Hi, I would want to ask a developer, why my cpuinfo show me that i have only one processor?
Sent from my LG-P990 using XDA App
Marsou77 said:
Hi, I would want to ask a developer, why my cpuinfo show me that i have only one processor?
Sent from my LG-P990 using XDA App
Click to expand...
Click to collapse
It shows both your processors just fine...
See, there is proccesor 0, and processor 1. The naming might seem a tad strange, but that's because of how data formats work
My Atrix show me that it have 2 and my mini x10 pro show me that it have 1...
So, WTF ?
Marsou77 said:
My Atrix show me that it have 2 and my mini x10 pro show me that it have 1...
So, WTF ?
Click to expand...
Click to collapse
I don't get what you mean... They are both obviously showed in you cpuinfo.
Well... first, sorry for my English and I try to do my best... second, I want to know why, my Atrix show me that it have 2 processors in CPUinfo (which is powered by NVidia too) so that my 2X show me 1... because 0 mean nothing, not existing, ok ? I find it very strange...
Btw, I change the value to 2, i'm wrong ?
You fool
It is enumeration which starts at 0 and continues to 1... and 2.. and so on
If you'll have 4 processors (or cores) you'll have here CPU 0, CPU 1, CPU 2, CPU 3...
Thanks for your answers... but another one for the way
How do you make any difference between devices which show in the CPUinfo 0 for 1 core and 1 for 2 cores (like ours 2x) and devices which show in the CPUinfo 1 for 1 core and 2 for 2 cores (like my Atrix)
I think it's a little confused but it's understandable
Marsou77 said:
Thanks for your answers... but another one for the way
How do you make any difference between devices which show in the CPUinfo 0 for 1 core and 1 for 2 cores (like ours 2x) and devices which show in the CPUinfo 1 for 1 core and 2 for 2 cores (like my Atrix)
I think it's a little confused but it's understandable
Click to expand...
Click to collapse
It's implemented somewhere in the kernel code, and could be changed by adding "+1" to a line or something like that
This came from Linux kernel. You get from kernel structure CPU enumeration which starts at 0 and it is on your own how to interpret it. This seems Motorola kernel interpret it in "human readable" form, in other kernel it is interpreted in "machine readable" form. Both are correct indeed
Thank you for your answer Keltek. So, if I understand good, no developers can use this information for their games to detect the number of core and optimize the game ?
My father works on many support such as iOS, (3)DS.... and only begin Android now.
And he wants to do a game with the same code between devices : A same game in full 3D works, in all devices you can imagine, smoothly
http://s3.noelshack.com/uploads/images/144829675584_raj.jpg
(the picture is too big)
I think (and blindly hope) if developers uses Android system API for CPU enumeration function, there is no problem to support more cores.
Marsou77 said:
Thank you for your answer Keltek. So, if I understand good, no developers can use this information for their games to detect the number of core and optimize the game ?
My father works on many support such as iOS, (3)DS.... and only begin Android now.
And he wants to do a game with the same code between devices : A same game in full 3D works, in all devices you can imagine, smoothly
http://s3.noelshack.com/uploads/images/144829675584_raj.jpg
(the picture is too big)
Click to expand...
Click to collapse
Sure he can He'll just have to count lines containg those numbers, instead of using the numbers themselves
Thank you very much guys
Related
Just did cat /proc/cpuinfo and I see only one cpu is it normal? On a pc a core is shown as a cpu.
I also did cat /proc/version and I see it says SMP but maybe it is not really compiled with SMP support?
That's correct. It's 1 CPU with 2 logical cores.
Some of the apps don't recognize dual core chips yet. System Panel just received an update that recognizes dual core chip sets.
Sent from my DROID3 using XDA App
Izeltokatl said:
Some of the apps don't recognize dual core chips yet. System Panel just received an update that recognizes dual core chip sets.
Sent from my DROID3 using XDA App
Click to expand...
Click to collapse
System Panel shows the dual cores nicely... but as said above, many apps don't recognize the dual core chips yet and do not utilize the power.
On top of this, keep in mind that the Droid 3 turns off its second core when the CPU load is low to preserve power, so unless the OS is being taxed, the second core won't show even if the app supports it.
psouza4 said:
On top of this, keep in mind that the Droid 3 turns off its second core when the CPU load is low to preserve power, so unless the OS is being taxed, the second core won't show even if the app supports it.
