Thank You! - Nook Color General

"No similar threads found. You can create a new thread and let the users answer your questions."
Sad!
Just a shoutout to devs. Thanks so much for your work! I got my Nook yesterday and the amount of work you guys have put in made it incredibly easy to set up the way I wanted to. Keep it up and thank you for this gift.

cruud said:
"No similar threads found. You can create a new thread and let the users answer your questions."
Sad!
Just a shoutout to devs. Thanks so much for your work! I got my Nook yesterday and the amount of work you guys have put in made it incredibly easy to set up the way I wanted to. Keep it up and thank you for this gift.
Click to expand...
Click to collapse
+1 I'm not sure if there's been an Android device that relied this much on the brilliance of devs to unlock its potential.

Agreed. The device is a great value for what it can do rooted. Thanks again for all the hard work.

The rooted Nook Color cured my tablet fever this Christmas. Thanks to everyone that made that possible. Sorry if this is hijacking the thread, but wanted to include a few comments and tips below for folks considering the NC + root.
I love this device. I'm not a gamer, so it's OK that it isn't Tegra 2. I wanted a nice reading, browsing, music and video pod (so to speak). I have been waiting a long time for an Android tablet (Apple makes a great product, but I like the open Android platform). Thought long and hard about Notion Ink Adam and Viewsonic G Tablet, but I couldn't justify the price premium, considering availability and vendor support issues. The Nook Color is a compromise, to be sure, but at the price point it can't be beat.
Things I like:
- Screen is awesome
- Multi-touch
- Android
- Accelerometer
- Form factor (I thought I wanted a 10 inch, but 7 is more portable)
- Price
Missing:
- Quite a few sensors - mic, camera, GPS, bluetooth, 3G
- Flash
Fingers crossed hoping someone will be able to enable:
- bluetooth (chip is there, antenna is open question)
- USB host mode (to allow NC to use peripherals, like a camera or a flash drive)
The device is pretty great out of the box, but I rooted it to be able to load other apps. A couple of things I worked through that I hope will help the next guy:
1) WinImage threw an "access denied" error when attempting to write the Auto-Nooter image to the SD card, but the ubuntu project app (wiki.kubuntu.org/Win32DiskImager) succeeded. After rooting, I had the Nook itself reformat the SD card.
2) SoftKeys is great, but I had to find the right settings. I didn't like the floating SoftKeys button or the popup toolbar, but the notification tray toolbar is perfect. I enabled all the buttons, which show up if you tap the tray icon. This works great, keeps the screen clean and leaves my hardware home button as a simple home button.
For the record, and in case it helps anyone piece together the mystery, I did have one spontaneous reboot. Nothing was reset, so it was no big deal. It happened a short time after I had entered the B&N store, accessed their wifi and accessed the Store app. At the time it actually happened, I had left B&N and the Store app and was fiddling with trying to connect to another wifi service.

Related

Updated [Dev][App] NoLitez 1.0.28 Dec 17 2008

UPDATE: Dec 17, 2008
older versions are no longer available here, the latest version is in the market under the developer name "snctln"
let me know if you have any problems with it
mpenguin14 said:
so I decided not to abandon development, competition is a good thing, right? and I am going to update the first post with a new build... in this new build there are a lot of improvements
- all 50 levels from the classic lights out, before it only had the first 5
- after level 50 new levels are randomly generated... I believe there are more than 8000 solvable
- added a hint engine... press the menu key and select the "Show Hints" and you will see a small red dot on the keys that you need to press in order to complete the puzzle, updates in real time, you can turn off this feature if you want by going back to the menu and selecting "Hide Hints"
- the state of the application is saved across instances... this way you can continue a game even if you restart your phone
any feedback would be greatly appreciated.
My main question is this: Does this app feel the like it is the sae quality as other apps on the Market? Or does it seem cheap and too simple?
Click to expand...
Click to collapse
(mods: if this is not the correct forum to post development of an android app please feel free to move the post or tell me where to move it to)
So I put up a thread a week or 2 ago requesting android app ideas and at first it seemed that games were in demand, so I started working on a simple game...
NoLitez is a simple game that take inspiration from the old simple handheld video game "Lights Out", (wikipedia link)
basically the idea of the game is that all spaces in the gird can either be turned on or off... the goal is to get all of the lights off. When you touch a light, you toggle the state of that light and the 4 lights immediately north, south, east and west of the light
I ran the apk using the latest android for titan build and it worked as I would expect.
So now I am curious if any G1 owners want to be a beta tester for me and tell me if this apk even works for them, and if so what they think of the game.
I only have very basic features implemented, and only the first 5 levels...
This would count as my first android application so please go easy on the criticism, but I am open to hearing all things good and bad
thanks for any feedback
i tried it out, good game. No crashes or hangs, works as described
neerhaj said:
i tried it out, good game. No crashes or hangs, works as described
Click to expand...
Click to collapse
cool, thanks for the feedback
Nice. Clean interface and classic gameplay. I remember when they advertised these things on television in the '90s.
On a side note, how's Android running on TyTN? There's not a week goes by that there isn't a new device Android is running on, but it seems that most of the devices still need some spit polish.
jashsu said:
Nice. Clean interface and classic gameplay. I remember when they advertised these things on television in the '90s.
On a side note, how's Android running on TyTN? There's not a week goes by that there isn't a new device Android is running on, but it seems that most of the devices still need some spit polish.
Click to expand...
Click to collapse
well I have a Titan rather than a TyTN (PPC6800, CDMA device, aka Sprint Mogul vs P4500 GSM aka AT&T 8525 here in the states) [but they do seem to be named the same]... and I have to say that android doesn't run too well on it, I have been able to get android up and running on it since July thanks to dzo's vogue releases but even with the latest editions the touchscreen doesn't work quite right and the button mappings aren't very intuitive to me... maybe I just need to give it more than 5 minutes, but my plan is to buy a Android Dev 1 or some unannounced 2009 android phone so I shouldn't have to rely on testing on an unsupported QVGA device... but I just got laid off last Friday, so it could be a while until I have a proper android device to develop with
Works like a charm, no bugs at all and a pretty fun game! Do you mind if i throw it in my g1 files in my sig?
stats555 said:
Works like a charm, no bugs at all and a pretty fun game! Do you mind if i throw it in my g1 files in my sig?
Click to expand...
Click to collapse
I am glad that you are enjoying it, it is not a problem to put the apk up in your directory, I have a few more things that I want to do before I make a proper release in the android market, but I have a few questions and I am not sure if this is the proper place to ask them
1.) Does this application behave as you would expect it to as far as saving and restoring its state? Like if you get a phone call or have to leave the app for some reason when you restore the app does it save the lights on/lights off state? Does it at least behave as you would expect it to when compared to other G1 apps?
2.) I am not fully sure if this application would be allowed in the market because Tiger electronics has the "Lights Out" game patented... does anyone know if any other game "clones" exist on the market like say a tetris clone?
thanks again for the feedback
There's an app on the Market called 'Lights Out" already...? Seems to be the same game? Not sure who developed it though.
(http://code.google.com/p/lights-out-android)
punkweakling said:
There's an app on the Market called 'Lights Out" already...? Seems to be the same game? Not sure who developed it though.
(http://code.google.com/p/lights-out-android)
Click to expand...
Click to collapse
wow... you are correct, this exact same game already exists for android and I had no idea. Looks like I am going to abandon development unless someone thinks it is good to have diversity in the market, since I don't have a G1 there really is no way for me to test to see the differences that may exist...
I enjoyed putting this together, but I wish there was some way to browse the titles available on the market other than directly from a G1, that way I would have known to work on something different. (and after a quick search my second game that I was planning on making "4NARow" (a connect 4 clone) is already on the market too...
maybe if I pay the $25 and register as an android developer I can see the different apps available in the market?
so I decided not to abandon development, competition is a good thing, right? and I am going to update the first post with a new build... in this new build there are a lot of improvements
- all 50 levels from the classic lights out, before it only had the first 5
- after level 50 new levels are randomly generated... I believe there are more than 8000 solvable
- added a hint engine... press the menu key and select the "Show Hints" and you will see a small red dot on the keys that you need to press in order to complete the puzzle, updates in real time, you can turn off this feature if you want by going back to the menu and selecting "Hide Hints"
- the state of the application is saved across instances... this way you can continue a game even if you restart your phone
any feedback would be greatly appreciated.
My main question is this: Does this app feel the like it is the sae quality as other apps on the Market? Or does it seem cheap and too simple?
posted version 1.0.28 in the market, developer name "snctln", let me know if you have problems getting it or using it.
any other feedback is appreciated
Of course I have problems. One big fat problem - I cannot run it.
Well... I'm using Android on my Titan. So..... I cannot even download and install it...
Magister2k7 said:
Of course I have problems. One big fat problem - I cannot run it.
Well... I'm using Android on my Titan. So..... I cannot even download and install it...
Click to expand...
Click to collapse
Magister, I am using your titan build of android, so I will go over to that thread and post the apk package for this (NoLitez) and my latest game (PingPong), if anyone else wants these apks go to the Titan Linux wip thread in the Titan Forum for the download
mpenguin14 said:
Magister, I am using your titan build of android, so I will go over to that thread and post the apk package for this (NoLitez) and my latest game (PingPong), if anyone else wants these apks go to the Titan Linux wip thread in the Titan Forum for the download
Click to expand...
Click to collapse
Ok, Thanks!

