[APP] VLC for Android Pre-Alpha - Desire HD Themes and Apps

DOWNLOAD THE NEON VERSION FOR DHD
For those of you who aren't familiar with VLC, it is one of the most popular open-source media programs available. It supports virtually every media format available, which is quite frankly, awesome.
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So why is this so cool for Android? If it can be optimized, especially with the onset of dual-core phones, you can say goodbye to the old days of having to re-encode your video and audio files to a “supported format” for your device.
VLC for Android makes use of the NDK, only specific builds will work on specific devices. Be sure to read the information below to find out which build works for your device
BUILD SIZE MD5SUM
VLC for Android (NEON) 5841596 bytes 3aa1f3b0778aef6b070d7f797afac0a6
VLC for Android (NONEON) 6014601 bytes 7d2c8d22f2f9a834a3086fcbe85c594c
NEON vs NONEON
There are two builds available of VLC for Android, known as NEON and NONEON. The difference is in the processor type.
Because VLC for Android makes use of the NDK (Native Development Kit), it is compiling native-level binaries that will only work on the processor class for which they were designed. This means that the same build will not work across all devices.
Specifically, when building the native VLC libraries for Android, you have to specify whether the target supports NEON floating-point extensions. Certain devices contain a dedicated floating-point unit (FPU) which is used to do floating-point calculations such as division (think fractions). Other devices don't have a dedicated FPU, and instead need to emulate one in software.
Although VLC could be built to simply always emulate an FPU and thus work across devices, making use of the dedicated NEON FPU is advantageous from a processing perspective as it offloads work that the CPU has to do.
So that's all well and good, but how does one go about checking if their device supports NEON or not? It's actually quite simple. Using either a file manager on your device or simply ADB, locate a file called /proc/cpuinfo and open it.
When you do, you'll see something like this:
Code:
Processor : ARMv7 Processor rev 2 (v7l)
processor : 0
BogoMIPS : 1597.74
Features : swp half thumb fastmult vfp edsp thumbee neon vfpv3
CPU implementer : 0x41
CPU architecture: 7
CPU variant : 0x1
CPU part : 0xc09
CPU revision : 2
Hardware : mapphone_CDMA
Revision : 0000
Serial : 0000000000000000
If you see the word neon on the Features line, then your device supports NEON extensions. If it's not there, then you'll have to use the NONEON variant of VLC.
Download
http://www.filesonic.com/file/2138603921/VLC-neon.apk (NEON)
http://www.filesonic.com/file/2138603721/VLC-noneon.apk ( NON-NEON)
Mirror:
http://www.filefat.com/8o0ru9busyvp (NEON)
http://www.filefat.com/5lcbnou6ubxt (NON-NEON)

Use Neon version for DHD.

help please i cant download through filesonic and when i download through filefat it downloads as a php script

Direct Link Here
http://dl.cvpcs.org/android/test/common/VLC-neon.apk
http://dl.cvpcs.org/android/test/common/VLC-noneon.apk

I cant get it to do much. Dosent seem to find any of my mp3 files.

Finally VLC 4 android.
I already tested playing an avi file and it works great.
Thx bro

Waited for this soooooooooooooooo long!!!
Please keep this thread up-to-date..

How did you get it and where did you get it from?
Sent from my HTC Desire HD using xda premium

This Evening I would test this lovely APK on my devices!
Here the original Blog!

is there an option for podcaststreaming?

Not play .flv file.

My HD2 Leo has a neon option. And on my SGT10.1 3G is the NoNeon running. Thanks for the info!

