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Many of you guys are good at programming and can whip up cabs in your sleep--I'm not so good at C++, etc but here's my contribution, hope it helps someone.
Analysis of Wizard ROMs
Objective: Try to determine if there is performance improvements in newer ROMs. Also to see if the 12->8 MB paging size has a measureable effect in performance.
Summary of Results:
There doesn't appear to be much of a measurable difference in performance among these ROMs, with the exception of the last two ROMs tested. For the rest of the pack, the hardware responds about the same with a little noise. Summitter's 2.17 ROM appears a little above average, but this could be just a testing glitch, and its not significantly above the others. This appears to indicate that the upgrade to decrease the paging pool has no effect (to this benchmark).
I'm concerned about the consistency of results with the last two. They were performed under slightly different test conditions (at home, vs at work for the others), and there's no reason ShogunMark's at least (if not both) shouldn't be closer to the others in performance. I plan to rerun these tomorrow and see how they compare.
Method: I flashed a decent cross-section of the ROMs out there--don't feel insulted if yours isn't included. In fact, I'd be happy to add yours to the mix--just ask! For each ROM listed, I flashed then immediately recorded stats from Settings>System> About, Device Info, and Memory. Then added PC Pro Labs Pocket PC Benchmark and embedded vb runtime (required for Benchmark), removed USB cable, soft-reset and ran benchmark software once to obtain last few columns of results.
Assumptions: The biggest assumption is that this is decent benchmarking software. While it was written for WM2003, its probably not a big stretch to assess WM2005. I konw Spb has a benchmark program, but it ran for about 1.5 hours on the first ROM. Too long for me, guess I'm just impatient! Other big assumption is that higher values are better, although this appears inversely releated for the file read/write benchmarks compared to the kb/sec measurements. This may also be true for the others, butsince they're all about the same it really doesn't matter.
Additional Observations: At the very least, this was an interesting exercise to record some comparable data regarding the different ROMs. ROMs have evolved over time, and sometimes there are questions about which ROM contains what, etc. This might lead to another idea where we keep track of the ROMs in some type of registry to track consistent information about each.
Analysis Improvements: This could be improved by using more current benchmark software. Spb Benchmark is a decent candidate, but takes a while to run. Also, the analysis could be improved with many benchmark runs per ROM instead of just one run. This would average out the "noise" betweens runs and might give a better indication of slight performance trends.
Finally, the method used above will be repeated under similar conditions for the last two ROMs to see if the provided results are valid.
Terms:
BM - Benchmark
GDI - graphics display test
CPU - central processing unit
kb/s - kilobytes per second (used for read/write tests).
wow, its like a report card for roms, lol and good work by the way...
however, is it possible to lay out the results in a better format?
nevermind.. i noticed this new damn board wont let you upload an excel file, i did it myself.. thanks again.. and i agree it is odd that the last 2 are lower than everyone else's but still close to each other.. i would vote computer as well
Good job! This pretty much confirms what I've been thinking for a long time...there's no real difference in performance. If you're going to add or alter the list, I'd like to also see the stock T-Mobile 2.26 rom thrown in there as well. Maybe if people see that "it seems faster" doesn't mean anything and they're all pretty much the same, they might think twice about risking their expensive toy for a reason they probably can't define.
zip it up and then upload it...
lvlolvlo said:
zip it up and then upload it...
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Good idea! Zip includes the Excel file of results and run report for each of 8 runs performed so far with PC Pro benchmark.
Didn't get to updating this with my work computer today, but I will in the next few days.
Measuring units?
hi, jorge_culv, least numbers mean quicker?
Good question, and I honestly don't know the answer. There's no documentation with this benchmark, even on the hosting company's website. Other benchmarks I've used had higher numbers as better. There is one clue if you look closely at the file read and write tests for each ROM. It appears the lower benchmark scores match up with the faster read and write speeds, so for those it appears lower is better, not sure if that also applies to the CPU and graphics tests.
