Related
Hi all.
Of late I deceided to try out some QVGA Java games on my Kaiser and I have to say that I was pleasantly surprised at the sheer quality and volume of the midlets available.
Now my Kaiser can run most of them without issue using the D-pad in portrait mode (Landscape is not an option as the Games are 240x320!), but I have come across many games that really do need the use of more of the phone pad buttons i.e. we have buttons 2,4,6 and 8 for directional movement (in most games) with number 5, being the Action key..great! But in many of the more advanced games, one really needs access to some of the numbers (0,1,3,7 & 9)and or characters (* & #).
Mein
In short, after reading Menneisyys's incredibly detailed and informative 'Button Enhancer Bible & great button config tips for Opera Mobile / Mini users', I am still no closer to understanding how to map and hardware buttons to application specific PQzII vitual buttons.
I really need some help here if there are any gurus here in this department.
I must stress the importance of this for me. I love the polished look and feel of Java games over the purpose built Pocket PC games and also love how virtually most apps are less than 1/2 a megabyte!!
Space saver or what? Besides my 2 children both have the HTC Wizard and are desperately wanting Dad to get this sorted...so please help an old fella out or take pity on my kids who are currently Javaless. lol.
No seriously any help is truly appreciated. Thanks in advance.
bump......
I'm not aware of any guides - the one coming with PQzII is pretty bad. Moreover, the GUI isn't really intuitive, unless you already know some other button enhancer tool. However, if you just play with PQzII, you'll surely learn it. It took me too some half an hour to learn its GUI.
Let me know if you don't succeed at it and I post a more detailed review as soon as I have some free time. (Dunno when - I'm very-very busy.)
Menneisyys said:
I'm not aware of any guides - the one coming with PQzII is pretty bad. Moreover, the GUI isn't really intuitive, unless you already know some other button enhancer tool. However, if you just play with PQzII, you'll surely learn it. It took me too some half an hour to learn its GUI.
Let me know if you don't succeed at it and I post a more detailed review as soon as I have some free time. (Dunno when - I'm very-very busy.)
Click to expand...
Click to collapse
Oh well...not to worry. I'll keep at it. Thank you very much for replying though, it's appreciated.
For anyone else interested, Vito Button Mapper is supposed to be the best application for application specific button mapping...so I'm trying the trial version of that too. If anyone knows how to get this going foe Opera mini too, that would be great. Cheers.
I contacted HTC and asked them if they had a tilt sensor SDK, or had plans to release one, and they basically said "no". So, I decided to see what I could come up with to get tilt response integrated into my little pet-project, and to my surprise, managed to figure out how to get some basic data out of the existing tilt sensor DLL on the Diamond.
If you'd like, you can see my "hello world"-level app using the tilt sensor here on my blog. I've included the source so others can play with the few tidbits I've figured out. The app itself is pretty boring, it'll really only be of interest to developers looking to integrate tilt into their app, and even then, it's still a boring app =)
If accessing the tilt sensor is well known, feel free to ignore me.
Well done, thats great!
You should also probably look at this and talk to CharlyV, he might be able to add some info.
http://forum.xda-developers.com/showthread.php?t=403939
That's great news !
Now developers might use such information to release usefull applications and funny games !
Yes, I was wondering, for my car I use the G-tech for acceleration-measurement.
Is this sensor sensitive / good enough to also do those kind of things?
Also, navigation programs can be a lot more precise by knowing when accelerating, cornering or braking.
Riel said:
Yes, I was wondering, for my car I use the G-tech for acceleration-measurement.
Is this sensor sensitive / good enough to also do those kind of things?
Click to expand...
Click to collapse
Good question: I might try to write some sort of logging program and see what kind of data I can get out of a car trip. That's a bit off for now.
