Pandora Issue - HTC Vivid, Raider, Velocity

Just wondering if anyone is having issues with Pandora. The issue I am having is that when I let the screen lock and go black Pandora will Stop playing after like 2 songs. Any suggestions would be appreciated. It happens with Bluetooth and Wired Headphones.

Am I the Only person with this issue? Cause even after reboots and what not this issue is still annoying me. Any suggestions at all?

I use Pandora all the time in my car. Never experienced what you are describing. Are you on wifi when this happens? What is you wifi sleep policy?
Sent from my SGH-I777

i am with Pirateghost, i run pandora in my car for a total of 3 hours a day and have no issues. If you are not on wifi have you tried to uninstall pandora and re-install it?

I use tune-in radio pro all the time, no issues at all with or without bt. Maybe you have a connection problem?
Sent from my HTC Vivid via Tapatalk

I use Pandora a lot too (not with wifi) and do not have issues with it stopping. One thing I have noticed though with the sound, it "clicks" a lot like maybe the sound is clipping. It does it both through the 3.5mm jack (going to car stereo or headphones) and through my bluetooth headphones.

it started to happen to me last week, i got pandora one and the clipping never came back, maybe it was the streaming

bwhitfield24 said:
I use Pandora a lot too (not with wifi) and do not have issues with it stopping. One thing I have noticed though with the sound, it "clicks" a lot like maybe the sound is clipping. It does it both through the 3.5mm jack (going to car stereo or headphones) and through my bluetooth headphones.
Click to expand...
Click to collapse
I dont have this issue either. Have you gone into the pandora settings and tried to change the quality of the stream? I do pay for pandora, not sure if that makes a difference or not.

I have the same problem with mine. It'll stay on if I leave the screen on, but as soon the screen turns off, it stops working after that song. I'll unlock it and it will either say that's it's buffering, or that it can't find a connection. I'll take a screen shot in a sec while I test it again. This happens when I'm on 4G with wifi turned off. I haven't tried it connected to my home wifi yet.
---------- Post added at 01:48 PM ---------- Previous post was at 01:11 PM ----------
This is what happens after the first song. BTW, I'm on a Samsung Skyrocket.
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WickR1 said:
I have the same problem with mine. It'll stay on if I leave the screen on, but as soon the screen turns off, it stops working after that song. I'll unlock it and it will either say that's it's buffering, or that it can't find a connection. I'll take a screen shot in a sec while I test it again. This happens when I'm on 4G with wifi turned off. I haven't tried it connected to my home wifi yet.
---------- Post added at 01:48 PM ---------- Previous post was at 01:11 PM ----------
This is what happens after the first song. BTW, I'm on a Samsung Skyrocket.
Click to expand...
Click to collapse
this is the Vivid section, you might have better luck in the SkyRocket section.
but maybe the problem you guys are seeing is when utilizing juice defender or power saver feature of the phone?

Pirateghost said:
this is the Vivid section, you might have better luck in the SkyRocket section.
but maybe the problem you guys are seeing is when utilizing juice defender or power saver feature of the phone?
Click to expand...
Click to collapse
I understand that, but figured it might be an Android thing.
I figured out what my issue was, and it was the battery saver I was using (2X Battery). I uninstalled that, and it worked.

Related

Headset/adaptor with audio buttons?