* Official CM7 for Atrix Stable only (No Nightly )* Atrix CM Ba2tF RELEASED!!

This Will be the Site for the CM7 Releases and Updates
CM Ba2tF Build Released
As Always We will not be held responsible for ANYTHING involving your phone, by flashing this rom you accept the fact that no mater what catastrophic accident occurs, no matter how many kittens die, if natural disasters wreak havoc on your home land, EVEN IF THE "Dalai Lama" HIMSELF blames us for the mishap, we will not be held liable in any manner what so ever. You accept all risks associated with this rom by choosing to download the file end of story.​What Is CyanogenMod:
CyanogenMod is a free, community built distribution of Android 2.3.7 (Gingerbread) which greatly extends the capabilities of your phone.​Warning: Not for new users, flash this build only if you know what you are doing !!!​Atrix Dev Team:
(Click for twitter names)
Brandon15811
Edgan
Epsylon3
Eval-
Faux123
Ibproud
Joe_Ferreira
SamCripp
T0dbld
Turl
Wes​Just The Stats:​What Works:
Dock Audio
2G/3G/H+
Calls and SMS
Mute on calls
SIM PINs
RIL FastDormancy Support
WiFi now with faster scan/connect times
Audio
USB
GPS with accuracy reporting
Bluetooth
Camera (many thanks defer!)
Video recorder
(Partial) Dock support
Torch
Display
Touchscreen
Battery Stats
Accurate power usage reporting
Proximity Sensor
Screen orientation
Accelerometer, compass and other sensors.
Internal Storage and External SDCard
SDCard formatting
Ability to swap sdcard and emmc mountpoints
Multimedia Playback (videos, music)
USB Tethering
USB Notifications
USB Mode switching
All Market apps show now
Updated Unified Kernel: one kernel to rule them all!
Battery jump fix by @Jug6ernaut
ext4 filesystem
WiFi Hotspot
5-touch multitouch
Power button doesn't end calls
CrystalTalk support for calls
SMS Delivery Reports
What Doesn’t Work:
Fingerprint sensor - Work in progress (not native to CM)
Webtop - Work in progress (not native to CM)
Changelog: ​
Atrix CM Ba2tF Release
Dock Audio
Bug Fixes
Download: Atrix CM Ba2tF build
Latest version: Ba2tF​​
Click to expand...
Click to collapse
​
Installation Instructions:​
Pre-Work:​Before powering off the phone download the CM7 package and copy to internal SD Card​Note: It is standard CyanogenMod practice to make the external SD Card the primary SD Card on the device. This means after 1st boot all your app folders and personal files will be stored on in the “emmc” folder and all files from your external memory card will now be in the “sdcard” folder.
You can switch this around by going into
Settings>CyanogenMod Settings>Application>Use Internal Storage​Flashing Recovery:​
Download recovery from ROM Manager (Found in Market)
Flash Clockwork Recovery
Done
Personal Data Backup:​
Make sure device is rooted
Download “Titanium Backup” from the Android Market (Consider purchasing Pro version for more automated options)
Open Titanium Backup, press menu key and go to “Batch”
Go to Backup section and select “Backup all user apps”
Allow process to finish
Current ROM Backup:​
Reboot phone into CWM recovery (Power Button + Vol Down), press Vol Down until you see "Android Recovery" then press Vol Up to enter.
Go to Backup & Restore and create a backup (this may take some time)
Install CM7 Ba2tF:​
While in Recovery install CM7 from internal storage
After installation select Data Wipe/Factory Reset
Then Wipe Cache Partition
Reboot system now
Watch awesome boot animation.
Upgrading from earlier CM7:​
Download and push the ROM zip file to the sdcard.
Reboot into recovery.
Do a Backup to be safe!
Install the ROM zip from sdcard (your Google apps will be backed up automatically).
Personal Data Restore on CM7:​
Download “Titanium Backup” from the Android Market (Consider purchasing Pro version for more automated options)
Open Titanium Backup, press menu key and go to “Batch”
Go to Restore section and select “Restore missing apps with data” (note: under no circumstances should you restore system apps, this is the fastest way to get a soft-brick)
If you only downloaded the free version you will have to click “Install” for each app as it restores
Allow process to finish.
Get Google Apps:
There are no Google Apps bundled with CM ROMs, because Google asked Cyanogen to remove copyrighted apps. After flashing the rom, don't forget to flash Google Addon package if you want it. ROM Manager will allow you to flash it if you just go into it and after flashing the ClockworkMod recovery for Motorola Atrix, choose Download ROMs, and pick Google Apps.
Or download and push the gapps zip for CM7 from http://wiki.cyanogenmod.com/wiki/Gapps#Google_Apps to the sdcard and flash it via ClockworkMod recovery.​Radio Images:
Flash via Recovery
http://www.multiupload.com/N25DIPNAU6 (AT&T .91)
http://www.multiupload.com/0ZECKA3QZ1 (Bell)​Going Back To Your Old ROM From CM7:
Reboot phone into recovery (Power + Vol Up button)
Once in recovery go to Backup & Restore
Select Restore, then select the restore that is dated before you moved to CM7
Allow time for restore, once complete reboot phone.
​
Click to expand...
Click to collapse
Thank you to EVERYONE involved in helping with testing, coding, debugging and documenting! Enjoy!​
Donations
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If you like our work consider donating to the team, all donations will go towards continued CM7 development and buying LapDocks for the teams to develop for.
PayPal Button
​​
Rules of thread
Read The OP ^
If you wish to thank us do so with the provided "Thanks Button" or Feel free to click the "Donate Button" and donate
Before Asking A question make sure you have followed step one, searched the forums for your question, Use our bug tracker and instructions provided in the OP
If you wish to comment, or reply to another persons post that was not following the rules , DON'T just leave it I will handle it with reporting it
Submit problems or bugs on the Teams page on the bug tracker with EVERYTHING filled out Including a log(link provided in OP)
Take all comment or general discussion to a seperate thread in "General Section"
​