Also, I made a minor update the project, I determined a few more of the unknown values that the API returns.
perhaps you or some other guys are capable to work with some tools mentioned in this post??
http://forum.xda-developers.com/showpost.php?p=2373447&postcount=56
Is there any chance to develop a calibration tool for this sensor?? Mine drifts to lower-left and thats annoying because Opera always means, I rotate my phone :-(
Thank you
I updated the project to include a sample of how to use the event driven notification of different orientations that Opera uses (instead of polling the sensor constantly to determine the current orientation).
I'll have to do some digging to see if there's any way to calibrate the sensor. It'd be nice (mine is a bit off too), but I don't see anything immediatly obvious.
Perfect news!
I hope there are devs, who will make apps or games for this. My idea of a new game is "Black Circle".
(Side in German bug game in English, dont worry)
http://spiele.isnichwahr.de/r432-spin-the-black-circle.html
What do you tink about it?
I wrote a managed wrapper based on Scott's work:
http://blog.enterprisemobile.com/2008/07/using-htc-diamonds-sensor-sdk-from-managed-code/
I think it would be possible to calibrate the sensor by replacing the HTCSensorSDK.dll with one that acts as a pass through to the real thing. Then it could "massage" the returned values with calibration adjustments.
Teeter -> HTCSensorSDK.dll (one we roll that tweaks values) -> RealHTCSensorSDK.dll (the real DLL)
I don't think that the DLL is replaceable unless the device is flashed with a new ROM.
Thoughts?
It would be awesome if there was an application to use the MBW-150 bluetooth watch on the G1. Is anyone developing one?
-Tyler
I'll bite. I'd buy one if I didn't have to use a sony ericson phone to use it.
[IDEA]A new contact app(2 preview screenshots)
Does anybody think the built-in contact app is not easy to use?
I'm working on a new contact app called aContact which provides a new UI to access to contact data and some more features.
So,anybody has any idea about this new app or found the disadvantages of the built-in contact app??
THANKS
I will post the scrrenshots after I finished the first version.
Thanks again for your advices!
---------------------------21th December added---------------------------
There are two screenshots.Any advice?
The best contact manager I've used was the one built into SPB Mobile Shell for Winmo.
thefoss said:
The best contact manager I've used was the one built into SPB Mobile Shell for Winmo.
Click to expand...
Click to collapse
OK.I'm now using the htc touch diamond.I will try SPB Mobile Shell.
Thanks for your advice
nice idea even though i dont mind the g1's contact app i know it can be better.
some things i think you should add:
-ability to view contacts in groups or categories
- if possible assign ringtones to group
- have the number/letter show up when scrolling like the icontact for wm
- integrate it so that when someone send you a number you can long press and add number to you contact manager or you can make it retrieve contacts through google.
- have birthday
haitiankid4lyf said:
nice idea even though i dont mind the g1's contact app i know it can be better.
some things i think you should add:
-ability to view contacts in groups or categories
- if possible assign ringtones to group
- have the number/letter show up when scrolling like the icontact for wm
- integrate it so that when someone send you a number you can long press and add number to you contact manager or you can make it retrieve contacts through google.
- have birthday
Click to expand...
Click to collapse
Yes!I am strongly agree with you!
The built-in contact has no birthday records!
BTW,I think iContact is a nice app on WM.
[REQ] Android App Ideas
hello android users,
I am a developer on the windows mobile side of things (see the M2DC thread for an example of my work) and I am thinking I might like to move over to developing for android.
I have a few problems, first, I don't have a device, this is not a huge deal at the moment because I can just use the SDK emulator for now, but I will be purchasing a device later on if I like developing for this platform. The second problem is that I need help with ideas for some simple apps... since I do not have a G1 to handle on a daily basis I don't really get the chance to feel things out and discover where an app might come in useful.
So my request is this. Does anyone have any ideas for "simple" android applications? Anything they wish the phone did better? Or a simple functionality that they wish the phone had? Reading through this forum it looks like there is a demand for OCR and possibly something to make applying new themes/skins easier? Or the TextTwist Game?
Of these 3 the game sounds the most interesting, the theme changer sounds good too because that is what my current development in windows mobile does, and the OCR is most likely out of my league at the moment.
