Update - 04/14/2010: See this post by AstainHellbring for the latest update on this project.
Update-05.31.09: Thanks for your votes. I see some don't care about this ROM and most do. Considering the feedback, we're moving forward with the project.
Thank you in advance for your support and donations.
Well people, if I don't do something to keep my mind busy I think I'm going to go crazy with my situation so here goes.
_-::Brought to you by the Elite Project Team::-_
* AstainHellbring
* mrvanx
* cmonex
* Chainfire
* Olipro
* LTxda
* DaveShaw
* Other core members TBD at a later time, if/when needed
::Initial Project Goals::
- HardSPL!
- Better Device Experience: Produce an "out-of-the-box" ROM for professionals/power users with...
- Increased functionality: Release a fully loaded ROM and a vanilla ROM. The project's RC releases will be fully loaded. I believe that if you test a fully loaded ROM and optimize it very well, when you strip the excess baggage it'll perform that much better.
- More stable: Release a ROM that is more stable than the stock, not too difficult to do, but ensure the stability is there when you have to push your device.
- Enhanced Memory Management: Ensures you can push your device when you need to without out of memory problems. Not always 100% possible due to third party product flaws but we do our best.
- Superior Battery Life (not always possible but we're going to give it a good go at it)
- Boost speed: When you want the device to respond it better.
- Possibly extend the ROM to the CDMA version of the device.
::What we need from the community::
- Donations: As with all of our other projects, we'll need donations to get devices to make this happen. Many of you know the team from interacting with us on projects related to the Athena, Shift, Raphael, etc. If you need a reference check out our other projects and what others have to say. Our ROMs aren't for everyone but those that are looking for a better and more functional experience often choose the Elite end product for their needs.
- Involvement: Your involvement is imperative to the project's success. We want feedback, suggestions and lots of testing. We want the ROM to be put through the paces and for the community to report real world issues. We want your suggestions as to what freeware is useful to you and why. We include a good deal of freeware for much more functionality than a stock ROM but there are many products out there that we haven't come across, this is where the community support helps.
- Help Others: Help answering questions for those new to the community or Windows Mobile devices or HTC devices for that matter. Help directing people to the answers so the core team can focus on continued development efforts, etc.
...more to come soon...
-----Reserved------
----Reserved-----
---Reserved----
Donations
- 05.31.09: $010.00 - $00.59 = $009.41
- 05.31.09: $010.00 - $00.69 = $009.31
- 06.02.09: $010.00 - $00.69 = $009.31
- 06.03.09: $020.00 - $01.08 = $018.92
- 06.03.09: $050.00 - $01.75 = $048.25
- 06.04.09: $010.00 - $00.69 = $009.31
- 06.04.09: $100.00 - $04.20 = $095.80
- 06.07.09: $010.00 - $00.59 = $009.41
- 06.16.09: $015.00 - $00.89 = $014.11
- 06.17.09: $010.00 - $00.59 = $009.41
- 06.18.09: $001.00 - $00.34 = $000.66
- 06.18.09: $020.00 - $01.08 = $018.92
- 06.18.09: $015.00 - $00.89 = $014.11
- 06.19.09: $015.00 - $00.89 = $014.11
- 06.19.09: $050.00 - $01.75 = $048.25
- 06.19.09: $020.00 - $01.08 = $018.92
- 06.20.09: $015.00 - $00.89 = $014.11
- 06.23.09: $020.00 - $01.08 = $018.92
- 06.23.09: $040.00 - $01.86 = $038.14
- 06.24.09: €010.00 - €00.74 = $012.58
- 06.24.09: $015.00 - $00.89 = $014.11
- 06.25.09: $025.00 - $01.28 = $023.72
- 06.26.09: $010.00 - $00.69 = $009.31
- 06.27.09: $010.00 - $00.59 = $009.41
- 07.01.09: $015.00 - $00.89 = $014.11
- 07.02.09: $010.00 - $00.69 = $009.31
- 07.08.09: $015.00 - $00.89 = $014.11
- 07.08.09: $400.00 - $11.90 = $388.10
- 07.08.09: $020.00 - $01.08 = $001.08
- 07.10.09: $100.00 - $04.20 = $095.80
- 07.14.09: $010.00 - $00.69 = $009.31
- 07.15.09: $020.00 - $01.08 = $018.92
- 07.15.09: $010.00 - $00.69 = $009.31
- 07.15.09: $010.00 - $00.69 = $009.31
- 07.19.09: $010.00 - $00.69 = $009.31
- 07.28.09: $005.00 - $00.50 = $004.50
----------------------------------------
- 08.01.09: $015.00 - $00.89 = $014.11
- 08.02.09: $050.00 - $01.75 = $048.25
- 08.09.09: $010.00 - $00.69 = $009.31
$20 removed. Was meant to be for CDMA TP2 not this GSM TP2 project.
- 08.12.09: $015.00 - $00.89 = $014.11
----------------------------------------
- 08.12.09: $005.00 - $00.45 = $004.55
- 08.12.09: $008.00 - $00.61 = $007.39
- 08.12.09: $005.00 - $00.45 = $004.55
$20 removed. Was meant to be for CDMA TP2 not this GSM TP2 project.
- 08.17.09: $015.00 - $00.89 = $014.11
- 08.17.09: $025.00 - $01.03 = $023.97
- 08.18.09: $005.00 - $00.50 = $004.50
- 08.18.09: $010.00 - $00.69 = $009.31
- 08.18.09: $020.00 - $00.88 = $019.12
- 08.18.09: $020.00 - $00.88 = $019.12
- 08.18.09: $010.00 - $00.59 = $009.41
- 08.18.09: $010.00 - $00.69 = $009.31
- 08.18.09: $013.00 - $00.81 = $012.19
----------------------------------------
- 08.18.09: $025.00 - $01.03 = $023.97
- 08.18.09: $020.00 - $01.08 = $018.92
- 08.19.09: $005.00 - $00.05 = $004.50
- 08.19.08: $010.00 - $00.69 = $009.31
__________________________________
__________________________________
- Total donated as of August 19th 2009 am = $1,350.62
- Device Purchase $440.00 *** www.OnTheGoSolutions.com graciously jumped in to help in the project by offering a HUGE discount on an HTC Touch Pro!!! The amount reflected here includes taxes, shipping, etc. Thanks Dovid!
- Device Purchase $560.00 *** www.OnTheGoSolutions.com graciously jumped in to help in the project by offering a HUGE discount on an HTC Touch Pro!!! The amount reflected here includes taxes, shipping, etc. Thanks Dovid!
__________________________________
__________________________________
_-==TOTAL LEFT AS OF AUGUST 19th 2009 am= $350.61==-_
I will update the list with names as soon as I get a chance. Thank you all for your continued support.
Awesome!
sticky pls.
sexy!!!!!!
Well, so far the votes are pushing us towards yes. Thanks for your support. We'll be meeting shortly to discuss what possibilities exist with this new device and start sourcing the phone so we can get things started. Please keep voting to help us guage interest and thank you again for your support.
Since elite team will focus on this thread, please give top priority to HardSPL first as this sexy device will available in Asia soon then we can get more people to vote for "YES"
monx® said:
Since elite team will focus on this thread, please give top priority to HardSPL first as this sexy device will available in Asia soon then we can get more people to vote for "YES"
Click to expand...
Click to collapse
I see you're one who understands the true value here
Lets get this ball rolling I'm sure we all can't wait for this to be released there is definately some good changes that are exciting to catch as them come.
Not that it directly benefits me, but an interesting prospect would be getting GSM to work on the sprint branded Rhodium, which according to HTCs FCC listing has GSM disabled...
Anyway, you have a yes from me, I'd love to run an elite ROM, and I'd loved to be involved with it's production if at all possible!
I second what l3v5y said. I'll be getting the T-Mo variant of the TP2 and would love to see (and maybe work with) the initial (and amazing) work that the Elite team does with new HTC devices.
In other words, yes
Yes yes yes
i was running ur roms on my raphael(i was very happy w/ their performance) until i broke it and now im just waiting for the tp2 to come out and surely ill be running ur roms on that too
Just a question. Don't know how you guys cook/build roms. I think it will be based on existing roms..
Since the touch pro 2 is going to get upgraded to wm 6.5, will this be the OS you guys will use?
And since it isn't release yet (fully functional) for the touch pro 2, are you guys able to make a good product with wm 6.5 or do you wait for the update to be released?
regards.
YES!!!! of course
quarintus said:
Just a question. Don't know how you guys cook/build roms. I think it will be based on existing roms..
Since the touch pro 2 is going to get upgraded to wm 6.5, will this be the OS you guys will use?
And since it isn't release yet (fully functional) for the touch pro 2, are you guys able to make a good product with wm 6.5 or do you wait for the update to be released?
regards.
Click to expand...
Click to collapse
We will most likely be going with wm6.5. This will be up to the cook to decide for sure but most likely wm6.5
Just wondering, is there going to be anything similar for the Topaz?
I'm more likely to get a Topaz (it's cheaper ) but would still love some Elite Project goodness!
Project Underway - Official Update
Update-05.31.09: Thanks for your votes. I see some don't care about this ROM and most do. Considering the feedback, we're moving forward with the project.
Thank you in advance for your support and Donations.
Related
==========================================================
News and updates in post #2.
==========================================================
*** PLEASE READ CAREFULLY BEFORE INSTALLING OR FLASHING ANY SOFTWARE POSTED IN THIS THREAD ***
The software posted here is for TESTING purposes only! Any of the posters of software, or links to software on this thread take absolutely no responsibility or liability for damage caused by the result of installing or flashing software or links to software found on this thread - correctly or otherwise, you do so on the sole understanding that you do so at your own risk.
==========================================================
WIKI PAGE ABOUT DRIVER DEVELOPMENT FOR MSM720X DEVICES
==========================================================
image courtesy of tsalta. Thanks mate.
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Also, try GFXboost. It's cool to see the device CAN go beyond the normal speeds.
Installation: Disable Manila or Titanium before installing the cabfile. It's to make sure there are no files in use when copying the files. If you have an older version of the driverpack installed, best thing to do is a hard-reset. I know, it sucks. But believe me, it's best for your device.
MOD EDIT - Added NeoS, Magnif, Chainfire & topaz driver cabs
Updates and FAQ
Updates:
======================================
22-06-10: Benchmark added by tusuka: http://forum.xda-developers.com/attachment.php?attachmentid=347300&d=1277159324
18-04-10: The MSM chipset needs YOU! Please look at this post if you're interested in continuing driver development!