I've been wondering and cursing HTC over the years about their crappy headsets, but with the HD2 the situation is just terrible. How can you make a great looking headset with so cool audio buttons and put the cheapest possible earplugs in the world? Many manufacturers simply make the headset as an adapter, such that you can plug in any headphones to it.
So here's my question. Is there anything out there that combines the advantages of these two:
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there isn't yet. however you can cut the earplugs of the original adapter and solder a female 3.5mm jack. it's really easy.
I followed this wiki http://wiki.xda-developers.com/index.php?pagename=HTC_Leo/LEOHTCInEarHeadphones
Works great. Here is a picture
this is my headset now, followed the wiki, attached my broekn wired JBL Reference 410, and walla. here it is. feel so good in my ears. (sad that i cannot attach the volume controller because im running out of the wires. lol).
I want to do the same with my headset the only worry is that its a 250$ Denon headset so realy dont want to mess it up.
Eggy88 said:
I want to do the same with my headset the only worry is that its a 250$ Denon headset so realy dont want to mess it up.
Click to expand...
Click to collapse
Same to me, I dont want to risk my headphone too
Anyone got any experiences with these 2 items, tried it on old winmo devices before?
http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=370272020637&ssPageName=STRK:MEWAX:IT
http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=320423310940&ssPageName=STRK:MEWAX:IT
I have done the headphone mod to my HTC stock device, but I have also tried the .cab file floating around that means you can use iphone designed headphones on HD2.
I was having a beer with a mate who has an iphone the other night and tried out his stock headphones and found they skipped tracks and played/paused tracks on my sense player, although the volume buttons didn't seem to work. Also, weirdly the screen locked every time I skipped tracks. Hope this helps anyone having this problem as it seems very common.
I really wished that HTC came with headset like the Nokia N95 8gb (see image below)
The remote part is the best bit as you can add any normal headphone to and still be able to use the remote, plus it has all the controls you need really, eg Volume, play pause, stop. Th
I just found this on the HTC website as an accessory for the HD2, however it isn't clear if it has a radio antenna built in, and it doesn't seem to have any controls for music playback such as pause, forward/back.
http://www.htcaccessorystore.com/uk/p_htc_item.aspx?i=188904
Ibb1982 said:
I just found this on the HTC website as an accessory for the HD2, however it isn't clear if it has a radio antenna built in, and it doesn't seem to have any controls for music playback such as pause, forward/back.
http://www.htcaccessorystore.com/uk/p_htc_item.aspx?i=188904
Click to expand...
Click to collapse
It doesn't. That's the damn problem.
jaybob1979 said:
I have done the headphone mod to my HTC stock device, but I have also tried the .cab file floating around that means you can use iphone designed headphones on HD2.
I was having a beer with a mate who has an iphone the other night and tried out his stock headphones and found they skipped tracks and played/paused tracks on my sense player, although the volume buttons didn't seem to work. Also, weirdly the screen locked every time I skipped tracks. Hope this helps anyone having this problem as it seems very common.
Click to expand...
Click to collapse
Hi all, Just upgraded to a HD2 from my Zest, I too am interested in this, could you post a link to the cab file if possible.
I've read about that the iphone headset will just work with the HD2 but only play.pause works, I mainly want to be able to skip tracks, so any help would be appreciated.
Does any one know how these remotes work, Is it just a sound played through the input of the phone or is it something more complicated, maybe we could write an application for this.
Ok so this is the set up I now have,
I have an iPhone in-line remote connected to my HD2 and I'm using the app from this thread to add functionality for skipping tracks.
The remote I have is from a seller on amazon http://www.amazon.co.uk/gp/product/B001C0LBEG/ref=oss_product
Hope this helps some people out there.
Any with Volume control also ?
thxs

