Hello!
I have Galaxy S with JM7+ Custom Kernel voodoo lagfix and OC/UV.
Just found out that my songs which I use for an alarmk are crackling a lot when alarm turns on, what can cause this in your opinion? Tried to move the song from ext sd card to the internal- same thing- still crackling...
It's something about waking up of the device...may be it's caused by lagfix (Voodoo) I have installed?
it's still related to the lag, and the size of the file
you will notice that using a smaller size file will not have cracking sound when it gets launched by the alarm
but a full mp3 song used on an alarm gets the cracking
it seems to be related to the access to the file system and buffer
Related
I use the adapter that came with my ATT fuze to play music in my car. I'm happy that this has no noticable effect on my battery life . (I've only really used the HTC music app that's standard on the device). One issue i'm having though, is that the music undergoes (at what seems to be at random times) pauses. The music picks back up after about 10-15 seconds. I assume this is a software issue? Has anyone else had this happen or know of a fix?
Oh, its not a phone call, text or any other notification. I know the music interrupts for these.
rhoff412 said:
I use the adapter that came with my ATT fuze to play music in my car. I'm happy that this has no noticable effect on my battery life . (I've only really used the HTC music app that's standard on the device). One issue i'm having though, is that the music undergoes (at what seems to be at random times) pauses. The music picks back up after about 10-15 seconds. I assume this is a software issue? Has anyone else had this happen or know of a fix?
Oh, its not a phone call, text or any other notification. I know the music interrupts for these.
Click to expand...
Click to collapse
Mine does the exact same thing. Ive used the TF3D player as well as WMP. On both, skips occur.
My music is WMA 192Kbps. I was planning on using this as my primary music player, but i guess ill use my Zune for music (sounds better anyways, but the TP has excellent audio quality, suprisingly). This alone kills its music capability for me.
I would try disabling TF3D and use WMP to play music for a day and see if it continues. Since its the only thing running on my device, it is either that or the device itself.
rom?
Are you using the stock rom? I would like to know if it is likely the rom is the culprit, because I should be flashing a new one soon thanks to all the help I got here. Anyway, I wonder if there are any out there with the Raphael that do not rock the stock rom that could let me know if they experience the same issue. hmm... for once I hope my carrier sucks and its their problem not HTC.
rhoff412 said:
Are you using the stock rom? I would like to know if it is likely the rom is the culprit, because I should be flashing a new one soon thanks to all the help I got here. Anyway, I wonder if there are any out there with the Raphael that do not rock the stock rom that could let me know if they experience the same issue. hmm... for once I hope my carrier sucks and its their problem not HTC.
Click to expand...
Click to collapse
That might be a possibility. Im on JDs rom. Ive used other roms but never tested audio playback with the other roms. As for me, theres skipping with JDs rom. Ive heard of this before with the diamond.
Other oppinions would be great. Even a quick test for those who dont use their phones for music would be greatly appreciated.
try turning off wifi while listening
Ive switched to a new rom (eRice) which is a completely empty ROM built on 20931.
The music still skips using the built in HTC player.
I also tried it out using Pocket Player, setting the buffer to the highest setting and the skips still occur.
WiFi is off. I also had bluetooth off and the skips still occur.
I tried with both players soft resetting into standard home with no TF3D and the skips still occured with both players.
I also attempted to use it while in airplane mode and it still skipped.
r3ferrei said:
Ive switched to a new rom (eRice) which is a completely empty ROM built on 20931.
The music still skips using the built in HTC player.
I also tried it out using Pocket Player, setting the buffer to the highest setting and the skips still occur.
WiFi is off. I also had bluetooth off and the skips still occur.
I tried with both players soft resetting into standard home with no TF3D and the skips still occured with both players.
I also attempted to use it while in airplane mode and it still skipped.
Click to expand...
Click to collapse
HAve you tried moving the music to your phone storage then playing? Have you tried swapping SD memory for something a little quicker?
revalation
I was just thinking. Though I am using the stock rom, I still have kaiser tweaks on it and that has a registry change that affects power: turn of sd when not in use. Its possible that this is it. I'll let everyone know my findings once I test it a few times. studying for finals so I have alot of time sitting around in boderline quiet to hear these things.
findings
First and foremost. Can anyone reading this that has noticed any other links addressing this issue post them please?
