Name: Bubble Jump
Bubble Jump is a free game just released on Windows Phone Marketplace. Our hero is Rutherford, a cute and cuddly furball with ambitions of soaring into the clouds. Hit the bubbles and power ups as you jump up, but watch out for gravity and obstacles.
Bubble Jump features an endless play mode with increasing challenges, over 100+ handmade bubble 'stages', and 3 power ups.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Source: http://forum.xda-developers.com/showthread.php?t=902833
Download Link: Download here on Zune or please find it in the Marketplace.
About Pandalot Games:
Boy meets girl. Boy can (sort of) code, girl has great ideas about what's fun and cute. We're two hobbyist developers who set out to make apps together. Our current project is Bubble Jump, and we're focusing on releasing our first update to this new game.
Brilliant Game! I love it.
~cheers
Simple but very sweet! Congrats to girl for the perfect idea and boy for right implementation
P.S. May be, you should add some funny background music to the Bubble Jump? IMHO, it will be nice...
Thanks for the kind words cnico88 and sensboston We're really happy that you both enjoy the game! We just released our first update, which adds over 50 new handmade "bubble stages" (several phone screens worth of bubbles) for more variety and replayability, a new power up: wings, and more background art. We're hard at work on our next update, which should include (amongst other things) a much needed global leaderboard.
@sensboston: thanks for the music suggestion! We tried out some license free music loops a while ago, but none seemed to fit right. However, we will definitely reconsider it after this feedback!
I normally do not like sound effects in games but this one seemed soothing. I enjoyed playing it.
If I may ask I was wondering how the in game advertisements worked?
The advertisements are served through Microsoft's PubCenter (pubcenter.microsoft.com). Microsoft supports both XNA and Silverlight, and integrating the ads took only about 8 lines of code to set up. You get paid a dollar amount per 1000 impressions, and there's a bidding process on what ads are served. You filter your ads by setting up to 3 broad ad categories, depending on what you feel would best appeal to your audience.
Nice to know about WP7 free games
Man
this game is awweesome
you can beat doodle jump man
It would be great if you put some more powerups a big power up
Its hard to keep ower 10000
Plz keep it up
More updatess
Thx
Pandalot Games, I've sent you a PM, could you check please? (by default the PM notifications are disabled on xda-dev).
Thanks orb3000 and saywa
@saywa - We're definitely exploring longer power ups, although we'll have to see how they play with the difficulty that we want for the higher elevations. We'll be happy just to get into the top 30 free games list, but happy to hear that you like it
We just released a small update which should be hitting the Marketplace now. It's mostly tweaks and reworks of existing levels to make them flow better. We also adjusted some of the levels which were way too hard. The next update will be substantial.
Enjoy!
Thats good to hear
We could donate :-D
Beat doodle jump
The problem is that most of the jump games have a certain level where its going to be hard and has the limit of the difficulty. Toooo early
Doodle jump is going difficult from 30000
Bubble jump 10000
its too early for those games
For that I would suggest to pick up extra lives on the way. Because once you get up there and make a small mistake, you have to start all over.
Thanks for the feedback saywa and cnico88!
We played Doodle Jump for a combined total of 5 minutes at an Apple Store once, so we're not too familiar with how other jump games actually work in terms of difficulty, so this is good feedback to hear We felt that the 10,000 point total was a good place to ramp up the difficulty since we wanted to keep the games short, but I think we'll have to reevaluate that. What's making this difficult is that we've both played the game so much while testing it that we've gotten too good at it, so it's getting harder to determine what the right difficulty should be in the hands of a real user (that's what led to this update, we got some reviews that said some levels were impossible - they were actually just really, really hard). We'd like to find some interested folks to beta test the game, but we're not sure how to go about it since I believe a developer account is necessary to load a game onto a phone. At any rate, really appreciate the feedback! The difficulty and the need for some life saving power ups are duly noted. Thanks!
Not sure if I am the only one here but I can barely pass 3,000 on Bubble Jump. I gave the game to my younger brother who is really good at those kind of games and his highest score is 5,000.
For me it's because I run out of bubbles and if you miss one you fall down. I wish that one bubble would make you jump a lot higher. Take for example "Monster Up" on WP7
Wow that's pretty eye opening actually. We already do classify the levels into very easy, easy, medium, and hard. After about 2500, there's a chance for mediums and a small chance for hards. We'll definitely tweak the probability of mediums and hards. Would a difficulty setting (easy, normal, hard) be enticing to you?
