[BUG] launcher3 shows always 5 columns in app-drawer - General Omni Discussion

Hello.
I am using launcher3 and I try to set 4 columns for the app-drawer. This does not work. No matter what I set - the app-drawer always shows 5 columns. Also the text for the apps is just cut but not broken into another line. So I cannot read the full apps name for some apps with long names. Rows I can set just fine to any number.
Maybe this is a problem of the screen resolution (mdpi? Not sure..)
So here are the device-specs:
Device: S3 mini
Density: 237 ppi
Screen resolution: 480 x 800.
I am using the latest codebase for omnirom 4.4.2.
Any way to fix this bug?
Cheers.

Related

Display Density Comparison

- Please install this app on your phone > https://play.google.com/store/apps/details?id=com.crystalmissions.dpichecker
- Set display size to default settings
- Open DPI Checker app
- Take a screenshot (Volume Down + Power Button)
- Post Screenshot here (Under the 'Attach Files' Section)
After the latest update, about a week or two ago, I noticed a fuzziness to my display with jagged icon edges and odd font sizes. I downloaded the above app, and when I opened it, it stated something like 320x533, I really cant remember, but it was a really far off display density from the Moto E4 Plus' reported 720p - 720x1280.
I just want to see if other are having this issue or if it was just me. Thanks.
The below screenshot is an example. I have already set my display back to 720x1280.
Code:
adb shell
Code:
wm size 720x1280
Code:
wm density 320
Anybody?
I can't seem to find the attachments button
photos.app.goo.gl/Tu7PhsYgOxX1NM0y2
Hmmm... Wonder why my display is so off...
Thanks for posting.
@qweedleguy screenshot:

Huawei P Smart 2019 - screen problem(?)

P Smart 2019, 3 days old
Updated to Android 9.0.1.142
Problem: in some apps / menus, the screen brightness changes by itself.
All screen / brightness options are set to manual - check second 33.
Smart resolution is turned off.
There are no apps that have permission to chenge brightness
Screenshots here: https://drive.google.com/open?id=1zRxA_q5rLWE2N7EAYu5fg7aLfhDTYk9x
The images gets a bit darker than normal / set value.
For some brightness levels (like very dim or full brightness) problem does not occur.
Second 57 - maximum brightness = no problem
01m:16s, very dim = no problem
But for others, it occurs very often.
Check second 12, 22, 29, 49, 1:13, 1:34 - the screen flickers, the image gets a bit darker.
When I go back to previous menu/screen, image is bright again.
Same problem occurs with Colour mode&temperature set to Normal or Vivid (default setting).
Same problem occurs with Nova launcher or Huawei launcher.
Same problem occurs with with USB computer charger connecter or not.
Warranty or is there a setting ?
https://www.youtube.com/watch?v=E4bW8GUc4pQ
I would try hard reset, if that doesn't help it seems it's ready for warranty.
I think I found the problem: Developer Options > Animator duration scale
Value 0 - problem occurs
Vale 0.5x or greater - no more problems.
I set to zero all 3 values (Transition animation scale, Window animation scale) for the phone to be more responsive.
justnewsp said:
I think I found the problem: Developer Options > Animator duration scale
Value 0 - problem occurs
Vale 0.5x or greater - no more problems.
I set to zero all 3 values (Transition animation scale, Window animation scale) for the phone to be more responsive.
Click to expand...
Click to collapse
Glad you found the problem, i always set all animations to 0.5.
Hello, i have a Huawei p smart 2019 with brocken display, i found a Huawei p30 lite display and when i conect to motherboard it s turn on.

Center Display for 1920 x 1080 p (display scaling -> standard mode)

The app selector (home button) has a display scaling option that allows standard or default mode, for apps that don't work well in 2340x1080p, you can run them in 1920x1080p.
HOWEVER, this is centered from the top left, resulting in awkward displays especially in landscape mode. with 420 width of pixels on the right side and none on the left.
Is there a way to center the output, starting the black bars/image at 210 pixels from both sides respectively?
Rooted solutions are fine.
Yes true, i used to play pubgm with this view
You can use FK Manager actually

