Related
Does anyone know if these are properly implemented through the APIs? I am aware that the HTC home screen supposedly uses the 3D chip, but nowhere says how.
If it is properly implemented it would be very interesting for developers and gamers alike.
Judging by peoples experiences with DirectDraw at least that API is not accelerated. OpenGL ES is though and Direct3D is probably mapped to Open GL ES calls and would also be accelerated (with some form of, probably slight, performance penalty).
There are two threads in this subforum that are asking for benchmark results from the Diamond but so far none of the current owners seem interested in providing anything.
ill do a benchmark if its easy to do, what program do i use?
jkr284 said:
ill do a benchmark if its easy to do, what program do i use?
Click to expand...
Click to collapse
http://www.spbsoftwarehouse.com/products/benchmark/??en
http://int13.net/gxmark.htm
http://classic.pocketgear.com/software_detail.asp?id=8287
As far as easy goes you just run the application basically.
Thanks
Ive been trying to run a full spb test on the diamond at default settings and on battery power. It didnt like the word test (seemed to stick at about 90% of opening the alice word doc then looped forever!) and also didnt like the pocket internet explorer test (well it opened opera browser for the test, and didnt like it for some reason!), just running it now with buit in application tests disabled.
Ok First Heres the SPB Benchmark results with "Built in Applications Test" Disabled:
- <benchmark-results>
- <info>
<platform-name>HTC Touch Diamond P3700</platform-name>
<device-name>HTC Diamond</device-name>
<start-date>06.05.2008</start-date>
</info>
- <main-tests>
<fs-largefilewrite>566.700000</fs-largefilewrite>
<fs-largefileread>107.900000</fs-largefileread>
<fs-largefilecopy>679.800000</fs-largefilecopy>
<fs-manyfileswrite>5897.500000</fs-manyfileswrite>
<fs-manyfilesread>429.300000</fs-manyfilesread>
<fs-manyfilescopy>4549.900000</fs-manyfilescopy>
<fs-dirlisting>1334.200000</fs-dirlisting>
<fs-db>756.900000</fs-db>
<grf-ddb>6.670000</grf-ddb>
<grf-dib>25.095000</grf-dib>
<grf-gapi>5.390000</grf-gapi>
<misc-zip>2660.000000</misc-zip>
<misc-jpeg>417.600000</misc-jpeg>
<misc-arkaball>8.140500</misc-arkaball>
<misc-mflops>3578.800000</misc-mflops>
<misc-mops>1001.700000</misc-mops>
<misc-mwips>7229.000000</misc-mwips>
<misc-memcpy>8.449000</misc-memcpy>
</main-tests>
</benchmark-results>
GXMark produced a white screen! i had to reset the device! No Idea whats up there!
Pocket Pc Mark wouldnt do a run on the graphics test, it got to 6/8 test and then locked, had to reset again, sorry!
Thanks for your efforts!
The SPB results are actually very poor unfortunately. Almost too poor, did you have lots of stuff running in the background or anything like that?
Apart from the pure CPU tests (including decompressing a JPEG and a ZIP file which both are very CPU bound as well) both filesystem operations and graphics operations are a lot lower (or at best equal in some cases) to what you would see on a Kaiser for an example..
I think at least we can say with certainty that the GAPI and GDI/DDI drivers are not any better than on the Kaiser, very minor boost due to faster memory and CPU sped can possibly be achieved but that's nothing compared to real hardware acceleration.
I really do hope that the next version of Windows Mobile and the included APIs andate some sort of all around graphics acceleration Video hardware acceleration seems to much like a tack on in current WM and the Diamond seems to be the ultimate proof of that.
the only things running are the default progs in the background like touchflo etc. something has been improved as ackys breakout and bejeweled 2 run beautifully in vga aswell, they ran like **** on my touch cruise (slowdown and stutters) in reality this phone ****s all over the cruise performance wise in games and general use.
One thing that was better on the cruise is the 3g reception which i could get inside my house but not with the diamond.
Tomtom6 displays real nice in vga also but takes a longer time plotting routes, much longer!
Try a psx emulator and see if it runs :]
"I really do hope that the next version of Windows Mobile and the included APIs andate some sort of all around graphics acceleration Video hardware acceleration seems to much like a tack on in current WM and the Diamond seems to be the ultimate proof of that."
it would still require drivers even if ms provided them like in normal windows
doubt ms would pay the coins htc dident
Can anyone with a Diamond please run the Futuremark benchmark as it does an open gl test as well as 2d and more, thanks
http://www.futuremark.com/download/spmarkjavajsr184/
I downloaded the suite (clicked all the tests)
Ran it and heres what i got:
http://service.futuremark.com/orbmobile/projectdetails_spmarkjavaweb.jsp?projectId=23157&projectType=20
Looks like it didnt want to do the 3d test......
