TeeterMan!
Take the standard teeter app and make the ball yellow. Now add four other balls of various colors.
Now sprinkle dots over the playing area and make some of them extra-large. As the yellow ball rolls around the maze it picks up the dots and scores points.
If it touches one of the other colored balls then the player loses a life. If the yellow ball rolls over a large dot then the other balls will change color (possibly to blue), ignore gravity and try to get away from the yellow ball.
If the yellow ball catches them then they will temporarily vanish extra points are scored in an ascending scale (100,200,400,800 points, for example). After 15-20 seconds the balls revert to their original color and/or reappear and the game continues.
OK, OK, so it is Pacman using the accelerometer, but I still think it would be cool!
If you do make it, give me the creative credit!
you can actually play the PAC Man with accelerator...
chck out: http://forum.xda-developers.com/showthread.php?t=466002
I realize that, but in my version the "ghosts" would be subject to the accelerometer as well (also, the usual Teeter physics model would apply)
@koriel - have You tried this:
http://forum.xda-developers.com/showthread.php?t=557406
?
Cheers!
I wish someone would do a decent CIV
Related
Hello friends.
I am looking for an application for measuring car x and y tilt for offroad uses with 4x4 vehicle. Only one suitable app I found is the Kai's water level with its gyrometer feature,but this is very small and in my case I don't need bubbles,so I want to get a software to do my job,but with much larger indicator,angles and warnings as this... http://www.youtube.com/watch?v=QegwIr4dle8
Is there anybody here,who can mix both functionalities of these softwares for me(cause I am not skilled with C)to one application? Super graphic effects aren't necessary.
Thanks in advance.
Very cool idea. I found this http://sites.google.com/site/srlappsproject/home/on-the-level-app its for android but looks cool.
This is very ideal,but for iPhone
http://appshopper.com/utilities/clinovintage
TomasNM said:
Hello friends.
I am looking for an application for measuring car x and y tilt for offroad uses with 4x4 vehicle. Only one suitable app I found is the Kai's water level with its gyrometer feature,but this is very small and in my case I don't need bubbles,so I want to get a software to do my job,but with much larger indicator,angles and warnings as this... http://www.youtube.com/watch?v=QegwIr4dle8
Is there anybody here,who can mix both functionalities of these softwares for me(cause I am not skilled with C)to one application? Super graphic effects aren't necessary.
Thanks in advance.
Click to expand...
Click to collapse
In truth that's not a difficult app to write, however, I think you'll have issues if you are planning on using it on the move, as the sensor only measures the gravity that it perceives, so if you move the phone around, it gets terribly confused as to where "down" is.
I'm guessing you want to know that an incline of over x degrees is likely to cause the vehicle to tip, etc, but if you are bumping over rough ground, then you'll never get an accurate reading anyway IMHO.
Cheers,
Steve.
Well,I know,that the sensor reacts also for acceleration,because normally it measures inertial forces and the result is not depended only on the gravity. Anyway,it should be okay,because I need it for very slow motion of the car in difficult terrain and I want to see,if my tilt angle(especially to side) is in tolerance,because I don't want to flip the car on the roof. Are you skilled with this "easy" programming?
I would be happy to do the graphics for it just tell me what you need.
TomasNM said:
Well,I know,that the sensor reacts also for a acceleration,because normally it changes inertial forces and the result is not depended only on the gravity. Anyway,it should be okay,because I need it for very slow motion of the car in difficult terrain and I want to see,if my tilt angle(especially to side) is in tolerance,because I don't want to flip the car on the roof. Are you skilled with this "easy" programming?
Click to expand...
Click to collapse
I wouldn't necessarily say "skilled", but I wrote the Touch Incall Screen Tweak which turns on/off the screen during a call based on the orientation of the phone, so I'm familiar with working with the accelerometer.
Cheers,
Steve.
Okay,I will prepare demo application tomorrow for PC. I want to have the functionality of the software in video,but with comparable graphics as Kai's bubble level gyrometer(visible horizont). It will be lonely one application of its type on the world,so you can be rich.
