Yep, it has finally released onto the Android Market:
What:
Fun, addicting reflex game/tool. Play the challenging levels in one-player mode while competing for the global high-scores or go up against your friend in two-player mode and see who's reaction dominates.
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How much:
Code:
$0.99
Why Pay:
The reason why I haven't been coding in a while is because recently I have been diagnosed with diabetes. The main intent of this application (of course besides have fun) is to hopefully raise some money for meds and stuff (you'd be surprised ). The app is up for $0.99 on the Android Market. I appreciate each and everyone of you who downloads this fun application, for you not only bought yourself a little package of fun, but also helped someone along the way.
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Where:
Code:
Search Android Market for: "[I]droidFlex[/I]"
More info:
Code:
[url]http://tech-labs.net[/url]
Please tell your friends
Related
There was recently some talk on this Forum about Yongzh rereleasing N64oid. I went on the Market 10 minutes ago and was shocked to see that none of his emulators were in the "Top 10 Games" section of the Market. I then did a search for first, his Developer account, and that yielded no results. Then I searched for every emulator that he has released, which still yielded no results. Me thinks there has been foul play... What do you guys think is happening?
Yea, realised this before, im scared.... ive been looking forward to n64oid for ages.... still searching for answers...
This is exactly what happened to ZODTTD, someone should tweet him about it and look for some answers.
yeh i just noticed they were no longer under my purchased app list in the market also... even when n64oid was gone it would show up under my purchased list but say that the emulator couldn't be found... now its absolutely nothing at all... something foul is afoot :/
hmmm i hope i get a chance i never used an emulator on mu droid
I noticed this as well. Does Yongzh post anywhere we can see status updates?
OMG if it is Goole for real who is baning the accouts i start hating the company...
I talked to yongzh about it and this is his respones
From: Yongzh
Google pulled all my emulators, explaining that they violated the distribution terms on the Android Market, but without mentioning the details.
I am considering hosting my apps on SlideME (a 3rd-party app store). I will make them free for download for a limited period of time (eg. a week) to avoid existing customers from having to pay again.
Thanks very much for your understanding and support!
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I Also Talked to google about it and this is what they had to say:
Greetings,
Thanks for your inquiry. It looks like the applications you referred to
are no longer available on Android Market due to violations of our Terms
of Service. You may view those terms here:
http://www.android.com/us/developer-distribution-agreement.html
http://www.android.com/market/terms/developer-content-policy.html
If you'd like additional details, we recommend you contact the developer
directly.
Let me know if I can assist you with anything further.
Regards,
Eric
The Android Market Team
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Started a support thread here. (WARNING: strong language)
ok yongzh apps are on slideme for free for a little while: http://slideme.org/applications?text=yongzh
engagdget artical: http://www.engadget.com/2011/05/29/android-markets-most-popular-emulators-disappear-without-a-trac/
Thank god he lets people dl it for free i bought all his apps and forgot to save them. Good guy always loved his support and customer service. Bought all his apps from the market. stupid google
Sent from my SGH-T959 using XDA App
http //www reddit com/r/Android/comments/hmwj7/android_markets_most_popular_emulators_disappear/
http //www snes9x com/phpbb2/viewtopic.php?t=4454
http //www gp32x com/board/index.php?/topic/58889-n64-for-android/
ok another update from zodttd
Hello, ZodTTD here again.
Things have been rough as of late. Please read this one through as it will also shine a little light on why products and updates have not been rolling out. I’ve been extremely busy getting things straight in the “real world”. Though Google’s takedown of my Market and Checkout account couldn’t have come at a worse time. As you may have seen, Yong Zhang (yongzh) of Android emulator fame, was also taken down from Market by Google in the same manner that I was.
First and foremost, our takedowns have nothing to do with any sort of open source licensing violation. Both Yong and I handle developer relations behind the scenes. We give cuts to original authors at times, and I have posted sources to my source repository. Though there is a lot of rhetoric surrounding this, it is not an issue.
Google has no developer relations and support. Instead of Google simply removing the application in question, psx4droid, they did that and followed up a week later suspending my entire Market and Checkout account, with no interaction on my part.