Correction: didn't mean to imply that you weren't good at the game, just that we were far off base with what we expected our users to reach to.
Sure, I understand. I would just want a wider margin of error. I think it would be nice for those that play the game casually.
Maybe more bubbles at the lower levels, a higher boost after each bubble or maybe picking up an extra life along the way.
I've been playing "Monster Up" and I know it's a different game but I feel that it's harder to mess up.
My record is 13000
The game is simple and easy
But yeah there are some parts where you got only some bubbles and you cant reach the next bubble
Or its hard to reach dat
It will be nice to have a "visible" current high score feature, as implemented in Birdy Bounce (actually, it's a game with similar or close gameplay)
Really nice game, I like the graphics! My high score is only 1362.
Very, very nice game... Once I spend about an hour playing with it (I was waiting for my flight) and that caught the eyes of other travelers who asked me about the phone and the game, I even gave the phone to one of their kids who enjoyed the game so much that I hardly got the phone back!
So Keep up the good work...
(I second the request of adding the ability to catch a "second life" after reaching a specific scores for example... It's too hard to go through all the way again when you do a mistake at very high score)
Related
so i want to buy a new game and I want to know if what ya'll think. it would be for console.
--sent from my glacier.
Buy it.
Sent From My Fingers To Your Face.....
amazons got it for 40 bucks new
probably will just go for it.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
I'm guessing they patched the knee thing early on because I've never seen it....
Sent From My Fingers To Your Face.....
i'll say, save your money for Mass Effect 3
it's a must have!
Walk next to a guard. You'll hear it after a while.
Sent from my ghdudsjihfr using dhhcdfhuf.
Say goodbye to your friends before playing it.
I didnt like it, I tried to play it but didn't come far. Also you die very easiely. But I was playing it on the PC, but its not my kind off game, I just want an first person shooter.
i heard it this weekend while I stopped by at my buds house and he was playing..
@allgamer
im not too much into mass effect. still wanna try it though...
--sent from my glacier.
Def get it. Even if just for a console. It's a superb game
DexterMorganNL said:
I didnt like it, I tried to play it but didn't come far. Also you die very easiely. But I was playing it on the PC, but its not my kind off game, I just want an first person shooter.
Click to expand...
Click to collapse
I was always dying when I first played it. It gets easier the longer you play it, however, it was more fun when my character was still weak. Killing enemies with one hit made the game tiring to play.
it's been a long while since any decent game has come to market... say FallOut series was revived to now
BioWare is doing an awesome job at with Dragon Age series and Mass Effect
both of these tittles are a must have, it's like watching a movie, but you are the main character
the outcome of the movie will all depend on the choices you make during the course of the movie/game
it can also be open ended, like the old also excellent X series (X, X2, X3)
other than those 4 above mentioned games, there aren't many good games to look forward to
I do also follow the Blizzard games, but they take like 10 years in between releases, crazy wait time
from Blizzard i like the StarCraft and Diablo series, but those are more just for fun, than Immersion play like the BioWare games
a day goes by so quickly you don't even notice when you are zoomed into the worlds of Dragon Age / Mass Effect
I highly suggest playing those 2 with 3D glasses if you have an Nvidia or ATI 3D capable video card and 3D monitor to match
iynfynity said:
I was always dying when I first played it. It gets easier the longer you play it, however, it was more fun when my character was still weak. Killing enemies with one hit made the game tiring to play.
Click to expand...
Click to collapse
Its more about that on pc you need use keyboard and most to control character and for me its easier to use an controller like the Xbox360 has.
But an game like CoD uses much less buttons on the keyboard, with the W button I just walk and with A and D to left and right and S I won't use much.
And in multiplayer I use an cheat to help me locating the enemy ( Yes I know its not nice to cheat, but it makes the game more fun for me and it gets not detected. ) and that way I make more kills and win more games.
AllGamer said:
h
highly suggest playing those 2 with 3D glasses if you have an Nvidia or ATI 3D capable video card and 3D monitor to match
Click to expand...
Click to collapse
yeah I love games like that. im on xbox not pc btw
--sent from my glacier.
I love skyrim, although it is extremely time consuming, so be careful
Sent from my HTC Glacier using xda premium
Just remember if you buy it, when the music changes to drums and guys chanting..... **** just got real
Sent from my HTC Desire Z using XDA
If you are a fan of RPG's you will NOT be disappointed by Skyrim. A must buy for sure! And good replayability.
deliriousDroid said:
Def get it. Even if just for a console. It's a superb game
Click to expand...