Also, I'm real hesitent about the last 2 runs--don't read too much into those until I can do more follow up testing (hopefully in the next few days).
markgamber said:
Good job! This pretty much confirms what I've been thinking for a long time...there's no real difference in performance. If you're going to add or alter the list, I'd like to also see the stock T-Mobile 2.26 rom thrown in there as well. Maybe if people see that "it seems faster" doesn't mean anything and they're all pretty much the same, they might think twice about risking their expensive toy for a reason they probably can't define.
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Click to collapse
Mark, I'll try to throw in a T-Mo ROM as well. I'm not sure if this test really proves there's no difference in performance. I might be splitting hairs, but maybe it only proves there's no difference in CPU math, graphics or file read/write--in other words, the ROM upgrades affect performance in ways not measured by this benchmark. The factors measured by this benchmark sure seem more hardware related and maybe not influenced by the ROM at all. I was really hoping for a difference between the newer "30MB" roms, as that may affect read/write speed through the smaller page file, but the verdict is still out...
True, but it might be interesting to take a look at. I don't mean to come down on people creating these roms but personally, if there's a performance difference between any of them and stock 2.26, it's so small that I've never noticed it. When you compare a minute performance difference to the boost of overclocking the cpu, you wonder why you ever bothered risking the phone in the first place. At least I wondered why and, unable to come up with an answer other than "because I can" and not really wanting to throw away $350, I stopped putting new roms on the phone and won't do it again without a damn good reason.
Vladimyr said:
hi, jorge_culv, least numbers mean quicker?
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Lower the number the better except for File read/write. I'm intrigued as to what gives the bottom two their boost in the benchmarks.
so what do you guys suggest as the best rom with both speed / batteries / stability?
More testing
I have 3 ROM version by this moment:
Qtek 2.18
T-mobile 2.26
AKU 3.2 on T-mobile 2.26
And i make test of CPU load on every ROM update by Rhino Stat.
On Qtek 2.18 and AKU 3.2 on T-mobile 2.26 CPU has constantly load 8-9% in stand-by mode.
And T-mobile 2.26 ROM has 0-1% CPU load in stand-by mode.
Hi Forum, I hope this is the right forum to pose this question and to discuss the topic
ok the question:
Am I the only one who is bugged by the fact that, to close most applications in WP (wheter it is active or in background), we have to tap the "Back" button as many times as the number of pages? here are some pics so you can understand my point xD
http://img571.imageshack.us/img571/9092/31238975.png
http://img571.imageshack.us/img571/5176/30856883.png
http://img407.imageshack.us/img407/4329/28248076.png
As you can see from the last 2 pics, in this case, the user has to click backwards at least 2 times in order to close the application.
Wouldn't it be better to have a small icon in order to close the application completly?
Something like:
http://img803.imageshack.us/img803/2318/50922462.png
So! What are your opinions?
Is there something like this already?
Do you think that a mod or something could help out with this "problem"?
Do you think WP8 has a feature/solution for this?
Or is it just something personal xD ?
There is no other way but there is also no need.
The background applications do not consume CPU like they do on android, and if memory is needed, the OS simply closes them down.
mcosmin222 said:
There is no other way but there is also no need.
The background applications do not consume CPU like they do on android, and if memory is needed, the OS simply closes them down.
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Well many, do still think that closing apps directly is better...
http://www.theverge.com/2012/10/6/3464142/wp8-fixes-multi-tasking
Taurenking said:
Well many, do still think that closing apps directly is better...
http://www.theverge.com/2012/10/6/3464142/wp8-fixes-multi-tasking
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So it would seem and though they are thinking about the whole thing wrong this mind set cant be ignored even if it is wrong. A lot of people come from the Android ios world of background tasks killing battery life and performance.
Maybe if they have a close app in the tiles screen to address these concerns. Even if you know something is not needed if the customer thinks (even wrongly) that it is then you are going to look like your product is not as good even though you know as an expert that it is. I get this all the time in my job and that's why I use the mother test, I send an idea to my mother and if she gets it then I know its good if not I rework it.
Idk about IOS but in android it is a mistake to close down applications in most cases.
In fact, many people don't know that pressing the close button does not actually close the app, but move it to cached processes. You then have to kill it again in there to finish the job.
