[Q] accelerometer compatibility - 7" Kindle Fire HD Q&A, Help & Troubleshooting

Hello All,
I have been setting up Kid Zone for my 3 year old who loves the Kindle Fire HD btw. Some apps off Google play are incompatible with the Kindle's accelerometer. Is there an app to make custom changes to the feedback of these sensors? It seems a good 30-50% of the games are affected.
Typical problems are screen always flips upside down no matter which way you hold it, driving games tilting forward and back are reversed.
Thanks for any insight.
JIM

Related

[Q] To N1, or Not To N1: Help w/Multitouch

I've been obsessing over the N1 since launch. Android is super neat, and unlocked phones rock. The only thing that really held me back from the purchase was the multitouch issue. I could easily see having to reset my screen with a lock cycle would drive me crazy. That said, I love the idea of the N1, and wish to escape my iPhone prison.
I recently purchased a Galaxy S phone, but am annoyed by the lack of support (saw this coming) and non-functioning locational services. The GPS and Compass are totally and utterly busted. Sadly, Google stopped selling the N1 on the day I decided to order one. However, I have been given a second chance, by purchasing the dev phone (which I am now considering).
So, let's make this like ripping off a bandage. Have mercy, internet. I have questions that require honest answers. I'm sorry if you've heard it all before, but this kind of information is annoyingly hard to dig up. Lightning Round, Go!:
Is the multitouch problem with the N1 (inverse axis swapping when two points cross) still present with 2.2?
Do any custom ROMs, apps or tweaks solve this issue? I read that the Moto Droid had a software setting ticked that allows proper multitouch (a sort of software hack), that google had not opted to enable by default? Sounds a bit silly to me, but what's the deal?
Does your screen still lose track of your fingers (inputing the wrong characters on the keyboard), causing you to lock cycle your screen to reset the digitizer?
Are the touch-buttons difficult to use?
A fellow N1 owner I met told me that his phone showed no signs of the multitouch 'bug', when using 'Multitouch Vis Test'. He said he was running the Modaco ROM. Is it true that something in this ROM fixes the multitouch problem?
Thank you, Princes of Internet.
Personally i dont experience any multitouch issues on my n1. Im running stock froyo 2.2. I have only had to re-lock my screen once and it never happened again. The capicative buttons below the screen take a bit of time to get used to at first it might take you a couple of tries to register a click but a few hours of use you get the hang of it.
Sent from my Nexus One using XDA App
Thanks for the reply.
Would you mind taking the 'Multitouch Vis Test' app for a spin, to see if the problem is gone, or if you just don't notice it?
If the issue is gone, would you mind making a youtube vid of it?
The multitouch on the n1 will not be "fixed" unless google/htc decided to use different hardware. If you can live with a device that can only do pinch to zoom, but not true multitouch, then the n1 is fine.
Honestly at this point, I'd hold off until you see the rest of HTC's lineup that's coming up before december.
Jon C said:
Is the multitouch problem with the N1 (inverse axis swapping when two points cross) still present with 2.2?
Do any custom ROMs, apps or tweaks solve this issue? I read that the Moto Droid had a software setting ticked that allows proper multitouch (a sort of software hack), that google had not opted to enable by default? Sounds a bit silly to me, but what's the deal?
Does your screen still lose track of your fingers (inputing the wrong characters on the keyboard), causing you to lock cycle your screen to reset the digitizer?
Are the touch-buttons difficult to use?
A fellow N1 owner I met told me that his phone showed no signs of the multitouch 'bug', when using 'Multitouch Vis Test'. He said he was running the Modaco ROM. Is it true that something in this ROM fixes the multitouch problem?
Thank you, Princes of Internet.
Click to expand...
Click to collapse
1) It was possibly noticable in 2.1, in 2.2 in months now I havn't see it once. You can see with the visualiser you really have to know how to force it to get it to go, its just not something which will occur with correct commands you'll be doing.
2) Its down to the hardware, I'm not aware of any custom ROMs which have anything/anything significant.
3) The only time I EVER get this is with beta super bundles of ROMs, which is either the fault of the ROM, something going skitz in dalvic, how I installed it, or just a self generating bug. All of which are easily fixable. However if you were to stay with stock or more tested ROMs, you'd literally never see this.
4) For me they just work, at the start yes they wouldnt act the same a touch screen, but now they'll act like I want maybe 99% of the time. Sure friends using it to start with have to get used to it, but its not 'broken' if you will. The only thing I will mention is if your using it in weird orientations, there is a chance of hitting the buttons [mainly search] without meaning to with parts of your hand.