This is the tone I wish to keep for this thread, currently it is friendly and the questions that are being asked are polite and reasonable. My self and the other team member's will do our best to respond to any reasonable questions like those posted so far. How ever My self and others will not hesitate to report comments and or close the thread if it can not be kept like this!! What is going on so far here is pleasant and I appreciate it so please keep it UP!! If its just a thank you or a cheer on hit the thanks button or the donate button because while I own a beer store it still is neither free nor cost effective to ship the other gentleman on the team beer. Besides those options will keep the thread clean for important questions and updates, thanks again guys and if you want to talk smack open a new thread in general we might not like it but im sure well read it just the same ​
FAQ
Having Issues or Problems?
Thad take a look here at our FAQ site.​
FAQ For Atrix CM 7 ​
Thanks. What does "additional feature" mean for the fingerprint scanner? It will be available but not included or it wont be available for CM?
Many thanks for all the hard work contributed by all the devs working on this project. I look forward to the official Beta release.
WiredPirate said:
Thanks. What does "additional feature" mean for the fingerprint scanner? It will be available but not included or it wont be available for CM?
Click to expand...
Click to collapse
Means that it is additional feature not supported by CM7... yet.
Sent from my MB860 using xda premium
YES!!
Sent from my CHERRYπ-ed Atrix 3G v.06
Swiftks said:
Means that it is additional feature not supported by CM7... yet.
Click to expand...
Click to collapse
Right that is what the OP says, I was hoping for a slight elaboration.. I know the SDK for the fp scanner was released so I was hoping at some point it would be included, its a deal breaker for me. I will be sending a donation if and when it is included. Thanks again.
WiredPirate said:
Thanks. What does "additional feature" mean for the fingerprint scanner? It will be available but not included or it wont be available for CM?
Click to expand...
Click to collapse
It means its uncharted territory, It is not android. These are features that are not opensource. What does it mean for the future, well its tuff to say we have been working hard to get these features we believe we will obtain them, we are just not going to hold back the release of the rest of the work for them. Once they are in fact accomplished they will be included, how ever as always there is no time frame or expected completion date. If they are requirements or "deal breakers" for you than you will have to go else where for the time being. Webtop was honestly a shotty hack job by Moto IOHO, and the fingerprint was done by Authentic and than "AdLibed" so to speak by Motorola and is just proving to be some what difficult. At this point if one was to copy there fingerprint data manually from a stock rom, datadeffender could be used and will work, the lockscreen is getting close , but that still leave the enrollment wizard ... anyhow as you can see all of this is a lot of work and as of late a lot of us have had limited time to work on them due to more pressing engagements (aka real life) once again rest assured they are being worked on , but we can not offer any promises beyond that !!
Very Nice !
WiredPirate said:
Right that is what the OP says, I was hoping for a slight elaboration.. I know the SDK for the fp scanner was released so I was hoping at some point it would be included, its a deal breaker for me. I will be sending a donation if and when it is included. Thanks again.
Click to expand...
Click to collapse
the SDK, is used to create apps that will use what is already on your phone (aka a working fingerprint reader, or at least that is what is expected) It did offer some incite to how things are being done, how ever it did not give us all the keys so to speak, anyhow we have obtained some help, and are getting closer. Depending on what you need from the fingerprint reader than it is still " possible" to use data defender with CM7 it it just would require manually copying data etc. We understand that this is a feature we all want, I mean its part of the reason a lot of us got the phone, hang tight once I have enough time to put into it im sure this is accomplish-able
t0dbld said:
It means its uncharted territory, It is not android. These are features that are not opensource. What does it mean for the future, well its tuff to say we have been working hard to get these features we believe we will obtain them, we are just not going to hold back the release of the rest of the work for them. Once they are in fact accomplished they will be included, how ever as always there is no time frame or expected completion date. If they are requirements or "deal breakers" for you than you will have to go else where for the time being. Webtop was honestly a shotty hack job by Moto IOHO, and the fingerprint was done by Authentic and than "AdLibed" so to speak by Motorola and is just proving to be some what difficult. At this point if one was to copy there fingerprint data manually from a stock rom, datadeffender could be used and will work, the lockscreen is getting close , but that still leave the enrollment wizard ... anyhow as you can see all of this is a lot of work and as of late a lot of us have had limited time to work on them due to more pressing engagements (aka real life) once again rest assured they are being worked on , but we can not offer any promises beyond that !!
Click to expand...
Click to collapse
love the work you guys are doing, love CM7. pretty much everything about it is pure win for me.
the only question i have, and i don't mean to sound like i'm pestering you here, is about the HDMI mirroring. any thoughts on why we're stuck in portrait mode? i know some people have gotten it to work by flashing a photon alien rom, but i'd love this feature on CM7.
Alcapone263 said:
love the work you guys are doing, love CM7. pretty much everything about it is pure win for me.
the only question i have, and i don't mean to sound like i'm pestering you here, is about the HDMI mirroring. any thoughts on why we're stuck in portrait mode? i know some people have gotten it to work by flashing a photon alien rom, but i'd love this feature on CM7.
Click to expand...
Click to collapse
