Related
I've been reading a lot of discussion on this and would love to hear some opinions and see some benchmarks.
I currently own a Nexus One & where I live they are priced about $150 dollars more for a Nexus than a Galaxy S (It's my understanding Nexus are regarded as cheaper phones in America?) So basically I can sell my 4 month old Nexus One & buy a brand new 16GB Galaxy S for no extra cost. Here is what I am wondering...
I know the Galaxy S has an amazing GPU, it facerolls the Nexus One & even seems to stomp the Droid X with its improved GPU so that is great.
The CPU however seems to under perform in every benchmark I can find versus the Nexus/Droid2 & many more current high end Androids.
I realise these devices are running Android 2.2 with JIT. I've seen Linpacks of 2.2 running Galaxy S devices and JIT enabled ROMs that still don't compare with these other devices.
Question 1
What I'm wondering is the difference we can see in CPU benchmarks going to be surpassed with the addition of a proper 2.2 JIT rom on our devices or is simply that the Snapdragons & other Qualcomm CPU are actually better than our Hummingbird.
Question 2
My Nexus One is Linkpacking 30 MFlops atm, I think with OC etc I can get it higher too. Does anyone have any evidence of a Galaxy S phone (running 2.2, JIT, lagfix or anything) that competes (or even comes close to competing) with this? I have been unable to find anything.
Question 3
Is the current Quadrant scores that I'm seeing people reporting in the Lag Fix threads (2000+) actually representative of speed or are these (as Cyanogen & others seem to be claiming) distorted?
(I realise a lot of people are reporting lag fixed.. what I'm asking is the number represented there (x2 N1 Froyo's score) actually accurate. I don't understand the mechanics behind the I/O benchmark so I don't understand if the lagfix is distoring the reported results from it.)
1. Hummingbird is apparently faster.
2. We don't have JIT yet.. Compare Nexus One 2.1/Eclair with Galaxy S 2.1, and I remember seeing we are faster.. JIT has a massive impact on mflops (because the benchmark uses bytecode, not compiled code).
3. No benchmark is really representative of speeds (no matter what people tell you). Because different apps have different workloads. You might get 50mflops in a CPU test, but for 3D games, the number of triangles matters more. It has recently been shown the I/O test for quadrant can be tricked too.
Benchmarks aren't really comprehensive enough for anything more than getting an idea of the performance.. But don't rely on them.
The reason why we get crappy benchmarks is due to having ****ty filesystem (rfs) which don't let us have multi writes. That's what lag fixes help. Cpu wise we eat snapdragons for breakfast, lunch and tea.
Sent from my GT-I9000 using Tapatalk
andrewluecke said:
1. Hummingbird is apparently faster.
2. We don't have JIT yet.. Compare Nexus One 2.1/Eclair with Galaxy S 2.1, and I remember seeing we are faster.. JIT has a massive impact on mflops (because the benchmark uses bytecode, not compiled code).
3. No benchmark is really representative of speeds (no matter what people tell you). Because different apps have different workloads. You might get 50mflops in a CPU test, but for 3D games, the number of triangles matters more. It has recently been shown the I/O test for quadrant can be tricked too.
Benchmarks aren't really comprehensive enough for anything more than getting an idea of the performance.. But don't rely on them.
Click to expand...
Click to collapse
what he said ^^^
regards
ickyboo said:
The reason why we get crappy benchmarks is due to having ****ty filesystem (rfs) which don't let us have multi writes.
Sent from my GT-I9000 using Tapatalk
Click to expand...
Click to collapse
Source please.. I never have actually seen anyone prove this here, but I hear it being thrown around increasingly. How was this proven? I'm becoming increasingly concerned that this conclusion was made by playing chinese whispers
andrewluecke said:
Source please.. I never have actually seen anyone prove this here, but I hear it being thrown around increasingly. How was this proven? I'm becoming increasingly concerned that this conclusion was made by playing chinese whispers
Click to expand...
Click to collapse
Well, if you look at pre-Froyo benchmarks of Snapdragon devices, they generally get around 6.1 in Linpack, vs ~8.4 for a Galaxy S. That's a pretty big delta, and carriers through most other synthetic and real world benchmarks, roughly 20% faster at the same clock speed. Same thing can be seen with the TI processors in the Droid line, at 1Ghz, they score in the 8's with 2.1.
Froyo benchmarks are suspect for a number of reasons, mainly because most of the benchmarks were designed with 1.6-2.1 in mind, and partly because Google spent a lot of time optimizing the base Froyo build for a Snapdragon processor. HTC, Sony, Dell, etc can piggyback off this work with their version, whereas Samsung and Motorola have to start much closer to scratch. Which is also why the HTC devices got Froyo sooner.
Believe it or not (and despite the marketing hype) the Snapdragon chipset is a budget solution, with less complex/expensive memory subsystem, and a far less costly integrated graphics solution than what is found on the Galaxy S.
It's cheap to produce, it has almost everything in a nice tidy package that makes it cheaper to engineer handsets (when I say everything, I mean CPU/GPU/Radio/WiFi/GPS/USB).
It's a pretty good package for companies like HTC, who don't do any real hardware engineering, and try to keep costs low. They do software (very very well, I should add), industrial design, and mass manufacturing, but they've NEVER designed a chipset (or display), they always source those from a third party, in this case Qualcom for the chipset, Samsung/Sony for the displays, etc.
However, they were the first to market with 1Ghz speed and it's a solid and stable hardware setup. Just keep in mind that clock speeds don't tell the whole tale.
The Galaxy S, (and to a lesser extent the Droid series) use a better stand-alone CPU solution and a far superior non-integrated (has its own chip) GPU. Samsung does do their own in-house chipset engineering, and they didn't cut corners on the CPU design, and they learned a lot about how to squeeze a lot of performance out of the ARM instruction set from their own products and the work they did for the iPhone processors. In brute-force, they smack the Snapdragon chipset around like a *****, but they get slapped around in turn by HTC's superior software engineering.
HTC has a real advantage in lots and lots of PDA/Smartphone software experience. They know how to make the most of the hardware they purchase, and seem to spend a great deal of time optimizing the software, be it Windows Mobile or Android, and lessons learned from a decade of making PDAs, under their name and for others.
If HTC used a Hummingbird or TI OMAP chipset with PowerVR GPU, I have no doubt they'd be able to more quickly wring more performance and stability out of it than Samsung or Motorola can.
Croak said:
Well, if you look at pre-Froyo benchmarks of Snapdragon devices, they generally get around 6.1 in Linpack, vs ~8.4 for a Galaxy S. That's a pretty big delta, and carriers through most other synthetic and real world benchmarks, roughly 20% faster at the same clock speed. Same thing can be seen with the TI processors in the Droid line, at 1Ghz, they score in the 8's with 2.1.