I'll start:
http://forum.xda-developers.com/showthread.php?t=412065&page=22
http://forum.xda-developers.com/showthread.php?t=426585&page=6
neither of these solve any solutions, but if you feel you're alone you'll see you're not. But please anyone seeing anything about these issues please post. EVEN IF it is a thread to a Raphael Rom that someone asked and noone reported this issue after testing.
Anyway, my findings:
My phone skips what seems to be every 5 minutes.
HTC MUSIC TAB
Without being plugged on charger:
skips for about one second ONLY 5 minutes after pushing the power button to put it into low power mode.
This happens each time I touch the phone (to change a song)
Plugged on charger:
I tested both in low power mode and keeping the screen illuminated the whole time. It skips all the same. exact same results as before
WINDOWS MEDIA PLAYER
whether plugged in or not, I did not experience any skip whatsoever.
(only tested music .mp3 files on all tests. sorry that's all i dl)
I was quick to say it's HTC's music tab, but Diamond (TD) users are reporting issues with all types of audio including the turn by turn gps nav voice. I am in finals week and sadly can't mess with installing the garmin software and maps I recieved yesterday, so can anyone confirm that it is all audio interrupted or just music, or best case scenario just the HTC music tab?
maybe this helps,
HKLM\System\Storagemanager\Fatfs\Cachesize=16834 (default = 0)
HKEY_CURRENT_USER\Software\HTC\Taskmanager\MemoryThreshold = 67108864 (default= ???)
HKLM\Software\HTC\Audiomanager_Eng\Config\Request_memory = 8388608 (default= 2097152).
it uses more memory but better performance for music Playing!
??
rohithathie said:
maybe this helps,
HKLM\System\Storagemanager\Fatfs\Cachesize=16834 (default = 0)
HKEY_CURRENT_USER\Software\HTC\Taskmanager\MemoryThreshold = 67108864 (default= ???)
HKLM\Software\HTC\Audiomanager_Eng\Config\Request_memory = 8388608 (default= 2097152).
it uses more memory but better performance for music Playing!
Click to expand...
Click to collapse
Did you have this issue that it skips only after 5 minutes (once per time I input a song change or anything else into the phone) with your TP before making these registry changes? or did you have the lag that others are experiencing?
I am getting a skip, but it's just a few miliseconds "hiccup". Happens every 5-10 minutes, gets annoying after a while. Happens in Coreplayer and TCPMP for me, others have reported Pocketplayer and other players do it as well. I am on a stock Sprint ROM.
I have tried a bunch of stuff to get rid of it, but no go. Tried microdrive mode, disabling TF3D, turning off data connection ... a few other things I can't think of right now. No change at all.
I think in a bit I'll try moving a few songs into internal storage and try that. EDIT: No change, still glitches trying a couple songs on internal memory.
Here is the thread I started on PPCGeeks about this, monitor that too: http://forum.ppcgeeks.com/showthread.php?t=47521
rohithathie said:
maybe this helps,
HKLM\System\Storagemanager\Fatfs\Cachesize=16834 (default = 0)
HKEY_CURRENT_USER\Software\HTC\Taskmanager\MemoryThreshold = 67108864 (default= ???)
HKLM\Software\HTC\Audiomanager_Eng\Config\Request_memory = 8388608 (default= 2097152).
it uses more memory but better performance for music Playing!
Click to expand...
Click to collapse
Thanks for the information. Unfortunately, it did not stop the random skips that would occur. Ive tried even increasing some of those values, but that didnt help either.
Moving my music to internal storage didnt help either. Neither did decreasing the overall file size by using a lower bit rate. The skips arnt long (maybe half a second or less) but they are there, and its enough to refrain me from even using the Pro's music capability.
Even listening to streaming music using Pocket Player caused skips (which is tolerable due to the delivery method). It almost seems any kind of continuous sound causes skipping. But i guess i bought a business tool, not a multimedia or game player. Thanks HTC.
I think that's a general issue. I have it, you have it, we all have it.
Too bad that touch pro/diamond has many fallbacks.
http://forum.xda-developers.com/showthread.php?t=422823
http://forum.xda-developers.com/showthread.php?t=412065
correlation
I believe I found a correlation. After an input into the phone (of any type), using htc music tab or windows media player, then let it "sleep", it will skip once (only once) at exactly 5 min. BUT if I leave windows media player up and running (as in not viewing the home screen or any other app), even when the phone is "sleeping", it will NOT skip. So wadafxup? Any ideas? Can we limit this to a software issue? Perhaps? I hope.