Anyway, many apps are persistent in android. Killing them will only make the system want to restore them again, thus eating more CPU than they would have if they were running.
On the other hand, they do represent a resource hug when not closed.
SO on this aspect, android does have a big problem with its multitasking and this is the main reason why android is such a resource hog, and requires quad core CPUs and loads of RAM to get the job done right. And google isn't doing much about this, in fact they continue with the resource waist, which will inevitably put a cap on how much android can do.
As for Windows Phone, it is fairly easy to restore the application to its stage before closing it down. People just don't know about that (and neither most of the developers).
Android phone and WP7 phone have almost same battery life, however, android has true multitasking but not in WP7, which means WP7 actually comsume more power. From my point of view, if I want to close an app, I don't want to see it appear in the backgroud. This give the chance to run it unexpectedly if I accidently tap it in multitask screen
The battery life is a non-issue with multitasking.
It doesn't matter how many apps are running, the CPU uses the same amount of power.
On the other hand, android is much slower than windows phone, which is because the android multitasking is a resource hog that is not really needed.
Remember we are on phones after all, not super computer.
If there is not much to do CPUs clock down or go to sleep completely for some time therefore reducing power consumption. On Multi-Cores in low utilization cores are sometimes completely powered down. So if only one program is running and it's not a game needing the CPUs full power it's highly likely that the CPU will use much less power.
If instead I have several Apps running in the background then I have a higher CPU utilization that doesn't really help me with what I'm currently doing (with the foreground app). That is why background Apps are frozen on iOS and WP unless they do something specifically allowed (so nothing happens in the background that's not really necessary).
mcosmin222 said:
On the other hand, android is much slower than windows phone, which is because the android multitasking is a resource hog that is not really needed.
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One could argue your point. I'll agree that WP7 runs great with low spec phones, but the new Android devices are simply faster. Compared to my mom's SGIII, my Arrive is painfully slow at loading apps and websites. Also, the SGIII lasts considerably longer than my Arrive, which shows that poor battery life on android devices are a thing of the past*.
Dont get me wrong, I want the WP platform to succeed(I think its a great OS), but it still has a long way to go; and limiting the max spec of WP8 to barely beyond current generation tech really sets the bar low.
*yes, I'm aware of the SGIII's battery size. Still, I can easily get two days out of it, vs my Arrive lasting 1-1.5 days
StevieBallz said:
If there is not much to do CPUs clock down or go to sleep completely for some time therefore reducing power consumption. On Multi-Cores in low utilization cores are sometimes completely powered down. So if only one program is running and it's not a game needing the CPUs full power it's highly likely that the CPU will use much less power.
If instead I have several Apps running in the background then I have a higher CPU utilization that doesn't really help me with what I'm currently doing (with the foreground app). That is why background Apps are frozen on iOS and WP unless they do something specifically allowed (so nothing happens in the background that's not really necessary).
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The core clock is a non-issue on android.
You will never be able to stop all applications, some of them (most of them) return minutes latter, because the OS is programmed to restore them. Many poorly programed applications behave like system applications and they keep running all the time.Standards are pretty low in Android. Which is why things like app closers, scheduled task managers and other stuff like that exist.
One could argue your point. I'll agree that WP7 runs great with low spec phones, but the new Android devices are simply faster. Compared to my mom's SGIII, my Arrive is painfully slow at loading apps and websites. Also, the SGIII lasts considerably longer than my Arrive, which shows that poor battery life on android devices are a thing of the past*.
Dont get me wrong, I want the WP platform to succeed(I think its a great OS), but it still has a long way to go; and limiting the max spec of WP8 to barely beyond current generation tech really sets the bar low.
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Compare the specs of the new android phones. Compare their prices as well.
SGIII literally has 4 times the processing power of the highest end WP7.5 devices currently on the market, and performance is comparable between the two. WP is an awesome platform. Android is not even close.
mcosmin222 said:
Compare the specs of the new android phones. Compare their prices as well.
SGIII literally has 4 times the processing power of the highest end WP7.5 devices currently on the market, and performance is comparable between the two. WP is an awesome platform. Android is not even close.
