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whats the size for 3 home screens in launcher pro, thanks!
rsx19 said:
whats the size for 3 home screens in launcher pro, thanks!
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There is a setting in launcher pro that you can keep the wallpaper centered. Its in appearance settings > disable wallpaper scrolling. This way you can make a wallpaper for the res of a single screen
Im trying to make a wallpaper so its optimized for 3 screens
Sent from my SAMSUNG-SGH-I897 using XDA App
Well take the screen resolution of the captivate 480x800 and then just triple width. Adjust as needed as you test. Pretty simple math.
sparker366 said:
Well take the screen resolution of the captivate 480x800 and then just triple width. Adjust as needed as you test. Pretty simple math.
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Its definitely not 3x the width, anyone else know.
Sent from my SAMSUNG-SGH-I897 using XDA App
Well just try something and then see the results and then adjust accordingly
it's be awesome if you could change the shape of the crop piece in the wallpaper picker
then you could have 3 different backgrounds.
I have found that an image of 960 x 800 pix is the best resolution for the wallpaper cropping tool no matter how many home screens l am using. my guess is you wil want to play with your image until it looks right at that resolution on three home screens.
Number of Screens Does Not Matter
It is my understanding that the number of screens you have has no effect on the resolution of the wallpaper.
The only thing that changes is the rate of scrolling. The more screens you have, the slower the scroll rate, fewer screens increases the scroll rate.
That said, there is no specific resolution for a 3 screen layout vs. any other number of screens.
The phone's (general) optimum resolution for wallpaper is about 960 x 800. So any photo or picture will fit best on the phone if you pre-configure it to that size.
Of course it's best to start with a photo that is larger than that and then either crop it down or resize it to the smaller 960 x 800 dimensions. Increasing the size of, or zooming, a smaller photo up to the optimum 960 x 800, will usually degrade the quality (and clarity) of it.
While 960 x 800 is considered optimum, you can put other sizes on the phone too...you'll just lose a small portion of it, or blank space will be added depending on how you use the wallpaper crop box.
ozone777 said:
It is my understanding that the number of screens you have has no effect on the resolution of the wallpaper.
The only thing that changes is the rate of scrolling. The more screens you have, the slower the scroll rate, fewer screens increases the scroll rate.
That said, there is no specific resolution for a 3 screen layout vs. any other number of screens.
The phone's (general) optimum resolution for wallpaper is about 960 x 800. So any photo or picture will fit best on the phone if you pre-configure it to that size.
Of course it's best to start with a photo that is larger than that and then either crop it down or resize it to the smaller 960 x 800 dimensions. Increasing the size of, or zooming, a smaller photo up to the optimum 960 x 800, will usually degrade the quality (and clarity) of it.
perfect answer, 960x800 here i come
While 960 x 800 is considered optimum, you can put other sizes on the phone too...you'll just lose a small portion of it, or blank space will be added depending on how you use the wallpaper crop box.
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perfect answer, 960x800 here i come
Editing the build.prop file to change the LCD Density from 163 to 250, to match the Samsung Galaxy Tab, makes the Nook color icons and graphics seem very cartoonish and blurry.
I'm wondering, do the images on the Samsung Galaxy Tab look blurry and unsharp also at it's default of 250 LCDD? If not, does it use a different set of images at a different resolution or something?
Is there any way of improving the appearance of icons and graphics on the Nook Color at LCD Density of 250 so it doesn't look so blurred and un-sharp???
Does anyone have a suggested LCD Density that gets as close to 250 without things looking un-sharp and dull?
Thanks
I don’t like anything above 190.
Doesn't the galaxy tab use 240?
The graphics that don't look very good are raster so they wont scale to a larger size without looking worse. Don't know of anything that you can do.
Galaxy Tab can use whatever Samsung wants for their default hike of their "native", aka physical pixel density which is somewhere between 168 and 170 dpi. Their approach might include enhanced (for 240 dpi) rendering of icons and probably enhanced rendering of fonts. Both are dependent on how good the device's Open GL ES 2.0 works, especially how much hardware assitance in rendering is involved.
Our hardware might be not involved at all, especially being pre-A2.2 (or I'd rather say, pre-Android 2.3).
As NookColor stands today (even with Nookie Froyo), I can't recommend doing any DPI hikes (like to 180, or to 200, or even to 240 dpi) as unsupported at the present level of Open GL implementation. Some tweaks around 168...170 may prove more productive in gaining better readability though, see it in my blog fineoils.blogspot.com: a recent post, and throughout.
I hiked mine to 170 and didn't like the loss of sharpness. I don't know how people tolerate anything over 180.
I'm at 204... works well
Sent from my Nooted friend...
Also using 204, and it looks great. To each their own, I guess . . .