Click to expand...
Click to collapse
This would explain why system panel shadows out the seconds core at times, I want aware of why it was happening.
Sent from my DROID3 using XDA App
/proc/stat and /proc/cpuinfo will only show the second core on a Droid3 when it's online. To determine the number of cores I'd recommend sysfs, specifically /sys/devices/system/cpu/present. The Java method Runtime.availableProcessors() also only returns the number of online processors, so you'll get a value of 1 when the second core is sleeping on a Droid3.
Search for "sysfs-devices-system-cpu" on google for a description of the /sys/devices/system/cpu/ data. I'd post a link to kernel.org but the forum is concerned I'm a bit of a noob and might be into spamming. Apparently I'll have to wait a few more posts before I can tell you all how I bought my Droid3 for $50 after spending $3,000 in penny bids for it.
Penny bids? Where u bought ur droid
For $50?
Enviado desde mi DROID3 usando Tapatalk
The penny bids thing was a lame attempt at humor...this site doesn't permit posting links until you have 8 posts...largely because scam sites such as those "penny auction" things will otherwise spam the heck out of them.
So,
My friend (Simon), recently acquired a Dell Precision Series computer/micro server tower.
Inside, it has 2 Intel® Xeon® X5472 quad-core processors running at 3.00ghz
My other friend (Josh) said to Simon, in his apparent jealousy, that even though Simon essentially has 8 cores, they are %&$# because they are VIRTUAL cores and not physical cores.
I scouted the Intel website and found this model processor and clearly states that within each processor, "Number of cores: 4. Number of threads: 4"
I am not familiar with threads but I am aware that hyper-threading is essentially creating virtual cores.
So the question is:
Is he using 8 virtual cores or merely 8 physical cores
If you can answer this, could you please tell me your reasoning if you have one?
Thanks =)
Sent from my GT-S5830 using XDA App
[CORRECTION]
8 physical cores or merely 8 virtual cores*****
This is a thread
assuming he is running windows 7....
click start, right there above where you clicked... there is a search box... type "dxdiag" and hit enter.
this will bring up a window listing all your hardware in detail.
i have an i5, dual core (which is actually a quad core with 4 logical processors) so under my "processor" description, it reads "M540 @ 2.53 Ghz (4 CPUs) ~2.5 Ghz."
running this program will tell you exactly what hardware he has. sounds like a dual quad core to me, though.
hope that helps.
you can also, type "msconfig" in that same window... then click the "boot" tab, then "advanced options" and on the top right you will see a window listing how many processor you have available to you.
hope that helps
His says:
Intel(R ) Xeon( R)
CPU X5472 @ 3. 00GHz (8 CPU's), ~3GHz
8 physical cores or only virtual?
Sorry =\
And thanks for the responses...
Sent from my GT-S5830 using XDA App
jimbo.levy said:
His says:
Intel(R ) Xeon( R)
CPU X5472 @ 3. 00GHz (8 CPU's), ~3GHz
8 physical cores or only virtual?
Sorry =\
And thanks for the responses...
Sent from my GT-S5830 using XDA App
Click to expand...
Click to collapse
I'm pretty sure that's a 4 physical core processor.
sure is. that is a dual processor, quad core processor set up, my friend.
http://ark.intel.com/products/34447/Intel-Xeon-Processor-X5472-(12M-Cache-3_00-GHz-1600-MHz-FSB)
Says here its a quad core
Each Xeon has 4 physical cores inside. A dual processor setup in this case means 8 actual cores. A better question will be whether your friend has applications that can make use of said number of cores.
The most number of cores is 6 , which is the Intel Core i7 Extreme Edition Q----- (something) , in which it has 6 cores 12 threads (as said by the Intel site)
Forever living in my Galaxy Ace using XDA App
http://ark.intel.com/products/34447/Intel-Xeon-Processor-X5472-(12M-Cache-3_00-GHz-1600-MHz-FSB)
Four physical cores per processor. No Hyperthreading.
Two processors..
