some documentation step by step...
Thanks for your answer...
Bye
Alex89_dual said:
Hi,
I would like to compile a kernel for my Lg o2x... Can someone help me?
I would like some documentation step by step...
Thanks for your answer...
Bye
Click to expand...
Click to collapse
http://forum.xda-developers.com/showthread.php?t=1227241
Thanks for your answer... I see this thread but i would like to compile a kernel for stock rom, this thread say how to compile a cm7 kernel
Install ubuntu
Then download lg 10e source from lg site.
Then open terminal
sudo apt-get install arm-linux-gnueabi
sudo apt-get install g++-linux-gnueabi
export CCOMPILER=arm-linux-gnueabi-
then extract downloaded lg 10e source
cd /lge/kernel
make arch=ARM star_rev_f_android_defconfig CROSS_COMPILE=$CCOMPILER $*
make -j4 ARCH=arm CROSS_COMPILE=$CCOMPILER $*
After its done
Copy zImage and modules
Sent from my LG-P990 using Tapatalk
Thanks... After copy zimage and modules i flash it on the device or i do something?
Thanks

[GUIDE] Compiling CyanogenMod and Kernels from Source on Mac OS X Lion using Homebrew

I have written this guide as most existing guides for Mac OS X use MacPorts and include steps that are now unnecessary. It is geared towards intermediate users and up, who know some Terminal basics.
I had used the same build environment previously on Snow Leopard and later on when I upgraded to Lion. Now that I have just clean installed Lion, I documented the steps I took to rebuild my build environment.
I did the following on Lion 10.7.2 and Xcode 4.2. As far as I can recall, it should work with Snow Leopard and Xcode 4 and above. Do let me know if it does not.
Setup Build Environment
Install Xcode
Install Java
Install Homebrew: (For more on Homebrew: http://mxcl.github.com/homebrew)
$ /usr/bin/ruby -e "$(curl -fsSL https://raw.github.com/gist/323731)"
Click to expand...
Click to collapse
Install Android SDK:
$ brew install android-sdk
Click to expand...
Click to collapse
with ADB:
$ android
Click to expand...
Click to collapse
then install "Android SDK Platform-tools" and close the window.
Install Repo:
$ brew install repo
Click to expand...
Click to collapse
Install and symlink packages:
$ brew install findutils gnu-sed gnupg pngcrush
$ echo "PATH=/usr/local/bin:\$PATH" >> ~/.bash_profile
$ ln -s /usr/local/bin/gfind /usr/local/bin/find
$ ln -s /usr/local/bin/gsed /usr/local/bin/sed
Click to expand...
Click to collapse
Create a case-sensitive partition or disk image:
$ hdiutil create -type SPARSE -fs "Case-sensitive Journaled HFS+" -size 16g -volname "Android" -attach ~/Desktop/Android
Click to expand...
Click to collapse
Download CyanogenMod Source
$ mkdir /Volumes/Android/cm7
$ cd /Volumes/Android/cm7
$ repo init -u git://github.com/CyanogenMod/android.git -b gingerbread
$ repo sync -j32
Click to expand...
Click to collapse
Copy Proprietary Files
This only needs to be done once.
Connect device to computer and then:
$ cd /Volumes/Android/cm7/device/samsung/crespo
$ ./extract-files.sh
Click to expand...
Click to collapse
Download ROM Manager
This only needs to be done when ROM Manager is updated.
$ /Volumes/Android/cm7/vendor/cyanogen/get-rommanager
Click to expand...
Click to collapse
Edit CyanogenMod Source
Build will fail unless the following edits are made.
Add lines in red to cm7/external/elfutils/config-compat-darwin.h:
#if __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ < 1070
static inline size_t strnlen (const char *__string, size_t __maxlen)
{
int len = 0;
while (__maxlen-- && *__string++)
len++;
return len;
}
#endif
Click to expand...
Click to collapse
Comment out every line in cm7/external/qemu/Android.mk:
# the following test is made to detect that we were called
# through the 'm' or 'mm' build commands. if not, we use the
# standard QEMU Makefile
#
#ifeq ($(DEFAULT_GOAL),droid)
# LOCAL_PATH:= $(call my-dir)
# include $(LOCAL_PATH)/Makefile.android
#else
# include Makefile.qemu
#endif
Click to expand...