Sent from my NOOKcolor Android Tablet using XDA App
180 looks great to me. higher than that starts cutting off ui elements here and there. higher than 200, though, starts looking a bit wonky and the status bar turns into a cluttered mess.
180 here.. perfect and tack sharp for me
Sent from my LogicPD Zoom2 using Tapatalk
I played around with my density levels after reading a post from a prominent participant here in the Nook section of XDA.
When the idea of the adjusting pixel definition first came we were all lowering our densities for sharper screens on our phones.
To raise it on the Nook to come close to the Galaxy Tab seemed counter intuitive and the amount of apps made for tabs size at the time was poor at best and still is. Yet so much is determined by software and hardware. So after fiddling with my density I settled with stock 160. I need that sharpness. My Samsung Vibrant's screen is so good. Picking up my phone after my tab was disapointing.
As a photographer I stare and gauge sharpness all day long, so I am probably guilty of over thinking it.
As stated previously, software limitations currently apply so maybe in the future going up in desity will yield great results. I think we have only begun to what this screen can do.
Given all that I surmise its a matter of taste and one more tool in our tool box as things evolve, and they are evolving fast and fun.
from my Android Nook Color tablet,
via the XDA app.
so my note has 320dpi native, what happens when i change it to 240dpi?
are there any advantages?Disadvantages?
This is being discussed on a separate thread, bit I think it is a good idea for a thread of its own.
I tried it, and the screen is much larger. That means most things in the screen are much smaller. It appears to make most launchers smoother as well.
I find it too small for my tired old eyes, but if your sight is good, I think it is a marvellous idea. It basically becomes a miniature tablet, and most apps seem to take advantage of that.
The stock phone dialer seems to be one of the very few TW apps that does not resize. TW also does not allow more cols and rows (IIRC), so it would be best to use another launcher, and perhaps Go Dialer.
---------- Post added at 05:20 AM ---------- Previous post was at 05:16 AM ----------
Actually the thread is here, so this is a duplicate:
http://forum.xda-developers.com/showthread.php?t=1487309
you see more stuff in most apps for example in settings you see more options at once. most launchers do ok as long as you adjust rows columns although sometimes widgets look weird
i run darkyrom at 240dpi only. nothing is to small for me to read and everything but s-memo seems to work perfectly *you get some weird lines, just color over it with a white and go on with drawing .
i run adw ex launcher with 10x10 homescreen layout and 7 icon dockbar.
It´s so EASY!
It´s easy: Everbody who is interested in this, should definitly give it a shot. Get DPI Changer from the market for free and try it out yourself. There es nothing (again: nothing!) that will happen to your phone, you are always able to go back to 320 again without ANY issues.
The only one thing everbody has to do before is to install another launcher (I can fully recommend Go Launcher (ex), IMAO it´s the smoothest for our Gnote) just for that one reason: Damned TouchWiz doesn´t scale correctly.
Try it out folks, deside for yourself, it´s worth it!
just modify the build.prop density to 240. The default 320 is too big and it pains the eye after many usages!
there are a couple ways of doing it
the 2 above and also an app called "Rom Toolbox" which i recommend more then the others because it also gives you alot more options for different things other then DPI aswell.
Can someone upload 2 screenshots with both resolution please?
Sent from my Galaxy Nexus
The biggest advantage is that you can see more in the screen. Especially useful with context menu, browser, various apps and so on.
First 240 Dpi images
Images for 320
Thanks drgopoos... 240 looks more like a phone, and 320 looks more like a mini tablet... One question, does dpi is the same as ppi?
I see my iPhone 4svis 330 ppi the Gnex is 320ppi and the note is 236... does that mean the resolution is lower?
Sent from my Galaxy Nexus
i thought that 240 dpi is kinda crap but now changed from 320 to 240dpi and im enjoying it, looks so cool and more comfortable ;D
big samm said:
One question, does dpi is the same as ppi?
I see my iPhone 4svis 330 ppi the Gnex is 320ppi and the note is 236... does that mean the resolution is lower?
Sent from my Galaxy Nexus
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It means that the screen has less physical pixels per inch, so it can be same resolution as a smaller screen that has bigger ppi.
Which means that even tho u have less ppi on the gnote, you still have more resolution than the other phones cause of the size of the gnote's screen.
Ppl say dpi for screens but the correct term is indeed ppi. dpi is for printers.
Does the CriskeloRom can also change to DPI or not ? need depend on the launcher or not ?
I have just taken closer looks to SGSIII And XPERIA Arc S and they have a godlike display. The graphics are extremely clear. Is there anything i can do to improve my graphics??