10-03-10: I retire from driver development for two reasons. 1.) http://forum.xda-developers.com/showpost.php?p=5842057&postcount=1861. and 2.) I've moved on to A Nexus One. Awesome device, twice as good as the Blackstone could ever be. (and not as retardedly big as the HD2 )
11-02-10: Added a signed driverpack to the first post. Hope it'll give improvement on Manila 2.5 roms and no lock-ups... I know my device runs perfectly fine and smooth(er) with the driver.
18-01-10: Benchmark of 4 driverpacks on a stock 6.1 rom. -Thanks FileFixer!
30-11-09: It's done. I officially stop doing anything driver related, until i get more time. I simply lack the time, knowledge and support to keep going on. If you feel like helping out coördinating, send me a pm.
24-09-09: Driverpack 3 released. Please report any bugs on the thread. Here's a benchmark:
21-09-09: GLbenchmark comparison with Driverpack 3 (in development)
16-09-09: Testing new driverpack on Touch HD. Shows improvement in Manila 2.5. Needs to be tweaked further.
26-07-09: New files seem to have shed a whole different light on our current drivers; we need to fully investigate what they do and how to get them working. Updates will be made once we have more info on this subject. Please, have patience!
30-06-09: DriverPack Beta 2 released. Bugfixes done. See here
23-06-09: Updated the F.A.Q. and bugfixing the current BETA pack.
19-06-09: Driver pack BETA released. Find it HERE.
14-06-09: Laurentius26 cooked our drivers in his latest rom and got amazing results: http://forum.xda-developers.com/showpost.php?p=3304864&postcount=4
01-06-09: Created a quick-to-install full cab package for the OpenGL & OpenVG driver combined. Currently being tested by the team.
06-05-09: Set up a Dev & Test team, inviting users with dev skills or something similar.
24-04-09: Finally fruits of labour; the new openVG driver gives improvement combined with a new Libgles_cm.dll.
See: http://forum.xda-developers.com/showpost.php?p=3685655&postcount=793
09-04-09: Testing with the OpenVG driver provided by Fards and itje
05-02-09: User Laurentius26 provided us with a zip containing display driver files from an LG Incite.
28-01-09: Thanks to user Chainfire the list of files on the wiki page is updated. Check it out for more info.
27-01-09: Wiki page started about driver development
13-01-09: User fards uploaded a signed HTCapi.dll for use with the driver, found here: http://forum.xda-developers.com/showpost.php?p=3159939&postcount=196
23-12-08: added minor explanation on what the 3D driver is and does, and how to see performance improvements:
http://forum.xda-developers.com/showpost.php?p=3076202&postcount=153
22-12-08: Added 3D driver link in 1st post.
17-12-08: User iRiKi tested the Libgles_cl wrapper (made by NuShrike, thx mate!) and confirmed it working. He also was so kind to post a video of Heretic_GLES now running on his Diamond.
http://www.youtube.com/watch?v=5t-JX2TSkJI And Cube too! http://www.youtube.com/watch?v=Sc3b9_CT2bw
16-12-08: We're currently looking into the possibility of making a libgles_cl.dll wrapper to support more programs and 3D applications, as well as making more tests work in GLbenchmark. Also, we've come to know that The Android porting team seems to have some fully working ports which might have some answers towards our graphics questions. (so if you're an Android devver, please join the conversation )
11-12-08: User Draxredd pointed out that the hotfix by HTC seems to update ddi.dll, disptools.dll, gxdma.dll and htcmdp.dll. 3 of those files are sure to be used for graphics. Glbenchmark results don't show much performance increase, but it does however fix the slowdowns the HD had.
11-12-08: user lukexda mentioned that the iPhone in this particular case only has a resolution of 480x320 and therefor is faster. Draxredd suggested we use WVGA fix (http://forum.xda-developers.com/showthread.php?t=455974) to correct screen resolution to VGA or lower to see if that makes any difference. An does it! The speed of some tests give a whopping DOUBLE SCORE! Now we know what makes our device sluggish. HTC gave us a device with a great looking screen at the cost of great performance.
However, we're not done in our quest to better the device's graphic performance. So please, keep contributing!
F.A.Q:
I've seen a few questions about this driver that come back each and everytime. So here's a small FAQ for you to read:
Q: What do these drivers do?
A: The original ATI drivers enable you to display 3D graphics on your MSM720X device. The OpenVG driver enables 2D Hardware acceleration on the OpenVG platform. That doesn't mean Windows Mobile's 2D interface will be hardware accelerated! HTC's TouchFlo3D heavily depends on this driver, and every update we bring will be aimed at performance.
Q: Are these solely for MSM720X devices?
A: Yes, since the files used only work with the MSM720X chipset. And not even ALL MSM720X chipsets.
Q: So, which devices are supported?
A: Currently only newer devices: the Kaiser, Polaris, Nike, won't work. This driver is only for Diamond and up. There MAY be more in the future though.
Q: How does one install this driverpack?
A: It's as simple as installing any other app or game, with one exception: You need to disable Touchflo3D/Sense or Titanium before running the installation.
Q: Why?
A: Just to make sure no files are in use when they're overwritten by the driverpack.
Q: Wait, you're overwriting files? How can this be uninstalled then?
A: Technically, it can't, unless you hard-reset or flash another ROM.
Q: Ok, but HOW do I disable and re-enable? TF3D/Sense/Titanium?
A: That's easy. Go to Start>Settings>Today. Then select the Items Tab. Deselect TF3D/Sense/Titanium and press OK. Use the same procedure to re-enable it.
Q: Does this driver improve performance in TomTom, IGO, Video's, Camera, etc?
A: Currently, all this driver does is 3D. TomTom, IGO, videos and such don't use the 3D engine. Most applications on your device are 2D currently, otherwise it wouldn't have worked before. But with the new OpenVG driver it could be possible to get 2D hardware rendering, if the app or game is written using OpenVG code.
Q: I've installed the drivers on my <insert device here>, but TF3D won't run anymore / Opera crashes the device after crashing.
A: This is a known issue with the driver. We're currently investigating on which files cause the issues and try to replace them. Somehow the driverpack doesn't work the same on different devices using the same MSM7201A chipset... <solved in Driverpack 3>
Please don't let me go crazy with that results...So do you mean it's poor in graphic performance???
It's... Average at best. Same as the Diamond and Pro. For now. I'm gonna try and see what i can do to improve it. And i hope some others will aid me in that.
I already got the lights working with Hardware rendering now, but that's too easy. Gonna do some SPB benches...
NeoS2007 said:
It's... Average at best. Same as the Diamond and Pro. For now. I'm gonna try and see what i can do to improve it. And i hope some others will aid me in that.
I already got the lights working with Hardware rendering now, but that's too easy. Gonna do some SPB benches...
Click to expand...
Click to collapse
is it a huge different talking about the screen?? I mean, watching a movie or something is totally different or it's kinda the same?
What about trying VSBenchmark ( Link to vsBenchmark )
danny_and_2 said:
What about trying VSBenchmark ( Link to vsBenchmark )
Click to expand...
Click to collapse
hmm. VSbenchmark won't run. No errors, but it just hangs.
Found an interesting registry setting:
HKLM\software\HTC\VelocityEngine\3D\Enable=0
I set it to 1. I don't see any big improvements or whatever. yet...
From what I've been reading HTC shipped the HD with the MS reference driver for the graphics.
Once the rom cookers get cracking I'm sure the driver update will be part of that.
With the Touch Cruise/Polaris, this made a gigantic difference in graphics performance and smoothnes of the interface.
I don't really get why the heck HTC won't install up to date and up to snuff drivers in new devices. It bites.
With a big screen like the HD, you need good graphics drivers.
I do have to say though that the performance of the HD is rather good compared to other HTC devices in the office. Especially for first release level firmwares
Well, I received my HD and display didn't impress me that much! Brightness is not impressive, Diamond and iPhone are better, colors and text seems to be faded. The white has a warm colour temperature...
Any one had the same impressions?
yes i wish there would be a way to increase brightness!!
It won't be easy to patch this driver for the HD. The Polaris and Kaiser driver were rev. 1 drivers. The Diamond and up are rev. 2. This means LOTS of low level coding and WAY more time consuming.
And the Polaris and Kaiser drivers themselves are still under development, so don't expect anything from the people who work on those drivers. (as far as i know, i'm the only one who got myself an HD)
The driver seems to work pretty similar to the Polaris (my old device) and as I said earler, i got Lights.exe to work on hardware rendering. But that's pretty much it. No improvements on speed or anything. I will however see how far i can push this myself.
...no! it looked to me gorgeous. what's your problem?
pzucchel said:
...no! it looked to me gorgeous. what's your problem?
Click to expand...
Click to collapse
If you refer to display...not so gorgeous...I remember the X7500 one more brightness than HD one.
asci said:
If you refer to display...not so gorgeous...I remember the X7500 one more brightness than HD one.
Click to expand...
Click to collapse
have you tried to manually set brightness ? it seem the lightsensor is'nt so efficent ...
Ciao Stesa...
Yes, I did, is the very first thing I do when I unbox all of them...At least from X7500
About the light sensor, it seems to work differently from the Diamond one, but I found it more reactive and the changes according to the ambient brightness value are more evident.
Thought I'd post this as a comparison with the SE X1
This was my glbench from this afternoon, it seems a bit worse than the HD, I'm not certain what's going on but from teh lights parallel down it starts to struggle in comparison.