This is discouraging. Most of the tests don't run, and those that run give really low results? Sounds familiar. I really don't want this to be yet another great hardware with lackluster software support...
Rudegar said:
it would still require drivers even if ms provided them like in normal windows
doubt ms would pay the coins htc dident
Click to expand...
Click to collapse
yes of course it would need drivers
but current Windows Mobile seems to be built with the assumption that there will be no specialized graphics hardware (so everything is build to run in software)
desktop windows is built on the assumption that there will be hardware acceleratio for 3D, video playback and even the GUI, I'm hoping windows mobile 7 sports a similiar approach, thus "forcing" manufacturers who want to ship even baseline WM devices to support their hardware with graphics drivers
also something with the underlying framework in windows mobile seems off when it comes to hw accelerated graphics, as I mentioned earlier it feels like a tack on that wasn't planned in the first place
thus even when we have devices with hardware and drivers it still not universally applicable (check the diamond for a perfect example, it has some level of hardware acceleration but it's not general and system wide for whatever reason)
so what I am hoping for is a standardized, general system wide assumption that future WinMo will have graphics hardware just the same as any PC today has some level of hardware acceleration (in effect making it close to impossible for companies like HTC to ship devices with hardware but without drivers)
jkr284 said:
I downloaded the suite (clicked all the tests)
Ran it and heres what i got:
http://service.futuremark.com/orbmo...arkjavaweb.jsp?projectId=23157&projectType=20
Looks like it didnt want to do the 3d test......
Click to expand...
Click to collapse
Thanks for running the test
Radeon123 said:
Thanks for running the test
Click to expand...
Click to collapse
My Pleasure!
To everyone worrying about gaming and movie performance i wouldnt worry at all,
The latest coreplayer has no lag in high quality films
Ive tried loads of astraware native vga games and they run flawlessly, with soe tweaking as shown on other threads the interface is now ery quick. I wouldnt bother stressing yourselves over the performance as its stellar for the size of the device.
jkr284 said:
My Pleasure!
To everyone worrying about gaming and movie performance i wouldnt worry at all,
The latest coreplayer has no lag in high quality films
Ive tried loads of astraware native vga games and they run flawlessly, with soe tweaking as shown on other threads the interface is now ery quick. I wouldnt bother stressing yourselves over the performance as its stellar for the size of the device.
Click to expand...
Click to collapse
640x480 movies? (Coreplayer played those fine up until the latest Kaiser ROM)
3D games or regular 2d ones? (basically all astraware games run just fine on my tytn ii for an example)
I'm not trying to rain on your parade, it just seems as if the Diamond is basically missing the performance some of us thought it to have. (Though that's not to say that the performance is poor)
UPDATE ON CALL OF DUTY: Works absolutely awesome, NOT using minimal settings, i was able to play pretty well. NOTE: Tytn2 and Touch Cruise was NOT able to play due to heavy lag even with minimal settings. Game was perfectly fine, with except with just a small little, not lag, but looks like the rendering was a bit slow as i looked around, when i used hardkeys and stylus at the same time. NOTE: ALL pdas lag in gaming when using hardkeys and joystick at the same time. However, it was minimal, and call of duty was enjoyable to say the least. SO yes, it DOES have graphic accelerators. Proper benchmarks will be done when i have proper time.
UPDATE. SPB benchmark seems to hang. cant run it. hangs at testing word document.
http://forum.lowyat.net/topic/711698
Baronic said:
UPDATE ON CALL OF DUTY: Works absolutely awesome, NOT using minimal settings, i was able to play pretty well. NOTE: Tytn2 and Touch Cruise was NOT able to play due to heavy lag even with minimal settings. Game was perfectly fine, with except with just a small little, not lag, but looks like the rendering was a bit slow as i looked around, when i used hardkeys and stylus at the same time. NOTE: ALL pdas lag in gaming when using hardkeys and joystick at the same time. However, it was minimal, and call of duty was enjoyable to say the least. SO yes, it DOES have graphic accelerators. Proper benchmarks will be done when i have proper time.
