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Followed the instructions from this link and I was able to download and install a Zune/WP7 style music player on my nook color. It's awesome!
Made my day!
http://www.stuff-review.com/2011-05/zune-and-windows-phone-7-styled-music-player-for-android/
[30 May 2011] Alpha 4 now out with widget and custom add to playlist!
Awesome thanks!
Will check this out.
Sent from my Incredible with the XDA Premium App.
NICE! Thank you much.
It'd be nice if it had an actual name and icon.
Like the article says...
I Am Marino said:
It'd be nice if it had an actual name and icon.
Click to expand...
Click to collapse
"We did run into an occasional bug and forced closures but otherwise it’s quite functional, despite its alpha status".
A name and icon are in the works. Give it some time.
The app worked great...just looking forward to it's further development.
Ron
Yes I saw that, I was just stating.
sibyy said:
Followed the instructions from this link and I was able to download and install a Zune/WP7 style music player on my nook color. It's awesome!
Made my day!
http://www.stuff-review.com/2011-05/zune-and-windows-phone-7-styled-music-player-for-android/
Click to expand...
Click to collapse
Here's the file I downloaded after following all the links. I guess its ok to post it.
If you're on Twitter, it's probably worth following the guy for updates. I did.
Same here, following dev on twitter.
As indicated above next alpha should include an icon.
probably not the right place, but I'll post my short blurb anyway.
like:
- clean uncluttered, only necessary information and buttons.
- fast, flipping between pages are nice.
- the typography
- how artist, album, etc is organized using alphabetical/large font is refreshing.
dislike (mostly related to smartphone to tablet screen scaling)
- I know this is for smartphone player, but when in "play mode" screen, the progress bar is only the size of small album cover. It's too small for practical use. Everything clumped together at bottom screen leaving huge empty space up top. (looks like something is wrong when there is no background image.) Maybe load a "default blank" image when there is no album image?
- bigger play/pause/next screen buttons? button size is too small for comfortable clicking for tablet. I think it's also mis-aligned. or at least the placement of buttons is spread out of context, not below the album cover in tablet screen. (maybe slice the screen into 4 quadrants, and fit all album/players controllers on bottom left corners)
- (setting is still blank. yeah I know work in progress)
- when inside "play screen", once getting out to browsing screen while playing, it's not possible to quickly get back to play screen without retracing path from song title. Also How about if I double/triple tap on the big image in play screen, It will bring me back to main browsing screen. How about scroll side to side? (play screen -- side swipe - browsing screen.)
- back button only bring me to previous screen. (so if I jump out of player, and back into play screen, if I hit back button, it will throw me out to external screen. and I have no way to get back to main browsing screen without relaunching the player.)
wish list ( I post one anyway.):
- button and font color option?
- in tablet, the super low rest/huge background image looks really blotchy for a lot of images. (for human face, it looks like somebody has bad skin disease or something. just ugly.) Can we have option, not downloading external images? force use internal default images.
- less aggressive use of wireless.
- equalizer
- widget
- playlist creation (I think it's still being build)
- a way to alter mp3 file label. (hey, not my music comes from stores. and a lot of my record label promo material has wrong labels. )
- I really liking this as a universal media file manager. How about video, ebook, "social" (as in libre.fm, last.fm, or whatever other social music), simple mp3 blog RSS.
Agreed with you bigbird.
Functionally my biggest issue is going back, especially when you are on a playlist you have to exit to get back.
An on screen back button + a way to get back to main screen quickly I think would be best.
Playlist creator
Scaling stuff could take longer to materialize but yes:
+ Bigger progress bar for Jumping/skipping song on + Bigger buttons
Why don't you send your recommendation to the developer via twitter?
I wish it did what Doubletwist does. If it's at the lockscreen, it shows the primary buttons and makes it click to unlock.
Alpha 3 just out and some of the issues above have already been dealt with. Back button from now playing screen, icon for the app, etc.
Download and what's new here: http://bit.ly/k0ZuU9
Instructions to install and screenshots here: http://www.stuff-review.com/2011-05/zune-and-windows-phone-7-styled-music-player-for-android/
Enjoy!!!