GLBenchmark Pro Result Details
3D Rendering Quality: Bilinear Filter : 96% (Success)
3D Rendering Quality: Perspective Correction : 100% (Success)
3D Rendering Quality: Sub Pixel Precision : 95% (Success)
3D Rendering Quality: Trilinear Filter : 89% (Fail)
3D Rendering Quality: Z-buffer Precision : 99.1% (Success)
CPU Performance: Float : 781
CPU Performance: Integer : 8173
Fill Rate: Multi-Textured, 2x2 : 15206 kTexels/s
Fill Rate: Multi-textured, 4x2 : 17203 kTexels/s
Fill Rate: Single-textured, 4x1 : 20122 kTexels/s
GLBenchmark HD ES 1.0 : 542 Frames
GLBenchmark HD ES 1.1 : Failed / Not supported
GLBenchmark Pro ES 1.0 : 84 Frames
GLBenchmark Pro ES 1.1 : Failed / Not supported
Lights: Ambient x 1 : 113397 Triangles/s
Lights: Omni x 1 : 53123 Triangles/s
Lights: Parallel x 1 : 118505 Triangles/s
Lights: Parallel x 2 : 287069 Triangles/s
Lights: Parallel x 4 : 282983 Triangles/s
Lights: Parallel x 8 : 287069 Triangles/s
Lights: Spot x 1 : 50058 Triangles/s
Swapbuffer speed : 280
Texture Filter: LINEAR : 282983 Triangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR : 285026 Triangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST : 287069 Triangles/s
Texture Filter: NEAREST : 287069 Triangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR : 287069 Triangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST : 287069 Triangles/s
Texture Size: 1024x1024 : 287069 Triangles/s
Texture Size: 128x128 : 287069 Triangles/s
Texture Size: 256x256 : 280940 Triangles/s
Texture Size: 512x512 : 285026 Triangles/s
Texture Size: 64x64 : 287069 Triangles/s
Triangles: Flat Shaded + Color : 282983 Triangles/s
Triangles: Smooth Shaded + Color : 288091 Triangles/s
Triangles: Textured : 289112 Triangles/s
Triangles: Textured + Color : 289112 Triangles/s
OpenGL ES Environment Variables
GL_VENDOR QUALCOMM, Inc.
GL_VERSION OpenGL ES-CM 1.0
GL_RENDERER Q3Dimension MSM7500W 01.02.03 0 5.1.2
GL_EXTENSIONS GL_OES_byte_coordinates GL_OES_read_format GL_OES_fixed_point GL_OES_single_precision_commands GL_OES_compressed_paletted_texture GL_OES_matrix_palette GL_OES_point_sprite GL_OES_point_size_array GL_ARB_vertex_buffer_object GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_texture_mirrored_repeat GL_EXT_stencil_wrap GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_func_separate GL_EXT_blend_equation_separate GL_ATI_texture_compression_atitc GL_ATI_extended_texture_coordinate_data_formats GL_OES_draw_texture
GL_RED_BITS 5
GL_GREEN_BITS 6
GL_BLUE_BITS 5
GL_ALPHA_BITS 0
GL_DEPTH_BITS 16
GL_STENCIL_BITS 0
GL_SUBPIXEL_BITS 2
GL_MAX_LIGHTS 8
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 6407
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 33635
GL_MAX_MODELVIEW_STACK_DEPTH 16
GL_MAX_TEXTURE_STACK_DEPTH 2
GL_MAX_PROJECTION_STACK_DEPTH 2
GL_MAX_TEXTURE_SIZE 1024
GL_MAX_TEXTURE_UNITS 2
GL_MAX_PALETTE_MATRICES_OES 48
GL_MAX_VERTEX_UNITS_OES 4
GL_MAX_VIEWPORT_WIDTH 640
GL_MAX_VIEWPORT_HEIGHT 480
GL_NUM_COMPRESSED_TEXTURE_FORMATS 10
GL_ALIASED_LINE_WIDTH_MIN 1
GL_ALIASED_LINE_WIDTH_MAX 1
GL_ALIASED_POINT_SIZE_MIN 1
GL_ALIASED_POINT_SIZE_MAX 32
GL_SMOOTH_LINE_WIDTH_MIN 1
GL_SMOOTH_LINE_WIDTH_MAX 1
GL_SMOOTH_POINT_SIZE_MIN 1
GL_SMOOTH_POINT_SIZE_MAX 32
EGL Native Platform Graphics Interface
EGL Vendor ATI Technologies, Inc.
EGL Version __EGLI__VERSION_MAJOR.__EGLI__VERSION_MINOR 2.07.050110.34681
EGL Extensions EGL_QUALCOMM_COLOR_BUFFER
EGL Selected Configuration
EGL_CONFIG_ID: 3
EGL_BUFFER_SIZE: 16
EGL_ALPHA_SIZE: 0
EGL_BLUE_SIZE: 5
EGL_GREEN_SIZE: 6
EGL_RED_SIZE: 5
EGL_DEPTH_SIZE: 16
EGL_STENCIL_SIZE: 0
EGL_CONFIG_CAVEAT: 12344
EGL_LEVEL: 0
EGL_MAX_PBUFFER_HEIGHT: 0
EGL_MAX_PBUFFER_PIXELS: 0
EGL_MAX_PBUFFER_WIDTH: 0
EGL_NATIVE_RENDERABLE: 0
EGL_NATIVE_VISUAL_ID: 0
EGL_NATIVE_VISUAL_TYPE: 12344
EGL_SAMPLES: 0
EGL_SAMPLE_BUFFERS: 0
EGL_SURFACE_TYPE: 5
EGL_TRANSPARENT_TYPE: 12344
EGL_TRANSPARENT_BLUE_VALUE: 0
EGL_TRANSPARENT_GREEN_VALUE: 0
EGL_TRANSPARENT_RED_VALUE: 0
Device Information
Device Name X1i
Device ID xxxxxxxxxxxxxxxxxx
Platform Name PocketPC
Platform ID 3
OS Windows Mobile
OS Build 19608
OS Version Major 5
OS Version Minor 2
CPU Vendor QUALCOMM
CPU Name
CPU Core MSM7200A-528MHz
CPU Instruction Set 0
CPU Type 2577
Reported CPU Architecture 5
Number of CPUs 1
Total Memory 210214912
Memory Page Size 4096
Screen size 480 x 800
System Color Bits 16
System Colors 65536
Nice! I see the performance of the X1 almost matches the HD. This could mean that a possible video driver could ALSO work on the Xperia.
I'm currently trying to see if the P3D driver can be of some use for the HD. I think it can, but it needs major alterations.
asci said:
Well, I received my HD and display didn't impress me that much! Brightness is not impressive, Diamond and iPhone are better, colors and text seems to be faded. The white has a warm colour temperature...
Any one had the same impressions?
Click to expand...
Click to collapse
No Sunny day today in Greece brightness just fine. maybe uncheck the autobrightnes??? a bit slow some times.
(sorry for my bad english)
I've doing some tests with the HTC-CA-Kaiser driver on the Blackstone.
I'am using the D3DM_ati.dll from this package. Lights.exe, D3DMdemo.exe and Triangle.exe running excellent.
Lights.exe tells me:
Hardware Rasterization: True
Hardware T&L: true
Triangles about 250-270 frames/sec.
Then i tested the Diamond Hologram. To make it running i've copy the HTCAPI.DLL into \WINDOWS\ folder.
It runs excellent!
TFLO3d also runs absolutly perfect!
But GLbenchmark won't run, even with original driver and the Omnia driver.
The first test ist running but the others not.
@NeoS2007
How have you managed to start glbenchmark?
Welcome to L26 ultimate series for Touch HD
This is the next version of my Rhodium/Topaz Ultimate series.
(July 03) Currently we are at V.3.2 (Rhodium/Topaz based)
Windows Mobile 6.1 Professional
CE OS 5.2.21051 (Build 21051.1.6.4 L26)
ROM version: 1.59.709.0 (48753) WWE
ROM date: 06/22/09
Radio version 1.13.25.24
Protocol version: 52.64.25.34U
Pagepool 9mb (juli 03)
Benchmark results see post #6
http://forum.xda-developers.com/showpost.php?p=3994245&postcount=6
This rom is UC compatible.
Caution, this is a new method of user customisation without sdautorun, please leave out the 'reset' line in your sdconfig.txt
More info can be found here thanks to Noonski, Sleuth255 and l3v5y for this awsom solution:
http://forum.xda-developers.com/showthread.php?t=525810
For people who don't know how to configure please take out your storage card before you flash to avoid confusion.
The roms are not available anymore, development is discontinued.
{
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"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
This image is made by my good friend Timmy and presents a few of the applications
included in my latest creation. Thanks Timmy!
Here's a video of my latest 3.2
http://www.youtube.com/watch?v=FnGTh5VMszo
The most important features in a row:
Rhodium dialer with landscape support and conference call
New non beta Manila_2_0_38149_0 CFC with full Facebook options, pushpages and landscape support
Internet Explorer 6 with zoom and flash support
New L26_Opera_Browser_9_50_16702_0_WVGA with zoom slider (juli 03)
HTC Album 2.5 with gestures and facebook upload
Youtube with facebook upload
New much better memory management (juli 03)
Very fast rotation for all applications (Customise to your needs)
Rhodium wallpapers
600GOL Changescreen (makes it possible to rotate every app to your needs)
Google maps with latitude
Dotfred's Taskmanager (a much more advanced taskmanager)
Daveshaw's TimeSyncTZ
VOIP drivers
Advanced customised notification manager with tab options
New improved graphics drivers which will give you better 3d experience (juli 03)
More info you can find here.
»»» What you need to know before you download or post a bug
»»» Together is Power
»»» Rom releases on my website
»»» Applications included/removed
»»» Bugs, temporary solutions
»»» Romflash instructions
»»» GLBenchmark results
Together is power!
A special thanks goes to my good friends for support and help
• Ababrekar (My XDA brother, great stuff you are doing!)
• Alkapone02 (My Admin and Slovak brother!)
• Aman (Another big brother, thank you Aman you know why I think)
• Beasty (Hope you have more time in future, miss working with you like we did during HTC Universal times!)
• Bepe (Thanks for your advise and awsom kitchen!)
• Cracing (For your friendship and help.)
• Cerato (Thank you for your suggestions and help.)
• EpiphanyNL (Thanks for your tips and help setting up the website.)
• Htctouchp (You seem to know everything master Guru!)
• Indra (A friend from good old HTC Universal times, thanks for advise man.)
• Jcespi2005 (Jejeje, thanks man for all your help!)
• LIPA (Thank you for your tips and modifications.)
• MasterG (Thank you for your tips and help setting up the webpage.)
• Nika (Thanks for the XML modification.)
• Noonski (Thanks for your support, suggestion and the mortscript for sdautorun you made.)
• P1Tater (My brother, thanks for your advise and friendship.)
• Roadrunner (Thank you for your awsom tips and help.)
• Satscan (All the fun and advise plus your awsom romdumps, thanks!)
• Timmy_01 (For the great tips and help, the showcase and your help setting up the website.)
• TehPenquin (Great friend, which I know from good old HTC Universal times.)
