[Q] Dev unlock Lumia 520 - Windows Phone 8 Q&A, Help & Troubleshooting

I have searched everywhere to no avail. I tried registering through a student account at DreamSpark but it doesn't have my school registered. I need to develop apps for this phone but I can't afford the $99 payment for unlocking the set. I can't do anything and its frustrating. Is there no other way to unlock Wp8? I need to make money by app development. Is there any way to get a code to access DreamSpark or any unofficial way which might void my warranty but allows me to develop apps? I need your aid.:crying:

Farzan Hussain said:
I have searched everywhere to no avail. I tried registering through a student account at DreamSpark but it doesn't have my school registered. I need to develop apps for this phone but I can't afford the $99 payment for unlocking the set. I can't do anything and its frustrating. Is there no other way to unlock Wp8? I need to make money by app development. Is there any way to get a code to access DreamSpark or any unofficial way which might void my warranty but allows me to develop apps? I need your aid.:crying:
Click to expand...
Click to collapse
Unfortunately, if you can't register through DreamSpark, you'll have to pay the $99. I would go onto the DreamSpark page and contact them and ask about potentially getting you an account even though your school isn't listed as one. I'd probably contact your school also just in case. See if Microsoft and your school can work together and make this possible. Other than that, I don't know of any way you could get a dev unlock besides paying the $99.

Dreamspark
Hey,
I had the same problem, tried to sign up and gave me the error that it could not find my school, not even with the email.
However, if you have access to the msdnaa site(microsoft software) then you definitely have a dreamspark acct and have the same problem I had.
2 solutions:
1. If you have a ISIC card(international student card, which every student should have), Great! signup with that and voila, done.
2. fidle with the school's name until you find the correct one, mine had 3 different ones, only one of them had my acct.
Good Luck,
I'm Loving the 520!!!

We don't have those IDs in Pakistan I used my friends instead
Sent from my HTC Explorer A310e using xda premium

snickler said:
Unfortunately, if you can't register through DreamSpark, you'll have to pay the $99. I would go onto the DreamSpark page and contact them and ask about potentially getting you an account even though your school isn't listed as one. I'd probably contact your school also just in case. See if Microsoft and your school can work together and make this possible. Other than that, I don't know of any way you could get a dev unlock besides paying the $99.
Click to expand...
Click to collapse
Hi,
I have a question irrelevant to the thread. I was using Android and the IM and chat applications used to run smooth in background thereby letting me stay online. Now, I use Lumia 520, I can't do the same. I wonder, is it impossible to develop such apps like Nimbuzz & Ebuuddy, to run in background and let peop;e receive instant notification ?

Push notifications only. They're close to instant, but not perfect; there may be a delay of some seconds or even a few minutes. Apps such as IM+ use this to implement something that is close, but not quite exactly, what you're asking for.
Background apps are a major battery life problem, so Microsoft has prohibited then except in specific scenarios (the only one that's close to what you describe is the BackgroundAudioStreamingAgent, used to allow something like the Pandora app to keep streaming music while you do other things). While it's probably possible to abuse that agent to do an always-connected IM app just fine, I doubt Microsoft would allow it into the store. The battery life of WP8 is one of its selling points; with near-identical hardware, WP8 can get 1.5x to 3x the battery life of Android, from the examples that I've seen.

To the OP, if your school doesn't offer .edu emails or verification, you can send the Dreamspark team an email with proof that you are a student (here in germany, we have a "Schülerausweis", Google Translate student ID card) and they'll verify you, at least they did or me.

djfalcao said:
Hey,
I had the same problem, tried to sign up and gave me the error that it could not find my school, not even with the email.
However, if you have access to the msdnaa site(microsoft software) then you definitely have a dreamspark acct and have the same problem I had.
2 solutions:
1. If you have a ISIC card(international student card, which every student should have), Great! signup with that and voila, done.
2. fidle with the school's name until you find the correct one, mine had 3 different ones, only one of them had my acct.
Good Luck,
I'm Loving the 520!!!
Click to expand...
Click to collapse
how to register if isic not available any other solution for free

