Can any developer make a gfx tool for Apex Legends Mobile? - PC gaming

I know that this is a pc gaming section..but i didn't find a section for mobile (pretty obvious cuz mobile gaming is not considered serious). Well many people are eagerly waiting for a working gfx tool for Apex legends mobile. The game is made by tencent and ea supposedly on unreal engine 4. The files of apex are encrypted though. So no one can change the config file to unlock a specific fps on mobile. I asked for help here cuz as far as i remember, it was an XDA developer who created a gfx tool for Pubg mobile. If anyone can help, we all will be very grateful. Thanks!

Reached out already for the creator of GFX Tool for PUBG Mobile if he can make one for Apex Legends Mobile. Still got no response though

I
IVEL_007 said:
Reached out already for the creator of GFX Tool for PUBG Mobile if he can make one for Apex Legends Mobile. Still got no response though
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I see..dang

Yes, any developer can make a GFX tool for Apex Legends Mobile. A GFX tool is software that allows players to adjust the graphics settings of the game to their liking, such as resolution, frame rate, and other visual effects.
However, it's important to note that using GFX tools on mobile games is considered cheating by most game developers and is usually against the terms of service. Using GFX tools could also be a security risk and may cause issues with the game's performance, it could also lead to the game developer banning the user from the game.
Additionally, creating such a tool requires knowledge and skills in reverse engineering and programming, as well as a deep understanding of the game's graphics engine and how it works. It's also important to note that many mobile games are developed in a way that makes it difficult to mod or hack, so creating a GFX tool for Apex Legends Mobile could be a difficult task.
It's always recommended to stick to the official settings and features provided by the game developers to avoid any issues or bans.

emily430153 said:
Yes, any developer can make a GFX tool for Apex Legends Mobile. A GFX tool is software that allows players to adjust the graphics settings of the game to their liking, such as resolution, frame rate, and other visual effects.
However, it's important to note that using GFX tools on mobile games is considered cheating by most game developers and is usually against the terms of service. Using GFX tools could also be a security risk and may cause issues with the game's performance, it could also lead to the game developer banning the user from the game.
Additionally, creating such a tool requires knowledge and skills in reverse engineering and programming, as well as a deep understanding of the game's graphics engine and how it works. It's also important to note that many mobile games are developed in a way that makes it difficult to mod or hack, so creating a GFX tool for Apex Legends Mobile could be a difficult task.
It's always recommended to stick to the official settings and features provided by the game developers to avoid any issues or bans.
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Well I'll be glad if anyone does. Cuz it's a really greedy tactic to lock the game to a certain fps even when your mobile device is capable of achieving higher frame rates on a higher refresh rate screen🥹

Chiro1314 said:
Well I'll be glad if anyone does. Cuz it's a really greedy tactic to lock the game to a certain fps even when your mobile device is capable of achieving higher frame rates on a higher refresh rate screen🥹
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It can be frustrating when a developer uses tactics that limit the performance of a game, especially when the device is capable of achieving higher frame rates.
One option is to try using a third-party app or tool, such as a GFX tool, to override the frame rate lock and increase the frame rate on your device. However, it's important to note that using these types of tools may violate the terms of service of the game and could result in a ban or loss of progress. Additionally, some tools may not be safe to use, they could harm your device.
Another option is to reach out to the developer and express your concerns. Many developers are open to feedback from their players and may be willing to make adjustments or improvements to the game based on player feedback. You can also check online forums, Reddit, or other communities for players who have the same issue, and see if there is any solution or workaround.
Additionally, you can also consider looking for other mobile games that offer similar gameplay or features that do not have the same frame rate lock.
It's worth noting that there are many valid reasons why the developer might have locked the frame rate to a certain number, it could be to ensure the game runs smoothly on a wide range of devices, to prevent battery drain, to reduce heat and thermal throttling on your device, or to improve the overall gaming experience.