Click to collapse
Compile CyanogenMod Source
$ cd /Volumes/Android/cm7
$ . build/envsetup.sh
$ brunch crespo -j`sysctl -an hw.logicalcpu`
Click to expand...
Click to collapse
If the build was successful, there should be an update-cm-X.X.X-NS-KANG-signed.zip in the cm7/out/target/product/crespo folder.
Congrats! If you've made it up to here, you can breathe a sigh of relief and enjoy your own hot smoking bacon. And when you want fresher bacon:
Update CyanogenMod Source
$ cd /Volumes/Android/cm7
$ repo sync -32
Click to expand...
Click to collapse
then build as before.
Building Kernels
If you have done the above, there is nothing much more to add for building kernels.
Install packages:
$ brew install coreutils xz
Click to expand...
Click to collapse
Download kernel source:
$ cd /Volumes/Android
$ git clone git://github.com/CyanogenMod/samsung-kernel-crespo.git
Click to expand...
Click to collapse
Generate default config:
$ cd samsung-kernel-crespo
$ make ARCH=arm herring_defconfig
Click to expand...
Click to collapse
Compile kernel source:
$ ln -s /usr/local/bin/gstat /usr/local/bin/stat
$ ln -s /usr/local/bin/gexpr /usr/local/bin/expr
$ make -j`sysctl -an hw.logicalcpu` ARCH=arm CROSS_COMPILE=../cm/prebuilt/darwin-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi- HOSTCFLAGS="-I../cm/external/elfutils/libelf"
$ rm /usr/local/bin/stat
$ rm /usr/local/bin/expr
Click to expand...
Click to collapse
Best to put the above in a Bash script. Temporarily symlink stat and expr, only for kernel compilation, as OS X versions might be expected elsewhere (like in CyanogenMod's scripts). Other guides for cross-compiling Linux kernels on Mac mention several ways to resolve missing elf.h definitions. Luckily for us, CM7 source already has an elf.h, so we can include it with HOSTCFLAGS="-I../cm/external/elfutils/libelf".
Wow...and guide for compile kernel??
Ihihih...
Inviato dal mio Nexus S
Mac?..........
Hahahhahaahahahahhahahahahahhaa
dario3040 said:
Mac?..........
Hahahhahaahahahahhahahahahahhaa
Click to expand...
Click to collapse
Unfortunately yeah, I need it for *gasp* iOS development
coloxim said:
Wow...and guide for compile kernel??
Ihihih...
Inviato dal mio Nexus S
Click to expand...
Click to collapse
Just added. It's about the same as on linux, much less mac quirks to work around.
ahbeng said:
Just added. It's about the same as on linux, much less mac quirks to work around.
Click to expand...
Click to collapse
Thank you so much...
Inviato dal mio Nexus S
I know a lot of people will be able to save precious time due to this. Including me Thanx a lot!
So how do you take the compiled kernel and make it the default kernel in the new Bacon, or will it be automatic on the next Bacon build?
Sent from my Nexus S using XDA App
viper2g1 said:
So how do you take the compiled kernel and make it the default kernel in the new Bacon, or will it be automatic on the next Bacon build?
Sent from my Nexus S using XDA App
Click to expand...
Click to collapse
It won't, that's just to compile. The kernel part of the guide is more to document Mac-specific workarounds for people who want to work with the source of the CM7 kernel or other kernels.
If you're just making Bacon, the latest CM7 kernel binary would already be included in the CM7 source. It is the same as what you'd get if you compiled unmodified CM7 kernel source and I think it is a good idea to have that to fall back on.
However, I guess it would be useful to document how to package the compiled kernel and modules in a flashable AnyKernel zip. Bit busy now, will add it later.
ahbeng said:
It won't, that's just to compile. The kernel part of the guide is more to document Mac-specific workarounds for people who want to work with the source of the CM7 kernel or other kernels.
If you're just making Bacon, the latest CM7 kernel binary would already be included in the CM7 source. It is the same as what you'd get if you compiled unmodified CM7 kernel source and I think it is a good idea to have that to fall back on.
However, I guess it would be useful to document how to package the compiled kernel and modules in a flashable AnyKernel zip. Bit busy now, will add it later.
Click to expand...
Click to collapse
Ok thanks, it would be awesome to know how to make Bacon with matr1x already set as the default kernel.
Sent from my Nexus S using XDA App
quality post.
viper2g1 said:
Ok thanks, it would be awesome to know how to make Bacon with matr1x already set as the default kernel.
