I'm an Solitaire Spider addict, so I wrote one for myself.
Here is market link:
https://market.android.com/details?id=magory.solitairespiderhd
The app was only tested on Transformer and in emulator and it's my first application on this platform, so I'm a little worried if I didn't make some mistakes. On Xoom it should work without problems, though.
UNDO is under back button, to move cards you have to drag and drop (I considered other methods but that seemed most natural). It should work also on smaller tablets but I have to test it more.
All feedback appreciated.
Magnesus said:
I'm an Solitaire Spider addict, so I wrote one for myself.
Here is market link:
https://market.android.com/details?id=magory.solitairespiderhd
The app was only tested on Transformer and in emulator and it's my first application on this platform, so I'm a little worried if I didn't make some mistakes. On Xoom it should work without problems, though.
UNDO is under back button, to move cards you have to drag and drop (I considered other methods but that seemed most natural). It should work also on smaller tablets but I have to test it more.
All feedback appreciated.
Click to expand...
Click to collapse
This is a great game. However, after playing for a while when I restarted a game the cards started stacking behind each other not on top.
tofelofogus said:
This is a great game. However, after playing for a while when I restarted a game the cards started stacking behind each other not on top.
Click to expand...
Click to collapse
Thanks for the information. I'll try to repeat this bug and fix it as soon as possible.
edit: I published a new version that should have this bug fixed - but it requires more testing.
Magnesus said:
Thanks for the information. I'll try to repeat this bug and fix it as soon as possible.
edit: I published a new version that should have this bug fixed - but it requires more testing.
Click to expand...
Click to collapse
Thanks, I'll be happy to test it.
Cheers
Just a another question. It doesn't affect gameplay but the pics next to the New Medium and New Hard games don't match the suites played. New Medium shows all 4 suites and New Hard shows only 2 suites.
tofelofogus said:
Thanks, I'll be happy to test it.
Cheers
Just a another question. It doesn't affect gameplay but the pics next to the New Medium and New Hard games don't match the suites played. New Medium shows all 4 suites and New Hard shows only 2 suites.
Click to expand...
Click to collapse
Also, are you able to disable the screen rotation or prevent the game resetting if you accidentally rotate the screen? Hope these suggestions are helpful.
Cheers
Thanks for suggestions. I'll fix the bugs after weekend. Saving game state is in plans (and I have to do something with rotating screen, I forgot to test how it behaves then).
Solitaire Spider had some updates since my last post. Meanwhile I made another, more complicated game - https://market.android.com/details?id=magory.memoryowlhd - Memory Owl HD. Check it out.
Just downloaded very nice game thanx
I just got some bad notes for my games - it really hurts. I hope people would add a review with information why they gave one star. The only explanation I got on one game was "it doesn't work on my phone" with no crash report, and no information on what phone.
Well, the question is - what should I fix in the Solitaire to make it better? It doesn't work fine on small phones, but I don't think I could fix that without, well, writing a new one (this is designed with tablets in mind) - I also don't want to block such devices, because well, for some it might work... Or maybe I should block normal screens?
What solitaires you like the best? I'm going to make a few others soon probably. Right now am working on Klondike, but don't know which are most popular... Aisle Riots maybe?
I made Klondike: https://market.android.com/details?id=magory.klondikesolitairehd
And FreeCell: https://market.android.com/details?id=magory.freecellhd
I'm working on a new Spider version similar to this FreeCell - with better cards for small phones and better usage of the screen estate. I'll post more info soon.
Magnesus said:
What solitaires you like the best? I'm going to make a few others soon probably. Right now am working on Klondike, but don't know which are most popular... Aisle Riots maybe?
Click to expand...
Click to collapse
If you are asking, I found this game called 40 thieves and would love a cleaner looking version of that. Thanks for asking
Looks interesting like a mix between Spider and Klondike. I added it to the list, thanks.
Thank you. Let me know if you need a tester.
Sent from my MB870 using XDA App
I decided to consolidate all my solitaires under one topic: http://forum.xda-developers.com/showthread.php?p=22398771 - I hope the moderators won't have anything against it. This topic can be closed.
Related
hey everyone i was just wondering if anyone had any ideas or an already existing game for android with skateboarding?
I dont mean anything as facy as touch grind, but something similar?
Well anyways im going to try and create one so if you have ideas on how to make it run, please me know!
This is pretty old...
anyone?