5) Again, this problem ONLY shows up if you know how to 'break' it. With 2.2+ its really hard to do it if you handed the phone to someone who's never used it before, because also again you wont be doing any commands which would conflict with the limitations, so you have to be misusing it in the first place to get the bug.
JCopernicus said:
Honestly at this point, I'd hold off until you see the rest of HTC's lineup that's coming up before december.
Click to expand...
Click to collapse
Agree with this.
Multitouch is completely crap on the n1. I loved it otherwise, yes every now and again it goes wack and registers the wrong thing... the capacitive buttons also suck and are hard to get used to... on Multitouch test its wacky and registers the wrong finger and won't register more than 2...
Great device, but galaxy is better.. I don't have any gps issues so can't complain about that.
No. No roms will fix the Multitouch issue. Nor make it any better.. if your into gaming with controls on the same axis forget about it, if ya want Multitouch keyboard forget about it...
I still have yet to ever experience the actual axis switch issue using this phone in real world. Sure the issue exists, but it just doesn't effect a single thing unless you use a certain game. But even that works fine, watch YouTube videos showing emulators on the nexus.
The point is, if you're looking for a reason to not get the nexus, The axis switch issue is not the reason that should sway your decision.
I recently came from an iPhone and I haven't noticed any difference in the multi-touch screen (except maybe in the typing on occasion, which I just attributed to my big fingers). I'd say for a good 95%+ of what you would do on the phone you can't tell any difference between the iPhone or N1 multitouch.
With the touch buttons on the bottom of the screen... Sometimes I hit one while typing, which takes me back to the home screen, but since the N1 has true multitasking all I have to do is reopen the app. A minor inconvenience. Or I could just type in landscape mode and not have any trouble at all.
RogerPodacter said:
I still have yet to ever experience the actual axis switch issue using this phone in real world. Sure the issue exists, but it just doesn't effect a single thing unless you use a certain game. But even that works fine, watch YouTube videos showing emulators on the nexus.
The point is, if you're looking for a reason to not get the nexus, The axis switch issue is not the reason that should sway your decision.
Click to expand...
Click to collapse
Games like toonWarz or nova will mess up. Has the controls on bottom right and shooting on bottom right. So when your running using the left controls and shoot real quick with the right, it'll now wig out and keep shooting even when you let go and the dude will walk a different way be cause now the sensor thinks your touching in a different spot..
Now you can let go of the left finger then shoot but when ya need precision in some shooting games you will be dead if you do that....
Pinch to zoom is fine and emulators with controls on the top and bottom vs just the bottom ( same axis), but for games like nova, heavy gunner, modern combat, ps1 emulator (unless it has opposite axis controls) which mine don't, took Warz, etc. It will not work properly ....
smashpunks said:
Games like toonWarz or nova will mess up. Has the controls on bottom right and shooting on bottom right. So when your running using the left controls and shoot real quick with the right, it'll now wig out and keep shooting even when you let go and the dude will walk a different way be cause now the sensor thinks your touching in a different spot..
Now you can let go of the left finger then shoot but when ya need precision in some shooting games you will be dead if you do that....
Pinch to zoom is fine and emulators with controls on the top and bottom vs just the bottom ( same axis), but for games like nova, heavy gunner, modern combat, ps1 emulator (unless it has opposite axis controls) which mine don't, took Warz, etc. It will not work properly ....
Click to expand...
Click to collapse
this is a good explanation of what is effected. if you're a big gamer then consider it, but things like pinch to zoom in the browser, maps, pics, works just as great as ever.
Thanks for the feedback, guys.
Coming from the Galaxy S, I imagine I will miss a few things. One of them being: media playback and overall storage.
I guess with the N1, I'd need to find a non-bootlegged 32GB microSD card. But my other question would be: is there an easy way to play all of the content that the Galaxy S can handle, or is the GPU in the Samsung phone so much better that the N1 can't keep up?
I really like that about the SGS: I just drop movies (mp4, xvid, divx and so forth) onto the internal ROM and they play without issue. Media capabilities are very nice.
