Hi has anyone found a working Bluetooth gamepad for the TAB?
I know that the Zeemote works (I have one), but its not quite the gaming experience that Im looking for, Im looking for a gamepad for playing genesis/snes/nes etc emultors and for that the one hand zeemote does not really work.
I was on the hunt for something like this too to play emu games. The only thing I could find was the MSI BGP100 which doesn't appear to exist any longer, nor would it work all that well (IMO) with the SGT since it was designed for phones back in the day.
Ive got the msi bgp100 and have the app of the market and donated for full version and it works perfectly with snesoid, nesoid, psxdroid and genoid.
They are hard to find nowadays though lol.
Sent from my GT-P1000 using XDA App
Hey
you could try the WII controller I had it work but now I use the Zeemote I find that more easy to use but the WII controllers well work.
Ciao
Gigino
gigino said:
Hey
you could try the WII controller I had it work but now I use the Zeemote I find that more easy to use but the WII controllers well work.
Ciao
Gigino
Click to expand...
Click to collapse
Wuh wuh what? When did the wiimotes all of the sudden started working! I'm gonna have to charge one up and find this out for myself.
What app did you install to get your wiimote working?
Sent from my GT-P1000 using XDA App
get the wiimote and the classic controller for wiimote to play like a bluetooth gamepad, also can be used to have two player one with the wiimote and the other one with the classic controller, both working
ellokomen said:
get the wiimote and the classic controller for wiimote to play like a bluetooth gamepad, also can be used to have two player one with the wiimote and the other one with the classic controller, both working
Click to expand...
Click to collapse
Which app did you install from the market if any to setup and pair the wiimote? I installed wiimotecontroller from the market but when i use the init function it never finds my wiimote. I also tried to pair it with using wireless settings and it finds my wiimote but always asks for a pass or pin? Just in case you were wondering, my bluetooth setting was on.
Sent from my GT-P1000 using XDA App
Lucky_Charms said:
Which app did you install from the market if any to setup and pair the wiimote? I installed wiimotecontroller from the market but when i use the init function it never finds my wiimote. I also tried to pair it with using wireless settings and it finds my wiimote but always asks for a pass or pin? Just in case you were wondering, my bluetooth setting was on.
Sent from my GT-P1000 using XDA App
Click to expand...
Click to collapse
Last I heard Wiimote does not work with the SGT on any firmware. Bluetooth issues.
Still waiting on a fix. Someone plz prove me wrong
-Tmo Tab
synplex said:
Last I heard Wiimote does not work with the SGT on any firmware. Bluetooth issues.
Still waiting on a fix. Someone plz prove me wrong
-Tmo Tab
Click to expand...
Click to collapse
I have both wiimoteController and other one that is excellent and more easy to use than wiimoteController that is called RWiimote (was removed from the market don't know why)
I will test it and come back to post result and if successful I will post the .apk
ellokomen said:
I have both wiimoteController and other one that is excellent and more easy to use than wiimoteController that is called RWiimote (was removed from the market don't know why)
I will test it and come back to post result and if successful I will post the .apk
Click to expand...
Click to collapse
Awesome. Looking forward to getting this to work for my emulators.
Edit: Found Rwiimote on the market and tried it out. Doesnt work for me. Tells me my device is not supported when i try to pair the controller.
Sent from my GT-P1000 using XDA App
As with the SGS the Wii remote does not work with the SGT with the original firmware. You can get the Wii Remote working on the SGS with Cyanogen CFW.
Is there a firmware build etc that would support the wiimote?
Is it just that Cyanogen has added a bluetooth profile that the SGS/T devices don't have? Do you know what that would be? It might be something as simple as modifying the bluez config files on the device. If I get a chance I'll mess with it tonight.
agentdr8 said:
Is it just that Cyanogen has added a bluetooth profile that the SGS/T devices don't have? Do you know what that would be? It might be something as simple as modifying the bluez config files on the device. If I get a chance I'll mess with it tonight.
Click to expand...