Click to collapse
I agree it's an excellent game.
Great game if you enjoy Beth games.
You didn't give enough info, so yes... great game, get it.
If you don't want to risk the $ on a new rpg game from a company you haven't had any experience with, try hitting the bargin bin and pickup Oblivion (predecessor to Skyrim) or Fallout 3. That will let you know if you can handle the "engine" and type of bugs/issues you may encounter...
.02 enjoy.;
Skyrim is by far the best game Bethesda has created IMHO. The leveling system is excellent. Much more to do than in the other elder scrolls games. The game is excellent. I would get it if I were you.
[FREE & AD-FREE][GAME]Soar -A Crazy Ship Shooter with intense battles![U]July 8, 2012
Byte Code Canada announces Soar, a new Windows Phone Game to the marketplace.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Soar is a WP7 game built around flying space ships, dodging asteroids, and saving humans. It includes achievements, a local store, powerups, and much more. If you are a gamer who enjoys intense space battles, you will enjoy this title for sure.
Features
Missions(Mars and Earth)
Skins
Asteroid Dismemberment
Power-Ups
Local Store
Achievements
Day and Night
Dynamically Animated Menus
Leaderboards
Saves
Advanced Particle Engine
Fun!
Availability
Soar is available in 40 different countries, for free & ad-free.
Other Info
Byte Code Canada is really me, just a 16 year old from Toronto, Ontario. I will tell you what I learned to make this game.
Well, this is a list of the books I read:
C# 4.0 - The Complete Reference - 1000 pages 1st one, I have experiences in other languages, if you do go ahead and get this one.
O'Rielly XNA 4.0 - 500 pages I just read the 2D Sections and WP7 Section.
Professional Windows Phone 7 Game Development - 500 pages I read a little, learned how to structure everything. I decided to make my own Game Structure(The Foundation, would be another way to call it).
For Silverlight, I didn't really do much on it, but it's where I started from. I made a Black Jack game, while learning C#.
App Hub - silverlight for windows phone
That link is a great tutorial series on the basics of Silverlight. I am sure that there are books about it.
If you are starting to learn C# without any programming experience: Beginning Visual C# 2010, 1st Edition - Is a great beginner book.
Also, just learning the language is not even 10% of the programming. I recommend getting an Algorithm Book such as: How to Think About Algorithms - A great book, just starting it, has lots of nice math and such. But Algorithms are for after you know C#.
Also, never give up Programming is the future.
I recommend downloading the PDFs, and if you really like the book, just buy it. That's what I do when I finish a good programming book
Click to expand...
Click to collapse
Wow man, good job if you really are 16.. I've been a life long fan of space shooter type games and this one looks really good, I'll try this out and let you know if I find anything weird.
On a related note, I've been trying to program games like this myself for ages and got very close to getting one going with Game Maker 7.0 but never had the vision to keep going... your game is made from the ground up and thus far superior to anything I could come up with.. keep at it, and you'll probably make something of yourself soon.
wow great if you're 16!!!!!!!!
I read you have read some great books, try to read something about functional and reactive programming implementation in c#, but not all in a day, get it easy
SamPaki said:
Wow man, good job if you really are 16.. I've been a life long fan of space shooter type games and this one looks really good, I'll try this out and let you know if I find anything weird.
On a related note, I've been trying to program games like this myself for ages and got very close to getting one going with Game Maker 7.0 but never had the vision to keep going... your game is made from the ground up and thus far superior to anything I could come up with.. keep at it, and you'll probably make something of yourself soon.
Click to expand...
Click to collapse
Thank you, it was okay for a first game, I am starting to make 3D Games right now, way more exciting
mydiscogr said:
wow great if you're 16!!!!!!!!
I read you have read some great books, try to read something about functional and reactive programming implementation in c#, but not all in a day, get it easy
Click to expand...
Click to collapse
I am trying to read up on it right now.
Soar is now free and ad free as a gift to the community. <3.
Hi,
I whould like to introduce you a new game we´ve just released. We have worked 9 months on it and I´m sure that many user will like it, specially those who enjoyed graphic adventure classics like Monkey Islan or Day of the tentacle.
The Great Fusion is a third person graphic adventure set in the year 2022. Rich people are richer and poor people are even poorer. Laws are absurd, the Copyright crusaders prosecute free culture and large corporations are managed by incompetents. And that’s science fiction, righ?
