from the HTC specification we have in our Diamond's 198 RAM, but available is only ~115 MB. I assume that 64 MB is used by graphic card and another few MB is used bu gps, gsensor, phone, etc
My question is why is needed 64 MB allocated all the time for graphic card? Why its not used dinamically allocation? And what the hell is doing the graphic card with 64 MB? My laptop with extended screen and with 1040x1050 resolution is using only 16 MB of RAM (shared memory)
Why not allocate by default 16 MB to graphic card and free some RAM to be used in application? - especially that there are no application to use the HW acceleration? This is mine only dissapointed - all the time i don't have enough RAM (IGO 8 + Opera and RAM its 100% used)- and that-s why i bought it -to have it enough
Has it occured to you that your premise of the graphic's card using 64MB RAM could be wrong? In which case, the rest of your question makes no sense.
I'm not saying it does/doesn't but it sounds like you've just guessed and then posed a question based on a potentially flawed fact!
Mathew
maybe soon will be program with you can be able to change that.
Related
The HTC Diamond reserves 64MB for Opera which leaves 112mb for programs.
I dont use opera that much, is there a way to decrease that 64mb to something like 32mb?
AFAK, it's not for Opera, 64 mb is dedicated to the graphics acceleration. You cannot change this amount.
Hello there guys,
I'm wondering if there is any chance my Acer Aspire 5735z laptop will run GW2? It ran the original GW on the highest settings without any problems. I've checked 'CanYouRunIt' but I don't trust it as it says games like GW1 and Bioshock won't run but they do run fine. I just want to be able to play the game on the lowest settings. Here are my specs:
Pentium(R) Dual-Core CPU T4500 @ 2.30GHz
3.0 GB RAM
Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Mobile Intel(R) 4 Series Express Chipset Family (Pixel Shader version 4.0) (Vertex Shader version 4.0) (Dedicated Video RAM 64 MB)
Thank you
Google has multiple knowledges!
http://www.systemrequirementslab.com/cyri/intro.aspx
In fairness, minimum requirements are there to cover them. If you buy a game and your PC is below their minimum requirements then you can't complain. If it's a decent PC it'll probably run though. Graphics would be the main issue, and that all depends on how much you can dumb down the graphics engine in the game.
Is there not a demo or trial version you can try to find out?
I tried CanYouRunIt but it's lied to me previously so I don't trust it. It says GW1+Bioshock won't run but they do run fine.
There's no demo or trial so I'm kinda stuck whether or not to blow £35 on something that may not work.
Thanks.
Windows® 2000/XP/Vista/7
Intel® Pentium® III 800 MHz or equivalent
512 MB RAM
CD-ROM drive (required for installation from physical editions only)
5 GB available hard disk space
ATI® Radeon® 8500 or NVIDIA® GeForce™ 3 or 4 MX Series graphics card with 32MB of VRAM
16-bit sound card
56k Internet connection
Keyboard and mouse
that's the GW2 minium requirements, judging by that then I should be able to run on lowest settings?
Use gamedebate.com
Insert witty sentence here
Prawesome said:
Use gamedebate.com
Insert witty sentence here
Click to expand...
Click to collapse
Just tried it here are my results;
CPU got a green tick - 89%
GPU got a red cross- 27%
RAM got a green tick- 75%
"This system may have troubles with Guild Wars 2. But with some clever adjustments you may be able to run it."
Do you think it'll be okay?
hi there all - just purchased an xperia t - was under the impression it has 1gb ram and 16gb storage - but under settings>storage it says that device memory is 2gb and internal storage is 11gb... am i missing something?
mmoalem said:
hi there all - just purchased an xperia t - was under the impression it has 1gb ram and 16gb storage - but under settings>storage it says that device memory is 2gb and internal storage is 11gb... am i missing something?
Click to expand...
Click to collapse
Yes it does have 1gb ram and 16gb storage. But you are slightly mistaken. 16gb is the total capacity of the device this doesn't mean you can use all the 16gb. First device memory is not ram. It is part of the storage that is allocated to store apps that you have downloaded. So there is 2gb for apps. And yes internal storage is 11gb and this is the part you can use to store your music/pictures etc. So the remaining 3gb is allocated to the system. 16gb in total
What is the real total space the 128 GB version? Also, how much space do you have available after you turn on the device?