Sent from my Nexus S using XDA App
Click to expand...
Click to collapse
I realized that if I started to include instructions for that, I should split it out along with other tips into a new post on how I bake in some simple customizations with a bash script, without a full-blown kitchen. (Because that is not platform-specific) When I have time! In the meantime, some quick pointers:
To change the default kernel for any ROM, you'll need to change the boot.img in the zip using unpackbootimg and mkbootimg, which would have been built along with CM7 in cm7/out/host/darwin-x86/bin (linux-x86 for linux). Copy them to somewhere in your path like /usr/local/bin. Copy the boot.img from the ROM zip and the zImage for the kernel you want to embed into another directory then run the following commands in that directory:
unpackbootimg -i boot.img
mkbootimg --kernel zImage --ramdisk boot.img-ramdisk.gz --cmdline "`cat boot.img-cmdline`" --base `cat boot.img-base` --pagesize `cat boot.img-pagesize` -o boot.img
Click to expand...
Click to collapse
then replace the original boot.img in the ROM zip with this new one. Hope that helps!
PS: And replace the modules in system/modules with the ones from the kernel you want to embed. (Caveat: I don't do any of this manually)
ahbeng said:
I realized that if I started to include instructions for that, I should split it out along with other tips into a new post on how I bake in some simple customizations with a bash script, without a full-blown kitchen. (Because that is not platform-specific) When I have time! In the meantime, some quick pointers:
To change the default kernel for any ROM, you'll need to change the boot.img in the zip using unpackbootimg and mkbootimg, which would have been built along with CM7 in cm7/out/host/darwin-x86/bin (linux-x86 for linux). Copy them to somewhere in your path like /usr/local/bin. Copy the boot.img from the ROM zip and the zImage for the kernel you want to embed into another directory then run the following commands in that directory:
then replace the original boot.img in the ROM zip with this new one. Hope that helps!
PS: And replace the modules in system/modules with the ones from the kernel you want to embed. (Caveat: I don't do any of this manually)
Click to expand...
Click to collapse
I'm gonna give this a shot after work. Its great info and I never found it searching. Thanks!
Sent from my Nexus S using XDA App
Couldn't one just us the process for initializing the environment like how you would for AOSP? Or will that still have issues?
BlueDrgBlade said:
Couldn't one just us the process for initializing the environment like how you would for AOSP? Or will that still have issues?
Click to expand...
Click to collapse
No need. What you see is just cosmetic fix
Sent from my Nexus S using Tapatalk 2
$ /usr/bin/ruby -e "$(curl -fsSL https://raw.github.com/gist/323731)"
-e:1: syntax error, unexpected ']'
[This script has been moved.]
^[/QUOTE]
... What do I do :$
Click to expand...
Click to collapse
Does anyone know where I can find a CM9 version of this guide?
Sorry for bump...will this work for any gingerbread device?
Aquethys said:
Sorry for bump...will this work for any gingerbread device?
Click to expand...
Click to collapse
Yes
I get an error trying to mkdir /Volumes/Android/cm7
mkdir: /Volumes/Android: No such file or directory
Help?

Development! Project JellyBeanSwift - Open Source Project!

I will teach you build ROM.
Lets get some ROCK!!!
Operating System
First step is having a fully functional linux distro. You can choose what you prefer, I'm using ubuntu and I write commands for it. You can use OSX too, as I know, but I've completely no idea how, I never had a Mac.
Well, talking about linux, you need a 64bit distribution, so if you have an old 32 bit processor youn cannot go ahead.
To check which version do you have, type in a shell
uname -a
If the results include "x86_64" you're ok.
Required Packages
You need to install some little packages, to be able to proceed, you can do this with your favorite package manager:
sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-dev:i386 g++-multilib mingw32 openjdk-6-jdk pngcrush schedtool tofrodos python-markdown libxml2-utils xsltproc zlib1g-dev:i386
Some systems need some trick to install all this package, is your care to check this process completed correctly and fix eventually problems.
Install "repo"
Repo is the program that handles synchronization between our pc and the repository, in this case Cyanogen's one. To install do:
mkdir -p ~/bin
curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
chmod a+x ~/bin/repo
So we have downloaded and added executables flag to it. Now we need a folder to store locally the sources, you can put it everywhere, but to be coherent with other guides, I do:
mkdir -p ~/CM10/
Repository initialization
Well, now it's time to initialize our source folder to correctly sync with repository:
cd CM10
repo init -u git://github.com/CyanogenMod/android.git -b jellybean
Nota: Maybe the repo command is not recognized. In this case you can restart the shell or te machine.
