Beta Open - Hydra Mobile - Off-topic

Hey guys
Our Beta is open if you guys want to go sign up!
We've developed SDKs for Android and Unity3D mobile. These SDKs give you access to some awesome online/web services like leaderboards, challenges, matches, notifications and other things.
Early testing is seeing integration time taking about 30-45 minutes, so once you get past that, you can get back to developing your game. If you're interested, please visit hydra.agoragames.com and drop us your info and we'll hit you up.
Thanks everyone!

Related

Updated [Dev][App] NoLitez 1.0.28 Dec 17 2008

UPDATE: Dec 17, 2008
older versions are no longer available here, the latest version is in the market under the developer name "snctln"
let me know if you have any problems with it
mpenguin14 said:
so I decided not to abandon development, competition is a good thing, right? and I am going to update the first post with a new build... in this new build there are a lot of improvements
- all 50 levels from the classic lights out, before it only had the first 5
- after level 50 new levels are randomly generated... I believe there are more than 8000 solvable
- added a hint engine... press the menu key and select the "Show Hints" and you will see a small red dot on the keys that you need to press in order to complete the puzzle, updates in real time, you can turn off this feature if you want by going back to the menu and selecting "Hide Hints"
- the state of the application is saved across instances... this way you can continue a game even if you restart your phone
any feedback would be greatly appreciated.
My main question is this: Does this app feel the like it is the sae quality as other apps on the Market? Or does it seem cheap and too simple?
Click to expand...
Click to collapse
(mods: if this is not the correct forum to post development of an android app please feel free to move the post or tell me where to move it to)
So I put up a thread a week or 2 ago requesting android app ideas and at first it seemed that games were in demand, so I started working on a simple game...
NoLitez is a simple game that take inspiration from the old simple handheld video game "Lights Out", (wikipedia link)
basically the idea of the game is that all spaces in the gird can either be turned on or off... the goal is to get all of the lights off. When you touch a light, you toggle the state of that light and the 4 lights immediately north, south, east and west of the light
I ran the apk using the latest android for titan build and it worked as I would expect.
So now I am curious if any G1 owners want to be a beta tester for me and tell me if this apk even works for them, and if so what they think of the game.
I only have very basic features implemented, and only the first 5 levels...
This would count as my first android application so please go easy on the criticism, but I am open to hearing all things good and bad
thanks for any feedback
i tried it out, good game. No crashes or hangs, works as described
neerhaj said:
i tried it out, good game. No crashes or hangs, works as described
Click to expand...
Click to collapse
cool, thanks for the feedback
Nice. Clean interface and classic gameplay. I remember when they advertised these things on television in the '90s.
On a side note, how's Android running on TyTN? There's not a week goes by that there isn't a new device Android is running on, but it seems that most of the devices still need some spit polish.
jashsu said:
Nice. Clean interface and classic gameplay. I remember when they advertised these things on television in the '90s.
On a side note, how's Android running on TyTN? There's not a week goes by that there isn't a new device Android is running on, but it seems that most of the devices still need some spit polish.
Click to expand...
Click to collapse
well I have a Titan rather than a TyTN (PPC6800, CDMA device, aka Sprint Mogul vs P4500 GSM aka AT&T 8525 here in the states) [but they do seem to be named the same]... and I have to say that android doesn't run too well on it, I have been able to get android up and running on it since July thanks to dzo's vogue releases but even with the latest editions the touchscreen doesn't work quite right and the button mappings aren't very intuitive to me... maybe I just need to give it more than 5 minutes, but my plan is to buy a Android Dev 1 or some unannounced 2009 android phone so I shouldn't have to rely on testing on an unsupported QVGA device... but I just got laid off last Friday, so it could be a while until I have a proper android device to develop with
