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Hi all, first time android-user here
my hearing in my left ear is not all the great
any way to adjust audio balance (mostly during video playing)?
I think there is only one speaker. The grill by the camera is decoration with a hole for some pass through. If you are talking about through the use of headphones, then no. If you are talking about through the use of hdmi passthrough or through a stereo source, then you will have to use the controls on the unit itself.
GoneMAD Music Player from the market may do what you want. It has left/right balance control which appears to work. I didn't try it for very long myself so I'm not saying it's good.
Edit - Ah... I see you said video not music. I don't know about that then.
If you root and install TH3ORY R3Blurred, DSP manager is included. You could use that to boost the audio so you can hear better
The problem with the DSP manager is there is no system wide API for it to take advantage of for stereo balance, you would need a video and music player with the built in function.
Sent from my DROID BIONIC using xda premium
A very nice app that was reviewed by my friend mircea. just wanted to share this and give back to XDA. i also attached an APK enjoy! pls hit thanks if you guys like it.
heres the link to the article:
http://www.androidpipe.com/noozy-audio-player-brings-top-sound-quality-and-features-download-here/
Description
Designed to enhance the listening experience for the on-the-go audiophile. The "noozy" features a premium audio player that lets you experience the best possible sound quality from your music library and favorite Internet radio stations.
"noozy Studio 3" is an ultimate better richer and more interactive media player for Android let you to manage your entertainment contents such Music, Videos, Podcasts and Live Broadcasts. Envy with its sleek and fluid-alike navigation, all you need to do is use your finger to Swipe Left or Right, up or down and, Tap or Hold operations.
Ported advanced audio technologies from “Noozxoide Laboratories“. The Noozxoide for Mobile “EIZO-rewire Series” to delivers the superior sound, immersive and realistic virtual surround sounds and added premium deeper bass that can merely punch a hole on the floor. So you get nothing less than exceptional sound performance, every time. Now doesn't that sound great?
“Similar Network" online service finds you the relevant albums and genres when you are listening to an album or a track. “Similar” also helps you to discover new music you never knew. Listen to the 10 seconds sample track and get album from the nearest store.
Every audiophile loves scrobbling, "noozy" collects all your music activities to your Last.fm account. What's your story?
Get album reviews, artist biographies, top tracks, playlists, related artists and podcasts (audio/video) all in one place. “noozy” Server has about 1000+ 3rd-party connections world wide. This Server allows you to browse tracks by an artist in the library, read biographical information, view and buy other albums related to the artist, view artists similar to any artist based on the genre, and then view music charts information.
“noozy.LIVE!” allows you to listening to more than 1000+ of your favorite genres available, add your favorite Podcasts and enjoy the superb audio experience. “noozy” is the beginning to the end of the boring media players…
Most of the phone doesn't come with the high end DAC and never produces premium audio. With “Noozxoide Labs” everything has changed. You get audiophile-quality sound. Every bit is amazing...
------------------------------------------------
USE AT YOUR OWN RISK!! DO NOT USE 3rd PARTY EQUALIZER APP WILL CAUSED DISTORTION AND MISUNDERSTOOD THE TECHNOLOGIES. CAUTION!! AUDIO HALTS DUE TO EMU PROCESS HAS FAILED. STOP OVERRATE IT, TRUST YOUR EARS.
(tech: this app uses emulation technologies communicate with the compatible libraries as a medium (alsa driver) and interprets directly to the DAC chip and doesn't require external libs, it simply took over it, brought to you by "Noozxoide SoundXEMU" sound-cross-emulation)
Compatible EMU chips: Wolfen (30%), Realtek (experimental), Voodoo (20%), Yamaha (40%), Cirrus Logic (80%), Texas Instruments (90%), Qualcomm (embedded)(null), Stock-libs (experimental)
[FOR EIZO (W7/Ubuntu) PLEASE DOWNLOAD THE LATEST DRIVER AT "STUDIO REACTOR"]
NOOZY + NOOZXOIDE LABS NEWS
------------------------------------------------
Upcoming new virtual sound processor for Android phone. Brings the maximum audio when you are watching movie, gaming or listening music/FM. It is everywhere on your phone. "EIZO-Sync" allows to sync audio process between "noozy" and "EIZO-rewire™ N Series" VSP. (ETA DEC 2012)
Noozxoide Mobile Advanced Audio
------------------------------------------------
Noozxoide Balanced X-EQ™ Processor
(Deliver balanced soundstage for each channels on the content.)
