[Q]GPU comparison questions-GL benchmark/SGS3-HTC oneX-Note-ipad2 - Galaxy Note GT-N7000 Q&A, Help & Troubleshooting

hi,
i am kind of addicted about the GPU performances of the mobile devices because i believe the CPU tech is already way ahead of todays needings for mobile worlds.. and i need your opinons and even -if you wouldn't mind spending some time- your tests to decide..
novadays i am planning to buy galaxy note, it catches my eyes with its beautiful (not huge, but georgeus) screen even though it has black rendering issues
anyway the thing is the most beautiful apps and games comes from the apple side and the apple devices has good GPUs with average CPUs.. this is also excatly what a good movie in mp4 format needs.. so this is why i believe GPU has a superior roleplay than a CPU novadays devices..
in the raw power/resolution comparison ipad 2 is first with its PowerVR 543MP2/(1024x768)
i guess SGS3 is the 2nd one with OCed mali-400/(1280x720)
so lets create chart to compare them: take the GL benchmark egypt offscreen results and divide them with their resolutions and multiple the results with 100000 (since the result will be very small) i guess this should tell us about the gameplaying capibilities of a device (correct me if i am wrong)
according to this;
the ipad2 scores; 90x100000/1024x768= 11,444 points
the new ipad scores; 136x100000/2048x1536=4,323
SGS3 scores; 102x100000/1280x720= 11,067
GNote scores; 50x100000/1280x720= 4,882 (50 is what i get from glbenchmark web site, i did not run the test myself)
so my questions are; will we get 74,9 FPS(simply (50 FPS X 400Mhz/267Mhz) points on GL benchmark egypt offscreen by simply overclocking the GPU to 400 Mhz from 267Mhz (i guess this is the stock clock) just like SGS3 and why are we not getting 102 like it? is this the Nm making the difference or the drivers? and can someone with OCed GPU run the test and tell the results?
thanks..

Its all about:
-quality of the SoC (some can handle heavy stress better)
-drivers!
-kernel implementation
...and to a much lesser point, any optimizations/problems affected by high-level data, example the ROM.
Unfortunately, gpu doesn't work the way you think.
Usually benchmark score points show innovation in the gpu performance proceeding in a "Exponential Slope" whereas they're actually increasing in a more "Plateau" slope.
In fact, almost all improvements are software based.
A Exynos 3110 (1st-gen SGX540) can in practice perform as well as the gpu in the SGS3 or EVEN BETTER, depending on its setup.
This is a similar case to the PS3 vs 360. The PS3 has a much much more powerful gpu, however Xbox games look just as well as PS3 games, and even better, because they are encoded in DirectX format compared to SONY's proprietary SDK solution. Then again there is the RAM issue in both consoles

60 frame per second cap
Some things to consider in your graphics comparisons:
http://forum.xda-developers.com/showthread.php?t=1169188
http://answers.unity3d.com/questions/32841/is-it-possible-to-get-above-30-fps-on-an-ios-devic.html
This quote explains it best:
Frankly, your opinion is uneducated. The screen of the Galaxy S II has a refresh rate of 60 Hertz, meaning the screen physically cannot display any material higher than 60 frames per second. If you uncap the software frame rate, then the CPU and GPU of the phone will work harder to render as much material as possible - let's say in this case, we have something that has 80 frames to display in a single second. Yet since the screen cannot display 80 frames per second, 20 of those frames will never be shown, and the resulting movement could even suffer from tearing because of the mismatched refresh rate and frame rate. In order to fix tearing, a technique called vertical sync is employed, which would cut frame rates to 60fps in order to eliminate the extra frames which cause tearing.
So, if we remove the frame rate cap on Samsung's version of Android, then what do we accomplish? We increase the workload on the phone's processors, increasing heat output and decreasing battery life. Rendering above 60fps will generate frames which are never shown, and will introduce visual glitches if vertical sync is not used; vertical sync, in turn, would cap the frame rate to 60fps once again. I hope this post has been helpful.

Related

Mali 400 MP 16 bit only(Reason for high performance)?