Froyo benchmarks are suspect for a number of reasons, mainly because most of the benchmarks were designed with 1.6-2.1 in mind, and partly because Google spent a lot of time optimizing the base Froyo build for a Snapdragon processor. HTC, Sony, Dell, etc can piggyback off this work with their version, whereas Samsung and Motorola have to start much closer to scratch. Which is also why the HTC devices got Froyo sooner.
Believe it or not (and despite the marketing hype) the Snapdragon chipset is a budget solution, with less complex/expensive memory subsystem, and a far less costly integrated graphics solution than what is found on the Galaxy S.
It's cheap to produce, it has almost everything in a nice tidy package that makes it cheaper to engineer handsets (when I say everything, I mean CPU/GPU/Radio/WiFi/GPS/USB).
It's a pretty good package for companies like HTC, who don't do any real hardware engineering, and try to keep costs low. They do software (very very well, I should add), industrial design, and mass manufacturing, but they've NEVER designed a chipset (or display), they always source those from a third party, in this case Qualcom for the chipset, Samsung/Sony for the displays, etc.
However, they were the first to market with 1Ghz speed and it's a solid and stable hardware setup. Just keep in mind that clock speeds don't tell the whole tale.
The Galaxy S, (and to a lesser extent the Droid series) use a better stand-alone CPU solution and a far superior non-integrated (has its own chip) GPU. Samsung does do their own in-house chipset engineering, and they didn't cut corners on the CPU design, and they learned a lot about how to squeeze a lot of performance out of the ARM instruction set from their own products and the work they did for the iPhone processors. In brute-force, they smack the Snapdragon chipset around like a *****, but they get slapped around in turn by HTC's superior software engineering.
HTC has a real advantage in lots and lots of PDA/Smartphone software experience. They know how to make the most of the hardware they purchase, and seem to spend a great deal of time optimizing the software, be it Windows Mobile or Android, and lessons learned from a decade of making PDAs, under their name and for others.
If HTC used a Hummingbird or TI OMAP chipset with PowerVR GPU, I have no doubt they'd be able to more quickly wring more performance and stability out of it than Samsung or Motorola can.
Click to expand...
Click to collapse
Thanks, that was a really insightful post.
So basically even though our processor should outperform or ATLEAST match the snapdragons. Due to the mass optimization of 2.2 JIT for Snapdragon devices it's likely we'll never see the same performance. Unless Samsung gets really keen to do some optimization themselves.
I searched all over the internet to see why the CPU scores in Quadrant and other benchmarks are waaaay lower then the Nexus ones, but still I can't find anything.
Does Samsung disable the JIT in their Froyo ROMs? Because both Snapdragon and Hummingbird are still based on the same Cortex A8 cores
"It's clear that FroYo's JIT compiler currently only delivers significant performance gains for Snapdragon CPUs with the Scorpion core. This in turn explains why, so far, only a beta version of Android 2.2 is available for the Cortex-A8-based Samsung Galaxy S — the JIT compiler is the outstanding feature of FroYo. For the widespread Cortex-A8 cores, used in many high-end Android smartphones, the JIT compiler needs to be optimised. A Cortex-A8 core will still be slower than a Scorpion core at the same clock speed, but the Scorpion's advantage may not be as much 260 percent."
Click to expand...
Click to collapse
http://androidforums.com/samsung-ca...ant-scores-why-humming-bird-doing-so-bad.html
There are multiple reasons, not optimised jit, slow memory for caching and more. Most of them are solved in the CM roms (it performs on par with the N1), and i can tell you that when Gingerbread comes it will blow the snapdragons away.
Which custom ROM provides CPU performance close to Snapdragon?
[ignore this post please]
Still the 1Ghz humming bird out performs the 1Ghz snap in real world performance
Even the LG Optimus One ARM11 600MHz Core scores better than Galaxy S. I still believe it's a software problem.
http://lgoptimusonep500.blogspot.com/2011/01/custom-rom-for-lg-optimus-one-p500.html#more
Another benchmark:
http://www.anandtech.com/show/4126/nokia-http://www.anandtech.com/show/4126/nokia-n8-review-/7
...where the Nexus S proves that the Hummingbird can do more than it currrently does in Galaxy S.
I currently have a HTC Desire which I have had since it first come out and am in line for a new handset... I always get mine sim free or pay as you go.
Been looking a lot a lately of the Optimus 2x or Galaxy S2 in regards to gaming. Now, I know there are threads about both GPU's but.... which one is more powerful and will be best "future proofed"?.
Heard a lot of things on both handset forums saying that Tegra 2 is a year old, has 8 cores and the Galazy S2 is newer and only 4 cores.
So, as a potential buyer of either handset... am looking at the best gaming platform based on games.
At the moment, its a hard choice because I want to purchase the best fone I can at the moment...
Any thoughts on which platform will be better?, or.... get the support from developers?. At the moment NVIDIA have got the marketing right imho, but could the Galazy S2 overtake that and make "it" the most optimized platform for games on a Android device?.
A lot of questions, which I am unsure of the answers?.
Any thoughts?.
While i can't tell you which is the future proof, i think its worth remembering that nvidia is very old school in gaming and i am sure they are doing what they can to promote tegra as the ultimate mobile gaming platform and i am sure they know a few in the business.
Can non tegra phone play tegra games ?
Sent from my LG-P990 using XDA App
@iceman92
Yes.
But still i'd say tegra is more furute-proof cause the developers will focus on the more mainstream processor which will be tegra... only a suggestion.
With the future-proof part, I would say Tegra is the best to go with. Nvidia have alot of plans for releasing smartphone CPU's in the future, I mean, they are due to release a quad core CPU this summer. I've had my O2x for about 2 weeks now and I've had no problems gaming with it, smooth as silk. As long as you use Launcher Pro then you're fine
The Mali-400 in the SGS2 SoC is older than the Geforce ULP in the Tegra 2 I believe but the Mali should outperform Tegra 2 on paper. Currently, gaming on "superphones" is still murky. You have different approaches to how you make (e.g. Adreno and PowerVR parts are "tile-based") the chips work. Therefore some games will play better on some chips because they are optimized for a certain kind of graphics design which is good on certain kinds of GPU hardware.
So here's what you do. Focus on good "Families" of GPU. First we have Adreno found in Qualcomm Chips (Adreno 220 in the HTC Sensation slaps Geforce ULP hard). The Adreno 200 is in the Nexus One and several Android phones. It's a well known and widely used GPU in Android.