I may or may not be working on a skateboarding game. It may or may not be like touch grind in 2-D.
http://www.youtube.com/watch?v=0wsby-igGE4
Thoughts, comments, where is the OP?
Awesome. Me want to play.
I have a magic and a dream so I can test for you
Sleeepy2 said:
Awesome. Me want to play.
I have a magic and a dream so I can test for you
Click to expand...
Click to collapse
Cool man. I'm running it on a 854x480 screen but I do have the emulator to test out other resolutions. Plus I have a 480x320 old phone that runs Android to test on. What resolution are those phones?
Its pretty fun to play right now, but really I can do all the testing myself for now... When I add obstacles and the ability to bail I will let you test. Got any cool suggestions? Or do you want to play with it first?
edit: forgot this is the Dream forum, if I'm here I should know the resolution. I just Google'd "Android skateboarding game" and this thread came up. I used to frequent the Vogue forums here.
Looks great, man. Wanna play this too!
matesklep said:
Looks great, man. Wanna play this too!
Click to expand...
Click to collapse
Thanks but you ain't seen nothin yet. Check out all that I added in one week:
Skateboard Game for Android - Pre Release Video 2
Levels, physics, a character, and dancing! Anyone that wants to test this out on an older phone would be beneficial to the game. I've tested it on Incredible, Droid 1, and Droid X. The Droid X slows down to 10 FPS or below very often, thanks to the crappy software. The Droid gets ~30 fps and the Incredible gets ~40 to even 50 fps.
I'm going to wait another week at least before I let whoever contacts me to test this, since I have a few things to tweak and add before I will be happy with it. But let me know so I can put a list of emails for people who want to test. I might release it as a demo on the market in a few weeks, to get some early feedback before I build the full game.
I have a Dream and a Magic, I'll test it on both for you
Sleeepy2 said:
I have a Dream and a Magic, I'll test it on both for you
Click to expand...
Click to collapse
Great! Message me with your email and I'll add you to the list of testers.
whoa
Wow this is looking good! I also found another person working on a skate game and it looks good too! I have a Nexus one if I can test on that too
Just some constructive critisism...(which I'm sure you already are doing by now and have completed ) maybe the person will have legs that bend and the board looks a little more realistic BUT im sure this is just an alpha and even the beta will be unreal!! good work man keep me posted with PMs too
Rofl, not bad. it has potential for sure!
you know what...
Right below this thread was the thread on getting a ps3 controller to run with android.....can I say EA SKATE?
New Thread!!!
I made a thread for this game in the Android Apps and Games section. Here's the link:
http://forum.xda-developers.com/showthread.php?t=781316
I've done all the market hacks and tried all the tricks but im wondering why most of the actual 3d games i want to get to show off the muscle that this great little tegra 2 tablet can flex.
it seems like the games i want on here right now "pocket legend" and "rocket bunnies" don't show up in the market and I was looking forward to "dungeon defenders"
I think there needs to be a big push of actually finding a way to get the full market that my Nexus One gets...
This is mostly why i bought the tablet, and thanks to all the great devs here we've been able to get "almost" everything working (Thanks roebeet, et all)
maybe we can make a nice thread with some different market fingerprints and post market results? (or any other suggestions)
I am currently running the latest Vegantab beta4 fyi.
no-success said:
I've done all the market hacks and tried all the tricks but im wondering why most of the actual 3d games i want to get to show off the muscle that this great little tegra 2 tablet can flex.
it seems like the games i want on here right now "pocket legend" and "rocket bunnies" don't show up in the market and I was looking forward to "dungeon defenders"
I think there needs to be a big push of actually finding a way to get the full market that my Nexus One gets...
This is mostly why i bought the tablet, and thanks to all the great devs here we've been able to get "almost" everything working (Thanks roebeet, et all)
maybe we can make a nice thread with some different market fingerprints and post market results? (or any other suggestions)
I am currently running the latest Vegantab beta4 fyi.
Click to expand...
Click to collapse
Well, as the guy who has tried all the market fingerprints and build.prop stuff and wrote the thread on the "full" market fix, I can tell you with some confidence that Pocket Legends and some of the other 3d games are a known issue - I have tried changing every build.prop setting to match that of my Nexus One (which finds those apps with no problem), and there are still a handful of 3d games that will not show up. I have also found that if you change too many of the settings in build.prop, you will eventually bootloop your G Tablet because Android itself gets confused about what it's running on.