Related

Tidbit about the graphics technology

haven't seen much about the specifics before so I dug up some facts:
It's most likely an Imageon 23xx based co-processor. None of the Imageon products that are on ATi/AMDs site match Qualcomms specs though.
The closest one I can find is the Imageon 238X.
Qualcomms says in their PDF that: "The MSM 3D feature set improves performance even higher than published specifications while reducing power usage"
From what I think I'd say it's a Imageon 2380 or 2388 product that they have clocked higher than the official specs. (Just a hunch)
here are some quotes about the minimum baseline of what we can expect:
"[...]the Imageon processors provide features such as 3D gaming, Video/Image capture (MMS), and MPEG 4 playback."
and
"[...]JPEG encoding/decoding[...]"
ie it's confirmed that his could indeed also speed up the camera functionality: both stills and video.
It doesn't seem to have a native Direct3D Mobile driver. So instead we would probably need a wrapper (and an Open GL ES driver) as seen in the LG KS20.
"With support for ultra low-power SDRAM"
This memory is actually on-chip.
It also supports up to 16 megabytes of external, but yet dedicated, low power SDRAM. (We have no idea how much, if any such memory there is)
It's confirmed that there is some dedicated VRAM but we have no way of talling how much or if it's on-chip or external. In any case it means that we would get some more free memory (even in regular apps) as the framebuffer would be stored in VRAM instead of regular RAM if we had the proper drivers.
It also has a mandatory 384 KB SRAM (ie enough for 320x240 @ 16 bpp in 2D at least)
"The highly optimized Imageon™ architecture enable low cost, low power system designs by lowering CPU utilization thereby extending battery life thus eliminating the need for high powered CPU's and/or larger batteries."
and
"[...]and minimize overall power consumption resulting in longer battery life. [...]"
and
"Enhanced PowerPlay™ power management technology for longer battery life"
As expected enabling hardware acceleration decreases energy consumption (instead of increasing it like the good folks of pocketnow.com tried to imply)
And from Qualcomms specs this is what we can expect:
It supports hardware acceleration of:
DirectDraw, JSR184, GDI, Open GL ES Common 1.0 and a select few instructions of 1.1, BREW Render2D, uiOne 3D and Direct3D Mobile Shader Model 2 (though most probably through a wrapper only but from what i've read it's efficient and almost transparent)
To put it in perspective Open GL ES 2.0 is the latest GL spec and Direct3D Mobile Shader Model 3 is the latest D3D spec.
It's a fixed function 3D pipeline (ie not programmable). Roughly comparable to DirectX7 for the desktop platforms.
(The document also has some sweet info on Qualcomms upcoming 1 Ghz chipset.
It supports DX9 and some DX10 functionality (Direct3D Mobile Shader Model 3). Open GL ES 2.1 etc.)
Here's the full document for those who want to read for themselves:
http://brew.qualcomm.com/bnry_brew/pdf/brew_2007/Tech-303_Ligon.pdf
Here are the papers about Imageon 2380/2388:
http://ati.amd.com/products/imageon238x/2380.pdf
You can read more about Imageon technology in general here: (In case you don't think it's Imageon 238x based for an example)
http://ati.amd.com/products/handheld/products.html
All that typing...
But there is no Imageon processor in the kaiser, its built into the 7200.
tyeo098 said:
All that typing...
But there is no Imageon processor in the kaiser, its built into the 7200.
Click to expand...
Click to collapse
Do you actually take me for an idiot?
Of course it's built in, I never said anything different.
Even if it's built in it's still Imageon technology licensed from Ati/AMD and from what I can tell they have no SKU that's indentical to the (graphics) specs of the MSM7200 yet they have products that are very close.
I found the info interesting, especially the JPEG encode/decode part which was new to me.
Another thing is that many of the Imageon products have Viewfinder acceleration, QVGA @ 30 fps. That certainly would be a step up from my current 2,3 fps.
In any case:
there's a lot of juicy information not available anywhere else in the document I found, for those who are technically interested it should provide a fun read if a+nothing else:
http://brew.qualcomm.com/bnry_brew/pdf/brew_2007/Tech-303_Ligon.pdf

How to get frame video from avi?

I do augmented reality by using library QCAR. I also compiled and used opencv library, and coded in C++ in android NDK:
I have this code in my project:
CvCapture* g=NULL;
g=cvCaptureFromAVI("/sdcard/testa.avi");
if(g==NULL)
__android_log_print(ANDROID_LOG_DEBUG, "libnav","error");
else
__android_log_print(ANDROID_LOG_INFO, "libnav"," ok");
But when it run, i always got "error" in DDMS. I don't know whether android supports loading avi file. If not support, can android support flv, how to load it, which function we must use, maybe in opencv or opengl.
The purpose is get frame from video to texture the rectangle in opengl, (utterly C or C++ )
Please help me! i do it for my thesis.
thanks

CM7 RC4 Hardware Decoding Still Doesn't Work?