I am open to any app ideas, I'm just looking for something to get me started and get me interested in the platform.
A few apps i would like to see as follows
1. A reboot option in shut down menu "if possible".
2. Digital Clock for homescreen
3. Screen Capture
4. Camera Zoom option
5. Checkers
Hope this helps a bit, good luck!
An application that kills tasks running in the background (although most folks say it's not possible right now), video recorder, night mode for camera, or Sirius/XM internet streamer similar to SiriusWM5 (I'm not sure that one is possible at the moment either...). Of course, you could create widgets (something more simple) but the source code won't be available to next year allegedly.
- Office suite (word and excel file editor)
- Youtube downloader from phone (like iphone mxtube)
- Super Mario Chronicles !!!!!
- FlightGear portable
- compiz fusion !! (not important but just tto test phone power to my friend that have an Iphone)
- More widget
haitiankid4lyf said:
nice idea even though i dont mind the g1's contact app i know it can be better.
some things i think you should add:
-ability to view contacts in groups or categories
- if possible assign ringtones to group
- have the number/letter show up when scrolling like the icontact for wm
- integrate it so that when someone send you a number you can long press and add number to you contact manager or you can make it retrieve contacts through google.
- have birthday
Click to expand...
Click to collapse
You can view contacts in groups - Contacts - Menu - Display Group (created on GMAIL page).
Ringtones to groups would be nice, but for now you may just display a group and assign them all a ringtone
The long press to dial/save numbers in SMS has been addressed and should be in the final version of Android 1.0.
A birthday? Ehrmm.... Would personally prefer that to stay where it is (in my calendar).
I would like it to integrate the Dialer and searching for contacts, so i can just start typing a name or a number and it would show me the matching contacts. (I think SpellDial does this but is not very robust).
Thanks
Need view sort by last name, company, etc.
jhales said:
Need view sort by last name, company, etc.
Click to expand...
Click to collapse
OK.I'm working on this.
ye11ow said:
OK.I'm working on this.
Click to expand...
Click to collapse
This is tougher because the gmail contacts (web) only has one field for the name...
--M
Thank you very much for the input guys, I really appreciate it. These lists are definitely getting the creative juices flowing... I will see what I can put together.
If possible I will open source the beta version of my first program and post the beta packages here on xda for everyone to use without charge... I am still learning the whole process so we will see what happens in the end
Thank you for the suggestions, and I am still open to hearing more
I guess "simple" is also relative to your level of proficiency in Java and mobile development. As far as holes in the shipped operating system that could use fixing, there are many points to attack. Some could be done in the JVM, others would have to be done in native c. Examples include:
An office suite
Video recording
Touchscreen text input (API will expose this in 09Q1)
A simple but high-quality word or puzzle game would be great tho.
Edit: welcome aboard the Android side too ;-)
jashsu said:
I guess "simple" is also relative to your level of proficiency in Java and mobile development. As far as holes in the shipped operating system that could use fixing, there are many points to attack. Some could be done in the JVM, others would have to be done in native c. Examples include:
An office suite
Video recording
Touchscreen text input (API will expose this in 09Q1)
A simple but high-quality word or puzzle game would be great tho.
Edit: welcome aboard the Android side too ;-)
Click to expand...
Click to collapse
I agree with you 100%, the system stuff sounds good, but of the posted ideas and from what I have seen there is a small demand for "simple" games, and this is the direction I plan on going initially, games are fun to make and they should give me a decent overview of what is involved in throwing together an app.
As far as my java proficiency... I can definitely get by. I have a few websites that rely completely on the google web toolkit, and my bachelors degree was typical of an early 2008 CS curriculum, 2 years of java to learn what OO programming is, and then 2 years of C to learn about the fun stuff (pointers, threads, compilers, OS's, etc...). but like I said before I am just looking to make a traditional application, and I think that it is going to end up being a game of some sort,
I don't have a device yet, if I get one it would be pretty much a development only device, so I am trying to get my feet wet with an app or 2 before I decide to get one. I did manage to get a few minutes with a G1 today and I must say that the device feels so much better than my Titan, that capacitive touchscreen is awesome.