Good to see this is being worked on constantly.
how about the sound quality? Is it better than original music player?
Alexsandra said:
how about the sound quality? Is it better than original music player?
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Click to collapse
I could be wrong but:
1. On the software side audio quality would depend primarily on the encoding quality, i.e. compression type, bps or lossless.
2. Then it would depend on your hardware, mainly the DAC chip inside your device.
3. Your earphones
I would guess on hardware (2) that the Zune since it's a dedicated MP would have a better DAC and audio line path. On the other two it should be the same.
Is anyone else getting audio dropouts on CM7 (beta nightly)
Love everything about this app, but seem to have some audio dropouts and pauses during playback.. Using the beta CM7 build with Dalingrinators OC.
PS. im using DSP to boost volume via eq settings.
norkoastal said:
Love everything about this app, but seem to have some audio dropouts and pauses during playback.. Using the beta CM7 build with Dalingrinators OC.
PS. im using DSP to boost volume via eq settings.
Click to expand...
Click to collapse
I've noticed a couple of tiny pauses at the start of tracks but nothing too distracting. I'm loving the app though (the Zune interface is simply one of the best I've come across) and it complements Launcher 7 perfectly.
Sent from my NookColor using XDA Premium App
I know many of you out there have been waiting for a widget for this, myself included.
The developer has just posted this as a preview for the upcoming next release.
Hi, i played The impossible game (the game where you have to jump over obstacles with a cube) on my optimus 2x (using Slick 2xG rom with Vorkkernel with bitrate, silent and call tweak and 140 lcd density mod) and it lagged and today i managed to get it to work smooth.
It gets smooth for a couple of secounds if you just pause and resume it but thats not good enough.
If you want it to be smooth for a longer time you have to :
1. Open the game, start the level and jump over a couple of triangles
2. Press the home button to quit and get home
3. Tap the render fx widget button rapidly for about 15 or 20 times ( I use the N1 Calibrated Low red fx). Just tap the widget to turn the fx on and off.
4. Long press home button to view recently used apps and open the game.
It should now be smooth. If it remains laggy just repeat the process a couple of times.
If t still doesnt work pause and resume rapidly after doing the render fx widget tap.
Note: The game will begin to lag again if you turn up or down the volume or kill the app.
If you are listening to music it will get laggy as soon as the song changes so you will have to repeat the process.
On my phone it works for the impossible game and the impossible game level pack.
Let me know if this works for you!
It works better if you pause as soon as you crash and then do the fx tap.
PSV Review (WiFi):
Rough Draft Copy, just to jot some points down, will organize and revise later, mostly about Vita Pros and Cons, not a game experience review
Pros:
- Great HW quality, solid feeling dual joy-sticks, better than its predecessor
- Quality screen OLED 5” 960x544 (I think OLED has become common place going forward since 2011, where the prices of OLED have fallen enough to be affordable on sub ~5” screens.)
- Responsive touch screen (Capacitive) (Popularized by the iPhone, Capacitive touch screens have become common place for brand name devices for the pass 2-3 years)
- Responsive Gaming action, no lag felt during game play in all games including Wipeout, StarDust Delta (though it’s the least you can expect from a custom tailored game SW and HW solution, unlike generic solutions like Windows, Android solutions where hardware resources available on the device are unknown to the SW developer)
- Lots of hardware controls (Gyro, Accel, and your regular HW buttons)
- Light Weight, easy to hold for extend periods of time (on the flip side, this could mean small battery, and explain the 3-5 hr battery life, since the battery is almost always the most physically dense thus heavy component of a system)
- Loud enough speaker (when not covered by finger)
-CONs:
- Hardware: The SGX543CPU is from 2009 (probably reasonable for a $250 device)
- Hardware: No GPS (probably reasonable for a $250 device)
- Packaging: Typical Sony package, bare essentials, no free bonuses like cheap sleeve common with other manufacturers
- Hardware: Backtouch screen is not 1:1 with the front, due to the Sony sticker offsetting the back touch screen by a couple millimeters up, when you compare by touching the front and back touch screen together with your fingers clamped to approx the same place, you’ll notice the back touch is offset by a few millimeters above the front touch screen. This means the backtouch is not exactly intuitive when used in reference to what you see in the front.