Next you have PowerVR by Imagination, a very proven family. The PowerVR SGX540 is found in the Nexus S and the Galaxy S i9000 class of phones (Very popular phone). So expect a lot of marketshare in that. PowerVR is also used in iPhones and iPads. So expect some advantages when an iPhone released game reaches an Android platform.
Next you have Geforce ULP in the Tegra 2 by NVidia. Geforce ULP has not had much time to shine HOWEVER Tegra Zone has demonstrated NVidia has been encouraging developers on the platform. NVidia has a good history with developer support on their desktop chips and it is quite evident that they are doing the same with their smartphones. However, Tegra 2 is only in two (three if you count g2x as separate from o2x) smartphones in the market so far.
From what I can see so far, the Adreno, PowerVR, and Geforce ULP are very relevant in the future of mobile gaming and will be for a long time. There's no chance in hell you can futureproof with any phone you buy now. On average, smartphone GPU performance appears to be breaking Moore's Law and is becoming well over 2x the performance year over year with no sign of slowing down. What you want is something that's on the market which you will be satisfied with now. That's all you can count on.
Thanks guys.. in the end i went for the 2X as i paid £278 for the handset with a trade in for my desire.
Am very happy with the fone at the moment but having a issue with the free Shrek Kart voucher as it seems the voucher may have been used with someone else, not too worry.
Haven't had chance with gaming on it but just hope that we get games that are optimised for tegra 2, rather than ports from another more powerful GPU?!.
Sent from my LG-P990 using XDA Premium App
i only bought the lg 2x for 3 weeks, and this is sad to watch.
However, i don't see the point of the gpu being such powerful, since android does not have any thing to push the gpu at all besides benchmark. This is a good way to make myself feel better.
I would like to know is there difference between Tegra 2 cpu vs Exynos cpu at all?? besides Exynos gpu being so much more powerful than Tegra 2?
Thanks
Uploaded with ImageShack.us
oh thats just terrible
Now my O2x are completely useless - it will just stop functioning im sure
No wait - thats not right - whats happening, it still works ? My games still play, I can still read the news, I can still do all the things I did yesterday.
It's just a benchmark - does it really matter that much ?
Those are just numbers in my opinion.
Sent from my LG-P990 using XDA App
I might have wrong, but that benchmark is made for mobile gpus and tegra 2 is not like normal mobile gpus it's more like a desktop gpu. A eight core gpu can't be beaten by a quad core or?
Tegra is our one, probably futile, hope of future proofing our phones.
Sent from my LG-P990 using Tapatalk
Don't expect Tegra to lead benchmarks for a while until mobile graphics are more geared towards immediate mode rendering (Stuff more like PC graphics.). Everyone else uses Tile-based rendering. I believe NVidia did this to avoid changing the rendering (which changes the drivers even more and etc) once they reach "console-level" graphics. The Tegra 2 will excel in a few things. Don't expect it to be the best performer for now. Expect it to be a capable one.
Don't forget. SGS II is capped to 60fps and we won't know what it's truly capable of
I've seen several gaming videos and the tegra walks all over the Orion. I do agree that push for tegras are the last hope for a unified gaming platform and I think it will work. Nvidia has this backed and will see it through.
i am really sick of the fact every android phone has its own different games on each platform. same game cant be run on different android phones. this is stupid.
its one of the reasons i like Nvidia. they are trying to do something good here for once. you see all those samsung galaxy S2 hardware. but where all the games ? those same games i can play on nexus S. with good frames too. however with nvidia and tegra 2, the users are getting exclusive games that can take advantage of the hardware. thats nice for a change.
let the galaxy S2 owners have fun with there powerful phone on paper. at the end of the day. the Tegra 2 owners are the people who are getting the best looking games.
i am not saying i hate S2. because i will buy it as soon as i can. i love super amoled and the techs for the phone. but if i want a pure gaming phone. tegra 2 wins hands down. not because its the most powerful. but because there are exclusive games that take advantage of that GPU.
wrong thread...........
ll_l_x_l_ll said:
ithe reasons i like Nvidia. they are trying to do something good here for once.
Click to expand...
Click to collapse
No their not, they're taking games already under development which Android users were going to see anyway regardless of nvidia's involvement and paying the developers off to make them exclusive titles, this is a bad thing as most Android users will lose out because of it.
One of the Tegra 2 only pinball games once cracked works fine on a legend ffs!
Benchmarks are just numbers. Real life performance is what counts.
http://www.youtube.com/watch?v=oYkEUOA6Spo
rd_nest said:
Benchmarks are just numbers. Real life performance is what counts.
http://www.youtube.com/watch?v=oYkEUOA6Spo
Click to expand...
Click to collapse
What are we looking at exactly? Looks like they're both just playing a video
fallout0 said:
What are we looking at exactly? Looks like they're both just playing a video
Click to expand...
Click to collapse
this video shows at how the flash player performance is on web browsing watching a video and at this point watching an anime on both phones
so you can see that samsung galaxy with exynos and with 1.2ghz against lg2x nvidia tegra2 with 1ghz and lg optimus 2x seems for me faster for playing videos at this ..!i wanna only know if lg use stock 2.2.2 at this video against samsung galaxy s2 2.3.3 stock
lets compare those two videos and see that there are no differences between samsung s 2 and lg2x
and again dont forget...lg 2x has stock 2.2.2 rom
samsung galaxy s 2 has gingerbread 2.3.3 wich supposed to be faster..
think that when lg 2x will get official ginger 2.3.4 at this summer
gaming comparison
http://www.youtube.com/watch?v=qAFs9OQinNo
web browsing comparison
http://www.youtube.com/watch?v=PO0gSLf73AI
Shocky2 said:
No their not, they're taking games already under development which Android users were going to see anyway regardless of nvidia's involvement and paying the developers off to make them exclusive titles, this is a bad thing as most Android users will lose out because of it.
One of the Tegra 2 only pinball games once cracked works fine on a legend ffs!
Click to expand...
Click to collapse
True, and Nvidia is causing fragmentation by using their own compression formats. Afaik Mali supports the one and only standard format, but that don't help much when Nvidia is paying off devs to use their proprietary stuff. Yeah not very techical i know, but check out the SGS2 thread for more info.
Sent from my Legend using XDA Premium App
hello guys..i heard that galaxy note and other samsung device are using an outdated GPU (Mali-400MP GPU)...so is it a little "fail" for our note to have an outdated GPU?plss give ur opinion.. thanks guys
..u can read the review about the GPU--> Here
It's so much faster than the sgx540 in the nexus it's ridiculous and since my choice was between those two I'm very happy with it.
Sent from my superior GT-N7000 using Tapatalk
Check out the real world performances. Mali 400 outclasses Adreno 220 easily.