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The US spec SGIII uses the Krait processor, not the quad core. While it would be comparing apples to oranges, in a sense, I still stand by my case: with the proper hardware, the Android platform can be just as effective.
My stance stems from the arguement that WP7 is a better OS because it runs very well on basic hardware. This claim drove me nuts because M$ was so bent on proving that point, that flagship devices ran on half the hardware Android phones of that generation were currently utilizing.
Comparatively, it's the difference between running XP and Vista on legacy hardware vs current hardware.. People were knocking Vista because it was a resource hog and ran like crap on most computers; on the other hand, it runs better than XP machines when kitted out with newer hardware. One OS runs very well on less specs, but plateus very quickly, where the other platform requires more resources, but scales better when properly complemented.
In essence, WP7 is XP
I hope you arent portraying me as an Android fanboy, because I'm not; I'm just being brutally honest here. I really want to see WP8 succeed where WP7 fell flat, but seeing MS fitting compatibility specs of WP8 devices with fairly short outlook leaves me feeling uneasy.
BTW: I've been using Microsoft PDA's and smartphones since 2004, and have used both android and iOS devices for about six months out of those eight years. Juust so you know where I come from =)
Actually the OS does quite often not have that much influence on actual application performance. The big criticism of Android has always been that it tended to perform crappy (force closes, stutters) even on high end hardware. Some of that has to do with process priorization, some with missing hardware acceleration, etc. Google is working on that with every new release.
Especially in games one noticed that the devices lacked in real power on the hardware side. Another problematic decission was the use of the panorama controls. Those are side-scrolling controls with very often vertical endless scrollers inside them. This is actually rather complex to render and I would guess is responsible for most of the badly performing apps around. This is further complicated by the fact that non-developers rarely can grasp intuitively the actual computational cost associated with certain visuals (hence the often cited: WPs minimalist design is easier to compute then Android/iOSs more complex UI elements).
Microsoft was aiming at the possibility to produce cheaper devices. There were citations that the average WP7.5 device only cost $200 to produce. That strategy obviously didn't work out so well. Maybe due to the fact that the devices still were sold at flagship prices.
StevieBallz said:
Especially in games one noticed that the devices lacked in real power on the hardware side. Another problematic decission was the use of the panorama controls. Those are side-scrolling controls with very often vertical endless scrollers inside them. This is actually rather complex to render and I would guess is responsible for most of the badly performing apps around. This is further complicated by the fact that non-developers rarely can grasp intuitively the actual computational cost associated with certain visuals (hence the often cited: WPs minimalist design is easier to compute then Android/iOSs more complex UI elements).
Microsoft was aiming at the possibility to produce cheaper devices. There were citations that the average WP7.5 device only cost $200 to produce. That strategy obviously didn't work out so well. Maybe due to the fact that the devices still were sold at flagship prices.
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That'sbut back to the topic: the fact is that wheter it consumes cpu or not, the average user would like it to be easier to "kill" an application without pressing the "GoBack" button multiple times. That's the main argument. Leave all the CPU, and Core Processor argument behind , cuz WP os deals beautifully with this...
Hello guys, I've got the OnePlus 5T and I was looking to upgrade to the Red Magic eventually but after watching that speed test video https://youtu.be/okGb8lqg8fA I don't see the RM being any faster and the active cooling seems to be a gimmick of some sort as it runs hotter than the OnePlus 5T as shown in that video. I know the firmware is not final but I seriously doubt they'll do any miracles especially in the stock version...but in the same time I'm scared of getting the Chinese version because it probably won't support Play Store and so on. What do you guys think, should I keep the OP5T?
Well hopefully we'll see more optimization before long on the RM. I haven't had any heat issues, and it has seemed cooler than most. Even when I was running an app to intentionally drain the battery by activating everything it didn't get that hot.
Overall for general performance, you won't see much performance difference between the two. They use a lot of the same components. Theoretically you should see some performance gains with game boost on because it locks the last four cores to their max frequency. No operations used trying to dynamically adjust. Really depends on if the app would even benefit from the frequency boost though.