Sound related issues on Jellybean

Hi guys, I'm on the official LM5 Jellybean firmware, and have a couple of issues to share.
1. When I'm listening to music (speaker or earphones), during quiet portion of the song (ie. intro, outro) the sound doesn't come out when the volume is at level 1, like it'd be dead silent. As soon as the song progresses to louder portions, the sound comes back. This bothers me because I use noise canceling earphones and I don't need the volume to go higher than 1 or 2.
2. Also, another issue is when I unplug my earphones while the music is playing, the phone doesn't automatically pause the music (like it did on ICS), and it would continuing playing thru the loud speaker.
If anyone can confirm the same issues (especially on LM5) that'd be great!
You sure it's not your headphones dropping the sound? Tried others?
hkgrob said:
You sure it's not your headphones dropping the sound? Tried others?
Click to expand...
Click to collapse
I'm almost certain that it's not my earphone's fault. I've tried two pairs, and even when music is playing through the loudspeaker at volume 1, when I put my ear up against it, I can hear silence when the song is quiet.
I don't think it's the mp3 file's fault either because I've tried playing youtube Vevo songs too.
Was the other pair a regular headphone, or noise cancelling as well? Just sounds like some sort of noise cancelling effect. But you never know.
Never noticed it on mine.
hkgrob said:
Was the other pair a regular headphone, or noise cancelling as well? Just sounds like some sort of noise cancelling effect. But you never know.
Never noticed it on mine.
Click to expand...
Click to collapse
I've tried the my Sony noise cancelling headphones, the stock Samsung ear bud earphones, and regular iPod earphones. And as I mentioned, it doesn't even play out of the loud speaker, so I'm sure it's not a hardware issue, more like something to do with the codecs. The relatively quiet sounds just doesn't come out at all when it's at volume 1 or 2.
For me, if I listen to this song's beginning (http://www.youtube.com/watch?v=rb9CuupX5-Q), at volume 1, it's really choppy because of the quieter portion. At volume 3+, it plays fine.
If you have time, can you try it on yours (LM5?). See if you can hear a difference between volume 1 and volume ~5.
What are you using to play? I don't have volume steps as in 1 or 3. Or are you just using this as one notch from mute etc.
hkgrob said:
What are you using to play? I don't have volume steps as in 1 or 3. Or are you just using this as one notch from mute etc.
Click to expand...
Click to collapse
Yeah I guess it's the same as one notch away from mute.
Stock music player:
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I am having this too.
Here is a thread with the same problem I think http://forum.xda-developers.com/showthread.php?t=1716804&highlight=low+sound
I can confirm this on my headset too.
Stock GALAXY S III Headset
1$ Headset
Phillips SHV-1900
http://www.youtube.com/watch?v=JmvCpR45LKA
Birken said:
I am having this too.
Here is a thread with the same problem I think http://forum.xda-developers.com/showthread.php?t=1716804&highlight=low+sound
Click to expand...
Click to collapse
Yep -- this is a bug that is still not fixed. It affects wired and speaker audio -- but supposedly not Bluetooth. A lot of people just don't notice it, because of the music they listen to, but try listening to Classical and it will drive you nuts.
We need to complain to Samsung...
Well looks like I'm not alone on this issue. The thing is this problem didn't exist before I upgraded to jellybean, I wonder what they did to ye firmware that made this happen.
Hopefully Samsung will fix this.
rcheung28 said:
Well looks like I'm not alone on this issue. The thing is this problem didn't exist before I upgraded to jellybean, I wonder what they did to ye firmware that made this happen.
Hopefully Samsung will fix this.
Click to expand...
Click to collapse
It did exist before jellybean -- on both TouchWiz and CM ROMS. Perhaps it has been made worse with JB, but trust me it has always been there.
burtcom said:
It did exist before jellybean -- on both TouchWiz and CM ROMS. Perhaps it has been made worse with JB, but trust me it has always been there.
Click to expand...
Click to collapse
It never happened to me when I was on ICS, and now it's here with JB, so I'm kind of disappointed.