4x2=8
Thanks everyone =D
Sent from my GT-S5830 using XDA App
I'm talking about CPU cores people, not corn or the earth's core,
IS THERE SUCH THING AS TOO MUCH CORE FOR A SMARTPHONE?
this is how experts view this:
Greg Sullivan said:
If you're going to use the number of cores on your phone as the single metric for performance, you're doing it wrong. --
Click to expand...
Click to collapse
Nick DiCarlo said:
In theory, if you divide among cores, each one has an easy job rather than a hard job. --
Click to expand...
Click to collapse
Raj Talluri said:
"We're able to get more performance with two processors than our competition can get with four,"
Click to expand...
Click to collapse
Greg Sullivan said:
that writing code to take advantage of multiple processor cores makes writing apps much harder. Likewise, there's a lot more complexity in debugging apps when something goes wrong, a challenge that many app developers are reluctant to face.
Click to expand...
Click to collapse
Greg Sullivan said:
Multicore won't help you in a world where the apps aren't threaded
Click to expand...
Click to collapse
Francis Sideco said:
It's just like punching the accelerator on the sports car. The faster you do that, the faster you burn through gas
Click to expand...
Click to collapse
Greg Sullivan said:
people listen to music while surfing the Web, and that's something you can do very efficiently with one core, performance rests on how efficiently the operating system can manage tasks
Click to expand...
Click to collapse
Nick DiCarlo said:
Chip guys...will absolutely show you benchmarks where their chip will dominate everybody else's
Click to expand...
Click to collapse
So these are the experts,
but what do you think?
I see no difference between single core and dual core services except in gaming.I'm quite content with my single core device compared to a dual core
Sent from my inter galactic super fantastic communication device.
Honestly, I'm a little torn on this one. The spec snob in me says "Moar cores, moar better, moar faster! Gimme nao!!"
However, I own both the HTC One X (international Quad core Tegra 3 variant) and the Samsung Galaxy S III (TMOUS S4 dual core variant)
They are both fast, powerful phones....
(disclaimer: yes, I know the S4 is based on a newer architecture (28nm vs the 40nm Tegra 3)
Sent from my HTC One X using Tapatalk 2
I don't know. It still takes about 3 full minutes for a picture to show up in the folder I moved it to. Maybe that's not the phone messing up, but I wonder if it would happen faster with a quad core phone.
BUT, I am inclined to agree with Greg Sullivan as a gut instinct.
Sent from your mom.
guys thats a simple a thing.
the performance isnt based on the number of cores,you can have a phone with dualcore cpu and it can be better(in performance) than a quadcore one,but you can have a quadcore which is better than a dualcore phone, its based on the software and the other hardware,its not only about cores.....
Eventually more cores will make a difference, but it's still too early right now
Once the majority of software is threaded, then more cores will mean faster processing and better battery life, especially in a multi-tasking environment like Android
But for right now, I wish there was as much attention paid to ram speed and r/w speed to internal/external sd storage
That would be a bigger boost to performance right now than cramming a 20 core cpu into a phone
Of course there can be too many cores. Every core more, than needed to complete a given task in an appropriate amount of time is one core to much. The question is, what will the average user (not people like us) do with their phones, and how much processor power does that need. The average users I know use their phones for Facebook and Angry Birds. Not very demanding things. To be honest, I don't do very much more CPU-intensive things, too.
Also, don't forget that software has to be optimised to run on multicore-machines. And those software that can be highly optimised, takes more advantage of GPUs than of CPUs. And highly parallelizable tasks are usually there to calculate things that you don't want to bother with on your way.
It's a matter of how people use their phones, but as a guideline we can take Intel's and AMD's x86-processors, for most tasks dual-core is enough, and more than quad-core is rarely used at all for private purposes.
deathnotice01 said:
I'm talking about CPU cores people, not corn or the earth's core,
IS THERE SUCH THING AS TOO MUCH CORE FOR A SMARTPHONE?
this is how experts view this:
So these are the experts,
but what do you think?
Click to expand...
Click to collapse
The amount of cores is not the only factor for performance.
However, assuming all other factors are the same, more cores will yield better performance in multi threaded code.
Sent from my HTC Rezound
I'm surprised no one has brought up the PS3 yet. It's processor is the epitome of this discussion.
More cores can make a huge difference, but the process is difficult and sometimes not with it, especially if they're unused.