Click to collapse
Tell us what you find! would be appriciated
I have thought of the next best thing: http://www.dealextreme.com/details.dx/sku.45604
Im thinking of ordering one of those and customizing it to only contain the buttons that are needed for gaming. Since the TAB does have bluetooth profiles for BT-keyboards and mice. (My DiNovo mini works perfectly, but its a little bit too expensive to rip to atoms)
sts_fin said:
I have thought of the next best thing: http://www.dealextreme.com/details.dx/sku.45604
Im thinking of ordering one of those and customizing it to only contain the buttons that are needed for gaming. Since the TAB does have bluetooth profiles for BT-keyboards and mice. (My DiNovo mini works perfectly, but its a little bit too expensive to rip to atoms)
Click to expand...
Click to collapse
That's actually not a bad idea. I'm almost tempted now.....
agentdr8 said:
Is it just that Cyanogen has added a bluetooth profile that the SGS/T devices don't have? Do you know what that would be? It might be something as simple as modifying the bluez config files on the device. If I get a chance I'll mess with it tonight.
Click to expand...
Click to collapse
Did you test this?
Couldn't wrestle the wiimotes away from the kids, but I'll post up when I do have the opportunity.
agentdr8 said:
Couldn't wrestle the wiimotes away from the kids, but I'll post up when I do have the opportunity.
Click to expand...
Click to collapse
I got a wiimote today, tellme what to do. And I will test it.
I'm not sure that this issue is due to anything more then the Tab being hard coded to require a PIN and not being able to skip it...
When I try using WiiController (demo) it stops trying to search immediately, and I don't have Root so the RWiimote fails as well
when I go into Bluetooth settings and search I can see the wii-mote, I can connect to it however it is prompting me for a PIN which the Wii-mote doesn't support. There is no way around this pin code request so my connection fails everytime
If the Bluetooth software is designed to not allow connections without a PIN then I don't see how it can work with any software unless its designed to bypass the PIN requirement?
or I may just be missing something
Sorry to bring this one back to life again, but did anyone get the a wiimote working with the tab successfully?
I'm having the same problem Dredly, it just asks for the pin and you can't continue.
Related
Ive seen some apps for iphone and the nokia n900 that turn them into a ps3 controller using bluetooth and the g-sensor and i was hoping this was possible on my fuze. it would make typing much easyer and i wouldnt haft to constantly re-charge my controller instead just bust out my phone
Agree
I would also love this app, i just want it for the typing. Using as a controller to me would just be something to show off and not really use. i know the anio can do this so its out there, im just not good with this stuff.
I can make a GUI for this. But not sure how to go about making a bluetooth driver for the PS3
har0ld said:
I can make a GUI for this. But not sure how to go about making a bluetooth driver for the PS3
Click to expand...
Click to collapse
im a bit of a noob but couldnt you use a computer with bluetooth to get ther drivers for the controller? i know the drivers are out there because you can get them to use the controller on a computer running on linux
A program called 'MobileRemote' will turn your phone into a bluetooth 'HID' with Keyboard and Mouse support. It works rather well, and WILL work with the PS3. Only hitch is that it won't work when the PS3 is in PS2 mode. No love for FFXI. ^^;
It won't emulate a CONTROLLER, but it's handy for firing off quick PSN messages or poking around in PS Home.
mobile remote
the problem with mobile remote is that it costs me money i dont have
i dont see the use of buying something for a phone im about to change to a tilt2
which that app doesnt support
superchilpil said:
the problem with mobile remote is that it costs me money i dont have
i dont see the use of buying something for a phone im about to change to a tilt2
which that app doesnt support
Click to expand...
Click to collapse
Ah, well the support issue makes sense. The cost however - (It's on sale on the MS Marketplace for $2 right now) - is peanuts compared to the usefulness of the app.
Are there any bluetooth controllers currently compatible with the SGS?
I know I can use the Wii controller, but I don't have a Wii, so that idea probably isn't best.
Thanks in advance.
not really an answer to your post, but...presumably either way you'd also have to buy a Bluetooth controller so it's probably just as easy to pick up a Wii one?
I would prefer something a little more portable and cheaper if at all possible
From what i've seen, the Wiimote is not working on the i9000 yet.
