[GUIDE] Build CM10 kernel from source + wkpark's RAM hack - LG Optimus 2x

For any CM10 ROM, except new bootloader one, hackfest, and CM10.1
This tutorial shows you how to build CM10 kernel from RC and the CM team's source(it is their work), and using wkpark's ramhack patch or other patches
If you are uncomfortable in building the kernel, you use my flashable sample kernel at the end of the post, which uses 56 MB RAM hack.
Pre-requistes:
A Linux system
An internet connectionc
Some time and patience
But the time required for downloading resources, and building once everything is set up, is only a fraction of the time required for a full CM10 ROM
You can follow this guide, with or without having built CM10 following Raum1807's excellent CM10 building guide. At one of the places, the difference occurs whether you had built CM10 before or not, and I have listed it at that place
For a first time build, you need to follow all the steps, but 2nd time onwards, you can skip to the build step or RAM hack setting step
Instructions:
STEP 1: SETTING UP THE ENVIRONMENT
Install any CM10 ROM on the device (old bootloader, non-hackfest, non-CM10.1 one)
If you already have CM10 environment set up, skip to "Create an environment variable..." part
Install development support packages:
Debian based Linux distributions (like Ubuntu)
64bit systems:
Code:
sudo apt-get install git-core gnupg flex bison gperf build-essential \
zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
libgl1-mesa-dev g++-multilib mingw32 openjdk-6-jdk tofrodos \
python-markdown libxml2-utils schedtool pngcrush xsltproc zlib1g-dev:i386
then
Code:
sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
Red Hat based Linux distributions
32bit and 64bit systems:
git gnupg java-1.6.0-openjdk-devel flex bison gperf SDL-devel esound-devel wxGTK-devel zip curl ncurses-devel zlib-devel gcc-c++ glibc-devel
64bit only:
glibc-devel.i686 libstdc++.i686 zlib-devel.i686 ncurses-devel.i686
Setting up Java (thanks to Raum for the java setup guide)
You need a Java Development Kit for building CM10. Recommended is the SUN JDK 6. As of writing the most recent version is SUN JDK 6 Update 37.
1. Download the jdk-6u37-linux-i586.bin from the Oracle/Sun Java Download Area. If you are on 64-bit Ubuntu as I am, you should grab jdk-6u37-linux-x64.bin.
2. Make the bin file executable:
Code:
$ chmod +x jdk-6u37-linux-x64.bin
3. Extract the bin file:
Code:
$ ./jdk-6u37-linux-x64.bin
4. Move the extracted folder to this this location:
Code:
$ sudo mv jdk1.6.0_37 /usr/lib/jvm/./jdk-6u37-linux-x64.bin
5. Install the new Java source in system:
Code:
$ sudo update-alternatives --install /usr/bin/javac javac /usr/lib/jvm/jdk-6u37-linux-x64.bin/bin/javac 1
$ sudo update-alternatives --install /usr/bin/java java /usr/lib/jvm/jdk-6u37-linux-x64.bin/bin/java 1
$ sudo update-alternatives --install /usr/bin/javaws javaws /usr/lib/jvm/jdk-6u37-linux-x64.bin/bin/javaws 1
$ sudo update-alternatives --install /usr/bin/javadoc javadoc /usr/lib/jvm/jdk-6u37-linux-x64.bin/bin/javadoc 1
$ sudo update-alternatives --install /usr/bin/javah javah /usr/lib/jvm/jdk-6u37-linux-x64.bin/bin/javah 1
$ sudo update-alternatives --install /usr/bin/javap javap /usr/lib/jvm/jdk-6u37-linux-x64.bin/bin/javap 1
$ sudo update-alternatives --install /usr/bin/jar jar /usr/lib/jvm/jdk-6u37-linux-x64.bin/bin/jar 1
6. Select the default Java version for your system:
Code:
$ sudo update-alternatives --config javac
$ sudo update-alternatives --config java
$ sudo update-alternatives --config javaws
$ sudo update-alternatives --config javadoc
$ sudo update-alternatives --config javah
$ sudo update-alternatives --config javap
$ sudo update-alternatives --config jar
7. Check Java version:
Code:
$ java -version
8. Verify the symlinks. Javac, Java, Javaws, Javadoc, Javah, Javap and Jar should all point to the new Java location and version:
Code:
$ ls -la /etc/alternatives/java* && ls -la /etc/alternatives/jar
Now,
If you have CM10 source fetched already (if you have built cm10)
If the directory name where the cm10 source exists is "cm10" (as in Raum's building guide)
Create an environment variable denoting the location of the android toolchain as follows:
Code:
export CCOMPILER=${HOME}/cm10/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-
Or else, replace the path/name if yours is different
(If your arm-eabi version is not 4.4.3, check the folder name and change it accordingly)
If you do not have cm10 source on your pc, then you need to download the ARM EABI Toolchain separately
Download link, ready to extract
If above does not work, download from official site here
Download and extract then, create an environment variable denoting the location of the toolchain as follows:
Code:
export CCOMPILER=[extraction directory]/bin/arm-eabi-
Download Kernel Source Code:
Code:
mkdir -p ~/kernel
cd ~/kernel
Now download RC's CM10 kernel source
In terminal, do
Old bootloader:
Code:
git clone git://github.com/CyanogenMod/lge-kernel-star.git -b jellybean
New bootloader:
Here, pengus77 has made the necessary changes in his repo, so we fetch from that
Code:
git clone git://github.com/pengus77/lge-kernel-star.git
Thus, there should be a folder named "lge-kernel-star" inside /kernel folder
Then in terminal, cd to that directory "lge-kernel-star"
Code:
cd lge-kernel-star
Getting the config file
The next step is to copy the file "/kernel/lge-kernel-star/arch/arm/configs/cyanogenmod_p990_defconfig" to "/kernel/lge-kernel-star and rename it to ".config"
using the command:
Code:
cp arch/arm/configs/cyanogenmod_p990_defconfig .config
(Thanks to tonyp for the tip!)
STEP 2: CONFIGURATION
Configure the build:
Code:
make ARCH=arm CROSS_COMPILE=$CCOMPILER oldconfig
If it happens to ask anything, just accept the defaults at every step by pressing enter.
STEP 3: APPLYING PATCHES
Applying patches like wkpark's RAM hack patch
If you skip this step, the kernel will work, but you'll have a completely stock kernel without RAM hack or other tweaks
Download wkpark's two patches from here and here, and put them in your /kernel directory
Code:
cd ~/kernel
Now to apply the patches, we use the patch command like this:
Code:
patch -Np1 -d lge-kernel-star < patchname.patch
(replace patchname with name of the patch file)
Here, -N is for ignoring patches that seem to be already applied or reversed
p<num> Strip the smallest prefix containing num(here num=1) leading slashes from each file name found in the patch file
In this case, num=1 according to the path names in wkpark's patch, and in a lot of cases, the value of 1 is common
-d is to change to the directory immediately, before doing anything else
You need to apply wkpark's two patches one by one (0001-..., then bootloader-...)
If you get errors while patching, if they are basic errors like file not found etc. then you should manage to fix it yourself.
But if you get errors like "HUNK ... failed",
try
Code:
patch -Np1 --ignore-whitespace -d lge-kernel-star < patchname.patch
A "HUNK ignored" is ok, if patch was attempted previously, since that file might have been successfully patched last time
if a HUNK still fails, then read the troubleshooting guide
Setting RAM hack size (If you skipped the above patching step, dont do this)
wkpark's patch makes it possible for you to set ramhack size in kernel command line parameter.
The cmdline parameter has to have the full boot.img command line parameters, which you can obtain from dmesg. I have done it for you, so you can save time on that
Here's how it looks for the old bootloader: (for the new one, ignore this)
Code:
<5>[70:01:01 00:00:00.000] Kernel command line: loglevel=0 muic_state=1 CRC=10203036179a93 brdrev=1.0 uniqueid=37c7006421f6097 video=tegrafb console=ttyS0,115200n8 usbcore.old_scheme_first=1 tegraboot=sdmmc tegrapart=recovery:35e00:2800:800,linux:34700:1000:800,mbr:400:200:800,system:600:2bc00:800,cache:2c200:8000:800,misc:34200:400:800,userdata:38700:c0000:800 [email protected] vmalloc=128M androidboot.mode=normal androidboot.hardware=star androidboot.serialno=37c7006421f6097
Paste the line starting from loglevel=0 till the end (serialno) into .config file in lge-kernel-star folder in
CONFIG_CMDLINE="<here>"
Insert a carveout size in between vmalloc and androidboot.mode
Determing carveout size: carveout=<152 - RAM hack size>M
For example, if RAM hack size is 56, then carveout is 96M
So in that case, the cmdline is like this:
old bootloader:
Code:
CONFIG_CMDLINE="loglevel=0 muic_state=1 CRC=10203036179a93 brdrev=1.0 uniqueid=37c7006421f6097 video=tegrafb console=ttyS0,115200n8 usbcore.old_scheme_first=1 tegraboot=sdmmc tegrapart=recovery:35e00:2800:800,linux:34700:1000:800,mbr:400:200:800,system:600:2bc00:800,cache:2c200:8000:800,misc:34200:400:800,userdata:38700:c0000:800 [email protected] vmalloc=128M carveout=96M androidboot.mode=normal androidboot.hardware=star androidboot.serialno=37c7006421f6097"
new bootloader:
Code:
CONFIG_CMDLINE="tegraid=20.1.4.0.0 [email protected] carveout=152M android.commchip=0 vmalloc=128M androidboot.serialno=037c7006421f6097 video=tegrafb no_console_suspend=1 console=ttyS0,115200n8 debug_uartport=lsport,-3 androidboot.mode=normal usbcore.old_scheme_first=1 [email protected] [email protected] muic_state=0 tegraboot=sdmmc tegrapart=recovery:35e00:2800:800,boot:34700:1000:800,mbr:400:200:800,persist:600:2bc00:800,cache:2c200:7f00:800,misc:34200:400:800,userdata:38700:c0000:800,bcttable:0:600:800,bootloader:100:300:800,data/ve:f8800:1400:800,system:34c000:40000:800 "
and save the file
Dont set carveout too low, or else some gpu-intensive stuff may not work properly.
STEP 4: BUILDING THE KERNEL
In terminal,
Code:
cd ~/kernel/lge-kernel-star
Code:
make ARCH=arm CROSS_COMPILE=$CCOMPILER -j`grep 'processor' /proc/cpuinfo | wc -l`
This step may take a while, depending on your computer. Took ~5-10 mins for the first build for me, and ~1 min for the second build onwards.
If it asks in the terminal "use default config?" then say "y", if not, then ignore this
If you get some error and the building aborts within a few seconds, try the "Create environment variable part" again, and then return back directly to the build step.
After it is done, you should have a kernel stored in ~/kernel/lge-kernel-star/arch/arm/boot/zImage
Preparing the flashable zip for the kernel
Some compiled modules need to be included so that problems like wifi not switching on dont occur.
They are:
drivers/misc/bthid/bthid.ko
drivers/scsi/scsi_wait_scan.ko
drivers/net/wireless/bcm4329/wireless.ko
They will be used while preparing the flashable zip below.
Thanks to feav's compiled modules and benee's anykernel updater for star, all this is ready-made and you can simply:
Download the sample kernel zip attached below and replace /kernel/zImage and and the above modules in system/lib/modules/hw in that with yours, edit updater-script if you want.
Your flashable zip is now ready
STEP 5: FLASHING AND TESTING THE KERNEL
Put the sample kernel below as a backup in case your kernel does not boot and you need a working phone immediately.
Flash the kernel in recovery, wipe cache, dalvik cache and reboot.
If the phone goes past the LG logo screen(s) and into the bootscreen of the ROM, then it should work
Then you can check "kernel version" in settings->about phone to see your kernel information,
and you can see the new RAM size (which should be 342 MB + RAM hack size) in some app like battery dr saver, or antutu benchmark's system info.
If it doesnt work, make sure you have followed the entire guide properly and then ask queries
If you want to revert to another kernel, flash that kernel in recovery, or for stock kernel, flash your ROM.
Keeping kernel source up to date (for building again later after RC has made changes to the source):
Code:
cd ~/kernel/lge-kernel-star
git pull
This will update your source with the latest commits by RC. Then you can rebuild the kernel by doing the "create environment variable" and then skip directly to the build stage
Standard disclaimer:
I am not responsible if anything goes wrong with your phone or anything else.
Credits:
aremcee/RC and the rest of the CM team for all their work. This is their kernel you are building
wkpark for his valuable contributions, including the ramhack patches and cracking the new bootloader
benee for his Anykernel updater for star, and other tweaks
feav for his compiled wifi modules
pengus77 for the work to make it suitable for the new bootloader
Download links for sample kernels:
SAMPLE 56 MB RAMHACK KERNEL
SAMPLE 32 MB RAMHACK KERNEL
SAMPLE 24 MB RAMHACK KERNEL

Troubleshooting guide:
1. Patch failure
HUNK failed means that a particular file was not patched to some problem. In this case, a .rej file is saved in the same folder as the file to be patched, and it contains the stuff not patched.
Do not neglect "failed" hunk since it means a partially applied patch(some files patched, some files not), and may cause problems. "Ignored hunk" is ok, if the patch had been attempted before on a file and had succeeded on that file last time.
To manually patch the failed hunk, go that file where the hunk failed (has same name as .rej file without .rej extension)
For example, if .rej file is board-star.c.rej, and it contains the following sample lines (look for lines beginning with '+' and remove the + before adding, similar for -) go to board-star.c, and add the lines manually like this:
Code:
#if defined (CONFIG_STAR_REBOOT_MONITOR) || defined (CONFIG_BSSQ_REBOOT_MONITOR)
#define RAM_RESERVED_SIZE 100*1024
/* Force the reserved_buffer to be at its old (Froyo/GB) location
for reboot to work with the older bootloader */
if (strstr(saved_command_line, "brdrev=")) {
extern void *reserved_buffer;
pr_info("The older bootloader detected\n");
if (memblock_end_of_DRAM() > 0x17f80000) {
if (memblock_reserve(0x17f80000, RAM_RESERVED_SIZE)) {
pr_err("Fail to get reserved_buffer for the older bootloader\n");
} else {
pr_info("Change reserved_buffer for the older bootloader\n");
reserved_buffer = phys_to_virt(0x17f80000);
}
} else {
pr_info("Change reserved_buffer\n");
reserved_buffer = ioremap(0x17f80000, RAM_RESERVED_SIZE);
}
}
#endif
This was in the .rej file, and is to be added immediately after
Code:
#if defined(CONFIG_LGE_BROADCAST_TDMB)
star_dmb_init();
#endif /* CONFIG_LGE_BROADCAST */
in board-star.c (and before the next #if defined or closing bracket)
Similarly, the - lines to be deleted and + lines are to be added in that failed hunk file
(do this manual stuff only if hunk fails)
2. If ramhack kernel fails, but normal kernel works:
From your pc, in terminal do
adb shell dmesg > dmesg.txt
or from your phone, in android terminal emulator, do
dmesg > /sdcard/dmesg.txt
Copy it from your dmesg.txt starting from loglevel=0 till the end (serialno)
Look for a line in dmesg.txt which resembles this:
Code:
<5>[70:01:01 00:00:00.000] Kernel command line: loglevel=0 muic_state=1 CRC=10203036179a93 brdrev=1.0 uniqueid=37c7006421f6097 video=tegrafb console=ttyS0,115200n8 usbcore.old_scheme_first=1 tegraboot=sdmmc tegrapart=recovery:35e00:2800:800,linux:34700:1000:800,mbr:400:200:800,system:600:2bc00:800,cache:2c200:8000:800,misc:34200:400:800,userdata:38700:c0000:800 [email protected] vmalloc=128M androidboot.mode=normal androidboot.hardware=star androidboot.serialno=37c7006421f6097
Use your own phone's parameters instead of this and then set carveout size.
3. Problem with config file:
Pulling kernel config from device:
You need to retrieve a working kernel config from the device, and unzip it.
For that, connect your phone to your pc, enable USB debugging if it was disabled, and then in terminal
Code:
adb pull /proc/config.gz ~/kernel/lge-star-kernel-jellybean/config.gz
cat config.gz | gunzip > .config
Alternatively, you can pull the .config from the newest boot.img
Code:
scripts/extract-ikconfig boot.img > .config

Changes and updates:
25/12/12:
Added changes to be made for the new bootloader (in red color)
24/12/12:
Updated the guide, added some fixes and changes
22/12/12:
Slightly modified version of wkpark's 2nd patch (bootloader one) which may possibly fix one of the errors and may remove need for manually adding some lines

Last one

rugglez.....you rock mate....
I am not sure if I will really do something as I am getting old(lolz) and if I understand enough....
but thanks mate, for keeping spirits alive for this device

rugglez,
Did you see these posts: http://forum.xda-developers.com/showpost.php?p=34600723&postcount=189
http://forum.xda-developers.com/showpost.php?p=34601277&postcount=192
Did you experienced any ploblem with USB?