Once I get something going I will startup a new project on google code so I can take advantage of the free svn server and start posting my progress
fun stuff (pointers
Click to expand...
Click to collapse
I have to admit that might be the first time i've seen the word "fun" and "pointers" so close together ;-)
I did manage to get a few minutes with a G1 today and I must say that the device feels so much better than my Titan, that capacitive touchscreen is awesome.
Click to expand...
Click to collapse
Capacitive touch screens feel great and and quite responsive but they do have their caveats too. The main one is that accuracy of input is lower than with a stylus. You'll have to keep that in mind when you design the UI. You can scale the size of the emulator on screen to match an actual G1's physical screen size (emulated pixels might be mangled though).
Once I get something going I will startup a new project on google code so I can take advantage of the free svn server and start posting my progress
Click to expand...
Click to collapse
Looking forward to it There are some specific android development communities you can check out too for more relevant talk on android java programming. anddev.org I think is a popular site.
Name
Out of this World (Another World) Port
Description
This is Out of this World (Another World) port for Windows Phone 7.
No sound in current version.
Press "back" button to enter code, press "back" again to quit app.
Tested on LG E900.
This port is based on
- Fabien Sanglard Raw interpreter which is revamped version of
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code.
If you want C# source code (GNU GPL) please contact me via PM.
UPDATE 14 JAN 2012
Updated to 0.2 (AnotherWorld02.xap)
There was game breaking bug and some small graphic glitches - fixed
Source
Download Link
Mod Edit: Copyright Files included in the game
Mango XAP file (sideload only)
Warning
XAP has embedded original game files which are copyrighted.
I don't wanted to include game files inside XAP, but due to technical difficulties I had to add them.
I hope that this app doesn't violate forum rules.
Wow, amazing! Eric Chahi wrote a really epic game with a lot of innovations; it was one of my favorite games...
Your port is really good and reliable but will be nice to see hi-res graphics from the latest release of AW (current low-res graphics also violated Eric's copyright )
Have you tried to contact Eric Chahi directly? Probably he will allow you to publish your port on the marketplace (I hope so!)
BTW, big thanks for your work! Good job!
sensboston said:
Your port is really good and reliable
Click to expand...
Click to collapse
I just fixed game breaking bug. Maybe now
I will contact Cachi in near future and ask about it.
Have you any idea how to modernize control? Currently I think it's very uncomfortable.
Sorry, I had no time to play game, just started, watched the original graphics and tried to complete first level (but without success ).
As for game controls: I'm not a big expert in games; as for me current looks OK and standard, I can only recommend you to make left sided joystick a little bit bigger and use "sectors" instead of small arrows. You may also make it semitransparent.
Another idea: make controls position adjustable (using additional setup screen, for example - btw you'll need "settings" page, to adjust volume and music).
Bigger Joystick
sensboston said:
Sorry, I had no time to play game, just started, watched the original graphics and tried to complete first level (but without success ).
As for game controls: I'm not a big expert in games; as for me current looks OK and standard, I can only recommend you to make left sided joystick a little bit bigger and use "sectors" instead of small arrows. You may also make it semitransparent.
Another idea: make controls position adjustable (using additional setup screen, for example - btw you'll need "settings" page, to adjust volume and music).
Click to expand...
Click to collapse
I think that a bigger joystick would be better. Four large transparent square buttons (like the action button but square) would work really well.
Thanks for putting this together, it's a great game.
Cheers
andrew-in-woking
Another World port for WM6.5?
Hi,
I like this game and find this for WM5 but it is only for 320x200 resolution. Is possible to port this to Windows Mobile 6.5 (I meen Omnia 2 I8000 phone) ? It has 800x480 VWGA resolution. Or make some patch to original AnotherWorldCE 320x200 version?