You can find my notes on the subject in my posts on my thread in this forum on Full Market Fix.
In summary - the issue seems to be more than just using a different Market Fingerprint. That does not solve the problem, though it may make a few addition or a few less items show up. Right now, by most of my metrics, we have at least 95% of the items in Market showing up.
BTW, I have seen posts stating that the work around for Pocket Legends has been to download directly from their site, though I have not done so myself.
My understanding is that the CyanogenMod ROM for G Tablet does not require the Maket Fix and has no issues with missing items in Market because of the way the ROM image is built. I think the person to ask about this is bekriebel who built CyanogenMod for G Tablet - he can explain the concept of release-keys better than I can and how Market supports it out of the box on the CM ROM.
Unfortunately, it's a bit outside of my time availability right now to work much more on this, having already spent a day or more figuring out what I figured out. But please keep me in the loop if you figure anything else out!
I just thought it would be good to have a good constructive conversation about why else it might not be working... so the build.prop isnt the thing then.
its sad that 3d games are not showing up when this device was built for 3d gaming!
Pocket legends shows up on mine. got it installed...lemme try the other one..
EDIT: Strange they arent showing up anymore. when i was on Cyanogen 6.1 i Had them showing up. then again I didnt have the new market that looks like xbox live. strange...
HorsexD said:
Pocket legends shows up on mine. got it installed...lemme try the other one..
EDIT: Strange they arent showing up anymore. when i was on Cyanogen 6.1 i Had them showing up. then again I didnt have the new market that looks like xbox live. strange...
Click to expand...
Click to collapse
this is what I'm refering to its so spotty. there is this great drawing app that i purchased that id love to use on the tab called "sketchbook mobile" but its not showing up for me either.
I know there have been lots of people working on it but it would be great if we could somehow compare market search results on some of them to find the best?
also if cyanogenmod has more working downloads is there anyway that the market from cyanogenmod can be rolled into Vegantab?
Dungeon Defenders is amazing its based on the unreal engine and really shows off this hardware.
If we are patient I am sure there will be many amazing games in the future for this CPU/chipset.
I had originally intended to only use the gtab until a good windows7 tab was released but after seeing Dungeon defenders on this system I seriously doubt any windows based tab will be able to come close to this tab for some time and I am sure the cost of a system like that will be much higher.
U need to check out this game to understand what I mean.
Wyngnut said:
Dungeon Defenders is amazing its based on the unreal engine and really shows off this hardware.
If we are patient I am sure there will be many amazing games in the future for this CPU/chipset.
I had originally intended to only use the gtab until a good windows7 tab was released but after seeing Dungeon defenders on this system I seriously doubt any windows based tab will be able to come close to this tab for some time and I am sure the cost of a system like that will be much higher.
U need to check out this game to understand what I mean.
Click to expand...
Click to collapse
Agreed, DD plays perfectly on the gtab. Hopefully this is just the beginning of things to come once Honeycomb is in place and developers start making apps with tablets in mind.
Name: Chicks'n'Vixens: No Donuts
video of 0.9: http://www.youtube.com/watch?v=16GskXn0ksQ
Updated to Alpha 0.10A
Changes:
Made ads smaller
Tweeked some levels
New physics gameplay elements
New chickens
Levels redesigned
all new UI
http://social.zune.net/redirect?type=phoneApp&id=ab4a09b4-5e9f-e011-986b-78e7d1fa76f8
This game is coming along great.
I'd say once you have a good number of levels built and the graphics tightened up, you're fully entitled to charge for your hard work! Or perhaps always have a free basic version, but have to pay for advanced features like the level editor?
Great fun anyway, thanks
Want to compliment you on an excellent game. It's coming along nicely. The latest updates greatly improve the gameplay. Would like to see the implementation of tapping the screen anywhere to activate the chicken's special features. Tapping directly on the chicken can be a pain.
That's by far the best WP7
Game out there. Thank you.
Sent from my HD7 T9292 using Board Express
wheresmybeaver said:
This game is coming along great.
I'd say once you have a good number of levels built and the graphics tightened up, you're fully entitled to charge for your hard work! Or perhaps always have a free basic version, but have to pay for advanced features like the level editor?
Great fun anyway, thanks
Click to expand...