The weakpoint of Mali is geometry performance, but it does not matter much with mobiles until now as mobile games are not geometry heavy.
On the other hand, the OpenGL ES 2.x performance and real world performance of Mali is excellent.
With the clock speed of exynos in Note which actually gives much better real world performance with Mali 400 than even SGS2, it runs circles around Adreno 220 powered devices like sensation and even SGX540 powered devices.
http://www.anandtech.com/show/4686/samsung-galaxy-s-2-international-review-the-best-redefined/17
The above review is of SGS2. And mind you the performance of note is much better than SGS2. It is one of the most balanced GPUs on market with great gaming as well as multimedia performance (which actually matters more to someone like me.)
Funkym0nkey said:
Check out the real world performances. Mali 400 outclasses Adreno 220 easily.
The weakpoint of Mali is geometry performance, but it does not matter much with mobiles until now as mobile games are not geometry heavy.
On the other hand, the OpenGL ES 2.x performance and real world performance of Mali is excellent.
With the clock speed of exynos in Note which actually gives much better real world performance with Mali 400 than even SGS2, it runs circles around Adreno 220 powered devices like sensation and even SGX540 powered devices.
http://www.anandtech.com/show/4686/samsung-galaxy-s-2-international-review-the-best-redefined/17
The above review is of SGS2. And mind you the performance of note is much better than SGS2. It is one of the most balanced GPUs on market with great gaming as well as multimedia performance (which actually matters more to someone like me.)
Click to expand...
Click to collapse
thanks for this info sir
although mali has been here for a very long time, it was well ahead of its time. and it still is i guess
anjath said:
although mali has been here for a very long time, it was well ahead of its time. and it still is i guess
Click to expand...
Click to collapse
Yeah well Scott Adams is wayyyyyyy past his heyday (heck, even being relevant).... haven't read him since 2007 or so, when he started dabbling in intelligent design woo and sexist claptrap...
for being a heavy mobile gamer
i can assure you that the mali 400 on the note does very well with the latest games (asphalt7, dead trigger to name a few) despite having to compute for a much higher resolution display than other phones...
and with a little overclocking (tegrak app or gl notecore kernel) gpu performance can get sky high.
best phone i ever got :victory:
GAME ON said:
hello guys..i heard that galaxy note and other samsung device are using an outdated GPU (Mali-400MP GPU)...so is it a little "fail" for our note to have an outdated GPU?plss give ur opinion.. thanks guys
..u can read the review about the GPU--> Here
Click to expand...
Click to collapse
The note was released ten months ago but still its gpu is better than all the others except sgs3 and and maybe one x..
Btw do you even own a note?? Did you every notice any lag in any game??
Whiskeyjack4855 said:
The note was released ten months ago but still its gpu is better than all the others except sgs3 and and maybe one x..
Btw do you even own a note?? Did you every notice any lag in any game??
Click to expand...
Click to collapse
The NOTE's and SGS3's GPU are the same.
However, the S3 is built on a smaller 32nm die-size, so it means it uses less space and less power for same performance. Samsung uses this advantage to clock the frequency much higher than the NOTE (which is built on a 45nm die).
Also, the S3 implements a new, updated driver for the gpu and squeezes more performance out. This was a same move Samsung made with the SGX540, which is also a very fast gpu. The original SGS was clocked real-low and had outdated drivers... after stealing the driver sources from the LG with OMAP 4440 SoC, the SGS (with 4.0.3) was performing in the same league as the 2011/2012 devices.
Kangal said:
The NOTE's and SGS3's GPU are the same.
However, the S3 is built on a smaller 32nm die-size, so it means it uses less space and less power for same performance. Samsung uses this advantage to clock the frequency much higher than the NOTE (which is built on a 45nm die).
Also, the S3 implements a new, updated driver for the gpu and squeezes more performance out. This was a same move Samsung made with the SGX540, which is also a very fast gpu. The original SGS was clocked real-low and had outdated drivers... after stealing the driver sources from the LG with OMAP 4440 SoC, the SGS (with 4.0.3) was performing in the same league as the 2011/2012 devices.
Click to expand...
Click to collapse
I know that that both the note and sgs3 has same gpu.. But the one in sgs3 its more powerful cause you said it's overclocked and has better drivers..
Btw do you know why the mali in sgs3 gets so high benchmark scores even wih the 720p screen? I mean is it all due to oc and better drivers?
Whiskeyjack4855 said:
I know that that both the note and sgs3 has same gpu.. But the one in sgs3 its more powerful cause you said it's overclocked and has better drivers..
Btw do you know why the mali in sgs3 gets so high benchmark scores even wih the 720p screen? I mean is it all due to oc and better drivers?
Click to expand...
Click to collapse
Better drivers + a little O'C makes the overwhelming difference.
I mean the NOTE comes with *only* 2 cores and *slow* gpu... after I customized it, its running toe-to-toe with the HTC One X (Tegra3).
An easier way to understand is to look at the new RIM PlayBook.
It's got the same processor as the Gnex (Galaxy Nexus) however its much much faster, especially in browsing. It decimates it. It even decimates the ASUS Transformer Prime Infinity (O'C Tegra3 + ICS).... or the Nexus7 (U'C Tegra3 + JBean).
You are only as fast as your slowest component. In the case of Android, its the high-level (slow) implemented software.
= Getting a faster soc with more cores and more ram doesn't really increase performance that much.
Some serious thread necromancy going on here!
Regards,
Dave
Sent from my GT-N7000 using Tapatalk 2
Kangal said:
Better drivers + a little O'C makes the overwhelming difference.
I mean the NOTE comes with *only* 2 cores and *slow* gpu... after I customized it, its running toe-to-toe with the HTC One X (Tegra3).
Click to expand...
Click to collapse
By toe to toe with the one x do you mean benchmarks or real life perfomance..
Hey one thing more..aren't you a engadget reader?
Whiskeyjack4855 said:
By toe to toe with the one x do you mean benchmarks or real life perfomance..
Hey one thing more..aren't you a engadget reader?
Click to expand...
Click to collapse
Both.
But I don't live by the benchmarks. I mean have you tried some of the HD Apps from TegraZone. On stock TouchWizz, the NOTE really struggles. With a custom setup, I don't get much/any problems.
Yeah, I do frequent engadget... also on heaps of other sites.
Kangal said:
Both.
But I don't live by the benchmarks. I mean have you tried some of the HD Apps from TegraZone. On stock TouchWizz, the NOTE really struggles. With a custom setup, I don't get much/any problems.
Yeah, I do frequent engadget... also on heaps of other sites.
Click to expand...
Click to collapse
Would you be kind enough to educate me about your setup?