Thx.
cheers this is an amazing game good to see it ported to wp7
it is however much harder with the touch control
would there be any possibility of porting flashback to wp7
@OP
Unfortunately, it is against our rules. If you have permission from the original creator to use these files, please let us know.
I have (tried to) played around a bit with Remixos player on a Galaxy TabPro S and the conclusion is that I have never met a piece of software that was so inmature, useless and annoying. It is just a complete waste of time.
Once you get it started (despite the humorous messages it's not funny) there is no way for me as a german user to control the OS. Touchscreen input for tablets are is messed up by bad programming, no proper screenresolutions available, no fullscreen. Touchscreen input for an Android OS is messed up. I mean just think about that. That alone says it all.
You would think that at least the keyboard support would work. Not at all. I don't know what kind of keyboard it is that is running under the german label, but it is not german. They don't even get the label right: It is named "german qwerty", but it should go "german qwertz"
So entering an email address: not possible. There is no @ on the so called "german" keyboard.
But the ads are working all over the place. Here you see the priorities.
This is not serious software. It's bloatware. It's nothing but waste.
Switch to live usb. It's generally ok.
It's clear the player isn't their prior project nor goal within android machine's market, and it's normal, there are others things to do. I even think it was totally optional for them to do one.
Whatever, even if not their top priority, the updates are regular and the soft will improve. It's principal defaults are material (+ language) compatibilities, and maybe requirements too. Hardware compatibility is something that is totally rectifiable and there is good hope it will follow. This excluded, Remix is among the best actual solutions and will probably keep on doing so.
But as always there are some impatient people to express in unpleasant ways and judge things in a direct or even extreme manner, even for something that is almost (or always, I don't remember, it was one month ago) a beta. So please no need to go in a ruckus or for trash talking here like it's done almost everywhere on the web. Especially with gaming, which scene is total drama nowadays, and which scene touch this soft as well because of it's potential with games ....
A word to the wises ...
you are right, trash talking is not needed. I think it is appropiate in some cases though. Developers are doing this for a reason, there is the intention to make money here. Somehow. They put something out that is not working at all, but wasting my time. That's not all right.
You say it is almost a beta. Well almost, yes, it is alpha or even pre. If they declare it as such, you don't hear a word from me.
This method here, the way they chose to go, is not ok. There is potential yes, it might be fine for some now, for others in a year or so, good. Until then mark it as work in progress and invite beta testers, but don't pretend you have an actual product.
Esdeve said:
Switch to live usb. It's generally ok.
Click to expand...
Click to collapse
Does not even recognize the Wifi on the Samsung Galaxy Tabpro S
Yeah yeah. Understood ... You are in your right because of commercial and ****s eh ?
To this point even if they of course plan to make money in the end, the soft is FREE, and like said, their commercial stretch goal is their MACHINES so making the OS work well first on em. To be more precise than before, the player here is what we call a loss leader, or event to be considered it a demonstration product, but a good one even with its defaults. Did you pay something for using it or is it free ? Do you make them live another way ? Do you have annoying frequents adds and downloads of unwanted apps like on some competitors ? Nope, they do differently.
Talk trashing isn't something to do, there is plenty of ways to express dissatisfaction or anger isn't it ? Or what are you ? Non human ? A goat ? Nope, it's not appropriate, you have no right, you are taking it. No right especially if you are maybe a player who is angry just because you can't have your decent easy drug game fix.
Respect AND disrespect aren't thing that are owned. They are something that is GAINED. And at the moment even if you may consider there is nothing allowing to give them your respect, there is neither anything to allow you being disrespectful. You are just drowning yourself in your own bull**** coming back and trying to justify yourselves.
As said, gaming scene became trash behavior all the way from down to top the moment it became easy access and global. People now think all is due to them.
I have nothing to do with gaming.
Yes I have paid with my time, wasted because of illusions.
Yes there are annoying frequent ads.
I don't share your opinion about respect and disrespect, in fact I think your are drowning yourself in your own bull**** coming back and trying to justify yourselves.
yea it is not needed here there are numerous of other emulator,bluestack or Andy...