Y
emily430153 said:
It can be frustrating when a developer uses tactics that limit the performance of a game, especially when the device is capable of achieving higher frame rates.
One option is to try using a third-party app or tool, such as a GFX tool, to override the frame rate lock and increase the frame rate on your device. However, it's important to note that using these types of tools may violate the terms of service of the game and could result in a ban or loss of progress. Additionally, some tools may not be safe to use, they could harm your device.
Another option is to reach out to the developer and express your concerns. Many developers are open to feedback from their players and may be willing to make adjustments or improvements to the game based on player feedback. You can also check online forums, Reddit, or other communities for players who have the same issue, and see if there is any solution or workaround.
Additionally, you can also consider looking for other mobile games that offer similar gameplay or features that do not have the same frame rate lock.
It's worth noting that there are many valid reasons why the developer might have locked the frame rate to a certain number, it could be to ensure the game runs smoothly on a wide range of devices, to prevent battery drain, to reduce heat and thermal throttling on your device, or to improve the overall gaming experience
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Yeah that's true. I m sort of familiar with all the methods you told but yeah these times even gfx tools don't help. I have the dimension 8200 or something processor which is powerful than a snapdragon 888 (according to sources on net) and i know it can run a 90 fps stable but yeah it is what it is

A Development Update on Apex Legends Mobile
A development update on the future of Apex Legends Mobile and a FAQ
www.ea.com
Not really worth making considering Apex Legends Mobile is closing in little over a month

Related

Apps that use gpu acceleration?

