One of the beautiful features with honor 6 is, that it is equipped with IR receiver and transmitter.
One remote control application came with the phone from Huawei, while a lot of the other IR apps at Google Play does not work on honor 6.
Has anybody found alternative IR apps, that do work on honor 6 ?
Thank you in advance
Harald
hvillemoes said:
One of the beautiful features with honor 6 is, that it is equipped with IR receiver and transmitter.
One remote control application came with the phone from Huawei, while a lot of the other IR apps at Google Play does not work on honor 6.
Has anybody found alternative IR apps, that do work on honor 6 ?
Thank you in advance
Harald
Click to expand...
Click to collapse
I'm wondering why do you need another app. The app which came with the phone includes a plethora of devices. And if the device is not listed you can customize the remote for it with the original remote. I haven't tried any other app since the one pre-installed works great for me.
IR App
Hi pl note the link below for IR application for Honor 6. I have tested the app on my phone its a bit slow but works fine. I have used it with Videocon TV
http://forum.xda-developers.com/honor-6/general/huawei-honor-6-india-variant-h60-l04-t2898080/page5
post #46
Zazaremote on the Play Store is compatible with the Honor 6
http://chomikuj.pl/intseed/Android/Huawei+Honor+6/com.tiqiaa.icontrol-2,4707011701.apk
Inbuilt IR app
hvillemoes said:
One of the beautiful features with honor 6 is, that it is equipped with IR receiver and transmitter.
One remote control application came with the phone from Huawei, while a lot of the other IR apps at Google Play does not work on honor 6.
Has anybody found alternative IR apps, that do work on honor 6 ?
Thank you in advance
Harald
Click to expand...
Click to collapse
Hi, I am on 380 FW now and I do not have the IR app by default but when I checked System/Apps There is an IR app which was not installed by default along with the supporting SDK app. I installed it and it's working fine. Try it.. :good:
I have a Galaxy s7. And vehicle type new skoda fabia support android auto. My question , is there a version (No official) of android auto, that support full mirroring or wider variety of popular applications?
AFAIK no alternative AA versions exist, at least for now, and I am not very confident that there will be one in the (near) future.
Anyway, full phone screen mirroring should be supported not by Android Auto, but instead by the head units itself, at least it's so in some models I have seen on the Internet.
themissionimpossible said:
AFAIK no alternative AA versions exist, at least for now, and I am not very confident that there will be one in the (near) future.
Anyway, full phone screen mirroring should be supported not by Android Auto, but instead by the head units itself, at least it's so in some models I have seen on the Internet.
Click to expand...
Click to collapse
thank you for the answer. To the best of my knowledge, automakers install head units that support android auto, Mirrorlink and car play. These programs were produced for road safety, but they do not meet user requirements and therefore are not relevant.
Hi,
Is there a huge demand of an enhanced Android Auto application ? Unfortunately this kind of application would be probably banned from the Playstore.
themissionimpossible said:
AFAIK no alternative AA versions exist, at least for now, and I am not very confident that there will be one in the (near) future.
Anyway, full phone screen mirroring should be supported not by Android Auto, but instead by the head units itself, at least it's so in some models I have seen on the Internet.
Click to expand...
Click to collapse
Automate
This is a alternative
Android auto or Apple car play are stored on the device with the head unit itself essentially being the controller. In no way, are factory units supporting mirroring. Some have HDMI inputs or standard A/V inputs, but you'll need an addition part, such as nav tool or a hardware hack to support video in motion. I'm an automotive installation tech, this stuff I deal with regularly. Probably not the answer you're looking for, but it's the truth.
Sent from my SM-P600 using XDA Premium HD app
lowridincrew said:
Automate
This is a alternative
Click to expand...
Click to collapse
That is not actually a true alternative to Android Auto OS...
That is a completely different approach... Android Auto is not an app for Android standard...
Automate works on the Android standard OS and therefore requires an Android standard car stereo.
I think this -> http://forum.xda-developers.com/android-auto/android-auto-general/xposed-module-aa-t3357867 <- will go in the desired direction - whenever realized...
Hi, I just received my new Mi VR headset. I have a Mi5 32g running the official LineageOS 14.1 build.