Available for Android. ( For iOS under review for aproval, ETA: 21 Dec 2012 )
Entertaining story with hilarious dialogs
Current affairs remarks with nods to social criticism
Hand-drawn artwork
Original soundtrack
User-friendly interface
Optimised for touch devices
Multilanguage : English, Spanish, French, Italian. (German coming soon)
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
About the game
Max, a young and brilliant programmer, will fall into poverty and will fight to make a living trying to avoid falling for his own ignorance, experiencing thousands of crazy situations, amidst countless nods to classic graphic adventures and films from pop culture.
As the whole world appeared to be unified, borders were created to separate the rich area from the poor one. The age of unification has come, in what is known as "The Great Fusion". Put your anti-hero cape on and fight for what’s yours with Max’s help in this unusual and hilarious adventure.
This is the first science fiction adventure as real as life itself. An adventure that merges the best of classic graphic adventure games with the fun look and feel of current comics. Hilarious dialogs, videos of kittens, Quentin, Woody, robots, security officers in shorts, a lady with a rat-dog and many more characters who will cross your path. Run for your lives!
Tired of first-person shooters?
We all know zombies are cool, and killing them is even cooler. But the creators of "The Great Fusion" –a bunch of 28 year-old guys in robes- wanted to make a different game, which could recapture many of those good old times from the classics of the genre. Those witty conversations which help solving the continuous puzzles popping up at every turn...
It was a unique and unforgettable experience which can be rarely found in games today. Our priority has always been to make an alternative game with an intuitive interface which would allow us to enter Max’s world. We won’t have to be great heroes, we will not save or take over the World, but we will recreate one of the potential futures our society is unfortunately heading.
Game Trailer
Screenshots:
Wow
Congrats! Nice story and game, really like it and hope you all the best!
KoolApp said:
Congrats! Nice story and game, really like it and hope you all the best!
Click to expand...
Click to collapse
Thanks for your answer, let us know if you have any problem while playing or if you find any bug or translation mistake. We are glad you like it!
We are trying to let the world know about our just release game but is not an easy job, maybe someone someone has experience in the apps marketing world and can give us a hand. :fingers-crossed:
Hey there! Great game, I love playing it, but was stuck since the hints in the mobile phone doesnt cover the entire game. It stops until creating the fake gangster ID. I'm stuck playing on the beach island. Any idea where to get the entire walkthrough. Thanks
elukito said:
Hey there! Great game, I love playing it, but was stuck since the hints in the mobile phone doesnt cover the entire game. It stops until creating the fake gangster ID. I'm stuck playing on the beach island. Any idea where to get the entire walkthrough. Thanks
Click to expand...
Click to collapse
Hi,
There are only hints in the beggining of the game. I´m afraid there are no walkthroughts yet, the game has just been launched. I guess in a couple of days you will be able to find one on some webs.
btw, the game has just been aproved now in the appStore
elukito said:
Hey there! Great game, I love playing it, but was stuck since the hints in the mobile phone doesnt cover the entire game. It stops until creating the fake gangster ID. I'm stuck playing on the beach island. Any idea where to get the entire walkthrough. Thanks
Click to expand...
Click to collapse
May be you can get a little help from this link. Check it out. :laugh:
appunwrapper.com/2012/12/28/the-great-fusion-walkthrough
Infected_Smile said:
May be you can get a little help from this link. Check it out. :laugh:
appunwrapper.com/2012/12/28/the-great-fusion-walkthrough
Click to expand...
Click to collapse
It´s incomplete yet, but they are suposed to be working on it.
You can find community help in The Great Fusion facebook page, ask there and there is people always answering
Btw, what do you think about the game? Did you find many english grammar mistakes? I have had some reports about odd word used in the english translation. Please report if you see a mistake and it will be solved in the next update.
I was like adventure games such as Indiana johns, Monkey Island, Day of the tentacle by Lucas Arts.
It was my unforgettable memory
I am playing THE GREAT FUION in these days.
Thanks
Couldn't stop playing it till it finished. One of the best game i played on mobile platform after a LONG LONG time.And the only game i finished so far.
Can't wait for next game from you guys.
D4rkShadow said:
Couldn't stop playing it till it finished. One of the best game i played on mobile platform after a LONG LONG time.And the only game i finished so far.
Can't wait for next game from you guys.
Click to expand...
Click to collapse
Thanks for your comment, we really appreciate it.
where does he go to work?????