Correct me if i'm wrong please. (And seriously, this time i want to be wrong)
If you can get a Wii controller working, shout me - I've been trying since I got my Galaxy with every different firmware/update combination - it's a no go at the moment.
Ryan Frawley replied to an email I sent saying it's down to samsung's bluetooth drivers being modified as compared to the standard Android drivers.
As I was writing this post, I checked my mail to look up Ryan's reply, and found a reply from Samsung to a mail I sent a few days ago (last friday I think). I will post the conversation in it's entirety here, I hope the employees at Samsung do not mind, as I do quote this without permission:
Hello, and thank you for your time.
I have a question regarding connection of HID devices and, in particular, the WiiMote (Nintendo) to the phone, through applications available through Google Market.
Applications (such as 'Wii Controller IME' from Ryan Frawley) using bluetooth to cennect to certain HID devices appear to be unable to connect to the bluetooth drivers (the application fails to connect, and does not appear to be able to get as far as searching for the device).
Are there any plans to update/fix the bluetooth drivers to address this issue in upcoming firmware updates?
Does the upcoming Android 2.2 (FroYo) update address the issue, and should we so wait until the release of the 2.2 update?
Click to expand...
Click to collapse
Reply:
With regard to youremail, these are questions that need to be
redirected to Android, as we do not make the applications that connect
to the Wii-mote, and also have no information on the Froyo upgrade.
I hope this has been of someassistance to you. If you do have any
further queries, please do not hesitate to contact us quoting your 210-
reference number.
Kind Regards
Click to expand...
Click to collapse
My reply:
hank you for your reply to ref# XXXXXXXXXX.
I will try and contact Android customer service to expand on the query, but I have some more questions I would like to ask to clarify the situation:
- you state that Android is responsible for the applications which connect to the Wii remote. However, the Android version which is installed on the Galaxy will have been researched and developed by Samsung's own technicians.
The applications on the market are capable of connecting to the Wii remotes (and other bluetooth devices) on other Android devices - yet all applications have issues connecting through the bluetooth drivers on the Galaxy. Indeed, I have yet to find even a standard HID device which connects to the Galaxy successfully.
By it's very nature, Android is open sourced - anyone with technical know how should be able to view the internal workings of the operating system and (often in an attempt to fix problems like this) edit the underlying files.
It appears that the bluetooth drivers (along with all hardware drivers on the Galaxy), as supplied by Samsung are not open sourced. Nor do they adhere to the standards which applications on the Android market are able to connect to bluetooth.
This in turn points at problems with the Galaxy, and/or it's bluetooth drivers, which are, of course, designed and supplied by Samsung.
Please, if possible, can this issue be escalated to a technical team - I understand the issues of getting a problem raised within a multinational company; I work for one myself and deal with such issues on a daily basis.
I would greatly appreciate your help in dealiing with this issue, and getting help in raising it to the correct team/department to have the issue resolved, if it is at all possible.
Again, thank you for your time,
Click to expand...
Click to collapse
As usual, I don't expect much to come from this to be honest - my previous experience with this kind of query tells me that it'll get shoved under the carpet relatively quickly.
We'll probably be waiting until a proper Cyanogen ROM turns up, or someone gets either Ryan Frawley to patch up the application side (though I'd much rather the bluetooth drivers were standardised to begin with).
PS: Anyone tried a zeemote, mini bluetooth keyboard yet? I'm tempted to throw £30 or so on a keyboard/zeemote combo but I would like to know if it's something that will work out of the box or not.
I feel the need to bump this thread, since I'm so in need of this functionality.
Well, I got an update from Samsung. This sounds very promising, I hope they follow through with what they've told me:
Thank you for contacting Samsung Electronics regarding your mobile phone.
Please accept our sincere apologies for the delay in responding to your enquiry.
With regard to your email, this issue has been passed to our development team and has been raised with Head
Office as well. There is a solution in development and will be forthcoming shortly.
Please keep checking the website for updates on this issue.
I hope this has been of some assistance to you.
Click to expand...
Click to collapse
Raised with Head Office? Hmmm...