And the following people for their hard work and making it possible to cook this rom
• My beta team, thank you for testing and the fun plus the tips and suggestions you gave me
• Bepe for Platformrebuilder - New ROM Kitchen
• Chainfire, TF3D CFC compression and GFX Boost
• Cmonex and Olipro for HardSPL
• JUgglerLKR and JCespi2005 for HD Kitchen and many other kitchens
• MonteCristoffOn, HD Tweak
• Neo and team, 3D drivers Development
• NisseDILLIGAF TF3D Curtains
• Schap's Advanced Configuration
• Stepw for USPL
• Tnyyt, SD Tuneup
• UdK and Daveshaw for Custom RUU
• 600GOL, for Changescreen
• And offcourse the XDA-Developers community where it all started for me
»»» What you need to know before you download or post a bug
»»» Together is Power
»»» Rom releases on my website
»»» Applications included/removed
»»» Bugs, temporary solutions
»»» Romflash instructions
»»» GLBenchmark results
Thank you for reading this and supporting me cooking something delicious for you!
.................I'M LEARNING FROM YOU, YOU ARE LEARNING FROM ME. TOGETHER IS POWER !!!
What you need to know
A few things I like you to read before you download the rom or decide to post a bug
First of all I like to say thanks to many people in my previous thread who supported me and for all the kind
responses I received.
As many of you know I stopped my previous rom thread because of a lot of negative posts there
and that's why I almost decided to quit.
After some reconsidering I have changed my mind and decided to continue cooking rom's for the community!
A request from me before you post a bug...
...1. This rom comes with many tweaks and application's for optimal performance.
...2. I advise you to first try the rom as it's and check if everything is working as it should be.
...3. After you verified you can can start installing your apps and apply your tweaks if needed.
...4. My advise is to do this step by step one by one instead of everything in once.
...5. This will make it easier for you to analyse if bugs appear after a application you have installed or a tweak you applied.
...6. Also check if the applications you are using are the latest versions because most applications are updated very offen.
...7. If you realy can't handle yourself, it's important for me to know which things you've done.
...8. Remember I can't do anything with post like "This isn't working", it's only frustating and won't solve anything.
Juli 2009 beta team members in alfabetical order
Adam1890
Babak
Camro
Cerato
Epiphany
imothep77
InsecureSpike
Remko
Maarten0031
Matteo66
nuknuk32
Nooky
Remko
Satscan
Roadrunner
Vinfer
x-layer
Together we achieved a kick ass rom, fast and stable with bugs to minimum! Thank you guys
for your support and for your awsom suggestion's and patience!
»»» What you need to know before you download or post a bug
»»» Together is Power
»»» Rom releases on my website
»»» Applications included/removed
»»» Bugs, temporary solutions
»»» Romflash instructions
»»» GLBenchmark results
Applications
Applications included in this rom:
AdobePDF_2_5_1_0_363324_01B
Arcsoft_MMS_5_0_43_111
Calculator_1_0_19132026_00
HTC Album_2_5_19122926_0 (Fast and correct rotation, facebook upload)
AudioBooster_2_2_19122728_0
AudioManager_Eng_1_7_19122322_h
BTBPP_1_7_1_R4
BTSAP_3_2_0_R6
CAMERA_6_6_32687_8 (Blackstone camera L26 tweaked with facebook upload)
CommManager_2_8_15_0 (Panosha's 8 button Commmanager with 3g button)
ConnectionSetup_2_7_37654_1
Notification_Enhancement_2_0_1914_1131 (Customised notification enhancements with tab options)
AdvancedNetwork_1_0_9_0
DShow_2_00_19132929_0
EmailWizard_1_7_19132628_1
EnlargeStartMenu_1_2_37648_1
FacebookEngine_1_0_19142527_00
FMRadio_1_7_19121620_00
FullScreenPlayer_1_6_19132732_00
HTCMessage_1_81_281_0
IME_Engine_Western_2_0_344220_00
IME_EzInput_Western_2_0_348550_00
JBlendJava_JTWI_0_0_20090220_2_1
LongPressEndKey_1_2_19123727_00
L26_Manila_2_0_38149_0 CFC (Full Facebook and landscape supported)
L26_Opera_Browser_9_50_16702_0_WVGA with zoom slider (update juli 03)
PhoneCanvas_3_50_33968_0 (Rhodium phonecanvas landscape supported and conference call)
RandomAccess_4_1_18224021_0
MP3Trimmer_1_2_19121621_1
QuickGPS_1_01_19131225_00
SIM_MGR_6_64_0_3
SMSInboxThreading_1_35_0_2
SocialNetworksEngine_1_0_18203021_01
StreamingMedia_3_1_19132724_00
TaskManager_2_1_37657_1
Teeter_1_6_19142724_00
NewContactCard_1_0_19142724_00
VoiceRecorder_1_10_19121928_1
YouTube_2_5_19122922_00 (Facebook upload and correct picture orientation plus gestures)
Adds:
600GOL_Changescreen_v.2.78
Adobe_FlashLite_3_1_WWE
Cerato_2-cashrmb modifier Brians
DaveShaw TimeSyncTZ 0-04
destr0_VOIP_WM61___SIP_Config_1_1
Dotfreds_Taskmanager_v.2.9
fp7_ppc_en
googlemaps-3016
htcAddicts cleanRAM v1_5_5 (update juli 03)
OBEXInboxEx_0_948
Screen_Capture
PHM Notepad
Total Commander_ 2.51
TRE_regeditor
W0lfs_Translator_v.1.2
Softkeymanager (add juli 03)
Touch Incall screen tweak v.1.2.2 (add juli 03)
Softreset (add juli 03)
Removed applications
Autoupdate
Catalog
Customer feedback
Error reporting
NetCF2.0
Sample music
»»» What you need to know before you download or post a bug
»»» Together is Power
»»» Rom releases on my website
»»» Applications included/removed
»»» Bugs, temporary solutions
»»» Romflash instructions
»»» GLBenchmark results
A warning before you flash!
My latest roms are based on the new 1.59 rom with a new SPL.
If you are coming from a earlier version or a stock rom and never flashed a customised rom please follow the instructions below.
Hardspl 1.56 released. A big thanks to Olinex!
1) Follow the instructions described in Olinex thread to upgrade to latest hardspl (HSPLWrapper_Blackstone_156OliNex.zip).
2) Ones hardspl is on your device you can upgrade to my v.2.0/2.1 or 2.2 rom.
Incase you like to flash to my earlier roms for Blackstone like V7.5 for example use previous hardspl (Unsigned_HardSPL_for_Blackstone_OliNex.zip).
Keep in mind that if you come from my latest roms 2.0/2.1/2.2 or 2.3 and above with hardspl 1.54 you first need to flash a earlier Stock rom in order to downgrade to previous SPL! Everything is described in Olinex thread as well.
Please read everything carefully before you start flashing!
Although I have tested this rom many time's I don't take any responsibility incase something
goes wrong with your device!
Tips about flashing the rom
.... * Use fully chargeddevice
.... * Switch off your device by holding the Power button untill a menu pops up
.... * Go to bootloader by holding Volume down + Power button at the same time
.... * Connect your device to your PC
.... * Start BlackStoneCustomRUU.exe and follow the onscreen instruction's
»»» What you need to know before you download or post a bug
»»» Together is Power
»»» Rom releases on my website
»»» Applications included/removed
»»» Bugs, temporary solutions
»»» Romflash instructions
»»» GLBenchmark results
Benchmark results:
Touch HD (L26_THDV3.2 WWE Ultimate)
Spb Benchmark index
1240.22 (iPAQ 3650 scored 1000)
CPU index 2298.34 (iPAQ 3650 scored 1000)
File system index 636.74 (iPAQ 3650 scored 1000)
Graphics index 5233.56 (iPAQ 3650 scored 1000)
Main test results
Test Time Speed % of iPAQ 3650* speed
Write 1 MB file 518 ms 1978 KB/sec 249%
Read 1 MB file 30.8 ms 32.5 MB/sec 178%
Copy 1 MB file 609 ms 1681 KB/sec 213%
Write 10 KB x 100 files 3174 ms 323 KB/sec 58%
Read 10 KB x 100 files 167 ms 6 MB/sec 94%
Copy 10 KB x 100 files 2975 ms 344 KB/sec 72%
Directory list of 2000 files 243 ms 8.23 thousands of files/sec 7%
Internal database read 680 ms 1470 records/sec 349%
Graphics test: DDB BitBlt 0.3 ms 3333 frames/sec 12387%
Graphics test: DIB BitBlt 28.5 ms 35 frames/sec 260%
Graphics test: GAPI BitBlt 1.29 ms 778 frames/sec 361%
Compress 1 MB file using ZIP 2640 ms 384 KB/sec 362%
Decompress 1024x768 JPEG file 409 ms 688 KB/sec 215%
Arkaball frames per second 3.69 ms 271 frames/sec 250%
CPU test: Whetstones MFLOPS 3572 ms 0.104 Mop/sec 225%
CPU test: Whetstones MOPS 1000 ms 63 Mop/sec 185%
CPU test: Whetstones MWIPS 7225 ms 6.92 Mop/sec 232%
Memory test: copy 1 MB using memcpy 8.43 ms 119 MB/sec 168%
Heliosdev Test OpenGL:
http://forum.xda-developers.com/showthread.php?t=511363
Alpha texture (128x256 rgba)
38529 kPixels/s
torus (3k triangles) one light
7329 kPixels/s
color blending
38691 kPixels/s
sub texture (128x128 15x15)
10795 kPixels/s
___________________________________________________________
GLBenchmark:
L26THDV3.1_Ultimate (Rhodium/Topaz)
3D Rendering Quality: Bilinear Filter : 98% (Success)
3D Rendering Quality: Perspective Correction : 100% (Success)
3D Rendering Quality: Sub Pixel Precision : 100% (Success)
3D Rendering Quality: Trilinear Filter : 91% (Success)
3D Rendering Quality: Z-buffer Precision : 99.1% (Success)
CPU Performance: Float : 715
CPU Performance: Integer : 8223
Fill Rate: Multi-Textured, 2x2 : 21043 kTexels/s
Fill Rate: Multi-textured, 4x2 : 24269 kTexels/s
Fill Rate: Single-textured, 4x1 : 26573 kTexels/s
GLBenchmark HD ES 1.0 : 688 Frames
GLBenchmark HD ES 1.1 : Failed / Not supported
GLBenchmark Pro ES 1.0 : 85 Frames
GLBenchmark Pro ES 1.1 : Failed / Not supported
Lights: Ambient x 1 : 143024 Triangles/s
Lights: Omni x 1 : 54144 Triangles/s
Lights: Parallel x 1 : 140980 Triangles/s
Lights: Parallel x 2 : 455633 Triangles/s
Lights: Parallel x 4 : 457676 Triangles/s
Lights: Parallel x 8 : 457676 Triangles/s
Lights: Spot x 1 : 54144 Triangles/s
Texture Filter: LINEAR : 457676 Triangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR : 460741 Triangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST : 460741 Triangles/s
Texture Filter: NEAREST : 454612 Triangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR : 457676 Triangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST : 460741 Triangles/s
Texture Size: 1024x1024 : 460741 Triangles/s
Texture Size: 128x128 : 457676 Triangles/s
Texture Size: 256x256 : 460741 Triangles/s
Texture Size: 512x512 : 451547 Triangles/s
Texture Size: 64x64 : 460741 Triangles/s
Triangles: Flat Shaded + Color : 460741 Triangles/s
Triangles: Smooth Shaded + Color : 454612 Triangles/s
Triangles: Textured : 456655 Triangles/s
Triangles: Textured + Color : 460741 Triangles/s
________________________
»»» What you need to know before you download or post a bug
»»» Together is Power
»»» Rom releases on my website
»»» Applications included/removed
»»» Bugs, temporary solutions
»»» Romflash instructions
»»» GLBenchmark results
Known Bugs and temporary solutions:
Outlook notes don't sync with Active Sync connected to pc.