- Game: Wipeout: In Wipeout control mode, moving right finger at many times hits the right d-pad up, reversing the ship unexpectedly, This means the Right D-PAD to a little too close to the action buttons.
- OS: BUG: instability on OS screens, ie: settings, power down
- OS: BUG: Poor automatic WiFi Access Point selection. Vita will automatically erroneously pick the access point with worse signal
- Hardware: speaker placement, causes sound to go in and out every time the finger moves to hit different buttons, inadverdently covering the speaker, recommend bottom placement to avoid accidental covering
- OS: BUG: Bluetooth Stereo a2dp doesn’t reconnect upon device resume
----- poor game sound quality when Party voice is enabled
------have to manually reconnect to headphones
- OS: Interface: interface is very touch dependent, this was the same as Sony’s other newly converted touch devices, they tend to abandon all hardware button controls and force touch screen navigation as if the developers got too carried away by its discovery one day. There are many GUI instances where HW buttons still make more sense even in the presence of a touch screen. Like when there is only 1 button available to press (ie: ok) that should be equally accessible by our familiar X button, practically speaking it’s silly to completely abandon the HW interface. Lazy interface programming
- OS: Interface: Double tapping apps. In all apps/games, to access them, you first have to click on the icon on the app drawer, and then again click on the start button of the program to start the program.. I understand that some gaming information (ie: website, addons) is put in front but given the rarity of usage, couldn’t they be put into the main game screen? Other apps such as settings, friends, party, where there isn’t any other options on the front screen, what is the point in forcing the user to double tap?
- OS: Integration: Party, group apps, Friends, trophies, I’m still confused as to which app to launch for what purpose. These separate programs could have been integrated into one social app, where you can see your friends, select them to text or group chat or trophies.
This gated unintegrated experience forces a lot of guesswork and wasted load times between related apps that otherwise should have been an easy all-in-one integrated experience like other mobile social apps.
- OS: Interface: quick program switch, not allowing the top bar swipe gesture to pull down the list of open apps was a missed opportunity for quick app switch and WiFi on/off switching. The PSV seems to force the Playstation button on users to switch out of apps. Unfortunately, Sony is forcing the touch screen when it makes sense to allow HW button and forcing HW button, when it makes more sense to use the touch screen.
- OS: Interface: Cut and Paste: Again it seems pretty inconvenient whenever you want to move type something you’ve painstakingly typed on the touch pad to a different location, there is no way to do it. You are forced to retype what is already in front of you again. I would have accepted it even if the Copy clipboard was confined to pasting from the same program. For example, if you just see a non hyperlinked URL on the webpage that you’d want to go to in the browser, you’d literally have to manually type it in yourself. Or in the chat program if you want to refer to some text previously typed by copying the quote, again, you’d have to retype the whole passage manually. This might not be as big of an issue with an HW keyboard but when the device is dependent on a small touch screen keyboard, you’d want to make every effort to minimize any unnecessary typing.
By the year 2012, I would have expected Copy and Paste to be the most basic function across all text enabled devices.
- OS: Interface: Text cursor, not accessible by d-pad, forces touch access, but no text cursor handle like on Android and iPhone that allows easy cursor movement between characters. By the year 2012, I would have expected cursor control to have become a basic best practice across all touch enabled devices that have text cursors. (edit: cursor control is actually hidden, you have to press and hold the cursor for a second and the text field will magnify allowing you to drag and move the cursor back and forth. So this is good, but if only it wasn’t hidden to be found by accident.)
- Browser:
----------Double tap zoom is broken on many sites
----------No copy and paste
----------poor compatibility, even simple javascripts that are necessary to open certain webpages properly don’t work, for example I was unable to load the flyer from a simple futureshop webpage at all.