Zacmanman said:
I'm surprised no one has brought up the PS3 yet. It's processor is the epitome of this discussion.
More cores can make a huge difference, but the process is difficult and sometimes not with it, especially if they're unused.
Click to expand...
Click to collapse
Well the Cell Processor isn't like traditional multi core processors.
Each of the helper cores can only do single floats, but they are good for assisting the Gpu.
(I think it has been super fast bus between the cpu and gpu)
A very unique architecture, which is why it took several years to fully take advantage of it.
Sent from my HTC Rezound
The PS3 doesn't have to last off of a limited power supply. They can throw as many cores as they want in something with a wired power supply, when you switch over to something like a cellphone that has an expected battery life all that crap flies out the window. If the cores aren't being properly utilized that's just wasted power (at least to me). I am going to hold onto my Nexus S until it either dies out or stops being developed for. Hopefully multi core processors are better utilized by then.
wouldn't it be possible to break 1 chip into like 10 smaller cores, so it's almost like an army tackling the date transfer rather then 1 big chip tackling the data transfer? I know that that they're integrating GPU's with CPU's now, but what if they were to make 5 small GPU cores and 5 small CPU cores inside of one blazing fast chip. could it work?
MRsf27 said:
wouldn't it be possible to break 1 chip into like 10 smaller cores, so it's almost like an army tackling the date transfer rather then 1 big chip tackling the data transfer? I know that that they're integrating GPU's with CPU's now, but what if they were to make 5 small GPU cores and 5 small CPU cores inside of one blazing fast chip. could it work?
Click to expand...
Click to collapse
Actually, that's sort of what Tegra 3 is like. Look up the specs of the Nexus 7.
Zacmanman said:
Actually, that's sort of what Tegra 3 is like. Look up the specs of the Nexus 7.
Click to expand...
Click to collapse
oh... sowwies im a nuubeee :laugh: knowledge is power. you learn something new everyday thank you sir
Just give it more time batteries will get smaller with higher power rating and mobile phone CPUs will get more power efficient.
Sent from my SCH-I535 using xda app-developers app
MRsf27 said:
wouldn't it be possible to break 1 chip into like 10 smaller cores, so it's almost like an army tackling the date transfer rather then 1 big chip tackling the data transfer? I know that that they're integrating GPU's with CPU's now, but what if they were to make 5 small GPU cores and 5 small CPU cores inside of one blazing fast chip. could it work?
Click to expand...
Click to collapse
Intel and AMD chips are also like that, that's the new thing coming. I just find tech funy, the more powerful the smaller...smh..
Sent from my HTC Desire Z using xda premium
strip419 said:
Intel and AMD chips are also like that, that's the new thing coming. I just find tech funy, the more powerful the smaller...smh..
Sent from my HTC Desire Z using xda premium
Click to expand...
Click to collapse
Well they have to make them smaller.
If they kept the build process at the same size and made them more powerful, they would be giant, use a ton of power, and generate a ton of heat.
Sent from my HTC Rezound
I don't think more cores will be added to phones for a long while yet anyway.
This is because we had single cores and dual cores for years and they still work perfectly well.
Proof of that is the S2. It's an old phone in comparison to the newest phones on the market, yet it's still more powerful than the majority of phones around. Now, I know that it isn't purely based on the cores, but they are a deciding factor.
The dual cores of it can still more than easily do everything that is required of them, without even struggling.
So based on that, quad cores aren't even essential as of yet, so it's going to be a long time before more are needed.
I'm a product of the system I was born to destroy!
From a developer’s point of view, to get any advantage out of multiple core processors can involve a complete rewrite of the application. Is it worth the pain of doing this? The job has to be able to be split into threads that can be run completely independently of each other. In some cases this is impossible, or hardly worth the effort for any advantage returned.
On a PC, I have written a few number crunching programs that can farm out parcels of work across all four cores, using the _beginthreadex() Windows API. It still has to wait for the longest running thread to finish before it can carry on, meanwhile the other cores that have finished, sit there idle.
While multicore devices can run different applications at once, can you keep up with them all? There is only one human interface to the device.
There is very little software that really knows how to make full use of multiple cores.