Harfainx said:
Well hopefully we'll see more optimization before long on the RM. I haven't had any heat issues, and it has seemed cooler than most. Even when I was running an app to intentionally drain the battery by activating everything it didn't get that hot.
Overall for general performance, you won't see much performance difference between the two. They use a lot of the same components. Theoretically you should see some performance gains with game boost on because it locks the last four cores to their max frequency. No operations used trying to dynamically adjust. Really depends on if the app would even benefit from the frequency boost though.
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I guess if the game button triggers the full potential of the CPUs that's why it heats up more than the OP5T which never runs on 100% but somehow manages pretty much the same frame rates. You must be right about whether an app can actually utilise the full potential or not.
skromnia said:
I guess if the game button triggers the full potential of the CPUs that's why it heats up more than the OP5T which never runs on 100% but somehow manages pretty much the same frame rates. You must be right about whether an app can actually utilise the full potential or not.
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Old post revived. But did you see the stress test of antutu in that video ? Nubia tries to stay almost to 100% all the time. That's how a gaming aka performance phone should be.
ben cherian said:
Old post revived. But did you see the stress test of antutu in that video ? Nubia tries to stay almost to 100% all the time. That's how a gaming aka performance phone should be.
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How much battery and CPu temp you have while idle?
So I just got my new phone and while I was installing apps from Google Play restoring from backup, I decided to run a geekbench benchmark on it, and well the results are attached as below. Don't get me wrong I know that performance is supposed to be lower, especially given that it is still installing apps, but the device isn't even hot and I would have expected it to score at least a 7 or 8 K. 5K is really quite disappointing.
Talk about a strange thread. I wonder what compels someone to think it's a good idea to benchmark while installing apps and then trying to quantify that with the phone has poor sustained performance? That's a bit of a reach, don't you think?
Um ok.
Do us a favor and return the phone if you're disappointed with the performance from a benchmark and not real life testing.
This is like having a gasoline truck that normally gives you 16 mpg. Then you slap on a tow hitch and haul a 5 ton tailer and you're surprised the truck now only gives you 9-10 mpg.
Sent from my Pixel 2 XL using Tapatalk
AB__CD said:
So I just got my new phone and while I was installing apps from Google Play restoring from backup, I decided to run a geekbench benchmark on it, and well the results are attached as below. Don't get me wrong I know that performance is supposed to be lower, especially given that it is still installing apps, but the device isn't even hot and I would have expected it to score at least a 7 or 8 K. 5K is really quite disappointing.
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So, you think that the device doesn't use any system resources while restoring data and installing apps?
I hope you are just trolling or I(and the other fellow members) didn't understand you correctly, otherwise - it's normal. Benchmarks are run while the device DOES NOT do anything else. Otherwise system resources are used and the scores will be lower. By how much will depend on the workload. For example GPU bench will not be affected that much as a CPU or storage test while installing apps.
high_voltage said:
So, you think that the device doesn't use any system resources while restoring data and installing apps?
I hope you are just trolling or I(and the other fellow members) didn't understand you correctly, otherwise - it's normal. Benchmarks are run while the device DOES NOT do anything else. Otherwise system resources are used and the scores will be lower. By how much will depend on the workload. For example GPU bench will not be affected that much as a CPU or storage test while installing apps.
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Some system resources? Yes. I'm just rather surprised it's close to half of such a powerful phone's resources.
Benchmark people are the reason I left the PC scene. No one judges anything in tech based on what it's actually used for, only what it can or can't potentially do. And that's the reason the industry is crappy and overpriced as it is. Same thing has happened to the phone industry.
You ran a benchmark that pushes your device to limits you will NEVER EVER get it to again with daily usage. Not even if you're playing music while playing Fortnite and other apps in the back.
AB__CD said:
Some system resources? Yes. I'm just rather surprised it's close to half of such a powerful phone's resources.
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This might help you. Android apps are written in Java. This allows them to be compatible with a wide variety of Android devices. When you install them on your phone, they are compiled to machine code specific to your particular device. This only needs to happen when you first install or subsequently update your app. However, this process is pretty resource intensive, and larger apps like Facebook take more resources. This slows down the rest of the phone. So the worst possible time to run a benchmark is when you are doing the most system intense thing you can do on your phone. The results are unsurprising and normal.
i think OP is learning new things here...