Hey Novalis,
Apologies for the late reply as we've been swamped by our Kickstarter campaign. Also, really sorry to hear of your disappointment with Remix OS Player. I'd like to address the issues I can, and ask you to help us with a couple of the other ones:
1) Unfunny humorous messages - Noted, and I'll share this with the guy who thought it was clever.
2) The only place to tweak resolution is during startup where you click on the "Advanced" button.
3) The latest Remix OS Player has full screen mode.
4) We did not work on touchscreen support since Player was targeted at Intel based PCs whose majority do not have touchscreens.
5) The keyboard support - We did make changes to the way Android Studio laid out keyboards in order to support Keyboard shortcuts (ie. Ctrl+C, Ctrl+V). May I work with you to improve this? Also, if there are any keyboard names (as you mentioned "German QWERTZ" we do apologize) we've misnamed, thanks in advance for letting us know.
6) We do have ads in the program. We are a small startup still and we do need to find a way to keep the lights on for free software products like Remix OS Player and Remix OS for PC. This is the priority in play here.
Again, I do apologize for any time you've wasted on Remix OS Player. We do have a new update that also supports OTA now.
Perhaps you can work with me to at least get the keyboard localization issue communicated in detail to our dev team.
Thanks!
novalis01 said:
I have (tried to) played around a bit with Remixos player on a Galaxy TabPro S and the conclusion is that I have never met a piece of software that was so inmature, useless and annoying. It is just a complete waste of time.
Once you get it started (despite the humorous messages it's not funny) there is no way for me as a german user to control the OS. Touchscreen input for tablets are is messed up by bad programming, no proper screenresolutions available, no fullscreen. Touchscreen input for an Android OS is messed up. I mean just think about that. That alone says it all.
You would think that at least the keyboard support would work. Not at all. I don't know what kind of keyboard it is that is running under the german label, but it is not german. They don't even get the label right: It is named "german qwerty", but it should go "german qwertz"
So entering an email address: not possible. There is no @ on the so called "german" keyboard.
But the ads are working all over the place. Here you see the priorities.
This is not serious software. It's bloatware. It's nothing but waste.
Click to expand...
Click to collapse
RemixOS_Jason said:
1) Unfunny humorous messages - Noted, and I'll share this with the guy who thought it was clever.
2) The only place to tweak resolution is during startup where you click on the "Advanced" button.
3) The latest Remix OS Player has full screen mode.
4) We did not work on touchscreen support since Player was targeted at Intel based PCs whose majority do not have touchscreens.
5) The keyboard support - We did make changes to the way Android Studio laid out keyboards in order to support Keyboard shortcuts (ie. Ctrl+C, Ctrl+V). May I work with you to improve this? Also, if there are any keyboard names (as you mentioned "German QWERTZ" we do apologize) we've misnamed, thanks in advance for letting us know.
6) We do have ads in the program. We are a small startup still and we do need to find a way to keep the lights on for free software products like Remix OS Player and Remix OS for PC. This is the priority in play here.
Perhaps you can work with me to at least get the keyboard localization issue communicated in detail to our dev team.
Thanks!
Click to expand...
Click to collapse
1) look, I don't really care, it's just diffcult to find it funny if you are disappointed with the experience. In fact they would be funny if everything else was running smoothly.
2) add the native resolution of the host (you have to pre check that), and then
3) yes support fullscreen, and make sure that the resolution is properly scaled down on high res monitors (e.g. 4K).
4) In my opinion a big mistake. Android is a touch based OS and there a lot of touchscreens out there, more and more coming, and for them Remix is just unusable without touch input. I mean, think,: unusable. And it would be relatively easy to correct the mapping and disband the mouse pointer, ar least in fullscreen mode. Yes the majority out there has no touchscreen, but the majority of those who have want Android.
5) This is easy. Check out google for the german or any other language keyboard layout. Then make sure that your built in keyboards reflect that once you hit the keys. Then do your changes and check whether they interfere with what is expected from this keyboard layout.