SREEPRAJAY said:
rugglez.....you rock mate....
I am not sure if I will really do something as I am getting old(lolz) and if I understand enough....
but thanks mate, for keeping spirits alive for this device
Click to expand...
Click to collapse
There are always some things worth experiencing once in life, like if you are an Android user, building a ROM and a kernel. You have experienced it with your wonderful AF kernel, thats important
feav said:
rugglez,
Did you see these posts: http://forum.xda-developers.com/showpost.php?p=34600723&postcount=189
http://forum.xda-developers.com/showpost.php?p=34601277&postcount=192
Did you experienced any ploblem with USB?
Click to expand...
Click to collapse
USB works fine, both adb and mass storage
This guide may seem intimidating, but trust me, once you complete it the first time, you'll find it really simple from the next build onwards.
Uploaded a slightly modified version of wkpark's 2nd patch (bootloader one) which may possibly fix one of the errors and may remove need for manually adding some lines. Updated link in OP and attached here too.

I tried the sample kernel and my camera stops functioning and so with other apps such as contacts, they don't start at all. Im on dec 20 nightly. Could it be the ramhack size? Maybe 32mb will suffice. Just saying.
Thanks to this, will probably try this next week..

aldyu said:
I tried the sample kernel and my camera stops functioning and so with other apps such as contacts, they don't start at all. Im on dec 20 nightly. Could it be the ramhack size? Maybe 32mb will suffice. Just saying.
Thanks to this, will probably try this next week..
Click to expand...
Click to collapse
Uploaded 32 MB ram hack kernel for those having problem with camera, try it out.
Download link 32MB RH
Update:
Added 24MB version too. Here you go:
24MB RH kernel

Thanks rugglez, 32 mb rh is ok so far, cm10 is way smoother and can still play nfs most wanted. Btw, can you apply the patch for double lg logo too by wkpark?
Sent from my P990-CM10

After installing the new kernel, if some apps still don't work or there any lag, disable "force gpu rendering" and "disable hardware overlays" in developer settings.

Thank you for your work! Just flashed the 32mb version without any problem. On cm7 the 48mb ramhack was the biggest without breaking 720p recording. Maybe you should give it a try!

Uhm download a kernel zip file?
How about git clone?
Sent from my Nexus 7 using xda app-developers app

tonyp said:
Uhm download a kernel zip file?
How about git clone?
Sent from my Nexus 7 using xda app-developers app
Click to expand...
Click to collapse
Git clone size = ~440mb
Zip size = 120mb which extracts to that same size
Takes more time to download more for people like me with slow Internet, no other reason

Hi rugglez, got the ff. error when installing the required packages, Im on ubuntu 12.10 x64.
Note, selecting 'libsdl1.2-dev' instead of 'libsdl-dev'
Package sun-java6-jdk is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source
E: Package 'sun-java6-jdk' has no installation candidate
E: Unable to locate package libwxgtk2.6-dev
E: Couldn't find any package by regex 'libwxgtk2.6-dev'
How to fix? Thanks.

aldyu said:
Hi rugglez, got the ff. error when installing the required packages, Im on ubuntu 12.10 x64.
Note, selecting 'libsdl1.2-dev' instead of 'libsdl-dev'
Package sun-java6-jdk is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source
E: Package 'sun-java6-jdk' has no installation candidate
E: Unable to locate package libwxgtk2.6-dev
E: Couldn't find any package by regex 'libwxgtk2.6-dev'
How to fix? Thanks.
Click to expand...
Click to collapse
Can you install the dependencies from Raum's CM10 building thread here?
Follow steps 1 and 2 there.
Let me know if that works, ive updated the guide's step 1(setting up environment)
Installing the dependencies from this guide was the only thing i didnt test, since i had the CM10 environment set up already

a step is missing from this guide.
adb pull /proc/config.gz ~/kernel/lge-star-kernel-jellybean/config.gz
cat config.gz | gunzip > .config
Click to expand...
Click to collapse
then
mv config arch/arm/configs/<your_config_name>_defconfig
make ARCH=arm CROSS_COMPILE=$CCOMPILER oldconfig
make <your_config_name>_defconfig
make ARCH=arm CROSS_COMPILE=$CCOMPILER menuconfig
Click to expand...
Click to collapse
then continue...
if you don't make the default config the compiler throws out some errors.
ps: nice guide btw

rugglez said:
Git clone size = ~1.5gb
Zip size = 440mb which extracts to that same size
Takes forever to download more than a gig for people like me with slow Internet, no other reason
Click to expand...
Click to collapse
Hmm.. downloading it now and wondering why it's only 120mb, not 440mb as you said.

rugglez said:
Can you install the dependencies from Raum's CM10 building thread here?
Follow steps 1 and 2 there.
Let me know if that works, ive updated the guide's step 1(setting up environment)
Installing the dependencies from this guide was the only thing i didnt test, since i had the CM10 environment set up already
Click to expand...
Click to collapse
Thanks, ok now using your updated guide.
Btw, did you happen to upload a copy of the kernel zip file? Downloading from github takes forever, only 8 kb/s.

aldyu said:
Thanks, ok now using your updated guide.
Btw, did you happen to upload a copy of the kernel zip file? Downloading from github takes forever, only 8 kb/s.
Click to expand...
Click to collapse
Just use "git clone git://github.com/CyanogenMod/lge-kernel-star.git", it should give you better download speed than for the zipped archive.
I synced the whole CM10 source tree on the remote buildbox in about 5-10 minutes - so github does provide great downspeed
@rugglez: You should add to the OP that you don't have to use adb to get the kernel config, it's already there
arch/arm/configs/cyanogenmod_p990_defconfig
Please refer to the old cm7 kernel how to by pastime: http://forum.xda-developers.com/showthread.php?t=1227241
I really like the fact that more and more building guides get posted here - and that more and more people are building their own ROMs and kernels these days.
After building (which already is a great start) many people even want to learn more about android development in general. That's the true xda spirit!
Kudos!