What about connecting a PS3 official keypad (the one you attach to the PS3 controller) to the SGS? It would be useful to use in games like Quake 2 and 3, that need a physical keyboard to play. Has anyone done this? I have tried and have been unable to get it working.
The SGS can see the keypad, can pair, asks for the password but fails to connect.
AlexandreT said:
What about connecting a PS3 official keypad (the one you attach to the PS3 controller) to the SGS? It would be useful to use in games like Quake 2 and 3, that need a physical keyboard to play. Has anyone done this? I have tried and have been unable to get it working.
The SGS can see the keypad, can pair, asks for the password but fails to connect.
Click to expand...
Click to collapse
Did you try this? www.appbrain.com/app/com.mymobilegear
AlexandreT said:
What about connecting a PS3 official keypad (the one you attach to the PS3 controller) to the SGS? It would be useful to use in games like Quake 2 and 3, that need a physical keyboard to play. Has anyone done this? I have tried and have been unable to get it working.
The SGS can see the keypad, can pair, asks for the password but fails to connect.
Click to expand...
Click to collapse
That's the problem with most devices - the SGS will see the device and it's MAC address when scanning, but won't connect. Usually "0000" gives a very quick refusal, where anything else (the only way I've found to enter a blank PIN is to enter a digit then delete it) gives a rather long wait with "Connecting" then a message telling you it failed to connect.
Most 3rd party apps don't work either, though I've had success with the GamePro app NZTechFreak used - it's the only app I've found on the SGS up to now that does work with bluetooth. I'm pretty confident KeyPro from the same company would work, but I don't have a compatible keyboard to test.
Up to now, i've tried:
Wii remote/classic controller (original) - SGS sees controller, will not pair
Bluetooth "I-Tom" keyboard (ebay) - Despite coming with android drivers, does not work. Same symptoms as other controllers, third party app does not detect nor connect to controller.
Datel Wii Classic Controller - same as Wii controller
Zeemote - Works with GamePro drivers. Zeemote does not pair directly with SGS, it's all handled through the GamePro IME drivers/settings
I'd like to see if a PS3 controller pairs successfully, but from what you've said I doubt it very much
e: The app in the post above only has support for some very specific keyboards. By all means try it, I tried each one on my itom keyboard but nothing worked.
SquidgyB said:
Well, I got an update from Samsung. This sounds very promising, I hope they follow through with what they've told me:
Raised with Head Office? Hmmm...
Click to expand...
Click to collapse
Have you got any update on this?
I am also wondering. I have been trying to pair a bluetooth mouse with no luck.
ei0haro said:
Have you got any update on this?
Click to expand...
Click to collapse
Heh - nope. 'Fraid not.
[BUMP!]
Samsung has released 2.2 but still does not work.
Samsung has also released the source for many of their phones.
http ://opensource.samsung.com
It would be great to get this fixed.
Jim
jim0watters said:
[BUMP!]
Samsung has released 2.2 but still does not work.
Samsung has also released the source for many of their phones.
http ://opensource.samsung.com
It would be great to get this fixed.
Jim
Click to expand...
Click to collapse
Bumpity bump bump bump
apparantly latest cyanogenmod7 for SGS works with wiimote
I might start using it after the cameras are fully working and a few other bugs fixed.
oswade said:
apparantly latest cyanogenmod7 for SGS works with wiimote
I might start using it after the cameras are fully working and a few other bugs fixed.
Click to expand...
Click to collapse
Yahh it does work ;D I wonder if there's a way we can build a samsung kernel with the bluetooth modules from cyanogenmod? Hopefully the cameras are fixed soon this is a showstopper bug for me atm
Ever since the my Incredible days I enjoyed toting a Wii remote on trips for playing NES, Snes and so on. I always envied the EVO for being able to do it with that massive screen. It ony really needed a kickstand and it be the perfect pocket gaming machine. Well ever since I got the ThunderBolt I hoped one day it would be possible. Thanks to Slayer and Cyanogen 7 Mod plus all the other hard working Devs this is now a reality.
Here We Go !
Tools needed
Must be ROOTED !