Temporary solution is to use MS One Note.
You can't add a contact picture using TF3D contacts manager.
Workaround is to open HTC Album, browse to the picture you want to use for the contact and in Album menu choose 'Save to contact'.
»»» What you need to know before you download or post a bug
»»» Together is Power
»»» Rom releases on my website
»»» Applications included/removed
»»» Bugs, temporary solutions
»»» Romflash instructions
»»» GLBenchmark results
Reserved 7
Reserved 8
I will try this one for sure
thanks
hi i just flashed your 2.5 ultimate but i have to reflash because of v3 lolzz. Wish u good luck with ur upcoming release. I am desperately waiting for tonight.
Waiting to flash your new creation from USA. Thanks a lot Leo for the dish you bring to us.
Thanks, Leo. Looking forward ur v3
I had the feeling you were cooking something in the background
Great News
Hi Leo,
Great News !!!
Tonight is going to be a loooooong night
New RECORD YEAH SPEED RECORD
Ola,
As Betatester i know what's coming this way!
The fastest ROM ever... blow all bench away!!!
It's so fast with so many new stuff, tricks and goodies!
Yeah this New 3 serie is the new standard for the HD Touch.
Grtz,
goooood !
we all stay tuned for tonight !
The same for me...
I'll stay tuned!
ohhhhhhh nooooooo!!!
Another F5 Thriller ......
mr laurentius,
i'm already downloading your 3.0 rom, thank you very much!!!
congratulations, keep up with your amazing job!!!
Right a quick question about Android Developing.
I'm a 1st year Computer Science Student, learning java. I would like to eventually be able to code for android.
Obviously android apps are coded in java so am I right that being able to use java would mean you would be able to code for android? Asside from slight differences, coding for the touchscreen etc.
For example, here is a basic Prime Number Calculator:
Code:
public static void main(String[] args) {
for (;;) {
InputFrame theInputFrame = new InputFrame();
int seqlength = theInputFrame.getInt("Length of Sequence");
int[] notcrossed = new int[seqlength];
for (int i = 0; i < seqlength; i++) {
notcrossed[i] = i + 1;
}
for (int i = 2; i < seqlength; i++) {
int times = 1;
while (i + ((i * times) - 1) <= seqlength - 1) {
notcrossed[i + ((i * times) - 1)] = 0;
times = times + 1;
}
}
// System.out.print("Prime numbers between 2 and " + seqlength + " are: ");
for (int i = 1; i < seqlength; i++) {
int primenumbers[] = new int[seqlength];
if (notcrossed[i] == 0) {
} else {
primenumbers[i - 1] = notcrossed[i];
System.out.print(primenumbers[i - 1] + " ");
}
}
System.out.println("");
}
}
Would I be right in assuming that android would understand this code? Of course with tweaks to make things display on screen, input numbers etc?
Java is Java is Java... more or less. Perhaps more less than more
Some classes you know may not exist on Android, and Android has some classes you may not be aware of. System.out.println won't do anything on android, instead, you would use Log.d("label","value") -- debug message, or Log.e() for error message. Simple dumb stuff like that.
The biggest difference that you will find is that UI stuff is typically written in XML rather than directly in Java. The various integrated widgets already handle the touchscreen events, so if you stick with them, there is nothing much you need to manage -- just some simple things, like linking a button widget to a click listener via the widget's setOnClickListener() method. A click listener is essentially just a runnable that runs in the display thread (so that it can directly affect what is showing on the screen). Also you need to read up on linking your classes with the appropriate XML screen layout file.
There's a TON of useful starting info located here: http://developer.android.com/guide/topics/fundamentals.html
Read ALL of that stuff... five times. And try out all their idiot programs. They seem simplistic, but they will help you get a feel of the platform.
Before getting start with Android, know the basic things needed for learning Android programming and app development. Basically Java plays an important role in Android app development.
I would also suggest you to get the help from online experts where they would surely help you out in learning Android programming ans app development from scratch.
I found one such tutorial @ learnsauce seems to be interesting where they not only help in learning Android programming but also in learning Android app development.
Need help on some java homework. I just started the class, haven't really learned anything and already have an assignment. Don't know much. Can someone point me in the right direction?
Assignment 1
You will use your knowledge of Java programming to create a test program for the seven dwarfs. Let’s pretend that Disney has hired you to make a java program that will test the knowledge of its users. The program will print a positive statement if they are correct and a negative statement if they are wrong. The program will complete the following:
Begin Program
Ask user to pick a valid dwarf from a list (created by you) printed to the user.
- They will pick an integer that represents a dwarf.
- For example, 1. Sleepy, 2. Heathcliff, 3. Joey
After selection the program will print if it is valid dwarf or not
The program will ask the user to pick from a list seven times.
If the user gets all seven selections correct, then a message will print to the user saying you get a gold star
This program can be completed by applying the knowledge learned by using the videos and lecture.
That's a relatively complex assignment for a new class. I wish I could provide you with the appropriate code, but I'm too a beginner and I just thought I'd offer these helpful videos. They're helping me out, and I hope they get you facing the right direction.
http://m.youtube.com/course?list=ECDAA5DE54FB5215EC
Sent from my Galaxy Nexus using Tapatalk 2
Hmm I think I got this -
Code:
// Begin program by importing io
// reinitialize buffered reader
int ans;
int result = 0;
System.out.println("Add your disney question over here whoes correct answer is option #3");
System.out.println("Option 1 - dwarf #1");
System.out.println("Option 2 - dwarf #2");
System.out.println("Option 3 - dwarf #3");
...// do the same till 7
System.out.println("Option 7 - dwarf #7");
// yeah i don't know the name of the dwarf, deal with it!
int ans=Integer.parseInt(br.readLin());
switch (ans)
case 3: System.out.prinltn("youyr answer is correct!");
result ++
break;
default : System.out.println("Your answer is wrong");
break;
// now copy the same set of code from the print till my last break. after doing that 6 more times i.e. 7 question in total, do this
if ( result = 7)
System.out.println("You got a gold star ")'
else
System .out .println("you are dead");
I think this should be enough. All the best! Feel free to PM, i am expert at java programs
^What he said.
Instead of using BufferedReader, I would use the Scanner's nextInt() method, that way you wouldn't have to use the parseInt() method (just personal preference). Also the last "if" statement has to be changed to ==.
DomOctober said:
That's a relatively complex assignment for a new class. I wish I could provide you with the appropriate code, but I'm too a beginner and I just thought I'd offer these helpful videos. They're helping me out, and I hope they get you facing the right direction.
http://m.youtube.com/course?list=ECDAA5DE54FB5215EC
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
Thanks man!
ak700 said:
Hmm I think I got this -
Code:
// Begin program by importing io
// reinitialize buffered reader
int ans;
int result = 0;
System.out.println("Add your disney question over here whoes correct answer is option #3");
System.out.println("Option 1 - dwarf #1");
System.out.println("Option 2 - dwarf #2");
System.out.println("Option 3 - dwarf #3");
...// do the same till 7
System.out.println("Option 7 - dwarf #7");
// yeah i don't know the name of the dwarf, deal with it!
int ans=Integer.parseInt(br.readLin());
switch (ans)
case 3: System.out.prinltn("youyr answer is correct!");
result ++
break;
default : System.out.println("Your answer is wrong");
break;
// now copy the same set of code from the print till my last break. after doing that 6 more times i.e. 7 question in total, do this
if ( result = 7)
System.out.println("You got a gold star ")'
else
System .out .println("you are dead");
I think this should be enough. All the best! Feel free to PM, i am expert at java programs
Click to expand...
Click to collapse
slow_DC4 said:
^What he said.
Instead of using BufferedReader, I would use the Scanner's nextInt() method, that way you wouldn't have to use the parseInt() method (just personal preference). Also the last "if" statement has to be changed to ==.
Click to expand...
Click to collapse
I'll definitely try this out when I get home.
ak700 said:
Hmm I think I got this -
Code:
// Begin program by importing io
// reinitialize buffered reader
int ans;
int result = 0;
System.out.println("Add your disney question over here whoes correct answer is option #3");
System.out.println("Option 1 - dwarf #1");
System.out.println("Option 2 - dwarf #2");
System.out.println("Option 3 - dwarf #3");
...// do the same till 7
System.out.println("Option 7 - dwarf #7");
// yeah i don't know the name of the dwarf, deal with it!
int ans=Integer.parseInt(br.readLin());
switch (ans)
case 3: System.out.prinltn("youyr answer is correct!");
result ++
break;
default : System.out.println("Your answer is wrong");
break;
// now copy the same set of code from the print till my last break. after doing that 6 more times i.e. 7 question in total, do this
if ( result = 7)
System.out.println("You got a gold star ")'
else
System .out .println("you are dead");
I think this should be enough. All the best! Feel free to PM, i am expert at java programs
Click to expand...
Click to collapse
It would be "br.readLine()", not br.readLin()"....and == instead of = in 'if' statement....incase you don't know how to import io and initialize BufferedReader, here's the code :-
Code:
import java.io.*;
public class your_class_name
{
public static void main(String args[])throws IOException
{
BufferedReader br=new BufferedReader(new InputStreamReader(System.in));
//rest of the previous code that ak700 wrote
}//end of method
}//end of class
That's it! You've done your homework!
anasdcool71 said:
It would be "br.readLine()", not br.readLin()"....and == instead of = in 'if' statement....incase you don't know how to import io and initialize BufferedReader, here's the code :-
Code:
import java.io.*;
public class your_class_name
{
public static void main(String args[])throws IOException
{
BufferedReader br=new BufferedReader(new InputStreamReader(System.in));
//rest of the previous code that ak700 wrote
}//end of method
}//end of class
That's it! You've done your homework!