Hello,
http://forum.xda-developers.com/showthread.php?t=1075364&page=21
It seems the Mali 400 mp is rendering colors at only 16 bit (remember the old days). This effects the performance a lot while losing image quality.
My Gf has the S2 and this is very noticeable.
This is affected in browsers and games in general.
Hence the galaxy s2 has huge banding issues.
you can google for it and you will come up with plenty of results.
I am wondering if it is possible to compile a kernel for O2X with forcing 16 bit (It can be enabled or disabled so that we can get better FPS). This way we can make for super fast browsing experience.
http://forums.arm.com/index.php?/topic/15028-bug-in-driver-android-sgs-2-i9100/
Read this from ARM forums
Thanks and Regards,
Gana
I do not believe that LCDs or AMOLEDs are capable reproducing accurate picture for 24+ bit color space... it is just a waste of memory...
So it seems quite reasonable that it works at 16bit only...
And... wrong section...
ganaboy said:
Hello,
http://forum.xda-developers.com/showthread.php?t=1075364&page=21
It seems the Mali 400 mp is rendering colors at only 16 bit (remember the old days). This effects the performance a lot while losing image quality.
My Gf has the S2 and this is very noticeable.
This is affected in browsers and games in general.
Hence the galaxy s2 has huge banding issues.
you can google for it and you will come up with plenty of results.
I am wondering if it is possible to compile a kernel for O2X with forcing 16 bit (It can be enabled or disabled so that we can get better FPS). This way we can make for super fast browsing experience.
http://forums.arm.com/index.php?/topic/15028-bug-in-driver-android-sgs-2-i9100/
Read this from ARM forums
Thanks and Regards,
Gana
Click to expand...
Click to collapse
Not possible, color depth is stored in userspace drivers
Ferrum Master said:
I do not believe that LCDs or AMOLEDs are capable reproducing accurate picture for 24+ bit color space... it is just a waste of memory...
So it seems quite reasonable that it works at 16bit only...
And... wrong section...
Click to expand...
Click to collapse
ips screens have at least 8bit per channel
so 24bit it's really possible...
some professional ones have also more
Well i finally found the reason why Mali 400 is so much faster
http://www.anandtech.com/show/4686/samsung-galaxy-s-2-international-review-the-best-redefined/16
If you notice Geforce ULP has much higher vertex(triangles) through put.
This is because Mali has 1 vertex core(VLIW 2) vs geforce's 4 cores
But in mobile space there is not much geometric complexity like on desktop PC's. The screens are so small.
Even though Mali and Geforce ULP have 4 fragment processors/cores each.
the mali core is a VLIW 4 like in AMD stream processors.
Therefore it can perform 4 MADD per core per clock. Where as geforce can do 1 MADD per core per clock.
MADD - Multiply and Add
Per Clock - One Cycle time.
Geforce - 8 MADD/clock
Mali 400 MP4 - 18 MADD/clock
Nvidia designs to run less MADD per clock but at higher frequencies. This way the theortical FLOPS limit can be reached easily.
The VLIW4 requires u to pack 4 MADDS per instruction like in AMD . The theortical limit is much more difficult to achieve.
Nvidia does it in this fashion on the desktop PC's , but i think they missed a trick here.
1> In desktop PC's the cores can be used for general purpose computing(like CUDA). People are not interested at the moment in mobile space in such things.
2> The though process is that the geometric complexity will increase in games.( I think they assumed that most people will connect their phones to big monitors and then Play )
Which brings me to tegra 3
12 Cores - 12 MADD/Clock
I really hope they do not split the cores as 6/6 vertex/fragment
Maybe 3/9 or 4/8 maximum.
Small Tip:
Tegra 2 works at peak efficiency when the load is split between vertex shader and pixel shader seperately. So having seperate shader files for different hardware is a good idea.
Gana

[Q] Shouldn't we just shift the base clock speed to 1.5GHz?

Technically speaking all TouchPads, black or white ones have the same SoCs, the APQ8060. It's factory clock should be 1.5GHz, which the white TouchPads are set on, but the black ones are all clocked at 1.2GHz.
So if we treat it as a 1.5GHz base shouldn't we 'technically' have more overclock head room, ignoring the fact that we don't have proper kernels for that anyways?
I'm just curious on why the CM7 builds didn't use the SoC factory clock and instead followed the HP settings. Because with the kernel as it is, we can get to a maximum of about 1.8GHz using any basic overclocking program which is only about 20% over the factory speed.
they might have lowered the voltage in addition to running it at 1.2 as opposed to 1.5G. that means even if you want to set it back to 1.5G, settings still need to be looked at closely. running it at default 1.5G does not give you more overclock head room either, as the final speed that your particular touchpad cpu can run does not depend on that.
iamsamsamiam said:
Technically speaking all TouchPads, black or white ones have the same SoCs, the APQ8060. It's factory clock should be 1.5GHz, which the white TouchPads are set on, but the black ones are all clocked at 1.2GHz.
So if we treat it as a 1.5GHz base shouldn't we 'technically' have more overclock head room, ignoring the fact that we don't have proper kernels for that anyways?
I'm just curious on why the CM7 builds didn't use the SoC factory clock and instead followed the HP settings. Because with the kernel as it is, we can get to a maximum of about 1.8GHz using any basic overclocking program which is only about 20% over the factory speed.
Click to expand...
Click to collapse
HP most likely turned them down for battery life concerns (a rather common practice, Apple used to do this on the iPhone before they started making their own chips) and then undid it to justify a higher price on the white models. CM most likely is keeping it so that battery life will be comparable once its issues are worked out.
For now 1.2ghz is fast enough for me, i would rather have the better battery life.
Well, if i remember correctly, in WebOS there was no battery or heat issues changing the clock speed to 1.5GHz. Basically, the battery life was the same and the system temperature was about 2 degrees higher, and was well within the safe range. It just seemed like there was no benefit in clocking it down.
Maybe there are a battery benefits in Android, but as it stands the battery expectancy in Android is about 30-40% less than the WebOS usage range.
Moving the clock speed to over 1.5 might raise the temperature a bit, but even in WebOS people didn't see that much of a usage change (but that could be because there's nothing really to run on WebOS).
There is another thing to consider, all chips are not born equal, every fabricator of chips does what they call binning and I'll quote an article that can describe it better than I can
from - http://www.edn.com/blog/Between_The_Lines/35926-Karma_for_MPUs_is_chip_binning_burning_up_.php
"Chip binning has always been fascinating to me on many levels. What is it? It’s essentially a practice in which chip manufacturers design a chip to hit a targeted speed grade, say for example 2GHz, but after the chips are manufactured and tested, manufactures find some of the chips perform at the targeted speed grade of 2GHz, some perform at higher than 2GHz, and even more perform at lower speeds than that targeted specification number (some of those lower performing chips may perform at 1.8 GHz, others at 1.5 GHz and some at 1 GHz…and lower). But instead of throwing out the chips that didn’t hit the targeted performance specification, some semiconductor vendors, especially microprocessor vendors, sell most of them to us, the consumer. They simply put them in bins according to speed grade and price them accordingly."
Click to expand...
Click to collapse
So the 1.5GHz units may very well be of greater quality than the chips that ended up in our 1.2GHz units and by raising the base to 1.5GHz many people could end up with unstable Touchpads.