The companion app for the headset requires the MIUI China ROM 8.3 or newer to run:
(note: XDA forum does not let me post the link to the apk since I m a new user. You can google app.xiaomi and 431493 to find it)
The headset seems rather useless without that app.
I managed to make Google Daydream app work, but the Mi VR controller is not recognized by it, as expected. Furthermore, the Mi VR controller doesn't even connect to Bluetooth - it is supposed to only work within that VR app.
My first question is: ideas on how to hack the app so that it works in LineageOS? Build.prop mods? Apk editions? I tried a few things without luck so far.
Do you guys think there are actual drivers etc in the China ROM that are required for the app to run? If so could they be extracted from the China ROM and installed into the LineageOS?
Finally, what are the chances of making the MI VR controller emulate a daydream controller?
The build quality of this headset is excellent. Best in its class. If we can make it work with our Xiaomi phones it will be a home run.
Thanks!
Federico
To work on making the Mi VR controller work with Google Daydream App, here are two hints:
The emulator apk that allows any phone to emulate a Daydream controller:
Google: daydream + controller + emulator
User that reverse-engineered the Daydream View controller to make it work on an iPhone:
Google: hackernoon + daydream controller + Pisani
(again I can't post urls yet - too new in the forum)
If someone could reverse engineer the Mi VR controller in the same way -which is pretty identical- then we could envision to make it work using parts of the code of the controller-emulator app.
plz
I really, really need this. please tell me if you can get it to work.
when you got daydream to work with the headset do you know if it was using the phone sensors or the built in headset sensors? was daydream working with the phone plugged into the headset or do you have to leave it unconnected?
cheers
PushStartVR said:
I really, really need this. please tell me if you can get it to work.
when you got daydream to work with the headset do you know if it was using the phone sensors or the built in headset sensors? was daydream working with the phone plugged into the headset or do you have to leave it unconnected?
cheers
Click to expand...
Click to collapse
Update: Daydream app is working great using another phone with the daydream controller emulator app. Daydream uses the phone sensors, not the headset's. The MI VR controller is not recognized.
I still can't make the MI VR app work.
I got to download from the Xiaomi website the SDK for the MI VR. I wonder if someone could use it to make a "driver" to use the MI VR controller and sensors in Daydream.
Also making the MI VR app work on LineageOS is key!!
A very cool project
Perhaps I should start giving more background here for catching more people's interest.
So first: going to geekbuying (.com), you can get the new Mi VR headset (white, with controller) shipped everywhere for about 70 dollars. You might say "That's more expensive / equally expensive than the Google Daydream View". Yes. But it is about 10 times better, too.
For starters: the Mi VR headset is more or less a copy of the design of the Playstation VR headset. Everything in it cries high quality, and you can use it (personal experience) for long sessions of 20+ minutes without feeling any fatigue or discomfort. It's pretty awesome.
Second: it has a controller just like the Daydream View, but it's a little better thought through (in Daydream View you need to press a button for 2 seconds for the VR experience to center; in the Mi VR it does that with double click which is easier; also, the Mi VR controller has a magnetometer, I'm not sure the Daydream controller has it, and I suspect it can be used to calculate distance from the phone and thus have some sense of movement, which in theory could offer one more degree of freedom - I might be wrong and this might be also available in the Daydream controller, I haven't checked).
But the aspect where the Mi VR headset excels is in its inclusion of native sensors in the headset that have a much higher refresh rate than those typically found in phones. In theory, they provide a much more fluid movement experience in VR.
All that said, the product has officially only launched in China. When you buy it from Geekbuying or similar sites, you will get a box wherein everything is in Chinese, including the manual etc.
As far as I can tell, the Mi VR app, not to be confused with the Mi VR PLAY app, is sort of the epicenter for the use of the headset/controller as they can only be paired through that app. In fact the controller cannot even pair directly through Bluetooth without the app.
The app is not in Google Play Store, it can be downloaded from the Mi Store but it refuses to work on LineageOS and I think it might also don't work in MIUI global ROM (not sure of that). It is made to work on MIUI China Rom.