Must believe the Earth is flat. ??
Snapdragon 845 score is much better than my Note 8
@rbiter said:
Must believe the Earth is flat. ??
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Flat? How about a cube?!
Hello
I have upgraded my Tab S7 to Tab S8. And I have expected new device be much faster and smoother, but what I found that games are really lagging! It was perfectly smooth on S7 but not on S8. Game mode does not help much. I do not play a log of games on this tablet as I used it mostly for developement, but I do play Harry Potter Puzzle and Spells and this game lags pretty bad on S8.
What can be done to fix it or should I wait for Samsung to release update? I do know about Samsung's throttling on S8 devices but I never expect it to be that bad.
And in addition (don't want to open another thread) it seems that S8 has more aggressive memory settings because it unloads apps from memory over time. Which never happened on S7. S8 has more memory and I think it should keep more opened apps, not reloading them. And yes, settings in developer section (do not keep activities) is not enabled
Ray Adams said:
And in addition (don't want to open another thread) it seems that S8 has more aggressive memory settings because it unloads apps from memory over time. Which never happened on S7. S8 has more memory and I think it should keep more opened apps, not reloading them. And yes, settings in developer section (do not keep activities) is not enabled
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This has to do to android 12, s7 was only on android 11, but also is on 12 now. So then it automatically puts apps into deep sleep. You can remove that under battery settings area and remove apps from deep sleep mode.
About lagging it might be new game mode from samsung since apparently samsung did on purpose limit hardware but added a settings into app that let's you gain more performance in games. Should be in game engine or w.e name is and then settings and then Labs and enable experimental feature there that should boost performance and stop limit the hardware for game.
When I replaces S7 it was already on Android 12 but I never observed such behavior. Anyway, I have put game into never sleep list. As about lags, unfortunately I found no options for that
Ray Adams said:
Hello
I have upgraded my Tab S7 to Tab S8. And I have expected new device be much faster and smoother, but what I found that games are really lagging! It was perfectly smooth on S7 but not on S8. Game mode does not help much. I do not play a log of games on this tablet as I used it mostly for developement, but I do play Harry Potter Puzzle and Spells and this game lags pretty bad on S8.
What can be done to fix it or should I wait for Samsung to release update? I do know about Samsung's throttling on S8 devices but I never expect it to be that bad.
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I was noticing this particular with emulation since I don't play many native android games. When playing Sonic Colors at native res on my Tab S7+, it would almost never go below 30fps in level, and almost never below 60fps in the hub and menus. However, when I tried doing the same on the S8+, I had a bunch of stuttering and performance issues no matter what version of dolphin I used. There was a workaround to this (at least for me). These issues only happened when I restored my data to my new S8+ with Smart Switch, but when I just put all my data and stuff on there manually, the issues seemingly stopped happening. The only game I throttle in is Fortnite, which didn't have the 90fps option even though the S7+ did. The game still didn't feel much different before and after the throttle, still pretty consistent framerates overall.
Edit: Just fixing typos.
SavXL said:
I was noticing this particular with emulation since I don't play many native android games. When playing Sonic Colors at native res on my Tab S7+, it would almost never go below 30fps in level, and almost never below 60fps in the hub and menus. However, when I tried doing the same on the S8+, and I had a bunch of stuttering and performance issues no matter what version of dolphin I used. There was a workaround to this (at least for me). These issues only happened when I restored my data to my new S8+ with Smart Switch, but when I just put all my data and stuff on there manually, the issues seemingly stopped happening. The only game I throttle in is Fortnite, which didn't have the 90fps option even though the S7+ did. The game still didn't feel much different before and after the throttle, still pretty consistent framerates overall.
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Did you used cloud backup or restored through cable or it's the same thing? I have similar problem, but with benchmark results. My device can't get even average model score in 3DMark (about 2 to 8%). Geekbench scores are worse than snapdragon 865 devices. I don't know what's going on. I already tried to reflash stock rom with odin, but that didn't help. Hopefully not using cloud backup will help.