Related

[Dev][Panda] AOSP 2.3.7_r1 (GWK74) compilation guide for buzz

Direct link to the precompiled ROM: http://www.filefactory.com/file/cfe8147/GWK74-buzz-20111111.zip (please hit thanks if you find this ROM useful )
Setting up the development environment
Install the current stable Debian: squeeze (6.0) amd64 (not the i386 version, and not the testing/unstable version). Do not ask me for a working Ubuntu version -- I don't know. Use Debian instead
Code:
apt-get install python git bzip2 zip unzip lzma patch bison flex \
make gcc g++ gcc-multilib g++-multilib gperf libz-dev lib32z-dev curl \
libncurses5-dev lib32ncurses5-dev libx11-dev openjdk-6-jdk
Downloading the sources and other packages
AOSP 2.3.7r1 (GWK74) is the current version of the AOSP
arco's 2.6.35 kernel is the base for the kernel we will build
koush's vendor files contain the HTC proprietary blobs for buzz
CyanogenMod's device/htc/buzz
Code:
git clone https://github.com/arco/buzz-kernel-2.6.35.git
git clone https://github.com/koush/proprietary_vendor_htc
git clone https://github.com/CyanogenMod/android_device_htc_buzz.git -b gingerbread-release
Code:
mkdir ~/bin
curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
chmod +x ~/bin/repo
export PATH=~/bin:$PATH
Code:
mkdir 2.3.7_r1; cd 2.3.7_r1
repo init -u https://android.googlesource.com/platform/manifest -b android-2.3.7_r1
repo sync
mkdir -p vendor/htc
cp -r ../proprietary_vendor_htc/buzz vendor/htc
cp -r ../android_device_htc_buzz device/htc/buzz
The "repo sync" may take a while, so please be patient
Compiling the kernel
Code:
cd ../buzz-kernel-2.6.35
make ARCH=arm buzz_defconfig
At this point you can edit .config and change CONFIG_MSM_CPU_FREQ_ONDEMAND_MAX to overclock the CPU, for example setting it to 700 MHz.
Code:
make ARCH=arm -j4 CROSS_COMPILE=../2.3.7_r1/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-
cp arch/arm/boot/zImage ../2.3.7_r1/device/htc/buzz/prebuilt/kernel
cp drivers/net/wireless/bcm4329/bcm4329.ko ../2.3.7_r1/device/htc/buzz/prebuilt/bcm4329.ko
Patching the sources
Several files must be patched. The following patches are from CyanogenMod 7:
armv6j.mk.patch: adds a new architecture (ARMv6J) which targets the MSM7225
browser.patch: provides a small fix to prevent the Browser from crashing
camera.patch: enables the use of Froyo (2.2) libcamera.so
dalvik-armv6j.patch: adds a new ARMv6J target for JIT compilation by the Dalvik runtime environment
gpsshim.patch: enables the use of Froyo (2.2) libgps.so
libagl.patch: enables the use of copybit to make software OpenGL support a bit faster (I think)
surfaceflinger.patch: another cool patch from CM7 when transparency is not supported
The following patches were made by myself:
config.xml.patch: several values which are present in CM7 but not AOSP must be disabled
LOCAL_MODULE_TAGS.patch: a bunch of Android.mk in hardware/msm7k lack this variable
ota-no-recovery.patch: prevent ota_from_target_files from flashing the recovery (we like our ClockworkMod better )
vendork-blobs.mk.patch: adds library libOmxCore.so which is needed by mediaserver
The following patches are from Google:
apns-conf.xml.patch: adds a bunch of APNs that are not present in the default AOSP file
For your convenience, I have included all the patches in a single file, which is attached to this post (patch-buzz.zip).
Code:
cd ../2.3.7_r1
wget -O patch-buzz.zip "http://forum.xda-developers.com/attachment.php?attachmentid=779411"
unzip patch-buzz.zip; ./patch-buzz/apply.sh
ln -s full.mk build/target/product/full_base.mk
rm -rf device/htc/buzz/overlay/packages
Setting up a custom vendor
At this point you may want to add a number of custom additions, for example:
a simple boot animation: http://forum.cyanogenmod.com/topic/19198-simple-generic-boot-animation/
Superuser root package: http://forum.xda-developers.com/showthread.php?t=682828
Torch from CyanogenMod: http://download.cyanogenmod.com/?type=stable&device=buzz
Talk and Android Market: http://wiki.cyanogenmod.com/wiki/Latest_Version
Google Maps for WildFire: http://forum.xda-developers.com/showpost.php?p=15218646&postcount=4
Code:
mkdir vendor/xdbg; cd vendor/xdbg
wget http://duck.at.shangtai.net/files/android/bootanimation.zip
wget -O su-2.3.6.1-ef-signed.zip http://dl.dropbox.com/u/6408470/su-releases/su-2.3.6.1-ef-signed.zip
wget http://download.cyanogenmod.com/get/update-cm-7.1.0-buzz-signed.zip
Also download gapps from http://goo-inside.me/gapps/gapps-gb-20110828-signed.zip , put it in 2.3.7_r1/vendor/xdbg and run:
Code:
unzip su-2.3.6.1-ef-signed.zip
wget -O system/app/Maps.apk http://forum.xda-developers.com/attachment.php?attachmentid=641716
unzip update-cm-7.1.0-buzz-signed.zip system/lib/libOmxCore.so
unzip update-cm-7.1.0-buzz-signed.zip system/app/Torch.apk
unzip -o gapps-gb-20110828-signed.zip
mv system/lib/libOmxCore.so ../htc/buzz/proprietary
I haven't tried it, but you can try to include the LatinIME.apk from CM7 in order to get the dictionaries (not included by default in AOSP).
Now we'll create the Makefile that specifies which files are to be copied in the ROM. Be careful when copy-pasting to not truncate the last line which is quite long:
Code:
echo "\$(call inherit-product, vendor/xdbg/xdbg.mk)" >>../../device/htc/buzz/buzz.mk
cat >xdbg.mk <<"EOF"
PRODUCT_COPY_FILES += \
vendor/xdbg/bootanimation.zip:system/media/bootanimation.zip \
vendor/xdbg/system/bin/su:system/xbin/su \
vendor/xdbg/system/lib/libvoicesearch.so:system/lib/libvoicesearch.so \
vendor/xdbg/system/app/Superuser.apk:system/app/Superuser.apk \
vendor/xdbg/system/app/Torch.apk:system/app/Torch.apk \
vendor/xdbg/system/app/Talk.apk:system/app/Talk.apk \
vendor/xdbg/system/app/Vending.apk:system/app/Vending.apk \
vendor/xdbg/system/app/GenieWidget.apk:system/app/GenieWidget.apk \
vendor/xdbg/system/app/Maps.apk:system/app/Maps.apk \
vendor/xdbg/system/app/NetworkLocation.apk:system/app/NetworkLocation.apk \
vendor/xdbg/system/app/GoogleServicesFramework.apk:system/app/GoogleServicesFramework.apk \
vendor/xdbg/system/app/GoogleContactsSyncAdapter.apk:system/app/GoogleContactsSyncAdapter.apk \
vendor/xdbg/system/app/GoogleCalendarSyncAdapter.apk:system/app/GoogleCalendarSyncAdapter.apk \
vendor/xdbg/system/framework/com.google.android.maps.jar:system/framework/com.google.android.maps.jar \
vendor/xdbg/system/etc/permissions/com.google.android.maps.xml:system/etc/permissions/com.google.android.maps.xml
EOF
Building the ROM
Code:
cd ../..
. build/envsetup.sh
lunch [I](choose htc_buzz-userdebug)[/I]
make -j5 otapackage WITH_DEXPREOPT=true[I]
(5 is for a quad-core with 4GB of RAM. you can decrease it if you have less RAM)[/I]
Remove WITH_DEXPREOPT=true above to generate a de-odexed ROM.
Advantage of a de-odexed ROM: you can easily replace APKs or JARs in /system.
Disadvantages: the first boot takes a while because all APKs must be odexed. Also the dalkvik cache takes a significant amount of space (up to 50 MB) in /data (CM7 uses /cache so this is not a problem).
Note that you will not need the Android SDK since adb and other tools will be present in the PATH after you run lunch and the out/host part is compiled.
The generated ROM is out/target/product/buzz/htc_buzz-ota-*.zip. Wiping the whole data partition in ClockworkMod is required if your previous ROM was built with different signing keys.
Finally, I'd like to thank everyone who made this possible: cyanogen, arco, koush, HDCRJacob, schiznik, _thalamus & AdamG, ben1066, nhnt11 and everyone else who contributed on porting the AOSP on the WildFire. You guys are awesome
reserved
also reserved for future use
wow
Thats a very comprehensive guide )
I think you may be overcomplicating things though - if you run "make -jX otapackage" instead of just make, the build process will create a flashable zip for you.
Further to this, you can create your own vendor_blah repo, which will allow you to remove things like the recovery from the otapackage, and set a custom modversion during the build
schiznik said:
Thats a very comprehensive guide )
I think you may be overcomplicating things though - if you run "make -jX otapackage" instead of just make, the build process will create a flashable zip for you.
Further to this, you can create your own vendor_blah repo, which will allow you to remove things like the recovery from the otapackage, and set a custom modversion during the build
Click to expand...
Click to collapse
Super cool! I'll add your suggestions in a later release I need to get back my WildFire to test it all, so far I have great hope to fix the graphics with the patches from arco68. BTW, in your testing, would you recomment the 2.6.32 (htc-kernel-buzz) or 2.6.35 from arco's GitHub? Both seem fairly similar to me although the 2.6.35 get updated more often.
schiznik said:
I think you may be overcomplicating things though - if you run "make -jX otapackage" instead of just make, the build process will create a flashable zip for you.
Click to expand...
Click to collapse
I prefer making bacon myself. Then it compiles, squishes and zips in one process.
arco68 said:
I prefer making bacon myself. Then it compiles, squishes and zips in one process.
Click to expand...
Click to collapse
Hey arco68 Any comment on the 2.6.32.41 vs 2.6.35.10 kernels? I'd say the 2.6.35 should be more fitted to GR* (like 2.6.32 was for FR*), but I'd really like to hear your opinion on this.
I prefer 2.6.35 for gingerbread, as it's easier to keep up to date and patch with stuff from CAF and Google's kernels.
arco68 said:
I prefer 2.6.35 for gingerbread, as it's easier to keep up to date and patch with stuff from CAF and Google's kernels.
Click to expand...
Click to collapse
Yea 2.6.35 is the gb kernel. I can't use make bacon as I don't use cm's vendor, make devnull does the same though
Many thanks for the input arco68
Sent from my HTC Desire using XDA App
Do you know what would be so nice? It would be really nice is someone could update this to the newest source so that it could actually be relivant
Minor thread hijack...
If you want to build Oxygen for buzz - you can do the below:
Code:
mkdir android ; cd android/
repo init -u [email protected]:schiznik/oxygen_manifest.git -b gingerbread
repo sync
. build/envsetup.sh
lunch 8
make oxygen
You can optionally use "repo -j20 sync" to sync 20 of the repo's at once, and make -jX oxygen, where X is the number of CPU cores that you are using to build.
Once completed, there is a update-oxygen-*.zip file in out/target/product/buzz/ that can be flashed.
Nice !Very interisting
Thanks a lot, schiznik. I'll update the main thread.
EDIT: main thread updated. the sources compile, although I haven't tested the resulting ROM yet.
schiznik said:
Minor thread hijack...
If you want to build Oxygen for buzz - you can do the below:
Code:
mkdir android ; cd android/
repo init -u [email protected]:schiznik/oxygen_manifest.git -b gingerbread
repo sync
. build/envsetup.sh
lunch 8
make oxygen
You can optionally use "repo -j20 sync" to sync 20 of the repo's at once, and make -jX oxygen, where X is the number of CPU cores that you are using to build.
Once completed, there is a update-oxygen-*.zip file in out/target/product/buzz/ that can be flashed.
Click to expand...
Click to collapse
For those who have tried this and get the reply "public key error". Try editing the repo init line to read "repo init -u https://github.com/schiznik/oxygen_manifest -b gingerbread" this works for me. I'm busy report syncing now, will inform you further, when it completes.
Sent from my HTC Wildfire using xda premium
Gandolff said:
For those who have tried this and get the reply "public key error". Try editing the repo init line to read "repo init -u https;//github.com/schiznik/oxygen_manifest -b gingerbread" this works for me. I'm busy report syncing now, will inform you further, when it completes.
Sent from my HTC Wildfire using xda premium
Click to expand...
Click to collapse
Update, repo sync complete, but to many errors to create software package. I'm looking onto it.
Sent from my HTC Wildfire using xda premium
xdbg said:
Link to prebuilt ROM: http://www.filefactory.com/file/cfe8147/n/GWK74-buzz-20111111.zip
Setting up the development environment
Install the current stable Debian: squeeze (6.0) amd64 (not the i386 version, and not the testing/unstable version). Do not ask me for a working Ubuntu version -- I don't know. Use Debian instead
Code:
apt-get install python git bzip2 zip unzip lzma patch bison flex \
make gcc g++ gcc-multilib g++-multilib gperf libz-dev lib32z-dev curl \
libncurses5-dev lib32ncurses5-dev libx11-dev openjdk-6-jdk
Downloading the sources and other packages
AOSP 2.3.7r1 (GWK74) is the current version of the AOSP
arco's 2.6.35 kernel is the base for the kernel we will build
koush's vendor files contain the HTC proprietary blobs for buzz
CyanogenMod's device/htc/buzz
Code:
git clone https://github.com/arco/buzz-kernel-2.6.35.git
git clone https://github.com/koush/proprietary_vendor_htc
git clone https://github.com/CyanogenMod/android_device_htc_buzz.git -b gingerbread-release
Code:
mkdir ~/bin
curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
chmod +x ~/bin/repo
export PATH=~/bin:$PATH
Code:
mkdir 2.3.7_r1; cd 2.3.7_r1