Last but not least: apps like vRidge and Trinus allow to stream SteamVR games from your computer to your telephone to use it in headsets (it transmits sensor data back to the computer), by simulating a Rift headset.
I've tried this on the Mi5 phone with the Mi VR headset and it is AMAZING (you need to have a direct connection using the phone as hotspot for reducing delay).
And there are a few programmers that have made the Daydream Controller Emulator app on a phone as an emulator of HTC Vibe controllers in SteamVR.
So...we are close to be able to use the actual hardware controllers (Daydream controller, possibly Mi VR controller) and the headsets to play VR games designed originally for Rift or HTC Vibe and have an acceptable experience of them at a fraction of the investment.
To recapitulate, the roadmap to be able to fully enjoy the Mi VR with a Mi phone (like Mi5) is:
1) to somehow make the Mi VR app work with LineageOS (this might simply entail obtaining a proper build.prop file for the China rom, or perhaps is more complex than that and it might entail obtaining some files from the China ROM to be included in the LineageOS system)
2) to manage to build a driver for Windows for the Mi VR controller, so that it can interact with things like SteamVR
3) to manage to somehow make Daydream app recognize the Mi VR controller
4) maybe: to manage to make Daydream app recognize / use the headset's sensors (as opposed to the phone's). Same for vRidge/Trinus
Let me know if anyone would like to collaborate on this.
best!
Federico
how hard is it to get the SDK?
im no dev but I have some skills to follow whats going on.
---------- Post added at 01:11 PM ---------- Previous post was at 12:27 PM ----------
Federico.parra said:
Perhaps I should start giving more background here for catching more people's interest.
So first: going to geekbuying (.com), you can get the new Mi VR headset (white, with controller) shipped everywhere for about 70 dollars. You might say "That's more expensive / equally expensive than the Google Daydream View". Yes. But it is about 10 times better, too.
For starters: the Mi VR headset is more or less a copy of the design of the Playstation VR headset. Everything in it cries high quality, and you can use it (personal experience) for long sessions of 20+ minutes without feeling any fatigue or discomfort. It's pretty awesome.
Second: it has a controller just like the Daydream View, but it's a little better thought through (in Daydream View you need to press a button for 2 seconds for the VR experience to center; in the Mi VR it does that with double click which is easier; also, the Mi VR controller has a magnetometer, I'm not sure the Daydream controller has it, and I suspect it can be used to calculate distance from the phone and thus have some sense of movement, which in theory could offer one more degree of freedom - I might be wrong and this might be also available in the Daydream controller, I haven't checked).
But the aspect where the Mi VR headset excels is in its inclusion of native sensors in the headset that have a much higher refresh rate than those typically found in phones. In theory, they provide a much more fluid movement experience in VR.
All that said, the product has officially only launched in China. When you buy it from Geekbuying or similar sites, you will get a box wherein everything is in Chinese, including the manual etc.
As far as I can tell, the Mi VR app, not to be confused with the Mi VR PLAY app, is sort of the epicenter for the use of the headset/controller as they can only be paired through that app. In fact the controller cannot even pair directly through Bluetooth without the app.
The app is not in Google Play Store, it can be downloaded from the Mi Store but it refuses to work on LineageOS and I think it might also don't work in MIUI global ROM (not sure of that). It is made to work on MIUI China Rom.
Last but not least: apps like vRidge and Trinus allow to stream SteamVR games from your computer to your telephone to use it in headsets (it transmits sensor data back to the computer), by simulating a Rift headset.
I've tried this on the Mi5 phone with the Mi VR headset and it is AMAZING (you need to have a direct connection using the phone as hotspot for reducing delay).
And there are a few programmers that have made the Daydream Controller Emulator app on a phone as an emulator of HTC Vibe controllers in SteamVR.
So...we are close to be able to use the actual hardware controllers (Daydream controller, possibly Mi VR controller) and the headsets to play VR games designed originally for Rift or HTC Vibe and have an acceptable experience of them at a fraction of the investment.