AA 480p issue

Hey folks,
I am using this module to enable AA on my BMW headunit:
a.aliexpress.com/_U4Jz5
It kinda works nice except for one thing, resolution is not so clear due to dpi settings. Someone else dug into the system and found that in
etc/androidauto/androidauto_config.xml
The resolution is set to 480p instead of 720p and dpi is set to 150 instead of 180.
We have no SSH access but can only upload .bin update files as we dont know the password.
Does anyone know if it would be possible to change 720p to true and up the dpi somehow?
Carplay apparantly is 720p on this unit.
<DisplayWindow><!-- Head Unit side configuration--> <X_Coordinate value="0"/> <Y_Coordinate value="0"/> <DisplayWidth value="1280"/> <DisplayHeight value="480"/> </DisplayWindow> <Display><!-- Phone side configuration--> <DisplayWidth value="232"/><!-- Physical width--> <DisplayHeight value="87"/><!-- Physical height--> <Density value="170"/> <RealDensity value="153"/> <ViewingDistance value="400"/> <Resolution480P value="true"><!-- fps: 30 or 60--> <fps value="30"/> </Resolution480P> <Resolution720P value="false"> <fps value="30"/> </Resolution720P>
Nobody?
Anyone?
Do you have a copy of the BIN? My guess is unpacking and repacking the BIN will be the hardest part of this. You probably won't be able to do this without source scripts. You are in the right place regarding the XML file inside. All android head units, regardless of what they are, have to tell our phones what resolution to serve up. If the head unit says to run 1024x600 then that is what you are getting.
An alternative would be to ask the manufacture to release an update set to the proper settings.
---------- Post added at 09:12 PM ---------- Previous post was at 09:09 PM ----------
Here you go The Andream unit you have should likely work with one of these firmwares. Do a lot of reading there before you proceed. I cannot be responsible for you flashing the wrong software to your unit.
I have a similar unit to yours and was able to get mine running at the proper resolution.
@heresy_fnord, when you say the proper resolution, what resolution are you referring to? I have the Andream (version: NBT-02B) unit myself, and flashed the latest .BIN with the AA Widescreen fix, but I feel the scale is slightly off. Text and elements are too small compared to the screen size (I have 8.8", 1280x480).
ckarv said:
@heresy_fnord, when you say the proper resolution, what resolution are you referring to? I have the Andream cool:unit myself, and flashed the latest .BIN with the AA Widescreen fix, but I feel the scale is slightly off. Text and elements are too small compared to the screen size (I have 8.8", 1280x480).
Click to expand...
Click to collapse
OK, my guess is the physical screen size is the issue. If you are certain the 8.8" screen also runs 1280x480 then the settings for DPI are probably not appropriate. Here is what I see for a 10.25" screen:
<Display>
<DisplayWidth value="244"/> 244mm is 9.6" width
<DisplayHeight value="92"/> 92mm is 3.62" height
<WidthMargin value="0"/>
<HeightMargin value="0"/>
<Density value="220"/>
<RealDensity value="133"/> This calculator indicates a real density of just a hair over 133PPI
So for example, your real density should be set to 155PPI based on that logic. I don't know what your update file was set to. I don't know what your display width and height should be set to since I don't know how the 8.8" screen measures length and width. Finally, I think they are setting the Density of the widescreen fixed update to 210 and you might try 220 which is as big as it can be set before it cuts back over to the non-widescreen view, and see if that works.
heresy_fnord said:
OK, my guess is the physical screen size is the issue. If you are certain the 8.8" screen also runs 1280x480 then the settings for DPI are probably not appropriate. Here is what I see for a 10.25" screen:
<Display>
<DisplayWidth value="244"/> 244mm is 9.6" width
<DisplayHeight value="92"/> 92mm is 3.62" height
<WidthMargin value="0"/>
<HeightMargin value="0"/>
<Density value="220"/>
<RealDensity value="133"/> This calculator indicates a real density of just a hair over 133PPI
So for example, your real density should be set to 155PPI based on that logic. I don't know what your update file was set to. I don't know what your display width and height should be set to since I don't know how the 8.8" screen measures length and width. Finally, I think they are setting the Density of the widescreen fixed update to 210 and you might try 220 which is as big as it can be set before it cuts back over to the non-widescreen view, and see if that works.
Click to expand...
Click to collapse
I've put some effort into looking into this now, basically reading 100 odd pages in the "Andream MMI Box - Wireless CarPlay & Android Auto" thread (starting on pg. 135), over at the Bimmerpost forum.
Findings:
- 720p = true setting is required to display AA in "Wide" format (ie. clock, second app on the right side of the display, map and vertical bar with "home", active app, notification and assistant buttons on the left).
- From reading results of testing over at the other forum, the Physical width/height settings did not seem to make a difference to output.
- Density on the other hand is used to scale the elements on screen, and this also impacts readability and sharpness of the objects/text.
-- from some testing, the conclusion was that "200" is the optimum value for the 1280x480, 8.8" screen, although eg. "210" was tested.
-- unsure if changing "Real Density" will make a difference to output (similar to physical measurements)
* Also, I think my scale is correct, or as specified in the firmware. Text and elements just seems so small compared to CarPlay that wife uses.
* Attached a picture of my screen with 200 dpi.
You are using a "Density" value of 220, do you have an example of what that looks like in practice?
Thanks
ckarv said:
I've put some effort into looking into this now, basically reading 100 odd pages in the "Andream MMI Box - Wireless CarPlay & Android Auto" thread (starting on pg. 135), over at the Bimmerpost forum.
Findings:
- 720p = true setting is required to display AA in "Wide" format (ie. clock, second app on the right side of the display, map and vertical bar with "home", active app, notification and assistant buttons on the left).
- From reading results of testing over at the other forum, the Physical width/height settings did not seem to make a difference to output.
- Density on the other hand is used to scale the elements on screen, and this also impacts readability and sharpness of the objects/text.
-- from some testing, the conclusion was that "200" is the optimum value for the 1280x480, 8.8" screen, although eg. "210" was tested.
-- unsure if changing "Real Density" will make a difference to output (similar to physical measurements)
* Also, I think my scale is correct, or as specified in the firmware. Text and elements just seems so small compared to CarPlay that wife uses.
* Attached a picture of my screen with 200 dpi.
You are using a "Density" value of 220, do you have an example of what that looks like in practice?
Thanks
Click to expand...
Click to collapse
- 720p = true setting is required to display AA in "Wide" format (ie. clock, second app on the right side of the display, map and vertical bar with "home", active app, notification and assistant buttons on the left).
This is accurate.
- From reading results of testing over at the other forum, the Physical width/height settings did not seem to make a difference to output.
I don't know, perhaps this is true.
- Density on the other hand is used to scale the elements on screen, and this also impacts readability and sharpness of the objects/text.
-- from some testing, the conclusion was that "200" is the optimum value for the 1280x480, 8.8" screen, although eg. "210" was tested.
-- unsure if changing "Real Density" will make a difference to output (similar to physical measurements)
* Also, I think my scale is correct, or as specified in the firmware. Text and elements just seems so small compared to CarPlay that wife uses.
Your scale of text is set by the DPI essentially. Its a combination of resolution and DPI. Basic example, if I was to set my DPI to 200, the text on my screen would be smaller.
* Attached a picture of my screen with 200 dpi.
This is a 10.25" screen with 220DPI
In your case, the one update file was made for a 10.25" screen. The thing is, there will be a DPI difference between the two even if the resolution is the same. I suspect you need check with that community to see if there is an update that maintains widescreen mode but uses the different DPI.
EDIT: To be fair, I think your screen looks "normal" but then, it looks like your clock and such are the same scale as mine. Maybe AA is just smaller text in general?

Question Smaller fonts possible?

Is there a way to make the fonts smaller? I've adjusted the font scale setting to the lowest under Settings>Display but I'm still finding the fonts quite large compared to the Pixel.
In Gmail in particular I'm only seeing 7 emails per screen
scoobiesnacks said:
Is there a way to make the fonts smaller? I've adjusted the font scale setting to the lowest under Settings>Display but I'm still finding the fonts quite large compared to the Pixel.
In Gmail in particular I'm only seeing 7 emails per screen
Click to expand...
Click to collapse
Try lowering minimum width. Enable developer option and scroll down to it, I don't know if you can go below 300dp, that's gonna be very tiny anyways.
I raised the width setting from 384 to 500. That's seems to have worked. Thanks
Go into developer mode then set smallest width DPI to 511 default is 411 bingo looks great now

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