UPDATE. SPB benchmark seems to hang. cant run it. hangs at testing word document.
http://forum.lowyat.net/topic/711698
Click to expand...
Click to collapse
I would love to see a youtube video of COD on the diamond. Can you please post. I would really appreciate it.
Hi everyone!
I´d like to know of Kaiser (TYTN II) users what GBA emulator works fine?
I tryed PocketGBA test version but i cant view any button. PocketGBA 060723 reboot my device everytime when i run exe
If any user had good experience, please help!
I used morphgear, rendered okay, minus the video driver issues.
http://www.spicypixel.com/web/page/morphgear/Home.aspx
pocketgba doesnt work with any of the newer roms such as the diamond ports and the 3.28/3.29 but it was definitely faster than morphgear if some one could get it working with the new roms it would probably be very playable aside from that morphgear is the only one ive seen that still works because all the other emulators are for wm2003
neva dinova said:
pocketgba doesnt work with any of the newer roms such as the diamond ports and the 3.28/3.29 but it was definitely faster than morphgear if some one could get it working with the new roms it would probably be very playable aside from that morphgear is the only one ive seen that still works because all the other emulators are for wm2003
Click to expand...
Click to collapse
I tryed MorphGear and could run but when i enable sound option, the emulation get very slow.
How to listem sound and play on normal speed emulation?
morphgear is the only emulator that i have tried that can be successfully run on the new 6.1 it plays decently without sound
denis costa said:
I tryed MorphGear and could run but when i enable sound option, the emulation get very slow.
How to listem sound and play on normal speed emulation?
Click to expand...
Click to collapse
your going to have to set the frame skip higher
neva dinova said:
your going to have to set the frame skip higher
Click to expand...
Click to collapse
I tryed change framskipper but still bad
fjc3 said:
morphgear is the only emulator that i have tried that can be successfully run on the new 6.1 it plays decently without sound
Click to expand...
Click to collapse
did you run on kaiser?
denis costa said:
did you run on kaiser?
Click to expand...
Click to collapse
yes, i did, it is playable but it could be much better, not bad tho.
the best solution for me is to flash dutty's 19716 6.1 hybrid and install shogunmarks d3d cab that way pocketgba still works and it can use the new drivers it makes the games pretty playable with sound
And do you flash roms? if so you probably already know that some of your games no longer work, im talking about games that use Direct Draw. Quake, Quake 2, Duke Nukem. I havn't stuck with one of these roms long enough to try out any other games, so those 3 are the only ones I can confirm. Depending on if you have error reporting turned on, here is what happens when you try to launch one of these games;
you tap the .exe, it will start to load up and appear to be working, but as soon as any graphics are produced it closes. It may bring up the error report screen and you can send this report to microsoft. If you have this disabled then of corse there is no error report.
It seems that the wm6.1 roms and Diamond based roms out there dont support direct draw.
Currently I'm running Dutty's 4/29 rom and it's the most stable, it supports Direct draw. It's a WM6.1 Rom, however it was released BEFORE the official WM6.1 was released, this may have something to do with it.
my main concern is people aren't aware of this issue, and recently the OpenGL drivers are being developed and ran on the Kaiser. OpenGL opens a whole new door for us gamers! (hopefully). However when this OpenGL roms are available to us, and don't support DirectDraw, that just CLOSES half of those doors .
What's the point of an OpenGL rom if that same rom doesnt support DirectDraw?
Roms not support direct draw: (please add on to this list)
ROMeOSv2.3
[24 June] HyperDragon III WM6.1 WWE ROM 19588 - 19591 (Diamond ROM)
[Jun 07] Dutty's Diamond V1 Build 19588
[June 25] L26_KaiserDiamond_V9 (and other L_26 roms)
[June 18] Death V4 Business edition
WM6.1 ATT 214 ROM _ Ryncppr Version V5 _ DIAMOND APPEAL
I have not been able to test EVERY rom out there, and im sure the rest of you guys can help me add on to this list. but it seems a good number of new roms dont support it.
And yes I've noticed it too. Doesn't the GBA emulators like Pocketgba and Snes emulators use DirectDraw too? It would help a lot if it were fixed. Even with the OpenGL drivers I doubt we would still be able to play these emulators at full speed.
I can confirm games like Quake and Duke not running on my 6.1 roms. I'm currently using the one in my sig so that can be added to the list. I have also tried Duttys Diamond rom, and a few L26 roms and can confirm they didn't work on there either. Warcraft II does work however, and all my emulators play just fine.