Does the N1 play lots of videos like this out of the box? If not, is there a decent media application?
Also, about HTC's other devices: I'd love to wait, but I'm worried that the newer phones won't have nice accessories. The N1 has that awesome car dock, that I would use all of the time. The SGS doesn't have any accessories like that, and it makes me sad. Most of HTC's N1 follow-up lacked similar docks and cradles.
If I return this SGS (likely), I will probably be jumping to the N1, just for that 'official' feel of it (very sturdy, solid first-party accessories).
You have no idea how sad I was, when Google announced they were giving up on creating their own phones. Hate them all you want: but Apple really has that system (solid build, quality integration / lack of fragmentation) nailed. I was really hoping that Google could bring that unification to Android with their own branded devices.
Loving Android, though. Never going back to iOS.
Anyone saying the n1 doesn't suffer from multitouch issues is sadly mistaken. The one thing that bugs me about the n1 is the touch screen issue. You won't be able to play games like nova, or certain games on emulators (when using dpad plus buttons that are at the same level it has issues) and it does have issues when crossing the axises.
mjm128 said:
Anyone saying the n1 doesn't suffer from multitouch issues is sadly mistaken. The one thing that bugs me about the n1 is the touch screen issue. You won't be able to play games like nova, or certain games on emulators (when using dpad plus buttons that are at the same level it has issues) and it does have issues when crossing the axises.
Click to expand...
Click to collapse
everyone said the issue exists it just doesnt show up unless you...play....games. otherwise its a non issue.
The N1's touchscreen is totaly crap. There is a thread about touchscreen issues at oficial forum. It has more than 2000 posts explaning all problems of nexus one touchscreen. Check it out.
Sent from my Nexus One using XDA App
Jon C said:
Thanks for the feedback, guys.
Coming from the Galaxy S, I imagine I will miss a few things. One of them being: media playback and overall storage.
I guess with the N1, I'd need to find a non-bootlegged 32GB microSD card. But my other question would be: is there an easy way to play all of the content that the Galaxy S can handle, or is the GPU in the Samsung phone so much better that the N1 can't keep up?
I really like that about the SGS: I just drop movies (mp4, xvid, divx and so forth) onto the internal ROM and they play without issue. Media capabilities are very nice.
Does the N1 play lots of videos like this out of the box? If not, is there a decent media application?
Also, about HTC's other devices: I'd love to wait, but I'm worried that the newer phones won't have nice accessories. The N1 has that awesome car dock, that I would use all of the time. The SGS doesn't have any accessories like that, and it makes me sad. Most of HTC's N1 follow-up lacked similar docks and cradles.
If I return this SGS (likely), I will probably be jumping to the N1, just for that 'official' feel of it (very sturdy, solid first-party accessories).
You have no idea how sad I was, when Google announced they were giving up on creating their own phones. Hate them all you want: but Apple really has that system (solid build, quality integration / lack of fragmentation) nailed. I was really hoping that Google could bring that unification to Android with their own branded devices.
Loving Android, though. Never going back to iOS.
Click to expand...
Click to collapse
The gpu is OK. But definitely a lot less powerful than the sgs, you will notice in movies, live wallpapers and especially games... there's a decent video player called rockplayer that plays a lot of stuff like avi and xvid , but its not ad good as the sgs player ...
Put it this way, either stay sgs and have a not so well navigation but awesome everything elsex or go nexus with good GPS but a old touch sensor that will hardly recognize both fingers on anything other than pinch to zoom.....
The only real world scenario i have encountered the axis switch is when you do a pinch on an album in the gallery to have it flick through them, it switches often when doing that.
Nexus One multi-touch sucks for games. I've tried some fancy gameloft games that req two fingers on screen, or PS & gameboy emulators that req this and it drives me insane. Can be so frustrating for gaming and is the only thing that I find a let down for this device. I wish I knew before I purchased it because the gaming although not the only thing I brought it for is something that I thought would be cool on my phone.
Simply put, don't get the N1 if mobile gaming is important to you. I'm not talking about simple single tap games, but the intricate ones (PSX Emu, EA Sports, Gamesloft, etc). If you could live without it, the touchscreen is fine for regular day to day use.
Or just root and carry your favorite bluetooth game controller. I have a mini bt keyboard that works great for emulators