HPLazerJetPrinter1012 said:
Did you used cloud backup or restored through cable or it's the same thing? I have similar problem, but with benchmark results. My device can't get even average model score in 3DMark (about 2 to 8%). Geekbench scores are worse than snapdragon 865 devices. I don't know what's going on. I already tried to reflash stock rom with odin, but that didn't help. Hopefully not using cloud backup will help.
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Click to collapse
I initially restored with a cable, but once I started getting shawty performance, I made a backup on my sd card and restored it from there with Smart Switch. I never used cloud backup since that takes a lot of time for me. After getting suboptimal results with both, I just bit the bullet and slowly started adding everything and getting it to how it was on my old devices. Only then did I get getting substatiall better results. Now I can run a lot of Wii/GC/3DS/PS2 games at 1.5x, 2x, and sometimes even 3x without getting throttled. Not sure why using smart switch tanked my performance, but all I know is that it's not tanking now.
Thats interesting. Because I also moved data using cable. I do not know how good is cloud since I never did it before (only on Apple devices).
I might try to fully format tablet and test it again.
Will provide more information later
Ray Adams said:
Thats interesting. Because I also moved data using cable. I do not know how good is cloud since I never did it before (only on Apple devices).
I might try to fully format tablet and test it again.
Will provide more information later
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I tried formatting few days ago, and that didn't help. At least for me this problem is not related to Smart Switch. Do you also have bad benchmark scores? I understand that benchmarks are not very good indicator of performance (especially due to GOS), but I expect to have at least average SD8gen1 performance, not the level of SD855.
Did reset to factory settings. It is much better at least for now. Benchmark - tested only Geekbench 5. Result the same
Hi.. I'm experiencing the same problem here.. any updates regarding this problem? My geekbench score can't even surpass an exynos 2100.. it only achieve around 700ish on single core.. the first time I notice this is when I tried playing granturismo with aethersx2.. and it can't even handle the 1x reso.. hhhh.. really frustrated here.. please kindly share any clues regarding this topic thanks in advance.. sorry not a native English speaker
I had same problem, but, i solved using this:
ADB AppControl 1.7.5
(disable all game service (i'm not remember how many)). For me it's work great
--edit
i disabled bixdy and others apps too
First.. thank you for the answer! Might try it out later..
So it's like disabling the "GOS" right? Is it different from the "alternate game performance" option in game booster? They said it's the "official" way to disable the GOS.. but yeah I didn't find any difference after enabling that option though... Hmm..
Hmm...also.. What makes me wonder is.. I saw some reviewers review this device without any tweaking needed and they could achieve a 8gen1'ish results in benchmarks.. and also if you know ETA prime on YouTube.. he reviewed a tab s8 ultra and is able to run a granturismo 4 with aethersx2 (ps2 emulator) in 3x reso in default settings with no problems... I know it's a different device but it's supposed to have a same Chip right?
All of this things makes me frustrated because it was not what i expected from a 8gen1 device.. moreover I saw a sd870 device could run the granturismo 4 in the same settings with no problems.. it really broke my heart..
The issue mainly lies in the SOC.
Even though, SD8 Gen 1 has a much higher peak performance, especially in GPU, it can't sustain that performance due to excesive power consumption which results in thermal throttling.
GOS is another thing that affects the whole experience, it's limiting the performance of the device.
ekin_strops said:
The issue mainly lies in the SOC.
Even though, SD8 Gen 1 has a much higher peak performance, especially in GPU, it can't sustain that performance due to excesive power consumption which results in thermal throttling.
GOS is another thing that affects the whole experience, it's limiting the performance of the device.
Click to expand...
Click to collapse
Yeah.. I think this is mainly what cause the problem.. The 8gen1 itself..
a quick update regarding this from me..