Wii remote MUST be OEM except the Mini Wii remote. :: Only ones I found to work, no Nyko's:: - Optional, this is not needed to play
Cyanogen 7 Mod :: I run update-cm-7.1.0-RC0.1, why? because CM uses Bluetooth Stack 2.0 unlike stock sense or other roms, Gingerbread Natively does not even run this that I know of.
Find it in this thread :: http://forum.xda-developers.com/showthread.php?t=1049542
Nesoid Lite or Premium, this is LIte link :: https://market.android.com/details?id=com.androidemu.neslite&feature=search_result
Not needed if you don't have Wiimote:: WiiController for bluetooth connection find it here :: https://market.android.com/details?id=com.ccpcreations.android.WiiUseAndroid&feature=search_result
ROMS :: FInd it.........Yourself, don't be Lazy or ask me, all of the above items are free. you can afford to find these on your own.
If you don't have a Wiimote you can stop right here and use onscreen controls with Nesoid.
OK onto the fun !
First things first, install everything
1. Turn bluetooth on
2. Go into keyboard settings in menu and enable the Wii IME for the controller
3. Go into a message or email, somewhere you can type, long press and select input method, then select Wii controller.
4. Go to your Wii controller app and select Init and Connect
5. Hit the Sync button on the controller ::located under battery door, red button:: or press buttons 1 and 2 at the same time. all the blue lights on the Wii remote should flash now. The phone should find your Wii remote and set player number 1 light to lit. Press some Wii controller buttons, you should see them register on screen.
6 Ok almost good to go, the settings are remembered from this point on, go into nesoid load a Rom up, hit menu on your phone, go to settings Audio/Video set the Aspect Ratio to 16:9
7.Back out one click and go to Other Settings, Check the check box labeled Use Input Method.
8. Go back another click again, go to Input Settings Uncheck Virtual Keypad check box.
9. Go to keymappings in the same menu tap under Pad 1 your button you want to input then hit the corrisponding button on your Wii remote.
10. Back out till you get to the game you loaded and have fun!
Other Notes ::
When you're done playing you wil have to go into a message and select your keyboard Input method to your Keyboard in order to be able to type again.
This setup can also be used with the Classc retro Wii remote plugged into the Wii controller.
This will also work with Snesoid, Genoid, GBA, N64oid, and PSX Emultators.
PS3 and Xbox 360 controllers CAN'T be used. Why? because I said so.....No in reality, Sony encrypts PS3's bluetooth protocol. So till a Dev releases a new App to decode it you're out of luck. Xbox 360 uses 2.4 GHZ Technology not Bluetooth so nope will not work.
Shout out to Slayer and his Wife along with all the other Devs working on the ThunderBolt. Thank you for all the hard work you do to bring us Cyanogen 7 Mod and making things like this possible.
Credit goes to all the other Devs out there for making apps like WiiController and Nesoid avalible on Android
Only On Android.
Very nice write up. Thank you
Sent from a cellular telephone
I'm pretty sure you can set the Wiimote program to revert back to the default keyboard when you turn off Bluetooth or turn off your Wiimote. I'm probably going to do this at some point this week (or just wait for the "stable" CM7), since this is what I miss most from my OG Droid.
very nice!! I've been wanting to use a wii remote for a while now. thanx for the write up.
Wish I still had my wii now . Possible you have a link on getting a PS3 controller working with CM7? I've been looking all around and just finding all old outdated stuff.
g00s3y said:
Wish I still had my wii now . Possible you have a link on getting a PS3 controller working with CM7? I've been looking all around and just finding all old outdated stuff.
Click to expand...
Click to collapse
You can't, far as I remember this has been dropped due to the security type Sony uses to encrypt the Bluetooth signal on Ps3 controllers. The protocol only recently was figured out where it can easily be connected on PC. So if even close to possible a dev would still need to develop a app capable of decoding and then recognizing inputs from the Ps3 controller.
before it's asked - Why can't I use a Xbox360 Controller? it does not use Bluetooth, it uses 2.4 GHZ signal.
You're welcome to all those that had success, I know how hard it is to find a detailed guide with setup info. Ths is what i figured out from my own tinkering.