To recapitulate, the roadmap to be able to fully enjoy the Mi VR with a Mi phone (like Mi5) is:
1) to somehow make the Mi VR app work with LineageOS (this might simply entail obtaining a proper build.prop file for the China rom, or perhaps is more complex than that and it might entail obtaining some files from the China ROM to be included in the LineageOS system)
2) to manage to build a driver for Windows for the Mi VR controller, so that it can interact with things like SteamVR
3) to manage to somehow make Daydream app recognize the Mi VR controller
4) maybe: to manage to make Daydream app recognize / use the headset's sensors (as opposed to the phone's). Same for vRidge/Trinus
Let me know if anyone would like to collaborate on this.
best!
Federico
Click to expand...
Click to collapse
Awesome, didnt know about the steam vr thing. When you were using steamVR did it use the headset sensors?
PushStartVR said:
how hard is it to get the SDK?
im no dev but I have some skills to follow whats going on. [...]
Awesome, didnt know about the steam vr thing. When you were using steamVR did it use the headset sensors?
Click to expand...
Click to collapse
Hi! I can't post links here yet (too new a member in the forum) but you can google "dev.xiaomi.com mi vr" and you'll find it/them. There is a generic SDK and then a Unity plugin SDK that apparently is very easy to implement in the personal free version of unity.
There seems to be a procedure involving a Google Form one needs to fill in in order to get a code that, I assume, is necessary to get your apk published within their specific Mi VR market - but I understand that code would not be necessary for testing in a phone.
The website is fully in Chinese - I found that using Google Translator gave me a decent enough translation to follow through.
About SteamVR: both Trinus and vRidge (Riftcat) used the phone sensors, none of them appear to "see" the headset's. There should be a way to expose them on the Android device, and also I would assume there should be some modification made to the Trinus/vRidge client Android apps so that they send that sensor data as opposed to the Mi5 sensor data. Not that easy but perhaps not that difficult, I don't know.
Same applies for Daydream app.
Let me know if you get anything to work, the headset is really awesome - even the rudimentary experience of using it with Daydream app with another phone as controller (emulator) has been really cool!
Hey there!
I´m using the Mi Vr app, and everything its in chinnese, so I´m willing to use the daydream apk.
I´ve already installed it, but when I open it I need the controller, but the problem is; I can´t connect the controller through bluetooth, it just appears to be connected when I open the MiVR app.
I´m thinking that maybe, I could open the MiVR app, so the controller gets connected, and then frezze it and open the DayDream app, and see if it works, although I dont think so.
Have you get anything new on how to use it??
best regards
@Federico.parra How did you manage installing the daydream app on lineage?
Hi, maybe this interest you, some open source software and APIs unlike xiaomi's
http://openhmd.net
Received my mi VR today. Flashed xiaomi.eu MIUI 8 to test. In MIUI you can use the headset only with miVR app. There appears a screen in the phone even when you are in another app and even if miVR app ist not Installed. Also app translator doesn't work when using the miVR app. Too sad there is only the chinese app
QR code
Federico.parra said:
Update: Daydream app is working great using another phone with the daydream controller emulator app. Daydream uses the phone sensors, not the headset's. The MI VR controller is not recognized.
I still can't make the MI VR app work.
I got to download from the Xiaomi website the SDK for the MI VR. I wonder if someone could use it to make a "driver" to use the MI VR controller and sensors in Daydream.
Also making the MI VR app work on LineageOS is key!!
Click to expand...
Click to collapse
Which QR code do you use to calibrate the MIVR for daydream?
Mi VR is not working on my Mi 5 with MIUI 8 Global ROM
unicycler said:
Received my mi VR today. Flashed xiaomi.eu MIUI 8 to test. In MIUI you can use the headset only with miVR app. There appears a screen in the phone even when you are in another app and even if miVR app ist not Installed. Also app translator doesn't work when using the miVR app. Too sad there is only the chinese app
Click to expand...
Click to collapse
Were you able to use the Mi VR headset? I have a Mi5 with Global ROM MIUI 8.1.4.0 but when I plug the phone to the VR I got a black screen saying that I have to unplug the phone.
I tried to install the Chinese ROM but I couldn't.
rodry15 said:
Were you able to use the Mi VR headset? I have a Mi5 with Global ROM MIUI 8.1.4.0 but when I plug the phone to the VR I got a black screen saying that I have to unplug the phone.
I tried to install the Chinese ROM but I couldn't.