I've just updated my firmware with the new CM7 RC4 release and Darlinger's OC Kernel (Released 3/31). According to the release log, they should support hardward decoding.
However, when I open MP4 files with RockPlayer, it still reports that this format is not supported with the system player.
Am I doing something wrong, or it still doesn't support hardware decoding?
Do these files play on other ROMs?
So far as I know, they would play with the rooted stock ROM. I'm not sure about Froyo or Honeycomb, though.
poofyhairguy said:
Do these files play on other ROMs?
Click to expand...
Click to collapse
Do a search for "nook color handbrake preset". You'll find a thread on all about how to encode mp4 videos to work on the nook. There are some options when encoding the video that when enabled will break playback on the nook color. Mainly the video resolution.
Thanks. But I don't really think that's an encoding issue. The file played perfectly with the stock rom and system video player.
woot1524 said:
Do a search for "nook color handbrake preset". You'll find a thread on all about how to encode mp4 videos to work on the nook. There are some options when encoding the video that when enabled will break playback on the nook color. Mainly the video resolution.
Click to expand...
Click to collapse
woot1524 said:
Do a search for "nook color handbrake preset". You'll find a thread on all about how to encode mp4 videos to work on the nook. There are some options when encoding the video that when enabled will break playback on the nook color. Mainly the video resolution.
Click to expand...
Click to collapse
If Nook Color' sample video cannot play by CM7 RC4 so hardware decoding is still disabled.
Here is the sample video from official Nook Color intro I extracted from latest firmware (1.10) :
http://www.mediafire.com/file/s5ka0xkdnsf4ajo/welcome_video.mp4
If default video player cannot play so hardware decoder still not enabled for CM7 RC4 and all variants...
Managing to play the video by means of diffrent 3rd party applications ( all video player that decode software and hardware based) make no sense...
Hmm I don't know what the deal is then... HW decoding is working brilliantly for me on CM7 RC-4 with latest OC kernel. I have a couple 720p mp4 movies that I re-encoded via the handbreak preset, and they played just fine.
woot1524 said:
Hmm I don't know what the deal is then... HW decoding is working brilliantly for me on CM7 RC-4 with latest OC kernel. I have a couple 720p mp4 movies that I re-encoded via the handbreak preset, and they played just fine.
Click to expand...
Click to collapse
Stock ROM from NC can play http://www.mediafire.com/file/s5ka0xkdnsf4ajo/welcome_video.mp4 videos but CM7 RC4 still cannot plays and they claim hardware video decoder enabled!...
Offical welcome_video.mp4 is the proof of CM7 RC4 is STILL software based...
Overclocking may help only software decoding? But I want to use hardware decoder and latest version not old one used 1.1.15.2766 .. NC's offical latest video decoder is 1.1.15.3172 for our NC ( PowerVR SGX 530)
NOBODY uses latest hardware because hardware decoding is still unusable... Acceptence of this current reality and then focusing on OVERCLOCKING CPU makes no sense when you have a hardware decoder's power ...
nemir said:
Stock ROM from NC can play http://www.mediafire.com/file/s5ka0xkdnsf4ajo/welcome_video.mp4 videos but CM7 RC4 still cannot plays and they claim hardware video decoder enabled!...
Offical welcome_video.mp4 is the proof of CM7 RC4 is STILL software based...
Overclocking may help only software decoding? But I want to use hardware decoder and latest version not old one used 1.1.15.2766 .. NC's offical latest video decoder is 1.1.15.3172 for our NC ( PowerVR SGX 530)
NOBODY uses latest hardware because hardware decoding is still unusable... Acceptence of this current reality and then focusing on OVERCLOCKING CPU makes no sense when you have a hardware decoder's power ...
Click to expand...
Click to collapse
Exactly! I was trying to make sense of this mess from January in my blog fineoils.blogspot.com. With a Nookie Froyo, Nookkolor started to lose everything that was there of hardware decoding AND hardware rendering. I was laghed at by CM7 NC dev dalingrin on my suggestion that lots of HW assistance in video playback is based on SGX, especially the HW overlay. CM7 team is of opinion that mp4/H.264 decoding can be made in DSP (IVA2 in our case) audio buffers for which were that "magic video fix" at the CM7 nightly 17 level. What we have is more or less smooth YouTube 2.1.16 (less smooth than EVO's 2.0.x "HQ" YouTube for Eclair) and stuttering/losing frames Flash 10.1...10.2 ("inline YouTube), plus stuttering local file playback with more than 480p or so. I have no indication that any HW-conscious FFmpeg codecs was ever used. NEON/Stagefright framework is missing/broken for unknown reason. Only Opera Mobile is capable of using 2D hardware assisted UI scrolling/layout, any other app/Webkit/launcher/wallpaper has no idea they all can use 2D/3D hardware acceleration, as, yes, drivers are broken/falling back to SW too easily. Sure, VOME engine by VisualOn might be just promised to AOSP 2.3.3 but never made it there, however I don't understand why latest Omapzoom commits on SGX driver and a special OMAP3 Adobe Flash Plugin couldn't be used.