Although it is a nice idea to transfer Windows functionallity to RemixOS it should not interfere with Android functionality. Android goes first, that's why people want to have it. Then you can add quality of life Windows features. If they work...
6) I don't mind ads. Unless they are not the only thing working... (for me)
I am sorry but because of the non working I had to uninstall Remix. And I would only reinstall it if I read that touchscreen support works. I would like to help, but without being able to do navigate, it just doesn't make sense.
novalis
Your points are taken and I've just shared them with the dev team in charge. I realize that with Remix OS for PC and Remix OS Player, we're never going to be able to satisfy all hardware/usage scenarios. We do need to choose our battles wisely based on the resources we have.
However, also as a startup, each user is vital for us. While still needing to adhere to the 80/20 rule due to our limited resources, I'll do the best I can to push our devs to work on 1) keyboard config support, and 2) touchscreen Intel devices.
Thanks again for your feedback and time.
novalis01 said:
1) look, I don't really care, it's just diffcult to find it funny if you are disappointed with the experience. In fact they would be funny if everything else was running smoothly.
2) add the native resolution of the host (you have to pre check that), and then
3) yes support fullscreen, and make sure that the resolution is properly scaled down on high res monitors (e.g. 4K).
4) In my opinion a big mistake. Android is a touch based OS and there a lot of touchscreens out there, more and more coming, and for them Remix is just unusable without touch input. I mean, think,: unusable. And it would be relatively easy to correct the mapping and disband the mouse pointer, ar least in fullscreen mode. Yes the majority out there has no touchscreen, but the majority of those who have want Android.
5) This is easy. Check out google for the german or any other language keyboard layout. Then make sure that your built in keyboards reflect that once you hit the keys. Then do your changes and check whether they interfere with what is expected from this keyboard layout.
Although it is a nice idea to transfer Windows functionallity to RemixOS it should not interfere with Android functionality. Android goes first, that's why people want to have it. Then you can add quality of life Windows features. If they work...
6) I don't mind ads. Unless they are not the only thing working... (for me)
I am sorry but because of the non working I had to uninstall Remix. And I would only reinstall it if I read that touchscreen support works. I would like to help, but without being able to do navigate, it just doesn't make sense.
novalis
Click to expand...
Click to collapse
Hi.
Just to know.
I read about adds in Remix Os (player, in my case), here, and else. But well I can't see any or I'm totally blind. The only "adds" I saw were at first startup, giving the possibility to download some apps, and I can't really consider this like pub.
I'm not complaining about not having adds, sure ^^ but where are they ? Normal ? Not even automatic propositions or even downloads like with Andy. If you needs publicity to live on, better it to be working
Putting out a free software download does have it's pros and cons. On one hand, it's much easier to build up a user base, to get higher volumes of feedback and to build off of that feedback. However, to maintain the team that works on said software is a challenge. We did place ads in the apps drawer and have aimed to be unobtrusive with the ads as well as tailoring them to be relevant to the user. However, we did receive some backlash from users who may not understand the need for ads on free software. Thus, we have continued to dial back the way the ads are shown so that our users don't feel annoyed with them. That's probably why you don't see it as very intrusive anymore. Thanks again for your comments and interest!
Esdeve said:
Hi.
Just to know.
I read about adds in Remix Os (player, in my case), here, and else. But well I can't see any or I'm totally blind. The only "adds" I saw were at first startup, giving the possibility to download some apps, and I can't really consider this like pub.
I'm not complaining about not having adds, sure ^^ but where are they ? Normal ? Not even automatic propositions or even downloads like with Andy. If you needs publicity to live on, better it to be working
Click to expand...
Click to collapse
Yes, know that.
And I finally saw the tab after posting and looking again ... Recommendations. But yeah, it's faaaaar than invasive. Or even absolutely invisible and can be ignored. Can't consider that personally as publicity. For me and add is a commercial, it's bling bling or even noisy, so much you can't miss it, or are forced to it.
Ads play a big role in android,so no surprise here.