HTC brand headset NOT WORKING

ok, here goes my story....
i purchased a set of the HTC brand....."wired tangle free headset", HTC part#: 99H10945-00
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headset has been working fine.
had to purchase because i could not get any other brand/type to work with the mic controls
(wanted to be able to control calls, music, volume, etc)
yesterday, came home, was on a call (using headset), everything fine. (i use that darn thing 24/7, i absolutely hate
having to hold a phone to the side of my face)
put phone down for about an hour, i came back, was going to listen to some music, i noticed that the headset icon wasnt
showing up at top of screen....
removed headset....plugged back in...nothing
plugged back in, turned on some music, phone is not recognizing the headset.
decided to try to clean headjack, powered down phone, restarted, did everything short of reinstalling my rom.
at that point, i grabbed my old pair of urBeats, plugged them in and guess what, phone recognized them and they played music,
sounds, movies, just fine.
grabbed my stock HTC one headset (ones that came with the phone) and those worked just fine as well.
so i figured, ok, must be the headset.
i then plugged in the headset into my wifes iphone and also a random ipod and what do you knw, headset works
i decided to call HTC support, talked to a tech for about 30 mins, ran some troubleshooting,
he could not believe what was going on.
i ended up ordering a new replacement headset, i cannot live without the mic and music controls,
so i am really really hoping this new headset works (should have in a few days)
otherwise, i have no idea what the heck is going on....???
i've searched and saw that some people are having problems with the headset jack going out or trouble with headsets
but my problem is literally only with this particular headset,
maybe i shorted it out or something, but i am really hoping that is the case,
i will update in a few days when i receive my new headset.
BOTTOM LINE IS FOR SOME REASON, MY PHONE IS NOT RECOGNIZING THIS PARTICULAR
HTC HEADSET ANY LONGER, EVEN THOUGH THE HEADSET SEEMS TO BE PHYSICALLY FINE AND
WORKS ON OTHER PHONES
aj
9aj9 said:
ok, here goes my story....
i purchased a set of the HTC brand....."wired tangle free headset", HTC part#: 99H10945-00
headset has been working fine.
had to purchase because i could not get any other brand/type to work with the mic controls
(wanted to be able to control calls, music, volume, etc)
yesterday, came home, was on a call (using headset), everything fine. (i use that darn thing 24/7, i absolutely hate
having to hold a phone to the side of my face)
put phone down for about an hour, i came back, was going to listen to some music, i noticed that the headset icon wasnt
showing up at top of screen....
removed headset....plugged back in...nothing
plugged back in, turned on some music, phone is not recognizing the headset.
decided to try to clean headjack, powered down phone, restarted, did everything short of reinstalling my rom.
at that point, i grabbed my old pair of urBeats, plugged them in and guess what, phone recognized them and they played music,
sounds, movies, just fine.
grabbed my stock HTC one headset (ones that came with the phone) and those worked just fine as well.
so i figured, ok, must be the headset.
i then plugged in the headset into my wifes iphone and also a random ipod and what do you knw, headset works
i decided to call HTC support, talked to a tech for about 30 mins, ran some troubleshooting,
he could not believe what was going on.
i ended up ordering a new replacement headset, i cannot live without the mic and music controls,
so i am really really hoping this new headset works (should have in a few days)
otherwise, i have no idea what the heck is going on....???
i've searched and saw that some people are having problems with the headset jack going out or trouble with headsets
but my problem is literally only with this particular headset,
maybe i shorted it out or something, but i am really hoping that is the case,
i will update in a few days when i receive my new headset.
BOTTOM LINE IS FOR SOME REASON, MY PHONE IS NOT RECOGNIZING THIS PARTICULAR
HTC HEADSET ANY LONGER, EVEN THOUGH THE HEADSET SEEMS TO BE PHYSICALLY FINE AND
WORKS ON OTHER PHONES
aj
Click to expand...
Click to collapse
do you have a case? sometimes on the case where the opening for the jack is at, the case doesnt leave enough room for the jack. so when you plug in it wont seat properly alot of headphones have this issue sometimes so that maybe something for you to look at.
i do have a case (i've had it all along) and yeah, it's got plenty of clearance for the jack,
it's just weird, it's like one minute my headset worked just fine, and the next, it's not triggering or "activating" on my phone.
i can plug in ANY other headset into my phone, and it works just fine. the headset logo pops up and all is well....
it's just this darn headset, but the funny thing is, again, that the HTC headset works on other devices!
it's like a bad dream, haha....
and all i want to do is control my calls and music with the control talk!
aj
Ok, UPDATE: i ordered a new set of these earbuds and i am good to go, so had to do with the headset itself....somehow they broke or shorted or something...so weird.
Funny thing is the old ones work on any other device except for my ONE
Sent from my HTC One using XDA Premium 4 mobile app

One of my speakers is buzzing (but only sometimes)!

So I just got this about a week ago and I notice that the top speaker buzzes a lot in Clash of Clans but hardly anywhere else. I also play Marvel's CoC and I think it may buzz sometimes there but I might be imaging it (if it did it a lot I would notice it). It doesn't always buzz in Clash of Clans but it happens a lot so I'm thinking something is wrong with the phone or could it be the game itself?
The buzzing sounds just like a blown out speaker. When I set it to play music there is no problem, even when I turn it up really loud.
Did you try cleaning the speaker holes with a toothbrush or something ? The dirt inside the speaker holes might cause such issue.
Semseddin said:
Did you try cleaning the speaker holes with a toothbrush or something ? The dirt inside the speaker holes might cause such issue.
Click to expand...
Click to collapse
OK, I will try that. Its a brand new phone but maybe it will help
All N6's I've seen do this. I've noticed it happening when the battery is getting kinda low <50% and you do something that uses the GPU. (video game, recents menu, animations, etc)
Kinda annoying but normal for the N6.
spitswap said:
So I just got this about a week ago and I notice that the top speaker buzzes a lot in Clash of Clans but hardly anywhere else. I also play Marvel's CoC and I think it may buzz sometimes there but I might be imaging it (if it did it a lot I would notice it). It doesn't always buzz in Clash of Clans but it happens a lot so I'm thinking something is wrong with the phone or could it be the game itself?
The buzzing sounds just like a blown out speaker. When I set it to play music there is no problem, even when I turn it up really loud.
Click to expand...
Click to collapse
Little offtopic but i also play MCOC for a long time 60K player, looking for a good allience. I've observed the same buzzing sound with my Nexus6 at the maximum volume level within the game, the background music of mcoc is not optimized for stereo i guess. If you don't have such buzzing with regular mp3 files, it is fine. This is my fave tool for phone speaker cleaning
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Question Buds+ with S21Ultra - issue or feature?