[Q] TF701t or Samsung Note 10.1 2014

Hi guys,
I'm looking at getting a replacement tablet for the TF700 which was going to be, no questions asked, the TF701. HOWEVER...
I have read that the Samsung Note 10.1 2014 edition spanks the TF701 a little on specs. Same screen, 3GB RAM, Exynos Processor Octa Core etc. etc. About the same price too.
I have to admit, I don't use the keyboard dock as much as I thought I would but do really like it. I would probably get the keyboard dock for the Samsung if I ended up with that instead. No extra battery though
The Samsung, so far, on benchmarking seems to beat the TF701 hands down although I've seen some reports of stuttering.
I guess the Asus is more 'vanilla' than Samsung with its Touchwiz interface. I have had an S2, S3 and now S4 so know how it is
Any opinions before I splash the cash and may be regret it? Will Sbdags be developing for the TF701? My bet is yes as he's ordered one
Thanks for any opinions or flaming hehe
Owen.
Owendavies said:
Hi guys,
I'm looking at getting a replacement tablet for the TF700 which was going to be, no questions asked, the TF701. HOWEVER...
I have read that the Samsung Note 10.1 2014 edition spanks the TF701 a little on specs. Same screen, 3GB RAM, Exynos Processor Octa Core etc. etc. About the same price too.
I have to admit, I don't use the keyboard dock as much as I thought I would but do really like it. I would probably get the keyboard dock for the Samsung if I ended up with that instead. No extra battery though
The Samsung, so far, on benchmarking seems to beat the TF701 hands down although I've seen some reports of stuttering.
I guess the Asus is more 'vanilla' than Samsung with its Touchwiz interface. I have had an S2, S3 and now S4 so know how it is
Any opinions before I splash the cash and may be regret it? Will Sbdags be developing for the TF701? My bet is yes as he's ordered one
Thanks for any opinions or flaming hehe
Owen.
Click to expand...
Click to collapse
I don't personally like the Samsung. Chap at work brought it in and it looks a bit dated and I just don't like the look. Performance is good but the TF701 is about the same as far as I can see in benchmarks. I haven't see anything suggesting a spanking. The only thing it has going for it is the S-Pen.
But yes as soon as we can get a working TWRP I will be stripping down the Asus ROM and rebuilding a version of CROMi for the TF701T. Hopefully mine arrives tomorrow or Saturday
sbdags said:
I don't personally like the Samsung. Chap at work brought it in and it looks a bit dated and I just don't like the look. Performance is good but the TF701 is about the same as far as I can see in benchmarks. I haven't see anything suggesting a spanking. The only thing it has going for it is the S-Pen.
But yes as soon as we can get a working TWRP I will be stripping down the Asus ROM and rebuilding a version of CROMi for the TF701T. Hopefully mine arrives tomorrow or Saturday
Click to expand...
Click to collapse
Nice, I will be there for testing if needed.
I got the Samsung before my Asus was released. I couldn't stand it. I don't care for the stylus and to much bloatware. Like a poster above said, a bit dated as well. The Asus looks like a Maserati compared to the clunker. Lastly, the screen is MUCH sharper on the Asus as well. They use a better screen. Also love the 4K compatability using our native resolution. So yeah, definitely a no brainer on the return.
Oh, another thing to factor, is the highway robbery that Samsung gets away with, from their outrageous selling price..
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
xRevilatioNx said:
I got the Samsung before my Asus was released. I couldn't stand it. I don't care for the stylus and to much bloatware. Like a poster above said, a bit dated as well. The Asus looks like a Maserati compared to the clunker. Lastly, the screen is MUCH sharper on the Asus as well. They use a better screen. Also love the 4K compatability using our native resolution. So yeah, definitely a no brainer on the return.
Oh, another thing to factor, is the highway robbery that Samsung gets away with, from their outrageous selling price..
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
Click to expand...
Click to collapse
Thanks for the info guys. Reading some recent reviews of both tablets, the Samsung is actually winning me over! Although the scare of 'fake' bench marking is a bit off putting to say the least. I have a Galaxy S4 so used to the bloatware (especially since 4.3 was released!) just wanted a tablet that performed and looked good at the same time.
Lots of problems with the hardware and probably software with the Asus. Even Sbdags says he's probably not getting the TF701t now!
Dang, what to do...
My biggest issue with the note is them using a pentile screen. I could live with the bloat and even the odd fake stitched back.
note 10.1 is WRGB not pentitle. TF701 not bad. But if you want use cook room. Must care about it. Asus doesn't have any tool to install direct from PC like Odin of samsung. If you have any broplem with recovery on TF701 that mean you'll never recovery it. My tf300T have bricked after update 4.1 and try to root. Not only me but also many people have same problem. With samsung easy to root and easy recovery.
Had the Samsung and returned it. Because of LAG LAG LAG! Read the threads! And the bogus benchmarks don't help their cause...
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
Ok OP your asking in the TF701T thread. Things like LAG haha "read the threads". Hmm lets just find one " it definitely has more lag than it should but I don't think it's as bad as you here are making it out to be." Shall I go on? So understand ANY tablet can have lag. Who in the world would bring up "bogus benchmarks" on tablets? hehe.. this is to easy to show. Search google.
I love the "dated" yeah the Note is running 4.3 and its so easy to get rid of the apps if you dont want them. Has two speakers not one, has a shorter battery life then the TF701. Cant run Tegra made games "yawn".
Never just take some person or reviews word. You get an idea but buy it for your self and test it. Look in to support on both. You will find Asus does not have good support at all. Search their Video cards, mother boards, read in Newegg or Amazon blah blah blah. Are you going to root? Asus is NOT the one for you.
There is one poster here that seems for some odd reason has to almost post in every thread on how perfect the Asus is. hehe. So SEARCH reviews else where not just here.
I think its a great tablet but has one speaker (talk about dated) and seems like this new TF701 is started to be like the TF700. Both seem to be slow in updates.
chanhny said:
note 10.1 is WRGB not pentitle. TF701 not bad. But if you want use cook room. Must care about it. Asus doesn't have any tool to install direct from PC like Odin of samsung. If you have any broplem with recovery on TF701 that mean you'll never recovery it. My tf300T have bricked after update 4.1 and try to root. Not only me but also many people have same problem. With samsung easy to root and easy recovery.
Click to expand...
Click to collapse
Pentile is a Samsung patented style of sub pixel layouts this include rgbw, it still lowers the effective ppi.