If you google android gpu acceleration, you'll see numerous threads on other sites of people asking for it and others saying there hardware is smooth enough.
I don't want to discuss the merit of gpu acceleration as I think it's a given. What I'd like to know is a list of apps that do. But also, if these apps can, why isn't it utilized system-wide? Other threads mentioned older hardware could only have one opengl layer, so if your launcher was gpu accelerated, then a game wouldn't launch. I doubt this is the issue now with more recent hardware.
Is there any side project trying to add this to say cyanogen?
Anyway, I know launcher pro is accelerated. The scrolling through applications is like night and day with other launchers. Also the latest Opera is accelerated. It seems like the built-in gallery app is accelerated. I'm not sure about any of the pdf viewers. ezpdf seems the smoothest, but again, it might be just more optimized over other pdf readers.
So is there a list of apps that utilize the gpu? (besides games obviously)
I'm not sure if it's a video driver issue from device to device, but if that's so, how can a small app like launcher pro work accelerated on numerous devices?
sark666 said:
But also, if these apps can, why isn't it utilized system-wide?
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Because a lot of Android phones can't take it.
Other threads mentioned older hardware could only have one opengl layer, so if your launcher was gpu accelerated, then a game wouldn't launch. I doubt this is the issue now with more recent hardware.
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Yeah, but Android's target is a huge range of hardware- some very crappy. Read up on Android's "fragmentation problem."
Is there any side project trying to add this to say cyanogen?
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A composite based GUI is a HUGE project. It is WAY beyond the scope of this community. It is what delayed Windows Vista for so long, and was a huge reason why many people didn't like Vista (as hardware around its launch couldn't handle the interface).
It took the Linux desktop over three years to add a decent composite GUI, and that was with MANY large companies working on it.
Composite based GUIs are VERY VERY difficult to get right. The only reason Apple has it right is from the get go that was the best part of OSX. Apple's engineers somehow got its composite GUI (called Quartz) on old low-MHz PowerPC machines, and that miracle of technology has not been duplicated anywhere else. In fact, that was the competitive advantage that Apple took with it to the phone market once phones were as powerful as old PowerPC machines.
Other OS's that use a GPU accelerated GUI just have to have very strict minimums for hardware. For example, look at the minimums for Window's phones. Any one of those would be high-end in the Android market.
I'm not sure if it's a video driver issue from device to device, but if that's so, how can a small app like launcher pro work accelerated on numerous devices?
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Run Launcher Pro on an older Android device like a Droid 1 and you would be singing a different tune as to how smooth it is. The fact of the matter is that the Android eco-system isn't ready yet....
Hmm, compiz made huge improvements quite rapidly so I don't know about 3 years to get it right. The benefits were immediate; maybe refinements as it went along.
Regardless if it is huge undertaking, google has to address this. I've read articles where they say it's more garbage collecting vs an accelerated gui. Here's a brief but good article on it: http://www.satine.org/archives/2011/01/01/the-care-and-feeding-of-the-android-gpu/
And linux is a good example, the initial beginnings of compiz were a very small group of developers and features were being added very rapidly.
It turns a lot of people off android when they see a sluggish OS, or the appearance of a sluggish OS.
At any rate, my question still stands. you mention older devices needed to being supported. Then how does an app like launcher pro do it? I'm sure it doesn't have custom drivers for all the various gpu's out there? Same with Opera.
And I'd still like a list of (if there is one) of gpu accelerated apps. If the OS doesn't have it, then it would be nice to have it at the app level. Although I see that causing more headaches down the road instead of the OS doing it.
Anyway, google doesn't sound like they are taking this issue seriously. Or dismissing it as not necessary, but I think that's a mistake. On a traditional desktop OS, it's a nice to have but not really necessary, as most things are static. But given the size of the these devices, menus/icons etc are usually moved about cascade and expand etc. Items are dragged and moved etc. All this calls for an interface that maintains a high fps or otherwise it gives the perception of feeling laggy.
Trust me...rewriting Android to do automatic compositing is a huge undertaking. This would be very difficult to do while maintaining compatibility which existing applications. Honeycomb has compositing but it isn't enabled in applications by default because it can break applications with custom drawing. I don't see any reason for us to attempt to implement composting when its already done about as well as anyone can do it in Honeycomb.
sark666 said:
Hmm, compiz made huge improvements quite rapidly so I don't know about 3 years to get it right. The benefits were immediate; maybe refinements as it went along.
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GPU GUI acceleration on the Linux desktop didn't start with Compiz. GPU GUI acceleration started in 2004 when Keith Packard added the composite patch to Xorg. David Reveman began working on XGL and Compiz around that time, and didn't release a workable beta version until 2006.
Yet that beta version relied on XGL, which was basically running the Linux desktop like you would a video game. It wasn't until AIGLX became stabilized in open source and closed source drivers in 2007 that GPU GUI acceleration on the Linux desktop was finished (I am huge Xorg junkie, that is why I know these random facts).
Regardless if it is huge undertaking, google has to address this. I've read articles where they say it's more garbage collecting vs an accelerated gui.
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From what I have heard, Honeycomb supposedly has a GPU accelerated GUI. But we don't know till we can see the code.
It turns a lot of people off android when they see a sluggish OS, or the appearance of a sluggish OS.
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I would say that the sluggishness is only obvious next to iOS- other mobile OSes also lack such abilities. Compared to iOS Android has mostly targeted the lower-end user segment where quality of experience is less important than raw price (hence the many underpowered Android phones).
Eventually due to attrition the baseline will increase in power and old phones will be cut off for new features such as this. I have already heard that Gingerbread runs terrible on a Droid 1, which is barely a two year old phone.
Then how does an app like launcher pro do it?
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Same way games do it- they just run like crap on older phones. Google can't afford to take that approach with the entire OS.
And I'd still like a list of (if there is one) of gpu accelerated apps. If the OS doesn't have it, then it would be nice to have it at the app level.
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Me too.
Anyway, google doesn't sound like they are taking this issue seriously.
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I think that is an accurate assessment. I think Google believes that in time the hardware itself wil cover this inadequacy- it matters less on dual core phones. Its all those poor people that bought early Android phones that have had to suffer the most...
I'm sure it's not trivial, but again standalone apps seemed to have done it. I know OS wide is another issue. But really, honeycomb is really late when it comes to this. It really should have been a 2.x feature. I"m the exact opposite of an apple fan boy, but the first iphone in 2007 had this. That set the bar right there. What 4 years later and google is almost on it? And yes iphone is a fixed device, but still. An abstraction layer should have been worked on so if a device has a gpu it's used, otherwise fallback to software.
And on a side note, It would still be nice to know apps that do implement this now.
sark666 said:
An abstraction layer should have been worked on so if a device has a gpu it's used, otherwise fallback to software.
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I am a huge fan of this stuff (I actually had a blog about composite back in the day) and I can tell you after hacking on many devices and OSes, only ONCE have I seen a decent software-based compositor. OSX. That is it, in the whole world.
In fact, Apple's entire "magic" empire of devices is built on that unique competitive advantage. Part of what has made it work is that composite was there from day one- unlike a Linux, Windows or Android, OSX/iOS has ALWAYS had composite so applications had to work with it.
And it wasn't a painless process. Early OSX versions (until Tiger I think) all had major composite bugs (to the point I am good at spotting them). Part of Apple's advantage is that initially the OSX base was so small that it didn't matter what broke and what didn't.
So essentially it is not a 4 year gap, but is more like a 10 year advantage. All those old PowerPC Mac users paid out the nose to make modern Apple phones the pleasant experience they are.
To me the saving grace of Android is that Google allows developers to replace major parts. So maybe the entire OS will never have real GPU acceleration, but Google doesn't stop the Operas and Launcher Pros of the world to replace essential functions with apps that CAN leverage that ability. That way different parts of the OS get fixed up by those who are best at that part, and those with weaker hardware can do without.
So yeah, a list would be nice.
Well even Windows XP seems to dust Android's best. For example, browsing these very forums on my pathetic netbook is smooth but on NC it is extremely slow unless Opera Mobile is used. Even Honeycomb's browser is slow scrolling these forums. It is pretty mind blowing that in 2011 there would be 2D GUI inadequacies like this.
But the reason is as has been said: there are phones with really poor GPUs running Android. So Google basically set the bar too low in order to probably lower the cost to develop an Android device and now they don't want to break compatibility. Although I don't see why 3.0 couldn't have been more ambitious.
Not Quite A List of Android GPU Apps
GPU Acceleration will be system wide when Ice Cream Sandwich is released. I stumbled upon this thread hoping to find specific apps. I am of the Nvidia Bootcamp, so that influenced me to get a Droid X2. There are some killer apps that work perfect with GPU acceleration. I am rather surprised to find that this thread became a history lesson, much which I knew and Wikipedia could tell me.
I am using a Movie Player on Android called MX Video Player (FREE and Free Codec Download Required). It works extremely well. This app is an excellent example of quality software taking advantage of GPU acceleration, before a system wide implementation. I doubt "MX" will get better when ICS is here.
As for CyanogenMod none that I know of other than the ICS port they are cooking up. Has to do with ICS SDK API 14, that is the framework for it?
When I find more I will add to the list here, that is if I dont forget.
Oh and that snyde XP comment.... Let me know how the android gui and os is when it has had ten years in the limelight, with patches and bug fixes!