Since i noticed lags in games i tried to figure out whats wrong with my phone, and finally found app named Quick System Info PRO (its free) and there is an option "live monitor" which shows cpu freq and usage per every core in on screen widget, which is staint over most content on screen including games. I've played some titles like GTA3, NFS most wanted, shadowgun etc. and every single game uses ony one core scaling usualy between 1000-1500 MHz with approx. 70-100% usage. I've tried same thing on my nexus 7 (android 4.2.2) and everything runs very fast and it uses 2-3 cores scaled around 600-1000 MHz with 20-40% usage.
There is no problem in chrome, antutu they're using more cores, this happens only in games (every title I've played have the same issue even THD titles)
so whats the matter? is it ICS fault? Do you have the same issue? is there any way to fix it or will JB updade fix it?
I'm using stock LG-P880-V10h-NOV-19-2012 firmware, phone is rooted.
I've noticed exactly the same thing as you, I've checked with the "hidden code" to check for core speeds
really strange i wish someone to fix this bug is really disappointed quad core 1gb ram tegra 3 and lag all games
+ tegra games.... lets think possitive...
Is there any way to fix it? hope JB will solve everything
Something I saw in the one x forum which I will try when I get home is limiting the max frequency to 1ghz, as it won't use all 4 cores any higher than this because of overheat. More likely the cause is bad optimization
Sent from my LG-P880
Yes, what you say is somewhat true. When the core of the phone hits 40 degrees celsius, it clocks at a lower speed and that's when you see the "slow charging" even though you plug it in a wall socket.
Xenogenics said:
Yes, what you say is somewhat true. When the core of the phone hits 40 degrees celsius, it clocks at a lower speed and that's when you see the "slow charging" even though you plug it in a wall socket.
Click to expand...
Click to collapse
What I read was 1500mhz: 1 core, 1100-1400: 2 to 3 cores and >1000mhz: 4 cores. I know of the temperature setting also. Tested this with NFS MW, I noticed no improvements but neither did it perform any worse which is interesting for a game that's not the smoothest
Sent from my LG-P880
Just like normal computers, if a piece of software is not designed to use multi threading.. then it will only use one cpu.
Tcm9669 said:
Just like normal computers, if a piece of software is not designed to use multi threading.. then it will only use one cpu.
Click to expand...
Click to collapse
Yep its mostly devs fault, however they should be using it anyway because they are compatible with galaxy s3? Could it be possible to hack it so it uses the s3 configuration and achieve multiple for usage, or is it impossible across different chipsets? I don't get it, I've seen that most games we complain about do not have these issues on the HTC one x
Sent from my LG-P880
You can modify build.prop to look like that of a galaxy s3 (edit model, manufacturer etc..), might trigger it, but that might create problems with other apps (including play store)
I think it's just bad programming since there are functions in android java that will allow you to get the number of cores, so then.. you can enable multi threading... not sure why they would use device detection or whatever.. I mean if a device got 4 cpus, it got 4 cpus! doesnt have to be a bloody s3
I think it's ICS 4.0.3 fault, like I said before everything runs smooth on Nexus 7 which have 4.2.2 and notice that one X already have 4.1.2.
Suprising fact I've found on polish wikipedia is improvements list of 4.1.2 and line that says:
"optymalizacja wydajności w grach dla procesorów NVidia Tegra 3 i kart graficznych NVidia GeForce ULP"
which means: "In-game performance optimalisation for NVidia Tegra 3 proccessors and NVidia GeForce ULP graphics cards"
Hope thats true
wlodarsdz said:
I think it's ICS 4.0.3 fault, like I said before everything runs smooth on Nexus 7 which have 4.2.2 and notice that one X already have 4.1.2.
Suprising fact I've found on polish wikipedia is improvements list of 4.1.2 and line that says:
"optymalizacja wydajności w grach dla procesorów NVidia Tegra 3 i kart graficznych NVidia GeForce ULP"
which means: "In-game performance optimalisation for NVidia Tegra 3 proccessors and NVidia GeForce ULP graphics cards"
Hope thats true
Click to expand...
Click to collapse
Well like you say they run fine on other hardware, HD games must have multi threading support for these and the galaxy s3, so the question is why aren't they using it for ours? Must be the software, even forcing all cores online does nothing to help.