I'm not sure exactly what you are saying there ... what is the correlation?
wmp
basically, windows media player keeps it from skipping once in five minutes. I wanted to see, though, if there is any interruption when using turn by turn gps or any other apps that have audio.
Continuum 6 RC1, TalonDev kernel (whatever is baked into RC1.)
First off, every time I restart my phone it gives a couple of pops.
When playing sounds, a low level static also plays over the speaker, continues for a second after the sound ends, and then ends with a slight 'pop' sound.
It happens even when headphones are plugged in, and for awhile on Continuum 5.6 using the speaker phone in calls would cause my phone to reboot. TB is restoring apps at the moment, I'll post later whether or not I'm still having the reboot problem on 6 RC1.
What do ya'll think? Sound like a hardware problem?
I am running vibranturk's port of ics 4.0.3 AOKP Build 23, and am having issues with paying music. First, the fact that the music apk fc's every time is a non issue as I am using winamp. Where the issue is is playing with the screen locked makes the music clip after about 30 seconds. I have disabled any dsp manager effects and it still does it. I have had success with turning off winamp's equalizer, but would really rather not (so sue me, I like good audio). For the moment I will live with the flat music, but would LOVE a solution to this which let's me use the equalizer.
My 2 cents: it seems like it is a memory issue as the clipping gets progressively worse and the bpm goes down as time goes on. This does not happen when the screen is on, making me think that the system is putting winamp on a lower priority memory class and is having its memory dumped sooner.
Sent from my SGH-I897 using XDA App
prettycity said:
I am running vibranturk's port of ics 4.0.3 AOKP Build 23, and am having issues with paying music. First, the fact that the music apk fc's every time is a non issue as I am using winamp. Where the issue is is playing with the screen locked makes the music clip after about 30 seconds. I have disabled any dsp manager effects and it still does it. I have had success with turning off winamp's equalizer, but would really rather not (so sue me, I like good audio). For the moment I will live with the flat music, but would LOVE a solution to this which let's me use the equalizer.
My 2 cents: it seems like it is a memory issue as the clipping gets progressively worse and the bpm goes down as time goes on. This does not happen when the screen is on, making me think that the system is putting winamp on a lower priority memory class and is having its memory dumped sooner.
Sent from my SGH-I897 using XDA App
Click to expand...
Click to collapse
I believe you're on the right track. If I remember correctly, a lot (if not all) of the ICS roms drop the phone's processor to a low speed when the screen is off.
You may want to give the Icy Glitch kernel a spin - I use that one, and music playback hasn't been an issue when I've had the screen off.
Thanks for the tip! I was thinking of trying the icy glitch anyways, now it seems I have a good reason to .
I'll report back on my results.
WOO!
It worked!
Thanks!
I am experiencing the intensely annoying sound cut out bug. This appears to occur under the following circumstances
1. Headphones plugged in only (not speakers or blue tooth)
2. The phone volume is fairly low 1-3
3. Music / Video is playing and there is a quiet passage e.g. music fading out, whispering in a film, sharp drop in volume of a song
The effect is that rather than playing the sound the sound completely cuts out.
My current suspicion is that it is something like a headphone amplifier power saving measure. Essentially cutting off the sound amplification if the system believes just white noise / hiss is coming through the headphones.
I have tons of music that triggers this issue (only permanently up tempo music such as dance and most pop do not trigger this issue), I have tested in Cyanogen, PA & SlimBean. Others have reported this issue in Stock ICS.
Does anyone know if the current Stock Samsung has this issue or not, before I attempt to get support from Samsung who presumably have done all their audio testing with Gungam Style and therefore have managed to miss this massive issue?
Been asking for a fix for this issue for ages, I'm either being ignored or nobody has a fix, thus can't be fixed.
Sent from my GT-N7000 using xda app-developers app
Sadly there's no real solution to this annoying 'noise gate' problem, which I've noticed since ICS on every Stock or Custom Rom that I have tried on the N7000.
The issue is also discussed here: http://code.google.com/p/android/issues/detail?id=35861
For now, you only have two workaround options:
1. Get a pair of headphones with inline analog volume control. Crank up the volume on your device and lower it within the headphones.