Kangal said:
Better drivers + a little O'C makes the overwhelming difference.
I mean the NOTE comes with *only* 2 cores and *slow* gpu... after I customized it, its running toe-to-toe with the HTC One X (Tegra3).
An easier way to understand is to look at the new RIM PlayBook.
It's got the same processor as the Gnex (Galaxy Nexus) however its much much faster, especially in browsing. It decimates it. It even decimates the ASUS Transformer Prime Infinity (O'C Tegra3 + ICS).... or the Nexus7 (U'C Tegra3 + JBean).
You are only as fast as your slowest component. In the case of Android, its the high-level (slow) implemented software.
= Getting a faster soc with more cores and more ram doesn't really increase performance that much.
Click to expand...
Click to collapse
Exactly. Even though the Playbook has its many flaws (owned two both with screen/USB issues) it was a powerhouse. Multimedia was outstanding and web surfing was by far the fastest.
But the OS, QNX, is to thank for that. If the Playbook was running android it would be nothing out of the ordinary. As much as I love Android it really is not as efficiant as QNX
Sent from my GT-N7000 using xda app-developers app
anything on market today is outdated tommorow
Sent from my GT-N7000 using Tapatalk 2
Recently I had a doubt about if it's possible to unlock the 2 locked remaining cores in the Galaxy Note N7000? Because I realize that the Note only uses 2 of the 4 GPU cores... It's there a possibility to do this? How?
i think mali 400 is a good GPU because Note1 and Note2 using it. and really nice GPU for gaming
Hi guys,
I'm looking at getting a replacement tablet for the TF700 which was going to be, no questions asked, the TF701. HOWEVER...
I have read that the Samsung Note 10.1 2014 edition spanks the TF701 a little on specs. Same screen, 3GB RAM, Exynos Processor Octa Core etc. etc. About the same price too.
I have to admit, I don't use the keyboard dock as much as I thought I would but do really like it. I would probably get the keyboard dock for the Samsung if I ended up with that instead. No extra battery though
The Samsung, so far, on benchmarking seems to beat the TF701 hands down although I've seen some reports of stuttering.
I guess the Asus is more 'vanilla' than Samsung with its Touchwiz interface. I have had an S2, S3 and now S4 so know how it is
Any opinions before I splash the cash and may be regret it? Will Sbdags be developing for the TF701? My bet is yes as he's ordered one
Thanks for any opinions or flaming hehe
Owen.
Owendavies said:
Hi guys,
I'm looking at getting a replacement tablet for the TF700 which was going to be, no questions asked, the TF701. HOWEVER...
I have read that the Samsung Note 10.1 2014 edition spanks the TF701 a little on specs. Same screen, 3GB RAM, Exynos Processor Octa Core etc. etc. About the same price too.
I have to admit, I don't use the keyboard dock as much as I thought I would but do really like it. I would probably get the keyboard dock for the Samsung if I ended up with that instead. No extra battery though
The Samsung, so far, on benchmarking seems to beat the TF701 hands down although I've seen some reports of stuttering.
I guess the Asus is more 'vanilla' than Samsung with its Touchwiz interface. I have had an S2, S3 and now S4 so know how it is
Any opinions before I splash the cash and may be regret it? Will Sbdags be developing for the TF701? My bet is yes as he's ordered one
Thanks for any opinions or flaming hehe
Owen.
Click to expand...
Click to collapse
I don't personally like the Samsung. Chap at work brought it in and it looks a bit dated and I just don't like the look. Performance is good but the TF701 is about the same as far as I can see in benchmarks. I haven't see anything suggesting a spanking. The only thing it has going for it is the S-Pen.
But yes as soon as we can get a working TWRP I will be stripping down the Asus ROM and rebuilding a version of CROMi for the TF701T. Hopefully mine arrives tomorrow or Saturday
sbdags said:
I don't personally like the Samsung. Chap at work brought it in and it looks a bit dated and I just don't like the look. Performance is good but the TF701 is about the same as far as I can see in benchmarks. I haven't see anything suggesting a spanking. The only thing it has going for it is the S-Pen.
But yes as soon as we can get a working TWRP I will be stripping down the Asus ROM and rebuilding a version of CROMi for the TF701T. Hopefully mine arrives tomorrow or Saturday
Click to expand...
Click to collapse
Nice, I will be there for testing if needed.
I got the Samsung before my Asus was released. I couldn't stand it. I don't care for the stylus and to much bloatware. Like a poster above said, a bit dated as well. The Asus looks like a Maserati compared to the clunker. Lastly, the screen is MUCH sharper on the Asus as well. They use a better screen. Also love the 4K compatability using our native resolution. So yeah, definitely a no brainer on the return.
Oh, another thing to factor, is the highway robbery that Samsung gets away with, from their outrageous selling price..
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
xRevilatioNx said:
I got the Samsung before my Asus was released. I couldn't stand it. I don't care for the stylus and to much bloatware. Like a poster above said, a bit dated as well. The Asus looks like a Maserati compared to the clunker. Lastly, the screen is MUCH sharper on the Asus as well. They use a better screen. Also love the 4K compatability using our native resolution. So yeah, definitely a no brainer on the return.
Oh, another thing to factor, is the highway robbery that Samsung gets away with, from their outrageous selling price..
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
Click to expand...
Click to collapse
Thanks for the info guys. Reading some recent reviews of both tablets, the Samsung is actually winning me over! Although the scare of 'fake' bench marking is a bit off putting to say the least. I have a Galaxy S4 so used to the bloatware (especially since 4.3 was released!) just wanted a tablet that performed and looked good at the same time.
Lots of problems with the hardware and probably software with the Asus. Even Sbdags says he's probably not getting the TF701t now!
Dang, what to do...
My biggest issue with the note is them using a pentile screen. I could live with the bloat and even the odd fake stitched back.
note 10.1 is WRGB not pentitle. TF701 not bad. But if you want use cook room. Must care about it. Asus doesn't have any tool to install direct from PC like Odin of samsung. If you have any broplem with recovery on TF701 that mean you'll never recovery it. My tf300T have bricked after update 4.1 and try to root. Not only me but also many people have same problem. With samsung easy to root and easy recovery.
Had the Samsung and returned it. Because of LAG LAG LAG! Read the threads! And the bogus benchmarks don't help their cause...
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
Ok OP your asking in the TF701T thread. Things like LAG haha "read the threads". Hmm lets just find one " it definitely has more lag than it should but I don't think it's as bad as you here are making it out to be." Shall I go on? So understand ANY tablet can have lag. Who in the world would bring up "bogus benchmarks" on tablets? hehe.. this is to easy to show. Search google.