Maybe a little something like this. The buttons at the bottom would change color depending on the alarm setting for each angle. You could change that setting by pressing the corresponding button. The numbers in the buttons would give you the actual ° reading.
Just a thought.
Ok, I pulled a stupid moment, there would only be 2 axis, Yaw and Tilt. I was thinking 3D
Also the Waterlevel app found here http://forum.xda-developers.com/showthread.php?t=411550 has the open source files posted with it, may save some time.
For me is enough to have just 2 axis. The front-end angle and side angle. The image posted before is quiet perfect,but we should have 4 buttons for X-warning,X-max,Y-warning-Y-max,when I hit one of them,I will be able to adjust it. Of course some notifications for these warnings are welcomed as well as angle value visible on the screen all the time.
Next thing what is also welcomed is the power-on ability to prevent auto-dim/off the display. All the things should be visible from the driver's place,when the phone is fixed on the dashboard,so the fonts should be big enough and of course the calibration function to be present.
With this picture you have saved me lot of time spended with programming the PC demo-now isn't needed,because all features are explained.
Anyway,thank you for your help and willingness.
Something more like this? Then pressing the X or Y button would take you to a setup page that you could set warning sounds for yellow or red and you could also set degrees for the setpoints of yellow warning and red warning for each axis.
Quiet perfect!
Can you enlarge the degree fonts and locate them to the bottom corners nearby the circle? Also the labels "Actual" are not necessary. Into the top corners maybe you can locate Calibration button and options/exit(if it will be fullscreened). The warning sounds is also not bad idea...
Like this?
Absolutely perfect!!!
Well done mate.
Now just make it working and it will be super. Are you able to make it alive?
Sorry I do not have that talent, wish I did.
Oh,what a shame. I'll try to take some developers here...
I think this needs moved to the developers thread.
Please, make this dream come true! I'm looking for this kind of software too!
is there any way we can get this to work right on our heros? it works but when plaing the game its just a white screen. you can see the hands and spedomiters bit the rest is a white screen with black lines for the road and stuff. the game is 101mb!
I have a question about the screen on the SGS, i just got one and when i look closely on the screen I see small dots. Kind of like a chessboard feeling, I noted it first when I looked closely at the "Application" ikon in the bottom right corner. The four white fields look almost like small chessboards except that the "black" squares are more grayish and not black as in a real chessboard .
I'm wondering if my screen is somehow faulty or if it is supposed to look like that?
Jac_83 said:
I have a question about the screen on the SGS, i just got one and when i look closely on the screen I see small dots. Kind of like a chessboard feeling, I noted it first when I looked closely at the "Application" ikon in the bottom right corner. The four white fields look almost like small chessboards except that the "black" squares are more grayish and not black as in a real chessboard .
I'm wondering if my screen is somehow faulty or if it is supposed to look like that?
Click to expand...
Click to collapse
Try to do a screen test. Type in the phone (*#0*#)
okey, what am I looking for in the screentest, I have done that before, as I recall there are just at series of color test, the pattern im speaking of is on the whole screen, almost as if it was low resolution or something, I saw some information on a thread about this, but I cant find it anymore.
Bring it to a service center/phone shop, compare it to whatever display models they have? If you see a difference, you can turn it in on the spot
Jac_83 said:
okey, what am I looking for in the screentest, I have done that before, as I recall there are just at series of color test, the pattern im speaking of is on the whole screen, almost as if it was low resolution or something, I saw some information on a thread about this, but I cant find it anymore.
Click to expand...
Click to collapse
Can you do a pic of it?...
Jac_83 said:
I have a question about the screen on the SGS, i just got one and when i look closely on the screen I see small dots. Kind of like a chessboard feeling, I noted it first when I looked closely at the "Application" ikon in the bottom right corner. The four white fields look almost like small chessboards except that the "black" squares are more grayish and not black as in a real chessboard .
I'm wondering if my screen is somehow faulty or if it is supposed to look like that?
Click to expand...