Sorry for the long rant, but it seems that 90 % of CM7 dev efforts are concentrated on producing an "average" ROM for 40 or so supported devices. Our Nookcolor has unexpectedly better graphics hardware than all of them -- except Droid X.
Can't you try monitoring the CPU usage on stock and cm7 (top or similar), play a video and see if the CPU is way higher on cm7? I still see stutters on cm myself, and it would be sweet to see the video tweaked. We will also have new stuff to play with soon from B&N's froyo release. I'm guessing we will have a much easier time comparing apples to apples and diagnosing these issues if stock was 2.2 . There are a ton of factors in play (no pun intended), and we can all help by testing. It seemed like the last big jump in cm was prompted by the dude that found the video worked better with his bluetooth headset. That's the kind of thing that would take one person FOREVER to find, but amongst hundreds or thousands of testers becomes apparent. Test, and post results, and try not to be too emotionally attached to the issues. If it makes sense people will notice.... problems only arise when people start guessing, ranting, etc... (xda kids stuff) The nook is awesome and is only getting better
i would disagree - this has more to do with what codecs/containers are being supported rather than hardware acceleration
nook color at 2.1 did play that video but it could not play other formats becuase it did not support the codecs
same with flash - nook color 2.1 played that mp4 file but take same mp4 file and wrap it in a flash container and it cannot play it
nemir said:
If Nook Color' sample video cannot play by CM7 RC4 so hardware decoding is still disabled.
Here is the sample video from official Nook Color intro I extracted from latest firmware (1.10) :
http://www.mediafire.com/file/s5ka0xkdnsf4ajo/welcome_video.mp4
If default video player cannot play so hardware decoder still not enabled for CM7 RC4 and all variants...
Managing to play the video by means of diffrent 3rd party applications ( all video player that decode software and hardware based) make no sense...
Click to expand...
Click to collapse
cyberslug23 said:
Can't you try monitoring the CPU usage on stock and cm7 (top or similar), play a video and see if the CPU is way higher on cm7? I still see stutters on cm myself, and it would be sweet to see the video tweaked. We will also have new stuff to play with soon from B&N's froyo release. I'm guessing we will have a much easier time comparing apples to apples and diagnosing these issues if stock was 2.2 . There are a ton of factors in play (no pun intended), and we can all help by testing. It seemed like the last big jump in cm was prompted by the dude that found the video worked better with his bluetooth headset. That's the kind of thing that would take one person FOREVER to find, but amongst hundreds or thousands of testers becomes apparent. Test, and post results, and try not to be too emotionally attached to the issues. If it makes sense people will notice.... problems only arise when people start guessing, ranting, etc... (xda kids stuff) The nook is awesome and is only getting better
Click to expand...
Click to collapse
Sure, customizations and many other improvements over "standard" CM7 ROM are welcome at any time, it's just an apparent lack of basic GPU/DSP functioning, as nemir stated, what might cause a somewhat critical attitudes. I repeat, the work of dalingrin is awesome, but there are still many questions/problems remain unresolved:
-- the "original" size of an audio "buffer" (if I get it right) was either zero, or small, or adaptive, plus small anyway. Wasn't it an indication that hardware decoding when functional didn't need any?
-- the addition of 32(?) of whatever units to that buffer brought a smoother video playback on YouTube, but can be also an indication that video playback can now easily fall back to software decoding;
-- switching the audio pipeline to push it via BT encoding might be originally either working better, or didn't need to be HW assisted at all. In any case, lipsyncing was missing, just like when the software decoding beyond bandwidth specs was involved
As for how many dudes it take to find a solution out of thousands of NC's inventive users, I'd rather try to find a real TI OMAP3/Zoom2 engineer or two who are NC owners and obviously ROFLing now seeing all these attempts at XDA Devs. In other words, they not only know the solution, it's offered in the open at their gits. It's our kernel level that cannot take it. CM7.x will be formidable when based on 2.6.36...38.
aludal said:
Exactly! I was trying to make sense of this mess from January in my blog fineoils.blogspot.com. With a Nookie Froyo, Nookkolor started to lose everything that was there of hardware decoding AND hardware rendering. I was laghed at by CM7 NC dev dalingrin on my suggestion that lots of HW assistance in video playback is based on SGX, especially the HW overlay. CM7 team is of opinion that mp4/H.264 decoding can be made in DSP (IVA2 in our case) audio buffers for which were that "magic video fix" at the CM7 nightly 17 level. What we have is more or less smooth YouTube 2.1.16 (less smooth than EVO's 2.0.x "HQ" YouTube for Eclair) and stuttering/losing frames Flash 10.1...10.2 ("inline YouTube), plus stuttering local file playback with more than 480p or so. I have no indication that any HW-conscious FFmpeg codecs was ever used. NEON/Stagefright framework is missing/broken for unknown reason. Only Opera Mobile is capable of using 2D hardware assisted UI scrolling/layout, any other app/Webkit/launcher/wallpaper has no idea they all can use 2D/3D hardware acceleration, as, yes, drivers are broken/falling back to SW too easily. Sure, VOME engine by VisualOn might be just promised to AOSP 2.3.3 but never made it there, however I don't understand why latest Omapzoom commits on SGX driver and a special OMAP3 Adobe Flash Plugin couldn't be used.