2. Program a Tasker profile to play an inaudible sound that keeps the noise gate open (http://forum.xda-developers.com/showpost.php?p=35047527&postcount=25)
I've used option 2 before, but decided a few weeks ago to switch to 1 (with the Sennheiser CX 400-II).
Also I've noticed that the problem does not occur when streaming media audio via Bluetooth.
This is good advice, I have an inline seinheisser controls somewhere
Sent from my GT-N7000 using xda app-developers app
Audio dropout
Tesmond said:
I am experiencing the intensely annoying sound cut out bug. This appears to occur under the following circumstances
1. Headphones plugged in only (not speakers or blue tooth)
2. The phone volume is fairly low 1-3
3. Music / Video is playing and there is a quiet passage e.g. music fading out, whispering in a film, sharp drop in volume of a song
The effect is that rather than playing the sound the sound completely cuts out.
My current suspicion is that it is something like a headphone amplifier power saving measure. Essentially cutting off the sound amplification if the system believes just white noise / hiss is coming through the headphones.
I have tons of music that triggers this issue (only permanently up tempo music such as dance and most pop do not trigger this issue), I have tested in Cyanogen, PA & SlimBean. Others have reported this issue in Stock ICS.
Does anyone know if the current Stock Samsung has this issue or not, before I attempt to get support from Samsung who presumably have done all their audio testing with Gungam Style and therefore have managed to miss this massive issue?
Click to expand...
Click to collapse
Hi - I have this problem too and so do many others.
To my ears, it sounds like there is a noise gate being used on the headphone output to mask off system noise at low levels. Noise gates will close when audio drops below a certain threshold and you can use them to eliminate background noise during periods of silence in music. However, in this instance, it shuts down during quiet passages - especially when listening to classical tracks with a wide dynamic range.
IF it is a noise gate, it is likely to be implemented in the hardware (doing it in firmware wouldn't mask noise generated by the phones circuitry - which is he whole point). Consequently, there might not be anything that can be done to resolve the problem. However, it is possible that the phones firmware configures the audio chip during boot-up. This being the case, an industrious programmer might be able to do a few tweaks and disable or modify the behaviour of the gate. I hope so because all my music is on my Galaxy Note and it is painful to listen to at times!
That's the real reason I am here: is there anyone on this forum who knows enough to be able to write a fix for this as it appears that Samsung aren't listening? Some people report this problem on the Note 2 as well.
A
Ahkatootin said:
Hi - I have this problem too and so do many others.
-snip -
Some people report this problem on the Note 2 as well.
A
Click to expand...
Click to collapse
Damn it -- sorry to hear that about the Note 2, as I was thinking of upgrading to that. Hopefully the Note 3 will have it fixed, or I just might have to go to the S4
Yes, this bugs me immensely -- it affects music with soft passages (classical) at any volume level, and of course is irritating when listening to music at night. What I'd like to do is to find or make a headset or cord that supports the microphone and includes an analog volume control.
My N7000 has also this problem with every kernel and rom I tried. With Android 2.3.6 and 4.0 it was only happening with the videos, but after 4.1, it happens with the music too. So I think it can be fixed by software (I mean actually fixed, not the inaudible sound solution).
It's very annoying, I bought the note fot its big screen, to watch videos and now I can't do it because the sound sucks. Also I can't lisent to music anymore in the night...
Solution for annoying noise suppression!
This seems to be the solution:
Start 'phone', go into settings, and disable 'noise suppression'!
Seems to be working...
There is a patch that fixes the problem for my N7000 with OmniROM:
github.com gustavoss android_kernel_samsung_smdk4412 commit 3019675d57c4046c30f82d04ce41913150df0d6e
(Sorry for the distorted link, as a new user I am not allowed to post links yet...)
The question is: How to get it into CM, OmniROM, and co.?
Also see:
jira.omnirom.org browse OMNI-561 ("Sound cuts off at low volume playback".
Kind regards
Clackwell
Dear Forumers!
I installed Cyanogen mod 9.1 on my Galaxy Mini, and it works fine except when i play music
Sometimes (once in every minute) stops playing for a second, like it's loading, and the buffer is full.
I set my CPU to 320-748 MHz and smartassv2 governor. Also i deleted the DSP equalizer, but it's not helping.
It's very annoying when i listen to music and it stopping.
Please help, how can i fix this?
You are probably running something else or you have a script that uses the SD card. If that's the case, you SD card might be too slow to handle both.