I'm stuck.....
jay_ingale said:
where does he go to work?????
I'm stuck.....
Click to expand...
Click to collapse
You have to take the underground, but you will need a underground ticket first, you will find it in Max room, inside the bin
Sit on the edge of your bus, train, subway, office or toilet seat as you evade enemies, trigger bombs, and collect multipliers in pursuit of your high scores. Hazard Rush is the lovechild of the classic games snake and asteroids.
This game is a culmination of a year and four months of work (in between full time work & study). I've focused on polish and simple, incredibly addictive gameplay. Let me know what you think.
Hazard Rush website
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
★ Three fun game modes
★ Thumping soundtrack
★ Online leaderboards
★ Detailed stat collection to track progress
★ Highly customisable controls
★ Replays of your most recent and best scores
★ No pay-to-win nonsense, all skill
Hazard Rush comes with unlimited access to the Rush game mode and the Stats page. A one time in app purchase will unlock Endless, Pacifism, and Theatre mode.
Quotes from devoted fans:
★ “Better than the calc app, I guess” – Mark
★ “It’s lovely, sweetheart, but how do you play?” – Mum
★ “Fun as hell whilst driving alone #yolo” – Sunny
★ “The most fun you can have on your phone without an internet connection” – Justin
★ “I might play this if I played video games” – Eva
★ “Hazard Rush is my favourite game of all time” – President of the United States, unnamed for legal reasons*
*Unconfirmed quote
It looks great. I'm going to give it a try.
EDIT: It's a fun game, but it gets very repetitive. There's nothing to make it very exciting or separate it from the pack. There just needs to be something to make it more addictive.
I think you need more power-ups with exciting animations. And I can't help but feel there needs to be a gun or some other action button. I realize the gun would make it a completely different game though. I also think this is a $0.99 game not $1.87. The simple graphics are cool, but more pizzazz wouldn't hurt. When your game looks like Spirit or Hyperlight it could be worth $1.87.
The good thing is you have a great base. Give this game better graphics and a little more excitement and it will be a total win. I was already getting excited when I pulled my longest string together.
Not trying to be harsh or offensive AT ALL. I'm just giving my honest critique. I want this game to succeed because it's fun and I see it's potential! For that, you need to make it a game that people can't put down.
Sent from my Amazon Kindle Fire using Tapatalk 2
imtoomuch said:
Not trying to be harsh or offensive AT ALL. I'm just giving my honest critique. I want this game to succeed because it's fun and I see it's potential! For that, you need to make it a game that people can't put down.
Click to expand...
Click to collapse
No need to tiptoe honest criticism is what all devs want. Yeah, I really wanted to keep the gameplay down to one set of controls. As for spicing up the graphics, to be honest, I have no design skills. This is my first game and I wanted to put something out that didn't scream 'amateur' (maybe only softly whispered it instead ). So I went with simple, straightforward graphics. I'll see about trying to tastefully expand the visual style.
RE price - the market has spoken. Downloads have been great, but iAP conversions not so great. I've lowered the price to 99c. But check your PMs, I've sent you access to the full game for free.
Thanks again for the detailed feedback! Anyone else with thoughts/comments, please let me know. Likewise, if you would like access to the full game for free, please PM me!
If you're an amateur and this is your first game, then it is completely awesome! I didn't get the amateur impression at all.
I enjoy the game. I think it only needs one more dimension, of what I am not sure, to push it over the top.
I did see that the ratings are great in Play. Congrats on that!
And thank you very much for the code!!! That was completely, unnecessary, but very much appreciated!
Sent from my SCH-I535 using Tapatalk 2
This is an amazing game that I didn't think would work on my Xperia X10 Mini, but it does.
Amazing work on this.
Very good to use
Very interesting idea
Very good to use, thank you.
Summary
It's not easy to create a good game for Pebble that's actually easy to control. Just a very few made this right. But there is a pretty popular game genre that ought to be comfortable and fun to play on your wrist! Yes, it's a drag racing . Three buttons are just about right for this kind of game. Also, there's gonna be a zero BS factor. No waiting for gas, no double currency. Just a fair game designed to be fun.
Target platform
This game should be Pebble only. No companion app (for now), no JavaScript screens. So iPhone users are more than welcome to play along since the very first beta .
The challenge
I've already made some apps for Pebble. But none of them was multi-screen, and definitely none of them used real-time graphics. It's the challenge to make this happen, and balance the gameplay just right.