Works like a charm, no bugs at all and a pretty fun game! Do you mind if i throw it in my g1 files in my sig?
stats555 said:
Works like a charm, no bugs at all and a pretty fun game! Do you mind if i throw it in my g1 files in my sig?
Click to expand...
Click to collapse
I am glad that you are enjoying it, it is not a problem to put the apk up in your directory, I have a few more things that I want to do before I make a proper release in the android market, but I have a few questions and I am not sure if this is the proper place to ask them
1.) Does this application behave as you would expect it to as far as saving and restoring its state? Like if you get a phone call or have to leave the app for some reason when you restore the app does it save the lights on/lights off state? Does it at least behave as you would expect it to when compared to other G1 apps?
2.) I am not fully sure if this application would be allowed in the market because Tiger electronics has the "Lights Out" game patented... does anyone know if any other game "clones" exist on the market like say a tetris clone?
thanks again for the feedback
There's an app on the Market called 'Lights Out" already...? Seems to be the same game? Not sure who developed it though.
(http://code.google.com/p/lights-out-android)
punkweakling said:
There's an app on the Market called 'Lights Out" already...? Seems to be the same game? Not sure who developed it though.
(http://code.google.com/p/lights-out-android)
Click to expand...
Click to collapse
wow... you are correct, this exact same game already exists for android and I had no idea. Looks like I am going to abandon development unless someone thinks it is good to have diversity in the market, since I don't have a G1 there really is no way for me to test to see the differences that may exist...
I enjoyed putting this together, but I wish there was some way to browse the titles available on the market other than directly from a G1, that way I would have known to work on something different. (and after a quick search my second game that I was planning on making "4NARow" (a connect 4 clone) is already on the market too...
maybe if I pay the $25 and register as an android developer I can see the different apps available in the market?
so I decided not to abandon development, competition is a good thing, right? and I am going to update the first post with a new build... in this new build there are a lot of improvements
- all 50 levels from the classic lights out, before it only had the first 5
- after level 50 new levels are randomly generated... I believe there are more than 8000 solvable
- added a hint engine... press the menu key and select the "Show Hints" and you will see a small red dot on the keys that you need to press in order to complete the puzzle, updates in real time, you can turn off this feature if you want by going back to the menu and selecting "Hide Hints"
- the state of the application is saved across instances... this way you can continue a game even if you restart your phone
any feedback would be greatly appreciated.
My main question is this: Does this app feel the like it is the sae quality as other apps on the Market? Or does it seem cheap and too simple?
posted version 1.0.28 in the market, developer name "snctln", let me know if you have problems getting it or using it.
any other feedback is appreciated
Of course I have problems. One big fat problem - I cannot run it.
Well... I'm using Android on my Titan. So..... I cannot even download and install it...
Magister2k7 said:
Of course I have problems. One big fat problem - I cannot run it.
Well... I'm using Android on my Titan. So..... I cannot even download and install it...
Click to expand...
Click to collapse
Magister, I am using your titan build of android, so I will go over to that thread and post the apk package for this (NoLitez) and my latest game (PingPong), if anyone else wants these apks go to the Titan Linux wip thread in the Titan Forum for the download
mpenguin14 said:
Magister, I am using your titan build of android, so I will go over to that thread and post the apk package for this (NoLitez) and my latest game (PingPong), if anyone else wants these apks go to the Titan Linux wip thread in the Titan Forum for the download
Click to expand...
Click to collapse
Ok, Thanks!