Sent from my LG-P970 using xda premium
not quite possible. the screens that you are looking and wooing are 720p HD screens. clarity is directly proportional to ppi (pixel per inch, calculated by square rooting the division of the square of the diagonal length of the display with the addition to the individual squares of the pixel size length and breadth across the display).
for Eg - for OB, the ppi will be [Sq. Root of {(480^2+800^2)/4.0^2}], which roughly comes to 233
SGS III is 306 and Xperia S is 342, both are approximated values.
u can flash the Bravia Engine port, but that would give some marginal benefits in increasing post processing contrast.
but as for WVGA screens, i can assure you, u perhaps have THE BEST screen around
OB at full brightness can make the SGS II screen feel insecure.
plus the IPS display ensures that you don't get the FAKE colors of OLED-AMOLED-SAMOLED. so enjoy wat u got
Hi. Just installed the Xposed Framework apk and loving the new customisation options. Just asking if anyone knows of a way to increase the size of the icons on my Homescreen?
ianrobbie said:
Hi. Just installed the Xposed Framework apk and loving the new customisation options. Just asking if anyone knows of a way to increase the size of the icons on my Homescreen?
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same question here ?? how to make icon size look like xperia ZU ??
try changing the resolution of the launcher?
fards said:
try changing the resolution of the launcher?
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I did and change it from 460 to 331 dpi , and now I have a small icon like on xperia z but there is a lot of space in home screen that can't be used?
hamud.q said:
I did and change it from 460 to 331 dpi , and now I have a small icon like on xperia z but there is a lot of space in home screen that can't be used?
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The icon size cannot be the same size as the ZU due to obvious screen difference (5" vs 6.4")
the dpi changes the space and how things look on your phone. That also includes icons.
Actually, 320dpi is the correct XZU dpi for OUR 5" 1080p screen. 480dpi is our stock. 320dpi is using the same icon size as the XZU, the reason why it looks smaller is because obviously our screen is not 6.4" and so we can't have everything looking 100% like XZU. That's just insane lol
if you want big icons, either use a different 3rd party launcher which allows you to do that, change dpi back to 480 and stop complaining about it on the stock launcher or live with the fact that you can't change icon size in stock launcher.
320dpi with the size of XZU screen is impossible without an actual 6.4" screen lol.
It's just like saying, TabletUI/PhabletUI looks too small on my 5" phone but looks big/normal on my 10" tablet! what should I do? ROFL.
P.S XZU has a ppi of 344ppi which means it should use 320dpi XHDPI (eXtra High Density) Our XZ has a higher PPI Density of 441ppi which means DPI will be XXHDPI (eXtra-eXtra High Density) When our XZ use XHDPI, by nature of the screen and ppi, it will look small and there isn't much you can do about that (except from changing icon size in 3rd party launchers)
ZeroInfinity said:
The icon size cannot be the same size as the ZU due to obvious screen difference (5" vs 6.4")
the dpi changes the space and how things look on your phone. That also includes icons.
Actually, 320dpi is the correct XZU dpi for OUR 5" 1080p screen. 480dpi is our stock. 320dpi is using the same icon size as the XZU, the reason why it looks smaller is because obviously our screen is not 6.4" and so we can't have everything looking 100% like XZU. That's just insane lol
if you want big icons, either use a different 3rd party launcher which allows you to do that, change dpi back to 480 and stop complaining about it on the stock launcher or live with the fact that you can't change icon size in stock launcher.
320dpi with the size of XZU screen is impossible without an actual 6.4" screen lol.
It's just like saying, TabletUI/PhabletUI looks too small on my 5" phone but looks big/normal on my 10" tablet! what should I do? ROFL.
P.S XZU has a ppi of 344ppi which means it should use 320dpi XHDPI (eXtra High Density) Our XZ has a higher PPI Density of 441ppi which means DPI will be XXHDPI (eXtra-eXtra High Density) When our XZ use XHDPI, by nature of the screen and ppi, it will look small and there isn't much you can do about that (except from changing icon size in 3rd party launchers)
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thanks , I get it now .
Sorry, thought I'd better pop back in. I set my DPI to 320 and, like above, found I had a lot of space either side of the screen I couldn't use. I changed my screen resolution to 600 x 1024 and that helped. I can now get 7 icons (including app drawer) along the dock and can use the entire screen to place apps/widgets etc. Icons are a tad small but still very use able.
Sent from my C6603 using xda app-developers app
ianrobbie said:
Sorry, thought I'd better pop back in. I set my DPI to 320 and, like above, found I had a lot of space either side of the screen I couldn't use. I changed my screen resolution to 600 x 1024 and that helped. I can now get 7 icons (including app drawer) along the dock and can use the entire screen to place apps/widgets etc. Icons are a tad small but still very use able.
Sent from my C6603 using xda app-developers app
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you will face a problem with Sony widget , can it be fixed ?
So far I haven't come across any problems. I didn't change the system DPI. Only the settings for Xperia Home launcher. And also for Browser.
Sent from my C6603 using xda app-developers app
Just to show the widgets use the full screen. This is the Flipboard widget stretched to full.
Sent from my C6603 using xda app-developers app