I've done some re-test in benchmark and real game perfomance but this time im doing it in a well conditioned (cooled) room..
previously I was doing the test and gaming and in a room without any Air Conditioner and I lived in a tropical country which is really hot and humid...
the benchmark results (3d wildlife) came out Nice in a well cooled room, It scores what most of Tab S8 would score and the real life perfomance (PS2 emulator) is also improved..
it manages to handle GranTurismo 4 in aethersx2 with 3x reso on safe setting quite well..
the CPU temperature is well managed in around 35'ish Celcius compared to 45'ish when not using any air conditioner...
Bege21 said:
Yeah.. I think this is mainly what cause the problem.. The 8gen1 itself..
a quick update regarding this from me..
I've done some re-test in benchmark and real game perfomance but this time im doing it in a well conditioned (cooled) room..
previously I was doing the test and gaming and in a room without any Air Conditioner and I lived in a tropical country which is really hot and humid...
the benchmark results (3d wildlife) came out Nice in a well cooled room, It scores what most of Tab S8 would score and the real life perfomance (PS2 emulator) is also improved..
it manages to handle GranTurismo 4 in aethersx2 with 3x reso on safe setting quite well..
the CPU temperature is well managed in around 35'ish Celcius compared to 45'ish when not using any air conditioner...
Click to expand...
Click to collapse
CPU temperature 35 Celsius degrees? Are you talking about an ABSOLUTE idle? Because even if you would put a bag of ice on the TAB it wouldn't sit that low under usage. Even small loads will put the CPU around 50-60 Celsius degrees. Under heavy load up to 85-90 till the thermal throttle hits in.
Also, that ONE wildlife mark test doesn't do much. The idea is stability, better known as SUSTAINED performance, and that's where SD8 Gen 1 ****s itself. Try running a Wildlife standard stress test (20-minute loop) and post the screenshot, you'll see what I mean.
ekin_strops said:
CPU temperature 35 Celsius degrees? Are you talking about an ABSOLUTE idle? Because even if you would put a bag of ice on the TAB it wouldn't sit that low under usage. Even small loads will put the CPU around 50-60 Celsius degrees. Under heavy load up to 85-90 till the thermal throttle hits in.
Also, that ONE wildlife mark test doesn't do much. The idea is stability, better known as SUSTAINED performance, and that's where SD8 Gen 1 ****s itself. Try running a Wildlife standard stress test (20-minute loop) and post the screenshot, you'll see what I mean.
Click to expand...
Click to collapse
I only saw the perf-z indicator from samsung though.. so yeah.. i know i might just straight up wrong about this I just straight saying what I saw.. and honestly I'm not an expert in this.. just a mere consumer..
Yeah I got you.. it goes downhill even after the first one.. what I'm trying to say was that I never reach that score before in warm room so yeah it's mainly the CPU problem..
What mainly being my concern before was I'm scared that I got scammed with a fake/unoriginal/refurbished tab s8.....
Harry Potter plays fluently on Tab S8 Plus here.
I have sent my S8 to my mom and bought S8 plus. Did not restore, set it up from scratch. No lagging in games, including HP. So, it could be related to thermal soliton in S8 plus as it is bigger
Bege21 said:
First.. thank you for the answer! Might try it out later..
So it's like disabling the "GOS" right? Is it different from the "alternate game performance" option in game booster? They said it's the "official" way to disable the GOS.. but yeah I didn't find any difference after enabling that option though... Hmm..
Hmm...also.. What makes me wonder is.. I saw some reviewers review this device without any tweaking needed and they could achieve a 8gen1'ish results in benchmarks.. and also if you know ETA prime on YouTube.. he reviewed a tab s8 ultra and is able to run a granturismo 4 with aethersx2 (ps2 emulator) in 3x reso in default settings with no problems... I know it's a different device but it's supposed to have a same Chip right?
All of this things makes me frustrated because it was not what i expected from a 8gen1 device.. moreover I saw a sd870 device could run the granturismo 4 in the same settings with no problems.. it really broke my heart..
Click to expand...
Click to collapse
Yes you have to run 4 adb Commands that also disables game booster and game launcher then GOS will stay disabled even after restart. I've done this and turn ram plus off. I also disabled or put into deep sleep all of the bs apps. I also went to advance features and turned off all of everything causes I don't use the s-pen so no need for air actions and stuff to be on. If you want the ADB commands let me know.