Let me know what you think and such.
http://www.windowsphone.com/en-GB/apps/9f71a823-1df4-4b4e-b44c-2bf5a445d1fd
Basically it's a true or false game with a pretty funky theme, there are three modes to choose from (currently waiting certification for the update will be out soon) where you can answer 10 questions, 25 questions or every single one in the database!
If you like it then a review would be muchly appreciated
:laugh: congratulations!!
Related
Hi guys we have started a new website that I hope WP7 games will like to check out.
Website url : Best WP7 Games . com ( with out spaces of course)
Its in its early stages and I hope to do WP7 games review on the website. The website will focus just on the various WP7 games titles from indie and high end publishers.
If you guys have some idea that I can implement for the website , plz do let me know. a PM or a comment here would be great.
looking fwd to seeing you folks there.
Congrats the0ne!
Wish you all the best which sure you´ll get, same as great success of 1800pc!
Slow on opening here the rest looks nice
thanks for the feedback mate
I am on the load time, hopefully it will be fixeed soon ( week or 2 )
have you guys checked out the app http://www.windowsphone.com/en-us/apps/da778f9c-bc4c-e011-854c-00237de2db9e
One of our own made it into Round 2 of the Google IO challenge! Developer teleknEsis had this to say about it...
The first round was just 6 obscure Android questions that we had to answer in 30 minutes. Top 200 people went on to round 2.
Round 2 was to create an Android version of the HTML5 countdown clock on the homepage of the google io site. They changed up the site today for St Pattie's day and changed the bouncing colored balls to floating 4-leaf clovers, but it's still the same concept more or less. We had about 20 hours to do it (although less for me b/c I had to wait to get off work)
So I created an app for Android that has little bouncy Androids instead of colored balls.
Click to expand...
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And a little about himself..
Finally made the transition to full-time Android developer about a month ago. Spent the previous couple years playing around with Android and last 6 months staying up all night coding pet projects. It's good to feel as though I have 'arrived'.
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HERE'S a little more about the contest itself. I'm sure everyone will join me in congratulating teleknEsis and wishing him luck in the future. Hopefully he'll be able to update us with his progress here.
Thanks.
Thanks for letting us know and good luck to our XDA Dev!!
Good Luck! I hope He wins.
Sent from either my Nexus S, N1 or telepathically using two tin cans and some string.
Thanks!!
Thanks guys, I definitely appreciate the support! I don't think I'm going to find out if I won until April 4th but until then I'm keeping my fingers crossed!
If anyone would like to test the app I submitted send me a PM and I'll send you a link to download, and in the mean time I will let you guys know if I hear anything!
Please keep us updated!
And if you want to make your app free public in XDA I can write an article about it.
Let me know via PM
Good luck!
Congratulations for getti this far dude! Hope you win!
Sent from my HTC Vision using Tapatalk
A not so happy ending...
Well, I'm sad to announce I was not one of the top 10 Android winners
It seems they gave a lot of credit to final app size (even tho mine was still 20 kb) and a few of the people used some tools to shrink the final apk. Once I found out about this I did it to my apk as well and was on par with their size (11 kb).
It's disappointing, but at the same time, I'm still incredibly happy how things turned out. I was w/in the top 38 people who competed and that in and of itself is something to be proud of.
I also learned a TON from this challenge because prior to it I had never done custom animations or even worked with the Canvas class - both of which I can say I'm very comfortable with now. So in only 9 hours I learned how to do custom animations and created an awesome app - AMAZING!
So, long story short, while I may not have won, I'm still holding my head up high and there's always next time.
I did, however, turn my submission into a live wallpaper and made it the system clock rather than a countdown clock. I stuck it on the market for $0.99 so who knows, if it sells like hot cakes then maybe I will have enough $$ to buy an I/O ticket on eBay.
So.... what are you waiting for?! Go buy my app and check it out!!!
https://market.android.com/details?id=com.kmiller.livewallpaper.bouncingclock&feature=search_result
I do not know if this has been posted before, but Armed has been released about a week ago. I've been playing it like crazy ever since. Has multiplayer, turn based, etc. CPU AI is pretty hard too.