Sent from my LG-P880
If it uses handset detection, and detects HOX and it ticks it as supported, then its going to work because it will activate multithreading.. but probably it doesnt detect the lg 4x as supported... because IMO, it uses the wrong detection (device based) to determine mutithreading.
Tcm9669 said:
If it uses handset detection, and detects HOX and it ticks it as supported, then its going to work because it will activate multithreading.. but probably it doesnt detect the lg 4x as supported... because IMO, it uses the wrong detection (device based) to determine mutithreading.
Click to expand...
Click to collapse
So editing build.prop might work?
Sent from my LG-P880
---------- Post added at 12:04 PM ---------- Previous post was at 11:48 AM ----------
In fact I want to test your theory but can't find the one x build.prop
Sent from my LG-P880
wlodarsdz said:
Since i noticed lags in games i tried to figure out whats wrong with my phone, and finally found app named Quick System Info PRO (its free) and there is an option "live monitor" which shows cpu freq and usage per every core in on screen widget, which is staint over most content on screen including games. I've played some titles like GTA3, NFS most wanted, shadowgun etc. and every single game uses ony one core scaling usualy between 1000-1500 MHz with approx. 70-100% usage. I've tried same thing on my nexus 7 (android 4.2.2) and everything runs very fast and it uses 2-3 cores scaled around 600-1000 MHz with 20-40% usage.
There is no problem in chrome, antutu they're using more cores, this happens only in games (every title I've played have the same issue even THD titles)
so whats the matter? is it ICS fault? Do you have the same issue? is there any way to fix it or will JB updade fix it?
I'm using stock LG-P880-V10h-NOV-19-2012 firmware, phone is rooted.
Click to expand...
Click to collapse
Its not exactly our phones fault that most games using 1 core, in-fact almost all apps runs using 1 core they are not yet optimized to use multi-core,in our case its little developers fault and little ICS fault.
Also I am still confused why you people complain about lags? This device is very smooth and I play HD games on my (50 inch full HD) TV with my PS3 bluetooth controller(specially bought for gaming on 4X) and it runs just fine. I play Shadow Gun deadzone online with no lags(even with tiny lag - single frame skip means I am dead)...etc NFS MW runs fine too rarely it runs little slow in first few seconds of race but later it becomes fine.
I had issues with heat and battery drain problem to overcome this I have underclock my device to 4cores 1.2ghz (Governor - onthedemand) and even after underclocking it runs all my games fine. I have read (never tested) for gaming governor - Performance is i deal but battery drains faster.
However similar complains were there in HTC OneX as well until it gets updated to JB.
So I assume this issue should get resolved with JB update.
shazmekool said:
Its not exactly our phones fault that most games using 1 core, in-fact almost all apps runs using 1 core they are not yet optimized to use multi-core,in our case its little developers fault and little ICS fault.
Also I am still confused why you people complain about lags? This device is very smooth and I play HD games on my (50 inch full HD) TV with my PS3 bluetooth controller(specially bought for gaming on 4X) and it runs just fine. I play Shadow Gun deadzone online with no lags(even with tiny lag - single frame skip means I am dead)...etc NFS MW runs fine too rarely it runs little slow in first few seconds of race but later it becomes fine.
I had issues with heat and battery drain problem to overcome this I have underclock my device to 4cores 1.2ghz (Governor - onthedemand) and even after underclocking it runs all my games fine. I have read (never tested) for gaming governor - Performance is i deal but battery drains faster.
However similar complains were there in HTC OneX as well until it gets updated to JB.
So I assume this issue should get resolved with JB update.
Click to expand...
Click to collapse
The worst games are nova 3 and amazing spiderman, if you can figure how to make them run smooth I'll be happy, most others are playable on my phone
Sent from my LG-P880
Update: If gaming is your top priority I recommend downgrading to v10d until.this jb update comes, I haven't checked of all cores were used but most wanted was much smoother, also phone got very hot! Tried amazing Spiderman which was unplayable, its still quite slow but is possible to play, going to test nova 3 next
Sent from my LG-P880
Tried nova 3, very playable, slight frame drops but nothing bad, similar to playing mc4 online over 3g
Sent from my LG-P880
Odp: [Q] Only one core used in gaming, why?
Could you try to run real racing 3 with high graphic for me?
xtynekk said:
Could you try to run real racing 3 with high graphic for me?