phage80 said:
Pentile is a Samsung patented style of sub pixel layouts this include rgbw, it still lowers the effective ppi.
Click to expand...
Click to collapse
Pentile Is only on Samsung oleds Screens. The note 10.1 uses lcd technology with no sub pixel.
Sent from my C6903 using Tapatalk
Not true, Pentile has been used in OLED, LCD and even their plasma displays.
phage80 said:
Not true, Pentile has been used in OLED, LCD and even their plasma displays.
Click to expand...
Click to collapse
I don't notice any lag on my Note 10.1 2014. I am on the latest update from Samsung. It is on Android 4.3 and they had 3 updates already. The screen is beautiful and text is very sharp.
I have both tablets and had to choose between them. For me, the Note wins...by a lot.
The supposed lag that a couple people have mentioned with the Note seems bogus to me. Both tablets are fast and only show lag in the same, rare areas. The TouchWiz launcher is surely more susceptible to lag than the Asus launcher, but only in a couple areas. If you use a different launcher, which I'm guessing most people reading XDA do, than both devices feel virtually identical in normal use. They both take 2 seconds to recognize an orientation change. They both take 2 seconds to show you the screen when you wake it up. They both have sub-30fps for the animation when a graphically-intensive app minimizes/maximizes (goes in to and comes out of standby, whatever you wanna call it).
So the SoC's are pretty close in performance...that is until you fire up some 3D games. Basically the Tegra4 just can't drive the WQXGA resolution in lots (most?) 3D games, at least not YET. Maybe some magic improvement will be made in the near future, but for now it's just not very good at all. And you gotta love how devs don't give you graphic settings in most games (probably because they are all iOS ports). Several games I want to play are unable to pull 30 fps on the TF701. I heard that there is an app that will force games to specific resolutions, so that could help but obviously we want to play at the native res.
I made a post here with screenshots of the framerates on my Note, asking for rooted TF701 users to post screenshots from theirs: http://forum.xda-developers.com/showpost.php?p=47390158&postcount=9
Here's a little comparison I made earlier:
TF701 advantages over the Note 10.1:
Price - $150 cheaper for 32GB model
Keyboard dock - The transformer dock is excellent with next-to-nothing comparable on other tablets. However, quality of the new dock is lacking and was apparently pulled from amazon.com, maybe to address the quality control (rumor?).
Aluminum shell - If you prefer metal over plastic, this is a good thing. It feels nicer than the hard plastic of the Note.
Form-factor - Though the design is dated, I actually prefer the bigger bezel and tapered edges compared to the Note's small bezel and iPad1/GalaxyS4-style squared edges. The TF701 feels easier to hold even though it's heavier.
Easy-to-unlock bootloader - The Note 10.1 is rootable but I haven't looked into it yet. Meanwhile, Asus gives you the bootloader unlocking tool, so it's easy as long as you don't mind voiding your warranty. Not really sure if this is such a great advantage honestly.
Better support from XDA - Apparently the Exynos chips are hard to work with and get less attention here on XDA, so the Tegra4 based TF701 should see more community support.
Note 10.1 advantages over TF701:
Faster 3D graphics - The TF701 is just a hair too slow for most of the games (under 25 fps in many games) I tried, while the Note 10.1 is consistently faster and is just fast enough for most of the games I tried (consistently over or around 30 fps).
Better Speakers - Stereo speakers > mono speaker. Also, edge-mounted > rear-mounted.
IR blaster - Handy for controlling home theater devices and other stuff.
Smaller & lighter - 45g lighter is less than 10%, but it's still noticeable. The short-edge bezels are about half the width of the TF701's, while the long-edge bezels are about 2/3rds the width.
Screen - It's brighter. Despite gsmarena claiming 755 nits from the TF701 (ASUS Transformer Pad TF701T review: Full throttle - GSMArena.com), it is not quite as bright as the Note 10.1. With the TF701 using "outdoor mode" and set to 50% brightness, and the Note set to 50% brightness, the Note is WAY brighter, not like that matters or is telling us anything about the max brightness. The TF701 is just really dim at 50% and below for whatever reason even with outdoor mode on, but that's just the scale Asus decided on. With both set to 100% with no power saving, the difference is not much, but the Note is still brighter (and neither one is anywhere near 755 nits).
The contrast levels are clearly better on the Note, mostly due to darker black levels and more saturation. Colors are better on the Note, too. The colors on the TF701 are washed-out until you set it to VIVID color, then they are more saturated but not very accurate (reds look pale still and seem to bleed). On auto-brightness, the TF701 jumps around abruptly in brightness, which wouldn't bother me except it jumps too much at-a-time to where it's distracting and annnoying. Meanwhile, the Note has a smooth, gradual brightness change to it like most devices I've used.
Gorilla Glass 3 in the Note, no one seems sure of what the Asus uses, maybe GG2?
Not sure about reflectiveness. They both seem pretty dang reflective to me. Does gorilla glass 3 offer any anti-reflectiveness?
RAM - 3GB vs 2GB
Camera - The Note snaps better pics than the TF701 in my fluorescently-lit office setting. I didn't take them outside to test. The TF701 pics were really grainy and smudgey, while the Note pics were not nearly as grainy and not smudgey at all, though still weren't that great. I was using default settings on each tablet, so auto-everything. The Note also takes pics faster when using burst. Plus it has a flash and 8MP versus no flash and 5MP. The MP don't really matter here since the 5MP pics (actually 4MP when doing 16:10) fit the tablet screen perfectly (I think), so 5MP is enough for me.
Haptic feedback - TF701 has none, just like iPad. I miss it when typing especially, but also when gaming.
MicroUSB vs proprietary - I know a microUSB port wouldn't really work for the TF701 because of the docking needs, but they could have put a microUSB port elsewhere on the tablet for convenience. The Note has moved away from the proprietary port in favor of microUSB, which makes it more convenient to charge or transfer files since I have a dozen microUSB cables and chargers placed strategically around the house and in backpacks and whatnot.
S-Pen - Some find this to be a gimmick, but it can be pretty useful. It gives me a good excuse to bring it to meetings for taking notes. Useful if you can't or don't want to touch the screen, like when eating, but you need to interact with the device.
Multi-window - I know the Asus has some floating widgets that kind of act like multi-window, but it's not quite as useful. Granted, I might never utilize multi-window, but maybe I will. This is kind of a gimmicky feature, but probably works well since it has 3GB of RAM to play with.