I love the "dated" yeah the Note is running 4.3 and its so easy to get rid of the apps if you dont want them. Has two speakers not one, has a shorter battery life then the TF701. Cant run Tegra made games "yawn".
Never just take some person or reviews word. You get an idea but buy it for your self and test it. Look in to support on both. You will find Asus does not have good support at all. Search their Video cards, mother boards, read in Newegg or Amazon blah blah blah. Are you going to root? Asus is NOT the one for you.
There is one poster here that seems for some odd reason has to almost post in every thread on how perfect the Asus is. hehe. So SEARCH reviews else where not just here.
I think its a great tablet but has one speaker (talk about dated) and seems like this new TF701 is started to be like the TF700. Both seem to be slow in updates.
chanhny said:
note 10.1 is WRGB not pentitle. TF701 not bad. But if you want use cook room. Must care about it. Asus doesn't have any tool to install direct from PC like Odin of samsung. If you have any broplem with recovery on TF701 that mean you'll never recovery it. My tf300T have bricked after update 4.1 and try to root. Not only me but also many people have same problem. With samsung easy to root and easy recovery.
Click to expand...
Click to collapse
Pentile is a Samsung patented style of sub pixel layouts this include rgbw, it still lowers the effective ppi.
phage80 said:
Pentile is a Samsung patented style of sub pixel layouts this include rgbw, it still lowers the effective ppi.
Click to expand...
Click to collapse
Pentile Is only on Samsung oleds Screens. The note 10.1 uses lcd technology with no sub pixel.
Sent from my C6903 using Tapatalk
Not true, Pentile has been used in OLED, LCD and even their plasma displays.
phage80 said:
Not true, Pentile has been used in OLED, LCD and even their plasma displays.
Click to expand...
Click to collapse
I don't notice any lag on my Note 10.1 2014. I am on the latest update from Samsung. It is on Android 4.3 and they had 3 updates already. The screen is beautiful and text is very sharp.
I have both tablets and had to choose between them. For me, the Note wins...by a lot.
The supposed lag that a couple people have mentioned with the Note seems bogus to me. Both tablets are fast and only show lag in the same, rare areas. The TouchWiz launcher is surely more susceptible to lag than the Asus launcher, but only in a couple areas. If you use a different launcher, which I'm guessing most people reading XDA do, than both devices feel virtually identical in normal use. They both take 2 seconds to recognize an orientation change. They both take 2 seconds to show you the screen when you wake it up. They both have sub-30fps for the animation when a graphically-intensive app minimizes/maximizes (goes in to and comes out of standby, whatever you wanna call it).
So the SoC's are pretty close in performance...that is until you fire up some 3D games. Basically the Tegra4 just can't drive the WQXGA resolution in lots (most?) 3D games, at least not YET. Maybe some magic improvement will be made in the near future, but for now it's just not very good at all. And you gotta love how devs don't give you graphic settings in most games (probably because they are all iOS ports). Several games I want to play are unable to pull 30 fps on the TF701. I heard that there is an app that will force games to specific resolutions, so that could help but obviously we want to play at the native res.
I made a post here with screenshots of the framerates on my Note, asking for rooted TF701 users to post screenshots from theirs: http://forum.xda-developers.com/showpost.php?p=47390158&postcount=9
Here's a little comparison I made earlier:
TF701 advantages over the Note 10.1:
Price - $150 cheaper for 32GB model
Keyboard dock - The transformer dock is excellent with next-to-nothing comparable on other tablets. However, quality of the new dock is lacking and was apparently pulled from amazon.com, maybe to address the quality control (rumor?).
Aluminum shell - If you prefer metal over plastic, this is a good thing. It feels nicer than the hard plastic of the Note.
Form-factor - Though the design is dated, I actually prefer the bigger bezel and tapered edges compared to the Note's small bezel and iPad1/GalaxyS4-style squared edges. The TF701 feels easier to hold even though it's heavier.
Easy-to-unlock bootloader - The Note 10.1 is rootable but I haven't looked into it yet. Meanwhile, Asus gives you the bootloader unlocking tool, so it's easy as long as you don't mind voiding your warranty. Not really sure if this is such a great advantage honestly.
Better support from XDA - Apparently the Exynos chips are hard to work with and get less attention here on XDA, so the Tegra4 based TF701 should see more community support.
Note 10.1 advantages over TF701:
Faster 3D graphics - The TF701 is just a hair too slow for most of the games (under 25 fps in many games) I tried, while the Note 10.1 is consistently faster and is just fast enough for most of the games I tried (consistently over or around 30 fps).
Better Speakers - Stereo speakers > mono speaker. Also, edge-mounted > rear-mounted.
IR blaster - Handy for controlling home theater devices and other stuff.
Smaller & lighter - 45g lighter is less than 10%, but it's still noticeable. The short-edge bezels are about half the width of the TF701's, while the long-edge bezels are about 2/3rds the width.
Screen - It's brighter. Despite gsmarena claiming 755 nits from the TF701 (ASUS Transformer Pad TF701T review: Full throttle - GSMArena.com), it is not quite as bright as the Note 10.1. With the TF701 using "outdoor mode" and set to 50% brightness, and the Note set to 50% brightness, the Note is WAY brighter, not like that matters or is telling us anything about the max brightness. The TF701 is just really dim at 50% and below for whatever reason even with outdoor mode on, but that's just the scale Asus decided on. With both set to 100% with no power saving, the difference is not much, but the Note is still brighter (and neither one is anywhere near 755 nits).
The contrast levels are clearly better on the Note, mostly due to darker black levels and more saturation. Colors are better on the Note, too. The colors on the TF701 are washed-out until you set it to VIVID color, then they are more saturated but not very accurate (reds look pale still and seem to bleed). On auto-brightness, the TF701 jumps around abruptly in brightness, which wouldn't bother me except it jumps too much at-a-time to where it's distracting and annnoying. Meanwhile, the Note has a smooth, gradual brightness change to it like most devices I've used.
Gorilla Glass 3 in the Note, no one seems sure of what the Asus uses, maybe GG2?
Not sure about reflectiveness. They both seem pretty dang reflective to me. Does gorilla glass 3 offer any anti-reflectiveness?
RAM - 3GB vs 2GB
Camera - The Note snaps better pics than the TF701 in my fluorescently-lit office setting. I didn't take them outside to test. The TF701 pics were really grainy and smudgey, while the Note pics were not nearly as grainy and not smudgey at all, though still weren't that great. I was using default settings on each tablet, so auto-everything. The Note also takes pics faster when using burst. Plus it has a flash and 8MP versus no flash and 5MP. The MP don't really matter here since the 5MP pics (actually 4MP when doing 16:10) fit the tablet screen perfectly (I think), so 5MP is enough for me.