Download
Now is download time! Write this command and get a fresh beer, you have to download several GB of data, please wait.
repo sync -j16
The "-j16" switch may be modified as you want, is the number of concurrent thread downloading from repo. 16 is my value, for a 100Mbit connection, maybe you can decrease a little to match your line speed. Someone uses 8 threads for an 8Mbit ADSL line.
Download precompiled files.
There are some others files needed, like the toolchain, including GCC, to compile code.
~/CM10/vendor/cm/get-prebuilts
Another small wait time and we're ready!
Add sources code for GT540
Copy sources from https://github.com/mmxtrem/device_lge_swift to ~/CM10/device/lge/swift
Or extract this archive http://depositfiles.com/files/1chflk58r to ~/CM10/device/lge/swift
Build
Great, we're ready to build!
The build process takes some hours, so be patient. My notebook, takes more than 10 hours!
cd CM10
source build/envsetup.sh && brunch swift
Install
When is ready, we can find the result here:
~/CM10/system/out/target/product/swift/cm-10-XXXXX-JellyBeanSwift-XXXX.zip
This is the package to be flashed in recovery mode.
There are Gapps included.
Update
If you want to update your build, you have to do only this:
cd CM10
repo sync
and build again!
P.S. Dont forget write Credit my name, when will be publish your ROM. Good Luck!
[Guide] How to use Github
http://forum.xda-developers.com/showthread.php?t=1877040
Wow I always wanted to try this out! Thanks for the surprise tutorial!
Wow wow wow.. forget my post in the other thread. This thing miro, this thing here is possible your best contribution to this community.. I'm getting my old gt540 back from my brother and trying these right tomorrow..
I actually thought about asking you for such a tutorial but scratched it as I didn't believe you would do it. But thank you again and again.. I was so wrong
I've just one question, we do the build, ok and we try it, ok, but if we find any bug, where we solve it?! and where we put the corrects librarys for our phone?!
Sorry i'm just very noob
Miroslav is best men on a whole world
Thank you so much for this tutorial
Btw is gt540 msm 7x27 ? if yes could someone try to build this kernel for our phone https://github.com/Californication/lge-kernel-msm7x27-ics-3.0.8
-bfar97- said:
I've just one question, we do the build, ok and we try it, ok, but if we find any bug, where we solve it?! and where we put the corrects librarys for our phone?!
Sorry i'm just very noob
Click to expand...
Click to collapse
+1
Sent from my LG-P990 using Tapatalk 2
smileydr0id said:
Miroslav is best men on a whole world
Thank you so much for this tutorial
Btw is gt540 msm 7x27 ? if yes could someone try to build this kernel for our phone https://github.com/Californication/lge-kernel-msm7x27-ics-3.0.8
Click to expand...
Click to collapse
Yes, gt540 is msm7x27
smileydr0id said:
Miroslav is best men on a whole world
Thank you so much for this tutorial
Btw is gt540 msm 7x27 ? if yes could someone try to build this kernel for our phone https://github.com/Californication/lge-kernel-msm7x27-ics-3.0.8
Click to expand...
Click to collapse
https://github.com/Californication its my repo!
lge-kernel-msm7x27-ics-3.0.8 - not working. I did try port it from LG L5. Kernel not starting, kernel not finish.
lge-kernel-msm7x27 - kernel from SDSL and AOSP, I ported it from https://github.com/CyanogenMod/lge-kernel-msm7x27 for LG 7227 devices (P500/510/C660/and other), but it dont have latest fixes.
Please dont write stupid massages like "smiles" or +1 or other, make it clean! Devs only, if you want build ROM real, if no go spaming into other thread!
XiproX said:
Yes, gt540 is msm7x27
Click to expand...
Click to collapse
https://github.com/Californication its my repo!
lge-kernel-msm7x27-ics-3.0.8 - not working. I did try port it from LG L5. Kernel not starting, kernel not finish.
lge-kernel-msm7x27 - kernel from SDSL and AOSP, I ported it from https://github.com/CyanogenMod/lge-kernel-msm7x27 for LG 7227 devices (P500/510/C660/and other), but it dont have latest fixes.