Sorry for the long rant, but it seems that 90 % of CM7 dev efforts are concentrated on producing an "average" ROM for 40 or so supported devices. Our Nookcolor has unexpectedly better graphics hardware than all of them -- except Droid X.
Click to expand...
Click to collapse
Yeah you are right...
We must accept the lack of full potential power of NC's 2D / 3D GPU for both custom ROMs (CM and other variants) and OFFICAL STOCK ROM...
I have Archos 5 Internet Tablet which has only 256 MB RAM and same CPU ( 800 Mhz ) and Archos 5 Internet Tablet can play 720p .mkv .avi .mp4 .wmv files without any problem...
Moreover, Nook Color has higher RAM and can be overclocked to 1 Ghz ...
Like Archos 101 Nook Color has same GPU ...
I would prefer 800 Mhz ( maybe 1 Ghz overclocked) normal CPU with fully usable GPU ...
Processor • ARM Cortex A8 at 1 GHz with DSP
• Graphic accelerator: 3D OpenGL ES 2.0
Video Playback1 • MPEG-42 HD (up to 720p, 30 [email protected])
• MPEG-42 ([email protected] AVI, up to DVD resolution, 30 [email protected])
• H.264 HD ([email protected] up to 720p, 30 [email protected])
• WMV9/VC1 (AP up to 720p 30 [email protected])
• M-JPEG (Motion JPEG Video) in VGA resolution
With optional plug-in (downloadable on www.archos.com):
• Cinema: MPEG-2 (up to DVD resolution MP/D1, 30 [email protected] Mbps)
With the above codecs, the device can play video files with the following extensions: AVI, MP4, MKV, MOV, WMV, MPG, PS, TS, VOB, FLV, RM, RMVB, ASF, 3GP
Audio Playback1 • MP3 CBR & VBR
• WMA, WMA-Pro 5.1
• WAV (PCM/ADPCM)
• AAC, AAC+ 5.13
• OGG Vorbis
• FLAC
Click to expand...
Click to collapse
http://www.archos.com/products/ta/archos_101it/specs.html?country=us&lang=en
Here is the table of CPU and GPU list
http://en.wikipedia.org/wiki/Texas_Instruments_OMAP
For Nook Color:
OMAP3621 800 MHz ARMv7 ARM Cortex-A8 PowerVR SGX530
Another information about NC
http://www.engadget.com/2010/10/28/nook-color-processor-revealed-arm-cortex-a8-based-ti-omap3621/
So Archos 101 (1024x600) can be ported to NC to utilise ...
CM7 is generic and does not utilise the power of NC's GPU ... CM7 is beneficial for bluetooth and latest android 2.3.3 ... But Arhos firmware has a better full utilised GPU driver...
Frankly, the lack of GPU can NOT be accepted. Focusing on "CPU overclock" does not make sense if you have potential of better GPU driver...
Cool story.
CM7 does have hardware accelerated video.
Also it is the DSP chipset which controls what formats/resolutions are acceptable, not the GPU. Ours is incapable of playing 720p video in hardware acceleration. Not to mention it's a 854x480 hardware accelerator, so 1280x720 video would be wasted anyway.
You guys are loud.
That welcome video won't play because the stock software was able to tell it to play sideways. We can't do thatyet . We CAN hardware accel videos such as this:
http://www.mediafire.com/?d42dmvva9vbigm2
You know, in 16:9 instead of 9:16?
aludal said:
Exactly! I was trying to make sense of this mess from January in my blog fineoils.blogspot.com. With a Nookie Froyo, Nookkolor started to lose everything that was there of hardware decoding AND hardware rendering. I was laghed at by CM7 NC dev dalingrin on my suggestion that lots of HW assistance in video playback is based on SGX, especially the HW overlay. CM7 team is of opinion that mp4/H.264 decoding can be made in DSP (IVA2 in our case) audio buffers for which were that "magic video fix" at the CM7 nightly 17 level. What we have is more or less smooth YouTube 2.1.16 (less smooth than EVO's 2.0.x "HQ" YouTube for Eclair) and stuttering/losing frames Flash 10.1...10.2 ("inline YouTube), plus stuttering local file playback with more than 480p or so. I have no indication that any HW-conscious FFmpeg codecs was ever used. NEON/Stagefright framework is missing/broken for unknown reason. Only Opera Mobile is capable of using 2D hardware assisted UI scrolling/layout, any other app/Webkit/launcher/wallpaper has no idea they all can use 2D/3D hardware acceleration, as, yes, drivers are broken/falling back to SW too easily. Sure, VOME engine by VisualOn might be just promised to AOSP 2.3.3 but never made it there, however I don't understand why latest Omapzoom commits on SGX driver and a special OMAP3 Adobe Flash Plugin couldn't be used.
Sorry for the long rant, but it seems that 90 % of CM7 dev efforts are concentrated on producing an "average" ROM for 40 or so supported devices. Our Nookcolor has unexpectedly better graphics hardware than all of them -- except Droid X.
Click to expand...
Click to collapse
What would it take to get a working patch to enable 2D/3D HW acc? I mean, if the folks working on CM7 won't take the approach you mention.