Check it out here.
http://www.armedgame.com/
wow
looks very nice, im gonna test it out. thank you!
xontec
it's imazing
A lot of reviews say it crashes on startup!
be sure to trial it, if possible, before you waste $4.00USD lol.
erebusares said:
A lot of reviews say it crashes on startup!
be sure to trial it, if possible, before you waste $4.00USD lol.
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It still has a few bugs which may result in crashes every now and then. But it's very stable most of the time. At least for me. Its developers are working hard on some updates that address the bugs/crashes and add new features and maps. I for one don't regret spending 4 bucks for this - in my opinion - awesome game.
I haven't played/test it. I mostly just did some research of reviews. Seeing a good many people say it crashes during start up. They can't play the game. So, just a friendly advisory!
Try powering off your phone. It also has issues for region not being in English/US. So if that happens change your region I think. Otherwise, just wait for the fix.
I love the game, and $4 is nothing for this.
Hi guys.
I'm one of the developers of ARMED!
We're first time smartphone developers... we did a little Java phone development in like 2004, but most of our experience is in PC and console games. Try as we might we had some crash bugs... most of them related to non-US regions.
We spent alot of time before release testing the stability of gameplay... we ran thru hundreds of thousands of automated games driven by special stress test AI, but we made some rookie mistakes in other areas... like not testing the game in different locales.
It also doesn't help that it wasn't till yesterday that we got our first stack traces from Microsoft.... that was almost 2 weeks since our game was up on the marketplace. That's way too slow for the pace of moblie development IMO... we've learned our lesson there are have integrated Bugsense (google it... forum won't let me post links) for the next release.
Anyway the 1.1 release just appeared in the marketplace and it addresses all the bugs we knew of as of a week ago. I'm sure we'll find more, but at least the locale and a couple of dumb crash bugs were squashed and should make it playable for everyone.
Thanks for trying ARMED!
i like the graphics and control. Keep up the godo work.
Are the price depends on our country that we are residing or it's in standard USD.I mean for all the apps in the markrtplace.
Question to the developer:
I am an indie developer with Full-time job, and have my own game on Marketplace as well. How do you promote your game, and do you earn something for all hard work you put into the game ? As I see it right now, it would be really hard to make a living from it.
My game is free (with ads) and recently I added non-ads version of the game for people to donate something, or to disable ads.
What I found out is that from ads you earn ~0
Btw. As I said before your game is really an Eye candy
@Ttblondey
The developer has control over pricing in each region individually if they want to set them.
In our case we set the price for the US region and let it automatically set the equivalent price in all other regions.
---------- Post added at 05:12 PM ---------- Previous post was at 04:46 PM ----------
dk5055 said:
As I see it right now, it would be really hard to make a living from it.
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I sort of agree... it depends on your app/game. Most of what i see on the marketplace are things one could build in a couple of hours or clones of other apps/games. It is hard to rally users behind you if you don't have a unique and high quality product.
At the current sales/ad rate we could not support our entire company (6 people) with ARMED! sales on WP7 alone. We could support one employee... but not 6.
To me this is a victory and shows the potential of WP7 in the future considering that its only 1%-2% of the smartphone market. With the push MS plans to make over the next few months i expect our revenue to at least double if we can keep the attention of the audience with updates and improvements.
That all said... we are looking at ports to other platforms to maximize revenue from the ARMED! brand and core tech. We're not ready to disclose what platforms those are yet... but it won't be Android.
dk5055 said:
What I found out is that from ads you earn ~0
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We're struggling with our ads as well. It is all new territory for us, so i'm giving it some time before i pass judgement.
Our 1.0 release was missing ID_CAP_WEBBROWSERCOMPONENT which seems caused the ad network to not show near as many ads as it could. Still even after fixing this in 1.1 on my personal phone i still don't see ads at times which is really confusing to me. Still i see ad revenue improving, but its barely enough to by coffee for the office.
There is money to be made with ads... people are doing it now. Also WP7 often has a higher revenue on the same amount of impressions... but you have to get impressions.