Click to collapse
I'm not sure how I'm going to make money from this, I'm really glad I released the beta but I don't want to charge people after playing it. What I might end up doing is releasing a big massive level pack of something and charging for that, but hopefully there will be at least 60 high quality 100% free levels for everyone to play as that's what I'm aiming for by version 1.0 which will be free I think what I'll end up doing is turning the original game into a trial with the 60 levels as well as simultaneously releasing a 'light' version containing the 60 levels, that way hopefully people won't think 'trial' means limited, I think 60 levels is plenty of fun for everyone especially for $0. Actually I'm still not too sure, 60 levels might be too much or too little for a trial, I don't want to put people off playing the game because the trial is too short but I don't want to make the trial so long and epic that people never get around to finishing it (therefore have no motivation to buy the full version).
At any rate the full version will hopefully be going for $0.99, if I can't beat Angry Birds in sheer content I can at least beat them on value for money.
MartyLK said:
Want to compliment you on an excellent game. It's coming along nicely. The latest updates greatly improve the gameplay. Would like to see the implementation of tapping the screen anywhere to activate the chicken's special features. Tapping directly on the chicken can be a pain.
Click to expand...
Click to collapse
I'm glad you like the latest update, I'm aiming to make future updates even better, specifically I'm looking into tweaking the way objects break and making it so that you can fire the cannon like it were a slingshot, as well as adding a tracer so you can see the rough path your chicken will take when you fire. If you have any suggestions do please throw them my way
Oh and you don't have to tap on the chicken to use its power, what makes you think you have to?
dkp1977 said:
That's by far the best WP7
Game out there. Thank you.
Sent from my HD7 T9292 using Board Express
Click to expand...
Click to collapse
Hey thank you so much Hopefully I can make it better still, I think Angry Birds is still overall a better game and I know Rovio is going to totally squash me when they eventually release Angry Birds on WP7 They get Xbox Live branding and paid by Microsoft for the port..
jabberworx said:
I'm glad you like the latest update, I'm aiming to make future updates even better, specifically I'm looking into tweaking the way objects break and making it so that you can fire the cannon like it were a slingshot, as well as adding a tracer so you can see the rough path your chicken will take when you fire. If you have any suggestions do please throw them my way
Oh and you don't have to tap on the chicken to use its power, what makes you think you have to?
Hey thank you so much Hopefully I can make it better still, I think Angry Birds is still overall a better game and I know Rovio is going to totally squash me when they eventually release Angry Birds on WP7 They get Xbox Live branding and paid by Microsoft for the port..
Click to expand...
Click to collapse
Sorry, maybe I just wasn't doing it right. It seemed I tapped several time elsewhere on the screen and nothing happened but when I specifically tapped the chicken, it did its special feature. But I do love this game. It has so much potential and I believe...just my opinion, now...that once you have it perfected, MS might try to buy it or partner with you. [thinking of Halo] There's no doubt MS wants an Angry Birds type blockbuster game. Yours has that potential.
From what you've done, you are an extremely talented dev and I wish the best for you.
MartyLK said:
Sorry, maybe I just wasn't doing it right. It seemed I tapped several time elsewhere on the screen and nothing happened but when I specifically tapped the chicken, it did its special feature. But I do love this game. It has so much potential and I believe...just my opinion, now...that once you have it perfected, MS might try to buy it or partner with you. [thinking of Halo] There's no doubt MS wants an Angry Birds type blockbuster game. Yours has that potential.
From what you've done, you are an extremely talented dev and I wish the best for you.
Click to expand...
Click to collapse
Thank you very much for the compliment Though I don't think Microsoft will want to buy me out, I'm just one guy, it would be easier to have me killed and take my code
As for the tapping thing, hmm, I'm starting to wonder that maybe you stumbled on a bug somewhere..
jabberworx said:
Thank you very much for the compliment Though I don't think Microsoft will want to buy me out, I'm just one guy, it would be easier to have me killed and take my code
As for the tapping thing, hmm, I'm starting to wonder that maybe you stumbled on a bug somewhere..
Click to expand...
Click to collapse
LOL...gotta watch out for those maniacal types...hehe - Reminds me of a movie I saw long time ago about how MS began and then also a crime drama about a MS type where the top dog was ordering hits on garage-type devs to get their code.
jabberworx said:
Hey thank you so much Hopefully I can make it better still, I think Angry Birds is still overall a better game and I know Rovio is going to totally squash me when they eventually release Angry Birds on WP7 They get Xbox Live branding and paid by Microsoft for the port..