Old android user new to nook.

I am going to purchase this but can anyone give me the lowdown on this.
I am a diehard android fan and own every tmobile device, are all functions working on this device?
I mean the important stuff, wifi, browser, games, g-sensor, 3d games?
I was going to get an archos 70 but this looks way cooler and customizable.
Please let me know.
Wifi works fine. I can connect to my home network just fine. Also works connecting to my Samsung Vibrant's mobile AP wifi.
Browsing work. Stock browser is a very sluggish experience. I'm using Dolphin and still find it to be a slower experience than on my Vibrant phone. Wish it was faster. But it's acceptable performance.
G-sensor seems to be working fine. Was playing Raging Thunder and it worked great.
However there is an issue with some games. They will not play at full screen resolution and seem to run in a smaller 4:3 aspect ratio (looks like 600x800) with black borders on the side.
I haven't tried a lot of games. Angry Birds (both) and Paper Toss work in full screen. Solitaire, Raging Thunder don't work at full screen.
But the performance of the games seems good so far.
To me, Dolphin HD (along with the rest of the system) is plenty fast with SetCPU running min 600/max 800 ondemand.
Really, there have been surprisingly few things I've come across that I haven't been able to do-- even without a custom ROM/kernel. I couldn't be happier with this--and development has really just started (I'm sure some brilliant devs found one under their tree today).
If you're looking for a solitaire game, Klondike Solitaire is a full screen app.
Ravynmagi said:
Wifi works fine. I can connect to my home network just fine. Also works connecting to my Samsung Vibrant's mobile AP wifi.
Browsing work. Stock browser is a very sluggish experience. I'm using Dolphin and still find it to be a slower experience than on my Vibrant phone. Wish it was faster. But it's acceptable performance.
G-sensor seems to be working fine. Was playing Raging Thunder and it worked great.
However there is an issue with some games. They will not play at full screen resolution and seem to run in a smaller 4:3 aspect ratio (looks like 600x800) with black borders on the side.
I haven't tried a lot of games. Angry Birds (both) and Paper Toss work in full screen. Solitaire, Raging Thunder don't work at full screen.
But the performance of the games seems good so far.
Click to expand...
Click to collapse
If you install spare parts and uncheck compatibility mode. A lot of games and apps become full screen.
Pinesal said:
If you install spare parts and uncheck compatibility mode. A lot of games and apps become full screen.
Click to expand...
Click to collapse
The problem for some of those games then becomes the graphics are full screen but the touch-UI isn't. So, you have to click above or below the on-screen buttons to hit them. I've also seen a game (Hungry Shark) where the in-game locations no longer correspond to the graphical locations (the shark thought the water's surface was well below where it really was, so he couldn't get up to the actual surface, like he was hitting an invisible wall).
Hopefully these apps will be updated for tablet resolutions soon.