nemir said:
Here is the table of CPU and GPU list
http://en.wikipedia.org/wiki/Texas_Instruments_OMAP
Click to expand...
Click to collapse
That link tells you right there why we can't play 720p but the Archoses can:
OMAP3621 vs OMAP3630
They have a better DSP processor.
CM7 is generic and does not utilise the power of NC's GPU ... CM7 is beneficial for bluetooth and latest android 2.3.3 ... But Arhos firmware has a better full utilised GPU driver...
Frankly, the lack of GPU can NOT be accepted. Focusing on "CPU overclock" does not make sense if you have potential of better GPU driver...
Click to expand...
Click to collapse
The GPU and the DSP of the Nook Color work fine in CM7. We are able to play games just as well as rooted stock does, and videos I have encoded that maxed the rooted stock (as it had as high of a bit-rate as I could get without frameskipping) still play fine using Vital player on CM7.
As chisleu stated its not perfect, but its certainly working because the Nook Color's CPU can't even come close to playing my files.
Overclocking NC to 1 or 1.1 Ghz should give same performance as Archos's...
By the way, Motorola DEFY has 3610 GPU but it can plays 720p files by means of changing lib files ...
http://forum.xda-developers.com/showthread.php?t=935017
We can try this method to our NC to play 720p movies ...
As I said before latest stock NC has more recent builds in lib folder. CW RC4 uses old lib files...
Anyone can compare and see the difference between latest stock ROM and latest CW R4... CW R4 does not update latest official files from lib (its sub folders and files too)
hey nemir how bout taking us to solution space
nemir said:
Overclocking NC to 1 or 1.1 Ghz should give same performance as Archos's...
By the way, Motorola DEFY has 3610 GPU but it can plays 720p files by means of changing lib files ...
http://forum.xda-developers.com/showthread.php?t=935017
We can try this method to our NC to play 720p movies ...
As I said before latest stock NC has more recent builds in lib folder. CW RC4 uses old lib files...
Anyone can compare and see the difference between latest stock ROM and latest CW R4... CW R4 does not update latest official files from lib (its sub folders and files too)
Click to expand...
Click to collapse
nemir said:
Overclocking NC to 1 or 1.1 Ghz should give same performance as Archos's...
By the way, Motorola DEFY has 3610 GPU but it can plays 720p files by means of changing lib files ...
http://forum.xda-developers.com/showthread.php?t=935017
We can try this method to our NC to play 720p movies ...
As I said before latest stock NC has more recent builds in lib folder. CW RC4 uses old lib files...
Anyone can compare and see the difference between latest stock ROM and latest CW R4... CW R4 does not update latest official files from lib (its sub folders and files too)
Click to expand...
Click to collapse
Maybe you could try to copy over those lib files and see if it works? If it does then maybe cm7 devswill port it.
From 1.1 Nook Color with 1.1 ghz overclock
poofyhairguy said:
That link tells you right there why we can't play 720p but the Archoses can:
OMAP3621 vs OMAP3630
They have a better DSP processor.
Click to expand...
Click to collapse
That link mentions (quite vaguely) where variants of the same silicon (IVA2) are different:
Not highlighted in the list below is that each OMAP 3 SoC has an "Image, Video, Audio" (IVA2) accelerator. These units do not all have the same capabilities. Most devices support 12 megapixel camera images, though some support 5 or 3 megapixels. Some support HD imaging.
Click to expand...
Click to collapse
It is worth mentioning that encoding a (mp4) video is several times harder computational task than decoding it (as in playback). Sure I'm glad and happy for all owners of OMAP3 based smartphones with cameras which can record 720p, or 480p, or 360p or any medium to high bitrate video with their devices -- thanks to DSP HW acceleration of encoding process.
Now, (mp4) video decoding routine is much simpler process, and most important, it doesn't exactly use the same circuitry (the proof is in the possibility of live view while video is recorded on a given OMAP3-based device.) Sure, it doesn't conclusively prove anything, and TI engineers were not exactly helpful in detailing the 3621 IVA2 specs. But in my blog I was writing back in January/February on how smooth Evo's YouTube HQ could play clips searched out by "1080p" "Full HD" "IMAX" and the like keywords. Today, it struggles (loses frames), or refuses to play them.
The adequacy of hardware decoding of at least 480p/720p mp4 on NC was proven back then. Sure, that was Eclair back then, and AOSP 2.3 has NEON framework/hardware Stagefright pipeline broken/unimplemented since -- probably in expectation of Renderscript of Android 3.0 (or 2.4), I don't know
Out of my years (2004 or so) of struggle with mpeg2/mpeg4 decoding of 1080i satellite streams I was of conviction that in HD video rendering the major computational task is a scaling, deinterlacing overlay: once you don't have it in your hardware (shaders of GPU: SGX530 in our case), you have a stuttering, A/V desynced video -- or no video at all. Sure, it was outdated DirectX games back then, but anyway.
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fineoils.blogspot.com

