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If u want to store more than one android build in ur SD card u just have to make folders and put the build in there.example:
u want the gingerbread 2.3.1 bulld and the FRX04 build in your sd card
make a folder in ur SD named BUILDS(or anything that u want)
in this make a folder named ginger(for tha 2.3.1 build) and one frx04(for tha xdadroid frx04)
then edit the startup.txt from each built.add "rel_path=BUILDS/ginger"to the gingerbread build and "rel_path=BUILDS/frx04" for the frx04
"rel_path=xxx" this command changes the boot folder
Hmmmm...good....then how to choose it?? When we use GenY Dual Boot.
Sent from my SuperFroyo by Neopeek using XDA App
i think that tou have to change the registry....look at this(http://forum.xda-developers.com/showthread.php?t=623792)i personaly don't use bual boot....just run haret.exe manualy...
thanks. Do we use the same Haret.exe + intrd + etc. for all builds ? i mean, they still stay in the root of the SD card right ?
working with two neopeek builds
Working with two neopeek builds in etx2 install?
Regards
morocomolr said:
Working with two neopeek builds in etx2 install?
Regards
Click to expand...
Click to collapse
I Think it work!
When you edit startup.txt root=/dev/mmcblk0p3, it will...??
nice info!
thanks! ^_^
Multiple ext2 builds needs editing init file
morocomolr said:
Working with two neopeek builds in etx2 install?
Regards
Click to expand...
Click to collapse
As far as I know, it needs editing of at least the init file at root.
Maybe an experienced user can confirm that.
I have had success at booting multiple ext2 installs, but it is very buggy for me.
Just started looking at Android.
Hi all!
Is there any ways of changing back the /system and /data partition to it's old place?
400Mb it kinda small.
No your stuck I'm afraid. Have a look at the Helly Bean rom which will use a different partition layout. That will have more space for apps.
Just move apps to sd card in settings.
beatimgame said:
Hi all!
Is there any ways of changing back the /system and /data partition to it's old place?
400Mb it kinda small.
Click to expand...
Click to collapse
you can mover few apps to system partition, this will give you more space.
^And lag.
Sent from my GT-I9000 using xda premium
Can't add all my apps to SD, because the OS would die of the lag.
It would be good to create a data forder in /system and link it to /data (it may be stupid).
beatimgame said:
Can't add all my apps to SD, because the OS would die of the lag.
It would be good to create a data forder in /system and link it to /data (it may be stupid).
Click to expand...
Click to collapse
App data is stored on /data when you move to sd natively. The rest of the game has to be read, so no lag at all. data stays on fast chip.
AlwaysDroid said:
App data is stored on /data when you move to sd natively. The rest of the game has to be read, so no lag at all. data stays on fast chip.
Click to expand...
Click to collapse
But the data that stored on my lil bit slow class6 sdcard makes the system slow.
By the way I can't see that speed up after the partition change. I hope pawitp will change it back.
beatimgame said:
Hi all!
Is there any ways of changing back the /system and /data partition to it's old place?
400Mb it kinda small.
Click to expand...
Click to collapse
You can do it yourself quite easily by compiling CM10 from source. All you need to do is revert the kernel and os changes that were made by Pawitp. After that you can build your own nightlies. Take a look at the guide to compiling CM10 from source thread. Also, here are the commits you'll need to revert:
https://github.com/CyanogenMod/android_kernel_samsung_aries/commit/0c3f5d384b092e6d9874faed0c1122c95e6ca32b
https://github.com/CyanogenMod/android_device_samsung_aries-common/commit/8778488c4920d2245164a8c99f89e85f664e6a50
As you can see from my signature, I've already done this myself.
fishears said:
You can do it yourself quite easily by compiling CM10 from source. All you need to do is revert the kernel and os changes that were made by Pawitp. After that you can build your own nightlies. Take a look at the guide to compiling CM10 from source thread. Also, here are the commits you'll need to revert:
https://github.com/CyanogenMod/android_kernel_samsung_aries/commit/0c3f5d384b092e6d9874faed0c1122c95e6ca32b
https://github.com/CyanogenMod/android_device_samsung_aries-common/commit/8778488c4920d2245164a8c99f89e85f664e6a50
As you can see from my signature, I've already done this myself.