[APP][BETA] Balanced - silent USSD balance checker and typowidget

Hi guys! Fahrbot Mobile would like to invite Nexus S users to participate in our open beta of Balanced, an app that uses USSD commands to obtain useful info like account balance, number of free SMS, minutes and traffic remaining.
It then silently parses the replies into beautiful minimalistic text widgets. We need beta testers on phones we dont have at the office, so please come and check out the thread here:
http://forum.xda-developers.com/showthread.php?t=1006487
Bump... we need more testers globally!
Guys, we need some testing done on this device for the major update we recently had!
Hi guys, any feedback on the latest version of the app? We are just about to release an update...
Testing it now, will give feedback by tomoro nights

Google+ "Invite Available" Notification Script

Purpose
With all the rage around getting a Google+ invite, there is a small problem: Even with an invite, you might not be able to get into Google+ for several days. nibras_reeza and I have been working on a script that, once you've received an invite, will keep checking the signup page to see if you can sign up. YOU MUST HAVE AN INVITE FOR THIS SCRIPT TO BE USEFUL!
Features
* Automatically checks Google for when registration is open
* Displays a running total of refreshes
* Works in Chrome, Firefox, and IE (w/ Trixie)
Special Thanks
Nibras Reeza - motivated and helped me write this; running the notification form and general debugging
"_mousey" - fixed a caching issue, IE support, and debugging
"thrasher9" - "how many times have I pinged Google?"
Version
0.000005 - Fixing stupid merge issues (thanks Nibras and _mousey!) and merged _mousey's IE support (http://forum.xda-developers.com/showpost.php?p=15456658&postcount=201)
0.000004 - Merged changes from Nibras, _mousey, and thrasher9 into the main script
0.000001 - Initial
Instructions
READ THIS!
1. Install this script. For Chrome, simply download the file, drag it to Chrome, and authorize the install
2. Go to your Google+ invite, click on the "Join Google+" link
3. The script should take over--your browser will jump to the "Field Test" page. You can monitor this progress by pressing Ctrl-Shift-J to view the javascript console.
4. When registration "opens", the script will stop refreshing. You should see a form on the page asking for some info to sign up. DO THIS AS QUICK AS POSSIBLE!
5. Come back here and post about your success!
Note 1: Just because you see the sign-up form doesn't mean you'll get in. Therefore, it is pointless to leave this running overnight; even though you may see a sign-up form in the morning, chances are it won't work.
Note 2: If Google is not displaying in English, then you'll need to edit line 45. More info here (Thanks _mousey!) http://forum.xda-developers.com/showpost.php?p=15430390&postcount=161.
Note 3: If you want to run this in IE, use Trixie (Thanks _mousey!) : http://forum.xda-developers.com/showpost.php?p=15425549&postcount=152
Implementation
(the boring stuff)
Original post: Link
Attached is a Greasemonkey script for Google Chrome (probably doesn't work for Firefox...). Install it in your browser, click the "view or comment" link in the invite you received. The script will find the "Join Google+" link, save the URL, then navigate to the page. If the page contains a DIV with "Field Trial", it will wait 5 seconds, then refresh. This should happen until either a) Invites work again, b) Google opens G+ to the world, or c) Google gets pissed at you and blocks your address.
Click to expand...
Click to collapse
I successfully used this script to sign up for Google+, and so have many other people.
Not necessary anymore. Use the version by Adam above. He integrated mine into his.
TIP for Android users:
(Some said this works but I can't make any guarantee. Worth a try.)
Apply for an invite in my form using a GMail account. Once you receive my invite, download Google+ from the Market(use Market Enabler or Root Toolbox and emulate a US carrier if you are outside US. You need ROOT.)
Now, sign into your GMail account on your phone. (Settings->Accounts and Sync->New Account->Google) Skip this if you submitted the account you already use on phone.
Open up Google+ on Android and sign in.
ONLY ONE PERSON HAS TO RUN THE SCRIPT. ANYONE CAN CHECK STATUS PUBLICLY.