Noozxoide MaxxBass™ Processor
(Delivers the premium deeper 1 octave bassline.)
Noozxoide NogicQ™ Processor
(Delivers higher vocal definition and warm audio.)
Noozoxide Psychoacoustic II™ Processor
(Increase the speaker size and added warm attack effect on the content.)
Noozxoide LogicSurround ES™ Processor
(Create virtual surround sound for headphone or practical speakers and widen the soundstage.)
MUSIC . SOUNDOLOGY
CREDITS:
developer website: http://dogsbark.net/portfolio/noozy-...player-library
play store: https://play.google.com/store/apps/d...er?id=dogsbark
Nick Fury for the EIZO rewire apk
Mircea Vasile for the article
enjoy
Gonna test it as I was a fan of Ubermusic and it looks the same.
Very good app.Thanks.
Sent from my paranoidnexus s using paranoidxda app
It seems this app was removed from playstore. Removed apk and locked.
I'm trying to make the switch to WP8 from my beloved Android for a few reasons: the awesome smoothness and fluidity of WP8, simplicity, less clutter. I have a new Nokia Lumia 810 on T-Mobile. Not too happy with the build quality but a new case helps overlook that.
But there is ONE thing I noticed, that will make me go back to my Android real quick: If an app is using audio on WP8, and it hides or goes to back (or whatever the correct term is), it stops playing the audio! So essentially if I'm streaming music or trying to sleep using the sounds of Sleep Bug etc, and I try to do something else like browse or FB, the audio stops until I go back and bring that app to the front.
Is this just how Windows Phone works or am I missing something? This is driving me crazy, using audio in background is a very important feature for me. I can deal with all the other little bugs of WP8 but I will get rid of this thing if I can't run audio while the app is not at front.
Any input on this? Much appreciated, thanks. I looked and looked but I really can't find anything on this issue anywhere...
Deeva said:
I'm trying to make the switch to WP8 from my beloved Android for a few reasons: the awesome smoothness and fluidity of WP8, simplicity, less clutter. I have a new Nokia Lumia 810 on T-Mobile. Not too happy with the build quality but a new case helps overlook that.
But there is ONE thing I noticed, that will make me go back to my Android real quick: If an app is using audio on WP8, and it hides or goes to back (or whatever the correct term is), it stops playing the audio! So essentially if I'm streaming music or trying to sleep using the sounds of Sleep Bug etc, and I try to do something else like browse or FB, the audio stops until I go back and bring that app to the front.
Is this just how Windows Phone works or am I missing something? This is driving me crazy, using audio in background is a very important feature for me. I can deal with all the other little bugs of WP8 but I will get rid of this thing if I can't run audio while the app is not at front.
Any input on this? Much appreciated, thanks. I looked and looked but I really can't find anything on this issue anywhere...
Click to expand...
Click to collapse
What applications are we talking here. Remember in Windows Phone there is a difference if you hit back and not the home button. So if you fire up some music make sure to hit the home button to make sure you do not suspend the app and stop the music.
If they are older apps not compiled for WP7.5/8 then it might not work but I think most if not all apps have been recompiled.
Bjd223 said:
What applications are we talking here. Remember in Windows Phone there is a difference if you hit back and not the home button. So if you fire up some music make sure to hit the home button to make sure you do not suspend the app and stop the music.
If they are older apps not compiled for WP7.5/8 then it might not work but I think most if not all apps have been recompiled.
Click to expand...