If your game/app is not attracting users then you won't make money with ads. You need to be seeing 50K to 100K impressions per-day to really support yourself with ads alone. Most developers do this by shipping several high quality apps... not just a single one.
Looks very nice!
better then most of the xbox live games. you, sir, are a hero!
Great game, amazing graphics
I already posted a short review of the game to support you guys:
http://pockethacks.com/armed-a-sci-fi-turn-based-multiplayer-strategy-game-for-windows-phone-7/
xhirschix said:
better then most of the xbox live games. you, sir, are a hero!
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Thanks xhirschix.
We're trying hard here to build ARMED! into a fantastic game. It really does help our motivation when people praise and especially buy the game.
Win_XP said:
Great game, amazing graphics
I already posted a short review of the game to support you guys:
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We can use all the promotion we can get! Thanks Win_XP!
its nice and amazing
V1.1 work great , wish more and more item will join feture version.
I did the try on this I like this gamethat said I didn't have any issues with it at all. and when I do a try to use if I like it I'll buy it if not I remove it this game has been bought! I had a ball playing this. and didn't get bored at all with it. though It drove me nuts at times...you know when you don't play it well... over all the game is nice and nice work done on it by the Dev team....it's well worth the money....
Looks really sweet. You should consider porting it to tablet enabled Windows 8 computers seeing as the beta goes live in Feb. Then you would be the first indie to have head to head between phone and tablet
Hey Guys (& Gals!),
We have an exciting new project that we're getting set to release within the next couple of months, and we're looking for feedback (good and bad of course!).
This is the first mobile game product our company has worked on - it's a cross platform (Android & iOS) Bartending Simulator. Here's a short description:
Get ready for the most realistic Bartending Simulator ever created. In fact, this may be the most interactive simulation ever created for any game genre! Three years in the making, we've tirelessly worked to ensure that every step in the drink making process has been represented. In fact, we're certain that once you've mastered BarSim, you can easily take the same skills to the real world. It doesn't matter if you've never poured a drink in your life, or you're already a veteran bartender, this game will challenge your skills and be a whole lot of fun.
We'd really like to get some solid feedback from users like you guys before we launch. You can access the open Beta on the Play Store directly at https://play.google.com/apps/testing/air.com.killermobile.barsim.bartender.game
We'd also like to offer the first 50 of you that offer any useful feedback a free license of our Total Recall Call Recorder app as a thank you. I'll post on this thread once we're up to the 50 free license limit. Here's how the free license offer will work:
1) Install the Beta version of BarSim from the link above.
2) Post here your experience, suggestions, ideas, issues, frustrations, etc - we want to hear it all!
3) Private message me the IMEI of the device you'd like to license Total Recall on
4) Keep enjoying BarSim & Total Recall and keep the feedback coming
I'm confident you'll enjoy our new game. It certainly has a learning curve as I refused to dumb down the process for the sake of simplicity. My goal was to release a true Bartending Simulation, one that mirrors real world bartending & drink making as closely as possible, and I believe we've done just that (I should know, as I spent 5 years bartending & a few more years training bartenders!)/
Look forward to hearing from you all.
Cheers!
Josh @ KillerMobile.com
www.KillerMobile.com
www.BarSim.com
Greetings!
last year i been making my the first and the only Android game, it's called "i Wanna Save the Fox".
It's currently available on google play!
Game is easy to learn, but hard to master. For patient hardcore-lovers.
During playthrough your main guy will die a lot . Fox dies from collision of any obstacle, mostly from spikes, then you start from last save-point.
Features:
- Good mobile controls;
- Over 30 hard levels to beat;
- Boss battles;
- Secret items;
- Many locations: dungeon, forest and other;
- Classic needle-platformer arcade interface!
Inspired by i wanna be the boshy, you can feel hardcore on your cellphone now!
So, here is the game play.google.com/store/apps/details?id=com.Malander.mws
Look forward for your feedback, fellas!
we made a really simple trailer, check it out
Malander said:
we made a really simple trailer, check it out
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Seems good to me, could not spend much time though. Will share feedback later. Seems interesting to me.