Spectral Souls

Anyone play this game on their xoom yet? I have been playing it now for about a day, and the controls couldnt be worse. The A B C D button placement have me unable to play. They placed the start button in the middle of the screen. I only wish we could change the layout of the buttons. Also the touchscreen registers presses higher than you actually touch. If I want to continue, and I don't press the bottom of what I'm trying to hit it will register the press to new game, or whatever I'm trying to press. Especially the down button... everytime it hits the dang up button. It is a fun game, but honestly I am having trouble liking it because of the control issues. Dang 15 min refund policy sucks, its a 1gb download... I'm in Iraq, and it took me all night to get lol.
It has support for hard keys... but I think for 15 bucks this should be complete as is, it shouldn't be too difficult to fix the button problems, I sent them an email. They're based in Japan, so it might not be a priority with everything else going on, but thats understandable. Hopefully their families are okay, and I do wish them the best.
Oh that's not good... I have Spectral Souls and this is one of the games I'm saving for playing on the Xoom when I get it...
I will also send an email to Hyperdevbox too..
Whoa, I got a reply from them even in this period of crisis for Japan.
Apparently the introduction of the honeycomb notification system bar at the bottom of the screen seemed to mess up the pixel positions of the touch screen buttons, that's why the touches register higher than the buttons on the screen.
I believe that with the permanent notification bar, it actually pushed the touch layout up. The game probably detected the game resolution as 1280x800 and scaled both the graphics and touch layout accordingly but it did not recognize that there is still a permanent notification bar at the bottom of the screen, resulting in the mismatching of touch positions.
Hmm, in fact I think this is what's happening to some games as well.
In anycase, Hyperdevbox has acknowledged the problem and will rectify it once they are back in operation.
I don't know if the game is worth $15. Monster Madness tried to sell for $10 and had to lower the price.
Oranges and Apples man. Spectral Souls is a full port of a PSP port of a PS2 JRPG game.
This is a full blown RPG game that will last you 70+ hours of gameplay and is a full 1 GB worth of game data.
And you're comparing it to a 3D arcade game?
Well can't blame you for balking at the price. Still it's as cheap as a second hand PSP game and technically it is one.
Just got an email rather quickly from them. Looks promising. Hope they can deliver, and I wish them well during this crisis.
here is the email
Yes, it looks like that HC tablet does have some extra button at the bottomthat shift allthe layoutand this must be fixed by our side, as for the button layoutI willtransferyour suggestion to the team, we should be able to workout something, we are not fullyoperational but things are getting better, thankyou foryour nice words.
Click to expand...
Click to collapse

[Q] "reverse" accelerometer, or app problem?

Hello all!
I have been a proud user of Galaxy Note user for a bit over a week now, and I am trying to test (in real app-world) if all the sensors are working correctly to be able to bring change it at the store if something doesn't work, since I'm eager to root my device and I probably won't be able to return it then.
Yesterday I installed the game AirPenguin, which uses accelerometer controls, and it seems all messed up. Basically what happens is that as soon as the game starts, the bird goes flying way left, even though I am holding the phone still. What I found out after experimenting a bit was that the game itself is locked to portrait mode, but the accelerometer works as if it was in landscape. Meaning I have to hold it in landscape, and when I then tilt it left, the bird flies left in game-screen, but left is down from my point of view.
I was wondering if anyone else has seen such problem in this game or any other app, and if it is just a game bug or if there could be a problem with the accelerometer.
The stock accelerometer calibration works without a problem - when I tilt the phone left, the ball goes right, and when I tilt it right, it goes left (I suppose that's how it's supposed to be).
Thank you all in advance!
ME TOO
I'm facing the same problem on my Galaxy Note, I wonder if that happens also on other android devices or it's a galaxy note issue only?
i dont have the app, but is auto-rotate (that thing in the notification bar) turned off or on? try changing that to see if it fixes it?
bhja said:
I'm facing the same problem on my Galaxy Note, I wonder if that happens also on other android devices or it's a galaxy note issue only?
Click to expand...
Click to collapse
http://forum.xda-developers.com/showthread.php?t=1382068
Nexus and HTC Flyer, too any solutions?
Same problem with my Galaxy Tab 7+ P6200. I have encountered so many games in the google playstore with this problem. Too bad, i hope the app developers fix this problem for our devices.
afair there was a free app for comprehensive hardware testing, it was called Z-Device test, if stones interested, and google does not hello, I may try to find the link or apk later
Sent from my GT-N7000 using xda premium