Click to collapse
Thanks, that is a good tip for Windows Phone use, because the back key on Android doesn't close out the app. Gotta get used to that. But I tried the home key and some apps still stop audio, example I use Sleep Bug and Soothr a lot. Sleep Bug will not play while other audio is running and Soothr WILL play while other audio is running but has to stay at front. It will stop playing even with home button only pressed. I guess this has to do with the way the apps are created? This will totally kill my desire to convert to WP8... :crying:
Deeva said:
Thanks, that is a good tip for Windows Phone use, because the back key on Android doesn't close out the app. Gotta get used to that. But I tried the home key and some apps still stop audio, example I use Sleep Bug and Soothr a lot. Sleep Bug will not play while other audio is running and Soothr WILL play while other audio is running but has to stay at front. It will stop playing even with home button only pressed. I guess this has to do with the way the apps are created? This will totally kill my desire to convert to WP8... :crying:
Click to expand...
Click to collapse
Apps don't run in the background- they can have daemons which have limited functionality (minimizes battery and resource usage). So when an app is minimized, it is frozen, and it's ability to update live tiles/etc in the background is more or less independent of the running status of the app.
There is a system music player- apps can connect to it and direct music at it, and it will continue playing the music regardless of if the app is running. If the app doesn't use the system to play audio, then it is entirely within the app and thus gets frozen/killed with the app. If music apps are doing this to you, there are one of three reasons: the developer is retarded, the app is ancient, or the music content isn't supported by the system's player.
It depends on how the app was built. Apps can implement background audio agents, which can play music even when the app isn't running (be it tombstoned or inactive, or simply closed).
Other apps, like youtube, use a media element object to play what they play. These kind of apps are entirely dependent on being in the foreground. Usually, you can tell which app uses what by pressing the volume buttons: if the volume bar displays the music played by your app, it means you can safely go out of the app. If it doesn't, it means it is local, and leaving the app kills the player.
link68759 said:
There is a system music player- apps can connect to it and direct music at it, and it will continue playing the music regardless of if the app is running. If the app doesn't use the system to play audio, then it is entirely within the app and thus gets frozen/killed with the app.
Click to expand...
Click to collapse
This sounds terrible.
If this is true, it may be impossible to write a working music player, where working requires:
-gapless playback
-support of common audio formats
Since the system music player has neither.
I was planning to get a WP8 phone but if I will never be able to play my music even on a 3rd party app, I will definitely think again.
Can someone confirm or deny this?
CSMR said:
This sounds terrible.
If this is true, it may be impossible to write a working music player, where working requires:
-gapless playback
-support of common audio formats
Since the system music player has neither.
I was planning to get a WP8 phone but if I will never be able to play my music even on a 3rd party app, I will definitely think again.
Can someone confirm or deny this?
Click to expand...
Click to collapse
I'm no dev, but yes, that sounds right; at the current time, unsupported formats means the app has to stay in the foreground.
I believe there is a dedicated decoder chip for supported audio formats, the usage of which saves battery (whereas the CPU decoding would be wasteful on the battery), so it's not just an arbitrary limitation. Unsupported formats can be decoded by the CPU, perhaps at the cost of better battery life. I don't think it's terribly significant though, because afaik android has no proprietary media decoding circuit and therefore all of its music operations use the battery suckin' CPU, and android phones don't just drop dead when playing music.
If you're just listening to music, there's no reason unsupported formats can't play in app while the screen is off and the phone in your pocket- you just can't multitask. There is currently only one flac player afaik and it sucks (also it's in Japanese so I have no idea what's happening).
I'm not so sure the system player doesn't support gapless.
I like my flacs as much as anyone, but no phone is going to have a good DAC where it'll actually be worth it. All you're accomplishing with flac on a phone is a false sense of satisfaction and wasting space- just convert what you want to MP3 or if you must, lossless WMA, or that weird HQ m4a format.
Sent from my Windows 8 device using Board Express Pro
CSMR said:
This sounds terrible.
If this is true, it may be impossible to write a working music player, where working requires:
-gapless playback
-support of common audio formats
Since the system music player has neither.
I was planning to get a WP8 phone but if I will never be able to play my music even on a 3rd party app, I will definitely think again.
Can someone confirm or deny this?
Click to expand...
Click to collapse
Why would you need unsupported formats? As far as I know, WP8 supports quite a lot of formats. So unless you come up with some obscure algorithm nobody heard about, you shouldn't have any issues.