And what happens when you suspend a Market account with a case such as Yong’s with lots of customers? Well you get hellish levels of emails, tweets, etc. that I must respond to most of every day. What’s worse is these customers are pretty stranded by Google. We can’t verify that many customers by hand. There’s no way to honor these previous customers, effectively killing our products. We can’t even issue a refund to users who are furious.
Yong’s emulators built Market up and gave it purpose when there was little to care about on there. Google was well aware of Yong’s top selling apps. Why is Google killing off developers (not even apps but the developer accounts!) that helped them get to where they’re at now? I wonder if they were aware all along. Take high risk apps, make themselves look all nice and open, then once they approach AppStore reach, they pull the developers they used. World may never know.
Right now as it stands, there’s little to no chance of Yong or I getting back on Market without a fight. I appealed and lost with Google in a canned response manner. I can go to 3rd party storefronts, but they have such a small number of users compared to Market, it’s not really an option with the large amount of effort these apps take.
For Cydia fans out there, I apologize for my lack of updates. But with all that has been happening, it made updating so many products nearly impossible. Things have snowballed and I now have so much work to do on Cydia products that it too has become more work than it’s worth.
So I wonder where that leaves me. This has killed my spirits immensely and I think it’s time to change things up.
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source: http://www.zodttd.com/wp/2011/05/it-hit-hard/
Hey Guys!
I'm a student and, well, as a student you got some spare time. Whether on train in the morning, or during lecture
I always missed a particular game I played when I had my old HTC Magic - A Planarity clone called Untangle. I searched the Marketplace, but could only find paid apps
Well, spare time + computer science student = great opportunity.
So I recreated the game on my own and published it for free (although it features ads - even a student needs to buy a beer sometimes ). It is a Mango Game for Windows Phone, and mixes Silverlight and XNA Content. I designed it as metrofied as possible, and I hope you will have as much fun playing it as I had while creating it
What it features:
- 50 unique, handcrafted levels
- Silverlight/XNA Mixed Game for full gaming-pleasure and full metro-pleasure
- Highscore
- Instant Save, always saves your current gamestate
- Of course, instant resume in its full mango-glory
Give it a try and let me know what you think!
Deep Link to Zune:
http://windowsphone.com/s?appid=458b2d90-e571-489b-ad6f-4f40e8fe2759
Note:
Soon, a Premium Version to a very cheap price will follow. With 25 new levels and without Ads. So if you wanna support me a beer (or part of it ) directly or just untangle even more, give it a try!
looks pretty cool, i'll give it a try today cheers.
It's cool to see someone else in the same boat as me, trying to make games in their free time just to see how it goes. Game looks great dude
Looks nice well done!
I do not know if this has been posted before, but Armed has been released about a week ago. I've been playing it like crazy ever since. Has multiplayer, turn based, etc. CPU AI is pretty hard too.
Check it out here.
http://www.armedgame.com/
wow
looks very nice, im gonna test it out. thank you!
xontec
it's imazing
A lot of reviews say it crashes on startup!
be sure to trial it, if possible, before you waste $4.00USD lol.
erebusares said:
A lot of reviews say it crashes on startup!
be sure to trial it, if possible, before you waste $4.00USD lol.
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It still has a few bugs which may result in crashes every now and then. But it's very stable most of the time. At least for me. Its developers are working hard on some updates that address the bugs/crashes and add new features and maps. I for one don't regret spending 4 bucks for this - in my opinion - awesome game.
I haven't played/test it. I mostly just did some research of reviews. Seeing a good many people say it crashes during start up. They can't play the game. So, just a friendly advisory!
Try powering off your phone. It also has issues for region not being in English/US. So if that happens change your region I think. Otherwise, just wait for the fix.
I love the game, and $4 is nothing for this.
Hi guys.
I'm one of the developers of ARMED!
We're first time smartphone developers... we did a little Java phone development in like 2004, but most of our experience is in PC and console games. Try as we might we had some crash bugs... most of them related to non-US regions.