Click to expand...
Click to collapse
Ok but could take a while, downloading on 3g
Edit: can't download, progress bar is stuck at empty, checked file size, not increasing,
Sent from my LG-P880
As we can know, our phones have 8 cores, all Cortex 53, 64 bit.
Can someone make a program, to somehow make the phones cpu (or gpu/ram) to assist the PC through USB (wifi would be too slow..) Even if these 8 cores would work as one real cpu core, that would be nice I'm not the one who would use it + i can even pay if it's needed 5eu :d
Ideea seems to be easy, but in reality... I guess it is hard, cuz it need time for the information to go through usb-phone, to convert, to send it back etc... I read that it wasn't posibble some years ago, but now that we have ALL the same cpu (8 cortex 53 not 4a and 4b cores), + 64 bit
Usb port would be issue
Audriuskins said:
Usb port would be issue
Click to expand...
Click to collapse
What would be the issue? Connection, i guess adb is good, too slow? Ahh
This is a joke, right?
BrainNotFound said:
This is a joke, right?
Click to expand...
Click to collapse
Ya it is, BrainNotFound
You know that a single core of your pc is like 10x more powerful than all of those 8 cores right. Plus, sharing the core's tasks through USB wouldn't be feasiable.
myclarity said:
You know that a single core of your pc is like 10x more powerful than all of those 8 cores right. Plus, sharing the core's tasks through USB wouldn't be feasiable.
Click to expand...
Click to collapse
What? 10x slower? But in some benchmarks it's actually really good, i believed that these 8 cores are at least as good as 1 cpu core... I mean secondary tasks, like ts/skype or something... Not main apps, like Photoshop or games
D1stRU3T0R said:
What? 10x slower? But in some benchmarks it's actually really good, i believed that these 8 cores are at least as good as 1 cpu core... I mean secondary tasks, like ts/skype or something... Not main apps, like Photoshop or games
Click to expand...
Click to collapse
For that, you can easily install those apps on your phone.
myclarity said:
For that, you can easily install those apps on your phone.
Click to expand...
Click to collapse
Right, but i can't ue some features + i need 2 headphones... One pc(hearing what i want) and one communicating
D1stRU3T0R said:
Right, but i can't ue some features + i need 2 headphones... One pc(hearing what i want) and one communicating
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Just install them on your pc? Teamspeak's performance impact isn't noticeable, nor would a phone help it in any way, especially a low end phone like this one...
myclarity said:
Just install them on your pc? Teamspeak's performance impact isn't noticeable, nor would a phone help it in any way, especially a low end phone like this one...
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It was just an example...
I'm kind of amazed nobody's pointed out that this is not and could not be possible.
The CPUs in our phones are what is called ARM technology [which is, in short, a less powerful and portable type of processor chipset]
Your desktop, I would assume, uses x86 or amd64 (a.k.a x86_64) technology which has a completely different instruction set.
Essentially, the application in question, would have to be specially modified to run on an ARM chipset - but you might as well upgrade your PC.
Not only that, the apps you mentioned (TeamSpeak [and Skype?]) already have mobile versions anyway; so could you not just download an app and use it on your phone?
Finally, (if you run Windows), you might want to open Task Manager and check what's maxing out and upgrade that component, because I bet it's probably your RAM and not the CPU anyway...
gbmasterdoctor said:
I'm kind of amazed nobody's pointed out that this is not and could not be possible.
The CPUs in our phones are what is called ARM technology [which is, in short, a less powerful and portable type of processor chipset]
Your desktop, I would assume, uses x86 or amd64 (a.k.a x86_64) technology which has a completely different instruction set.
Essentially, the application in question, would have to be specially modified to run on an ARM chipset - but you might as well upgrade your PC.
Not only that, the apps you mentioned (TeamSpeak [and Skype?]) already have mobile versions anyway; so could you not just download an app and use it on your phone?
Finally, (if you run Windows), you might want to open Task Manager and check what's maxing out and upgrade that component, because I bet it's probably your RAM and not the CPU anyway...
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Hi, i knowed all of this, but I didn't know that ARM can't process x86_x64 apps. My PC us giid enough, it's never running 100 ram or cpu, but still, little help won't be bad.