Related

Exchange 2007 pushmail accounts

Hello all, I really debated on where to post this..I havent been too active for awhile on the forums, been busy, but I imagine I'll be snagging a Kaiser sometime coming up, so I suppose I'll stick it here.
I am offering Exchange 2007 pushmail accounts, with Outlook Web Access, and alias's, you can find more details, and pricing at http://gfyinc.org
My value plan monthly price is $4.00, or $44.00 for a year, but if you have donated to XDA Developers(as in star by your name) I will provide you with details to sign up for $3.00 a month, or $32.00 a year, or a $1.00 off any of the larger plans listed.
I am in no way trying to affiliate myself with XDA by offering the discount, and Im not setting a very good example by not having donated yet, I just know I or a lot of us wouldnt be here without this place, and want to encourage donations, I would rather you donate here, and receive the dollar a month discount.
Less than you pay for a cheeseburger and fires, and you get a whole month of instant html email sweetness.
P.M. me for details. sorry to kinda spam you, and thank you.
what kind of gaurantees do we have of this service
If you're after a completely free exchange account try here: http://live.mail2web.com/
I've used them for push mail for years and I've had no problems at all.
ChInEsE ChIcKeN said:
what kind of gaurantees do we have of this service
Click to expand...
Click to collapse
Like its says in my FAQ, if youre less that 15 days into the 30 day billing period, and unsatisfied, I will return your payment.
I do still have a couple upgrades I would like to put in place within the next month, but I really hate to spend too much more, when Im not really seeing that much interest from the get go, but if you want a month for free to check it out, let me know, I would appreciate any business.
Rabangus said:
If you're after a completely free exchange account try here: http://live.mail2web.com/
I've used them for push mail for years and I've had no problems at all.
Click to expand...
Click to collapse
Thanks for your input, after dumping a few grand into building redundant servers, and taking the time to set it all up, not to mention the stress, I really like to have some really nice person chime in and tell me and others its free elsewhere, its hard enough being the small guy and trying to compete in a world of giants.
ChaoticDruid said:
Thanks for your input, after dumping a few grand into building redundant servers, and taking the time to set it all up, not to mention the stress, I really like to have some really nice person chime in and tell me and others its free elsewhere, its hard enough being the small guy and trying to compete in a world of giants.
Click to expand...
Click to collapse
Rather than complaining surely the best response would of been why your service is better than mail2web's? For example...
$4 a month gets you a mail alias. At M2W it's $4.95 a month.
Does your service included access using Outlook on a PC?
What about Spam filtering?
What about Anti Virus?

Full Fledged Google play access for everyone outside US [NO ROOTING]

Hi I just figured out a way to get unrestricted access to google books , magazine, movies and TV from outside the US. {I am from india}
It involves no rooting or side loading. I am editing the video on how to get it done, will upload as soon as i finish. you will get the $25 free credit too using the following work around.... wait for it....
madhavkishore said:
Hi I just figured out a way to get unrestricted access to google books , magazine, movies and TV from outside the US. {I am from india}
It involves no rooting or side loading. I am editing the video on how to get it done, will upload as soon as i finish. you will get the $25 free credit too using the following work around.... wait for it....
Click to expand...
Click to collapse
i assume it involves using a US VPN?
Plus you need a US credit card in order to buy any of the said magazines, books, movies etc... So it's pointless.
heh, I just want the $25 credit!!
Not really,
i'm out of USA, and could buy a movie and a book with a US VPN + International credit card.
Just give a US Zip code, the billing address vs register are not checked.
but my problem is: when i back to my N7 or my Gnexus i couldn't see the movie because it recognize that i'm out of US (My Google play movie version ends with "br").
boto said:
Not really,
i'm out of USA, and could buy a movie and a book with a US VPN + International credit card.
Just give a US Zip code, the billing address vs register are not checked.
but my problem is: when i back to my N7 or my Gnexus i couldn't see the movie because it recognize that i'm out of US (My Google play movie version ends with "br").
Click to expand...
Click to collapse
Yes it works but I have seen people with suspended wallet accounts because of these fake addresses. People were crying even on this forum because of this issue. Not everyone face this problem but probably they do random checks.
Sent from my Nexus 7 using xda premium
saadi703 said:
Yes it works but I have seen people with suspended wallet accounts because of these fake addresses. People were crying even on this forum because of this issue. Not everyone face this problem but probably they do random checks.
Sent from my Nexus 7 using xda premium
Click to expand...
Click to collapse
good to know, i will take off my "fake" address, i have no reason to keep it if i couldn't see what i'm buying...
the way is wait for google decide to sell stuff in my country...

Android 4.2 Promotes Piracy?