As for the built-in player...well...what the other guy said is partially true. Yes, you do direct music to it, but the player only plays the music. It is entirely up to the developer to decide how he directs the music. Hell, I think I can make it play music backwards with a little effort.
I all likelihood you won't need a third party app. And if you do, just hold on a few more weeks till I get mine done xD
mcosmin222 said:
Why would you need unsupported formats? As far as I know, WP8 supports quite a lot of formats. So unless you come up with some obscure algorithm nobody heard about, you shouldn't have any issues.
Click to expand...
Click to collapse
How about any lossless codec ever, besides wma? You must not be an audiophile. I did say it's a waste of space (and it would be) but if you have space to spare, it'd be nice to not have to convert and manage an entire second library just for the phone.
I think you are terribly and unfortunately misinformed.
WP8 supports, as far as i know, every single codec available to the music industry. If there is one missing, that is .ogg.
take a look here
http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff462087(v=vs.105).aspx
So, codec support is really something you don't need to worry about, as opposed to Android.
mcosmin222 said:
I think you are terribly and unfortunately misinformed.
WP8 supports, as far as i know, every single codec available to the music industry. If there is one missing, that is .ogg.
take a look here
http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff462087(v=vs.105).aspx
So, codec support is really something you don't need to worry about, as opposed to Android.
Click to expand...
Click to collapse
You really don't know what you are talking about. At all.
Missing from that list are flac, alac, ogg, ape, wav, hell I don't even see wma lossless in there. So there is zero support for lossless audio codecs. Flac, ogg, and wav are very popular formats, so don't tell me they're obscure.
Missing from video is mkv and flv! extension support. mkv is pretty much the best container, but I'm not surprised it isn't supported. Video support is pretty good all things considered- though I'd like On2 decoding because those pop up with some frequency.
Sent from my Windows 8 device using Board Express Pro
link68759 said:
You really don't know what you are talking about. At all.
Missing from that list are flac, alac, ogg, ape, wav, hell I don't even see wma lossless in there. So there is zero support for lossless audio codecs. Flac, ogg, and wav are very popular formats, so don't tell me they're obscure.
Missing from video is mkv and flv! extension support. mkv is pretty much the best container, but I'm not surprised it isn't supported. Video support is pretty good all things considered- though I'd like On2 decoding because those pop up with some frequency.
Sent from my Windows 8 device using Board Express Pro
Click to expand...
Click to collapse
Flv is a dieing format. If you want to play flash videos, use third party apps.
WAV is supported: my game uses WAV files for sounds, so it is supported.
OGG is indeed not there, i've already agreed to that.
As for MKV, microsoft has copyright issues with matroska, as do many video player developers, and that usually requires a dedicated player, or codecs provided directly by Matroska.
You also need to look at the specific processor type you are using. WP7.5 for example, does not support WMV, whereas most WP8 do.
With the real multitasking available to WP8, people can develop codecs for missing formats. The developers, however, need to know that they effectively have to change the way their application work, in order to run in the background all the time. You as user, also need to explicitly agree to said app running in the background. The same can't be said about WP 7.5 users, however
If you buy a WP8, you will be fine as far as music players in concerned. You might need to wait for a decent developer to make a proper player.
As a developer who has played around with this sort of stuff for Windows Phone, it is possible to write support for new formats in both WP7.x & WP8 but it isn't an easy task. You would have to implement a streaming audio application as written about here.
How can I prevent the camera application from interrupting music playback? I can't record videos while continuing to stream audio over AUX or BT.
Using camera while streaming music will work for taking photos, BUT to record videos, they assume you want to record sound with your video, so that's why the streaming stops. You can always play music from an external source when making your music videos.
madmike23 said:
Using camera while streaming music will work for taking photos, BUT to record videos, they assume you want to record sound with your video, so that's why the streaming stops. You can always play music from an external source when making your music videos.
Click to expand...