Click to expand...
Click to collapse
But if I would build my own nightly I couldn't use Devil kernel.
beatimgame said:
But if I would build my own nightly I couldn't use Devil kernel.
Click to expand...
Click to collapse
You can if DerTeufel is open source Semaphore can be used. Stratosk is open also Kasper (Mackay kernel)
You have many options. The choice is yours.
Sent from my GT-I9000 using Tapatalk 2
As we stand right now, with all the kernels/ROMs flying around... what would be a choice that would give us more space for apps? I only got 366 MB now on CM10 and in the last year the app sizes has grown (generally speaking). After installing all Gapps, some mandatory day-to-day apps and a GPS app I am kinda out of space for any other apps. That's sad... 4 years ago when I bought the phone I had ~100 apps installed (of course, the phone worked like c**p but the space was there).
Can I download Google maps - not the app - to the SDcard and have the app look there first? Will such a download include satellite footage?
Sent from my GT-N7000 using Tapatalk 2
Kumabjorn said:
Can I download Google maps - not the app - to the SDcard and have the app look there first? Will such a download include satellite footage?
Sent from my GT-N7000 using Tapatalk 2
Click to expand...
Click to collapse
you can download map from maps.apk, press menu key e voillà
Ahh, but can they be loaded to the external SDcard and be accessed by Google maps, that is the conondrum.
Kumabjorn said:
Can I download Google maps - not the app - to the SDcard and have the app look there first? Will such a download include satellite footage?
Sent from my GT-N7000 using Tapatalk 2
Click to expand...
Click to collapse
I've been looking at where they stored the cache files and even referred to this other thread with no luck.
Below is some of my investigation:
TL;DR , I failed to find any leads unfortunately...
After making a test 12MB cache, I used SD maid to search for changed files in the last 2 minutes and found that relevant changes occured in
(1)sdcard/Android/data/com.google.android.apps.maps/cache/*
and
(2)data/data/com.google.android.apps.maps/files/DATA_offlineAreaManagerStorage (+*)
*=various others
Now to investigate:
The (1) location showed an increase in around 8MB it seems, so it is unlikely as concurred in the referred thread above.
The (2) location showed less than an MB change in the files subfolder.
However, I looked around and found that
(3)data/data/com.google.android.apps.maps/app_
folder has a 11.81MB sized content broken down into:
com.google.android.apps.maps-1.dex - 5.54MB
GMS_Maps.dex - 5.54MB
nlp-dex-70e49f.dex - 495.42K
nlp-dex-70e49f.jar - 261.33K
This correspond to the likelyhood that this is the actual offline cache.
To further substantiate my claim, I created another offline map:
20MB from a totally different location.
The (3) location did NOT change because of this unfortunately so it leaves me stumped
There is an app called OSMAND that let's you download offline maps.. I have Downloaded both OSM and Google maps using it and if you don't have jelly bean it's a great option
Pm me if you have issues and I can post more detailed instructions
My main concern is that Google Maps will find the downloaded maps even if they are on the sdCard. I believe the cached maps are in the main memory.
Sent from my GT-P3113 using Tapatalk 2
Well, i'm using Django Manouche ICS Rom x1.4 (before, i was using Flex Icer 4.2) and my problem is how i can made a swap between Internal SD with the External SD, because with the 6 GB of the Internal SD i can´t install a lot of games.
Sorry for my English, i speak Spanish!!
Thanks!!!
i have the same problem with yours...
Sent from my LG-P990 using xda premium
Directory bind
For now, there is no way to make that swap. But there are other solutions, like directory bind app. It can be found and downloaded here, from xda, just search a bit. With this app, U can map directories on external sd, to internal sd. I'm using it with DJMX 1.4 and it works fantastic, stable. Using the m version of directory bind.
saaavikk said:
For now, there is no way to make that swap. But there are other solutions, like directory bind app. It can be found and downloaded here, from xda, just search a bit. With this app, U can map directories on external sd, to internal sd. I'm using it with DJMX 1.4 and it works fantastic, stable. Using the m version of directory bind.
Click to expand...
Click to collapse
Thanks for answer!!! i knew before of "directory bind" and i was testing in ICS and the app can't working good.
