Sketch Online is a pictionary type game found on the market for free. I was hoping to play this game on my new Nook Color but it force closes every time I try opening it.
Tried running it on CM7 stable CM7 nightly and phiremod none of which work.
Anyone have any ideas?
Has anyone got gameloft games working? I'm using the Xoom build.prop and games show up in market and I can download the game data but asphalt and back stab just exit after the "checking license" screen. Also my license is correct as I bought these games from the market.
I am using a galaxy ace and the only one i got working is PES 2011 this probably isn't much help but you could try downloading it of 4shared.com on your phone.
hay anybody able to play nova2 and 9mm on touchpad cm9 alpha 2??
This worked for me to play backstab:
http://forum.xda-developers.com/showthread.php?t=1519161
Im using 160dpi if it makes any difference, apparently that should work for 9mm too.
run rohan 1.1, it fixes the build number and tablet type, which allows gameloft games to recognize compatibility.
http://forum.xda-developers.com/showthread.php?t=1519161
Just a warning, I wasn't able to use that with the bricked kernel. It wouldn't boot for some reason.
So as the title states, I'm trying to take advantage of some of the killer deals being offered in the "new" Google Play Store. I downloaded Dead Space, Shadowgun, NOVA 2 and a few others.
The issue I seem to be having are with the more "graphically" intensive games, like the ones I previously mentioned, fully installing and or running on the device.
I suspect that the apps believe I'm using an iPad but I know others have been able to run these games from their Androidified Touchpad.
Was just curious if anyone knows a workaround or a solution on getting these games to install and/or run properly?
Thank You
Jubmasterflex said:
So as the title states, I'm trying to take advantage of some of the killer deals being offered in the "new" Google Play Store. I downloaded Dead Space, Shadowgun, NOVA 2 and a few others.
The issue I seem to be having are with the more "graphically" intensive games, like the ones I previously mentioned, fully installing and or running on the device.
I suspect that the apps believe I'm using an iPad but I know others have been able to run these games from their Androidified Touchpad.
Was just curious if anyone knows a workaround or a solution on getting these games to install and/or run properly?
Thank You
Click to expand...
Click to collapse
No, the apps in the app store will never think your device is an iPad. Apps might look at the device's build.prop to determined compatibility. There is a modded build.prop you can download that changes the device to trick the market and apps that you're running a compatible device.
Samsung Captivate CM9 - Glitch Kernel | HP TouchPad CM9 - Bricked Kernel
Yeah, it's definitely not thinking you're on an iPad. However, it may be kind of similar since there is no official Android Touchpad, we have to mimic other devices. You may want to try the "rohan" update in the Dev section as it modifies parts of your build.prop. I was able to Shadowgun to download and start up. I still had problems with Dead Space, and havent' tried the Gameloft games yet.
I can confirm Dead space does NOT work with Rohan build prop on cm9 alpha 2. ShadowGun works great, its the best mobile game I've played, looks like gears of war on xbox360!!
I haven't been able to get any of the EA games to install (download additional files after market install). Tried with and without rohan mod. Nova 2 and Shadowgun work fine. Nova 2 was a kinda buggy
I also downloaded SHADOWGUN, NOVA 2, and DEAD SPACE. Shadowgun works fine on stock CM9 with no mods to build.prop...I tried to edit my build.prop and ended up having to restore a backup. if it does not work on CM9 i am thinking of loading my CM7 backup and editing the build.prop in there then update to CM9 with the games installed....dunno if it will work but might be worth a shot.
went off this link:
http://rootzwiki.com/topic/7709-gameloft-compatibility-thread-with-working-version-s/
Edit:
CM7 with build.prop set to HTC Desire S allowed all GAMELOFT games to install and function (backstab, nova 2, and 9mm all work fine) DEADSPACE requires a 3g connection so i dont know how to get that going at all....
did HTC Desire S from info off this site:
http://www.everythingabouttablets.net/2012/01/02/get-asphalt-6-hd-running-on-your-cm7-touchpad/
I too can't get Dead Space to download the game data. I changed my build prop to 3 different devices, and nothing works. Bummer, I really wanted to play this game.
Funny that dead space works perfectly for me on cm9 a2. Guess I might have been lucky..
alzest said:
Funny that dead space works perfectly for me on cm9 a2. Guess I might have been lucky..
Click to expand...
Click to collapse
Dead space works fine on my stock tp running cm9 nightly 3/3 or 3/4
I finally got Dead Space working on mine. No matter what build.prop I would change it to, it would not download the game data. So I downloaded the data with my evo3d and then transferred it over. Working perfectly now.
I have a nook color running CM7 with FPSE. I am trying to see what roms and setting give the best result with FPSE. I can run games like FFVII and tenchu with sound pretty well, but other games such as command &conquer and Tekken 3 run with lag.
•. Does open GL work well?
•. Are there better roms to use with fpse?
•. What are the best combination of settings like framelimiter, supsync sound, ...
thanks
I'm not too experienced with Fpse but know that I was able to run Spyro 3 full speed with no lag running cm7. You shouldn't have to change any settings, but make sure you check the compatible list of PlayStation ROMs here :
http://forum.xda-developers.com/showthread.php?t=1034472
Sent from my NookColor using Tapatalk HD
Before I update my Lg Optimus 2x to cyanogenmod 10.1 all games used to work fine,
I was on android 2.2.3 and never experienced this issue...
Now I have flashed my phone whit this nightly build "cm-10.1-20130922-NIGHTLY-p990"
After that everything worked fine, But some games like for example the games from "CAVE"
(Espgaluda II, Deathsmiles, Etc..) don't have any sound in any part of the game but they
work fine and don't crash...
Any reason why these games don't play audio at all in Cyanogenmod 10.1 when they did
okay on my default android 2.2.3?
Unsupported or bugged audio encoding?