Will my laptop run Guild Wars 2?

Hello there guys,
I'm wondering if there is any chance my Acer Aspire 5735z laptop will run GW2? It ran the original GW on the highest settings without any problems. I've checked 'CanYouRunIt' but I don't trust it as it says games like GW1 and Bioshock won't run but they do run fine. I just want to be able to play the game on the lowest settings. Here are my specs:
Pentium(R) Dual-Core CPU T4500 @ 2.30GHz
3.0 GB RAM
Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Mobile Intel(R) 4 Series Express Chipset Family (Pixel Shader version 4.0) (Vertex Shader version 4.0) (Dedicated Video RAM 64 MB)
Thank you
Google has multiple knowledges!
http://www.systemrequirementslab.com/cyri/intro.aspx
In fairness, minimum requirements are there to cover them. If you buy a game and your PC is below their minimum requirements then you can't complain. If it's a decent PC it'll probably run though. Graphics would be the main issue, and that all depends on how much you can dumb down the graphics engine in the game.
Is there not a demo or trial version you can try to find out?
I tried CanYouRunIt but it's lied to me previously so I don't trust it. It says GW1+Bioshock won't run but they do run fine.
There's no demo or trial so I'm kinda stuck whether or not to blow £35 on something that may not work.
Thanks.
Windows® 2000/XP/Vista/7
Intel® Pentium® III 800 MHz or equivalent
512 MB RAM
CD-ROM drive (required for installation from physical editions only)
5 GB available hard disk space
ATI® Radeon® 8500 or NVIDIA® GeForce™ 3 or 4 MX Series graphics card with 32MB of VRAM
16-bit sound card
56k Internet connection
Keyboard and mouse
that's the GW2 minium requirements, judging by that then I should be able to run on lowest settings?
Use gamedebate.com
Insert witty sentence here
Prawesome said:
Use gamedebate.com
Insert witty sentence here
Click to expand...
Click to collapse
Just tried it here are my results;
CPU got a green tick - 89%
GPU got a red cross- 27%
RAM got a green tick- 75%
"This system may have troubles with Guild Wars 2. But with some clever adjustments you may be able to run it."
Do you think it'll be okay?

