[Q] OpenGL? - Glass Q&A

Tried to ask this in StackOverflow but they didn't like the question.
Does anyone know if Google Glass will come with OpenGL drivers for the display?

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OpenGL ES on Kaiser (AT&T Tilt)

I am running a Kaiser, Windows Mobile 6.0 Professional. Does anyone know where I can get my hands on an implementation of OpenGL ES for this device? (I need the dll as well as the SDK; i.e. headers and libs).
Also, can someone confirm that such an implementation would be running on top of the software-rendered DirectDraw implementation that's native to this device?
Thanks,
Brian
http://forum.xda-developers.com/showthread.php?t=339745
Hi, Gonzo. I'm aware of that thread and have gone through most of its 104 (!) pages, but I didn't find the answer to my question.
Note I'm not asking for hardware accelerated OpenGL, and that thread is mostly about the issues with HTC and/or Qualcomm not supporting H/W acceleration.
Hello Bkramer,
To be honest your question is a little to technical for me. I knew of the previous thread and thought it might help you but it seems your asking about something a little different. I do not think i can help anymore on this issue because it is out of my realm. Sorry.

Would like to report Direct3D driver bug.

Hello I'm a beginner D3D Developer and I notice a possible bug with remade Direct3D Drivers.
After using SetStreamSource with a vertex buffer I can no longer draw any other mesh. I thought it was my fault but my example app worked well on a Himalaya and Universal.
Should any details be needed, contact me in this thread
Greetings
Have you double-checked the behavior with the recent Samsung/XSCALE D3D drivers?
Do you have some sample code to help demonstrate the problem?
NuShrike said:
Have you double-checked the behavior with the recent Samsung/XSCALE D3D drivers?
Do you have some sample code to help demonstrate the problem?
Click to expand...
Click to collapse
Yes I have tested it on a WM6.1 Himalaya (Xscale) and worked flawlessly, and on a WM6.1 Universal (also Xscale) also flawlessly. Also worked on Reference Drivers. Don't have a Samsung or Omap device so can't tell.
I have a code but currently can't access it. I'll get back when I'll be able to get it, but basically it would look SOMETHING like this:
void Render() {
...
device.SetStreamSource(0,vbuffer,0);
device.SetTexture(0,texture);
... some code ...
mesh.DrawSubset(0)
}
If i removed call to SetStreamSource before, the mesh would draw (but the background would not, it was a rectangle made of 2 TransformedTextured triangles)
Also, could you tell me one thing? Are there any updated Samsung drivers? The ones I've always had were horrible, no sample with texture would even run because driver didn't support texture mapping.

Touch Diamond 2 Touchflo interface?

Hello all. I don't see a forum for the newly announced Touch Diamond 2 yet, so I'll ask my question in here!
Does anyone know what the enhancements to the Touchflo3D interface will be (if any)? I don't bother with it on my Diamond, as the Calendar is virtually useless and there's no tasks at all. If these are being addressed then I might be convinced to upgrade (although I'm not sure about removing the wheel interface either).
Does anyone have any info on this?
Lee
http://forum.xda-developers.com/showthread.php?t=486471

[Q] multitouch fix in xxjvb?

I saw someone posted there is a fix for the multitouch bug in xxjvb?
but somehow I don't see any here, anyone here know?

PowerVR glitches

Hello to all!
I'm not sure is this is the right place but since our device have this GPU on board I think it's relevant.
This issue can be noticed in couple emulators (i.e. FPSe, PPSSPP) and it's causing transparent textures. Here you can find detailed description with screenshots:
http://forums.ppsspp.org/showthread.php?tid=12016&highlight=powervr
or:
http://forums.ppsspp.org/showthread.php?tid=3719&highlight=powervr
I'm wondering is there any solution for this glitches, maybe update drivers or gpu hack like Chainfire 3D. If you know anyone please let me know!
Thanks in advance!

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