Click to collapse
I know I can play from an external source but that would defeat the point of keeping everything on my phone- Lets say I'm having a small party and I'm streaming music from my phone over BT and then decided I want record a video, obviously I'm not going to want the music turning off for the whole party because I decided to record a video. Or another example, my little nieces & nephews were over this past weekend and were dancing to music I was playing from my phone over BT and since I have a Note 4 & always is the best camera in the room for recording videos, I'm asked to record with my phone. If they are dancing to music playing over my phone and then I record a video of them & its turns off the music, which I also want in the video, then it makes the video pointless.
I would find it extremely strange if there isn't a 3rd party app to allow this, a setting to adjust, a work-around or a Wanam xposed option to allow this.
I can't be the ONLY one with this issue lol
wrestlerkid said:
I know I can play from an external source but that would defeat the point of keeping everything on my phone- Lets say I'm having a small party and I'm streaming music from my phone over BT and then decided I want record a video, obviously I'm not going to want the music turning off for the whole party because I decided to record a video. Or another example, my little nieces & nephews were over this past weekend and were dancing to music I was playing from my phone over BT and since I have a Note 4 & always is the best camera in the room for recording videos, I'm asked to record with my phone. If they are dancing to music playing over my phone and then I record a video of them & its turns off the music, which I also want in the video, then it makes the video pointless.
I would find it extremely strange if there isn't a 3rd party app to allow this, a setting to adjust, a work-around or a Wanam xposed option to allow this.
I can't be the ONLY one with this issue lol
Click to expand...
Click to collapse
Have already asked this question and it was totally ignored http://forum.xda-developers.com/showthread.php?t=2979247
shook187 said:
Have already asked this question and it was totally ignored http://forum.xda-developers.com/showthread.php?t=2979247
Click to expand...
Click to collapse
i guess no one else has tried to record a video while using their phone as a music player. we must be the crazy ones -_- ...seeing as that no one else was going to be of any help, had to resolve this one myself. i remember i used poweramp exclusively back in the day on my cyanogenmod g2 because compared to the stock music player it had a better interface, a ton more feautures & settings, better eq, better file mgmt, better interface & music actually played better through this app (with eq mods). I stopped using it when i got the first galaxy s as it had a bug like many things had a bug on that phone.
i just download the latest Version of Poweramp & I am blown away- it has come a long way and in my few minutes using it, I already love it again and will be using it as my primary music player. And it fixed my problem, I'm able to taking pictures & videos now without interrupting music playback. (setting for it)
any updates on this?
I to have the same issue where my kids are dancing to music I'm streaming and would love to video them doing they're crazy moves to the music.
Best bet is have the dev who rom you are using mod the camera ? apk and you are good. Every rom is different. Also someone did this already you just gotta look.
BAD ASS NOTE 4
Does xiaomi mi 8 have hi res audio support or bult in dac or somethingelse?
JonathanFreeze said:
Does xiaomi mi 8 have hi res audio support or bult in dac or somethingelse?
Click to expand...
Click to collapse
Yep, all snapdragon devices do. You have to bypass the main audio codecs/OS hand-offs. Programs like PowerAmp is the best for this, and hits the hardware chip directly bypassing the MIUI system to give you 24Bit audio at 192khz. Phenomenal sound. If you also bump the audio amp levels in the OS mixer file, you can get super loud audio in combination. The combo is what i've run on every phone since the HD audio was built-in to the Snapdragon.
Agimax said:
Yep, all snapdragon devices do. You have to bypass the main audio codecs/OS hand-offs. Programs like PowerAmp is the best for this, and hits the hardware chip directly bypassing the MIUI system to give you 24Bit audio at 192khz. Phenomenal sound. If you also bump the audio amp levels in the OS mixer file, you can get super loud audio in combination. The combo is what i've run on every phone since the HD audio was built-in to the Snapdragon.
Click to expand...
Click to collapse
Do you need to root your phone to achieve this ?
Not for hires audio using Poweramp.
To make louder audio output with mixer file tweaks yes.
JonathanFreeze said:
Does xiaomi mi 8 have hi res audio support or bult in dac or somethingelse?
Click to expand...