Click to expand...
Click to collapse
I don't really think so. People would have to pay for angry birds, wouldn't they? But even if not, I think both games can coexist without any problem. I mean, I loved Angry Birds on Android. But you know what's better than one high quality games of a certain type? Two high quality games of that certain type. And yours is definitely high quality. No doubt about that, mate. Excellent job.
dkp1977 said:
I don't really think so. People would have to pay for angry birds, wouldn't they? But even if not, I think both games can coexist without any problem. I mean, I loved Angry Birds on Android. But you know what's better than one high quality games of a certain type? Two high quality games of that certain type. And yours is definitely high quality. No doubt about that, mate. Excellent job.
Click to expand...
Click to collapse
It would be great if they could co-exist, I guess we'll see what happens...
I think they will co-exist nicely, depending on pricing as you know MS will prob charge £3.49 or more for Angry Birds going by the price differences between WP7 and iOS apps
yosagojimbo said:
I think they will co-exist nicely, depending on pricing as you know MS will prob charge £3.49 or more for Angry Birds going by the price differences between WP7 and iOS apps
Click to expand...
Click to collapse
I hope you're right, I'm going to be pricing this at the $1 mark and pushing more free content so hopefully that will make up for the fact it's not angry birds
A lot of people giving the game reviews want more levels, so I've released 0.6 now, it doesn't have eerything I wanted to put into it but..
In addition to five more levels the cannon now behaves like a slingshot (i.e. pull back to fire), if you move your finger to the right side of the cannon you dis-engage it.
If you're pinching or dragging the camera around there is no chance of activating the cannon.
The camera will go back to its last position/zoom setting after a chicken has finished being fired (and stopped moving). This only works with ch
ickens when their special power is not activated.
Level loading speeds have been dramatically increased, after an initial ~7 second wait for the first level to load the rest will load very quickly (almost instantly) until the app closes The reason for this is that content is now shared between all levels.
And here's a teaser screenshot of one of the new levels: http://imgur.com/fNYH3
I think there are about five new levels in the update, I'm sorry I couldn't make it more, I have a day job and it's 2am (I get up at 6 XD).
I will be working on more levels so by the time this gets approved I'll hopefully have v0.7 ready for submission
Release date is whenever Microsoft approves the update (hopefully sometime later this week).
So I've hopefully addressed the annoyances with the clumsiness of the cannon and now levels load much faster (after the first load anyway) so that should be good. On my Omnia 7 there are no load times, it's circle in/circle out.
Jabber
I went to install this app on a LG Quantum and it does not show up. One issue might have been my battery may have died during installation(died 5 minutes after I hit install). Zune says its installed, but I can't even find it. Any ideas? I neeeeeed this app!!! Thanks.
7carisfast said:
I went to install this app on a LG Quantum and it does not show up. One issue might have been my battery may have died during installation(died 5 minutes after I hit install). Zune says its installed, but I can't even find it. Any ideas? I neeeeeed this app!!! Thanks.
Click to expand...
Click to collapse
Yeah it's probably because it shutdown half way through, not too sure what you can do about that htough. Maybe try asking in a WP7 specific help forum?
As good as your game is, I also want to recognize you for doing something most others do not do in app making: adhering to themes for the tiles.
Thank you so much for this.
MartyLK said:
adhering to themes for the tiles.
Click to expand...
Click to collapse
I'm sorry I don't know what you mean by that?
jabberworx said:
I'm sorry I don't know what you mean by that?
Click to expand...
Click to collapse
Sorry for being unclear. I mean the proper colors. Like right now my theme is red. The homescreen tile of your game is red.
MartyLK said:
Sorry for being unclear. I mean the proper colors. Like right now my theme is red. The homescreen tile of your game is red.
Click to expand...
Click to collapse
oh right, yeah that's fairly easy to do using png transparencies...
If you are going to keep it free indefinitely then perhaps you should open source it so that other devs and join in and improve the game?
If you alone could make something that's so close to Angry Birds, imagine what a group of devs could do. It just needs a bit more polish, but it's oh so close.
digger1985 said:
If you are going to keep it free indefinitely then perhaps you should open source it so that other devs and join in and improve the game?
If you alone could make something that's so close to Angry Birds, imagine what a group of devs could do. It just needs a bit more polish, but it's oh so close.
Click to expand...