[Q] What would make Google Cardboard rotate constantly?

I picked up a Google Cardboard for some fun, but the picture constantly rotates while trying to use it on my XZ. The axis of the rotation is that of going from portrait to landscape (Y axis??)
I've tested the accel, compass, and gyro using the service tests and they all seem to be fine. My XZ is completely stock and up-to-date (OTA).
Not sure what the problem could be? It works fine on my SGS5. I'd appreciate any feedback as the XZ looks and fits inside SO much cleaner than the SGS5, plus its not my daily driver so I won't have to take it out often.
I vaguely recall the same error happening on an app a long time ago, can't remember for the life of me what it was.
Hey. I also play with VR for almost month now(got two vr goggles with are WAY better lenses and quality than cardboard)
And also I have this problem of rotating screen. And to be honest its all depend on app and orientation provider. Most of the time app use indirect/direct sensor fusion but this method just suck...
I found only one solution for that and its to put phone on flat surface for few second with screen face up, and then phone calibrate sensor itself.
Of course its not helping for too long, but its always something...
My favorite VR game: Corridoom is best example for problem that we have.
Fast movement of device constantly move gyro starting point to one direction and when you sit in chair and look straight after a while you need to almost turn 180* because device lost this starting point. App does provide only simple calibration in main menu and Dev that I write about that said that for now its not gonna change this option.
So even if gyro in our xz is really accurate, because i use it as a VR goggles for PC gaming thanks to app Trinus VR
Only real solution for that is actual app that have option to block or reset roll effect. For example my main movie app for watching VR movies Cardboard Theater have such option and for most of time I dont have this problem when I watch movies.
I also tested it via service tests and you can see this problem, when you start app and this Rubik's cube is faced to you green move phone right and left and after few moves its not facing green, but red or blue... And for that app should have that option to reset yaw and roll when you stop moving, but for now most of devs that create VR apps and games just dont think to put such options.
And its not only XZ problem I tested it with galaxy S5 and galaxy Grand Prime and its also have that problem but not that often, mostly when I move my head very fast or for too long, screen start rotating.
maybe it would be possible to fix that in device it self to reset that roll effect but I dont think that anyone with knowledge would like to check that... :/
Trackers are pretty sensitive without some kind of reference point such as a camera. I expect a small amount of bias error over a duration, but using cardboard movie theater the screen turns 180 degrees (roll) in less than 10 seconds. The sensor tests are nowhere near as inaccurate.
Obviously any phone will have the issue over time though, they are cheap parts in small housing. There's multi thousand dollar systems with small degree of wander that are only IMUs. It's the severe amount the xz has that bugs me.
I'll try the laying it flat so it can reset its bias, might work. I noticed yesterday that when facing west it wasnt half as bad.
If you were actually able to enjoy a movie without locking the orientation then yours is far better than mine. My sgs5 I might have to adjust the orientation once every 30 minutes, the xz I have to reset it every seconds lmao.
Thank you for the input!
update:
Letting the bias adjust helped immensely. Thanks for the advice!
Hi did u manage to sort it out. I have xperia z and have same problem. I can play some games but everytime i use 'view in cardboard ' on youtube the screens spin, also when i use googke cardboard apps. Maby its a google problem and not our phones? Like you iv testedband recalibrated my phone byt to no avail
If you got it fixed giz a shout mate
Cheers

Categories

Resources