Click to collapse
I have been studying Android audio configuration files and experimenting with HD players for some time and I can say the Mi 8 sound incredibly well with good headphones using the USB-c adaptor included.
The problem with Android Audio is that, in general, Android Mixer will upsample everything to 48 KHz and apply Qualcomm, Android and Miui effects, such as companding, Dinamic Compresssion, and also echo cancellation to voice signal. This is not bad in general, since phone speakers are not of good quality and there is benefit to dynamics and also voice telephony is better with echo and gain which are automatic. But there are many other sound libraries such as dirac, virtualizers that are loaded automatically and used by apps.
The problem is that generic apps like Spotify, Chrome, our Youtube will upsample 44.1 Khz videos and music to 48KHz with fast resamplers, and it shows in both the speaker and headphones. Specific Hi-Res players like PowerAmp or Neutron take advantage of some profiles in android audio configuration files to present audio directly to the mixer without resampling and using high-bitrate. In reality, it is not a special codec or driver, they just use some profiles that are in most recent android phones. I discovered this a while ago and can attest that the Mi 8 sounds fantastic with both PowerAmp and Neutron, when configured correctly. I like Neutron best for better control and customization. It has a toggle for automatic samplerate adjustment and you can check that the output is as source, and use 64-bit codecs with up to 32-bit processing. For example, a same mp3 sounds much better in Neutron/PowerAmp than played in Whatsapp or a generic audio player. Neutron also has a manual hardware preamp gain apart from master volume that is really useful to contain clipping and use the hardware full amplification. Custom kernels have headphone preamps too to optimise power.
I recommend Ainur Narsil mod, it is a twrp/magisk module that tweaks some build.prop audio settings, and it modifies android audio configuration files such as audio_policy.conf and audio_effects.conf to remove these effects and add more samplerates to generic profiles on android. I have taken the time to study these files myself and have discovered that Miui default config does not take full advantage of our Mi 8 Qualcomm Snapdragon audio chipset. Out Mi 8 is capable of dual-sampling playback, that is, it is compatible with 44.1Khz and 48Khz (and multiples) playback so we don't need Android to upsample everything to 48Khz as a generic phone does. Of course, the mixer will upsample to 48 Khz when other sounds kick in (like notifications), but when you use PowerAmp/Neutron with HD output, you can get as close as bitperfect playback, since I think this profiles are direct-pcm and don't get generic effects here. (android audio configuration files such as devices and mixers are complex but a wonder to understand
I have tested Narsil, and while I don't think it improves when listening to Neutron/PowerAmp, it should help with the speaker and apps since it removes a bunch of android and miui effects. I have tweaked a bit further these audio configuration files after Narsil yesterday, and I am happy that it works the way I want. I have checked in terminal audio mixer info that it plays 44.1Khz without upsampling in a generic player. Narsil does just that also too.
Notice that is not convenient to upsample 44.1 Khz content to 192KHz, it is best to play at native bitrate. Bitsample you can set to 24 or 32-bit playback, if your hardware supports it. Mi 8 supports 32-bit. But it will sound as good in 16-bit if the source file is 16-bit, altough mp3s can benefit in 24-bit.
najabi said:
I have been studying Android audio configuration files and experimenting with HD players for some time and I can say the Mi 8 sound incredibly well with good headphones using the USB-c adaptor included.
The problem with Android Audio is that, in general, Android Mixer will upsample everything to 48 KHz and apply Qualcomm, Android and Miui effects, such as companding, Dinamic Compresssion, and also echo cancellation to voice signal. This is not bad in general, since phone speakers are not of good quality and there is benefit to dynamics and also voice telephony is better with echo and gain which are automatic. But there are many other sound libraries such as dirac, virtualizers that are loaded automatically and used by apps.