Click to collapse
That's called the pentile effect. Just google pentile. Its how it is there is nothing you can be about it, although from a normal distace you can't see it. Its most visible on gray i think.
bcam117 said:
That's called the pentile effect. Just google pentile. Its how it is there is nothing you can be about it, although from a normal distace you can't see it. Its most visible on gray i think.
Click to expand...
Click to collapse
Listen to this guy.
Samsung used a pentile matrix (one pixel now consists of 5 sub pixels - 2 small red, 2 small green and 1 large blue) for some strange reason. I'm only taking a guess here but I figure it has something to do with the way OLED screens degrade. Blue degrades the fastest so I guess it makes sense to have it the largest as it will then have more "say" in the colors that are made. This is the same reason people complain that their screen is blue when it's supposed to be white. It is this same layout that makes the grid pattern and text harder to read than retina displays.
Thank you for the information, I was worried that i had some "resolution" issue. And true enough at normal distance it's no issue. I only noticed it while comparing some stuff to a friends iPhone4.
I have a buddy with a SGS, gonna compare to his "just in case".
I've heard people talk about dithering so I thought I might as well ask, for example while starting the samsung app the blueish background image is indeed dithered on my device, is that normal? Also when playing a video (stock player) the menu where you can scroll consist of lines of gray instead of being smoothly gradient.
i have this gradient issue either. there are steps in color gradient, is this normal??
for example when u look at the grey parts of the battery when ure charging the phone while it's off. or the samsung apps loading screen. and many more...
Either Spectrum or Waveform, the effect is the same.
When I leave these wallpapers in the background, with no music playing, and slide from window to window, there is a glitchy artifact type effect within the wave that spins, but ONLY as you are holding your finger on the screen and mid slide. If you let go it turns to normal blue or orange solid color.
It kind of looks like when your graphics card is failing and artifacting on a pc. There is a wiremesh with flashy grids etc on the screen.
Just wanted to know if this is normal or if my phone has a problem.
splendidtry said:
Either Spectrum or Waveform, the effect is the same.
When I leave these wallpapers in the background, with no music playing, and slide from window to window, there is a glitchy artifact type effect within the wave that spins, but ONLY as you are holding your finger on the screen and mid slide. If you let go it turns to normal blue or orange solid color.
It kind of looks like when your graphics card is failing and artifacting on a pc. There is a wiremesh with flashy grids etc on the screen.
Just wanted to know if this is normal or if my phone has a problem.
Click to expand...
Click to collapse
Nothing to worry about mate. They look crappy on all phones.
Sent from my GT-I9000 using Tapatalk
If you think your screen is not uniform, then you know the way it is not uniform. If you haven't realized such thing, please leave this thread for your sanity :cyclops:
UPDATE:
I have done some research and experiments and came up with this solution. If you suffer from uniformity problems, this might be useful. If you are a developer, please consider building around this idea!
Aim :
To make our screen look perfectly uniform without any tint/temperature problems.
What you need:
Download these from play store:
-Screen Filter
-Gradient Wallpaper
Also on your computer [optional , for fine-tuning] :
-Adobe photoshop
How to
1) Open white/gray solid images to observe your uniformity issues. Take a pen and write down, or even make a simple drawing ( eg. left edge is more yellow and right edge is more blue)
2) Launch gradient wallpaper app. Look at your notes and make a gradient which is exactly the negative of your initial tint (eg. left edge is more blue and right edge is more yellow). Save it.
3) Launch screen filter app. Select the gradient image you saved and load it as a filter. Increase the transparency and calibrate it to your liking.
4) (optional) Use Photoshop for much more flexibility with places of gradients/ shapes etc.
----------------------
Hello everyone,
Nexus 4 is an awesome phone with minor imperfections. One of them is washed out colors which is fixed by many custom kernels.
The other imperfection is light bleeding, which is a hardware issue. However this and similar issues with hardware causes non-uniformity (or unevenness) across the display specially if it is held horizontally on a white/gray backgrounds.