I can play Doom, PocketNestorPlus, and PocketSNES just fine. Using the configuration listed in my sig. Dunno if that helps or not...
eknutson said:
I can play Doom, PocketNestorPlus, and PocketSNES just fine. Using the configuration listed in my sig. Dunno if that helps or not...
Click to expand...
Click to collapse
doom PocketNesterPlus, and PocketSNES worked for me as well, I'm not sure what they use for graphics.
Hey mikeeey, have you read my reply here: http://forum.xda-developers.com/showpost.php?p=2347820&postcount=642
"im talking about games that use Direct Draw. Quake, Quake 2, Duke Nukem."
non of those games in their normal form use directdraw at all
they run on very old wm2000 devices too
and even in their dos versions the dident use any form of hardware acceleration
well later on they came in opengl versions but never dx
So the ddraw.dll built into all of those ROMS are broken?
Have you tried writing a test ddraw app to isolate if ddraw.dll is broken, or the way it's being used is bad?
Rudegar said:
"im talking about games that use Direct Draw. Quake, Quake 2, Duke Nukem."
non of those games in their normal form use directdraw at all
they run on very old wm2000 devices too
and even in their dos versions the dident use any form of hardware acceleration
well later on they came in opengl versions but never dx
Click to expand...
Click to collapse
then what in the new roms are making these games not work?
sakajati said:
Hey mikeeey, have you read my reply here: http://forum.xda-developers.com/showpost.php?p=2347820&postcount=642
Click to expand...
Click to collapse
[Engine Setup]
UsingGapi = 0
yes this does switch it so it uses Gapi, but I had Gapi turned off for a reason, the reason being it crashed more. For example while playng duke, on the first level, if you look at the pool table it crashes for some reason, same with the orange lighting at the end of the level.
mikeeey said:
[Engine Setup]
UsingGapi = 0
yes this does switch it so it uses Gapi, but I had Gapi turned off for a reason, the reason being it crashed more. For example while playng duke, on the first level, if you look at the pool table it crashes for some reason, same with the orange lighting at the end of the level.
Click to expand...
Click to collapse
So using this setting the game will load, but it basically renders the game unplayable?
Pocket nes For Nintendo perfection plays most nes games.
Pico Drive for Sega Genesis. Plays them well with and without sound. some games better than others
Burner for Neo-Geo/cps1/cps2 games. I like this one.. choppy with sound, Great with out. Due to the my tilt being underpowered. its choppy with sound for now.
PocketSnes for Snes games. it works. It really works.. play with the settings to see what fits you. Due to the underpowered tilt.
I think i hit the best ones for the systems i listed above...i am sure this topic has been brought up in this forum before.. Please refer the search button on your top menu bar. It is located three buttons in from you light side.. Please feel free to Use this anytime.
i keep changing Roms because of this problem... i know that. If i can get my games running full speed on my wizard. IT really sucks because i know this **** is capable with so much more.... I mean there was a direct draw type program that was floating around. Its just a project tho....
all i know
"then what in the new roms are making these games not work?"
sounds like it i can still play them using wm6.1 on my himalaya but then it's not a full 6.1 i guess some of the core is prob of later date
also the ATI IMAGEON 3200 dont do 3d acceleration only a bit of 2d and video
So im just wondering why developers havn't found a way to not use the wm6.1 core, but still use the wm6.1 Diamond drivers and such..
I talked to dutty about the issue.
he says it's the new drivers that HTC released in the new wm6.1, it's some weird problem with landscape cleartype. I will flash a new rom and disable landscape cleartype and see if it helps.
it just seems slowly we have to disable more and more to get things worked (ex. A-GPS, sometimes HTC Home, now cleartype)
atleast we know the problem now!
mikeeey have you seen this yet? Quake 3 on the Diamond! Running very very slow but hey, it runs!
http://forum.xda-developers.com/showthread.php?t=405722
ahhh! no!!!
then that means with the OpenGL drivers for the Kaiser it may run at 2fps.
on my kaiser Quake 3 already runs between 1-3fps. mainly around 2fps.
see this is one of the main reasons im sticking to the most updated WM6 version until the updated and bug fixed 6.1 roms come ou for att or tmobile...once these directdraw and opengl / gps problems are fixed I don't see the need too upgrade 2 6.1 and have HALF my applications not work anymore when ALL of them work right now.
mikeeey said:
So im just wondering why developers havn't found a way to not use the wm6.1 core, but still use the wm6.1 Diamond drivers and such..