repo init -u https://android.googlesource.com/platform/manifest -b android-2.3.7_r1
repo sync
mkdir -p vendor/htc
cp -r ../proprietary_vendor_htc/buzz vendor/htc
cp -r ../android_device_htc_buzz device/htc/buzz
The "repo sync" may take a while, so please be patient
Compiling the kernel
Code:
cd ../buzz-kernel-2.6.35
make ARCH=arm buzz_defconfig
At this point you can edit .config and change CONFIG_MSM_CPU_FREQ_ONDEMAND_MAX to overclock the CPU, for example setting it to 700 MHz.
Code:
make ARCH=arm -j4 CROSS_COMPILE=../2.3.7_r1/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-
cp arch/arm/boot/zImage ../2.3.7_r1/device/htc/buzz/prebuilt/kernel
cp drivers/net/wireless/bcm4329/bcm4329.ko ../2.3.7_r1/device/htc/buzz/prebuilt/bcm4329.ko
Patching the sources
Several files must be patched. The following patches are from CyanogenMod 7:
armv6j.mk.patch: adds a new architecture (ARMv6J) which targets the MSM7225
browser.patch: provides a small fix to prevent the Browser from crashing
camera.patch: enables the use of Froyo (2.2) libcamera.so
dalvik-armv6j.patch: adds a new ARMv6J target for JIT compilation by the Dalvik runtime environment
gpsshim.patch: enables the use of Froyo (2.2) libgps.so
libagl.patch: enables the use of copybit to make software OpenGL support a bit faster (I think)
surfaceflinger.patch: another cool patch from CM7 when transparency is not supported
The following patches were made by myself:
config.xml.patch: several values which are present in CM7 but not AOSP must be disabled
LOCAL_MODULE_TAGS.patch: a bunch of Android.mk in hardware/msm7k lack this variable
ota-no-recovery.patch: prevent ota_from_target_files from flashing the recovery (we like our ClockworkMod better )
vendork-blobs.mk.patch: adds library libOmxCore.so which is needed by mediaserver
The following patches are from Google:
apns-conf.xml.patch: adds a bunch of APNs that are not present in the default AOSP file
For your convenience, I have included all the patches in a single file, which is attached to this post (patch-buzz.zip).
Code:
cd ../2.3.7_r1
wget -O patch-buzz.zip "http://forum.xda-developers.com/attachment.php?attachmentid=779411"
unzip patch-buzz.zip; ./patch-buzz/apply.sh
ln -s full.mk build/target/product/full_base.mk
rm -rf device/htc/buzz/overlay/packages
Setting up a custom vendor
At this point you may want to add a number of custom additions, for example:
a simple boot animation: http://forum.cyanogenmod.com/topic/19198-simple-generic-boot-animation/
Superuser root package: http://forum.xda-developers.com/showthread.php?t=682828
Torch from CyanogenMod: http://download.cyanogenmod.com/?type=stable&device=buzz
Talk and Android Market: http://wiki.cyanogenmod.com/wiki/Latest_Version
Google Maps for WildFire: http://forum.xda-developers.com/showpost.php?p=15218646&postcount=4
Code:
mkdir vendor/xdbg; cd vendor/xdbg
wget http://duck.at.shangtai.net/files/android/bootanimation.zip
wget -O su-2.3.6.1-ef-signed.zip http://dl.dropbox.com/u/6408470/su-releases/su-2.3.6.1-ef-signed.zip
wget http://download.cyanogenmod.com/get/update-cm-7.1.0-buzz-signed.zip
Also download gapps from http://goo-inside.me/gapps/gapps-gb-20110828-signed.zip , put it in 2.3.7_r1/vendor/xdbg and run:
Code:
unzip su-2.3.6.1-ef-signed.zip
wget -O system/app/Maps.apk http://forum.xda-developers.com/attachment.php?attachmentid=641716
unzip update-cm-7.1.0-buzz-signed.zip system/lib/libOmxCore.so
unzip update-cm-7.1.0-buzz-signed.zip system/app/Torch.apk
unzip -o gapps-gb-20110828-signed.zip
mv system/lib/libOmxCore.so ../htc/buzz/proprietary
I haven't tried it, but you can try to include the LatinIME.apk from CM7 in order to get the dictionaries (not included by default in AOSP).
Now we'll create the Makefile that specifies which files are to be copied in the ROM. Be careful when copy-pasting to not truncate the last line which is quite long:
Code:
echo "\$(call inherit-product, vendor/xdbg/xdbg.mk)" >>../../device/htc/buzz/buzz.mk
cat >xdbg.mk <<"EOF"
PRODUCT_COPY_FILES += \
vendor/xdbg/bootanimation.zip:system/media/bootanimation.zip \
vendor/xdbg/system/bin/su:system/xbin/su \
vendor/xdbg/system/lib/libvoicesearch.so:system/lib/libvoicesearch.so \
vendor/xdbg/system/app/Superuser.apk:system/app/Superuser.apk \
vendor/xdbg/system/app/Torch.apk:system/app/Torch.apk \
vendor/xdbg/system/app/Talk.apk:system/app/Talk.apk \
vendor/xdbg/system/app/Vending.apk:system/app/Vending.apk \
vendor/xdbg/system/app/GenieWidget.apk:system/app/GenieWidget.apk \
vendor/xdbg/system/app/Maps.apk:system/app/Maps.apk \
vendor/xdbg/system/app/NetworkLocation.apk:system/app/NetworkLocation.apk \
vendor/xdbg/system/app/GoogleServicesFramework.apk:system/app/GoogleServicesFramework.apk \
vendor/xdbg/system/app/GoogleContactsSyncAdapter.apk:system/app/GoogleContactsSyncAdapter.apk \
vendor/xdbg/system/app/GoogleCalendarSyncAdapter.apk:system/app/GoogleCalendarSyncAdapter.apk \
vendor/xdbg/system/framework/com.google.android.maps.jar:system/framework/com.google.android.maps.jar \
vendor/xdbg/system/etc/permissions/com.google.android.maps.xml:system/etc/permissions/com.google.android.maps.xml
EOF
Building the ROM
Code:
cd ../..
. build/envsetup.sh
lunch [I](choose htc_buzz-userdebug)[/I]
make -j5 otapackage WITH_DEXPREOPT=true[I]
(5 is for a quad-core with 4GB of RAM. you can decrease it if you have less RAM)[/I]
Remove WITH_DEXPREOPT=true above to generate a de-odexed ROM.
Advantage of a de-odexed ROM: you can easily replace APKs or JARs in /system.
Disadvantages: the first boot takes a while because all APKs must be odexed. Also the dalkvik cache takes a significant amount of space (up to 50 MB) in /data (CM7 uses /cache so this is not a problem).
Note that you will not need the Android SDK since adb and other tools will be present in the PATH after you run lunch and the out/host part is compiled.
The generated ROM is out/target/product/buzz/htc_buzz-ota-*.zip. Wiping the whole data partition in ClockworkMod is required if your previous ROM was built with different signing keys.
Finally, I'd like to thank everyone who made this possible: cyanogen, arco, koush, HDCRJacob, schiznik, _thalamus & AdamG, ben1066, nhnt11 and everyone else who contributed on porting the AOSP on the WildFire. You guys are awesome
Click to expand...
Click to collapse
Plessis guys there is there problem with this download link. I'm not able to download the file.
Sent from my HTC Wildfire using xda premium
Gandolff said:
Plessis guys there is there problem with this download link. I'm not able to download the file.
Sent from my HTC Wildfire using xda premium
Click to expand...
Click to collapse
Did you *really* need to quote the entire post?
I'm assuming you meant the GWK74​-buzz​-20111111​.zip from filefactory - I cant seem to download it either.
No I was trying for just the 1st paragraph, but, sorry mistakes do happen.
Sent from my HTC Wildfire using xda premium

[GUIDE] Rolling your own CM7 kernel

I have like 3 private messages per day asking help on the kernel so I decided to write a short tutorial on how to build your own CM7 kernel.
Requirements:
- Linux distro such as Ubuntu (recommended).
- Time and 10 GB.
Instructions:
(Instructions tailored for Ubuntu, somewhat similar for other distros)
1. First we need to download some stuff, open your terminal and type these commands:
Code:
sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
sudo apt-get update
sudo apt-get install git-core gnupg sun-java6-jdk flex bison gperf libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl libncurses5-dev zlib1g-dev gcc-arm-linux-gnueabi
Toolchain is already included.
If you're in a 64-bit machine, run this command too:
Code:
sudo apt-get install ia32-libs lib32z1-dev lib32ncurses5-dev gcc-multilib g++-multilib
2. Open terminal, navigate to a folder where you want the kernel source and type this:
Code:
git clone git://github.com/CyanogenMod/lge-kernel-sniper.git
After the download, navigate (in the terminal of course) to the new folder.
3. Now we need to edit the Makefile in that newly created folder, open it. Look for the flags:
Code:
ARCH ?= ...
CROSS_COMPILE ?= ...
Change to:
Code:
ARCH ?= arm
CROSS_COMPILE ?= /usr/bin/arm-linux-gnueabi-
Save and close.
4. Now we need a .config file. Run this command (the terminal must be in that kernel folder where Makefile is):
Code:
make ARCH=arm cyanogenmod_hub_defconfig
Voilá, you can find the .config in the folder (control+h to show hidden files).
5. Edit the kernel as you want. You can grab some ideas from my incomplete source of knzo kernel for CM7: http://github.com/mnlsrv/kernel
6. Let's compile it! Run the command:
Code:
make -j4
In the end you'll get a zImage and .ko files (modules).
7. Now use unpackbootimg or Dsixda kitchen to unpack CM7's boot.img (you can extract it from a nightly), replace zImage with yours and repack.
8. Now you need to flash the boot.img; just use the zip for knzo kernel and replace the boot.img for yours; replace the modules too (/system/lib/modules).
9. Flash and enjoy.
Hope I didn't forget to mention any step.
I am not an active dev, but would like to thank you at the first place. Any beginner in android development will surely be grateful to this simple step wise guide....
A few tips:
Custom governors go into /drivers/cpufreq.
Custom I/O schedulers go into /block/.
For each addition you need to change Kconfig and Makefile. Then the .config will need to be updated and this is automatic when you run the make command. Open and edit .config when you're more familiar with all of it.
Here https://github.com/mnlsrv/kernel/commits/master you can see some commits (changes) I did to the kernel and if you click on one of it, it will show exactly how and which files were changed.
Only a remark:
- To completely add a governor, you have to edit /include/linux/cpufreq.c too in order to set a different default governor without compile errors.
if i have more time ,i'll have a try
thank you knzo,you did a great job!
So kind of you knzo... I'll definitely try this if I still have black....
However... Black is still the best phone I ever had.... miss my black very much...
Keep the good works guys, i keep my eyes to this community, wondering how far this device will go....
Beginners guide to making kernel images
Here I have logged down my own experiences with making Optimus Black kernel binary. Being a Windows person myself I know how troublesome and confusing a development under MinGW can get so I decided to do it under VirtualBox instead. I sincerely hope that the steps described below are a good reference to everybody who is interested in modding his or her own kernel but hasn't gotten over the administrative burden yet. Written as from beginner to beginner I tried to be as concise as possible, leaving out nothing important and everything optional. Just enough to get from zero to updated kernel on your phone.
1. Prepare the environment
Download VirtualBox from https://www.virtualbox.org/wiki/Downloads and install it. I downloaded version 4.1.6 which was the latest version at the moment (http://download.virtualbox.org/virtualbox/4.1.6/VirtualBox-4.1.6-74713-Win.exe)
Download Ubuntu from http://www.ubuntu.com/download/ubuntu/download and install it under VirtualBox. I downloaded latest 32-bit version (http://www.ubuntu.com/start-download?distro=desktop&bits=32&release=latest). Install Guest Additions afterwards as well if you want to use clipboard between host and guest operating systems.
Open terminal and create a folder under your home directory for all the things involved.
Code:
mkdir android
cd android
Install Git and get the kernel source. I had to use http protocol as git protocol was blocked for me.
Code:
sudo apt-get install git
git clone http://github.com/CyanogenMod/lge-kernel-sniper.git
2. This is the part where you change the code
Done? Move to the next step and cross your fingers. For the purpose of this guide we are not changing anything.
3. Make the kernel image
Go to kernel directory
Code:
cd lge-kernel-sniper
Install Arm toolchain and make the kernel image
Code:
sudo apt-get install gcc-arm-linux-gnueabi lzma
export ARCH=arm
export CROSS_COMPILE=/usr/bin/arm-linux-gnueabi-
make cyanogenmod_hub_defconfig
make
There was one thing I had to modify before make completed without errors. Inside drivers/net/wireless/bcm4329 I had to remove -Werror from the Makefile because the warnings were considered as errors otherwise. If everything goes well you'll find zImage under arch/arm/boot directory.
4. Create and deploy the update image (see also http://forum.xda-developers.com/showthread.php?t=1350679)
Download Kernel Injector update image template
Code:
cd ..
wget -O output.zip http://forum.xda-developers.com/attachment.php?attachmentid=785468
Update zImage inside update.zip
Code:
zip -j update.zip lge-kernel-sniper/arch/arm/boot/zImage
Update modules inside update.zip
Code:
mkdir modules
find lge-kernel-sniper/ -name "*.ko" -exec cp {} modules \;
zip -d update modules/\*
zip update modules/*
Use your favourite method of getting the update.zip to your phone's SD card, boot into recovery and flash.
Good luck! And as always - comments and suggestions are most welcome!
- Aprold