SCRIPT UPDATED. USE THE NEW VERSION.
Here's a fork I made. This version logs available times publicly on a Google Docs Spreadsheet. I want someone who has a spare unused invite and has not registered to run it continuously.
And, I owe a lot for Adam to working so hard to write the script. He did all the hard work of digging into the code. xD I just made a fork. lol
Here's the public URL(TIME IS IN +0530GMT/+1030EST):
https://spreadsheets.google.com/spr...pUTOhdHdwLUZOTmlOWHNvbzR0M19iSTNzdmc&hl=en_GB
Just subscribe by notifications for changes made to the doc and you will be notified by email when registrations are open.
ONLY ONE PERSON HAS TO RUN THE SCRIPT. ANYONE CAN CHECK STATUS PUBLICLY.
SCRIPT UPDATED. USE THE NEW VERSION.
Click to expand...
Click to collapse
"Available" means registrations are open?
wascaa said:
"Available" means registrations are open?
Click to expand...
Click to collapse
Exactly.
Think of it as a club: You're standing in line (G+ invite) waiting to get in. The bouncer finally decides to let a few people in (registration is open). You get lucky and he lets you in (success).
Damn! Wish I had my invite right now!
Are you still sending invites to the ones that registered to your spreadsheet?
Great work anyway!
Just another quick question which time zone is used for the times?
wascaa said:
Damn! Wish I had my invite right now!
Are you still sending invites to the ones that registered to your spreadsheet?
Great work anyway!
Just another quick question which time zone is used for the times?
Click to expand...
Click to collapse
I did send an bulk invite a few minutes back. It's taking hours to go through.
The time on what? My spreadsheet which says when registrations are open? It's SLST(+0530GMT). I'll try to change it to EST.
Hello Nibras,
I installed the script and removed all cache and then clicked on the 'view or comment on Nibras's post'. It automatically navigated to the registration page but then never refreshed! or is it refreshing and I can't tell?
What do you mean by 'DIV with "Field Trial"'? How can I tell if the page contains it? sorry if this was a dumb question, but I don't understand it.
It's adam's script. Not mine. Don't bother about the div stuff. It just explains how the script works.
Just install the script on Chrome or Greasemonkey or Tampermonkey.
Click view or comment on nibras's post. Then the script will reload the signup page till Google allows signups. (Make sure you are signed into your Google account before you try all these.)
idk how to use this script? all it does is it blocks me from visiting the google plus website because it is killing my chrome with a lot of spamming a page which says: "available!" which will open many times until my chrome crashes
EDIT: damn my fault, i need to get the invite mail first! im sorry !
nibras_reeza said:
It's adam's script. Not mine. Don't bother about the div stuff. It just explains how the script works.
Just install the script on Chrome or Greasemonkey or Tampermonkey.
Click view or comment on nibras's post. Then the script will reload the signup page till Google allows signups. (Make sure you are signed into your Google account before you try all these.)
Click to expand...
Click to collapse
But it doesn't seem to refresh. Shouldn't I notice it refreshing every 5 secs.?
Open the Chrome JavaScript console, you should see a message every time it refreshes.
Sent from my ADR6300 using XDA Premium App
Not sure if I'm doing it right but I've been running it for an hour with no joy. I can see it refreshing but it always stays on Keep Me Posted
(This is with greasemonkey in firefox)
Anyone had any luck with the script? Seems like it should be exactly what I am looking for! (Thanks Adam!!)
The script worked for me. Thank you guys. ;-)
Sent from my Nexus One
monkley said:
Not sure if I'm doing it right but I've been running it for an hour with no joy. I can see it refreshing but it always stays on Keep Me Posted
(This is with greasemonkey in firefox)
Anyone had any luck with the script? Seems like it should be exactly what I am looking for! (Thanks Adam!!)
Click to expand...
Click to collapse