I will test the M version of Directory Bind if working good, Muchas Gracias!!!!
I'm testing "Directory Bind version M" in the ROM Django MAnouche X1.4 and was same that other version was using, not working good. Some idea?
I'm think seriously to come back to Cyanogenmod 2.3 for now... Thanks anyway
i4iex said:
I'm testing "Directory Bind version M" in the ROM Django MAnouche X1.4 and was same that other version was using, not working good. Some idea?
I'm think seriously to come back to Cyanogenmod 2.3 for now... Thanks anyway
Click to expand...
Click to collapse
Just hijacking an old thread rather than adding a new one...
Has anyone tried hacking the environment variables in the framework so that the EXTERNAL_STORAGE variables point to /mnt/sdcard/external_sd instead of /mnt/sdcard?
It's not a full swap of internal/external SD, but it should mean that games and apps install by default to the external card without having to mess about with mounts.
If anyone has tried this and failed or just thinks it is a really dumb idea, let me know. Otherwise I'll probably just experiment with it myself and break my phone a few times...
------
Tried it out and it looks like it might work OK. Big thanks to Kyrie1965 over on this Xperia Z thread, I'm basically just porting his method over onto the O2X http://forum.xda-developers.com/showthread.php?t=2239289
rmein said:
Just hijacking an old thread rather than adding a new one...
Has anyone tried hacking the environment variables in the framework so that the EXTERNAL_STORAGE variables point to /mnt/sdcard/external_sd instead of /mnt/sdcard?
It's not a full swap of internal/external SD, but it should mean that games and apps install by default to the external card without having to mess about with mounts.
If anyone has tried this and failed or just thinks it is a really dumb idea, let me know. Otherwise I'll probably just experiment with it myself and break my phone a few times...
------
Tried it out and it looks like it might work OK. Big thanks to Kyrie1965 over on this Xperia Z thread, I'm basically just porting his method over onto the O2X http://forum.xda-developers.com/showthread.php?t=2239289
Click to expand...
Click to collapse
Thanks for the answer, and sorry for not answer you at time.
I was changed to Django Manouche X1.6.5 and Directory bind works good!!!!
From a some days i was using Paranoid Android but im not test Directory Bind in this rom.
Sorry for my english !! and thanks again!
Hey Folks!
I am currently working on a module which allows you to easily mount internal SD card folders to external SD folders. This module installs a script in /system/bin, so you can use it later in your scripts, flows or even apps.
Usage
Currently the script allows you to mount and unmount folders. Later, in v0.9 these folders will be added to a list, which will rebind all currently mounted folders after a reboot.
The basic usage for mounting a folder:
Code:
fmount -b [source] (destination)
Source is the folder on your internal SD card in /data/media/0, destination is the folder on the external SD card, which will be detected automatically. If no destination is provided, then it will use the same folder name for the external SD card folder as the from source.
Example:
Code:
fmount -b "WhatsApp" ".foldermount/WhatsApp"
This will result into mounting "/mnt/media_rw/XXXX-XXXX/.foldermount/WhatsApp" as "/data/media/0/WhatsApp". Easy huh?
To unmount a folder, just enter the following command:
Code:
fmount -u [source]
Future plans
This module aims to be a alternative solution to FolderMount, a app created by madmack, but unfortunately his app does not work with MagiskSU anymore. With v0.9 it is planned to add the ability to rebind folders at post-fs-data, so these will be still mounted even after a reboot.
For more information, see this issue on GitHub.
Download
https://www.androidfilehost.com/?fid=889764386195917003
Support
Twitter: @codebucketdev
Telegram: @divadsn
Telegram Group: @magiskfoldermount
XDA:DevDB Information
Magisk FolderMount, Tool/Utility for the XDA Community Apps
Contributors
Codebucket
Source Code: https://github.com/codebucketdev/magisk-foldermount
Version Information
Status: Testing
Current Beta Version: v0.8.7.2
Beta Release Date: 2017-07-19
Created 2017-04-18
Last Updated 2017-07-20
Reserved
Changelog
v0.8
Initial release
v0.8.5
Small bugfixes and improvements
Added alternative way to mount folders on boot (post-fs-data.d support)
v0.8.7
Updated Magisk module template to v4
Fixed regex for lowercase UUIDs on some ROMs
v0.8.7.1
Added busybox binary back, Magisk v13 doesn't provide it's own anymore
v0.8.7.2
Reverted broken commits
Download (source code):
https://github.com/codebucketdev/magisk-foldermount/releases/tag/v0.8.5
Interesting and good job ?. I'll look into contributing on this one ?
veez21 said:
Interesting and good job . I'll look into contributing on this one
Click to expand...