[GUIDE CM10] How to build your own CyanogenMod 10 ROM from sources for LG P990 O2x

Make your 'own' ROM today!
Revision History:
V1.5 2013.01.07 Update to newest Java 6 version: Java SE Development Kit 6 Update 38
V1.4 2012.11.20 ParanoidAndroid ROM building guide added, minor changes
V1.3 2012.11.10 New FAQ, Updates Java section, WIFI fix
V1.2 2012.11.05 Sync part updated
V1.1 2012.11.04 Typos fixed
V1.0 2012.11.03 Initial release
Thank you note: Thank you Ricardo Cerqueira for your work on the LG P990. Without you none of this would be possible. Thank you ethansp for your feedback and your input regarding the sync matter. Thank you TrymHansen and Ferrum Master for your input in respect of the JAVA topic. And thank you p.valenta for your contribution to the WIFI build fix.
Overview
0. Preparation
I. Installation of the required packages
II. Installing JAVA
III. The sources
IV. Building the ROM
V. Rebuilding with newest sources
VI. FAQ
VII. Building ParanoidAndroid ROM
0. Preparation
Things you need for building:
A computer
An internet connection
An open mind
Time
Patience
First of all you need a running up-to-date Ubuntu/Linux system. I am using Ubuntu 12.10 64-bit.
Use the terminal to make the steps. A terminal window can be opened by pressing Ctrl+Alt+T. Every single command for the terminal is marked with a $ sign. Just paste every command (without the $ sign) to your terminal window and there shouldn't be any problem.
IMPORTANT: INSTALL EVERYTHING AS A NORMAL USER. DON'T INSTALL AS ROOT!
I. Installation of the required packages (Ubuntu 12.10 64-bit)
Install packages:
Code:
$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
libgl1-mesa-dev g++-multilib mingw32 openjdk-6-jdk tofrodos \
python-markdown libxml2-utils schedtool pngcrush xsltproc zlib1g-dev:i386
Set the links:
Code:
$ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
II. Installing JAVA
You need a Java Development Kit for building CM10. Recommended is the SUN JDK 6. As of writing the most recent version is SUN JDK 6 Update 38.
1. Download the jdk-6u38-linux-i586.bin from the Oracle/Sun Java Download Area. If you are on 64-bit Ubuntu as I am, you should grab jdk-6u38-linux-x64.bin.
2. Make the bin file executable:
Code:
$ chmod +x jdk-6u38-linux-x64.bin
3. Extract the bin file:
Code:
$ ./jdk-6u38-linux-x64.bin
4. Move the extracted folder to this this location:
Code:
$ sudo mv jdk1.6.0_38 /usr/lib/jvm/./jdk-6u38-linux-x64.bin
5. Install the new Java source in system:
Code:
$ sudo update-alternatives --install /usr/bin/javac javac /usr/lib/jvm/jdk-6u38-linux-x64.bin/bin/javac 1
$ sudo update-alternatives --install /usr/bin/java java /usr/lib/jvm/jdk-6u38-linux-x64.bin/bin/java 1
$ sudo update-alternatives --install /usr/bin/javaws javaws /usr/lib/jvm/jdk-6u38-linux-x64.bin/bin/javaws 1
$ sudo update-alternatives --install /usr/bin/javadoc javadoc /usr/lib/jvm/jdk-6u38-linux-x64.bin/bin/javadoc 1
$ sudo update-alternatives --install /usr/bin/javah javah /usr/lib/jvm/jdk-6u38-linux-x64.bin/bin/javah 1
$ sudo update-alternatives --install /usr/bin/javap javap /usr/lib/jvm/jdk-6u38-linux-x64.bin/bin/javap 1
$ sudo update-alternatives --install /usr/bin/jar jar /usr/lib/jvm/jdk-6u38-linux-x64.bin/bin/jar 1
6. Select the default Java version for your system:
Code:
$ sudo update-alternatives --config javac
$ sudo update-alternatives --config java
$ sudo update-alternatives --config javaws
$ sudo update-alternatives --config javadoc
$ sudo update-alternatives --config javah
$ sudo update-alternatives --config javap
$ sudo update-alternatives --config jar
7. Check Java version:
Code:
$ java -version
8. Verify the symlinks. Javac, Java, Javaws, Javadoc, Javah, Javap and Jar should all point to the new Java location and version:
Code:
$ ls -la /etc/alternatives/java* && ls -la /etc/alternatives/jar
III. The sources
Install repo:
Repo is a tool that makes it quite easy to download and maintain the sources of Cyanogenmod.
Code:
$ mkdir ~/bin
$ PATH=~/bin:$PATH
$ cd ~/bin
$ curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
$ chmod a+x ~/bin/repo
Create working directory:
Code:
$ mkdir ~/cm10
$ cd ~/cm10
Initialize Repo:
Code:
$ repo init -u git://github.com/CyanogenMod/android.git -b jellybean
and enter your credentials.
Download the sources:
Code:
$ repo sync
Wait until it's finished (takes a lot of time!)
If the process hangs use Ctrl+C to break out of it and resume the download with another
Code:
$ repo sync
Tip from ethansp: If you are running into a lot of syncing errors the reason might be that the 'repo sync' command is establishing four threads automatically. This might be too much. So try to change the command to run with one thread only by using
Code:
$ repo sync -j1
Initialize the environment
Code:
$ . build/envsetup.sh
Obtain the proprietary files:
Create a file with the name local_manifest.xml in the .repo directory. To see this directory, you have to press Ctrl-H in your file manager.
Create it with
Code:
gedit ~/cm10/.repo/local_manifest.xml
Paste the following lines to the editor
Code:
<manifest>
<project name="CyanogenMod/android_device_lge_p990" path="device/lge/p990" remote="github" revision="jellybean"/>
<project name="CyanogenMod/android_device_lge_star-common" path="device/lge/star-common" remote="github" revision="jellybean"/>
<project name="CyanogenMod/lge-kernel-star" path="kernel/lge/star" remote="github" revision="jellybean"/>
<project path="vendor/lge" name="TheMuppets/proprietary_vendor_lge.git" remote="github" revision="jellybean"/>
</manifest>
Save the file.
Run
Code:
$ repo sync
again to get the files needed.
Download the necessary prebuilts from cyanogenmod by running
Code:
$ ~/cm10/vendor/cm/get-prebuilts
And you are done!
IV. Building the ROM
Now build it:
Code:
$ brunch p990
And building process starts. Now have patience. Building takes around half an hour on fast systems and a lot more on older and slower machines.
When everything worked as it should you will find your new ROM-image in ~/cm10/out/target/product/p990
It is called cm-10-DATE-UNOFFICIAL-p990-zip. You can flash it via CWM as usual.
If you are having trouble with the WIFI not working with your newly flashed ROM, check the FAQ section C below for the solution.
V. Rebuilding with newest sources
Whenever you like to update your sources and build a new version you have to run these four simple commands:
Code:
$ cd ~/cm10
$ repo sync
$ . build/envsetup.sh
$ brunch p990
Building takes less time than it took for creating it the first build because it's only rebuilding new parts and using old parts that haven't changed.
Happy building!
VI. FAQ
A. How to tell how long it takes to build the ROM?
First, it depends on your hardware, second, whether it is your first build or a daily rebuild. To get a first number, you can use the “time” command and add the “brunch” command to it.
E.g.
Code:
time brunch p990
So the system will tell you how long it took to build the ROM. Then you know next time if it will be a short or long coffee break while waiting for your build to finish.
B. Is there a way to speed up the building process?
Actually, there are a lot of ways to speed up the process. Here are some of them:
1. Hardware:
When you build the first time it takes half an hour on fast machines and up to many hours on slower machines. What counts most is raw CPU power. Multi-core computers with a lot of fast RAM are recommended. The more cores the better. Memory-wise a setup with more than 8GB with aggressive but of course also stable timings is also adding to the building speed. A fast HDD or even SSD doesn't hurt either. When resourceful, you can use a system with multiple SSDs and gain more speed than single storage systems. But in most cases the CPU will be the biggest bottleneck. Check with tools, e.g. System Monitor in Ubuntu – and watch the resources tab to find out your bottleneck.
2. System-Software:
If you are using virtual machine software then try to optimize it. Look for “virtualization support” in the BIOS. Give it as much CPU power and memory as you can from your host system. Whenever it is possible it is recommended that you install the system directly, as the virtualization solution usually comes with a performance drop compared to a system installed and booted from directly.
3. The building software:
a. Out Directory
You can use a separate output directory for your builds, e.g. on a different hard drive with a fast file system.
Append
Code:
export OUT_DIR_COMMON_BASE=<path-to-your-out-directory>
to your .bashrc file.
b. Caching
You can setup Ccache, a system that acts as a compiler cache for all the parts of the building that are written in C. This is excellent if you rebuild often. But keep in mind that building the first time takes even longer when you have Ccache activated than building without it. So for first tests it is fine to build without Ccache enabled.
To enable Ccache add
Code:
export USE_CCACHE=1
to your .bashrc file
Optional: If you like to set the path, where the Ccache will be stored on your own, you have to add another line to the .bashrc
export CCACHE_DIR=<path-to-your-cache-directory>
Now run this command once to initialize the Ccache
Code:
prebuilts/misc/linux-x86/ccache/ccache -M 15G
C. I built the ROM successfully. I flashed it too, but the WiFi is not working anymore. What can I do?
The efforts of the CyanogenMod devs can be considered work in progress. And so it happens that features get broken while trying to fix others...
If you suffer from this then take the file 'wireless.ko'. You find the file below as an attachment. Push or copy it to '/system/lib/modules' and overwrite the file with the same name there. Change the rights to 644 or rw- r-- r-- It's the same as read/write by owner, read by group and read by other.
Without reboot, you can switch on the WiFi now. And you should be back in the game. Thanks to p.valenta for confirmation that it is working.
D. I checked the free space of the system partition. There isn't any. What can I do?
Without changing the size of the system partition not so much. But you can squeeze out a few MBs by removing some files from the created ROM image:
E.g. all the videos in /system/media/video can be deleted.
You can erase the /system/media/bootanimation.zip if you want.
Check /system/media/audio/, there you can delete some ringtones you are not using.
And if you know what you are doing, you can even get rid of some .apk files from '/system/app'.
For example LiveWallpapers.apk, VisualizationWallpapers.apk, CMWallpapers.apk, MagicSmokeWallpapers.apk, HoloSpiralWallpaper.apk are expendable.
E. I don't want to use Sun's/Oracle's Java Development Kit. Can I use another one instead?
Yes, you can. But using Sun's version is recommended by Google and CyanogenMod for building ROMs. So consider yourself warned. You can use the OpenJDK 6 that you will find already on your system if you installed the necessary packages as shown above. What you finally need to do is checking which Java version is active.
Code:
$ ls -la /etc/alternatives/java* && ls -la /etc/alternatives/jar
Select the default Java version for your system:
Code:
$ sudo update-alternatives --config javac
$ sudo update-alternatives --config java
$ sudo update-alternatives --config javaws
$ sudo update-alternatives --config javadoc
$ sudo update-alternatives --config javah
$ sudo update-alternatives --config javap
$ sudo update-alternatives --config jar
Each time choose the OpenJDK6 variant.
Verify the symlinks: Javac, Java, Javaws, Javadoc, Javah, Javap and Jar should all point to the new Java location:
Code:
$ ls -la /etc/alternatives/java* && ls -la /etc/alternatives/jar
When everything you see says 'OpenJDK6' then you can build your ROM with the usual commands.
VII. Build your own ParanoidAndroid ROM based on CM10 for LG P990
IMPORTANT! THIS IS A FOLLOW-UP GUIDE THAT REQUIRES A WORKING BUILDING ENVIRONMENT.
Preparation
You need a tested and fully working building environment (Ubuntu 12.04/12.10, Java 6, etc.). If you do not have one already, please follow this guide throughly first and build a normal CM10 ROM from sources as a test. If everything works as it should, then you can proceed with the following lines.
ParanoidAndroid Environment
Let's start.
Use the terminal to make the steps. A terminal window can be opened by pressing Ctrl+Alt+T. Every single command for the terminal is marked with a $ sign. Just paste every command (without the $ sign) to your terminal window and there shouldn't be any problem.
Create a directory named 'paranoid' in your home folder
Code:
$ mkdir ~/paranoid
Initialize the Repo in your newly created directory:
Code:
$ cd ~/paranoid
$ repo init -u git://github.com/ParanoidAndroid/android.git -b jellybean
Before downloading the files you need to edit a file. One line leads to sync errors and has to be deleted from the file. Edit 'default.xml' in /paranoid/.repo/manifests/
(Hint if you can't see the .repo directory: it's hidden, so to make it visible press Ctrl+H) or use this line
Code:
$ gedit ~/paranoid/.repo/manifests/default.xml
Search (Ctrl+F) for 'ParanoidPreferences' and remove the whole line. Save and close the 'default.xml' file.
We need to add some LGE (P990) specific repositories as well. You can either copy the 'local_manifest.xml' file (it's the same!) from your cm10-build-environment or create a new file in /paranoid/.repo/
To create a new file use
Code:
$ gedit ~/paranoid/.repo/local_manifest.xml
Insert the following lines
Code:
<manifest>
<project name="TheMuppets/proprietary_vendor_lge.git" path="vendor/lge" remote="github" revision="jellybean"/>
<project name="CyanogenMod/android_device_lge_p990" path="device/lge/p990" remote="github" revision="jellybean"/>
<project name="CyanogenMod/android_device_lge_star-common" path="device/lge/star-common" remote="github" revision="jellybean"/>
<project name="CyanogenMod/lge-kernel-star" path="kernel/lge/star" remote="github" revision="jellybean"/>
<project name="TheMuppets/proprietary_vendor_lge" path="vendor/lge" remote="github" revision="jellybean"/>
</manifest>
Save it.
Sync the repositories (takes time!)
Code:
$ repo sync
Take a looong coffee break.
A few files
After the successful sync process go to 'paranoid/vendor/pa/products/'.
Create a new file with the name 'pa_p990.mk'
Code:
$ gedit ~/paranoid/vendor/pa/products/pa_p990.mk
Insert these lines:
(lines changed, xhdpi to hdpi, thanks rugglez)
Code:
# Check for target product
ifeq (pa_p990,$(TARGET_PRODUCT))
# Define PA bootanimation size
PARANOID_BOOTANIMATION_NAME := HDPI
# OVERLAY_TARGET adds overlay asset source
OVERLAY_TARGET := pa_hdpi
# include ParanoidAndroid common configuration
include vendor/pa/config/pa_common.mk
# Inherit CM device configuration
$(call inherit-product, device/lge/p990/cm.mk)
PRODUCT_NAME := pa_p990
GET_VENDOR_PROPS := $(shell vendor/pa/tools/getvendorprops.py $(PRODUCT_NAME))
endif
Save it.
Open 'AndroidProducts.mk' in 'paranoid/vendor/pa/products/' with
Code:
$ gedit ~/paranoid/vendor/pa/products/AndroidProducts.mk
and add these lines to then end of the file:
Code:
ifeq (pa_p990,$(TARGET_PRODUCT))
PRODUCT_MAKEFILES += $(LOCAL_DIR)/pa_p990.mk
endif
Save it.
Create a file called 'p990.proprietaries' in 'paranoid/vendor/pa/vendorprops/'
Code:
$ gedit ~/paranoid/vendor/pa/vendorprops/p990.proprietaries
Code:
[
{
"account": "TheMuppets",
"repository": "proprietary_vendor_lge",
"target_path": "vendor/lge",
"revision": "jellybean"
}
]
Save it.
Open 'vendorsetup.sh' in 'paranoid/vendor/pa/'
Code:
$ gedit ~/paranoid/vendor/pa/vendorsetup.sh
Add this line
Code:
add_lunch_combo pa_p990-userdebug
Save it.
Get CM Prebuilts
Now go to
Code:
$ ~/paranoid/vendor/cm/get-prebuilts
Building ParanoidAndroid
Ready to go! Build your ROM now with
Code:
$ cd ~/paranoid
$ ./rom-build.sh p990
The compiling takes around the same amount of time as when building CM10. Half an hour minimum, up to a few hours on slower systems. You will find your CWM flashable zip in 'paranoid/out/target/product/p990/'. It is called 'pa_p990-version-date-time.zip'
Rebuilding
Everytime you want to rebuild or build a new version, just change to the directory, resync the sources and start building:
Code:
$ cd ~/paranoid
$ repo sync
$ ./rom-build.sh p990
If you haven't enlarged your system partition yet, you have to delete some files or the ROM probably won't fit.
Deletable files
/system/media/: delete bootanimation.zip, saves 9.4 MB
/system/media/video/: delete all files, saves 6.4 MB
/system/media/audio/ringtones/: keep one or two, delete the rest, saves up to ~8 MB
You can even delete some system apps (.apk) from '/system/app/' like LiveWallpapers.apk, VisualizationWallpapers.apk, CMWallpapers.apk, MagicSmokeWallpapers.apk, HoloSpiralWallpaper.apk
I would personally love it if people included instructions for other distros. Not everything uses apt-get. That's kind of just me being nitpicky, but I've compiled CM9 on Archlinux with substituting a few things.
Also, what happened to the month of letting RC shine?
tetrahedonism said:
I would personally love it if people included instructions for other distros. Not everything uses apt-get. That's kind of just me being nitpicky, but I've compiled CM9 on Archlinux with substituting a few things.
Also, what happened to the month of letting RC shine?
Click to expand...
Click to collapse
Google their advice is to use ubuntu if you want to use a distros if your own choices you are probably advanced enough to change the instructions to your needs
And about Ricardo his month it is only a tut to compile it yourself you don't have to share it
Sent from my Galaxy Nexus using XDA Premium HD app
owain94 said:
Google their advice is to use ubuntu if you want to use a distros if your own choices you are probably advanced enough to change the instructions to your needs
And about Ricardo his month it is only a tut to compile it yourself you don't have to share it
Sent from my Galaxy Nexus using XDA Premium HD app
Click to expand...
Click to collapse
I guess I could always post my own adapted instructions! Maybe some day. Ahah.
As funny as it may seem to u, instructions to compile CM10 on different distro than Ubuntu would be highly appreciated. Not everyone uses Ubuntu (I do actually), so u may help someone trying to set it up on their distro...
Just my 2 cents....
tetrahedonism said:
I guess I could always post my own adapted instructions! Maybe some day. Ahah.
Click to expand...
Click to collapse
I think you should, and hey, please don't tempt us, share your things
Thanks for the tread as well raum1807
Great guide. This will probably let me make my own rom and share it on xda
Is it possible to compile on 32 bits system?
Sent from my LG-P990 using Tapatalk 2
slebit said:
Is it possible to compile on 32 bits system?
Sent from my LG-P990 using Tapatalk 2
Click to expand...
Click to collapse
No, 64 bits only
Sent from my LG-P990 using xda premium
HerrKuk said:
No, 64 bits only
Sent from my LG-P990 using xda premium
Click to expand...
Click to collapse
You mean it's impossible to compile on Ubuntu 12.04 32-bit ?
Litderose said:
You mean it's impossible to compile on Ubuntu 12.04 32-bit ?
Click to expand...
Click to collapse
If i've done my homework properly, yes
ICS and older are possible with 32bits though
Sent from my LG-P990 using xda premium
Hi, i'm trying to build following your guide.
I have a little problem with step 5.
When i put the line exactly like your
Code:
$ sudo update-alternatives --install /usr/bin/javac javac /usr/lib/jvm/jdk-6u37-linux-x64.bin/bin/javac
I get fail, system told me they need prority in entire numeric. I get it work with this:
Code:
$ sudo update-alternatives --install /usr/bin/javac javac /usr/lib/jvm/jdk-6u37-linux-x64.bin/bin/javac 1
Have to do the same with the other 2 commands.
Hope this help someone stucked.
Cheers,
eThAn
ethansp said:
Hi, i'm trying to build following your guide.
I have a little problem with step 5.
When i put the line exactly like your
Code:
$ sudo update-alternatives --install /usr/bin/javac javac /usr/lib/jvm/jdk-6u37-linux-x64.bin/bin/javac
I get fail, system told me they need prority in entire numeric. I get it work with this:
Code:
$ sudo update-alternatives --install /usr/bin/javac javac /usr/lib/jvm/jdk-6u37-linux-x64.bin/bin/javac 1
Have to do the same with the other 2 commands.
Hope this help someone stucked.
Cheers,
eThAn
Click to expand...
Click to collapse
Thank you for pointing me to that error. Somehow the priority got lost while pasting. I corrected it.
tetrahedonism said:
Also, what happened to the month of letting RC shine?
Click to expand...
Click to collapse
As owain already said, we devs have decided to wait for 3-4 weeks before using his work and releasing it as an "own" ROM.
This does only affect releasing a ROM, not building it.
I will always encourage everone to build their own ROM for their own purpose, there's nothing wrong with that. And you will learn a lot
slebit said:
Is it possible to compile on 32 bits system?
Sent from my LG-P990 using Tapatalk 2
Click to expand...
Click to collapse
HerrKuk said:
No, 64 bits only
Sent from my LG-P990 using xda premium
Click to expand...
Click to collapse
Litderose said:
You mean it's impossible to compile on Ubuntu 12.04 32-bit ?
Click to expand...
Click to collapse
HerrKuk said:
If i've done my homework properly, yes
ICS and older are possible with 32bits though
Sent from my LG-P990 using xda premium
Click to expand...
Click to collapse
HerrKuk is right. If you try to compile it on a 32-bit system you will see a lot of errors. As JBQ stated here, a 64-bit OS is mandatory.
Do any of you guys get working wi-fi on your kangs?
TrymHansen said:
Do any of you guys get working wi-fi on your kangs?
Click to expand...
Click to collapse
Is not working. I have too dead wifi. Stucks "activating WI-FI..."
I going to see logcat later and share here.
Good, thanks, was just wondering if I had to make a new build-system from scratch, I've re-used my old CM9-builder.
tonyp said:
As owain already said, we devs have decided to wait for 3-4 weeks before using his work and releasing it as an "own" ROM.
This does only affect releasing a ROM, not building it.
I will always encourage everone to build their own ROM for their own purpose, there's nothing wrong with that. And you will learn a lot
Click to expand...
Click to collapse
We all understand rest of the devs here are waiting for RC Shine, thats fine. But as these nightly builds are having too many annoying bugs liek slow battery charging, wifi-battery drain issue, screen wake issue, power button issue, which makes it impossible to even test, forget making it daily driver. In fact even some pals are not able to install it properly (4,5 builds). I dont understand why rest of the devs are not making fixes to these various issues in this nightlies. Other devs are expert who can understand this seperate issues and can make patches till a month, before actually making own custom roms.
Uptil now the fixes suggested by some members are either not working or even making it worse sometimes.
Devs, Please think again for your strong valuable expert fixes. How about a single file parmanent patch with all possible fixes? Will appreciate. Sorry if asking too much or out of protocol. I dont know much what you devs have decided long time back.
Was on the latest build from RC and on bb v20c and the ril which came with the build....wifi was working perfectly and I confirm without a big drain of battery....it was richly smooth
O2X with Magical ROM and supersonic kernels from my buddies