[Release] OpenAuto - open source AndroidAuto(tm) headunit emulator

Hello,
I would like to announce my newest project called OpenAuto.
Donate​
What is OpenAuto?
OpenAuto is an open source AndroidAuto(tm) headunit emulator application based on aasdk library and Qt libraries. Main goal is to run AndroidAuto(tm) on the RaspberryPI 3 board computer smoothly.
Demo video: https://www.youtube.com/watch?v=k9tKRqIkQs8
Status
Project is currently under beta testing.
Links and open source code
https://github.com/f1xpl/openauto
Features
480p, 720p and 1080p with 30 or 60 FPS
RaspberryPI 3 hardware acceleration support to decode video stream (video stream up to [email protected])
Audio playback from all audio channels (Media, System and Speech)
Audio input for voice commands
Touchscreen and buttons input
Bluetooth
Automatic launch after device hotplug
User-friendly settings
Supported platforms
Linux
RaspberryPI 3
Windows
Before you start using OpenAuto please read Readme and wiki page. Also check OpenAuto Pro.
Whoa, nice work. Would this also have a audio EQ/Crossover interface for the Pi?
Can you post a Windows binary build please? Thanks
Daved+ said:
Can you post a Windows binary build please? Thanks
Click to expand...
Click to collapse
Is this at least possible OP? Noobs here, Thanks in advance.
Will this work as standalone or does it need the app?
"Do not use while driving" Well where is the fun in that?
look like someone may able create Open AA instead and resolve blocking issue by google..i guess
Time to give my ride a sweet upgrade
Will raspberry survive high or low temperatures?
I'm trying to compile it, but I got a bit rusty in building under linux.
Code:
[ 6%] Building CXX object CMakeFiles/autoapp.dir/src/autoapp/Main.cpp.o
In file included repos/android-auto/openauto/src/autoapp/Main.cpp:19:0:
repos/android-auto/openauto/include/f1x/openauto/autoapp/USB/USBMain.hpp:22:40: fatal error: f1x/aasdk/USB/USBWrapper.hpp: No such file or directory
#include <f1x/aasdk/USB/USBWrapper.hpp>
Did I forget something when configuring with cmake?
f1x said:
Hello,
I would like to announce my newest project called OpenAuto.
Donate​
What is OpenAuto?
OpenAuto is an open source AndroidAuto(tm) headunit emulator application based on aasdk library and Qt libraries. Main goal is to run AndroidAuto(tm) on the RaspberryPI 3 board computer smoothly.
Demo video: https://www.youtube.com/watch?v=k9tKRqIkQs8
Status
Project is currently under beta testing.
Links and open source code
https://github.com/f1xpl/openauto
Features
480p, 720p and 1080p with 30 or 60 FPS
RaspberryPI 3 hardware acceleration support to decode video stream (video stream up to [email protected])
Audio playback from all audio channels (Media, System and Speech)
Audio input for voice commands
Touchscreen and buttons input
Bluetooth
Automatic launch after device hotplug
User-friendly settings
Supported platforms
Linux
RaspberryPI 3
Windows
Before you start using OpenAuto please read Readme and wiki page.
Click to expand...
Click to collapse
Hi! First of all, thank you for bring us this post! Amazing I've the same question as another guy here, Could you post the Windows binaries or link to the step by step to get it running under windows?
Thanks a lot in advance!
Seriously impressive, great work.
Works perfectly on my Pixel 2/PI3.
Do you think it would be possible to get Android Auto Wireless functionality at a later point? Or does this require some specific wireless/bluetooth protocol that Google hasn't released just yet?
bluethoot
What can you do with the bluethoot feature ?
xbenjiiman said:
Seriously impressive, great work.
Works perfectly on my Pixel 2/PI3.
Click to expand...
Click to collapse
Thanks for your feedback. Great to see it working .
Zaf9670 said:
Do you think it would be possible to get Android Auto Wireless functionality at a later point? Or does this require some specific wireless/bluetooth protocol that Google hasn't released just yet?
Click to expand...
Click to collapse
I think it will be possible but needs some time and effort to implement it. OpenAuto is a hobbyist project and I cannot promise the exact deadline but this feature is on the TODO list.
brett1996 said:
What can you do with the bluethoot feature ?
Click to expand...
Click to collapse
What do you mean?
f1x said:
I think it will be possible but needs some time and effort to implement it. OpenAuto is a hobbyist project and I cannot promise the exact deadline but this feature is on the TODO list.
Click to expand...
Click to collapse
I wasn't sure how much of Android Auto is "open" to use. I haven't invested too much time looking into these forks like Auto and Wear but I know they're not quite as public as standard Android. At least that is the take I have gotten over the past few years.
Hopefully it's something that won't require some sort of specific hardware. Best of luck! I hope to test this out on my Pi 3 in a few weeks myself. I'll be sure to keep tabs on the project!
I promise I'm not one of those XDA ETA/update zombies.
Woohoo!! Thank you for this effort!
I'm curious which hardware, aside from the Pi, has been used successfully so far? Is that the Raspberry Pi Foundation touch display? Any HATs?
Thanks again!
-Chad
MasterCLC said:
Woohoo!! Thank you for this effort!
I'm curious which hardware, aside from the Pi, has been used successfully so far? Is that the Raspberry Pi Foundation touch display? Any HATs?
Thanks again!
-Chad
Click to expand...
Click to collapse
Only Raspberry PI 3 has been tested so far in case of embedded platforms. Code itself is portable for any Linux-based or Windows platforms. If hardware acceleration of video decoding is supported by underlying backend used in Qt multimedia library (GStreamer for Linux and DirectShow for Windows) then OpenAuto will run smoothly without additional effort. If hardware acceleration is not supported by underlying backends then it must be implemented in OpenAuto (like in case of Raspberry PI 3).
I apologize, I meant in addition to the Pi, not alternative platforms. Things like which screen is it that you've used, any HATs on your Pi, etc. ?
Thank you!
MasterCLC said:
I apologize, I meant in addition to the Pi, not alternative platforms. Things like which screen is it that you've used, any HATs on your Pi, etc. ?
Thank you!
Click to expand...
Click to collapse
Screen is the official one from PI Foundation (7''). Basically any screen should be suitable to run OpenAuto (as long as it is supported by the OS that hosts OpenAuto). The same for other hardware.
Dude! You're my hero, I've been playing around with so many ways to get this working, yours seems to be the perfect solution, I'll take it for a test drive tomorrow

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