Click to expand...
Click to collapse
lol Thanks everyone!
anasdcool71 said:
It would be "br.readLine()", not br.readLin()"....and == instead of = in 'if' statement....incase you don't know how to import io and initialize BufferedReader, here's the code :-
That's it! You've done your homework!
Click to expand...
Click to collapse
Yeah I know. Just gave him a framework outline.
Assignment 1 was submitted. Now onto Assignment 2. I've got the code written, but it is not calculating properly. I've looked it over and it seems good to me.
Can someone tell me what I'm doing wrong?
Problem Description:
The United States federal personal income tax is calculated based on filing status and taxable income. There are four filing statuses: single filers, married filing jointly, married filing separately, and head of household. The tax rates vary every year. Table 1 shows the rates for 2009.
Table 1
2009 U.S. Federal Personal Tax Rates
Marginal Tax Rate
10%
15%
25%
28%
33%
35%
Single
$0 - $8,350 (10%)
$8,351 - $33,950 (15%)
$33,951 - $82,250 (25%)
$82,251 - $171,550 (28%)
$171,551 - $372,950 (33%)
$372,951+ (35%)
Married Filing Jointly or Qualified Widow(er)
$0 - $16,700 (10%)
$16,701 - $67,900 (15%)
$67,901 - $137,050 (25%)
$137,051 - $208,850 (28%)
$208,851 - $372,950 (33%)
$372,951+ (35%)
Married Filing Seperately
Head of Household
//I've only done cases for single and married filing jointly. Married filing jointly is not calculating properly.
Case 1:
Enter the filing status: 0
Enter the taxable income: 100000
Tax is 21720.0
Case 2:
Enter the filing status: 1
Enter the taxable income: 300339
Tax is 78777.87
Code:
import java.io.*;
public class javaAssign2 {
public static void main(String[] args) throws IOException {
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
System.out.println("Enter your filing status.");
System.out.println("0: Single");
System.out.println("1: Married filing jointly");
System.out.println("2: Married filing seperately");
System.out.println("3: Head of Household");
int status = Integer.parseInt(br.readLine());
System.out.print("Enter the taxable income: ");
double income = Integer.parseInt(br.readLine());
double tax = 0;
switch (status) {
case 0: {
if (income <= 8350)
tax = income * .10;
if (income > 8351 && income <= 33950)
tax = 8350 * 0.10 + (income - 8350) * 0.15;
if (income > 33950 && income <= 82250)
tax = 8350 * 0.10 + (33950 - 8350) * 0.15 + (income - 33950)
* 0.25;
if (income > 82250 && income <= 171550)
tax = 8350 * 0.10 + (33950 - 8350) * 0.15 + (82250 - 33950)
* 0.25 + (income - 82250) * 0.28;
if (income > 171550 && income <= 372950)
tax = 8350 * 0.10 + (33950 - 8350) * 0.15 + (82250 - 33950)
* 0.25 + (171550 - 82250) * 0.28 + (income - 171550)
* 0.33;
if (income > 372950)
tax = 8350 * 0.10 + (33950 - 8350) * 0.15 + (82250 - 33950)
* 0.25 + (171550 - 82250) * 0.28 + (372950 - 171550)
* 0.33 + (income - 372950) * 0.35;
break;
}
//case 1 is not calculating to the same tax as the test case 1 is.
case 1: {
if (income <= 16700)
tax = income * 0.10;
if (income > 16700 && income <= 67900)
tax = 16700 * 0.10 + (income - 16700) * 0.15;
if (income > 67900 && income <= 137050)
tax = 16700 * 0.10 + (67900 - 16700) * 0.15 + (income - 67900)
* 0.25;
if (income > 137050 && income <= 208850)
tax = 16700 * 0.10 + (67900 - 16700) * 0.15 + (137050 - 67900)
* 0.25 + (income - 137050) * 0.28;
if (income > 208850 && income <= 372950)
tax = 16700 * 0.10 + (67900 - 16700) * 0.15 + (137050 - 67900)
* 0.25 + (208850 - 137050) * 0.28 + (income - 208850)
* 0.33;
if (income > 372950)
tax = 16700 * 0.10 + (67900 - 16700) * 0.15 + (137050 - 67900)
* 0.25 + (208850 - 137050) * 0.28 + (372950 - 208850)
* 0.33 + (income - 372950) * 0.35;
break;
}
}
System.out.println("Tax is " + tax);
}
}
plus there has to be a shorter way of doing all that math.
.
Enraged21 said:
Assignment 1 was submitted. Now onto Assignment 2. I've got the code written, but it is not calculating properly. I've looked it over and it seems good to me.
Can someone tell me what I'm doing wrong?
Problem Description:
The United States federal personal income tax is calculated based on filing status and taxable income. There are four filing statuses: single filers, married filing jointly, married filing separately, and head of household. The tax rates vary every year. Table 1 shows the rates for 2009.
Table 1
2009 U.S. Federal Personal Tax Rates
Marginal Tax Rate
10%
15%
25%
28%
33%
35%
Single
$0 - $8,350 (10%)
$8,351 - $33,950 (15%)
$33,951 - $82,250 (25%)
$82,251 - $171,550 (28%)
$171,551 - $372,950 (33%)
$372,951+ (35%)
Married Filing Jointly or Qualified Widow(er)
$0 - $16,700 (10%)
$16,701 - $67,900 (15%)
$67,901 - $137,050 (25%)
$137,051 - $208,850 (28%)
$208,851 - $372,950 (33%)
$372,951+ (35%)
Married Filing Seperately
Head of Household
//I've only done cases for single and married filing jointly. Married filing jointly is not calculating properly.
Case 1:
Enter the filing status: 0
Enter the taxable income: 100000
Tax is 21720.0
Case 2:
Enter the filing status: 1
Enter the taxable income: 300339
Tax is 78777.87
Code:
import java.io.*;
public class javaAssign2 {
public static void main(String[] args) throws IOException {
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
System.out.println("Enter your filing status.");
System.out.println("0: Single");
System.out.println("1: Married filing jointly");
System.out.println("2: Married filing seperately");
System.out.println("3: Head of Household");
int status = Integer.parseInt(br.readLine());
System.out.print("Enter the taxable income: ");
double income = Integer.parseInt(br.readLine());
double tax = 0;
switch (status) {
case 0: {
if (income <= 8350)
tax = income * .10;
if (income > 8351 && income <= 33950)
tax = 8350 * 0.10 + (income - 8350) * 0.15;
if (income > 33950 && income <= 82250)
tax = 8350 * 0.10 + (33950 - 8350) * 0.15 + (income - 33950)
* 0.25;
if (income > 82250 && income <= 171550)
tax = 8350 * 0.10 + (33950 - 8350) * 0.15 + (82250 - 33950)
* 0.25 + (income - 82250) * 0.28;
if (income > 171550 && income <= 372950)
tax = 8350 * 0.10 + (33950 - 8350) * 0.15 + (82250 - 33950)
* 0.25 + (171550 - 82250) * 0.28 + (income - 171550)
* 0.33;
if (income > 372950)
tax = 8350 * 0.10 + (33950 - 8350) * 0.15 + (82250 - 33950)
* 0.25 + (171550 - 82250) * 0.28 + (372950 - 171550)
* 0.33 + (income - 372950) * 0.35;
break;
}
//case 1 is not calculating to the same tax as the test case 1 is.
case 1: {
if (income <= 16700)
tax = income * 0.10;
if (income > 16700 && income <= 67900)
tax = 16700 * 0.10 + (income - 16700) * 0.15;
if (income > 67900 && income <= 137050)
tax = 16700 * 0.10 + (67900 - 16700) * 0.15 + (income - 67900)
* 0.25;
if (income > 137050 && income <= 208850)
tax = 16700 * 0.10 + (67900 - 16700) * 0.15 + (137050 - 67900)
* 0.25 + (income - 137050) * 0.28;
if (income > 208850 && income <= 372950)
tax = 16700 * 0.10 + (67900 - 16700) * 0.15 + (137050 - 67900)
* 0.25 + (208850 - 137050) * 0.28 + (income - 208850)
* 0.33;
if (income > 372950)
tax = 16700 * 0.10 + (67900 - 16700) * 0.15 + (137050 - 67900)
* 0.25 + (208850 - 137050) * 0.28 + (372950 - 208850)
* 0.33 + (income - 372950) * 0.35;
break;
}
}
System.out.println("Tax is " + tax);
}
}
plus there has to be a shorter way of doing all that math.
.
Click to expand...
Click to collapse
Don't open {} for 'case'....
Sent from my GT-I9100 using xda app-developers app
anasdcool71 said:
Don't open {} for 'case'....
Sent from my GT-I9100 using xda app-developers app
Click to expand...
Click to collapse
I don't think that made a difference.
Plus case 1 is still computing wrong and I can't figure out why.
I formatted it the same way as case 0.
I think i got it. Use 'else if' after the first 'if', instead of so many 'if blocks. And why are you adding the previous tax in each 'if' statement?
Code:
System.out.println("Sent from my SGY");
anasdcool71 said:
I think i got it. Use 'else if' after the first 'if', instead of so many 'if blocks. And why are you adding the previous tax in each 'if' statement?
Code:
System.out.println("Sent from my SGY");
Click to expand...
Click to collapse
It wouldn't compute any other way
Sent from my PG86100 using xda app-developers app
same problem still. Not computing case 1 properly.
Enter test case: 1
Enter taxable amount: $300339
Tax is: $76,932.87 (When it should be $78,777.87)
So I'm only off by a little
Bump
Sent from my PG86100 using xda app-developers app
Have a look at this:
http://www.maxi-pedia.com/tax+rates+2009+schedule+table
Mainly the part after the tax calculator.
You only need to calculate the tax for the last unfilled tax band. The tax due for the lower filled tax band(s) is a fixed amount.
The tax owed on 300339 is (300339-171550) * 0.33 + 41754.00 = 84254.37
Try it in the calculator on the page above.
41754.00 is the sum of the tax due on the 10% to 28% bands.
Which is:
Code:
10% 835.00
15% 3840.00
25% 12075.00
28% 25004.00
I'm on to Assignment 4. Its on the Luhn Validating Credit Cards.