Availability - The TF701 suddenly showed up on newegg.com and bestbuy.com on Monday this week. Best Buy isn't going to carry any TF701's in-store. Pretty sure Target and other box-stores won't carry it either, so good luck getting your hands on one prior to purchasing. Meanwhile the Note 10.1 is at all the usual stores. If the TF701 was at a store where I could have tested some 3D games, I would have known about the poor performance and wouldn't be paying a restocking fee to Newegg. Oh well, live and learn.
I've bought and been disappointed by the top two Transformers now (TF700 & TF701), so I'd like to think I've learned and will not buy another Asus tablet. I should have waited for some more testimony from TF701 owners before purchasing it I guess. Benchmarks and anecdotal exaggerations of the TF701's performance should not have convinced me. There just isn't much info out there about the framerates of 3d games on the TF701. The closest thing to that is a post I made where I show the FPS of several games on my Note, but I can't install FPS Meter on the TF701 since it requires root and I'm returning it so I can't root it. I am a pretty good estimate of FPS though, and I can tell you the TF701 gets trounced in several games by the Note, and doesn't best the Note in any games I tried. IronMan3, for example, plays horribly on the TF701, going under 10 fps during gameplay frequently (every time you fly by a reflective tanker truck at stuff) and looks like a slideshow 4 fps during part of the intro sequence, while the Note pulls over 20 fps in the same intro sequence.
snake2332 said:
I have both tablets and had to choose between them. For me, the Note wins...by a lot.
The supposed lag that a couple people have mentioned with the Note seems bogus to me. Both tablets are fast and only show lag in the same, rare areas. The TouchWiz launcher is surely more susceptible to lag than the Asus launcher, but only in a couple areas. If you use a different launcher, which I'm guessing most people reading XDA do, than both devices feel virtually identical in normal use. They both take 2 seconds to recognize an orientation change. They both take 2 seconds to show you the screen when you wake it up. They both have sub-30fps for the animation when a graphically-intensive app minimizes/maximizes (goes in to and comes out of standby, whatever you wanna call it).
So the SoC's are pretty close in performance...that is until you fire up some 3D games. Basically the Tegra4 just can't drive the WQXGA resolution in lots (most?) 3D games, at least not YET. Maybe some magic improvement will be made in the near future, .
Click to expand...
Click to collapse
Compared to my TF700T my TF701T is a speed demon. My games are now lag free. You guys are too quick to jump ship for problems I'm not even experiencing. Especially, when we all know the 4.3 update vastly improves 3D gaming performance..
Faster, Smoother, More Responsive
Android 4.3 builds on the performance improvements already included in Jelly Bean — vsync timing, triple buffering, reduced touch latency, CPU input boost, and hardware-accelerated 2D rendering — and adds new optimizations that make Android even faster.
For a graphics performance boost, the hardware-accelerated 2D renderer now optimizes the stream of drawing commands, transforming it into a more efficient GPU format by rearranging and merging draw operations. For multithreaded processing, the renderer can also now use multithreading across multiple CPU cores to perform certain tasks.
Android 4.3 also improves rendering for shapes and text. Shapes such as circles and rounded rectangles are now rendered at higher quality in a more efficient manner. Optimizations for text include increased performance when using multiple fonts or complex glyph sets (CJK), higher rendering quality when scaling text, and faster rendering of drop shadows.
Improved window buffer allocation results in a faster image buffer allocation for your apps, reducing the time taken to start rendering when you create a window.
For highest-performance graphics, Android 4.3 introduces support for OpenGL ES 3.0 and makes it accessible to apps through both framework and native APIs. On supported devices, the hardware accelerated 2D rendering engine takes advantage of OpenGL ES 3.0 to optimize texture management and increase gradient rendering fidelity.
OpenGL ES 3.0 for High-Performance Graphics
Android 4.3 introduces platform support for Khronos OpenGL ES 3.0, providing games and other apps with highest-performance 2D and 3D graphics capabilities on supported devices. You can take advantage of OpenGL ES 3.0 and related EGL extensions using either framework APIs or native API bindings through the Android Native Development Kit (NDK).
Key new functionality provided in OpenGL ES 3.0 includes acceleration of advanced visual effects, high quality ETC2/EAC texture compression as a standard feature, a new version of the GLSL ES shading language with integer and 32-bit floating point support, advanced texture rendering, and standardized texture size and render-buffer formats.
You can use the OpenGL ES 3.0 APIs to create highly complex, highly efficient graphics that run across a range of compatible Android devices, and you can support a single, standard texture-compression format across those devices.
Click to expand...
Click to collapse
"You can't compare apples to oranges until you have both oranges, side by side, that are equal "
Sent from my Transformer Infinity TF701T using Tapatalk HD
@ snake2332
You mention that the price difference is $ 150,- compared to the note 2014 ed.
But you forgot to tell that the TF710 comes here standard with a dock for that price and the Note 2014 ed. has none.
So everyone must decide by himself what the best buy is.
The wacky dock connection will be solved for sure by Asus and the build quality is for the rest (I have my second one due to the dock problem) excellent.
Be sure the Note has it flaws also (laggy due to their own interface) just read their thread.
So what will it be: TF701 with dock + extra battery for 4 hrs extra or the Note 2014 without dock with laggy touchwiz but with (for now) better gaming performance for $ 150,- more......
Since you're an xda member I would assume that you root and flash roms and such?
You won't see much dev work on the note with its Exynos chip, Samsung doesn't feel that they should be as open sourced with their chips.
You will get much more dev attention with the Asus.
Sent from my Nexus 7 using XDA Premium 4 mobile app
Snah001 said:
@ snake2332
You mention that the price difference is $ 150,- compared to the note 2014 ed.
But you forgot to tell that the TF710 comes here standard with a dock for that price and the Note 2014 ed. has none.
So everyone must decide by himself what the best buy is.
The wacky dock connection will be solved for sure by Asus and the build quality is for the rest (I have my second one due to the dock problem) excellent.
Be sure the Note has it flaws also (laggy due to their own interface) just read their thread.
So what will it be: TF701 with dock + extra battery for 4 hrs extra or the Note 2014 without dock with laggy touchwiz but with (for now) better gaming performance for $ 150,- more......