Real Racing 2 game to android market

Hi guys,
In case you don't already know this superb racing game with unmatched graphics and gameplay you really must check it out.
http://youtu.be/TOfG1zJbKbQ
The game features licensed cars and 15 player multyplayer mode.
Please help drawing the developer's attention to port this game in android market and leave your thoughts here: getsatisfaction.com/firemint/topics/will_real_racing_2_get_in_the_android_store
Sorry but i think this ain't gonna happen. This is a real console quality game, they spent a lot of money to develop it and optimize it to make it work perfectly for the a5 soc: porting it to Android will lead to insane costs in order to make it suitable for a hundred different pieces of hardware.
Nowadays Apple's app store sells 85% of all the mobile apps in the world, a serious game developer with working brain cells will never spend millions just in order to get to that additional 15% of the market that we represent. Also i'm pretty sure that even the most powerful hardware we have now on this platform would be unable to run this game properly: the gpu in the a5 soc is twice as powerful as the mali-400 in the GS2...
vnvman said:
Apple's app store sells 85% of all the mobile apps in the world
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just wow, wasn't aware of this fact
vnvman said:
the gpu in the a5 soc is twice as powerful as the mali-400 in the GS2...
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i'm just stunned, in every video comparasson of 4s and sgs2 the iphone gets bashed... come to think of it nobody mentioned in any comparassion (and i watch a lot) about the gpu/chipset diferrences... i guess it's never gonna be a fair "trail" between them and everybody is more or less a "fanboy" of either two..
L.E. after your post did some research and found this http://au.answers.yahoo.com/question/index?qid=20111026235448AArPNUy , it explains everything.
Thanks and ppl might as well leave this topic to "die"...
Well actually when i say that the gpu of the iPhone is faster i mean it really is faster, even on paper: it's not a matter of software. I read it here: http://www.anandtech.com/show/4686/samsung-galaxy-s-2-international-review-the-best-redefined/17
When i got this phone i knew that the iPhone4s (or even the iPhone4) would have been better for games, but all in all despite the fact that mobile games can be fun at times mobile gaming in general kinda sucks in my opinion: sure you can have the best graphics in the world and whatnot, but the only games you can really play on a small touchscreen panel without going nuts are puzzle games (which look great on the huge Samoled+ of this phone), and those ones run on pretty much every piece of junk. At the end of the day those are the games you play the most when you're on the go, while instead those haeavy 3d games are mostly useless because of their complexity (not to mention the amount of battery they drain), so you end up playing them when you are at home on the coach. This sounds pointless to me because if i'm at home i'd rather like to play Battlefield 3 on my gaming rig: now this makes sense, don't you think?
Real Racing 2 was released yesterday...just saying...
What the.. EA? The original maker is Firemint?
Either way, here's the link. Only compatible with my Desire HD, and not the Galaxy Note? What the...
https://market.android.com/details?...yLDEsImNvbS5lYS5nYW1lLnJlYWxyYWNpbmcyX3JvdyJd
Article:
http://phandroid.com/2011/12/22/rea...the-android-market-leaves-part-1-in-the-dust/
LordManhattan said:
Only compatible with my Desire HD, and not the Galaxy Note? What the...
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You could test this version for your Note: https://market.android.com/details?id=com.ea.game.realracing2_na (not sure if it's compatible though).
Thanks, but it's a no go Just have to wait i guess.