The problem is that generic apps like Spotify, Chrome, our Youtube will upsample 44.1 Khz videos and music to 48KHz with fast resamplers, and it shows in both the speaker and headphones. Specific Hi-Res players like PowerAmp or Neutron take advantage of some profiles in android audio configuration files to present audio directly to the mixer without resampling and using high-bitrate. In reality, it is not a special codec or driver, they just use some profiles that are in most recent android phones. I discovered this a while ago and can attest that the Mi 8 sounds fantastic with both PowerAmp and Neutron, when configured correctly. I like Neutron best for better control and customization. It has a toggle for automatic samplerate adjustment and you can check that the output is as source, and use 64-bit codecs with up to 32-bit processing. For example, a same mp3 sounds much better in Neutron/PowerAmp than played in Whatsapp or a generic audio player. Neutron also has a manual hardware preamp gain apart from master volume that is really useful to contain clipping and use the hardware full amplification. Custom kernels have headphone preamps too to optimise power.
I recommend Ainur Narsil mod, it is a twrp/magisk module that tweaks some build.prop audio settings, and it modifies android audio configuration files such as audio_policy.conf and audio_effects.conf to remove these effects and add more bitsamples to generic profiles on android. I have taken the time to study these files myself and have discovered that Miui default config does not take full advantage of our Mi 8 Qualcomm Snapdragon audio chipset. Out Mi 8 is capable of dual-sampling playback, that is, it is compatible with 44.1Khz and 48Khz (and multiples) playback so we don't need Android to upsample everything to 48Khz as a generic phone does. Of course, the mixer will upsample to 48 Khz when other sounds kick in (like notifications), but when you use PowerAmp/Neutron with HD output, you can get as close as bitperfect playback, since I think this profiles are direct-pcm and don't get generic effects here. (android audio configuration files such as devices and mixers are complex but a wonder to understand
I have tested Narsil, and while I don't think it improves when listening to Neutron/PowerAmp, it should help with the speaker and apps since it removes a bunch of android and miui effects. I have tweaked a bit further these audio configuration files after Narsil yesterday, and I am happy that it works the way I want. I have checked in terminal audio mixer info that it plays 44.1Khz without upsampling in a generic player. Narsil does just that also too.
Notice that is not convenient to upsample 44.1 Khz content to 192KHz, it is best to play at native bitrate. Bitsample you can set to 24 or 32-bit playback, if your hardware supports it. Mi 8 supports 32-bit. But it will sound as good in 16-bit if the source file is 16-bit, altough mp3s can benefit in 24-bit.
Click to expand...
Click to collapse
I completely agree, PowerAmp is absolutely worth much more than its very small cost which I believe is $3.99 or maybe $ 4.99 It's been a long since I bought it, maybe around 5 years ago and of course I still get free updates. As you know it has every feature that you could want including screensaver animation, ID3 tag editing, and of course the sound quality is untouchable, for listening to music alone, it's perfect.
@JonathanFreeze,
Poweramp uses Dynamic EQ compression combined with the option over using Replaygain which equalises the volume across all tracks while the dynamic compression automatically adjust the sound loudness across the entire EQ spectrum, bringing out the sounds that are too quiet and taming the sounds that are too loud...a perfect balance which maximises loudness without hurting the quality by over compressing and squashing the dynamics.
In addition, it uses convolution reverb, and as @najabi mentioned you can choose to up sample based on what you are connecting to. Whether it's Bluetooth, USB C connected headphones, the built in speaker or a USB audio interface. Personally, I don't feel that it has any rivals and I also like to couple its use with Neutron when listening to music and Neutron is beneficial across the board for all of your audio uses. Our combined comments have only mentioned a few features that the Poweramp program offers. In fact, there are so many features that I could probably stretch this comment out to 2000 words or more talking about them.
Check it, you get to try it before buying! Btw, I just checked the price its $3.99 and it sounds great on the Mi8 : https://powerampapp.com/
Which by the way, although the Mi8 has a single speaker for external audio, the sound quality is very good : Here is an article with an in depth review of the sound quality : https://www.gsmarena.com/xiaomi_mi_8-review-1784p3.php
TLDR: Yes, the Mi8 has great sound, and we like it even better with Poweramp and Neutron.
Regarding Narsil,
@najabi I haven't tried it so I will definitely check it. Thank you very much for your vivid description.
Can someone confirm that it can stream audio using the LDAC codec please. I have read conflicting information on different sites. Thanks
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LDAC and tidal masters, sounding amazing. Well happy
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