Click to expand...
Click to collapse
Habe you installed the app?
On xiaomi.eu ROM I've been able to run the app and use Mi VR, yes.
unicycler said:
Habe you installed the app?
On xiaomi.eu ROM I've been able to run the app and use Mi VR, yes.
Click to expand...
Click to collapse
I've download the apk and ran the installation but I don't see the app logo. I'll try with that rom you mentioned, probably does not work with the global rom (it's the official one)
rodry15 said:
I've download the apk and ran the installation but I don't see the app logo. I'll try with that rom you mentioned, probably does not work with the global rom (it's the official one)
Click to expand...
Click to collapse
Thats weird. Where did you get the apk from?
I've also installed it on lineage, it won't run, but app symbol is there and also should be there on global miui.
I installed last MIUI Global dev ROM and installed the App (downloaded directly from Xiaomi market) and it works fine, EXCEPT that the controller does not work properly: its buttons work fine, but the pointer does not move when I move the controller around. It's not a pairing issue, as in one particular game (a paper airplane flying through the mountains) moving the controller does move the plane...it seems like a weird software issue that makes me think that only China version of the ROM has been thoroughly tested with Mi VR and that support in the Global dev ROM is untested / limited.
Does anybody else had the same experience with the controller not moving the pointer in menus etc?
Also, for those that have it working with Global Dev ROM, any clues on how to make this work on LineageOS, perhaps moving a few folder from MIUI DEV GLOBAL to the LineageOS system files?
Yes, same here. Didn't try the paper game yet, but it doesn't react to the moves of the controller. Does it have to outside from games? I'm on latest xiaomi.eu ROM (MIUI 8.3)
unicycler said:
Habe you installed the app?
On xiaomi.eu ROM I've been able to run the app and use Mi VR, yes.
Click to expand...
Click to collapse
Did remote and headset button worked for you?
_PePeL said:
Did remote and headset button worked for you?
Click to expand...
Click to collapse
Yes it did.
Hello All,
I have Chromecast with Google Tv to watch Netflix. But as you know it’s not possible watching free channels on that device so It requires another box. When I search for something on Facebook groups, I have noticed that people are talking about the new TiViCon USB Tuner Dongle for Android TV, it looks great device. May you desire check it out:
link : Demo Video On Youtube
I'm waiting for your advises
Davidalabama said:
Hello All,
I have Chromecast with Google Tv to watch Netflix. But as you know it’s not possible watching free channels on that device so It requires another box. When I search for something on Facebook groups, I have noticed that people are talking about the new TiViCon USB Tuner Dongle for Android TV, it looks great device. May you desire check it out:
link : Demo Video On Youtube
I'm waiting for your advises
Click to expand...
Click to collapse
I've also seen this device on a facebook page. I need it for my own use. Did you make any order?
R.aristeguieta said:
I've also seen this device on a facebook page. I need it for my own use. Did you make any order?
Click to expand...
Click to collapse
Hello,
Yes I have realised purchase by this website: https://tivicon.myshopify.com/
Until now, everything is going well with this device. It's compatible with Android device and made me easy to watch free channels. I suggest you to buy it
I do have almost the same hardware but it utilizes the official Google Live Channels app.
It's called FTA Tuner Loader and here's the link:
FTA Tuner Loader - Apps on Google Play
Free to Air Digital TV Tuner loader for Google Live Channels
play.google.com
This is just the add on app on top of the Live Channels app.
It supports the following hardware:
Geniatech DVB-T/T2 Tuner (T230, T230C, PT360)
Geniatech USB ATSC Tuner (A681, A682, PT681, PT682)
Geniatech USB ISDB-T Tuner (PT275, PT230)
You can get one from their website
Tuner for Smartphone & Tablet Wholesale - Geniatech Store
With this mini USB TV Tuner Receiver, you can watch Live TV on Android Phone/Pad with USB OTG, or Windows laptop with USB Type-C.It’s so convenient that you can watch TV channels everywhere and you won’t miss live shows and matches!
shop.geniatech.us
Hello Edwaine,
Thank you so much for sharing with us the product. But when I was searching for, the size of the product was important because I do not like the devices that fill my Tv sets