Click to collapse
I'm hoping to profit from it eventually I don't think I'll make much money though considering the status of the game but it would be nice to get something material in return for all the work I've put into it
Name: Occupied
* Try the new ZEN levels! *
Try to keep the restrooms occupied in this addictive action game!
Pay attention to the funny level intros and then get everyone into the correct restroom as quickly as possible.
Memorize the positions so you can beat the level average and maybe even get to the top! There are leaderboards for each level as well as the whole game.
Use the early levels to learn and build your score. Later you will have to manage Androids, terrorists and kids in increasingly frantic levels with moving restrooms and failing lights.
*** ALREADY PLAYED BY OVER 100000 GAMERS ***
Features:
- 50 levels in 3 different packs!
- Four difficulties
- Global High-scores
- Top High-scores for each level
- Your score vs. the level average!
Source: For more screenshots + video visit: http://www.viyano.com/yns/occupied-forever
Download link: http://windowsphone.com/s?appid=8dbd7172-db71-e011-81d2-78e7d1fa76f8
The original thread for this game is here: http://forum.xda-developers.com/showthread.php?p=14331271
Occupied was updated with new Workout levels!
There is also a new level at the Airport if you can get to it
Very Fun Game
Im suprised that there aren't more feed back.
This game is fun I really enjoyed it and the way it has global scoring is a nice touch.
The update is nice. Looking forward to more.
Keep up the excellent work.
Thanks! I'm glad you like it
Striving said:
Im suprised that there aren't more feed back.
Click to expand...
Click to collapse
Well there is feedback - I'm very happy about the reviews (there are over 300 worldwide).
I guess most people are OK with doing the review on the phone but are not that interested to interact via Twitter (@viyanodev) or here via a forum.
That's not ideal because I only get the feedback AFTER I've finished/updated the game instead of during the design.
Btw, how do you like the difficulty? Most people seem to like it but some say it's too hard. So I've modified the Relaxed/Easy modes ...
Like the game. Good stuff
Sent from my SGH-i917 using XDA Windows Phone 7 App
Occupied - one of the best WP7 games!
I've submitted an update but you can already take a peek at one new feature here
Bears
Hi viyano,
I've seen you disappeared the last few days, probably enhancing Occupied even more ! I would like to make my request public
I want Bears !! hehe (and with a nice growling sound attached to it)
Once again, great game, keep working on it !!
andycted said:
Hi viyano,
I've seen you disappeared the last few days, probably enhancing Occupied even more ! I would like to make my request public
I want Bears !! hehe (and with a nice growling sound attached to it)
Once again, great game, keep working on it !!
Click to expand...
Click to collapse
Yes, I've been working on a few user request... or should I say reasonable user requests Not sure how the bears will fit ... I should never have mentioned them I guess *g*
viyano said:
Yes, I've been working on a few user request... or should I say reasonable user requests Not sure how the bears will fit ... I should never have mentioned them I guess *g*
Click to expand...
Click to collapse
hahaha yeah I know, just teasing you. I was hung up waiting for certification for my app and found a funny way to pass time (just kidding, I still want bears !!)
All the same, a few variations on the theme could improve the already good gameplay maybe !
By the way: stupid/drunk suggestion (hope you don't mind). When you/we get Mango, use the camera API to take shots of you and your friend and replace the head of the puppet with those
Occupied is now available in an ad-free version, Occupied Forever, get it here:
http://windowsphone.com/s?appid=094d16bd-b02a-4dd4-a634-eb4591956ed0
It took 3 years but its finally here. Grab it now!
gqstatus0685 said:
It took 3 years but its finally here. Grab it now!
Click to expand...
Click to collapse
The description says:
Requires a phone running OS 2.2 or above, and is not compatible with tablets
Is it running on the Xoom?
Dude you know XDA'ers don't follow instructions. I downloaded it anyway to secure the download and it works! Looks great and no lag.
keitht said:
The description says:
Requires a phone running OS 2.2 or above, and is not compatible with tablets
Is it running on the Xoom?
Click to expand...
Click to collapse
Yea, I found it a bit funny bc the description says its not compatible with tablets, yet Amazon website has a green compatible check mark next to the Xoom. Sow sadly it does start on a black screen on the xoom like its not going to work but if u keep taping the screen and tring to move stuff to the screen it will work.