As for Cm7 stable version, Cm7 is very stable, I had alot of issues with the new release but tried the .1 version from Slayer's Twitter and low and behold I had no more bugs and Cm7 runs almost flawless. I say almost cause I have not found any bugs yet but i'm sure there are some.
If Wii controller is able to remember settngs like tha let me know , i'll gladly update the guide.
kpa2727 said:
You can't, far as I remember this has been dropped due to the security type Sony uses to encrypt the Bluetooth signal on Ps3 controllers. The protocol only recently was figured out where it can easily be connected on PC. So if even close to possible a dev would still need to develop a app capable of decoding and then recognizing inputs from the Ps3 controller.
before it's asked - Why can't I use a Xbox360 Controller? it does not use Bluetooth, it uses 2.4 GHZ signal.
You're welcome to all those that had success, I know how hard it is to find a detailed guide with setup info. Ths is what i figured out from my own tinkering.
As for Cm7 stable version, Cm7 is very stable, I had alot of issues with the new release but tried the .1 version from Slayer's Twitter and low and behold I had no more bugs and Cm7 runs almost flawless. I say almost cause I have not found any bugs yet but i'm sure there are some.
If Wii controller is able to remember settngs like tha let me know , i'll gladly update the guide.
Click to expand...
Click to collapse
Ok, thanks. I figured it wasn't anymore, that's why everything I was getting was from 3+ years ago.
now if only we could get emulators to work with dlna and use the thunderbolt as a portable gaming system for compatible tv sets
kpa2727 said:
You can't, far as I remember this has been dropped due to the security type Sony uses to encrypt the Bluetooth signal on Ps3 controllers. The protocol only recently was figured out where it can easily be connected on PC.
Click to expand...
Click to collapse
I connected my PS3 controller to my PC back in 08, it was running XP. It wasn't hard, I only did it for the novelty of it, never used it for emulators
eraursls1984 said:
I connected my PS3 controller to my PC back in 08, it was running XP. It wasn't hard, I only did it for the novelty of it, never used it for emulators
Click to expand...
Click to collapse
Yea but the issue was you needed Glove Pie, a compatible bluetooth adapter, the script for Glove Pie. It was more a hassle then anything. Now I heard you can use Xpadder with a one click connect buton.
thanks for the informative write up I am gonna have to try this sounds awesome
Thank you for the write up! I'm running BAMF 2.0.3 at the moment but plan on trying CM7 sometime soon so I'll keep this thread bookmarked!
I went ahead and went this route to avoid switching ROMs all the time
http://forum.xda-developers.com/showthread.php?t=1146205
Wow, this is freaking cool! Thanks for the write-up!
Got my Nexus 7, rooted, and setup the Sixaxis app with my PS3 controller. It works great with epsxe, but when I try to use the controller with NESOID or SNESOID, I can't seem to figure out the mapping issue.
Is anyone successfully using a PS3 Sixaxis controller with their Nexus 7 and NESOID/SNESOID? I'd love to know how you got the keys mapped properly.
Try using RetroArch, it's a whole bunch of emulators built into one. I don't have time to test out my controller right now, will probably do that tomorrow at lunch.
the orange bandit said:
Got my Nexus 7, rooted, and setup the Sixaxis app with my PS3 controller. It works great with epsxe, but when I try to use the controller with NESOID or SNESOID, I can't seem to figure out the mapping issue.
Is anyone successfully using a PS3 Sixaxis controller with their Nexus 7 and NESOID/SNESOID? I'd love to know how you got the keys mapped properly.
Click to expand...
Click to collapse
Hit your settings button, Settings> Other Settings, and make sure under "User Settings" that "Use input method" is checked in the individual emulator (like NESoid).
Once it is you can map it under Input Settings> Key Mappings by just pressing the buttons. Make sure in the Sixaxis app you have hit the "Change IME" button and set it to the Sixaxis controller. It works perfectly for me on NESoid, SNESoid, and GENsoid across all my devices.
Thanks, that worked. What was throwing me off is that when you go to map the keys, it says <unknown> instead of the key. Still worked, though. Rocking.