Obviously this is another issue that we are aware of, it is also not limited to our work, but even stock with enabled mirroring has issues. Once again we are at work with this, and i can say that at this point almost daily something is "tried" however as evident by the existence of the problem it has not yet been resolved. We are only at this time announcing a soon to be released BETA so there are issues and currently this is one, how ever for the most part we are very stable, all of us have been using it as our daily for months, pretty much everything works as expected this is why we are looking to move forward into BETA, but why it is BETA and not a full release or RC. thanks for the support and these issues will get ironed out just as soon as we can get them done
t0dbld said:
the SDK, is used to create apps that will use what is already on your phone (aka a working fingerprint reader, or at least that is what is expected) It did offer some incite to how things are being done, how ever it did not give us all the keys so to speak, anyhow we have obtained some help, and are getting closer. Depending on what you need from the fingerprint reader than it is still " possible" to use data defender with CM7 it it just would require manually copying data etc. We understand that this is a feature we all want, I mean its part of the reason a lot of us got the phone, hang tight once I have enough time to put into it im sure this is accomplish-able
Click to expand...
Click to collapse
Thank you for elaborating on this for me! I appreciate the hard work put in by all and look forward to this release. Great job everybody involved!
t0dbld said:
Obviously this is another issue that we are aware of, it is also not limited to our work, but even stock with enabled mirroring has issues. Once again we are at work with this, and i can say that at this point almost daily something is "tried" however as evident by the existence of the problem it has not yet been resolved. We are only at this time announcing a soon to be released BETA so there are issues and currently this is one, how ever for the most part we are very stable, all of us have been using it as our daily for months, pretty much everything works as expected this is why we are looking to move forward into BETA, but why it is BETA and not a full release or RC. thanks for the support and these issues will get ironed out just as soon as we can get them done
Click to expand...
Click to collapse
thanks for the quick reply, glad to see everything is moving forward smoothly. can't wait for this feature to be fixed though, i'd sacrifice webtop/fingerprint scanner permanently if i could just get working HDMI mirroring
once again, thanks for all of your efforts in porting this awesome ROM! you guys are awesome!
Alcapone263 said:
thanks for the quick reply, glad to see everything is moving forward smoothly. can't wait for this feature to be fixed though, i'd sacrifice webtop/fingerprint scanner permanently if i could just get working HDMI mirroring
once again, thanks for all of your efforts in porting this awesome ROM! you guys are awesome!
Click to expand...
Click to collapse
Well if i was a betting man than id bet on the HDMI mirroring being done before those other 2 , but you never know, at this point Fingerprint is really held back by my limited time, i personally took on this part of the equation and I have been the one slacking as this is the busiest time of the year for my RL. anyhow like I said enjoy it, try it, test it, or hate on it either way its going to be made available and will continue to be improved... now im going to bed so you guys have a good night.
**** Side note***
This is the tone I wish to keep for this thread, currently it is friendly and the questions that are being asked are polite and reasonable. My self and the other team member's will do our best to respond to any reasonable questions like those posted so far. How ever My self and others will not hesitate to report comments and or close the thread if it can not be kept like this!! What is going on so far here is pleasant and I appreciate it so please keep it UP!! If its just a thank you or a cheer on hit the thanks button or the donate button because while I own a beer store it still is neither free nor cost effective to ship the other gentleman on the team beer. Besides those options will keep the thread clean for important questions and updates, thanks again guys and if you want to talk smack open a new thread in general we might not like it but im sure well read it just the same
t0dbld said:
Well if i was a betting man than id bet on the HDMI mirroring being done before those other 2 , but you never know, at this point Fingerprint is really held back by my limited time, i personally took on this part of the equation and I have been the one slacking as this is the busiest time of the year for my RL. anyhow like I said enjoy it, try it, test it, or hate on it either way its going to be made available and will continue to be improved... now im going to bed so you guys have a good night.
**** Side note***
This is the tone I wish to keep for this thread, currently it is friendly and questions are being asked and my self and the other team member's will do our best to respond to any reasonable questions like those posted so far. How ever My self and others will not hesitate to report comments and or close the thread if it can not be kept like this!! What is going on so far here is pleasant and I appreciate it so please keep it UP!!
Click to expand...
Click to collapse
seriously, if i can just get my HDMI mirroring this phone with CM7 will last me forever. all i need is my emulators on my big screen in the landscape mode.
do you personally know if there is anything in the photon files that leads us in the right direction? or is it just a fluke that flashing the alien ROM on our phones worked?
every little bit helps how ever if it was narrowed down that far..... well we would more than likely have it working
t0dbld said:
every little bit helps how ever if it was narrowed down that far..... well we would more than likely have it working
Click to expand...
Click to collapse
well, thanks for taking the time to answer my questions, i really appreciate it. easier to wait now that i know top men are working on it.
t0dbld said:
every little bit helps how ever if it was narrowed down that far..... well we would more than likely have it working
Click to expand...
Click to collapse
Sms delivery reports doesn't work yet
Sent from my MB860 using xda premium
help
to flash cm7 beta4 xong thi gap loi voi 4 phim co ban.ban nao biet cach khac phuc lam on chi cho toi.
thank all.