Tegra Overclock with 120Hz Blur Buster mod!

Tegra Overclock app developed by me isn't new and is being while in market for about an year. This time I have created something that motivated me to share in here. Its new in Android world but not completely unknown for PC users. Its something that's called Blur Buster and capable to drive android device display to above 60 Hz. I have successfully tested and added compatibility for Nvidia Shield, Tegra Note7 and Mad Catz MOJO.
I am currently interested to know if it works for other devices with Tegra 4 chip too and if I am not wrong this should allow the nvidia Shield owner to stream games at 60+ FPS on there devices. I want some solid information of this Game Stream service working successfully above 60 FPS before I post this content on Play Store. Of course the app is paid and hence only few will be able to test it who already own a copy or are willing to purchase it for testing purpose. If someone is willing to test without paying then just mail me at [email protected] to initiate the process, may have to buy first but once done he/she can have refund as per demand...
Also included is a new mod that unleashes Tegra4 based Shield to its actual potential that gives it a good overhaul in processing performance. I have attached pics for everyone as per proof of working.
1> First pic showing 94 FPS onscreen recorded with FPS Tool a free tool to check FPS on android devices. Give 120 FPS on Tegra Note 7
2> Second and Third images are Prime benchmark before and after applying nvidia Shield performance unlock mod. The Result is equivalent to roughly 15% actual performance increment as compared to stock device. Note this option works only after a reboot!
Link to the app https://play.google.com/store/apps/details?id=com.tegraoverclock
Was planning this for a while and found Christmas and new year is the perfect time to introduce something that is revolutionary in the hacking world. Eager to hear from you people and of course wishes to everyone for both Christmas and new year in advance
That's just really nice Discoveries... But I'm facing issues could you plz tell me in which is in tetra note 7 were you able to achieve that 120 fps...cause in lollipop and KitKat it does not seems to work .I have mailed you in detail
Kingshoo said:
Tegra Overclock app developed by me isn't new and is being while in market for about an year. This time I have created something that motivated me to share in here. Its new in Android world but not completely unknown for PC users. Its something that's called Blur Buster and capable to drive android device display to above 60 Hz
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Click to collapse
Is there any way to overclock the display of other phones ? I have a phone with an OLED display and would like to overclock to 75hz instead of stock 60hz
Hello which phones can be overclocked to 120Hz refresh rate using your app? Is a compatible kernel required or stock roms are enough? Thank you.