Sent from my Nexus 4 using xda app-developers app
Thanks for the tip. I had set this fine once, but after data wiping I forgot how to set up again. Back to normal...
ok im having a little trouble with six axis and some emulators here perhaps you guys can help me. ive been able to map most of them pretty well but i am having a hard time with gbcoid and snesoid not mapping my start and sometimes select buttons correctly. i can get everything else to work but when i press the two center ones nothing happens. I end up having to touch the screen to use these and that can be a hassle. Any suggestions on how to map it so i can get full function out of this controller?
hi guys..
ps3 controller must be %100 orginal..? or can we use the fake\clone (compatible with ps3 game console) ps3 controller which cheaper than orginal..
This is the one I use, not official. Works like a charm.
Wireless Game Controller for Sony PlayStation 3 Rumble Feature PS3 Black https://www.amazon.com/dp/B008XWCX6Q/ref=cm_sw_r_udp_awd_GpCWtb0RSDT1B8QM?ie=UTF8
Sent from my Nexus 7 using Tapatalk
inthepit said:
This is the one I use, not official. Works like a charm.
Wireless Game Controller for Sony PlayStation 3 Rumble Feature PS3 Black https://www.amazon.com/dp/B008XWCX6Q/ref=cm_sw_r_udp_awd_GpCWtb0RSDT1B8QM?ie=UTF8
Sent from my Nexus 7 using Tapatalk
Click to expand...
Click to collapse
is it working with extra receiver..? in my package includes ps3 game pad + extra receiver.. and only works with extra receiver.. not detecting usb cable over sixaxis..
t-mobile_mda said:
is it working with extra receiver..? in my package includes ps3 game pad + extra receiver.. and only works with extra receiver.. not detecting usb cable over sixaxis..
Click to expand...
Click to collapse
mine works via bluetooth just like a normal ps3 controller. no usb dongle. you have a different one than i
inthepit said:
mine works via bluetooth just like a normal ps3 controller. no usb dongle. you have a different one than i
Click to expand...
Click to collapse
yes i have to buy new one..
thanx alot..
inthepit said:
mine works via bluetooth just like a normal ps3 controller. no usb dongle. you have a different one than i
Click to expand...
Click to collapse
pc not detect the receiver as lib-usb32 device..only gamepad under the human interface.. is there any way to convert from gamepad to lib-usb32..? i googled it but not success..and i tried to install libb-usb32 drivers but not success again.. i think not.. impossible..
t-mobile_mda said:
pc not detect the receiver as lib-usb32 device..only gamepad under the human interface.. is there any way to convert from gamepad to lib-usb32..? i googled it but not success..and i tried to install libb-usb32 drivers but not success again.. i think not.. impossible..
Click to expand...
Click to collapse
no idea... hopefully someone else is able to give you a hand with your issue
I am unable to get my Bluetooth controller to work on my HD even though they pair it just wont work. Read posts about others with same issue. Has anyone tried a Moga game controller on their HD with cm10.1 ? I bought an Idroid controller and it didn't work with my tablet or my stock LG Intuition so I think it was crap altogether. Don't want to have to buy and return another controller though. Thought Id ask here first. Thanks.
Yes, I was able to pair and use my Moga controller in 10.1. I had to shut off WiFi to get the initial pairing done (WiFi can be turned back on after pairing). This worked with both the pivot driver and the universal driver.
great. I bought the Idroid and it went back to amazon the next day. It would pair but only/connect in keyboard mode but neither of the gamepad modes which is what I want for deadzone. Ill order the moga. also the bluetooth keyboard im using sucks :<
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blazingwolf said:
Yes, I was able to pair and use my Moga controller in 10.1. I had to shut off WiFi to get the initial pairing done (WiFi can be turned back on after pairing). This worked with both the pivot driver and the universal driver.
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jamesban said:
great. I bought the Idroid and it went back to amazon the next day. It would pair but only/connect in keyboard mode but neither of the gamepad modes which is what I want for deadzone. Ill order the moga. also the bluetooth keyboard im using sucks :<
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Haven't tried Dead Zone yet. Downloading MC4 now to give that a try though I would think it would work just fine.
Let me know if it does
jamesban said:
Let me know if it does
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It works.