Click to expand...
Click to collapse
what about shoguns d3d driver cab i am using it on duttys hybrid 19716 6.1 rom and i can play pocketgba with sound and some of the games are very playable
Is there a fully working, full speed Genesis emulator for the Kaiser?
I tried Genesis Plus 0.6. With frameskip on auto, it was way too slow. And it doesn't have any options to remap keys.
I tried PicoDrive 0.52. It was also too slow and it doesn't have any options to enable frameskip. I could remap keys, but up was right, down was left, right was down, and left was up.
Are there any full speed Genesis/Mega Drive emulators for the Kaiser? There were some nearly full speed ones for my ancient Nokia 6620 (150 MHz Arm9, 16 MB RAM), so full speed emulation on the Kaiser (400 MHz Arm9, 128 MB RAM) should be possible.
I have not found even a decent Gameboy, Gameboy Advance, or Nintendo emulator. My iPod Touch has got them all and working great :<<
You won't find any emulators at the moment that are going to be fully smooth (forget about sound) on kaiser. sorry, but that's the way it is.
hopefully incoming version 0.1 of fpsece will let us play games like final fantasy VII with decent framerates. it may be possible, as makers of it have promised to release source code for gfx plugin. maybe, just maybe someone will try to write a dedicated gfx plugin and to utilize 3d hardware in kaisers to give it bit more processing power.
br
bro
[EDIT]
funny thing is, that silly old nokia N70 can play gameboy advance games without sound at almost full speed (frameskip 1), and all of it on ~200 mhz cpu. those who tried playing gba games on kaiser know, that they are not playable at all.
bronx said:
You won't find any emulators at the moment that are going to be fully smooth (forget about sound) on kaiser. sorry, but that's the way it is.
hopefully incoming version 0.1 of fpsece will let us play games like final fantasy VII with decent framerates. it may be possible, as makers of it have promised to release source code for gfx plugin. maybe, just maybe someone will try to write a dedicated gfx plugin and to utilize 3d hardware in kaisers to give it bit more processing power.
br
bro
[EDIT]
funny thing is, that silly old nokia N70 can play gameboy advance games without sound at almost full speed (frameskip 1), and all of it on ~200 mhz cpu. those who tried playing gba games on kaiser know, that they are not playable at all.
Click to expand...
Click to collapse
My friend always plays ol` good games (GB, GBA, NINTENDO) with his N95 and they look gorgeus compared to kaiser. I just hate the fact that we don`t have anything matching.
solid nes emulator for kaiser exists
Lokioki said:
I have not found even a decent Gameboy, Gameboy Advance, or Nintendo emulator. My iPod Touch has got them all and working great :<<
Click to expand...
Click to collapse
I suggest u guys look for pocket nester. it runs nes roms just fine on kaiser. requires some remapping of keys. I believe it took some googling after trying xda forum links. i located the emulator while looking for kinoma free play here on xda.
cheers
[edit] pocketnester
and morphgear
anmclark23 said:
I suggest u guys look for pocket nester. it runs nes roms just fine on kaiser. requires some remapping of keys. I believe it took some googling after trying xda forum links. i located the emulator while looking for kinoma free play here on xda.
cheers
Click to expand...
Click to collapse
It looks like the latest version is 0.7 from 2003 Giving it a try tho, need to source some roms.
Update : Works fine if you don't use the onscreen controls, just maps to the dpad and A=Softkey Left B=IE Button Start=Softkey right Select=SMS button.
The Audio works best upto 22800, 8 bit, with 2 set for frameskip .
Apparently free .NES ROMs here - full commercial games at non-warez site.
PS Sorry to hijack your MegDdrive thread with NES info but I'm all excited I got this working smooth.
seems right
snachez orignally wrote:
It looks like the latest version is 0.7 from 2003 Giving it a try tho, need to source some roms.
Click to expand...
Click to collapse
yup, that is the one. simply copy pocketnester app to storage card, transfer your roms, load roms thru program or just setup association with nes roms inside options and double click ur rom
remember ull need to remap, which took a little state diagram for me to get it right.
if u can find your mario 2 it is perfect for ppc since no time limit, four characters, and lots of places when you drop it simply scrolls down. makes sloppy button presses little less upsetting!
morphgear seems to work fine
feanor512 said:
Is there a fully working, full speed Genesis emulator for the Kaiser?
I tried Genesis Plus 0.6. With frameskip on auto, it was way too slow. And it doesn't have any options to remap keys.