We spent alot of time before release testing the stability of gameplay... we ran thru hundreds of thousands of automated games driven by special stress test AI, but we made some rookie mistakes in other areas... like not testing the game in different locales.
It also doesn't help that it wasn't till yesterday that we got our first stack traces from Microsoft.... that was almost 2 weeks since our game was up on the marketplace. That's way too slow for the pace of moblie development IMO... we've learned our lesson there are have integrated Bugsense (google it... forum won't let me post links) for the next release.
Anyway the 1.1 release just appeared in the marketplace and it addresses all the bugs we knew of as of a week ago. I'm sure we'll find more, but at least the locale and a couple of dumb crash bugs were squashed and should make it playable for everyone.
Thanks for trying ARMED!
i like the graphics and control. Keep up the godo work.
Are the price depends on our country that we are residing or it's in standard USD.I mean for all the apps in the markrtplace.
Question to the developer:
I am an indie developer with Full-time job, and have my own game on Marketplace as well. How do you promote your game, and do you earn something for all hard work you put into the game ? As I see it right now, it would be really hard to make a living from it.
My game is free (with ads) and recently I added non-ads version of the game for people to donate something, or to disable ads.
What I found out is that from ads you earn ~0
Btw. As I said before your game is really an Eye candy
@Ttblondey
The developer has control over pricing in each region individually if they want to set them.
In our case we set the price for the US region and let it automatically set the equivalent price in all other regions.
---------- Post added at 05:12 PM ---------- Previous post was at 04:46 PM ----------
dk5055 said:
As I see it right now, it would be really hard to make a living from it.
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I sort of agree... it depends on your app/game. Most of what i see on the marketplace are things one could build in a couple of hours or clones of other apps/games. It is hard to rally users behind you if you don't have a unique and high quality product.
At the current sales/ad rate we could not support our entire company (6 people) with ARMED! sales on WP7 alone. We could support one employee... but not 6.
To me this is a victory and shows the potential of WP7 in the future considering that its only 1%-2% of the smartphone market. With the push MS plans to make over the next few months i expect our revenue to at least double if we can keep the attention of the audience with updates and improvements.
That all said... we are looking at ports to other platforms to maximize revenue from the ARMED! brand and core tech. We're not ready to disclose what platforms those are yet... but it won't be Android.
dk5055 said:
What I found out is that from ads you earn ~0
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We're struggling with our ads as well. It is all new territory for us, so i'm giving it some time before i pass judgement.
Our 1.0 release was missing ID_CAP_WEBBROWSERCOMPONENT which seems caused the ad network to not show near as many ads as it could. Still even after fixing this in 1.1 on my personal phone i still don't see ads at times which is really confusing to me. Still i see ad revenue improving, but its barely enough to by coffee for the office.
There is money to be made with ads... people are doing it now. Also WP7 often has a higher revenue on the same amount of impressions... but you have to get impressions.
If your game/app is not attracting users then you won't make money with ads. You need to be seeing 50K to 100K impressions per-day to really support yourself with ads alone. Most developers do this by shipping several high quality apps... not just a single one.
Looks very nice!
better then most of the xbox live games. you, sir, are a hero!
Great game, amazing graphics
I already posted a short review of the game to support you guys:
http://pockethacks.com/armed-a-sci-fi-turn-based-multiplayer-strategy-game-for-windows-phone-7/
xhirschix said:
better then most of the xbox live games. you, sir, are a hero!
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Thanks xhirschix.
We're trying hard here to build ARMED! into a fantastic game. It really does help our motivation when people praise and especially buy the game.
Win_XP said:
Great game, amazing graphics
I already posted a short review of the game to support you guys:
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We can use all the promotion we can get! Thanks Win_XP!
its nice and amazing
V1.1 work great , wish more and more item will join feture version.
I did the try on this I like this gamethat said I didn't have any issues with it at all. and when I do a try to use if I like it I'll buy it if not I remove it this game has been bought! I had a ball playing this. and didn't get bored at all with it. though It drove me nuts at times...you know when you don't play it well... over all the game is nice and nice work done on it by the Dev team....it's well worth the money....