How To Build a Kernel

Why would you want to build a kernel yourself?
Click to expand...
Click to collapse
Have you read this: http://forum.xda-developers.com/showpost.php?p=21006133&postcount=1144
In that spirit, I'm going to attempt to write a plain-English tutorial on what to do to build this kernel. In fact, change one or two URLs, and you could build practically any kernel!
Note: I'm assuming you're on a PC here. I'm also assuming this isn't your first trip to linux-land, and you've at least used the terminal a few times before now. I'm also going to assume that even if you are a noob, you're not mentally sub-normal.
Note2: If this is your first time building a kernel, you may want to print this out, and go slowly, and if you get stuck, post about it in the thread! It will help me improve the guide.
What makes this different to other tutorials?
Click to expand...
Click to collapse
I'm a noob at building, but a professional at teaching. It's literally my job! In my noobishness, I made good records of pretty much every step, and I've got lots of time for explaining what each step actually does.
THE STEPS
Got a computer?
Click to expand...
Click to collapse
You'll need one to compile stuff. "For Gingerbread (2.3.x) and newer versions, including the master branch, a 64-bit environment is required." (source)
OK. You're probably thinking of compiling a kernel for ICS or higher right? Is your computer only 32 bit? Pull the processor off the motherboard and count the pins. Just kidding. It won't matter if it is AMD or Intel, but it needs to be a 64 bit processor. I can compile a kernel with just 2GB of RAM and my processor is approaching its 9 year. Even with this lousy set-up, compiling a whole kernel from scratch takes only five minutes.
Install Ubuntu 10.04 64-bit. (Click on this link to download the install CD.)
If you've got a spare hard drive, use the whole thing. If you're good at partitioning, you might consider putting the linux swap partition on a separate disk. You'll want it to be at least 8GB. Putting it on a separate disk will speed things up.
If you don't have a spare disk, you're going to have to resize a partition of an existing OS, to make some new space for Ubuntu. Lets say a minimum of 12GB for the OS plus 8GB for the swap. The more space you can give to the OS, the easier your life will be if you're serious about building stuff.
At the end of the installation it will ask to install a boot-loader. This should be on sda (not sda1!) but you may need to adjust your BIOS to point at the right hard-drive if you later find it doesn't boot into Ubuntu when you restart. Don't worry about Windows, Ubuntu provides a boot menu, so you have the option of booting to Windows instead.
Once Ubuntu is installed, reboot then open a terminal and sort out your credentials:
Code:
sudo passwd root
Type in the password you set during the install, then decide on a password for the root user, and enter it once, then again for confirmation. It can be the same as your user password if you like.
Do some updates (this could take a while):
Code:
sudo apt-get update && sudo apt-get dist-upgrade
When it's finally finished, you'll have to reboot, then repeat until there's no updates left.
You're ready to set up a build environment!
Click to expand...
Click to collapse
First, you need a whole bunch of packages. You could copy and paste this into your terminal:
Code:
sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner" && sudo apt-get update && sudo apt-get install sun-java6-jdk
That's java sorted.
Next up is the dependencies for compiling stuff:
Code:
sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc libsdl-dev libesd0-dev libwxgtk2.6-dev libncurses5-dev lib32z1-dev gcc-multilib git-core && sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
I think I remember getting an error for one of these. Possibly lib32readline5-dev. If you get that error, make sure you install everything else. Please let me know, and I'll update this step with a fix.
Make sure ADB is initialised:
Code:
gedit /etc/udev/rules.d/51-android.rules
and copy the below into a blank text file, then edit both instances of <username> to your Ubuntu username (lower-case!) and no chevrons: ="<bedalus>" is wrong. You want ="bedalus"
Code:
# adb protocol on crespo/crespo4g (Nexus S)
SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
# fastboot protocol on crespo/crespo4g (Nexus S)
SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
Now save the file!
Get hold of a Cross-Compiler
Click to expand...
Click to collapse
Follow this link to Mentor Graphics Sourcery CodeBench LITE and do a free signup to get the download link. You can get hold of other ones, like Linaro or Google's own, but I'm using this as an example, because it's the one I use, and Ezekeel published some R&D here that showed there was no measurable benefit to one toolchain over another.
When you've downloaded it, you need to copy it to /opt:
Code:
cd /home/<username>/Downloads
cp arm-some-date-some-version-some-arch.tar.bz2 /opt
Note- Obviously that's not the actual name of the file! But you can see what it's really called when you download it.
Now go to /opt and unpack it:
Code:
cd /opt
tar xjf arm-some-date-some-version-some-arch.tar.bz2
So I've got all the tools. Now what?
Click to expand...
Click to collapse
So now you need to get some source code. You can use 'git clone' if you don't plan on publishing your kernel. But if you've made some modifications and want to share your end result, you need to obey the GPL terms for the linux kernel, which is Open Source, meaning that you are required to make your source available publicly.
Go to github: https://github.com/
...and sign up. It's just a free registration provided you are non-commercial. Github has some useful getting started tutorials, which I suggest you follow:
https://help.github.com/articles/set-up-git
(just follow that first page for now. I will walk you through git in a bit...)
Next, fork a repo:
Go to whichever kernel you like: https://github.com/bedalus/bedalusKERNEL
I'm using mine as an example. Look for the big 'Fork' button.
You've now got your own copy on github, and you can do whatever you like with it, without affecting the original.
However, it's no use if it exists only in the cloud. You need to get a local copy. You'll also want something called a 'remote tracking branch', which will enable you to keep up-to-date with the changes going on in the original repository that you have forked-off from.
Critical Step:
Click to expand...
Click to collapse
Shout 'fork-off!' at the top of your voice.
Uh... okay. Now, to get a local copy, and set up your remote-tracking branches, execute:
Code:
cd /home/<username>/
mkdir mykernel
...you can name your new directory whatever you want. It doesn't have to be 'mykernel', then:
Code:
git clone https://github.com/<your github username>/bedalusKERNEL.git
In the above, put your git username, and substitute bedalusKERNEL.git for whatever your fork is called. You can actually copy and paste the URL from the top of your new github repo's page if you want.
It's going to download about 800MB if I remember correctly. This will take a while, so go have some marmite on toast.
When that's done, you're ready for the remote-tracking branch:
Code:
cd bedalusKERNEL (or whatever your fork is called)
git remote add upstream https://github.com/bedalus/bedalusKERNEL.git
git fetch upstream
The 'git remote add upstream' creates a new branch called upstream, and any changes that the original developer uploads to github can be fetched to your machine with the 'git fetch upstream' command. Notice how this time, the download time is much shorter? That's because of 'delta downloads' which only downloads the differences between what you have, and what they have. (There's some technical detail here.)
Git Tip No. 1: What branches do I have?
Click to expand...
Click to collapse
You can now enter:
Code:
git branch
...to see all your branches. At this point there should be 'origin' and 'upstream'.
Git Tip No. 2: How do I change branches?
Click to expand...
Click to collapse
Changing branches (you might as well do this now just to have a little go):
Code:
git checkout upstream
That will move you onto the upstream branch, as long as you haven't made any 'uncommited' changes in origin. (More on that later.) Change back to origin with:
Code:
git checkout origin
Git Tip No. 3: How do I rename a branch?
Click to expand...
Click to collapse
You might want to rename your branches to help personalise them, just to make remembering which is which a little bit easier. To change origin to 'my_version' do this:
Code:
git branch -m origin my_version
You can change upstream to 'their_version' or something else if you want to. It won't stop anything from working.
More Git Tips later. Let's sort out a build script. If you tinker with any code, you'll inevitably break stuff, and need to fix it, and then need to try building again... So, having a build script is going to save you a lot of time, because there are several steps that can be automated.
Here's how the start of my script looks:
Code:
#!/bin/sh
cd /home/dave/mykernel
git branch
read -p "Correct branch? [Y/N]: " -n 1
if [[ ! $REPLY =~ ^[Yy]$ ]]
then
echo -e "\n"
exit 1
fi
This is just a little precaution that I put in to give myself the chance to abort the build before it starts if I'm on the wrong branch. If I don't hit y then the script aborts, and I can checkout the right branch, then restart the script.
Code:
echo -e "\nSTARTING...\n"
The \n prints a new line, then on that new line the message 'STARTING...' and then begins another new line. If you put \n\n you can print a blank line. The echo command is a good way of putting notices in a script so you know what stage it is at.
Code:
export PATH=$PATH:/opt/toolchain/bin/
export ARCH=arm
export SUBARCH=arm
export CROSS_COMPILE=arm-none-eabi-
If you put these lines in your script, it sets 'environment variables' that tells the make program where to find the compiler, and what processor it's compiling for (ARM).
If you now save your script in the /mykernel directory you created earlier, git can keep track of it as well as the files integral to the kernel. Save it as whatever you like, e.g. "myscript.sh"
...It's important to have the .sh extension so the system knows it is a script.
To make your script executable, run:
Code:
chmod a+x myscript.sh
Before you execute the script, you need a .config file in the mykernel directory. If you've cloned my repo, you can get a working one by executing:
Code:
cp arch/arm/configs/crespo_release_defconfig ./.config
...this command will only work properly if you are in the mykernel directory when you execute it.
You can mess with this config file if you like! But it's very easy to break the kernel. However, you can always just copy the crespo_release_defconfig again.
Now, to execute the build script run:
Code:
./myscript
If you execute your script, your compiler will now build the kernel. It will take time, but even on my ten-years-old PC it takes less than ten minutes from scratch.
The compiler will spit out a lot of messages. Most of the time it's telling you that it has compiled an object (i.e. a .o file, which will all be linked up later to form the kernel) and sometimes you'll see warnings, which is the compiler telling you it thinks something might be wrong. Don't worry, most of the time the compiler is just being over-cautious.
If the compiler hits a real problem with the code, it will print an error, and tell you what file, and what line, and how far along that line it managed to get to before it didn't know what to do. I'll get back to this later. For now, let's assume everything compiled.
You'll see a message about the zImage being created. That's the kernel. You can't use it as it is, you need to put it into a boot.img so you can flash it.
I find it useful to add this command in my build-script:
Code:
ls -l /home/dave/mykernel/arch/arm/boot/zImage
ls -l means list with long format. It'll print out the entire contents of a directory with size, time, permissions, etc. if you execute it in a directory, or point it to a directory. However, in the command above, I've pointed it specifically at the zImage file, so it only prints out the details for that. This is so I can check the time. If the time is from yesterday, I can see quickly that there has been an error in the build, and the zImage is still the same one I built yesterday, or an hour ago... etc. depending on the time-stamp printed out.
If you get a 'No such file' error, it's because there is no old zImage, because you haven't ever successfully built one yet.
If you sat and watched the entire thing build, then the timestamp should show the current time, minus a few seconds.
How do I make this zImage into a CWM flashable .zip file?
Click to expand...
Click to collapse
Yay! You've built a kernel. Now you need to make everybody else flash it to their phones too
To do this you need to put it into a boot.img, and then into a .zip file.
Making the boot.img
Click to expand...
Click to collapse
Download this: http://d-h.st/wVZ (make-boot necessary files)
It's a small download. It's some very simple tools that can split an existing boot image into a ramdisk and zImage, and can also stitch them back up.
Move mkboot.zip into your mykernel folder, right click on it, and select 'Extract Here'. You can now delete mkboot.zip. There is a tool called unbootimg, that can take apart existing boot.img files, I've made things simple by including my own ramdisk, which is compatible with AOSP and CM ROMs. That file is called cyan2disk_new.cpio.gz
We now need to add some new stuff to the script to stitch our zImage and ramdisk together.
If you've not already added the ls -l command I mentioned above, also add this now. Then:
Code:
cp /home/dave/mykernel/arch/arm/boot/zImage /home/dave/mykernel/mkboot/
cd /home/dave/mykernel/mkboot
./mkbootimg --kernel zImage --ramdisk cyan2disk_new.cpio.gz --cmdline 'no_console_suspend=1 console=bull's --base 0x30000000 --pagesize 4096 -o boot.img
Remember, your username is not dave! Unless it is. Make the appropriate changes to the path.
How do I make the CWM flashable .zip file?
We're nearly there! This bit is relatively painless. At this point you could save and run the script to check that mkboot is working. If it has worked you can use the same ls -l trick from before, but this time target the boot.img file you just created. If the time-stamp is fresh, it means your boot.img is correct.
TIP: If you haven't switched branches, or run 'make clean', all your .o files are unchanged. The make program keeps track of changes, and only recompiles .o files when the corresponding .c file has been altered. If nothing has changed, your build script will execute very quickly!
To make a flashable .zip file, the easiest thing to do is modify an existing .zip file. You can download my kernel for simplicity, since it already has the necessary script for flashing the entire boot partition. (Most kernels here use koush's any-kernel script, which updates only the zImage and keeps the boot partition's existing ramdisk, so if you try to use another kernel .zip as a template, make sure you correct their updater-script. Using my ramdisk and kernel script will also ensure you keep MTP!)
Once you've downloaded my kernel you should extract it in your home folder, then rename the directory to something like 'myzip'
Now add these lines to your build-script:
Code:
cp /home/dave/mykernel/mkboot/boot.img /home/dave/myzip/boot.img
cp /home/dave/mykernel/drivers/scsi/scsi_wait_scan.ko /home/dave/myzip/system/modules/
"What's that second line? With the .ko file?" I hear you say. Depending on what modules you build, you'll need to copy all of them to the folder specified above. Fortunately, when the kernel finishes building, it tells you what modules have also been built. If you don't want modules in your kernel, you can remove the second line above. However, you must edit your .config file: Open it in gedit, use CTRL+F to open the find dialogue, then type "=m" Now, change every one you find into a "=y" ...so now instead of building modules, the kernel will now incorporate all that code into the zImage instead.
Finally, add this line to your build-script:
Code:
7z a -r -tzip /home/dave/mykernel.zip /home/dave/myzip/*
Run the script again. if everything has gone smoothly, then you now have a flashable .zip in your home directory!
Congratulations!
* * * * * * * * *
More git tips!
Click to expand...
Click to collapse
I've compiled a list of commands you may find handy when getting to know git.
Add a remote branch and track it
git remote add ezekeel git://github.com/Ezekeel/GLaDOS-nexus-s-ics.git
git fetch ezekeel
git checkout --track -b bln ezekeel/bln
Merge in the changes
git merge bln
Resolve conflicts
git mergetool
List local branches
git branch
List remote branches
git branch -r
Switch branch
git checkout branch_name
Rename a branch
git branch -m old_branch_name new_branch_name
View log with short sha1 hash
git log -10 --pretty=format:"%h - %ar: %s"
Restore to a particular point
(IMPORTANT! Don't do this if you've already pushed your commits to github!)
git reset --hard <sha1 hash>
Restore to your last commit
git reset --hard HEAD
Restore to one commit before your last commit:
git reset --hard HEAD^
Restore to two commits before your last commit:
git reset --hard HEAD^^ (etc.)
As long as you haven't pushed to github,
squash all your recent commits into one:
git rebase -i <sha1> ...then change push to squash (or fixup) for all except the first one
git rebase -i --abort (to abort!)
Add .file (i.e. hidden file)
git add .file (simple!)
Add all new and modified files
git add .
Deleting files
(i.e. after doing rm <files>)
git add -u (git will note which files have been deleted)
Bring files from a directory in another branch
git checkout cyanogenmod drivers/cpufreq/
Tells you what changes you've made so far
git status
Commit your changes
git commit (type in your notes about what you did, then CTRL+X then Y to save)
Sync your commits to your github repo
git push <repo_name> <branch_name>
Delete a remote branch
(WARNING: This will delete the entire branch from github
Note: You cannot do this to the default github branch, but you can change the default branch in the admin tab on the website)
git push <repo_name> :<branch to be deleted>
General tips! File management, searching... etc.
Click to expand...
Click to collapse
Find a file (useful for troubleshooting in some situations)
find /home/dave/ -name 'buildlean.sh'
(searches the home folder and subdirectories for 'buildlean.sh')
Find within any *.c file, the text "s5pv210_driver" (good for finding bits of code)
find ./ -type f -name *.c | xargs grep s5pv210_driver
Find within any file, the text "s5pv210_driver" (good for finding bits of code)
find ./ -type f | xargs grep s5pv210_driver
Special Mention : bedalus [Original maker of this Post]. Thank Him Not Me!!
I will not help in this thread as I am not a kernel Dev. I just kanged it here so there Can Be New Developers
Click to expand...
Click to collapse
Click to expand...
Click to collapse
I m getting an error which you've mentioned after applying this code
sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc libsdl-dev libesd0-dev libwxgtk2.6-dev libncurses5-dev lib32z1-dev gcc-multilib git-core && sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
Click to expand...
Click to collapse
EDIT: page not found https://github.com/bedalus/bedalusKERNEL
l0lh4rd said:
I m getting an error which you've mentioned after applying this code
EDIT: page not found https://github.com/bedalus/bedalusKERNEL
Click to expand...
Click to collapse
Ubuntu??
Which Device??
mithun46 said:
Ubuntu??
Which Device??
Click to expand...
Click to collapse
Ubuntu 12.04 LTS (x64)
l0lh4rd said:
Ubuntu 12.04 LTS (x64)
Click to expand...
Click to collapse
Device???????
@l0lh4rd
Your device probably has different sources. And the page was not found because bedalus doesn't have any public repo by that name anymore.
Below
Sent from my GT-S5360 using xda app-developers app
thanks i'll find a time and try.
I am going to say WOW. Is everyone as lost and confused about what this is or does? I know I am. First off. I think you started off with a very good Tut. The problem is, you never said what you are compiling or what its for. The more advance users can figure it out and actually understand what you said. But what about the n00bs here? If I understand the jibberish you are compiling a Arm kernel off of linux. It would have been more useful if you had mentioned that this is the Arm kernal for the android platform. It would have also been better if you had said what chip your where using. Is this for the Arm5, Arm6, Arm7? You should also give warning about compiling the kernal and how they can screw things up if they don't follow the steps properly and not to skip or try something that is not listed. You also say that you are using Ubuntu, which alot do, but not all. Some use other distro's and that this may not work on all flavors of linux. Some use different commands and some repo's don't work on all distro's either.
Other then that, pretty nice Tut.
mithun46 said:
Have you read this: http://forum.xda-developers.com/showpost.php?p=21006133&postcount=1144
In that spirit, I'm going to attempt to write a plain-English tutorial on what to do to build this kernel. In fact, change one or two URLs, and you could build practically any kernel!
Note: I'm assuming you're on a PC here. I'm also assuming this isn't your first trip to linux-land, and you've at least used the terminal a few times before now. I'm also going to assume that even if you are a noob, you're not mentally sub-normal.
Note2: If this is your first time building a kernel, you may want to print this out, and go slowly, and if you get stuck, post about it in the thread! It will help me improve the guide.
I'm a noob at building, but a professional at teaching. It's literally my job! In my noobishness, I made good records of pretty much every step, and I've got lots of time for explaining what each step actually does.
THE STEPS
You'll need one to compile stuff. "For Gingerbread (2.3.x) and newer versions, including the master branch, a 64-bit environment is required." (source)