I just loaded the app and it started. What kernel are you using? Are you on OC GPU? I don't like that OC stuff so I'm stock. I'm up to level 40 and it hasn't sputtered or crashed (knock on morning wood).
gqstatus0685 said:
I just loaded the app and it started. What kernel are you using? Are you on OC GPU? I don't like that OC stuff so I'm stock. I'm up to level 40 and it hasn't sputtered or crashed (knock on morning wood).
Click to expand...
Click to collapse
I actually am using stock and am not rooted. I was thinking about flashing for sdcard support but I think Im gonna wait and see what 3.2 brings.
The game is awesome I used to play it back in my iOS days.
Sent from my PC36100 using XDA App
It seems to work for me.. the 'not for tablets' is probably because it isn't optimized as well as you have to scroll the screen a little bit up/down to see the top are of the screen for putting towers etc and down to put them on the lowest part of the playing field. Otherwise.. seems to work great for me.
I get an Unauthorized Request error when I start it up. I click OK and it closes .
vamp6x6x6x said:
I actually am using stock and am not rooted. I was thinking about flashing for sdcard support but I think Im gonna wait and see what 3.2 brings.
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I'm in the same boat as you, and it sadly isn't working. I got SOO excited when it came out too!
Anyone have a work around? It begins to play the game fine. I select the level and difficulty, it shows me where all of the buttons are, and then the map turns black. The game continues on, and I can use the in-game controls, but can't see anything. Guess I'm just beat
Kobraki17 said:
I'm in the same boat as you, and it sadly isn't working. I got SOO excited when it came out too!
Anyone have a work around? It begins to play the game fine. I select the level and difficulty, it shows me where all of the buttons are, and then the map turns black. The game continues on, and I can use the in-game controls, but can't see anything. Guess I'm just beat
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I'm using a custom kernel. Try going to the dev section and looking in the Notubuntu thread. Flash that kernel and try it. Maybe its kernel related. Mines works fine everytime. I'm on wave 70 and no hiccups.
By the way I'm not overclocked or anything. I'm using the stock honeycomb also. If you guys are using a different ROM it could be an issue.
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Custom ROM/kernel from tiamat team and TDR team running on my Xoom, and i have no issue with all apps/games that support for HC.
Fieldrunners works file on my Xoom, when you see black screen, that pinch to zoom, then ....play!
vamp6x6x6x said:
Yea, I found it a bit funny bc the description says its not compatible with tablets, yet Amazon website has a green compatible check mark next to the Xoom. Sow sadly it does start on a black screen on the xoom like its not going to work but if u keep taping the screen and tring to move stuff to the screen it will work.
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The tapping trick actually worked for me. I just paused the game and started clicking randomly on the screen and it started working
Originally Posted by vamp6x6x6x
Yea, I found it a bit funny bc the description says its not compatible with tablets, yet Amazon website has a green compatible check mark next to the Xoom. Sow sadly it does start on a black screen on the xoom like its not going to work but if u keep taping the screen and tring to move stuff to the screen it will work.The tapping trick actually worked for me. I just paused the game and started clicking randomly on the screen and it started working
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For me the trick is to do a two finger re-size on the black background, this causes the play field to be redrawn and works great.
Anyone have this issue? See the small text?
Man this game is harder than it looks. How the hell do I stop the helicopters from getting past? I feel like I'm upgrading the early buildings and its killing me!
I noticed that when my game ended and my name was on my high score list. I could not read the list. Either the text was microscopic or was not working correctly.
Kippui said:
Anyone have this issue? See the small text?
Man this game is harder than it looks. How the hell do I stop the helicopters from getting past? I feel like I'm upgrading the early buildings and its killing me!
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I have the issues too. I beat the game on easy and medium. Save up for lightning towers and upgrade them to the Max. Also place the goo towers spread apart to slow them down.
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Kippui said:
Anyone have this issue? See the small text?
Man this game is harder than it looks. How the hell do I stop the helicopters from getting past? I feel like I'm upgrading the early buildings and its killing me!
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Early on drop a middle launcher along the aircraft flight path, then lightning generators later in the round.
I have the same "small text" issue with the high scores screen - this is probably the reason this game isn't "approved" for tablets.
Terry
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According to their website, they submitted an update to enable tablet support. Hopefully it will be approved quickly.
http://fieldrunners.com/news/
kgeissler said:
According to their website, they submitted an update to enable tablet support. Hopefully it will be approved quickly.
http://fieldrunners.com/news/
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Yea, I got the update works good.