Haptic feedback - TF701 has none, just like iPad. I miss it when typing especially, but also when gaming.
MicroUSB vs proprietary - I know a microUSB port wouldn't really work for the TF701 because of the docking needs, but they could have put a microUSB port elsewhere on the tablet for convenience. The Note has moved away from the proprietary port in favor of microUSB, which makes it more convenient to charge or transfer files since I have a dozen microUSB cables and chargers placed strategically around the house and in backpacks and whatnot.
S-Pen - Some find this to be a gimmick, but it can be pretty useful. It gives me a good excuse to bring it to meetings for taking notes. Useful if you can't or don't want to touch the screen, like when eating, but you need to interact with the device.
Multi-window - I know the Asus has some floating widgets that kind of act like multi-window, but it's not quite as useful. Granted, I might never utilize multi-window, but maybe I will. This is kind of a gimmicky feature, but probably works well since it has 3GB of RAM to play with.
Availability - The TF701 suddenly showed up on newegg.com and bestbuy.com on Monday this week. Best Buy isn't going to carry any TF701's in-store. Pretty sure Target and other box-stores won't carry it either, so good luck getting your hands on one prior to purchasing. Meanwhile the Note 10.1 is at all the usual stores. If the TF701 was at a store where I could have tested some 3D games, I would have known about the poor performance and wouldn't be paying a restocking fee to Newegg. Oh well, live and learn.
I've bought and been disappointed by the top two Transformers now (TF700 & TF701), so I'd like to think I've learned and will not buy another Asus tablet. I should have waited for some more testimony from TF701 owners before purchasing it I guess. Benchmarks and anecdotal exaggerations of the TF701's performance should not have convinced me. There just isn't much info out there about the framerates of 3d games on the TF701. The closest thing to that is a post I made where I show the FPS of several games on my Note, but I can't install FPS Meter on the TF701 since it requires root and I'm returning it so I can't root it. I am a pretty good estimate of FPS though, and I can tell you the TF701 gets trounced in several games by the Note, and doesn't best the Note in any games I tried. IronMan3, for example, plays horribly on the TF701, going under 10 fps during gameplay frequently (every time you fly by a reflective tanker truck at stuff) and looks like a slideshow 4 fps during part of the intro sequence, while the Note pulls over 20 fps in the same intro sequence.
snake2332 said:
I have both tablets and had to choose between them. For me, the Note wins...by a lot.
The supposed lag that a couple people have mentioned with the Note seems bogus to me. Both tablets are fast and only show lag in the same, rare areas. The TouchWiz launcher is surely more susceptible to lag than the Asus launcher, but only in a couple areas. If you use a different launcher, which I'm guessing most people reading XDA do, than both devices feel virtually identical in normal use. They both take 2 seconds to recognize an orientation change. They both take 2 seconds to show you the screen when you wake it up. They both have sub-30fps for the animation when a graphically-intensive app minimizes/maximizes (goes in to and comes out of standby, whatever you wanna call it).
So the SoC's are pretty close in performance...that is until you fire up some 3D games. Basically the Tegra4 just can't drive the WQXGA resolution in lots (most?) 3D games, at least not YET. Maybe some magic improvement will be made in the near future, .
Click to expand...
Click to collapse
Compared to my TF700T my TF701T is a speed demon. My games are now lag free. You guys are too quick to jump ship for problems I'm not even experiencing. Especially, when we all know the 4.3 update vastly improves 3D gaming performance..
Faster, Smoother, More Responsive
Android 4.3 builds on the performance improvements already included in Jelly Bean — vsync timing, triple buffering, reduced touch latency, CPU input boost, and hardware-accelerated 2D rendering — and adds new optimizations that make Android even faster.
For a graphics performance boost, the hardware-accelerated 2D renderer now optimizes the stream of drawing commands, transforming it into a more efficient GPU format by rearranging and merging draw operations. For multithreaded processing, the renderer can also now use multithreading across multiple CPU cores to perform certain tasks.
Android 4.3 also improves rendering for shapes and text. Shapes such as circles and rounded rectangles are now rendered at higher quality in a more efficient manner. Optimizations for text include increased performance when using multiple fonts or complex glyph sets (CJK), higher rendering quality when scaling text, and faster rendering of drop shadows.
Improved window buffer allocation results in a faster image buffer allocation for your apps, reducing the time taken to start rendering when you create a window.
For highest-performance graphics, Android 4.3 introduces support for OpenGL ES 3.0 and makes it accessible to apps through both framework and native APIs. On supported devices, the hardware accelerated 2D rendering engine takes advantage of OpenGL ES 3.0 to optimize texture management and increase gradient rendering fidelity.
OpenGL ES 3.0 for High-Performance Graphics
Android 4.3 introduces platform support for Khronos OpenGL ES 3.0, providing games and other apps with highest-performance 2D and 3D graphics capabilities on supported devices. You can take advantage of OpenGL ES 3.0 and related EGL extensions using either framework APIs or native API bindings through the Android Native Development Kit (NDK).
Key new functionality provided in OpenGL ES 3.0 includes acceleration of advanced visual effects, high quality ETC2/EAC texture compression as a standard feature, a new version of the GLSL ES shading language with integer and 32-bit floating point support, advanced texture rendering, and standardized texture size and render-buffer formats.
You can use the OpenGL ES 3.0 APIs to create highly complex, highly efficient graphics that run across a range of compatible Android devices, and you can support a single, standard texture-compression format across those devices.
Click to expand...
Click to collapse
"You can't compare apples to oranges until you have both oranges, side by side, that are equal "
Sent from my Transformer Infinity TF701T using Tapatalk HD
@ snake2332
You mention that the price difference is $ 150,- compared to the note 2014 ed.
But you forgot to tell that the TF710 comes here standard with a dock for that price and the Note 2014 ed. has none.
So everyone must decide by himself what the best buy is.
The wacky dock connection will be solved for sure by Asus and the build quality is for the rest (I have my second one due to the dock problem) excellent.
Be sure the Note has it flaws also (laggy due to their own interface) just read their thread.
So what will it be: TF701 with dock + extra battery for 4 hrs extra or the Note 2014 without dock with laggy touchwiz but with (for now) better gaming performance for $ 150,- more......
Since you're an xda member I would assume that you root and flash roms and such?
You won't see much dev work on the note with its Exynos chip, Samsung doesn't feel that they should be as open sourced with their chips.
You will get much more dev attention with the Asus.
Sent from my Nexus 7 using XDA Premium 4 mobile app
Snah001 said:
@ snake2332
You mention that the price difference is $ 150,- compared to the note 2014 ed.