Page Turner - Epub Reader with position sync

Has anyone tried this app to see how well it works?
https://play.google.com/store/apps/details?id=net.nightwhistler.pageturner.ads
I found it to work great between my Nexus 7 and my Galaxy Nexus, and I'm wondering if it's worth nootering my Nook for
For anyone willing to try it out, you simply import the epub file on both devices, then after reading on one, from the other, with the book open, press menu and "sync reading progress". After that, I think it stays synchronized between the two devices as best I can tell.
Keep in mind for testing that the sync uploads and downloads don't appear to be instant so it might take a few minutes for changes to get pushed, which is fine by me.
I spent a long time trying to find a good solution for a reader app that would stay synced between devices and I found this one to be the best! Hope it works well on the Nook!
Just installed, when i open it, it just flashes and go back to launcher screen.
Tried it also, same result. It's a pity... Sounded promising.
can anybody get a logcat of the app crash? I'm going to point the dev to this thread..
i never did a logcat before, i hope its right.
just opened ddms, opened logcat, then go to pageturner and opened, this is the result:
http://pastebin.com/h4JXacPg
wont you be better of using fbreader and fbsync plugin.
https://play.google.com/store/apps/details?id=com.asd.fbsync&hl=en
PageTurner for Nook Touch
I've been working on getting PageTurner to work with the Nook Touch.
The changes aren't in the main PageTurner build, but you can get a preliminary test build here:
http://www.projectgus.com/files/pageturner/PageTurner.apk
Please let me know if you find any issues. The PageTurner author Alex hasn't reviewed the changes yet, but in theory he's happy to merge them - so at some point the Google Play versions (PageTurner Pro, etc.) will also support Nook Touch.
Source is at
https://github.com/projectgus/PageTurner/tree/nook_touch
Changes for Nook Touch:
* Fix segfault at startup (seems no OpenType font support on Nook Touch.)
* Support hardware buttons for page forward/back (direction configurable in Settings.)
* Better defaults (disable animations, bigger font, etc.)
* Workaround broken Nook theming, so no white-on-white text in dialogs.
* Disable the shelf background image.
installed and it work \o/
I have not test all function for the moment. but try all this week
Envoyé depuis mon GT-N7100 avec Tapatalk
I'm quickly chiming in as the author of PageTurner... I don't own a Nook myself so I can't test it.
I have been coordinating with projectgus to see which changes are needed for the app to support the Nook without compromising other devices.
In the mean-time please post your experiences, either here or in the PageTurner forums or Github page... especially if something doesn't work right or crashes the app, I'd like the hear it.
NightWhistler said:
In the mean-time please post your experiences, either here or in the PageTurner forums or Github page... especially if something doesn't work right or crashes the app, I'd like the hear it.
Click to expand...
Click to collapse
Hi NightWhistler,
For my part I've been using PageTurner on my NST daily with no crashes. I'm loving being able to read on my Nook and seamlessly switch to my phone. Battery life seems very good also, even with the wifi left on.
I have some commits for the comments you gave me on github, I just want to test them a tiny bit more and then I'll push them.
I did change my font from Gentium Book Basic to Droid, I got eyestrain reading on my Nook with Gentium. It might just be me, or it might be the sub-par font rendering on e-ink displays (Android libskia still has anti-aliasing enabled but the screen doesn't render it well.) My eyes are fine with Droid, and I still use Gentium on my phone!.
I noticed one weird thing, which is PageTurner seemed to forget my (local, not synced) book position one time. I noticed because I opened the book on a tram so I didn't have wifi available to do a networked sync. I'll try to reproduce this and let you know, I don't think it's Nook related.
Great e-reader in general. I'm looking into the possibility of making an update that removes everything from my Nook apart from it (because I don't really use it for anything else.) It's not really necessary though, works fine for me now.
Cheers,
Angus
Have posted a second test build, incorporates Alex's latest changes and should fix the bug I mentioned above (PageTurner Nook sometimes forgetting where you were up to if the sync server was unavailable.)
http://www.projectgus.com/files/pageturner/PageTurner.apk
Commits also pushed to github. Comments & bug reports from NST users very welcome.
Just installed on my nst. Unfortunately I need an access key to test the sync feature.
I'll try it for awhile and see how it does before deciding...
Thanks for paying attention to NST users though!
Hmm, I can imagine that you'd like to test the sync feature before deciding if it's worth paying for.
On Google Play you can do that by using the ad-supported version, but there is no ad-supported version of the dev build yet.
Here's the alternative though: you can e-mail me at [email protected] and I'll send you a trial key for free that expires after a week.
If more people are interested in this I can set up something more formal / automated for it.
dtexan said:
Just installed on my nst. Unfortunately I need an access key to test the sync feature.
I'll try it for awhile and see how it does before deciding...
Thanks for paying attention to NST users though!
Click to expand...
Click to collapse
NightWhistler said:
Hmm, I can imagine that you'd like to test the sync feature before deciding if it's worth paying for.
On Google Play you can do that by using the ad-supported version, but there is no ad-supported version of the dev build yet.
Here's the alternative though: you can e-mail me at [email protected] and I'll send you a trial key for free that expires after a week.
If more people are interested in this I can set up something more formal / automated for it.
Click to expand...
Click to collapse
If you don't mind, I'll send you an email asking you for a temporary code to try it on my nook before deciding if I should buy it
albertocalle said:
If you don't mind, I'll send you an email asking you for a temporary code to try it on my nook before deciding if I should buy it
Click to expand...
Click to collapse
Sure, smart thinking
I've formalized it a bit now, all the temp keys have an automatic lifetime of 30 days... that should give you enough time to try it out.
I would like to ask that you grab the APK file from the beta folder on the site. There's a link at the top of my dev blog (I'm not allowed to post links here).
That's the beta build I'm currently testing... it should be pretty stable, but I want to get as many bugs out as I can before putting it in the Google Play Market.
Thanks for the app it works really well, syncing on my phone tablet and nook simple touch. Is there a way of changing it so the screen updates fully every six page turns as in stock nook app.
Sent from my GT-N7000 using XDA Premium HD app
ian929 said:
(...) Is there a way of changing it so the screen updates fully every six page turns as in stock nook app.
Click to expand...
Click to collapse
I don't own a Nook myself right now (any pointers on webstores that will ship one to the Netherlands are very welcome!), so I can't really implement that behaviour at the moment.
If someone can send me a patch for it I'll gladly accept it
A new NST on eBay goes for about £55 including postage to you.
There is a post in android development regarding a custom kernel and fast mode there may be some info that is useful to you there.
Sent from my GT-N7000 using XDA Premium HD app