- OS: Interface: App Management:
There seems no way to organize the apps into folders, for example, Action games into one folder, puzzle games into other. On my android OS, I have 50 programs and games, none for which would be manageable if they were all just together in the app drawer, but thankfully with folders on the home screen, I was able to categorize them into their respective folders by functionality.
- OS: BUG:
Flight mode: with flight mode enabled, if you grant an app request for WiFi connection, the WiFi turns on, and the game proceeds. But BOTH the flight mode and WiFi icon remains active on the top bar even when the app has been closed. It appears the apps have no way of telling the OS what it’s done with the WiFi or that the OS should return the WiFi to its original state. In fact, after checking the Network settings, OS indicates flight mode is still enabled even though WiFi is also active. The redeeming factor is that upon closing the app, the WiFi icon does disappear (sometimes). But upon subsequent launch of the app, it no longer requests to enable the WiFi, it just does it automatically. The proper behavior should have been to ALWAYS ask for permission when Flight Mode is enabled, this could have serious implications for hospital settings where the WiFi gets inadvertently enabled without the user’s notice and permission. This is fairly poor hardware handling by the software
- OS: Functionality: Multitasking: The browser can not run without first closing the game. This means it's pretty hard to quickly reference for Walk-Throughs or cheat codes while you're playing a game without either first quitting or having a second device handy. It's completely understandable if games won't multi-task amongst other games, but when even the webbrowser doesn't work, essentially there is no multi-tasking, besides on built-in programs like Party, that needs it to be on for the Party Voice to work in game.
-Reviewer:
Last mobile console: NDS, last played 1 year ago, causal player of mobile games. Occasional PC gamer who enjoys some causal tablet gaming when bored.
Owned Sony devices:
Cameras: DSC-T9
Laptops: Vaio P
e-Readers: PRS-505, PRS-650, PRS-950
Gaming: PS2, PSV
What i was interested in is transfer game play between ps3 and the vita?
I thought that is what i saw on tv...
Any thoughts on that?
davidrules7778 said:
What i was interested in is transfer game play between ps3 and the vita?
I thought that is what i saw on tv...
Any thoughts on that?
Click to expand...
Click to collapse
Im curious about that too
Sent from my X10a using xda premium
buump bump proof
Buy an Xperia Play
Sent from my Nexus S using xda premium
Hey guys,
I am currently working on an arcade coffee table based on the Android software and have put together a simple launcher based on the SSLauncher.
Each button works taking you to the Next or Previous page and the Controllers launch the emulator.
http://youtu.be/YIolHZ2Jr90 - This is a video demonstration.
I was wondering what people thought of the launcher I have put together and what I could do to improve it.
(It's a coffee table with a screen facing upwards, with a control panel that slides out of the table and wireless keyboard and mouse. I will upload photos if anyone is interested.)
Here's a picture of the control panel.
I have put together a drawer that slides out to push, lift and support the control panel. When the drawer is pushed back, the control panel hides within the table.
Hi everyone!
Tried searching for similar thread, but not found.
So let's share pictures and/or videos of your desktops, share info on what launcher you use, some useful hints, ideas with others.
Let me begin.
My setup is based on Lightning Launcher Extreme. I learned about it just recently.
It is probably the most customizable launcher ever: unlimited number of desktops, provides different kinds of items and containers, everything can be customized and the most I like in it: it is scriptable in JavaScript!
Here's a video of my head unit (it's a bit intermittent, sorry for that):
https://www.youtube.com/watch?v=xgL8oOJThV0
On this video:
- auto-hideable, sliding-out menu panel at the left, where I put frequently used apps to not occupy screen all the time;
- "now playing" text at bottom, made without any widgets, using built-in "Text" object with some JavaScript receiving info from Neutron Player (on video) and also capable to get data from PCRadio app;
- GPS speed (it shows as 0 all the time as the car was steady) and voltage that appeared after I turned the ignition ON - these are "Text" objects too, with script receiving data from Torque application, again, no 3-rd party widgets;
In general, I prefer contrast themes with dark background/white content, as it most visible on sunny days, this is quite important while driving a car.
For now, my imagination exhausted on a single desktop I just cannot think of why do I need another, what would I put there?