It's 118GB I thinks (without apps / 3rd apps)
I still have 105GB available with 10GB apps + data and 10GB system storage
Hi there,
I have a rooted 2019 F7 (Mustang) - stock rom - to be honest it's not a great performer but the form factor is spot on. I need a fix or workaround for playing music + browsing at the same time.
I'm struggling to get the F7 to do simple multi tasking for example, playing music via Spotify, or a Radio app whle browsing the web.
I've tried the usual "tricks" to keep Android memory manager at bay, and stop it closing my music in the background e.g:
- a 4gb swap partition in /data/ via apps2sd;
- using termux to create a swap file, both in /data/ and /cache/;
- Using Swapper (root) to create a swap file; and
- various swappiness settings using teh above.
Swap seems to work superficially, as the partitions are shown as free memory whenI run
Code:
free -m
in terminal, however, the amount of memory used suggests the system is not utilising them beyond a few MB over ZRAM.
In any event - is there some clever workaround I can use to either keep my apps music alive / listen adn browse in the same browser etc?
thephatmaster said:
Hi there,
I have a rooted 2019 F7 (Mustang) - stock rom - to be honest it's not a great performer but the form factor is spot on. I need a fix or workaround for playing music + browsing at the same time.
I'm struggling to get the F7 to do simple multi tasking for example, playing music via Spotify, or a Radio app whle browsing the web.
I've tried the usual "tricks" to keep Android memory manager at bay, and stop it closing my music in the background e.g:
- a 4gb swap partition in /data/ via apps2sd;
- using termux to create a swap file, both in /data/ and /cache/;
- Using Swapper (root) to create a swap file; and
- various swappiness settings using teh above.
Swap seems to work superficially, as the partitions are shown as free memory whenI run in terminal, however, the amount of memory used suggests the system is not utilising them beyond a few MB over ZRAM.
In any event - is there some clever workaround I can use to either keep my apps music alive / listen adn browse in the same browser etc?
Click to expand...
Click to collapse
Best solution IME is a 192MB (or so) swap file in the /cache partition with priorities set to favor the exiting 64MB ZRAM based swap. Set swappiness to ~10 and call it a day. Spinning up a huge static swap partition in /data won't help (will likely have the opposite effect) as the low-end eMMC overtaxes the annemic processor on large comprssion/decompression tasks. The small static swap gives the ROM some 'breathing room' which reduces most lags/stalls on boot and wake from sleep. Better but not great.
Browsing is particularly taxing on this device (albeit typical behavior on a low RAM gizmo). Might try a browser that renders in the cloud like Opera Mini or Opera w/data saver enabled. Stick to a tab or two and use the integrated ad blocker (I prefer VPN based blockers but that's OT). Even with those measures browsing will be a painful experience if the tab is doing anything else that actively utilizes limited resources. Good luck.
I'll give that a go. Two things:
My system reports 256mb Zram - is that compressed into 64mb or something?
Opera mini doesn't work on the Fire 7, nearest I found is puffin - which is heavy slow and buggy
thephatmaster said:
I'll give that a go. Two things:
My system reports 256mb Zram - is that compressed into 64mb or something?
Click to expand...
Click to collapse
My error; forgot Mustang defaults to 256MB ZRAM on FireOS v6. That could part of the problem when fully utilized as it reduces available uncompressed RAM which is much faster given the low end processor which must handle compression/decompression. Note ZRAM only consumes as much RAM as needed. A tool like DiskInfo will give a graphical readout of utilization.
thephatmaster said:
Opera mini doesn't work on the Fire 7, nearest I found is puffin - which is heavy slow and buggy
Click to expand...
Click to collapse
Try the full version of Opera with 'data saver' enabled. In that mode it operates much like Opera Mini from a workload and memory footprint perspective. Mini works fine on the hardware; FireOS v6 is the bad boy (likely missing libraries).