Glass control

So being very new to Glass (only got it on Wednesday 25/06) it is my understanding that the firmware after 16 disabled the 'normal' control via the touched? So versions after this are only capable of back and scroll?
Is there anyway of configuring a program like Remodriod or Tablet Remote so you can use the controls from your phone on Glass? Might sound silly as you could just say use your phone for what your doing but I was more thinking of using it to control the likes of YouTube so I log in and obtain my play lists, also it would stop the need to plug in for control via ADB, for which as a newbie to ADB I'm struggling with commands.
I was playing around with Remodriod and it asked me to set the input in Language and input, for which it didn't pop up like it did on my phone, I assume it is because there is no native option for this on Glass and therefore couldn't obtain the screen for it? Would I need to install the language and input options? Of so where can I get it from?
Has anyone else tried this idea?
Regards
Giles
GiGoVX said:
So being very new to Glass (only got it on Wednesday 25/06) it is my understanding that the firmware after 16 disabled the 'normal' control via the touched? So versions after this are only capable of back and scroll?
Is there anyway of configuring a program like Remodriod or Tablet Remote so you can use the controls from your phone on Glass? Might sound silly as you could just say use your phone for what your doing but I was more thinking of using it to control the likes of YouTube so I log in and obtain my play lists, also it would stop the need to plug in for control via ADB, for which as a newbie to ADB I'm struggling with commands.
I was playing around with Remodriod and it asked me to set the input in Language and input, for which it didn't pop up like it did on my phone, I assume it is because there is no native option for this on Glass and therefore couldn't obtain the screen for it? Would I need to install the language and input options? Of so where can I get it from?
Has anyone else tried this idea?
Regards
Giles
Click to expand...
Click to collapse
I'm glad you've done your research, it gets old telling people the same things over and over again.
As you mentioned, there was a time where you could easily control most apps with the touchpad, but that functionality has since been removed. Besides, there was no way to enter text without some sort of remote; many people managed to use bluetooth keyboards to achieve this, and the combination worked quite well.
In XE16, Google apparently decided that they wanted to make a clear distinction between Glass and Android controls. Apps that don't implement the Glass-specific gesture listeners can't be controlled at all. Even native Android popup windows don't allow you to choose which button you want to select (even if the Languages and Input popup did show up on Glass, you couldn't select the button).
So here we are today, either using the stripped-down, masked version of Android that Google gives us, or fumbling with ADB commands attempting to get that one video on YouTube to play. But there is hope yet. Google gives us rooted boot images, presumably hoping that we will show them something that they haven't done themselves. This tiny 5.5MB file opens up a ton of possibilities, but someone needs to be the middle man that brings these possibilities to the masses.
Thanks to the beauty of open source, we have a clear model of what needs to be done for Glass to work like so many people wish it would.
Port a working recovery image to flash zips to the Glass system folder (Done)
Modify Superuser to function properly given Glass's limited control set
Modify XposedInstaller in the same manner
I have a proof-of-concept Xposed module for Glass that lets me control the Netflix app with the touchpad. It's dirty, and it takes a lot of work to get working, but the concept is solid. Xposed is an incredibly powerful utility. The end goal is to create a Glass-oriented keyboard (think oldschool arcade video game high score screens - "Enter Your Initials").
While my goal is solid and my intentions are pure, I worry that there is a reason Google didn't do this to begin with.
TLDR; I'm working on it.
Many thanks for the response, so the short answer is no. That's a big shame and I hope I haven't just wasted 1k on a peice of eyewear that needs charging halfway thru the day!
I assume there is no way of going back to version 16?
I think it's strange how little development there is with Glass on XDA (I could be wrong but if you look at the likes of the smart watches there seems to be considerably more development) and how inactive this part of the forum seems? considering the idea and in my eyes (no pun intended) cool Glass is hence why I ordered mine as soon as I could here in the uk, so far I haven't met anyone with one, and I'm still getting some strange looks lol
The things that are possible with Glass are amazing. Really wish they had added a rear facing camera, eyes in the back of my head, no, but I can see behind me lol
I am eager to see your work and I will experiment on trying to build your xposed modules (never tried building an apk before) no harm in learning on what is probably the most expensive peice of tech I own lol
GiGoVX said:
Many thanks for the response, so the short answer is no. That's a big shame and I hope I haven't just wasted 1k on a peice of eyewear that needs charging halfway thru the day!
I assume there is no way of going back to version 16?
I think it's strange how little development there is with Glass on XDA (I could be wrong but if you look at the likes of the smart watches there seems to be considerably more development) and how inactive this part of the forum seems? considering the idea and in my eyes (no pun intended) cool Glass is hence why I ordered mine as soon as I could here in the uk, so far I haven't met anyone with one, and I'm still getting some strange looks lol
The things that are possible with Glass are amazing. Really wish they had added a rear facing camera, eyes in the back of my head, no, but I can see behind me lol
I am eager to see your work and I will experiment on trying to build your xposed modules (never tried building an apk before) no harm in learning on what is probably the most expensive peice of tech I own lol
Click to expand...
Click to collapse
I can't say I'm surprised by the lack of activity. Rooting Glass voids the warranty, and with the high price in addition to so many reported issues, not many people are willing to take that risk at the moment.
If you want to get touch controls back, then you'll need to flash down to XE12. See https://developers.google.com/glass/tools-downloads/system. Please be sure to read any warnings and notices. XE12 still doesn't have many options for keyboard input, but you'll have better luck than using XE16+.
Also, the strange looks won't be going away any time soon
jtxdriggers said:
I can't say I'm surprised by the lack of activity. Rooting Glass voids the warranty, and with the high price in addition to so many reported issues, not many people are willing to take that risk at the moment.
If you want to get touch controls back, then you'll need to flash down to XE12. See https://developers.google.com/glass/tools-downloads/system. Please be sure to read any warnings and notices. XE12 still doesn't have many options for keyboard input, but you'll have better luck than using XE16+.
Also, the strange looks won't be going away any time soon
Click to expand...
Click to collapse
The really frustrating thing with my Glass is that I'm still waiting for Google to get back to me about the 'split framed' version they should of sent me instead of the current standard version I have!
I requested a call from Google shortly after I received them asking the above question but they couldn't find my order, sure enough they have taken my money but can't find my order number, nor my Gmail address or the serial number for my Glass device! A little concerning that Google of all people couldn't find my info! I'm still waiting for an email back 3 days later! Longest Google search in history lol