As long as it keeps refreshing your page, it is working. I would suggest moving the window off to the side and keep an eye on it. The right hand side of the page that tells you there is no room will switch to a log-in form whenever Google feels like it. The script itself doesn't make Google give you the invite any faster, it just makes you aware that you can sign-up within 5 seconds of it being available.
Mucho thanks, hopes I gets lucky now.
Adam.h.ogle said:
Open the Chrome JavaScript console, you should see a message every time it refreshes.
Sent from my ADR6300 using XDA Premium App
Click to expand...
Click to collapse
This is the console open for around 5 minutes with no msgs. I know its not refreshing, but I don't know why. I downloaded you zip file and extracted the JS file, then opened a blank chrome page and dragged the file into the blank page, it asked me if i want to install it and i clicked continue. When I go to extensions I can see G+ invited there. When I open the 'comment or view' link, it takes me to the post with the red button saying 'Join G+' and then automatically redirects me to the page attached, but it doesnt refresh.
Am I doing something wrong?
EDIT: it worked now after pressing Ctrl+F5 several time. I think it was a problem of cache, although I have deleted all cache and cookies.
Anyway thank you Adam and Nibras. Will let it run overnight and see what happens
Adam.h.ogle said:
As long as it keeps refreshing your page, it is working. I would suggest moving the window off to the side and keep an eye on it. The right hand side of the page that tells you there is no room will switch to a log-in form whenever Google feels like it. The script itself doesn't make Google give you the invite any faster, it just makes you aware that you can sign-up within 5 seconds of it being available.
Click to expand...
Click to collapse
I'll let it run over night then and maybe there'll be a present for me in the morning!
Thanks again for the script, I figured someone would sort something automated in the end and am happy to have found it.
I have another concern, could it be that chances for US residents are better than non US? do you advise me to use a proxy, or it doesn't matter?
I don't have any facts to back this up, more of just some thoughts into how I might implement the invitation system:
Let's say you start the script before going to bed around midnight. The script runs for 2 hours, Google allows some people into the system, your browser stops refreshing because you have a sign-up form. Success, right? I don't think so. My guess is that Google is allowing a set number of people to sign up at defined intervals. Just because you see the form doesn't mean that you will be able to create an account, otherwise, we could just sniff the form post and duplicate it for every member that wants an account[1]. So, you wake up in the morning, seeing a sign-up form, frantically fill it out, only to discover that you were ~8 hours too slow and too many other people beat you to it.
My recommendation is that you only run the script when you are within arms-reach of your computer, as I'm not sure how much time you have between seeing the form and having it rejected.
Thinking more about what Nibras and I have discussed, since this is a beta, Google would want to control the amount of people in the system. Also, they would need to have many servers to handle all the traffic. It would be dumb to put all those servers in one location (US or UK), as the latency would kill the experience for anyone outside of that country. So, if Google has a bunch of servers spread across the globe, then they would probably want to try to encourage people around the world to sign up, instead of just having 99% of their testers from one country. This might explain why we are seeing invites being sent at odd times, and why people are being allowed to sign up at odd times.
Alternatively, they may be releasing ~1000 invites at a time, first come, first serve. And there's some dude staring at a bank of monitors, watching all the threads across the net (just like this one), giggling as we try to figure out what they're doing. And this dude, whenever he gets bored, he presses a button and lets a few more people into the system.
[1] If anyone is nerdy enough to sniff the traffic, I would be curious what it is submitting, just in case I'm wrong. In theory, we could create accounts for everyone, at least until Google patches the issue.
EDIT: Odds for US or non-US people? I don't really think it matters.