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Click to collapse
damn
-bfar97- said:
I've just one question, we do the build, ok and we try it, ok, but if we find any bug, where we solve it?! and where we put the corrects librarys for our phone?!
Sorry i'm just very noob
Click to expand...
Click to collapse
^ This, make a guide for this, or is just all "lets google it"?
thanks for that tut miroslav !!
i would be happy if you can make example of bug fixing/driver porting (something simple as example).
Oh, nice post Miro
But one thing, why don't you post how to make device files. It would be of more use as people will try to make their own sources and a good chance that they could make their own device in collaboration. :good:
i've ear i can do a build in a 32bits processor too! but you know xD do what was said up please!!
Could someone try to build this because I can't cause I have 32bit system in my PC.
We need JB for daily use!
Why are you using -mfloat-abi=softfp
why not -mfloat-abi=hard ?
aaa801 said:
Why are you using -mfloat-abi=softfp
why not -mfloat-abi=hard ?
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Click to collapse
forgot about this line, not using for ROM. it need only for android-ndk for kernel building.
Niquel97 said:
We need JB for daily use!
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Click to collapse
Just do it! (c. Nike)
P.S. Dreams-dreams-dreams.... :laugh:
miroslav_mm said:
forgot about this line, not using for ROM. it need only for android-ndk for kernel building.
Click to expand...
Click to collapse
So should work fine if set to hard yes?
i'm getting this error when compiling:
Install system fs image: out/target/product/swift/system.img
out/target/product/swift/system.img+ maxsize=262225920 blocksize=135168 total=277360512 reserve=2703360
error: out/target/product/swift/system.img+ too large (277360512 > [264929280 - 2703360])
al3000 said:
i'm getting this error when compiling:
Install system fs image: out/target/product/swift/system.img
out/target/product/swift/system.img+ maxsize=262225920 blocksize=135168 total=277360512 reserve=2703360
error: out/target/product/swift/system.img+ too large (277360512 > [264929280 - 2703360])
Click to expand...
Click to collapse
Yes, me too, the build comes so big that it fails the size checks on the default partition layout.
To avoid that change the contents in device/lge/swift/BoardConfig.mk, I've used these values:
Code:
# PARTITIONS
BOARD_BOOTIMAGE_PARTITION_SIZE := 0x00500000
BOARD_RECOVERYIMAGE_PARTITION_SIZE := 0x00900000
BOARD_SYSTEMIMAGE_PARTITION_SIZE := 0x0010B07600
BOARD_USERDATAIMAGE_PARTITION_SIZE := 0x007478A00
BOARD_FLASH_BLOCK_SIZE := 131072
I believe you can still zip up the right files in out/target/product/swift/ to have a signable update zip, the command "make otapackage" which I found somewhere didn't seem to work.

How To Android Development Part 1 (Setting Things up)

How to Android Development
Part 1 Setting Things Up ​Hi All,
I Fetched this Guide from @Anik_khan original post on XDA on ROM Building ,Kernel Compilation and All
So I Made this Post to Make you Learn How to
Build ROM ,Kernels more Simpler and Noob Friendly Way
First of All This Guide is Mostly Targeted to Android One (sprout) Devices Can Be Used for Any Other Device with some Edits :silly:
1)Requirements
i)A Ubuntu 14.04 or greater Distro 64 Bit Installed on PC or you can also use a Virtual Machine
*If you don't know what is Ubuntu Linux or Anything Else LOL Mate Step Back Do your Homework and Come Back Again*
ii)2GB or More RAM Minimum
iii)100GB+ HDD Space Available (1GB or More if you just want to Build Kernels)
iv) A Stable and Good Speed Broadband Connection with Unlimited Data (coz you are going to Download ‘n’ GB files)
v)Patience :v:angel:
2)Setting Up Build Environment
@akhilnarang had Created a Script to Setup the Environment Automatically
So Just Type this Command on Terminal I edited those Scripts with Manual Changes
Code:
sudo apt-get install git-core
git clone git://github.com/akhilnarang/scripts
cd scripts
. build-environment-setup.sh
This Step will Install all the Required Packages
Congrats
YOUR BUILD ENVIRONMENT IS NOW SETUP
Now Move forward to Part 2 (Making your First Kernel )
*in editing*
@chiranjit_1998 update your repo, script is old, I've updated mine
Yup ,I'll Do that Thanks
Part 2 to banade bhai
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