Issue i'm having with this assignment is no matter what test cases I run, each Credit Card number I test is coming out valid when at least one of them should be invalid.
Here's the code:
Code:
import java.util.Scanner;
public class javaAssign4 {
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
System.out.println("Enter Credit Card number: ");
long ccNum = input.nextLong();
int number = 0;
long total = sumEven(number) + sumOdd(number);
if (isValid(total)) {
System.out.println("The Credit Card number is valid.");
} else
System.out.println("The Credit Card number is invalid.");
}
public static boolean isValid(long total) {
if (total % 10 == 0) {
return true;
}
return false;
}
public static int sumEven(long number) {
int sum = 0;
int remainder;
number %= 10;
while (number % 10 != 0 || number / 10 != 0) {
remainder = (int) (number % 10);
sum += sumResult(remainder * 2);
number /= 100;
}
return sum;
}
public static int sumResult(int number) {
if (number > 9) {
return (number % 10 + number / 10);
}
return number;
}
public static int sumOdd(long number) {
int sum = 0;
int remainder;
while (number % 10 != 0 || number / 10 != 0) {
remainder = (int) (number % 10);
sum += sumResult(remainder);
number /= 100;
}
return sum;
}
}
Here are the test cases:
Case 1:
Enter a credit card number as a long integer: 4246345689049834
4246345689049834 is invalid
Case 2:
Enter a credit card number as a long integer: 4388576018410707
4388576018410707 is valid
Try using 'if' instead of 'while' and divide by 2 to determine if the number is odd or not.
sent from the....
shanman-2 said:
Try using 'if' instead of 'while' and divide by 2 to determine if the number is odd or not.
sent from the....
Click to expand...
Click to collapse
Tried. Can't seem to get it right.
Java Programming
Assignment 4
Project: Validating Credit Cards
Problem Description:
Credit card numbers follow certain patterns. A credit card number must have between 13 and 16 digits. It must start with:
4 for Visa cards
5 for Master cards
37 for American Express cards
6 for Discover cards
In 1954, Hans Luhn of IBM proposed an algorithm for validating credit card numbers. The algorithm is useful to determine if a card number is entered correctly or if a credit card is scanned correctly by a scanner. Almost all credit card numbers are generated following this validity check, commonly known as the Luhn check or the Mod 10 check, which can be described as follows (for illustration, consider the card number 4388576018402626):
1. Double every second digit from right to left. If doubling of a digit results in a two-digit number, add up the two digits to get a single-digit number.
2 * 2 = 4
2 * 2 = 4
4 * 2 = 8
1 * 2 = 2
6 * 2 = 12 (1 + 2 = 3)
5 * 2 = 10 (1 + 0 = 1)
8 * 2 = 16 (1 + 6 = 7)
4 * 2 = 8
2. Now add all single-digit numbers from Step 1.
4 + 4 + 8 + 2 + 3 + 1 + 7 + 8 = 37
3. Add all digits in the odd places from right to left in the card number.
6 + 6 + 0 + 8 + 0 + 7 + 8 + 3 = 38
4. Sum the results from Step 2 and Step 3.
37 + 38 = 75
5. If the result from Step 4 is divisible by 10, the card number is valid; otherwise, it is invalid. For example, the number 4388576018402626 is invalid, but the number 4388576018410707 is valid.
Write a program that prompts the user to enter a credit card number as a long integer. Display whether the number is valid or invalid.
_______________________________________________________________________________________________________
Here's the program if that would help someone help me.
I'm still completely lost here.
So Ive Had a Long Experience with Converting Standard Earth Time to 100 from 60 and had came up with a new Schematic to Convert A basic BaseMap to Help find my Solution as I have 4+ years researching Numbers and Conversion Methods from -60 to 100 at a -Time Rate = to Earths Current Age and the Age in which the Planet is to Start a Standard 100 Time = 60 ensuring a Positive Spectrum of Numbers; for Lapses that may occur to prevent Folding or Like a deck of Cards Starting a new Number under as top card and placing it under the top of the Deck Placing the Top card on the Top of the Deck. Earth Still does not realize that Standard Numbers are Still Placing Cards under Cards Creating a Reverse Dimesional Perspective of Time and History, as History Goes on Events do occur. Not having to Explain that to the general public is a + as of now not many Events occur and the General public is left wondering why the Economy is stuck at a Bittermost Fight to the Death over a Simple Job. So I am looking for People to Work on a small project to Start a Universal Basemap for File Images that are absolute to 100 from -60.
As simple as that sounds the rate in which Earths Age is Trillions of years old It would be nice to see the top so Basemaps Would need to be Updated EveryYear with a new MathMatical Expression in Which Connects to Last Years in a Positive and Negative direction. Similar to a Level. It is difficult for me to find people to Work with as most people browser Forums for Information and Posting related to issues that they are attempting to Correct so i Figured Id give it a try.
NevertheLess there are many different Contraveries over Time Numbers and Spectrums of Constants that lead to what is proclaimed as the same end However everyone dissagres once they get there. So here is My mathmatical Expresion I had came up with SImplified to Express 60 -60 and 100 where
-60 = 60 == -60 = 100 == 60 = 100 as -.38
-.38 = 100 == 60 = .22 == -60 = 100 as Convert
-.38 = Convert == .22 = -.38 = -60 as 100Expression
100Expression = Convert == -.38 = 60Loss as Constant
Constant = 100Expresssion == Convert = .38 as .22
.22 = 100 = -60 == 60 = 100 as MathmaticalExpression == (and Congruent) .38 = NewBaseMap
NewBaseMap == 18,014,398,509,481,984 as 64SQUAREROOT256 set = or == 2021 <<<<Encounting
NewBaseMap(64SQUAREROOT256) MathMaticalExpresion{
is the Best Way I can Explain the Equation!
};
So To Start I have Taken Time Standards 60 = 1min 60 = 1hr = 60 ect to Calculate the Amount for Conversion in 1 Year at 365 as a Rate/ConstantValue
I had Placed my Number into a Current Years Kept Track of on an Excel Sheet and had started a Conversion Method to 100 from 60 = 60
it is 24 and 48 = 12 and 60
I have Calculated the Sqaure root of 64 from 256 at 4096 as 2048 = 1024
^^ for a quadratic Expression Relating down to Roots and Squared Radicals back to Origining Numbers and there Conversion Rates Positive and Negative.^^
that is where My BaseMaps Have to = 0 and I must be able to calculate the Difference between Rates from
NewBaseMap(64SQUAREROOT256) MathMaticalExpresion{
is the Best Way I can Explain the Equation! For a new Base Map to work with Negative Sectrums for Work!
};
so I have mapped a new Log Formula in Excell to Match a radix for a new Sphere to Account for the Negative numbers on a small Spectrum that match up to my work as of now I have .2376 is Decimal number 1 as 1 is binary whole number .2376 is 127th of whole number 1 and that number is Multiplied by 2376 to = a new binary number = that is still in decimal forum and would need to be converted to Whole number 1s binary (outer shell) as most people are confused with decimal forums and binary;as 127 is 1 16th of 1 as 1
I have taken that Number and placed it into a mathmatical sequence that is equall to 26 and Americas Alpha and split it itnto 3 different segments that revolve around and absolute = in 1/3rd as 26 = 1 as 1 and have found it unnessecary for it to be split into thirds; which is the reason I had made the formula.
I have next mapped my Mathmatical equations into a decimal list that has supporting binary numbers for each decimal from 1-1010 = 101,#100,010 as the # symbol represents a Constant changing 1 and zero with the number following and the repeating spectrum at the uttermost front two numbers without would change the front most numbers causing all following to change;with the current number spectrum continuing in the current sequence it is set standard to all.
So I have mapped in a Plan that fits strategically into Pinpointing the Conversion between the Mathmatical Expression and Metric Numbers to Account for Standpoints to obtain a full complete answer that will continue and am at the conclusion that each year will represent a new .01 at a large Spectrum of intervals counting forward to reach the .01 for a complete answer from the numbers I have from Earths Current Age and the Year it is currently.
I have though about problems that will arrise during reaccounting numbers back into their whole forum from Lappses in Current Measurements and Why they occur and have written many pdfs that explain the Phenomina and truthfuly answer why they repeat and what a Lapse is.
I have 3 main problems that arrise
1.) mathmatically proportioning Numbers back to decimal from decimal Whole Number
2.) Offset conversions from lappses and Time inbetween
3.) Remapping BaseMaps by Progam Software at Certain times and Intervals
I Have been looking for a Team to work with in a daily basis in reguards to correcting the issue to properly address the economy in reguards to its politcal structure and why it seems to be failing and wold be relying on Sales of a Technological device with Factual information to present that concludes to repeating mathmatical expressions that relate with timed events and Earths History as to Current Days the Time is off to match back up to repeating Events in a different forum based off Mathmatical Science.