Gear VR Development Tips & Tricks

If you've been to the official forums, you may know it's mostly questions about when updates are coming or how to fix a specific crash. There is a lot of useful information floating around, but very little open development on / for it. These are some of the tips and tricks that have either been posted and updated, forced out of Oculus, or generated through personal testing.
Adding your own oculussig file to an apk:
Obtain your device ID by connecting the Note 4 and using "adb devices"
Enter the number into the form at https://developer.oculus.com/tools/debug/
Download https://mega.co.nz/#!ssB0ALwR!dLKy0OUv7H7aGZQ1YiqXKfDgUc3fnOIghCiEFAFtt4g
Extract the zip and copy the game and signature file into the extracted folder
Run the command to repack for your computer platform (available in USAGE.txt)
Running any app as vr_dual (without Oculus Home):
Install any Gear VR app with your device signature (app can downloaded, compiled, or backed up from an official install)
Go to your device Settings -> Application manager -> Gear VR Service (usually in the "Downloaded" section but could also be in the "All" section).
Tap on "Manage storage"
Tap the "VR Service Version" number six times.
Wait for scan process to complete and you should now see the Developer Mode toggle on this screen.
You should now be able to launch your app without the headset and also dock the headset at any time without having Home launch.
Don't forget to disable developer mode to restore regular functionality after you're done playing the game and enable it again before returning.
Unity game development shortcuts:
So you need a bunch of characters and environments, but the Unity asset store is expensive and you haven't had enough experience in 3DSMax to make your own. There is another way to get tons of content both fast and cheap:
MMD4Mecanim : http://stereoarts.jp/
mmd-for-unity: https://github.com/mmd-for-unity-proj/mmd-for-unity
UnityXNA: https://github.com/mvi/UnityXNA
MMD4Mecanim and mmd-for-unity are extremely similar. The difference between them is that MMD4Mecanim adds the necessary plugins to Unity (and the platforms you build against) to allow you to use models and motions that it converts, while mmd-for-unity performs a fairly complete conversion that allows you to use the items as Unity components with minimal scripts to control some of the aspects that don't fully convert. It is personal preference which is used. When building a scene that is mostly MMD, it is probably better to use MMD4Mecanim. When attempting to mix MMD into a scene built primarily with Unity, mmd-for-unity is probably a better choice.
There is a quick overview of how mmd-for-unity works available at https://www.youtube.com/watch?v=zSC2hKaG5AA
Many developers using the Gear VR favor MMD4Mecanim because of the other plugins that have been built on top of it, such as lip sync. In terms of game performance, mmd-for-unity may have a slight advantage due to decreased overhead. It is unnoticeable, though.
4 more days
I need a noob proof setup guide lol
friedrich420 said:
4 more days
I need a noob proof setup guide lol
Click to expand...
Click to collapse
Don't worry, I am bringing over all of the stuff I put together from the Oculus forums and personal testing.
I am going to put together a small folder on Mega with tools and some samples.
Thank you so much for starting this thread. Great idea and hopefully I'll learn a lot. One question when i try and enable developer mode after the scan I get the message "you are not a developer" and it closes
sawdoctor said:
Thank you so much for starting this thread. Great idea and hopefully I'll learn a lot. One question when i try and enable developer mode after the scan I get the message "you are not a developer" and it closes
Click to expand...
Click to collapse
My professor had the same issue. He had to reboot and wait a minute, then go in and try it again. It could also be how fast the clicks are. I know he wasn't rooted and didn't do anything other than reboot. When I did it, I tapped fast.
twistedumbrella said:
My professor had the same issue. He had to reboot and wait a minute, then go in and try it again. It could also be how fast the clicks are. I know he wasn't rooted and didn't do anything other than reboot. When I did it, I tapped fast.
Click to expand...
Click to collapse
I've tried it twice but will keep trying. You obviously know which kernel i'm using but I'll keep at it
sawdoctor said:
I've tried it twice but will keep trying. You obviously know which kernel i'm using but I'll keep at it
Click to expand...
Click to collapse
You could also try clearing data for the service, then open Home, then try. When they were setting up, they clicked around but didn't really say what they did. I was in a video conference with like 7 people trying to tell one lol.
What I know for sure was it didn't require root or any additional apps.
I just found a Miku archive with some 1,000 models... Looks like it's time to make a Unity orgy. Speaking of, I should post the Miku to Unity stuff. It's a cheap way to get models and they work with the new animations.
Moved to post 2
Same issue for me, keeps telling me I'm not a developer. Tried multiple data clears and restarts.
Jstylen said:
Same issue for me, keeps telling me I'm not a developer. Tried multiple data clears and restarts.
Click to expand...
Click to collapse
That's odd. I just noticed mine was cleared out after doing the last update and I activated and enabled it just now.
Edit: I think I figured out what's happening. It works for me because I have my own game with my signature installed. It didn't take any special app for the other tests because their copy of my game had their signature and I bet they installed it between attempts.
I think you have to have any VR app that contains your own signature installed to "qualify" as a developer. I updated the instructions to include that step.
This is what I was suspecting but hoped I was wrong. I don't have the money for the gear VR right now and hoped to try some things out with an stm32fdiscovery board instead. I suppose now I'll have to compile something with my signature in it.
I didn't realize there actually was a small section for the Gear VR, so we moved over there.
There are some video conversion tips on the official forums. I haven't tried them, but I'll try to gather up what I can and add it here.
We need more positive, productive threads in this section....
I am moving all of the content from a few other threads here, since the Gear VR section has a bit of a troll problem.
One possible way to improve the range of focus / clarity when using the Gear VR:
I found this trick while trying to figure out why no adjustment to the Durovis Dive (moveable lenses) seemed as clear as I expected. The solution was to move where the headset sat on my face, despite it not feeling like that was the "intended placement"
Whether or not you use the nose piece is up to you. I honestly never took the time to compare the two foam blobs, so whichever is the default is the one I use. Most of the trick involves using the tension of the top headband, so adjust the one that wraps around your head to wherever it is tight, but still comfortable.