But you forgot to tell that the TF710 comes here standard with a dock for that price and the Note 2014 ed. has none.
So everyone must decide by himself what the best buy is.
The wacky dock connection will be solved for sure by Asus and the build quality is for the rest (I have my second one due to the dock problem) excellent.
Be sure the Note has it flaws also (laggy due to their own interface) just read their thread.
So what will it be: TF701 with dock + extra battery for 4 hrs extra or the Note 2014 without dock with laggy touchwiz but with (for now) better gaming performance for $ 150,- more......
Click to expand...
Click to collapse
I didn't forget to tell anything other than those prices were in the USA. In this country, the TF701 is $450 with no dock while the Note is $600. This doesn't mean that the TF701 is a better buy just because it's 25% cheaper unless all you're looking for is storage capacity.
I agree the build quality is decent, especially once they recall the bad docks or whatever they are currently doing. I didn't get a dock, so I can't add to that discussion.
Yep I know the Note has flaws, too. It is not laggy due to their own interface unless you basically run it like stock, where all the widgets are enabled and huge and all the features are turned on. Almost no one that reads XDA is going to use TouchWiz as the launcher, though, so the argument that the Note is laggy has no real weight in my mind. Sure, Grandma Marge over here might just use TouchWiz as-is and not delete any widgets or change any options, but seriously the Note isn't laggy no matter how badly your closed-mind tries to make it that way.
---------- Post added at 03:21 PM ---------- Previous post was at 03:18 PM ----------
donharden2002 said:
Since you're an xda member I would assume that you root and flash roms and such?
You won't see much dev work on the note with its Exynos chip, Samsung doesn't feel that they should be as open sourced with their chips.
You will get much more dev attention with the Asus.
Sent from my Nexus 7 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
Oh interesting, I didn't know that. I will update the TF701 advantages to reflect.
---------- Post added at 03:39 PM ---------- Previous post was at 03:21 PM ----------
xRevilatioNx said:
Compared to my TF700T my TF701T is a speed demon. My games are now lag free. You guys are too quick to jump ship for problems I'm not even experiencing. Especially, when we all know the 4.3 update vastly improves 3D gaming performance..
Quote:
Faster, Smoother, More Responsive
Android 4.3 builds on the performance improvements already included in Jelly Bean — vsync timing, triple buffering, reduced touch latency, CPU input boost, and hardware-accelerated 2D rendering — and adds new optimizations that make Android even faster.
For a graphics performance boost, the hardware-accelerated 2D renderer now optimizes the stream of drawing commands, transforming it into a more efficient GPU format by rearranging and merging draw operations. For multithreaded processing, the renderer can also now use multithreading across multiple CPU cores to perform certain tasks.
Android 4.3 also improves rendering for shapes and text. Shapes such as circles and rounded rectangles are now rendered at higher quality in a more efficient manner. Optimizations for text include increased performance when using multiple fonts or complex glyph sets (CJK), higher rendering quality when scaling text, and faster rendering of drop shadows.
Improved window buffer allocation results in a faster image buffer allocation for your apps, reducing the time taken to start rendering when you create a window.
For highest-performance graphics, Android 4.3 introduces support for OpenGL ES 3.0 and makes it accessible to apps through both framework and native APIs. On supported devices, the hardware accelerated 2D rendering engine takes advantage of OpenGL ES 3.0 to optimize texture management and increase gradient rendering fidelity.
OpenGL ES 3.0 for High-Performance Graphics
Android 4.3 introduces platform support for Khronos OpenGL ES 3.0, providing games and other apps with highest-performance 2D and 3D graphics capabilities on supported devices. You can take advantage of OpenGL ES 3.0 and related EGL extensions using either framework APIs or native API bindings through the Android Native Development Kit (NDK).
Key new functionality provided in OpenGL ES 3.0 includes acceleration of advanced visual effects, high quality ETC2/EAC texture compression as a standard feature, a new version of the GLSL ES shading language with integer and 32-bit floating point support, advanced texture rendering, and standardized texture size and render-buffer formats.
You can use the OpenGL ES 3.0 APIs to create highly complex, highly efficient graphics that run across a range of compatible Android devices, and you can support a single, standard texture-compression format across those devices.
"You can't compare apples to oranges until you have both oranges, side by side, that are equal "
Sent from my Transformer Infinity TF701T using Tapatalk HD
Click to expand...
Click to collapse
The 4.3 update will improve performance in games once the games update to include ES 3.0 functions, but not on any Tegra4 devices. Don't you know that the Tegra4 is not compliant with 3.0? NVIDIA is blowing off ES 3.0 support until their Tegra5, at which point there will actually be games that use ES 3.0. So no, the 4.3 update isn't going to do jack for the TF701...ever. Sorry for pointing out this revelation to you.
@ snake2332
You can't say I don't have a dock so it is no part in the decision.
In most countries it comes with the dock so it is part of the decision specially because of the 4 hrs extra battery time you gain.
With the same ease as you leave out the dock I can tell you that I have had the Note 2014 for an extended period in my hands, I can say it is laggy.
Only thing you tell is you have to switch off several widgets, apps etc. to let the Note not be laggy but where is the common sense here?
Well the TF701 comes with no lag and all features still enabled.
So when you compare, compare it equally and not let out things because it is not important or that you never use it or not have it (dock).
So be happy with your Note for much more money and let others enjoy their TF701 with dock and extra 4 hrs battery time.
In the end it comes to personal preferences.
Yours are totally different than the ones that most people use to make the choice for a TF701 and that is extra dock with extra battery and with very usable keyboard for 25% less money.
They are waiting until Tegra 5 because games won't be ready for ES 3.0 for almost another 2 years. It's cost effective for them. Why put it in when it isn't utilized yet lol.
We finally have a competitive GPU architecture from NVIDIA. It’s hardly industry leading in terms of specs, but there’s a good amount of the 80mm^2 die dedicated towards pixel and vertex shading hardware. There's also a new L2 texture cache that helps improve overall bandwidth efficiency.
With Tegra 4, complaints about memory bandwidth can finally be thrown out the window. The Tegra 4 SoC features two 32-bit LPDDR3 memory interfaces, bringing it up to par with the competition.
For users today, the lack of OpenGL ES 3.0 support likely doesn’t matter - but it’ll matter more in a year or two when game developers start using OpenGL ES 3.0. NVIDIA is fully capable of building an OpenGL ES 3.0 enabled GPU, and I suspect the resistance here boils down to wanting to win performance comparisons today without making die size any larger than it needs to be.
Click to expand...
Click to collapse
Sent from my Transformer Infinity TF701T using Tapatalk HD