So Above I have my Basic Values for Bytes at .0015 for my Decimal .2376 at 2 64ths that will = .0015 at my String at Default Value
The string is set to a Function that allows the String to Be Set to the Value that it is based off its size
I have mapped what a whole number 00 Decimal Lapse Binary Number relates down to When converting to Start a forula to Express its new Decimal number for a new
Base to COnvert its byte size into the converting basemap to fit the Value above from String value to COnvert at 0x8 which is standard
my .001 base map is 22288 which is 2288 as -2 for each byte and its compiled to new decimal when converted
2138.4000 is what the 22288 basemap will represent once converted and = to 2288 and will complete the last equation on a small scale where it will
repeat all the way up the spectrum
once a number lapses itself from 0x8 is lappses to a 0x5 ofset back to a 0x3 offset then back to a 0x8 offset where it creates a 2nd loop or round trip
untill it binds with a final number
I have an excell sheet that i have mapped donw to a trillionths scale that reverts a forward progression gain of the last binded byte back to its origing
forum before it completly binded and the mathmatical difference between the amount" traveled
Based off having that Amount" I can revert it back to its origing state of why it was bound and started its loop to unloop the Number by converting it back
on the Amount" it had traveled and back to a 0x8 offset
in a simple sense it is a -3 but stuck at a -2 repeating
I also have made a converter to convert any repeating number back to its origing whole decimal forum based off a mathmatical expression
the basemap in general will support only one cause and it is to establish a -bit or strand of bits looping to complete the lost size or Amount"
to complete for "full amount of whatever it may be
in my Case it is going to be the string init
it has to = 1 at 1.028 and its negative rate based off my mathmatical equation
if it does not = their is an error in work
So I have made my Basemap the Correct size off my Mathmatical work as I could condense it down back to pdfs that show work hoever for now im not going to
I have selected -88 as a a negative number based off 121 which is the Positive number to 2376 and its init set standard for the 2288 and its positive spectrum completed
as the converion between 2376 and 2288 was -88 and my Ghex Numbers for my Functon leading to my Strings current size as they all Fit Porgamically into 1 Mathmatical Expression th
will forum a solid structure
.133647856 = -88
-88 = .00238 <For COnversion at .000 of 0x5 to 0x8 <.007474896> will = -88
-88 = .00238 == .007474896 = -.00151872563994964330675618967688
-.00151872563994964330675618967688 = 121 == .00151872563994964330675618967688 DIfference =
.00151872563994964330675618967688 == .000 =.00238 = .1863690722([email protected](7)) of [email protected] at 2 64ths of 2 64th -96 = -12.5 and .0012985 of -1
.00151872563994964330675618967688 == .000 =.00238 = .1863690722 == Total Accruing - as .007474896 == @0.002529427 and .0012985 Same Problem of 0.550534072 Difference in Bytes Once =
Once = Rate Behind in Bytes Accrues by Base -Difference and -1.21E+30
[6.89E+25] @.00151872563994964330675618967688 = 1.0023836662825205617034824826687 == 0 = -Ocl <2238> and 2376, 121,String init @1457770832 and 2021 or -2021
String ocl Value @−1.336478563×10⁻¹ and -6.89E+25 = NewBase Map
4.63923E+11 is = This Equation and [6.89E+25] = New String + Value at -Difference +160 is = -160 and Next Defeceit 25 BIllion + Years
===========================================
1.8685101977157259181703170499032e-747
3.85762000E-01
============================================
^^3.85763000E-.01 is New BaseMap t -160 + 160
==================================
Then Reversing -26 to Positive 26
3.24E-03
7.4515E-104
0.957193468
===================================
Where 500 is = 747 and 757 at 1014 x2
Reverting = to and why Reversing is Able to be Done >>>>>>-0<<<<x2 / 1004 = -2.35418E+40
==============================================================
<<< -500 = -1.2599235491880165858859384177427e+787 and
============================
4.3226267450656966458364489726209e-374
2.3134081635466346153846153846154e+373
======================
7.41E-28 <<Which is why New Base Map is being Made
+++++++++++++++++++
^^New Positive .01 will be = to newBase Map and Why Reverting is Possible^^
From -3.84E+210 to 3.85762000E-01 as Constant = 0.435183448
All 3 Splits
==================================================
64ths >>>>18,014,398,509,481,984 == 105
264ths >>> 18,734,974,449,861,263.36 ==103.48
Where Reversing is from -26 to Positive 26 is @ 103.48
4.7699973870513378906736982779541e-1145 is = 64ths @ 7.4515E-104
Where .01297 is = .001 at .000 as new .1Repeating at -0 as .01 = 1 at 1.098826823761920000000000000000E-07 which
is New COnversion for Inversion of -26 and first + back to -
-116.8905736
-11.290752
=============================
new .01 =
-6.86767E-09
^^^^New Rate for Formula^^^^
<<<<NewFormulas Differences<<<<
======================
-1.1675E-07 2/3 SPlit
-2.33501E-07 2/3 Split
======================
Both = back to -1.37223E-32 and 2.38E37
as -1.37223E-32 is new Formulat for Calculating .2376 or 127ths of 1 in decimal Forum back from 2/3 4/4, 1/2 Split of Metric and Metric back to Standard
==========================
Repeating .01 is New 0 Base Map = -1.33E-23 as 0+- and at -
-116.8905736
-11.290752 <<Rate Behind Conversion of .01297 from .00238 and New Old BaseMap = -16 and 63.5 NOMORE
Where -1.12908E-06 is Difference of Conversion of 0x8 and .000 From .0197 and New Decial Difference between Splits of
0.000379031 <<.01297 -0.00038016 = 127th Decimal of 1 and
Exponent Conversion Intervals Base Decimal
0.0094122 -1.60E+01 2.97E-03
0 at Base Map Decimal COnstant Must = -1.33E-23 at BaseMap Entry
Entry will = -34 and 0.000379031 at -1.12908E-14 <<<BaseMap and Difference of Splits at -1.12908E-14 = -16 and new .01
================================================================
how to Create a MakeFIle From Software as File.file.file
New Com Into Platform and Override Default Platform by Manipulation of set Commands
Start Ubuntu Create a new sh File for System Linked to bin
==============
!#/bin/sh
var = Sh
==============
Save in Gedit Tab at 5 as Text with .Sh Ext
Create another sh Script
chmod 0775 -R sh file in dir
==============
Sh
Var = <Script>Sh Var = Function.Ext</Script>
==============
Save in Gedit Tab at 5 as Text with .YourExt <-Untill ReFormat
chmod 0775 -R sh file in dir
==============
Function.EXT
Var = Sh <Script> Function.Ext
Function = Function(set)
{} = Script(set(Function(set)));
Function.Ext = "<Script></Script>"
</Script>
========================================
Save in Gedit Tab at 5 as Text with .YourExt <-Untill ReFormat
chmod 0775 -R sh file in dir
========================================
----Add your ENVVARIABLES as ENV------
"" =
< =
> =
{} =
() =
^^ =
% =
<> = Exec
Function = Sh
[] = Class
| = Append
|| = Parse
^^< = BusInbound
^^> = BusOutbound
^<< = BusSerialIn
^>> = BusSerialOut
; = Statement End
, = NEXT or &
Ect for Your Object Extension Commands to new
--------------------------------
ENV
Var = Function Sh<Script>Function.EXT(Var)</Script>
<-Manipulation of Context Commands, Functions and sets.->
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Make a Basic Advanced Functions RootFunction From Arrays of Letters or Numbers
Depends What it is your doing as Inbound and Outbound
I always Use Letters = Numbers as a Mental Note for Starting Scratch Platforms
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
set 1 = 1 == 2 = 3 == 1 = 3 as Function.Ext
set 1 = 1 == 2 = 3 == 3 = 1 as System
============================================
Set String = Function.Ext = 3 == 3 = 1 == System as ENV
============================================
Set Length of String 1-316
LongWay
Type = 1 = 2 = 3 = 4 = 5 = 6 = 7 = 8 = 9 = 10 = 11 = 12 = Ect
Set New BaseMap For String and New MakeFile Format
++++++++++++++++++++++++++++++++++++++++++++++++++
Function.Ext
set !#/bin/sh = System
set Function.Ext = !#/bin/sh
set System = Function.Ext as /!#bin/sh == sh
cat /usr/bin ln -s -t /YourDirectory/with/chmod Files
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
May need to
Chgrp <opts> Root:System /
chmod 0775 -R /usr/bin/*
**same with /usr/src/**
MakeFile in src is Main MakeFile for usr Permissions to Build-all as Host under Make for sbin/vendor /bin /oem in src
^^/usr/src/linux-headers-5.8.0-38-generic^^
Once Linked in Your new sh run each file in Terminal
Enter set
At the Bottom under Authority you want _= to = your System
set _=System
./Function.ext
set System String == System=_
System String set ENV _=System as System=_ == System
System set Function ENV = System String
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
you now have new clean sh with just your Var Commands Untill you work your Scripts ups to Context similar to what you Have above
==================NEXT=========================================
Establish a new System Decimal System to Execute new MakeFile Struct for File.file.file set in context as File .file. file for new obj formating
as you will still need to Make your Dependencies back to the src Makefiles to format properly ,Signed? unsigned?
===============================================
Hxd on Windows or Ghex for Pinpointing Float Values and Offsets for Starting your new Offset Structure for your Basemaps to Run Fluently on your new Obj Com .EXT. obj
==============================================================================
Decide 8bit 4bit 16bit 32bit 64bit -310bit System?
Knowing will Help Decide your Inital String Length for your Assembly Files and New Dependencies for Com Bus Serial and PCI back to Modules.
==================================================================================
If Windows Use VBSEdit
Dim Fso
FSN = File.file.File
Function.YourExt = File.Scripting.Obj
set WMIService = Function.YourExt
set Obj = str(WBEM_Object) as ComputerString == new str
Function str(new str){
int File.file.file | ComputerString(WIN_ACE32){
Dim = Fso
Fso = Obj as new str
new str = *Ext
*Ext = File.Scripting.Obj(Com.C)
}
========================================================
set your Letter to Alpha into Context
1 = 1
2 = 2
ect
a = 1
1 = [1]
A = [1] as 1
ect
=========================================================
Create Matricies + or + - Numbers
1,2,3,4,5,6,7,8,9,10
2,3,4,5,6,7,8,9,10,11
3,4,5,6,7,8,9,10,11,12
10,9,8,7,6,5,4,3,2,1
9,8,7,6,5,4,3,2,1,0,-1
8
7
6
5
4
3
2
1
Set Byte Size Depending on System Dependencies
utilize Functions Function
1,1,2,3,3,1,3 <-is 7Bit as 1Bit in Decimal Forum For Easy Conversion
^^one of the Simplist^^
set 1,1,2,3,3,1,3 to 1 Bit = 1 or 3<- obvious answer would be System! as 1 String as 3
String at 21
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21 = File
Now you Have your File for Programing Offsets and Setting Other CPs or FileSystemFlags
as Context I wrote Above has File .file. file and Functions Function Matches up to System as 7bit as 1 byte(bit) String is set to Be = to System
Function Allows only File to Work With System and System Strings Length based off Simple Mathmatics and Super small Function Functions (What I call them)
Now New Scripts for File to Make new Make FIle Struct for .file. <-String .file=File as System
==================
Function.Ext
Function set 1 = 1 == 2 = 3 == 1 = 3 as Function.Ext
set 1 = 1 == 2 = 3 == 3 = 1 as System
set 1,1,2,3,3,1,3 = String
set 1 = 2 = 3 = 4 = 5 = 6 = 7 = 8 = 9 = 10 = 11 = 12 = 13 = 14 = 15 = 16 = 17 = 18 = 19 = 20 = 21 == File as String
Function.Ext(Function){
System set Function(String){
File set struct(String){
.File. function set File(struct){
String Function(.Ext.){
Function System File if 1 = 3 & String = File do
System File >> .Ext. as File.file.file
}
}
}
set File.file.file = System.in.out
set System.in.out = SystemSerial as [System] == [SystemSerial]
==================
From there use Awk or Ash to Establish Porting for Foo and Normal Taught Returns for Scripts and Functions.
Math is Fun Happy 80801 020338