I tried PicoDrive 0.52. It was also too slow and it doesn't have any options to enable frameskip. I could remap keys, but up was right, down was left, right was down, and left was up.
Are there any full speed Genesis/Mega Drive emulators for the Kaiser? There were some nearly full speed ones for my ancient Nokia 6620 (150 MHz Arm9, 16 MB RAM), so full speed emulation on the Kaiser (400 MHz Arm9, 128 MB RAM) should be possible.
Click to expand...
Click to collapse
download site
download the generator and the emulators, run the files while ppc connected to activesync and computer thru usb, soft reset and proceed with installations, transfer appropriate roms to storage card, goto programs->games->morphgear, switch to whichever file type and load rom
try it
Genesis/Mega Drive emulation is currently broken in Morphgear. It crashes immediately on opening a ROM.
Check out Smart Gear. It emulates Genesis, SNES, NES, Gamegear, and Gameboy. Unfortunately, it's not free.
pocket nester works great for playing nintendo games, i'm playing mike tyson's punch out now, SICK
I use picodrive v0.52 for mega drive, pocketgnuboy v1.20 for gameboy and PocketGBA v060723 for gameboy advance and all run fine with sound, only thing is on picodrive turn the sound sample rate down to about 22050 or less because i've found if set any higher games become quite laggy.
No sound on Kaiser?
I am running Picodrive v0.052 on my TyTyn II and all of the roms run fine, but without sound. I have tried changing the sample rate, disabling Z80 and any other options I can see, but so far had no joy.
Anyone know what I am doing wrong?
Hi, Guys !
I was wondering if someone has tried some of the game emulators we have for WM - NeoGeo, Mame, Gameboy, PS1 and etc... and if yes, could you share your opinion about them and their performance on the X1 cause this could be a good solution to the otherwise poor with cool WVGA game titles phone .. Thank a lot
I tried mame. It works quite fine. Only problem is with lack of buttons to control the games. I guess this will be problem for all emulators.
Use search, there have been plenty of topics.
The best emulator is definitely MorphGear. It can emulate almost anything, from NES, SNES and Gameboy to Sega Megadrive and more! You can play in fullscreen in WVGA resolution. The smoothest speed possible on an emulator. Full customization of the keys. It is the best.
MorphGear is GD slow! i've tried only genesis module, which i had to use FPS = 4 and disable sound to be able to play on the right speed... so i concluded snes module will be even worse... anybody can run MorphGear in a decent manner??? i use PicoDrive, which runs perfectly smooth WITH SOUND!!!! it's also possible to use the hard keyboard keys, so after some training it became really playable.... minor drawback: you have to install wvgafix3 (search for it here at xda) to run it on xperia..... go for PicoDrive, you won't regret.....
chicus_bar said:
MorphGear is GD slow! i've tried only genesis module, which i had to use FPS = 4 and disable sound to be able to play on the right speed... so i concluded snes module will be even worse... anybody can run MorphGear in a decent manner??? i use PicoDrive, which runs perfectly smooth WITH SOUND!!!! it's also possible to use the hard keyboard keys, so after some training it became really playable.... minor drawback: you have to install wvgafix3 (search for it here at xda) to run it on xperia..... go for PicoDrive, you won't regret.....
Click to expand...
Click to collapse
MorphGear does all of those + fullscreen. Super Mario ftw!
Morphgear is very laggy for me when playing super mario. Any tweaks?
Very interested in this topic too!!!
I have messed around with mame quite a bit and am using FBA 0.14/0.12...i am sooo sad, that they do not develop this project anymore...without sound, the speed is not bad for some games!..with sound it lags too much i am afraid =/
cannot wait to test the ones you mentioned!
I tried pocket dosbox and played spelljammer pirates of realspace for a bit worked fine
... about MorphGear. GAPI runs the fastest on it but it doesn't work right. It scales the screen so it shows only a part of the gaming screen ... anybody know a fix for this?? Been wrecking my brain recently trying to get it work. With other display modes the fps just sucks.. Pocketgba I think uses GAPI and it runs supersmooth, but has numerous other problems so I'd prefer MorphGear.
ps. been searching this forum and googling this problem for like forever now
dadeadman said:
Morphgear is very laggy for me when playing super mario. Any tweaks?
Click to expand...
Click to collapse
I haven't done any special tweaks. Just the regular stuff.
Haven't tried morphgear but pocket gba is slow