Hi all,
From iPhone to S21 Ultra, and now having the issue with connecting Buds+, or maybe it's how they should work.
So, on iPhone when I open the lid of Airpods, they will connect but sound will not be transferred to headphones, it will happen when I place at least one of the pods in-ear and after taking it out, the sound will again be on phone, not pods.
With Buds+, the sound will be on buds the moment I open the lid, and only after I close it, it will be on phone again.
So, is this expected behavior (different than on the Apple ecosystem) or there is a way to make Buds+ behave like Airpods on iPhone? What I want in short:
1) Transfer sound to earpiece not when the lid is open but after earpiece is placed in the ear
2) Transfer sound back to the phone when the earpiece is taken off an ear.
Thanks
shushumiga said:
1) Transfer sound to earpiece not when the lid is open but after earpiece is placed in the ear
2) Transfer sound back to the phone when the earpiece is taken off an ear.
Click to expand...
Click to collapse
I don't have the Buds + currently. I'm using the Buds live. But the behaviour should be same, in line with Samsung design.
1. Music should only start playing once they are in the ear. However, it will start playing if you press play on the music app, even if the buds are not in your ears. If you have your music player set up to force trigger music play when connected to BT, it will play regardless of whether its in your ear or not.
2. Unlike airpods, Buds do not stop playing when you pull out one of them from your ears. You have to pull them both out for them to auto-stop playing.
enigmaamit said:
I don't have the Buds + currently. I'm using the Buds live. But the behaviour should be same, in line with Samsung design.
1. Music should only start playing once they are in the ear. However, it will start playing if you press play on the music app, even if the buds are not in your ears. If you have your music player set up to force trigger music play when connected to BT, it will play regardless of whether its in your ear or not.
2. Unlike airpods, Buds do not stop playing when you pull out one of them from your ears. You have to pull them both out for them to auto-stop playing.
Click to expand...
Click to collapse
Hey, thanks a lot for a quick answer.
Yeah, the behaviour should be the same for all buds, plus/live/pro.
I am not so concerned about music, the issue is that everything is transferred to earpieces, including phone ringing and message alerts. Yeah, I know, no one will open the lid if they don't want to use buds, but the problem is also battery drain since they are basically working while in case.
Usually, I am using only one bud since I am on phonecalls a lot or listening to some lectures, and yes, the sound will stop after I take out one earpiece while the other is in case, but still, sound (notifications, ringing) will still be in buds, not on the phone, which for me is frustrating (Airpods make me lazy, I assume )
shushumiga said:
Hey, thanks a lot for a quick answer.
Yeah, the behaviour should be the same for all buds, plus/live/pro.
I am not so concerned about music, the issue is that everything is transferred to earpieces, including phone ringing and message alerts. Yeah, I know, no one will open the lid if they don't want to use buds, but the problem is also battery drain since they are basically working while in case.
Usually, I am using only one bud since I am on phonecalls a lot or listening to some lectures, and yes, the sound will stop after I take out one earpiece while the other is in case, but still, sound (notifications, ringing) will still be in buds, not on the phone, which for me is frustrating (Airpods make me lazy, I assume )
Click to expand...
Click to collapse
I have both the Buds and Buds+
Once the case lid is closed they Buds are off and charging.
If you're having issues do a network reset and clear the system cache. Closely go over your settings; there are many and spread out all over the place including in notifications.
Using power management* will screw them up and other services, avoid using all power management!
The Buds should work seamlessly with a Samsung.
Unlike airpods they never fall out... goofy Apple.
For music listening I recommend using Poweramp if you have a music database. Use it's excellent graphic equalizer to dial the Buds+ in.
*this junk...
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shushumiga said:
which for me is frustrating (Airpods make me lazy, I assume )
Click to expand...
Click to collapse
Yes, there are some really nice things Apple does with the user experience. There's a reason they sell a bucketload of devices at obscene profit margins. I tried the Airpods Pro. They were quite good TBH, would've bought them if I could stand iOS...

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