Click to collapse
Thank you! I am not the best in writing scripts in bash, so if you have found something then feel free to fork my repo and create a PR then
Codebucket said:
Thank you! I am not the best in writing scripts in bash, so if you have found something then feel free to fork my repo and create a PR then
Click to expand...
Click to collapse
Forked
One question, what does listFunc do (when finished)? List the mounted folders?
veez21 said:
Forked
One question, what does listFunc do (when finished)? List the mounted folders?
Click to expand...
Click to collapse
Yes, this should show up a list with folders currently mounted, I will add some comments about this feature later.
The list will contain folder pairs that are mounted, but maybe with v1.0 there should be a way to unmount a folder without removing it from the list.
Update v0.8.5 released!
Just some small bugfixes and improvements
Just kidding, I added another way to mount and unmount folders, as I noticed that the previous method won't work when fmount was executed during boot.
Download: https://www.androidfilehost.com/?fid=457095661767154653
Can it used to mount obb folder on sd ( because no xposed for nougat so cant use obb on sd module)
[email protected] said:
Can it used to mount obb folder on sd ( because no xposed for nougat so cant use obb on sd module)
Click to expand...
Click to collapse
That's what I was wondering too. Would be awesome to be able to move all those big obb game files to my 200Gb microSD card
not tried yet, there is a graphical interface like foldermount app or its only command line based?
holymoz said:
not tried yet, there is a graphical interface like foldermount app or its only command line based?
Click to expand...
Click to collapse
Only command line based for now, I am still not into Android app development for now
[email protected] said:
Can it used to mount obb folder on sd ( because no xposed for nougat so cant use obb on sd module)
Click to expand...
Click to collapse
Sure, have not tested yet, but it should work by just mounting the right app folders by typing:
Code:
su
fmount -b "Android/obb/xyz.myapp"
Where xyz.myapp the package name of the application is.
Please note that you have to create a start script in Tasker or Automate, otherwise you have to retype it everytime you restart your device. But with v0.9 this shouldn't be a problem anymore, soon™
Wow, I've spammed your thank button but I'd also like to type out a thanks!
I have a 16GB internal storage so this is a huge help for me, I'm very grateful!! I'd love to donate toward the continued future development of this, if you could provide a method :laugh: :good:
iG0tB0lts said:
Wow, I've spammed your thank button but I'd also like to type out a thanks!
I have a 16GB internal storage so this is a huge help for me, I'm very grateful!! I'd love to donate toward the continued future development of this, if you could provide a method :laugh: :good:
Click to expand...
Click to collapse
Thank you, stay tuned for future releases!
You can donate me via PayPal by using this link here: https://paypal.me/Codebucket/5
@Codebucket
Hi
this module can mount the game folders to sd card ?? ( like asphalt 8 )
Ahmad.S9675 said:
@Codebucket
Hi
this module can mount the game folders to sd card ?? ( like asphalt 8 )
Click to expand...
Click to collapse
Yes, see my example some posts before, I will create a simple Automate Flow, so you can easily choose your apps and the flow will execute the commands for you
Great and very useful module. Could You explain step by step how to use it?
C114 said:
Great and very useful module. Could You explain step by step how to use it?
Click to expand...
Click to collapse
There is already a small example in the OP, currently it is only a command line tool which requires you to type it into Terminal Emulator with su, but maybe later I will create an app for easier use (or someone else :highfive. Also this module is in it's very young stages of development, many things are planned, but work is in progress, so stay tuned for more!
To contributors, I've opened an issue where we can discuss features and how to achieve them. I already have found a problem to work on, so maybe you could help me out
https://github.com/codebucketdev/magisk-foldermount/issues/1#issuecomment-295399213
Ah, and thanks for any support I received today, I appreciate it very much! <3
This is exactly what I need with a user friendly GUI. Thank you for starting this project!