OK. You're probably thinking of compiling a kernel for ICS or higher right? Is your computer only 32 bit? Pull the processor off the motherboard and count the pins. Just kidding. It won't matter if it is AMD or Intel, but it needs to be a 64 bit processor. I can compile a kernel with just 2GB of RAM and my processor is approaching its 9 year. Even with this lousy set-up, compiling a whole kernel from scratch takes only five minutes.
Install Ubuntu 10.04 64-bit. (Click on this link to download the install CD.)
If you've got a spare hard drive, use the whole thing. If you're good at partitioning, you might consider putting the linux swap partition on a separate disk. You'll want it to be at least 8GB. Putting it on a separate disk will speed things up.
If you don't have a spare disk, you're going to have to resize a partition of an existing OS, to make some new space for Ubuntu. Lets say a minimum of 12GB for the OS plus 8GB for the swap. The more space you can give to the OS, the easier your life will be if you're serious about building stuff.
At the end of the installation it will ask to install a boot-loader. This should be on sda (not sda1!) but you may need to adjust your BIOS to point at the right hard-drive if you later find it doesn't boot into Ubuntu when you restart. Don't worry about Windows, Ubuntu provides a boot menu, so you have the option of booting to Windows instead.
Once Ubuntu is installed, reboot then open a terminal and sort out your credentials:
Code:
sudo passwd root
Type in the password you set during the install, then decide on a password for the root user, and enter it once, then again for confirmation. It can be the same as your user password if you like.
Do some updates (this could take a while):
Code:
sudo apt-get update && sudo apt-get dist-upgrade
When it's finally finished, you'll have to reboot, then repeat until there's no updates left.
First, you need a whole bunch of packages. You could copy and paste this into your terminal:
Code:
sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner" && sudo apt-get update && sudo apt-get install sun-java6-jdk
That's java sorted.
Next up is the dependencies for compiling stuff:
Code:
sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc libsdl-dev libesd0-dev libwxgtk2.6-dev libncurses5-dev lib32z1-dev gcc-multilib git-core && sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
I think I remember getting an error for one of these. Possibly lib32readline5-dev. If you get that error, make sure you install everything else. Please let me know, and I'll update this step with a fix.
Make sure ADB is initialised:
Code:
gedit /etc/udev/rules.d/51-android.rules
and copy the below into a blank text file, then edit both instances of <username> to your Ubuntu username (lower-case!) and no chevrons: ="<bedalus>" is wrong. You want ="bedalus"
Code:
# adb protocol on crespo/crespo4g (Nexus S)
SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
# fastboot protocol on crespo/crespo4g (Nexus S)
SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
Now save the file!
Follow this link to Mentor Graphics Sourcery CodeBench LITE and do a free signup to get the download link. You can get hold of other ones, like Linaro or Google's own, but I'm using this as an example, because it's the one I use, and Ezekeel published some R&D here that showed there was no measurable benefit to one toolchain over another.
When you've downloaded it, you need to copy it to /opt:
Code:
cd /home/<username>/Downloads
cp arm-some-date-some-version-some-arch.tar.bz2 /opt
Note- Obviously that's not the actual name of the file! But you can see what it's really called when you download it.
Now go to /opt and unpack it:
Code:
cd /opt
tar xjf arm-some-date-some-version-some-arch.tar.bz2
So now you need to get some source code. You can use 'git clone' if you don't plan on publishing your kernel. But if you've made some modifications and want to share your end result, you need to obey the GPL terms for the linux kernel, which is Open Source, meaning that you are required to make your source available publicly.
Go to github: https://github.com/
...and sign up. It's just a free registration provided you are non-commercial. Github has some useful getting started tutorials, which I suggest you follow:
https://help.github.com/articles/set-up-git
(just follow that first page for now. I will walk you through git in a bit...)
Next, fork a repo:
Go to whichever kernel you like: https://github.com/bedalus/bedalusKERNEL
I'm using mine as an example. Look for the big 'Fork' button.
You've now got your own copy on github, and you can do whatever you like with it, without affecting the original.
However, it's no use if it exists only in the cloud. You need to get a local copy. You'll also want something called a 'remote tracking branch', which will enable you to keep up-to-date with the changes going on in the original repository that you have forked-off from.
Shout 'fork-off!' at the top of your voice.
Uh... okay. Now, to get a local copy, and set up your remote-tracking branches, execute:
Code:
cd /home/<username>/
mkdir mykernel
...you can name your new directory whatever you want. It doesn't have to be 'mykernel', then:
Code:
git clone https://github.com/<your github username>/bedalusKERNEL.git
In the above, put your git username, and substitute bedalusKERNEL.git for whatever your fork is called. You can actually copy and paste the URL from the top of your new github repo's page if you want.
It's going to download about 800MB if I remember correctly. This will take a while, so go have some marmite on toast.
When that's done, you're ready for the remote-tracking branch:
Code:
cd bedalusKERNEL (or whatever your fork is called)
git remote add upstream https://github.com/bedalus/bedalusKERNEL.git
git fetch upstream
The 'git remote add upstream' creates a new branch called upstream, and any changes that the original developer uploads to github can be fetched to your machine with the 'git fetch upstream' command. Notice how this time, the download time is much shorter? That's because of 'delta downloads' which only downloads the differences between what you have, and what they have. (There's some technical detail here.)
You can now enter:
Code:
git branch
...to see all your branches. At this point there should be 'origin' and 'upstream'.
Changing branches (you might as well do this now just to have a little go):
Code:
git checkout upstream
That will move you onto the upstream branch, as long as you haven't made any 'uncommited' changes in origin. (More on that later.) Change back to origin with:
Code:
git checkout origin
You might want to rename your branches to help personalise them, just to make remembering which is which a little bit easier. To change origin to 'my_version' do this:
Code:
git branch -m origin my_version
You can change upstream to 'their_version' or something else if you want to. It won't stop anything from working.
More Git Tips later. Let's sort out a build script. If you tinker with any code, you'll inevitably break stuff, and need to fix it, and then need to try building again... So, having a build script is going to save you a lot of time, because there are several steps that can be automated.
Here's how the start of my script looks:
Code:
#!/bin/sh
cd /home/dave/mykernel
git branch
read -p "Correct branch? [Y/N]: " -n 1
if [[ ! $REPLY =~ ^[Yy]$ ]]
then
echo -e "\n"
exit 1
fi
This is just a little precaution that I put in to give myself the chance to abort the build before it starts if I'm on the wrong branch. If I don't hit y then the script aborts, and I can checkout the right branch, then restart the script.
Code:
echo -e "\nSTARTING...\n"
The \n prints a new line, then on that new line the message 'STARTING...' and then begins another new line. If you put \n\n you can print a blank line. The echo command is a good way of putting notices in a script so you know what stage it is at.
Code:
export PATH=$PATH:/opt/toolchain/bin/
export ARCH=arm
export SUBARCH=arm
export CROSS_COMPILE=arm-none-eabi-
If you put these lines in your script, it sets 'environment variables' that tells the make program where to find the compiler, and what processor it's compiling for (ARM).
If you now save your script in the /mykernel directory you created earlier, git can keep track of it as well as the files integral to the kernel. Save it as whatever you like, e.g. "myscript.sh"
...It's important to have the .sh extension so the system knows it is a script.
To make your script executable, run:
Code:
chmod a+x myscript.sh
Before you execute the script, you need a .config file in the mykernel directory. If you've cloned my repo, you can get a working one by executing:
Code:
cp arch/arm/configs/crespo_release_defconfig ./.config
...this command will only work properly if you are in the mykernel directory when you execute it.
You can mess with this config file if you like! But it's very easy to break the kernel. However, you can always just copy the crespo_release_defconfig again.
Now, to execute the build script run:
Code:
./myscript
If you execute your script, your compiler will now build the kernel. It will take time, but even on my ten-years-old PC it takes less than ten minutes from scratch.
The compiler will spit out a lot of messages. Most of the time it's telling you that it has compiled an object (i.e. a .o file, which will all be linked up later to form the kernel) and sometimes you'll see warnings, which is the compiler telling you it thinks something might be wrong. Don't worry, most of the time the compiler is just being over-cautious.
If the compiler hits a real problem with the code, it will print an error, and tell you what file, and what line, and how far along that line it managed to get to before it didn't know what to do. I'll get back to this later. For now, let's assume everything compiled.
You'll see a message about the zImage being created. That's the kernel. You can't use it as it is, you need to put it into a boot.img so you can flash it.
I find it useful to add this command in my build-script:
Code:
ls -l /home/dave/mykernel/arch/arm/boot/zImage
ls -l means list with long format. It'll print out the entire contents of a directory with size, time, permissions, etc. if you execute it in a directory, or point it to a directory. However, in the command above, I've pointed it specifically at the zImage file, so it only prints out the details for that. This is so I can check the time. If the time is from yesterday, I can see quickly that there has been an error in the build, and the zImage is still the same one I built yesterday, or an hour ago... etc. depending on the time-stamp printed out.
If you get a 'No such file' error, it's because there is no old zImage, because you haven't ever successfully built one yet.
If you sat and watched the entire thing build, then the timestamp should show the current time, minus a few seconds.
Yay! You've built a kernel. Now you need to make everybody else flash it to their phones too
To do this you need to put it into a boot.img, and then into a .zip file.
Download this: http://d-h.st/wVZ (make-boot necessary files)
It's a small download. It's some very simple tools that can split an existing boot image into a ramdisk and zImage, and can also stitch them back up.
Move mkboot.zip into your mykernel folder, right click on it, and select 'Extract Here'. You can now delete mkboot.zip. There is a tool called unbootimg, that can take apart existing boot.img files, I've made things simple by including my own ramdisk, which is compatible with AOSP and CM ROMs. That file is called cyan2disk_new.cpio.gz
We now need to add some new stuff to the script to stitch our zImage and ramdisk together.
If you've not already added the ls -l command I mentioned above, also add this now. Then:
Code:
cp /home/dave/mykernel/arch/arm/boot/zImage /home/dave/mykernel/mkboot/
cd /home/dave/mykernel/mkboot
./mkbootimg --kernel zImage --ramdisk cyan2disk_new.cpio.gz --cmdline 'no_console_suspend=1 console=bull's --base 0x30000000 --pagesize 4096 -o boot.img
Remember, your username is not dave! Unless it is. Make the appropriate changes to the path.
How do I make the CWM flashable .zip file?
We're nearly there! This bit is relatively painless. At this point you could save and run the script to check that mkboot is working. If it has worked you can use the same ls -l trick from before, but this time target the boot.img file you just created. If the time-stamp is fresh, it means your boot.img is correct.
TIP: If you haven't switched branches, or run 'make clean', all your .o files are unchanged. The make program keeps track of changes, and only recompiles .o files when the corresponding .c file has been altered. If nothing has changed, your build script will execute very quickly!
To make a flashable .zip file, the easiest thing to do is modify an existing .zip file. You can download my kernel for simplicity, since it already has the necessary script for flashing the entire boot partition. (Most kernels here use koush's any-kernel script, which updates only the zImage and keeps the boot partition's existing ramdisk, so if you try to use another kernel .zip as a template, make sure you correct their updater-script. Using my ramdisk and kernel script will also ensure you keep MTP!)
Once you've downloaded my kernel you should extract it in your home folder, then rename the directory to something like 'myzip'
Now add these lines to your build-script:
Code:
cp /home/dave/mykernel/mkboot/boot.img /home/dave/myzip/boot.img
cp /home/dave/mykernel/drivers/scsi/scsi_wait_scan.ko /home/dave/myzip/system/modules/
"What's that second line? With the .ko file?" I hear you say. Depending on what modules you build, you'll need to copy all of them to the folder specified above. Fortunately, when the kernel finishes building, it tells you what modules have also been built. If you don't want modules in your kernel, you can remove the second line above. However, you must edit your .config file: Open it in gedit, use CTRL+F to open the find dialogue, then type "=m" Now, change every one you find into a "=y" ...so now instead of building modules, the kernel will now incorporate all that code into the zImage instead.
Finally, add this line to your build-script:
Code:
7z a -r -tzip /home/dave/mykernel.zip /home/dave/myzip/*
Run the script again. if everything has gone smoothly, then you now have a flashable .zip in your home directory!
Congratulations!
* * * * * * * * *
I've compiled a list of commands you may find handy when getting to know git.
Add a remote branch and track it
git remote add ezekeel git://github.com/Ezekeel/GLaDOS-nexus-s-ics.git
git fetch ezekeel
git checkout --track -b bln ezekeel/bln
Merge in the changes
git merge bln
Resolve conflicts
git mergetool
List local branches
git branch
List remote branches
git branch -r
Switch branch
git checkout branch_name
Rename a branch
git branch -m old_branch_name new_branch_name
View log with short sha1 hash
git log -10 --pretty=format:"%h - %ar: %s"
Restore to a particular point
(IMPORTANT! Don't do this if you've already pushed your commits to github!)
git reset --hard <sha1 hash>
Restore to your last commit
git reset --hard HEAD
Restore to one commit before your last commit:
git reset --hard HEAD^
Restore to two commits before your last commit:
git reset --hard HEAD^^ (etc.)
As long as you haven't pushed to github,
squash all your recent commits into one:
git rebase -i <sha1> ...then change push to squash (or fixup) for all except the first one
git rebase -i --abort (to abort!)
Add .file (i.e. hidden file)
git add .file (simple!)
Add all new and modified files
git add .
Deleting files
(i.e. after doing rm <files>)
git add -u (git will note which files have been deleted)
Bring files from a directory in another branch
git checkout cyanogenmod drivers/cpufreq/
Tells you what changes you've made so far
git status
Commit your changes
git commit (type in your notes about what you did, then CTRL+X then Y to save)
Sync your commits to your github repo
git push <repo_name> <branch_name>
Delete a remote branch
(WARNING: This will delete the entire branch from github
Note: You cannot do this to the default github branch, but you can change the default branch in the admin tab on the website)
git push <repo_name> :<branch to be deleted>
Find a file (useful for troubleshooting in some situations)
find /home/dave/ -name 'buildlean.sh'
(searches the home folder and subdirectories for 'buildlean.sh')
Find within any *.c file, the text "s5pv210_driver" (good for finding bits of code)
find ./ -type f -name *.c | xargs grep s5pv210_driver
Find within any file, the text "s5pv210_driver" (good for finding bits of code)
find ./ -type f | xargs grep s5pv210_driver
Special Mention : bedalus [Original maker of this Post]. Thank Him Not Me!!
I will not help in this thread as I am not a kernel Dev. I just kanged it here so there Can Be New Developers
Click to expand...
Click to collapse
excellent but! you will not have a custom kernel. why?
where did "make menuconfig" go?
you selected yes as default, what if i wanted a custom kernel w/o a "Y" for each?
i want to keep my kernel bare minimal. this is not for minimalistic kernel.?
how you pass other kernel params?
you can pass gcc optimizations in -Os but what if i wish to pass it in the kernel build process?
how on earth using this script? can i include firmwares? aka blobwares which are at times ultimate necessity.....?
what if i want to include my patch and the kernel w/o boot w/o special params or switch....?
how do i set the compression params?
well i am still the old school "make menuconfig" and that
cp arch/arm/configs/crespo_release_defconfig ./.config is not my cup of tea. i still like to roll my own kernel the orthodox method, than this automation.
this is okay if you are building your first kernel and you dont know the process. but this is not the right way if you want a complete fine grained inside out control of the device and the kernel.
NOPE NOPE NOPE!
but the git crash course is excellent. i wanted as usual a git flash cards. thanks
+5 to mithun for the git. everything else i found tasty but was a fruit salad, except git tut. which i found very very well documented.
+5 for git. and +1 for the effort for the kernel info.
hope this helps.
thanks
-paul
p.s. very good effort even tho its cut copy paste but the original post didnt address many kernel issues. hope its updated. hope you take it as a positive feedback.
---------- Post added at 03:08 AM ---------- Previous post was at 03:00 AM ----------
TheStrokerace said:
I am going to say WOW. Is everyone as lost and confused about what this is or does? I know I am. First off. I think you started off with a very good Tut. The problem is, you never said what you are compiling or what its for. The more advance users can figure it out and actually understand what you said. But what about the n00bs here? If I understand the jibberish you are compiling a Arm kernel off of linux. It would have been more useful if you had mentioned that this is the Arm kernal for the android platform. It would have also been better if you had said what chip your where using. Is this for the Arm5, Arm6, Arm7? You should also give warning about compiling the kernal and how they can screw things up if they don't follow the steps properly and not to skip or try something that is not listed. You also say that you are using Ubuntu, which alot do, but not all. Some use other distro's and that this may not work on all flavors of linux. Some use different commands and some repo's don't work on all distro's either.
Other then that, pretty nice Tut.
Click to expand...
Click to collapse
thats what i said, how you select the parms and fine controls like choosing the arm arch type. this doesnt do it. it copies the old config. which is excellent for new comers who wants to start to get their feet wet. but if you are building your custom kernel for arm or amd or i386 or mips? this is not at all helpful. if i were a new comer? i could have clicked on the thanks button. for an advanced user? this is a good read/timepass and nothing else. honestly because i got no control. :-s *Unacceptable*
and mithun you should also tell users how to include patches. if you write patches. how will you patch your kernel before you hit make and make bzimage? nope i am sorry this is good for a stock kernel. which has no info about patch and customization this is not complete. edit it and add more info. if you need help. feel free to ask. there are many kernel chaps here.
good luck mithun.
hope this helps.
thanks
-paul
p.s. i am pedantic at times and people hate me for that, but i am sorry i love being a pedantic moron.
Click to expand...
Click to collapse
Click to expand...
Click to collapse
this thread wanst clealry required man as xda-u already has a post regarding this .. so do something useful.most of the steps here are ready made kang stuff .
if my phone doesn't boot up what can be the cause? is there a specific file that i have to look at or not?
matt95 said:
if my phone doesn't boot up what can be the cause? is there a specific file that i have to look at or not?
Click to expand...
Click to collapse
We can never help without logs. But in this case logcat starts after the kernel has been loaded so you need to figure out what's wrong yourself
speed_bot said:
We can never help without logs. But in this case logcat starts after the kernel has been loaded so you need to figure out what's wrong yourself
Click to expand...
Click to collapse
Cause i'm trying to port the Ubuntu touch preview on my HTC One X but id remains on the bootanimation and i think that the problem is with the kernel itself
matt95 said:
Cause i'm trying to port the Ubuntu touch preview on my HTC One X but id remains on the bootanimation and i think that the problem is with the kernel itself
Click to expand...
Click to collapse
Boot anime can't work without a kernel
speed_bot said:
Boot anime can't work without a kernel
Click to expand...
Click to collapse
The problem is that it is stuck at the bootanimation, what can cause this? do you think it could be kernel related?
matt95 said:
The problem is that it is stuck at the bootanimation, what can cause this? do you think it could be kernel related?
Click to expand...
Click to collapse
First up. Does logcat work?
this is what i get
Code:
$ adb logcat
Unable to open log device '/dev/alog/main': No such file or directory
matt95 said:
this is what i get
Code:
$ adb logcat
Unable to open log device '/dev/alog/main': No such file or directory
Click to expand...
Click to collapse
Thanks for Education