galaxy tab s2 9.7 increase gaming performance

In some games i get lag spike like gta san anders play on medium seatings and rawensword 2 i use game tuner but not help . how to increase performance for gaming maybe custom kernel or overcloking if its possible for it or some kind programs I'm new in android staff.
If the graphics on the 815 don't work for you then surely don't replace it with an 813/819. The GPU is supposed to be better on the one you have.
I don't think these are gaming tablets really. I don't know any that are but that's not my thing. They do have more RAM and better screens than most other tablets.
any other option ?
Maybe Apple is better for gaming? I really don't know. Hopefully a clueful individual will answer you. I am too new to the whole tablet world to know much.
i find gltools maybe its improve performance i see a lot of video of it . but its need root access? who have experience from it ?
I guess you could change the thread title and perhaps get more help.
bump any suggestion? i need to improve performance for some games not to much a bit game now rawensword runs 20 fps sometime drops to 15 in fights :/ i like to boost to 30 fps any suggestion i try different programs but no luck :/
The issue is simple. The Exynos version throttles like mad with continuous high usage (games and video SW rendering). And you can do nothing about it. From what I read, the snapdragon version doesn't throttle as bad/at all. I recommend switching to android 6 if you haven't done that already, as it increases the performance by a little bit, as well as setting the resolution in those heavier game to 50% and force capping the frame rate to 30.
Dariusdd said:
The issue is simple. The Exynos version throttles like mad with continuous high usage (games and video SW rendering). And you can do nothing about it. From what I read, the snapdragon version doesn't throttle as bad/at all. I recommend switching to android 6 if you haven't done that already, as it increases the performance by a little bit, as well as setting the resolution in those heavier game to 50% and force capping the frame rate to 30.
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I've had the exact opposite experience.
The snapdragon version lags with many games while the exynos version played all these games smoothly...
Sent from my iPad using Tapatalk
It's certainly peculiar. I couldn't play Asphalt 8 for too long without setting the resolution all the way down to 50%(1024x768). At 1080p it'd start lagging really bad on me in about 3-4 minutes at best. That doesn't mean it doesn't have an adequate overall performance, it's flying, but anything as heavy as asphalt or worse would bring it to its knees.
strange in asphalt 8 i have no lag run rely smoothly only san andres and rawensword run not what great san andres 25~28 medium graphic rawensword 22 in fight with max distance other setting cant change.
For 5.1 I was using optimal rom found in development section. He also made a kernel you could over clock with synapse support found here http://forum.xda-developers.com/tab-s2/development/nn-kernel-lp-t701-t3309570.com With synapse you can force the gpu to over clock along with cpu. Download synapse from market. In setting developer options turn off hardware overlays ticking that on will use the gpu for rendering. Off (default) cpu. At least that is my understanding. Some games work better with it on others off. Minecraft on I got 60fps at 2nd highest view distance using customers textures. Yet terraria would stutter on certain conditions but never a problem with it turned off. Warning though it will make your device hot where the cpu is. I've got no idea how well you're games will play as I have never played them. I did get a noticeable difference from stock vs the above. So maybe it's an option worth trying.
Hm thx for advise but i read all posts but i don't see anything say it's for 6.0 marshmallow and my it's sm-t815 lite version i only see 810? Maybe its work for my device ?
Might be too different. Not sure.
http://www.devicespecifications.com/en/comparison/676f391aa
You have mobile data and I just have WiFi. Everything else seemed the same.
On my xoom it was from Verizon I flashed WiFi only rom and kernels. Lost mobile data but all was fine. As long as the kernal matched the rom. Worse case recover backup or Odin MM back on it. Just use the kernel with a 5.1 810 rom plus whatever you need to root it. I used that kernel with a few different romps but never cm since that's liable to be experimental still on my death bed. So it felt compatible with any 810 rom. If I was you and didn't mind losing cellular data I would treat it as an 810. Maybe do a bit more research and make sure they really are similar.
its same i see ok but one question if i flash this kernel how much i can improve performance like gta san andres can i play max at normal frame rate become on max now i have 17~21 fps i ask it become i was thinking its wort or not don't want to lose warranty
If you don't want to lose warranty then stock it is. That's my advise. I highly doubt you would break it but still if you dropped it in get it. You want that available. I've seen root options that don't trip Knox but I didn't care to research because I didn't have a warranty. I knew using ct auto root would void warrenty (method I used) before doing it. Search for different rooting options to 810.
I get not wanting to void warranty but if you're over clocking it, rooting, accept it as a trade off. You replied before I edited my last post so maybe reread. They are slightly different.
um when how about performance in gaming ? there i mention it i read it make 2.0ghz for 4 core and for others 1.5 or 1.6 it make huge boost in game or just small i rely care about it. ?
That sounds right. And the gpu goes up to 700hz. I think stock is 600. I don't play the games you are so can't say for sure performance but it was noticeable for me. I set both cpu min 1,000 max whatever max it allowed like you mentioned. So if it needed cpu it was there. Gpu I did max because there is a noticeable difference going from 600 to 650 to 700. Put the min as the max. Then toggle on turn off hardware overlays. Other games preferred the opposite. Max cpu for both and min close to max, whatever for gpu and no toggle for turn off hardware overlays.
Don't do max cpu and max Gpu. To much heat without any improvement. Pick one or the other as max, other one able to if needed. Here is what I ended up with.
Mine craft liked the first option. Not sure what it was playing at before over clocking. Maybe 30-40 fps while flying in creative mode. Got up to 60 fps no stuttering unless I was at a huge super dense forest biome where you couldn't see the ground. Probably used 25% per hour. I know mine craft doesn't sound like much but I had fancy on (transparent leaves), 128bit textures, 2nd highest view (it was far), and flying really fast in creative. Even bought a controller because of it. Though it actualy plays and feels better without. To wierd.
Terraria preferred all cpu so second option. Again you think but it's 2d. It isn't optimized by any means. Even on pc that game uses more then one would believe. I played at 60 fps with no slowdowns on second option. Without over clock it would stutter fairly easily vs completly smooth. It felt like whoever programed the cpu made sure they never gave enough power at any given time as a cruel joke. With synapse I could set the min as max and over clock it.
All I can say in the end it is noticable. It was enough to get 60fps. For a 2d game, it wasn't worth playing unless it was so. Download terraria dig a bit underground, get some lighting going and some enemies. Notice the wonderful stutter and ask why, it's 2d. Then you can decide if that vs 60 fps is worth the void warrenty and possibly broken device achieving it.
can y try gta san andres on max with overclock your system ? i'm rely curios
No.
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[XTREMSEGRAPHICS][NFS NO LIMITS]How to increase graphics quality in NFS NL