Click to expand...
Click to collapse
I didn't forget to tell anything other than those prices were in the USA. In this country, the TF701 is $450 with no dock while the Note is $600. This doesn't mean that the TF701 is a better buy just because it's 25% cheaper unless all you're looking for is storage capacity.
I agree the build quality is decent, especially once they recall the bad docks or whatever they are currently doing. I didn't get a dock, so I can't add to that discussion.
Yep I know the Note has flaws, too. It is not laggy due to their own interface unless you basically run it like stock, where all the widgets are enabled and huge and all the features are turned on. Almost no one that reads XDA is going to use TouchWiz as the launcher, though, so the argument that the Note is laggy has no real weight in my mind. Sure, Grandma Marge over here might just use TouchWiz as-is and not delete any widgets or change any options, but seriously the Note isn't laggy no matter how badly your closed-mind tries to make it that way.
---------- Post added at 03:21 PM ---------- Previous post was at 03:18 PM ----------
donharden2002 said:
Since you're an xda member I would assume that you root and flash roms and such?
You won't see much dev work on the note with its Exynos chip, Samsung doesn't feel that they should be as open sourced with their chips.
You will get much more dev attention with the Asus.
Sent from my Nexus 7 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
Oh interesting, I didn't know that. I will update the TF701 advantages to reflect.
---------- Post added at 03:39 PM ---------- Previous post was at 03:21 PM ----------
xRevilatioNx said:
Compared to my TF700T my TF701T is a speed demon. My games are now lag free. You guys are too quick to jump ship for problems I'm not even experiencing. Especially, when we all know the 4.3 update vastly improves 3D gaming performance..
Quote:
Faster, Smoother, More Responsive
Android 4.3 builds on the performance improvements already included in Jelly Bean — vsync timing, triple buffering, reduced touch latency, CPU input boost, and hardware-accelerated 2D rendering — and adds new optimizations that make Android even faster.
For a graphics performance boost, the hardware-accelerated 2D renderer now optimizes the stream of drawing commands, transforming it into a more efficient GPU format by rearranging and merging draw operations. For multithreaded processing, the renderer can also now use multithreading across multiple CPU cores to perform certain tasks.
Android 4.3 also improves rendering for shapes and text. Shapes such as circles and rounded rectangles are now rendered at higher quality in a more efficient manner. Optimizations for text include increased performance when using multiple fonts or complex glyph sets (CJK), higher rendering quality when scaling text, and faster rendering of drop shadows.
Improved window buffer allocation results in a faster image buffer allocation for your apps, reducing the time taken to start rendering when you create a window.
For highest-performance graphics, Android 4.3 introduces support for OpenGL ES 3.0 and makes it accessible to apps through both framework and native APIs. On supported devices, the hardware accelerated 2D rendering engine takes advantage of OpenGL ES 3.0 to optimize texture management and increase gradient rendering fidelity.
OpenGL ES 3.0 for High-Performance Graphics
Android 4.3 introduces platform support for Khronos OpenGL ES 3.0, providing games and other apps with highest-performance 2D and 3D graphics capabilities on supported devices. You can take advantage of OpenGL ES 3.0 and related EGL extensions using either framework APIs or native API bindings through the Android Native Development Kit (NDK).
Key new functionality provided in OpenGL ES 3.0 includes acceleration of advanced visual effects, high quality ETC2/EAC texture compression as a standard feature, a new version of the GLSL ES shading language with integer and 32-bit floating point support, advanced texture rendering, and standardized texture size and render-buffer formats.
You can use the OpenGL ES 3.0 APIs to create highly complex, highly efficient graphics that run across a range of compatible Android devices, and you can support a single, standard texture-compression format across those devices.
"You can't compare apples to oranges until you have both oranges, side by side, that are equal "
Sent from my Transformer Infinity TF701T using Tapatalk HD
Click to expand...
Click to collapse
The 4.3 update will improve performance in games once the games update to include ES 3.0 functions, but not on any Tegra4 devices. Don't you know that the Tegra4 is not compliant with 3.0? NVIDIA is blowing off ES 3.0 support until their Tegra5, at which point there will actually be games that use ES 3.0. So no, the 4.3 update isn't going to do jack for the TF701...ever. Sorry for pointing out this revelation to you.
@ snake2332
You can't say I don't have a dock so it is no part in the decision.
In most countries it comes with the dock so it is part of the decision specially because of the 4 hrs extra battery time you gain.
With the same ease as you leave out the dock I can tell you that I have had the Note 2014 for an extended period in my hands, I can say it is laggy.
Only thing you tell is you have to switch off several widgets, apps etc. to let the Note not be laggy but where is the common sense here?
Well the TF701 comes with no lag and all features still enabled.
So when you compare, compare it equally and not let out things because it is not important or that you never use it or not have it (dock).
So be happy with your Note for much more money and let others enjoy their TF701 with dock and extra 4 hrs battery time.
In the end it comes to personal preferences.
Yours are totally different than the ones that most people use to make the choice for a TF701 and that is extra dock with extra battery and with very usable keyboard for 25% less money.
They are waiting until Tegra 5 because games won't be ready for ES 3.0 for almost another 2 years. It's cost effective for them. Why put it in when it isn't utilized yet lol.
We finally have a competitive GPU architecture from NVIDIA. It’s hardly industry leading in terms of specs, but there’s a good amount of the 80mm^2 die dedicated towards pixel and vertex shading hardware. There's also a new L2 texture cache that helps improve overall bandwidth efficiency.
With Tegra 4, complaints about memory bandwidth can finally be thrown out the window. The Tegra 4 SoC features two 32-bit LPDDR3 memory interfaces, bringing it up to par with the competition.
For users today, the lack of OpenGL ES 3.0 support likely doesn’t matter - but it’ll matter more in a year or two when game developers start using OpenGL ES 3.0. NVIDIA is fully capable of building an OpenGL ES 3.0 enabled GPU, and I suspect the resistance here boils down to wanting to win performance comparisons today without making die size any larger than it needs to be.
Click to expand...
Click to collapse
Sent from my Transformer Infinity TF701T using Tapatalk HD