[GUIDE] Building An Android Kernel

There are a lot of people out there wondering how to build kernels. It sounds confusing and hard, but once you get the hang of it, it is actually quite easy. I got the jist of it in just a few practices. Now I give all of my information to you, in the simplest, most comprehensible and most noob friendly way I can. In this guide, I will be building the kernel for my phone, the Samsung Galaxy Victory 4G LTE. So make your adjustments where necessary.
What You Will Need:
A linux OS. I now use Ubuntu 14.04 Manjaro, and Manjaro or Arch are preferred. (Ubuntu is easiest)
Patience
(Optional) A boot.img for your device
Required files
Required Files:
Open terminal and paste the following (I assume you already have java and perl and all that jazz):
In Ubuntu/ Debian:
Code:
sudo apt-get install abootimg git-core gnupg flex bison gperf libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl libncurses5-dev zlib1g-dev ia32-libs lib32z1-dev lib32ncurses5-dev gcc-multilib g++-multilib
For Arch/Manjaro, do
Code:
sudo pacman -S gcc git gnupg flex bison gperf sdl wxgtk squashfs-tools curl ncurses zlib schedtool perl-switch zip unzip libxslt python2-virtualenv bc
for 32 and 64 bit systems. For only 64 bit, add the following:
Code:
sudo pacman -S gcc-multilib lib32-zlib lib32-ncurses lib32-readline
Also, abootimg can be installed using
Code:
yaourt -S abootimg-git
For other distros, you may have to modify the command to get the required files, such as using yum
Also, make sure you have setup git and it is ready to go.
Setting Up Folders:
You are going to need a folder to build you kernel in. For this tutorial, I will use my setup: /home/nick/android/kernel/SPH-L300/Kernel. Kernel is the source directory that is made from the source zip and SPH-L300 I will also use a lot, which contains Kernel.
Downloading The Source:
Download the zip from http://opensource.samsung.com/ or from InsanelyCool's stock kernel source. Then I put it in the SPH-L300 folder. Afterwards, unzip it. You should have 2 files, Kernel.tar.gz and Platform.tar.gz. We are going to focus on Kernel.tar.gz, so unzip it. This will make the Kernel folder.
Now, in your terminal, cd to somewhere to keep your toolchains. I keep mine in ~/android/kernel.
Now type
Code:
git clone git://github.com/DooMLoRD/android_prebuilt_toolchains.git toolchains
for the toolchains I used. They should be put in the folder toolchains.
Modifying The Kernel:
Now is the time to modify the kernel. You can apply patches and change governors and frequencies etc here.
Applying a Patch:
The kernel version is 3.0.31. You can upgrade it using patches. Patches can be found here. You have to apply one patch at a time, which is why scripts come in handy when patching multiple times. I am going to show you how to upgrade to 3.0.33, since you can do that without error.
First, download patch-3.0.31-32.bz2 (or .gz) and download patch-3.0.32-33.bz2 (or .gz).
Extract both and move the extracted files into the Kernel source folder.
Cd to this folder in your terminal and type
Code:
patch -p1 < patch-3.0.31-32
. If you get something about
Code:
...assume -R? [n]
just press enter then press y then enter again.
Do the same steps for applying the other patch, just mod the command to work.
Building The Kernel:
Setting Up Environment:
In the Kernel source directory, open the file Makefile and press ctrl-f. Then enter CROSS_COMPILE, and look for CROSS_COMPILE = /xxxxx, where xxxxx is a directory. Change that directory to the toolchain of your choice. **Not all toolchains work!** For me, it would look like: CROSS_COMPILE = /home/nick/android/kernel/toolchains/arm-eabi-linaro-4.6.2/bin/arm-eabi- for Linaro 4.6.2. Save the file and exit.
Make sure your terminal is in the Kernel source directory.
Kernel Name:
If you want to change the kernel name, in terminal type
Code:
KBUILD_BUILD_VERSION="ROM NAME"
then
Code:
export KBUILD_BUILD_VERSION
.
Compiling It:
Next, type
Code:
export ARCH=arm
into terminal.
Almost there. The next step is to type
Code:
make gogh_defconfig
into terminal.
If you added options such as governors, do
Code:
make menuconfig
to activate them.
Otherwise, type
Code:
make -jx
where x is the number of processes per core. I use
-j2 for a dual core cpu. This takes about 20-30 mins for me. A quad-core Intel cpu takes 4 mins if you use -j5. For Intel, it is the # of cores + 1.
Actually Putting The Kernel Together:
Now that it has built, assuming you have had no errors and the terminal finishes with
Code:
Kernel: arch/arm/boot/zImage is ready
you are ready to assemble the kernel. Cd to outside your Kernel source to the folder that contains it. For me that would be SPH-L300. You are going to need a working boot.img for this phone to speed up this process by a lot. Whether its stock, mine, or Insanelycool's, just paste it into the folder.
In terminal, type
Code:
abootimg -x boot.img
Then
Code:
mkdir initrd && cd initrd && zcat ../initrd.img | cpio -i
And finally
Code:
find . | cpio -o -H newc | gzip > ../initrd.img
This splits the boot.img, and puts the ramdisk in the initrd folder.
Now, navigate to (kernel source)/arch/arm/boot and copy the zImage to where you were before (the SPH-L300 folder for me). When you paste, override the pre-existing zImage.
If you would like to change the splash screen before the bootanimation, swap out initlogo.rle in the initrd folder with the image of you choice. It must be a rle image and must be named initlogo to work. I won't tell you how to convert png's to rle's cuz I am sure you know how to Google.
Now, we actually but the boot.img together. In terminal, type
Code:
cd ../ && abootimg --create boot.img -k zImage -r initrd.img && abootimg --create boot.img -f bootimg.cfg -k zImage -r initrd.img
and make sure you are in the initrd folder. If you get the error updated is too big for Boot Image, use this command:
Code:
cd ../ && abootimg --create boot.img -k zImage -r initrd.img && abootimg --create boot.img -f bootimg.cfg -k zImage -c "bootsize=xxxxxx" -r initrd.img
and replace the x's with the size the kernel wants to be. This will give you a new boot.img in the containing folder (SPH-L300 for me). Now just zip it up and tell the updater-script where to flash it and voila!, you just made you own kernel.
Feel free to ask any questions below.
I WOULD LIKE TO THANK ONE PERSON IN SPECIFIC, AND THAT IS INSANELYCOOL FOR TEACHING ME MOST OF THE STEPS HERE.
please help me a aint got a clue using ubuntu 15.10 withe kernel 4.3
Nick_73 said:
There are a lot of people out there wondering how to build kernels. It sounds confusing and hard, but once you get the hang of it, it is actually quite easy. I got the jist of it in just a few practices. Now I give all of my information to you, in the simplest, most comprehensible and most noob friendly way I can. In this guide, I will be building the kernel for my phone, the Samsung Galaxy Victory 4G LTE. So make your adjustments where necessary.
What You Will Need:
A linux OS. I now use Ubuntu 14.04 Manjaro, and Manjaro or Arch are preferred. (Ubuntu is easiest)
Patience
(Optional) A boot.img for your device
Required files
Required Files:
Open terminal and paste the following (I assume you already have java and perl and all that jazz):
In Ubuntu/ Debian:
Code:
sudo apt-get install abootimg git-core gnupg flex bison gperf libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl libncurses5-dev zlib1g-dev ia32-libs lib32z1-dev lib32ncurses5-dev gcc-multilib g++-multilib
For Arch/Manjaro, do
Code:
sudo pacman -S gcc git gnupg flex bison gperf sdl wxgtk squashfs-tools curl ncurses zlib schedtool perl-switch zip unzip libxslt python2-virtualenv bc
for 32 and 64 bit systems. For only 64 bit, add the following:
Code:
sudo pacman -S gcc-multilib lib32-zlib lib32-ncurses lib32-readline
Also, abootimg can be installed using
Code:
yaourt -S abootimg-git
For other distros, you may have to modify the command to get the required files, such as using yum
Also, make sure you have setup git and it is ready to go.
Setting Up Folders:
You are going to need a folder to build you kernel in. For this tutorial, I will use my setup: /home/nick/android/kernel/SPH-L300/Kernel. Kernel is the source directory that is made from the source zip and SPH-L300 I will also use a lot, which contains Kernel.
Downloading The Source:
Download the zip from http://opensource.samsung.com/ or from InsanelyCool's stock kernel source. Then I put it in the SPH-L300 folder. Afterwards, unzip it. You should have 2 files, Kernel.tar.gz and Platform.tar.gz. We are going to focus on Kernel.tar.gz, so unzip it. This will make the Kernel folder.
Now, in your terminal, cd to somewhere to keep your toolchains. I keep mine in ~/android/kernel.
Now type
Code:
git clone git://github.com/DooMLoRD/android_prebuilt_toolchains.git toolchains
for the toolchains I used. They should be put in the folder toolchains.
Modifying The Kernel:
Now is the time to modify the kernel. You can apply patches and change governors and frequencies etc here.
Applying a Patch:
The kernel version is 3.0.31. You can upgrade it using patches. Patches can be found here. You have to apply one patch at a time, which is why scripts come in handy when patching multiple times. I am going to show you how to upgrade to 3.0.33, since you can do that without error.
First, download patch-3.0.31-32.bz2 (or .gz) and download patch-3.0.32-33.bz2 (or .gz).
Extract both and move the extracted files into the Kernel source folder.
Cd to this folder in your terminal and type
Code:
patch -p1 < patch-3.0.31-32
. If you get something about
Code:
...assume -R? [n]
just press enter then press y then enter again.
Do the same steps for applying the other patch, just mod the command to work.
Building The Kernel:
Setting Up Environment:
In the Kernel source directory, open the file Makefile and press ctrl-f. Then enter CROSS_COMPILE, and look for CROSS_COMPILE = /xxxxx, where xxxxx is a directory. Change that directory to the toolchain of your choice. **Not all toolchains work!** For me, it would look like: CROSS_COMPILE = /home/nick/android/kernel/toolchains/arm-eabi-linaro-4.6.2/bin/arm-eabi- for Linaro 4.6.2. Save the file and exit.
Make sure your terminal is in the Kernel source directory.
Kernel Name:
If you want to change the kernel name, in terminal type
Code:
KBUILD_BUILD_VERSION="ROM NAME"
then
Code:
export KBUILD_BUILD_VERSION
.
Compiling It:
Next, type
Code:
export ARCH=arm
into terminal.
Almost there. The next step is to type
Code:
make gogh_defconfig
into terminal.
If you added options such as governors, do
Code:
make menuconfig
to activate them.
Otherwise, type
Code:
make -jx
where x is the number of processes per core. I use
-j2 for a dual core cpu. This takes about 20-30 mins for me. A quad-core Intel cpu takes 4 mins if you use -j5. For Intel, it is the # of cores + 1.
Actually Putting The Kernel Together:
Now that it has built, assuming you have had no errors and the terminal finishes with
Code:
Kernel: arch/arm/boot/zImage is ready
you are ready to assemble the kernel. Cd to outside your Kernel source to the folder that contains it. For me that would be SPH-L300. You are going to need a working boot.img for this phone to speed up this process by a lot. Whether its stock, mine, or Insanelycool's, just paste it into the folder.
In terminal, type
Code:
abootimg -x boot.img
Then
Code:
mkdir initrd && cd initrd && zcat ../initrd.img | cpio -i
And finally
Code:
find . | cpio -o -H newc | gzip > ../initrd.img
This splits the boot.img, and puts the ramdisk in the initrd folder.
Now, navigate to (kernel source)/arch/arm/boot and copy the zImage to where you were before (the SPH-L300 folder for me). When you paste, override the pre-existing zImage.
If you would like to change the splash screen before the bootanimation, swap out initlogo.rle in the initrd folder with the image of you choice. It must be a rle image and must be named initlogo to work. I won't tell you how to convert png's to rle's cuz I am sure you know how to Google.
Now, we actually but the boot.img together. In terminal, type
Code:
cd ../ && abootimg --create boot.img -k zImage -r initrd.img && abootimg --create boot.img -f bootimg.cfg -k zImage -r initrd.img
and make sure you are in the initrd folder. If you get the error updated is too big for Boot Image, use this command:
Code:
cd ../ && abootimg --create boot.img -k zImage -r initrd.img && abootimg --create boot.img -f bootimg.cfg -k zImage -c "bootsize=xxxxxx" -r initrd.img
and replace the x's with the size the kernel wants to be. This will give you a new boot.img in the containing folder (SPH-L300 for me). Now just zip it up and tell the updater-script where to flash it and voila!, you just made you own kernel.
Feel free to ask any questions below.
I WOULD LIKE TO THANK ONE PERSON IN SPECIFIC, AND THAT IS INSANELYCOOL FOR TEACHING ME MOST OF THE STEPS HERE.
Click to expand...
Click to collapse
Actually where is the zImage located in output/arch/arm/boot/ or in source/arch/arm/boot/ both the files are different for me
Sent from my SM-G530H using Tapatalk
pradeepreddychimmula said:
Actually where is the zImage located in output/arch/arm/boot/ or in source/arch/arm/boot/ both the files are different for me
Sent from my SM-G530H using Tapatalk
Click to expand...
Click to collapse
The one you made may be a diff size depending on the compression and mods you've done
Sent from my A0001 using Tapatalk
Nick_73 said:
The one you made may be a diff size depending on the compression and mods you've done
Sent from my A0001 using Tapatalk
Click to expand...
Click to collapse
I mean which is the compiled one
Sent from my SM-G530H using Tapatalk
pradeepreddychimmula said:
I mean which is the compiled one
Sent from my SM-G530H using Tapatalk
Click to expand...
Click to collapse
The one u compiled should be the output
Sent from my A0001 using Tapatalk
Nick_73 said:
There are a lot of people out there wondering how to build kernels. It sounds confusing and hard, but once you get the hang of it, it is actually quite easy. I got the jist of it in just a few practices. Now I give all of my information to you, in the simplest, most comprehensible and most noob friendly way I can. In this guide, I will be building the kernel for my phone, the Samsung Galaxy Victory 4G LTE. So make your adjustments where necessary.
What You Will Need:
A linux OS. I now use Ubuntu 14.04 Manjaro, and Manjaro or Arch are preferred. (Ubuntu is easiest)
Patience
(Optional) A boot.img for your device
Required files
Required Files:
Open terminal and paste the following (I assume you already have java and perl and all that jazz):
In Ubuntu/ Debian:
Code:
sudo apt-get install abootimg git-core gnupg flex bison gperf libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl libncurses5-dev zlib1g-dev ia32-libs lib32z1-dev lib32ncurses5-dev gcc-multilib g++-multilib
For Arch/Manjaro, do
Code:
sudo pacman -S gcc git gnupg flex bison gperf sdl wxgtk squashfs-tools curl ncurses zlib schedtool perl-switch zip unzip libxslt python2-virtualenv bc
for 32 and 64 bit systems. For only 64 bit, add the following:
Code:
sudo pacman -S gcc-multilib lib32-zlib lib32-ncurses lib32-readline
Also, abootimg can be installed using
Code:
yaourt -S abootimg-git
For other distros, you may have to modify the command to get the required files, such as using yum
Also, make sure you have setup git and it is ready to go.
Setting Up Folders:
You are going to need a folder to build you kernel in. For this tutorial, I will use my setup: /home/nick/android/kernel/SPH-L300/Kernel. Kernel is the source directory that is made from the source zip and SPH-L300 I will also use a lot, which contains Kernel.
Downloading The Source:
Download the zip from http://opensource.samsung.com/ or from InsanelyCool's stock kernel source. Then I put it in the SPH-L300 folder. Afterwards, unzip it. You should have 2 files, Kernel.tar.gz and Platform.tar.gz. We are going to focus on Kernel.tar.gz, so unzip it. This will make the Kernel folder.
Now, in your terminal, cd to somewhere to keep your toolchains. I keep mine in ~/android/kernel.
Now type
Code:
git clone git://github.com/DooMLoRD/android_prebuilt_toolchains.git toolchains
for the toolchains I used. They should be put in the folder toolchains.
Modifying The Kernel:
Now is the time to modify the kernel. You can apply patches and change governors and frequencies etc here.
Applying a Patch:
The kernel version is 3.0.31. You can upgrade it using patches. Patches can be found here. You have to apply one patch at a time, which is why scripts come in handy when patching multiple times. I am going to show you how to upgrade to 3.0.33, since you can do that without error.
First, download patch-3.0.31-32.bz2 (or .gz) and download patch-3.0.32-33.bz2 (or .gz).
Extract both and move the extracted files into the Kernel source folder.
Cd to this folder in your terminal and type
Code:
patch -p1 < patch-3.0.31-32
. If you get something about
Code:
...assume -R? [n]
just press enter then press y then enter again.
Do the same steps for applying the other patch, just mod the command to work.
Building The Kernel:
Setting Up Environment:
In the Kernel source directory, open the file Makefile and press ctrl-f. Then enter CROSS_COMPILE, and look for CROSS_COMPILE = /xxxxx, where xxxxx is a directory. Change that directory to the toolchain of your choice. **Not all toolchains work!** For me, it would look like: CROSS_COMPILE = /home/nick/android/kernel/toolchains/arm-eabi-linaro-4.6.2/bin/arm-eabi- for Linaro 4.6.2. Save the file and exit.
Make sure your terminal is in the Kernel source directory.
Kernel Name:
If you want to change the kernel name, in terminal type
Code:
KBUILD_BUILD_VERSION="ROM NAME"
then
Code:
export KBUILD_BUILD_VERSION
.
Compiling It:
Next, type
Code:
export ARCH=arm
into terminal.
Almost there. The next step is to type
Code:
make gogh_defconfig
into terminal.
If you added options such as governors, do
Code:
make menuconfig
to activate them.
Otherwise, type
Code:
make -jx
where x is the number of processes per core. I use
-j2 for a dual core cpu. This takes about 20-30 mins for me. A quad-core Intel cpu takes 4 mins if you use -j5. For Intel, it is the # of cores + 1.
Actually Putting The Kernel Together:
Now that it has built, assuming you have had no errors and the terminal finishes with
Code:
Kernel: arch/arm/boot/zImage is ready
you are ready to assemble the kernel. Cd to outside your Kernel source to the folder that contains it. For me that would be SPH-L300. You are going to need a working boot.img for this phone to speed up this process by a lot. Whether its stock, mine, or Insanelycool's, just paste it into the folder.
In terminal, type
Code:
abootimg -x boot.img
Then
Code:
mkdir initrd && cd initrd && zcat ../initrd.img | cpio -i
And finally
Code:
find . | cpio -o -H newc | gzip > ../initrd.img
This splits the boot.img, and puts the ramdisk in the initrd folder.
Now, navigate to (kernel source)/arch/arm/boot and copy the zImage to where you were before (the SPH-L300 folder for me). When you paste, override the pre-existing zImage.
If you would like to change the splash screen before the bootanimation, swap out initlogo.rle in the initrd folder with the image of you choice. It must be a rle image and must be named initlogo to work. I won't tell you how to convert png's to rle's cuz I am sure you know how to Google.
Now, we actually but the boot.img together. In terminal, type
Code:
cd ../ && abootimg --create boot.img -k zImage -r initrd.img && abootimg --create boot.img -f bootimg.cfg -k zImage -r initrd.img
and make sure you are in the initrd folder. If you get the error updated is too big for Boot Image, use this command:
Code:
cd ../ && abootimg --create boot.img -k zImage -r initrd.img && abootimg --create boot.img -f bootimg.cfg -k zImage -c "bootsize=xxxxxx" -r initrd.img
and replace the x's with the size the kernel wants to be. This will give you a new boot.img in the containing folder (SPH-L300 for me). Now just zip it up and tell the updater-script where to flash it and voila!, you just made you own kernel.
Feel free to ask any questions below.
I WOULD LIKE TO THANK ONE PERSON IN SPECIFIC, AND THAT IS INSANELYCOOL FOR TEACHING ME MOST OF THE STEPS HERE.
Click to expand...
Click to collapse
How to covert zImage- to boot.img
Sent from my SM-G530H using Tapatalk
pradeepreddychimmula said:
How to covert zImage- to boot.img
Sent from my SM-G530H using Tapatalk
Click to expand...
Click to collapse
It tells u in the instructions how to put the zImage into the boot.img
Sent from my 1+ One using Tapatalk
Fantastic guide. Much appreciated!!! Thank you.
Now if i need to compile a custom kernel, i know where to look at.
Nick_73 said:
(I assume you already have java and perl and all that jazz)
Click to expand...
Click to collapse
it's not noob friendly. how do i know about other stuff that required for compiling?
Thank's for this tutorial. I have a Unbuntu box with 4Gig RAM and I'm interested in trying this out. Would that be sufficient for compiling android or should I upgrade my machine first?
Hello,
I'm compiling this kernel https://github.com/MiCode/Xiaomi_Kernel_OpenSource/tree/ido-l-oss
But the kernel stop booting as it doesn't found a sound card.
Running ls /dev/snd return only timer while it will have some pcm and other device in stock kernel.
Can somebody point me where to look at?
Thanks
Sent from my Redmi 3 using XDA Labs
can I have one?
can I have a copy of the Victory's rom o.o it sounds AWESOME
Soory but I am newbie building kernels for every device is same thanks in advance

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