New version of Panels SDK available with open GL ES support - XPERIA X1 Q&A, Help & Troubleshooting

The title says it all really. The latest beta version of the Panels SDK has been released, and is available now to download free from the Sony Ericsson developer portal.
The new beta includes Open GL ES support and allows you to access the internal hardware graphics acceleration on the X1.
If you’re a developer with any questions drop me an email and I’ll put you in touch with the right people at Sony Ericsson.
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this sounds great!

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iPhone type Music Program(Album Art) for Kaiser/ Win Mobile

I am a new happy owner of the Kaiser and would like to find a music program similar to the interface of the iPhone. I love the feature where you can scroll through album art and select your music. Has anyone come across a Windows Mobile program similar to the iPhone music software or is something in development?
Thank you
XDA Developers Rule!
Welcome to xda-developers Haron, well i was finding a program like this too.. but i couldnt find it.. so im trying to develop a program, but i just started, it will take me a time but when i finish it i will upload it here for free.
** IF ANYONE HAS ONE PROGRAM LIKE THIS NOW, LET ME KNOW.. **
Regards.
A_C S2P (Slide 2 Play)
Try this its not perfect but its still in development and this is the first version with the album scroll. http://forum.xda-developers.com/showthread.php?t=377627
one of the problems with the lack of hardware video acceleration. The iphone actually has written drivers for their hardware to help them with video rendering unlike HTC that relies on software rending, you will be running head first into a bring wall attempting to make something as smooth and workable as the iphone app.
illusion said:
one of the problems with the lack of hardware video acceleration. The iphone actually has written drivers for their hardware to help them with video rendering unlike HTC that relies on software rending, you will be running head first into a bring wall attempting to make something as smooth and workable as the iphone app.
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I bet S2P's album scroll screen would be abit better if the device didn't slow down when ever you touch the screen.
Infuruno said:
Try this its not perfect but its still in development and this is the first version with the album scroll. http://forum.xda-developers.com/showthread.php?t=377627
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Thanks for the link Infuruno , I will give that program a try.

Looking for an Application Developer

I'm not sure if this should be placed under Themes and Apps or here but...
I started a thread a few months ago concerning a proprietary video player that Sony used for their Location Free Player devices. Well...
The software code has now been moved to open source status and is free for full linux development. I'm hoping I can convince one of you savvy developers to whip up the player so it can run on either Android or a full linux OS (I use Ubuntu). I'm sure it's a gold mine for tons of other video streaming applications that could potentially run on our device.
The link to the open source code can be found here along with other Sony open projects.
http://products.sel.sony.com/opensource/
Location Free TV is the program I'm specifically talking about. I believe the current version is LFA-PC30. If you would like to read more on this device/player you can check the wiki at:
http://en.wikipedia.org/wiki/LocationFree_Player
Let me know if anyone has any questions, I very eager to see if this is possible. If I could stream video from my Location Free Player Base I to either my android device or Ubuntu Netbook I would be very very pleased. If a dev is serious I would be more than happy to have them test on my base station. PM or email me if you're interested!
Also, please move to the correct thread if this is in the incorrect area.

[Q] Does Nook Color support OpenGL ES 2.0?

I tried searching the forums, but couldn't find anything on the subject. Sorry if this has been asked before.
Does Nook Color support OpenGL ES 2.0 under any rom?
Got my device (firmware v1.0.0) yesterday and rooted it. Quadrant's "system info" displays it only supports OpenGL ES 1.1, and software that has requirement for OpenGL ES 2.0 (e.g. DiceShaker 3D) doesn't show on the market app. Also running the following code in an app prints 'false':
-- clip --
ActivityManager am = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
ConfigurationInfo info = am.getDeviceConfigurationInfo();
Log.d(TAG, info.reqGlEsVersion >= 0x20000);
-- clip --
So it's apparent that at least the stock rom with v1.0.0 firmware doesn't support OpenGL ES 2.0. Any chance that any of the other roms (Froyo, Honeycomb) do or might in the future?
Oh, and thanks for all the awesome work on the device!
Yes, the hardware does support it. The GPU is the PowerVR SGX530, which is OpenGL ES 1.1/2.0. What I suspect is the B&N did not go all out with the drivers (since it is "just" an ebook reader after all... ), and did not provide support.
Assuming a kernel can be compiled with the correct drivers, it should do 2.o just fine.
Divine_Madcat said:
Yes, the hardware does support it. The GPU is the PowerVR SGX530, which is OpenGL ES 1.1/2.0. What I suspect is the B&N did not go all out with the drivers (since it is "just" an ebook reader after all... ), and did not provide support.
Assuming a kernel can be compiled with the correct drivers, it should do 2.o just fine.
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OpenGL ES 2.0 works on Nook with CM7, in case anyone else is wondering.
You can play games, like Need For Speed Shift that use OpenGL.
tech_head said:
You can play games, like Need For Speed Shift that use OpenGL.
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Yeah, but all android devices support OpenGL ES 1.1. The question was about OpenGL ES 2.0, which the original BN rom didn't support. Just wanted to drop the info here that it now works with CM7, in case anyone else was wondering.
So 3d game run smoother on cm7
Yes.
/Should/ also run better on Froyo-based ROMs, but I don't have direct experience with those.
glg
Haha. I expected smoother than froyo :]

File Manager?

Has anyone found out if there is a File Manager? One which can access network shares on a wlan? Or one available as an app?
If no, sticking with Android...
There is no local File Manager. Apps that can access remote Network Shares are already available on WP7.5. Given that WP8 allows Apps to launch other Apps that support certain file types you could use one of those Apps (when they are updated to WP8) to grab a Video from your NAS-Box and launch it in the built in Video Player.
StevieBallz said:
... you could use one of those Apps (when they are updated to WP8) to grab a Video from your NAS-Box and launch it in the built in Video Player.
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Great, thanks for the info. Could not find it googling. And you guessed what I'd like local and/or network share access for: playing media at home from the NAS. Will need to check out Windows Phone 8 at a store, maybe upgrade the phone hardware soon.
hardy81 said:
Great, thanks for the info. Could not find it googling. And you guessed what I'd like local and/or network share access for: playing media at home from the NAS. Will need to check out Windows Phone 8 at a store, maybe upgrade the phone hardware soon.
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Most NAS boxes currently support UPnP or DLNA servers. This can be played through various software. Before jumping in I'd still wait to see if the required Apps are updated to allow for a seemless transition because at release the Apps are almost certain to not have been updated (given that the SDK was just released yesterday). So the possibility is there but at the moment the Software isn't really.
Might be worth checking wether your Media Files are currently stored in a format supported by the phone, given that similar to iOS WP is pretty picky when it comes to file formats.

Use AVD that supports OpenGL ES 3.1 graphics emulator inside Android Studio

I have a game that is made with Unity3D. I exported the game as Gradle build and opened it in Android Studio in hope that I can emulate on a OpenGL ES 3.1 (Yes I know it's a bad idea just don't have a device at hands right now so it's my best hope) Virtual Device. The only option is GLES 2.0 Hardware/Software. Is there anyway to do so ?
Actualize said:
I have a game that is made with Unity3D. I exported the game as Gradle build and opened it in Android Studio in hope that I can emulate on a OpenGL ES 3.1 (Yes I know it's a bad idea just don't have a device at hands right now so it's my best hope) Virtual Device. The only option is GLES 2.0 Hardware/Software. Is there anyway to do so ?
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Anyone ?

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