galaxy tab s2 9.7 increase gaming performance

In some games i get lag spike like gta san anders play on medium seatings and rawensword 2 i use game tuner but not help . how to increase performance for gaming maybe custom kernel or overcloking if its possible for it or some kind programs I'm new in android staff.
If the graphics on the 815 don't work for you then surely don't replace it with an 813/819. The GPU is supposed to be better on the one you have.
I don't think these are gaming tablets really. I don't know any that are but that's not my thing. They do have more RAM and better screens than most other tablets.
any other option ?
Maybe Apple is better for gaming? I really don't know. Hopefully a clueful individual will answer you. I am too new to the whole tablet world to know much.
i find gltools maybe its improve performance i see a lot of video of it . but its need root access? who have experience from it ?
I guess you could change the thread title and perhaps get more help.
bump any suggestion? i need to improve performance for some games not to much a bit game now rawensword runs 20 fps sometime drops to 15 in fights :/ i like to boost to 30 fps any suggestion i try different programs but no luck :/
The issue is simple. The Exynos version throttles like mad with continuous high usage (games and video SW rendering). And you can do nothing about it. From what I read, the snapdragon version doesn't throttle as bad/at all. I recommend switching to android 6 if you haven't done that already, as it increases the performance by a little bit, as well as setting the resolution in those heavier game to 50% and force capping the frame rate to 30.
Dariusdd said:
The issue is simple. The Exynos version throttles like mad with continuous high usage (games and video SW rendering). And you can do nothing about it. From what I read, the snapdragon version doesn't throttle as bad/at all. I recommend switching to android 6 if you haven't done that already, as it increases the performance by a little bit, as well as setting the resolution in those heavier game to 50% and force capping the frame rate to 30.
Click to expand...
Click to collapse
I've had the exact opposite experience.
The snapdragon version lags with many games while the exynos version played all these games smoothly...
Sent from my iPad using Tapatalk
It's certainly peculiar. I couldn't play Asphalt 8 for too long without setting the resolution all the way down to 50%(1024x768). At 1080p it'd start lagging really bad on me in about 3-4 minutes at best. That doesn't mean it doesn't have an adequate overall performance, it's flying, but anything as heavy as asphalt or worse would bring it to its knees.
strange in asphalt 8 i have no lag run rely smoothly only san andres and rawensword run not what great san andres 25~28 medium graphic rawensword 22 in fight with max distance other setting cant change.
For 5.1 I was using optimal rom found in development section. He also made a kernel you could over clock with synapse support found here http://forum.xda-developers.com/tab-s2/development/nn-kernel-lp-t701-t3309570.com With synapse you can force the gpu to over clock along with cpu. Download synapse from market. In setting developer options turn off hardware overlays ticking that on will use the gpu for rendering. Off (default) cpu. At least that is my understanding. Some games work better with it on others off. Minecraft on I got 60fps at 2nd highest view distance using customers textures. Yet terraria would stutter on certain conditions but never a problem with it turned off. Warning though it will make your device hot where the cpu is. I've got no idea how well you're games will play as I have never played them. I did get a noticeable difference from stock vs the above. So maybe it's an option worth trying.
Hm thx for advise but i read all posts but i don't see anything say it's for 6.0 marshmallow and my it's sm-t815 lite version i only see 810? Maybe its work for my device ?
Might be too different. Not sure.
http://www.devicespecifications.com/en/comparison/676f391aa
You have mobile data and I just have WiFi. Everything else seemed the same.
On my xoom it was from Verizon I flashed WiFi only rom and kernels. Lost mobile data but all was fine. As long as the kernal matched the rom. Worse case recover backup or Odin MM back on it. Just use the kernel with a 5.1 810 rom plus whatever you need to root it. I used that kernel with a few different romps but never cm since that's liable to be experimental still on my death bed. So it felt compatible with any 810 rom. If I was you and didn't mind losing cellular data I would treat it as an 810. Maybe do a bit more research and make sure they really are similar.
its same i see ok but one question if i flash this kernel how much i can improve performance like gta san andres can i play max at normal frame rate become on max now i have 17~21 fps i ask it become i was thinking its wort or not don't want to lose warranty