4.2 multi-user function does not allow apps to be shared between users on the same device. (An app can share the same storage space, but you'd still need to pay for separate copies for each user.)
I'll use OmniWrench's comment on ArsTechnica in lieu of my own argument:
"I ask this as someone who codes for a living - Do you really think families sharing a single device are going to buy multiple copies of the same app? How realistic an expectation is that? Allowing sharing of paid apps on a single device seems like a raw deal for devs certainly, but realistically how many people would actually buy the same thing 2 or more times on the same device?
...
"The consequence of this approach is that my wife will not use my android devices under her account, she'll just occasionally do some stuff "as me", so she won't "feel at home" with the device or android, and hence, won't be as likely to purchase her own device (or apps) down the road."
A counter-argument presented is that Android apps are cheap vs PC apps, so app-sharing isn't needed. But this faceplants upon closer examination. An Android app isn't the functional equivalent of a PC app. A mobile game doesn't have the same content as a PC game. There are also various money-making mechanisms (IAPs) being employed in mobile games that aren't in PC games. But the bottom line is per OmniWrench's above: It's not realistic to expect people to pay for multiple copies of the same app on the same device, no matter what the cost is. People will just use a single account, or they will resort to warez.
This segues into the piracy issue. We all know that apps piracy is rampant on Android, and it's a major detractor for developing the eco. Devs won't play if they can't make money. My feeling is that 4.2 will promote more piracy, by pushing erstwhile legit users to resort to the warez route to make multi-user work per their expectations, ie with app-sharing. It's a slippery slope: Once people make the decision to use warez for certain situations, the natural inclination is that they'll use warez for other situations as well.
Please participate in the poll above, and voice your opinions.
Wow... this really grosses me out. I don't share my phone, but I certainly expected to share my Nexus 7 tablet (with wife and three kids). I don't want any of them in my email or other communication apps, but I'm happy to let them use anything else. I'd really looked forward to easy, one-click, secure sharing of my tablet. But on reading this, I think that I'll just continue to use App Protector to lock down Gmail, etc. The bum thing is that I also have to lock down Chrome, because the bugger either logs users into mail.google.com automatically or offers to do so. Thus, I can't let family members use Chrome at all on my tablet (although Dolphin is a fine substitute).
The adding a second user feature is something that I will never even try.
--
I go through enough gadgets that my wife and kids end up with their own tablets = "I do not share my (latest) toys" .
No it does not, it enables multiple users to use their own apps on the same tablet. Turning one tablet into four different ones.
What people seem to be confusing this with is a "kid's mode", where a different user is allowed limited access to another user's apps.
Either way Google was damned if they did/ damned if they didn't. They let everyone have access to paid apps they tick off devs, they don't they tick off some users.
It is quite a poorly developed idea.
My nexus is a family tablet, with a shared Gmail account.
I was hoping to put on my own Gmail account as a new user to migrate & amalgamate the two accounts' purchases.
No dice.
Concerned Android User.
I knew this was coming in some form or another.The whole thing is whats the right solution..
I actually thought Google would end up putting some type of device id tag in each app. This would allow it to run only on the device it was purchases for. But of course as much as we change devices and buy new ones. This would be very flawed.
Then there is the Each app linked to one google account. The app can then only be installed on a device using that Google account and only on one device at a time.. Well CO-PILOT tried this.. It failed miserably because of the Administration overhead when users switched or upgraded devices.(I was frustrated beyond belief).
I know its different but with windows Apps and programs for the most part are based on cpu id .. well product key generated from that and coa key. To install on that S pacific pc only.
So what would be Fair to everyone. Especially the Developers.. That is what this is all about. fair to developers and still works for users..
My opinion.. Some apps like simple games email type apps and so on are not so personal and should be allowed to carry on as they are.. But i do see how the apps like high end games and work processors apps. Should be maybe Tied to a Device not so much a Google account.. Well rephrase that
They should be somehow tied to a Google account but allowed to Run on One Device at a time.Any user on that device. Maybe pay a small fee per device above its primary device..
We will all have to give some on this Subject to keep app development moving to better app quality . Keeping developers and users Somewhat happy.. But there is not a solution to Keep this fair for both...
I am willing to pay a slight extra amount to use Really good apps on multiple devices. But only apps that truely make my life easier. Well more fun with some of the games.(thou im not big with games )
Sorry this is such a long winded post . There is change in the air.. Someone should start a true real discussion about this. Get Google and app developers involved . Before Google just decides for us.. We will loose on both ends if they do Developers and users..