The extra challenge
Due to my huge work load, I only have 4 days to make it. Just two weekends and that's it. Can I make it?
The trinkets
I have decided to uncover the game info as I progress. So feel free to come back once in a while .
Peek at thewireframes:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Some screens:
Download:
https://apps.getpebble.com/applications/54033c6886b01c8c15000138
Source code:
https://github.com/JohnyGQD/drag-racing-pebble
Changelog:
Code:
1.1:
- New How to play screen with valuable tips and tricks
- Slightly modified difficulty and economy
- You can close the race results screen with the select button as well as the back button
- Buildings don't pass you that fast until you get a really fast car
Thank you for your support!
XDA:DevDB Information
Drag Racing for Pebble, Tool/Utility for the Pebble
Contributors
Johny_G
Version Information
Status: Stable
Created 2014-08-16
Last Updated 2014-09-19
Day 1 Update
I lost some time preparing graphics and recalling all the C knowledge I've already lost ). However, I have finished most of the screens, and some are in late work-in-progress stage (not pictured below). Also, most of the data structures are already finished.
Day 2 Update (retrospective of 18th August 2014 that I forgot to post)
OK. All the screens are done, controls are ready, basic physics is implemented, backlight control is safe and working. There I give you one new screenshot of the garage, and the wireframes above are complete now.
Day 3 Update
Okay guys! I'm glad to inform you, that the game is basically complete . I'm racing, I'm upgrading car, beating opponents and my own highscore, an the lanscape goes by fast as hell . I have added race progress indicator as well. I've also been doing some basic difficulty balancing, but the main testing phase comes tommorow. If everything goes well, first version can go public . New screens below are from actual game, no mockups anymore.
Day 4 Update
Good news, everyone! I have finished my extra challenge, and due to the lack of time, I was able to finish the game to complete all my quality standards within 4 days only! These have been really long days, but the game is done and it is great. I will keep playing to balance the difficulty just right, and release the game to the public during next week. I'm already really excited to see your feedback .
Okay guys, I'm ready to release this . Have fun!
Download:
https://apps.getpebble.com/applications/54033c6886b01c8c15000138
Not a big fan of gaming on Pebble, but I quite enjoyed this one! :good:
Thank you very much .
I know that we're competition and all, but this is really cool :good:
Is it just me, or is there a bit of a cheat when it comes to nitro? When I first started playing my nitro was lacking compared to the AI, and one time I didn't use the nitro. It seemed like, because I didn't, the AI didn't either. The next race I used the nitro, and as soon as I did the AI used the boost and sped past.
It doesn't always work, but often enough to notice. And to use it to my advantage
No no, your opponent will always use the nitro. But when his car gets generated, he might get so little of it, that's barely noticable . Or he gets much higher acceleration and uses it so soon that you are still paying attention to your own gearing .
Johny_G said:
No no, your opponent will always use the nitro. But when his car gets generated, he might get so little of it, that's barely noticable . Or he gets much higher acceleration and uses it so soon that you are still paying attention to your own gearing .
Click to expand...
Click to collapse
Perhaps it's that he uses the nitro sooner than me. But I also noticed something else a little odd. Start the race, and don't shift up. The AI car stays with you for a good while; if you start shifting up only to keep him in view, you'll notice that he finishes around the 26 second mark (or so). Normally they finish right behind me in the sub-20 second range. Without shifting I'm still ahead at the 10 second mark.
mcongrove said:
Perhaps it's that he uses the nitro sooner than me. But I also noticed something else a little odd. Start the race, and don't shift up. The AI car stays with you for a good while; if you start shifting up only to keep him in view, you'll notice that he finishes around the 26 second mark (or so). Normally they finish right behind me in the sub-20 second range. Without shifting I'm still ahead at the 10 second mark.
Click to expand...
Click to collapse
I went through my boilerplate code, and it seems that it's not really possible. The opponent's time is never disclosed anyway, so it might be just optical illusion. The two cars are pushed together (a lot!) for rendering purposes, so you always see the relative position to your opponent . If it goes out of screen, it's probably waaaay in front of you already.
As you might already know - Drag Racing is one of the competition winners. Thank you all very much for your support! As the game is becoming kinda popular, I have released version 1.1 just now. Pebble firmware 2.5 is required to update.
Changelog:
1.1:
- New How to play screen with valuable tips and tricks
- Slightly modified difficulty and economy
- You can close the race results screen with the select button as well as the back button
- Buildings don't pass you that fast until you get a really fast car