If you don't want to lose warranty then stock it is. That's my advise. I highly doubt you would break it but still if you dropped it in get it. You want that available. I've seen root options that don't trip Knox but I didn't care to research because I didn't have a warranty. I knew using ct auto root would void warrenty (method I used) before doing it. Search for different rooting options to 810.
I get not wanting to void warranty but if you're over clocking it, rooting, accept it as a trade off. You replied before I edited my last post so maybe reread. They are slightly different.
um when how about performance in gaming ? there i mention it i read it make 2.0ghz for 4 core and for others 1.5 or 1.6 it make huge boost in game or just small i rely care about it. ?
That sounds right. And the gpu goes up to 700hz. I think stock is 600. I don't play the games you are so can't say for sure performance but it was noticeable for me. I set both cpu min 1,000 max whatever max it allowed like you mentioned. So if it needed cpu it was there. Gpu I did max because there is a noticeable difference going from 600 to 650 to 700. Put the min as the max. Then toggle on turn off hardware overlays. Other games preferred the opposite. Max cpu for both and min close to max, whatever for gpu and no toggle for turn off hardware overlays.
Don't do max cpu and max Gpu. To much heat without any improvement. Pick one or the other as max, other one able to if needed. Here is what I ended up with.
Mine craft liked the first option. Not sure what it was playing at before over clocking. Maybe 30-40 fps while flying in creative mode. Got up to 60 fps no stuttering unless I was at a huge super dense forest biome where you couldn't see the ground. Probably used 25% per hour. I know mine craft doesn't sound like much but I had fancy on (transparent leaves), 128bit textures, 2nd highest view (it was far), and flying really fast in creative. Even bought a controller because of it. Though it actualy plays and feels better without. To wierd.
Terraria preferred all cpu so second option. Again you think but it's 2d. It isn't optimized by any means. Even on pc that game uses more then one would believe. I played at 60 fps with no slowdowns on second option. Without over clock it would stutter fairly easily vs completly smooth. It felt like whoever programed the cpu made sure they never gave enough power at any given time as a cruel joke. With synapse I could set the min as max and over clock it.
All I can say in the end it is noticable. It was enough to get 60fps. For a 2d game, it wasn't worth playing unless it was so. Download terraria dig a bit underground, get some lighting going and some enemies. Notice the wonderful stutter and ask why, it's 2d. Then you can decide if that vs 60 fps is worth the void warrenty and possibly broken device achieving it.
can y try gta san andres on max with overclock your system ? i'm rely curios
No.
Sent from my SM-T810 using XDA-Developers mobile app

Question gaming performance

Well, I was thinking of buying 7 or the pro, but the performance in games has me in doubt, someone has played heavy games, such as Génsei impact, how is the performance in this game
It plays every game fine as long as you don't max out the settings.
EtherealRemnant said:
It plays every game fine as long as you don't max out the settings.
Click to expand...
Click to collapse
What do you mean by not maximizing? Because of the heating?
luiwii said:
What do you mean by not maximizing? Because of the heating?
Click to expand...
Click to collapse
What I mean is that the games tend to be tuned for their best performance out of the box. If you jack up the settings beyond that, you'll start losing frames, especially in Genshin since just about every Android struggles to get 60FPS maxed out.
Tensor is basically a tweaked Exynos 2100 and as you can see from the guide here, it's a high end performer (look at the table, I don't think they have updated the blurb about Exynos being beaten by a 3 year old chip because that's the 980, the 2100 is much better and the GPU in the Tensor G2 is better than the 2100's anyway).
Genshin Impact Game DB
Get a quick overview on Android smartphones to run Genshin Impact on. All listed data were provided by users and our staff.
www.gensh.in
saccording to that table the s21 With the 2100 it performs well, but what about warming up with pixel 7, how will it be, does it lower performance or does it maintain it?
luiwii said:
saccording to that table the s21 With the 2100 it performs well, but what about warming up with pixel 7, how will it be, does it lower performance or does it maintain it?
Click to expand...
Click to collapse
All of these devices heat up and throttle, the Pixel is no exception, but its relative average performance is still better than the Exynos 2100.
You can also cut down the heat and increase performance by tweaking down graphics settings obviously. It's not really that noticeable on these displays anyway.
Here you can see it running around 45~60 FPS on high on a Pro. I didn't check if he is running it at 1080p or 1440p though so performance on the 7 may be better or the same. Dude comments that even the 8 Gen 1 has the same frame drops.
Thanks , bro

Categories

Resources