Social Center app dev. help

I'v been working on this idea for a very long time. Recently i'v decided to try to develop Social center using xcode but with school popping up, I won't be able to complete it.
In this zip, you will find all the xcode files, concept UI, potencial icons and Read Me.
Hopefully someone here will be able to make use of it and help develop it.
Please notify me of any use of the files. Thanks and Enjoy!

[APP] AlternativeOuyaStore

This app is currently in an alpha release, the AlternateOuyaStore app. This will basically do the same thing that the windows version does, except this one you can run right on the Ouya itself. Like I said this is fairly early, it doesn't look nice, but it does give you a list of all the games with game images (just like the windows one) and you can download the game apks. The download shows up in the notification area and you install it just like side loading any other app, except these ones are recognized by official Ouya Store! I tested and basically developed this thing on cm10 and it seems stable there. Had issues running it on my old HTC one x though...
So if you run into any issues please post below so they can make it into the next commit!
Usage:
1) Tap/click the "Get List" button. (this will load the list)
2) Select a game from the list. (this will put the game title in the textbox next to the download button)
3) Tap/click the "Download" button. (this will start the download for the apk file) Due to the game changing as you thumb-stick through the games though I find it easiest to just use the touch pad to tap download. Annoying... so this is on my list.
4) Either tap the completed apk download in your notification or go to you default download location and tap the apk file.
5) Play the game! You can also play through the official Ouya Store Play menu( as the biggest issue was getting the Discover area to load on CM10)
For now the download is basically done by sending the download url as an intent, which then launches whatever you have as your default browser. This saves me from having to have extra permission like saving to storage and progress bars and a whole mess of stuff that I will get to later but don't want to worry about right now.
To Do list:
- Better GUI
- Sort list functions
- Generalize functions to reduce coupling with the main activity.
- Add internal download and install functionality
I'm releasing this under the GNU GPL so have at'er!
Github-
https://github.com/ProfessorPopTart/AlternateOuyaStoreProject
(This is my first android app so go easy on the code sloppiness! lol)
For the non-coders that just want to try it out, the install apk can also be found in the AlternateOuyaStore folder in the link above.
Irc FreeNode #ouya-dev
Sounds Kool will give a try
you know what really sucks is that I saw this at 5oclock this morning an hour before I gotta go to work. I WANNA PLAY
Just downloaded, Checking this out now! The Ouya store needed this type of sorting VERY badly! thanks for the efforts
I'll try again later tonight but I was having issues downloading apps with this? So I got an issue the source is built with the odk I feel like an a$$ for saying this. But I ain't touching the odk with a ten foot stick for a couple months. Honestly I've done a bit of theming, hacking and phone flashing but all of that was either hacking apks, building them from android source or with the android sdk. Right now I'm learning how to straight up code android and don't want to mess up my machine with the odk (some old school themers know what I'm talking about).
So about a half an hour ago I set this up on eclipse and got it up and running made a few changes so far. I haven't tested on my ouya yet but ran it on my phone (htc evo 4g lte) to make sure that the array list would work. It does but it doesn't download. I changed the screenorientation in the manifest because on screen orientation it resets. It's a temp fix that does work but later we'll have to do something about handling runtime changes a little bit better.
On a side note I made a webview that goes to the ouya update site. Eventually I want it to go to the site download the text as a string checks it against our build.prop and if different then it downoads the url (update zip) to your device to install. I can't give a time frame right now on how fast this will take right now I'm working six days a week 10 hrs a day at universal building project 722. But this stuff isn't on the shelf.
Expect a new release around 9pm eastern.
Here we go
update 1
added a sort function so that the list is alphabetical
changed name to simply "the store"
added icon to appear in ouya launcher ( I hope it works)
no more clicking buttons to download list it starts automatically
added a counter in top of screen that displays the number of apps available
when you click the list it automatically downloads the app
think thats it
problems
the only problem I have is that it doesn't display the icons a custom adapter is required for that.
Ui needs some more work but it takes time
source code here https://github.com/asadullahibnrob/AlternateOuyaStore
Alright this update is a little back and forth.
I removed the counter and lost the the ability to sort the apps (temporarily).
But gained a nice big picture but need to add a cache to get to run smooth.
Not really excited LOL.
Source code here https://github.com/asadullahibnrob/theStore. Any questions comments or complaints let me have em.
Hey guys,
I have tried both apps. I appreciate the effort you are putting to this. Both application are in very early development, but in the right track!
A note to both apps
When you click a paid app (with no free trial) i.e. Towerfall, the app crashes. I believe this is because when you request the data for that app, it won't return a download URL as expected, and i assume you guys are not validating this .​
I recommend that you mark which apps aren't free for download, and either do nothing when clicked or redirect to app's official entry on the original app store.
Keep up the good work :good:
That's my fault I'll see if I can fix it today. ........
EDIT: Actually i was wrong kinda they changed the auth token to something else. I glance through their code and didn't see anythng in the ouya oobe.apk I'm wondering if they give one to each user. But maybe I could set it up so that it goes to the info page so that you can send it to your ouya.
Hey guys just a heads up I'm gonna working 7 days a week 12 hours a day for a few weeks.

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