I have used 10-15 different handled device with ips displays and %80 of them had a visible non-uniformity. Some of us might be totally fine with it while some of us like myself might want better calibration.
HERE IS THE REQUEST:
I have tried fauxdisplay/kernel for a week and I can customize my screen pretty much however I want. The problem is this kernel/app applies the rules for all of the pixels. It would me awesome if we could have 'local' calibrations. (people who use photoshop should be familiar with adjustment brush that changes properties of chosen area).
Tell me what you think about this.
Re: [request for developers] Local screen calibration
What do you mean exactly? And why?
Sent from my Nexus 4 using xda premium
Re: [request for developers] Local screen calibration
Why would we want this? I'm not sure I understand what use this would have.
Sent from my Nexus 4 using xda premium
mark manning said:
Why would we want this? I'm not sure I understand what use this would have.
Sent from my Nexus 4 using xda premium
Click to expand...
Click to collapse
To fix non uniformities across the screen . For IPS screens, when you tilt left you willsee aa yellow tint on the screen, when you tilt right you will see a blue one. If you are looking directly without tilting, right side will be bluer than left side (like a gradient most visible with gray) To fix this, we can tell our kernel to render left side little bit bluer to reduce the gradient effect.
Hope this is explanatory.
maxwellr said:
To fix non uniformities across the screen . For IPS screens, when you tilt left you willsee aa yellow tint on the screen, when you tilt right you will see a blue one. If you are looking directly without tilting, right side will be bluer than left side (like a gradient most visible with gray) To fix this, we can tell our kernel to render left side little bit bluer to reduce the gradient effect.
Hope this is explanatory.
Click to expand...
Click to collapse
i get what you mean, but im sure its a LOT more work than just that..
on another note, i read that the optimus g rom on the nexus makes the screen look absolutely amazing - im waiting till someone ports the settings for that onto our phone and hope that this calibration issue ends there.. too much time is being wasted on this (for good measure, yes. but still)
Re: [request for developers] Local screen calibration
maxwellr said:
Hello everyone,
Nexus 4 is an awesome phone with minor imperfections. One of them is washed out colors which is fixed by many custom kernels.
The other imperfection is light bleeding, which is a hardware issue. However this and similar issues with hardware causes non-uniformity (or unevenness) across the display specially if it is held horizontally on a white/gray backgrounds.
I have used 10-15 different handled device with ips displays and %80 of them had a visible non-uniformity. Some of us might be totally fine with it while some of us like myself might want better calibration.
HERE IS THE REQUEST:
I have tried fauxdisplay/kernel for a week and I can customize my screen pretty much however I want. The problem is this kernel/app applies the rules for all of the pixels. It would me awesome if we could have 'local' calibrations. (people who use photoshop should be familiar with adjustment brush that changes properties of chosen area).
Tell me what you think about this.
Click to expand...
Click to collapse
You are asking too much.
Yes you are. LCD screens cannot have regional calibration.
Sent from my Nexus 4 using xda premium
richteralan said:
You are asking too much.
Yes you are. LCD screens cannot have regional calibration.
Sent from my Nexus 4 using xda premium
Click to expand...
Click to collapse
I don't know how current calibrating is done, so I'd be happy if some developer can help me out.
There are possiblities:
software filtering -> gpu-> driver-> screen (slow)
gpu-> graphic matrix-> software calibration -> driver-> screen (fast)
gpu-> graphic matrix-> driver-> calibration within driver with given values -> screen (fastest)
if it is the first one, it can easily be done. You can choose what to do to any individual pixel. For example, It is done when there are pop-up windows. While pop-up is bright and visible, remaining area is darkened/grayed with some software processing. So with root access, a program might make sure that some area of the screen is always dimmer, brighter or more saturated than other, while it is running on background. (like a filter that is always on top. This for sure can be done: look at many apps that you can slide from left anywhere within android and some menu pops up. What if instead of a menu %85 transparent and blue [to fix yellowing] solid color stays there?)
If it is second one, well, then it is hard as it needs a lot of C programming- testing. But it will be faster than first option.
Check the first post for the update!