Looks really sweet. You should consider porting it to tablet enabled Windows 8 computers seeing as the beta goes live in Feb. Then you would be the first indie to have head to head between phone and tablet
Hey Guys (& Gals!),
We have an exciting new project that we're getting set to release within the next couple of months, and we're looking for feedback (good and bad of course!).
This is the first mobile game product our company has worked on - it's a cross platform (Android & iOS) Bartending Simulator. Here's a short description:
Get ready for the most realistic Bartending Simulator ever created. In fact, this may be the most interactive simulation ever created for any game genre! Three years in the making, we've tirelessly worked to ensure that every step in the drink making process has been represented. In fact, we're certain that once you've mastered BarSim, you can easily take the same skills to the real world. It doesn't matter if you've never poured a drink in your life, or you're already a veteran bartender, this game will challenge your skills and be a whole lot of fun.
We'd really like to get some solid feedback from users like you guys before we launch. You can access the open Beta on the Play Store directly at https://play.google.com/apps/testing/air.com.killermobile.barsim.bartender.game
We'd also like to offer the first 50 of you that offer any useful feedback a free license of our Total Recall Call Recorder app as a thank you. I'll post on this thread once we're up to the 50 free license limit. Here's how the free license offer will work:
1) Install the Beta version of BarSim from the link above.
2) Post here your experience, suggestions, ideas, issues, frustrations, etc - we want to hear it all!
3) Private message me the IMEI of the device you'd like to license Total Recall on
4) Keep enjoying BarSim & Total Recall and keep the feedback coming
I'm confident you'll enjoy our new game. It certainly has a learning curve as I refused to dumb down the process for the sake of simplicity. My goal was to release a true Bartending Simulation, one that mirrors real world bartending & drink making as closely as possible, and I believe we've done just that (I should know, as I spent 5 years bartending & a few more years training bartenders!)/
Look forward to hearing from you all.
Cheers!
Josh @ KillerMobile.com
www.KillerMobile.com
www.BarSim.com
Hey everyone! I'm Lance but online I am Revampedsun89. The Username came from my 1st Xbox360. I went through all the offline consoles until that day booting up one of the new releases with online play Gotta play online of course, check this "live" play, and that will need an account. I'm awful at naming things my 1st cat was Tigger and my 2nd was kitty so you see my dilemma. Fortunately they had an option to generate a random name and so I became Revampedsun89 FOR LIFE.
On that note I've been an entry level modder for most of my Android/pc life. Heck, I started on MySpace. Soo nothing serious, mostly offline apks or making paid content available for free. Lately I've tried doing some mods on my Galaxy s20, tried modding my games on my new HP Omen Gaming PC. This used to be a whole lot easier. well here I am trying to be involved again, see if it's even worth it opening these doors again.
Revampedsun89 said:
Hey everyone! I'm Lance but online I am Revampedsun89. The Username came from my 1st Xbox360. I went through all the offline consoles until that day booting up one of the new releases with online play Gotta play online of course, check this "live" play, and that will need an account. I'm awful at naming things my 1st cat was Tigger and my 2nd was kitty so you see my dilemma. Fortunately they had an option to generate a random name and so I became Revampedsun89 FOR LIFE.
On that note I've been an entry level modder for most of my Android/pc life. Heck, I started on MySpace. Soo nothing serious, mostly offline apks or making paid content available for free. Lately I've tried doing some mods on my Galaxy s20, tried modding my games on my new HP Omen Gaming PC. This used to be a whole lot easier. well here I am trying to be involved again, see if it's even worth it opening these doors again.
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Welcome to XDA!
orb_selektor said:
Welcome to XDA!
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I've learned quite a bit so far. Even if I can't mod much I still love learning how to
I know how to mod game consoles but that's all.
natedogwoof said:
I know how to model game consoles but that's all.
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And welcome to you too!
orb_selektor said:
And welcome to you too!
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Thx what I meant is like I changed it to I know how to mod a video game consoles cuz I have modded a PS Vita a DSi 3DS Nintendo Wii and Wii U but man routing is sure harder than modding a video game console