The next part is where it varies by user. You will want to put the headset on and adjust the focus wheel to get as clear as possible for you. After you are comfortable with the view and about to come back here and say WTF, hold the headset by both sides and move it slightly higher on your face. If the view gets clearer, adjust the top band to keep it locked in place. If there is no change, try moving it lower on your face, and again adjust as needed.
While this may not fit into a scientific explanation of pixel depth, it is a rather simple concept. By moving the headset up or down, you actually slightly alter the angle in relation to your eyes. Most games and apps are intended for a view "level to the eye" and when the headset is too low, your nose can cause it to angle slightly downward. When it is too high, the upward tilt can cause your eyes to strain a bit more.
Hopefully that can help some to solve their issue with clarity before running off to cut up or pack in any additional parts.
I have been meaning to bring over a lot of other stuff from the Oculus forums, but I got wrapped up in having them delete my account.
It appears that some people feel the need to respond to every single thread with public service announcements. Whether or not that is the reason this section has all of 5 active threads and if that led to the Oculus Gear VR section being flooded with the same nonsense cannot be proven without a massive survey. All I can say for sure is that the development sections are safe and hopefully this being a development thread means it is, as well.
Anyway, as for that stuff I was going to bring over:
Controller Mapping by Drash (https://forums.oculus.com/viewtopic.php?f=67&t=20070)
In my Unity apps I use an input layer that requires me to map from an HID to a set of button mappings, and then the rest of my app just deals with with the device-agnostic things like Left Bumper, Start Button, etc. I know a lot of developers out there do something similar, and a few of the third-party input solutions do this as well. There's only one gotcha -- developers are responsible for ensuring setting up button mappings (or profiles) for a reasonable variety of controllers.
As far as I can tell, the most-used controller on Gear VR is the Samsung EI-GP20 Gamepad that optionally comes bundled with the Gear VR. That's good news for the developers that so far aimed to support that at a minimum, but as far as I can tell is a variety of other semi-popular gamepads in use as well:
Moga Pro Power
Moga Hero
PS3 Controller
Gamestop Gamepad
Moga Pro
Steelseries Free
ipega (I think there's a few different versions, not sure which ones people actually use)
So far, I've ordered and tested 6 different controllers now for both the desktop and for Android, and this helps because most of their mappings vary, but this is clearly not a future-proof way to go. Am I going to have to keep buying every controller to find out their HID and mappings? So until I take a different approach, at the very least I would like to throw out there some of the button mappings I've picked up from testing physical controllers, and perhaps others could do the same?
----
1.
"Gamestop Gamepad" aka "Red Samurai Wireless Controller for Android Tablets". I heard this cheap gamepad mentioned several times lately. Dirt cheap. And yet it feels great in the hand and all buttons feel very usable. Solid choice. It has two modes, one that seems to send keyboard commands, and one that actually acts as a normal bluetooth gamepad (Mode G).
Here are the button mappings for Mode G.
HID: "GS gamepad"
Button 1 - Button 0
Button 2 - Button 1
Button 3 - Button 2
Button 4 - Button 3
Left Bumper - Button 4
Right Bumper - Button 5
Left Trigger - Button 6
Right Trigger - Button 7
Left Stick Button - Button 8
Right Stick Button - Button 9
Start - Button 10 (says "Enter" on the controller)
Select/Back - Button 11 (says "Escape" on the controller)
Left Stick X - Analog 0
Left Stick Y - Analog 1
Right Stick X - Analog 2
Right Stick Y - Analog 3
Dpad Left/Right - Analog 4
Dpad Up/Down - Analog 5
----
2.
Moga Pro Power - This one holds a charge that you can use to recharge your Android device. Very nice controller, quality is top-notch, but pretty expensive. Also has two modes, one that is specific to Moga games, and one where it acts as a normal gamepad (Mode B).
Here are the button mappings for Mode B:
HID: "Moga Pro 2 HID"
The button mappings are exactly the same as the Gamestop Gamepad, except that the visual labels for the Start/Select buttons actually say Start and Select, and it doesn't seem like the Select button works in HID mode. Not 100% sure about this.
----
NOTE: The Samsung Gamepad does not have triggers, nor does it have stick buttons (pushing in the thumbsticks), so you may want to keep that in mind when designing a control scheme with wide gamepad support.
Click to expand...
Click to collapse
Gear VR Input Diagrams (download includes the Samsung controller and headset button images):
https://forums.oculus.com/viewtopic.php?f=67&t=17926
Streaming video (using Kodi / XBMC)
Nevermind, this should probably be a thread...
Hi! Thanks for posting this! I followed the instructions here, successfully installed a signed apk (one that wasn't on the phone previously), then turned on dev mode as described through the tapping and switch. Nothing seemed to have changed. I then toggled dev mode on and off (via the switch) and restarted the phone several times each. However, I still get the Oculus Home launching every time I insert the phone into the Gear VR as if nothing changed. I'm on the T-mobile US ROM and device, and I don't have the 5.0 upgrade yet. No root.
Does anyone have any ideas? I want to run cardboard apps in my Gear ! Thanks!
TriOptimum said:
Hi! Thanks for posting this! I followed the instructions here, successfully installed a signed apk (one that wasn't on the phone previously), then turned on dev mode as described through the tapping and switch. Nothing seemed to have changed. I then toggled dev mode on and off (via the switch) and restarted the phone several times each. However, I still get the Oculus Home launching every time I insert the phone into the Gear VR as if nothing changed. I'm on the T-mobile US ROM and device, and I don't have the 5.0 upgrade yet. No root.
Does anyone have any ideas? I want to run cardboard apps in my Gear ! Thanks!
Click to expand...
Click to collapse
If nothing is running, it will launch home.
There is also a possibility it only works for Gear VR apps. In that case, you could just disable the whole Gear VR service temporarily.
Either way, you don't really need to quote the OP to ask. It's implied.
twistedumbrella said:
If nothing is running, it will launch home.
There is also a possibility it only works for Gear VR apps. In that case, you could just disable the whole Gear VR service temporarily.
Either way, you don't really need to quote the OP to ask. It's implied.
Click to expand...
Click to collapse
Thanks for the reply. Sorry to violate posting etiquette, I didn't realize I had quoted that entire post - I will trim it down if I can find edit (I am new to posting here, so forgive me).
I have FPSE or any other cardboard app running, and gear home still pops up over it when docked to the usb port of the gear vr. I can't freeze Gear VR service without root, which I'm looking in to as the next best option I suppose. Force stopping it doesn't seem to work either. Reports on Reddit threads indicate this works with Cardboard apps, allowing them to run without home launching, but not for me.

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