Hi guys. Have you ever been fascinated by the playstore preview of Need For Speed : No Limits, downloaded it, and being irrevocably heartbroken after seeing it's output in our devices? If you did, then I got a good news for you. If you didn't, do so as fast as you can because at the end of the thread, you'll find that to be one of the best android racing games of all time.
First things first. Let's be clear about why it produces such lame graphics on our device by default. Nowadays Android games are made up of scalable shaders, which is nothing but scalable models and effects. "Scalable" here stands for the opportunity to rescale them to appropriate resolution for the appropriate device. This lessens the amount of the work to be done by the developer. Instead of creating separate models for each device resolution, they build scalable models, and then provides some auto-calibration algorithm to dynamically rescale them for the available device. This is where the main story lies. The algorithm they provide ensures maximum performance, therefore easily casuing haywire with the graphics. Exactly this is the reason why it produces such a lame graphics when it can do much more.
So, the remedy?
Ok here's it. Download the file attached. Rename it to graphicsSettings.json. Place it in internal_sd/Android/data/com.ea.game.nfs14_row/files/var folder. Replace existing graphicsSettings.json. And voilà.
You'll now get reflections, collidables, improved car details, amazing car effects, dynamic lighting, dynamic vinyls, realistic car scratches, massive sound and much more. Remember, this all requires high computing, so using LateAutumn kernel will yield much more better performance than any others. Not sure about 1GB versions.
Tested to work on Redmi 2 Prime 2014818, Resurrection Remix 5.8.0 with LA 4.1 and stock MIUI Global Developer ROM 6.11.24.
I have a manifest.json file inside the zip of the game and i don't even know how to use it and game is not opening at all

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