PIRACY IS NOT A ANSWER TO THE PROBLEM....
you can get around this.. Setup your google account on the second user . Install the apps.. Then remove the account. Should work..
Work around ... Add the second account for this test ..
Primary account is Erica .
second account Erica Renee
I installed my google account to the erica renee user account. Open play store.. go to your apps .They will show as if they are not purchased . EXIT play store. REBOOT THE TABLET. log back into the second account and then you will see apps purchased .. You can install the paid apps..
Exit back to home screen. Go into setting and accounts Open the google account and delete it.. The paid apps from the first account will Be there still and usable.
The app i used to try this was Sketchbook Pro.. So this is not that big of a deal . My huge post above i still agree i would pay a small extra amount to use apps on multi devices. If the apps were worth it..
The only thing I thought about using a second user account is for my 3yr old, since she figured out how to exit out of Kid Mode (I swear this kid is more tech savy than most adults I know)
Problem is, one size does not fit all.
I can certainly see how highly personalized apps, such as games, should warrant a re-purchase of the game. Maybe that's just the developer in me talking, but when you look like online games like SC2, Diablo3 ... you can borrow the "device" to someone, and they could play it, under your account, but it's not the same experience, and neither is it legal under EULas for these games.
However, it is also clear to me that purchasing, for example, a widget (such as HD widgets) should really be tied to device. I made a second account for my wife, and while I appreciate that we can now have different account for Words With Friends, I will not be rebuying HD widgets, so my wife's account loses that ability.
And there are gray areas. Does VPlayer warrant a re-purchase? I don't know. But I can name many very expensive desktop applications that I have used for decades now, sharing them with my family, under the same device - Office, Photoshop, every single single player game.... this is where the confusion comes from. people are just not used to this re-purchase model, and for good reason!
kangy said:
The only thing I thought about using a second user account is for my 3yr old, since she figured out how to exit out of Kid Mode (I swear this kid is more tech savy than most adults I know)
Click to expand...
Click to collapse
Ha! Our 3 year old has figured out the same thing on the phone. He figured out some combination of the right app, going to landscape and back and the brief appearance of the menu bar which gets him to the desktop. We're still not totally sure how he manages it because the sneaky little monster will only do it when we're not looking. No joke.
I was hoping the multi user mode would have allowed me to set up a profile with just the few apps I'll let him play with (he is great at Cut the Rope, Bad Piggies, and all the angry birds).
Google really didn't think about this too deeply. The lead account should be the administrator of the device and when installing an app should be allowed to choose to install "Just for you" / "All users" / "Specific users".. etc etc..
It seems like a really half baked idea especially with the shifting folder tree for user accounts.. Seriously who thought of that idea? It's beyond stupid. Linux has the most simple and effective user and group management and it seems Google tried reinventing the wheel by making it square.
styckx said:
Google really didn't think about this too deeply. The lead account should be the administrator of the device and when installing an app should be allowed to choose to install "Just for you" / "All users" / "Specific users".. etc etc..
It seems like a really half baked idea especially with the shifting folder tree for user accounts.. Seriously who thought of that idea? It's beyond stupid. Linux has the most simple and effective user and group management and it seems Google tried reinventing the wheel by making it square.
Click to expand...
Click to collapse
Its more flat then square.. .
I totally agree with the deciding on What user to install for.. As well there should be settings in the admin account as to what type of apps a user can install. how much disk space they can use.. To really make it usable for what most in here want.. Limit time constraints and so on .
Im sure they will Build more into it as they go.. The way windows does multi user is awesome..
/user
/user/ erica
/user/ erica renee
/user/ guest
I have my /user /erica located on a second partition.. So if i wipe windows no worry about any data because now games email and everything uses the user account for the most part..
Something similar would be awesome..
Poll does not cover my use case.
My daughter can download free games on her ID. She can use my ID if she needs something I purchased.
Bringing up piracy in the context of multi-user is just stupid - people into stealing will and the rest of us won't.
Multiuser has nothing to do with it.
Current Google PlayStore works fine for me. I can download a paid app onto any device I register on my account.
Greedy developers who want more money out of me - can just go find a different customer. I won't buy their product.
I say that as a developer.
SoonerLater said:
Thus, I can't let family members use Chrome at all on my tablet (although Dolphin is a fine substitute).
Click to expand...
Click to collapse
Lol, as if that's a bad thing. Chrome is horrendous. I also think having played apps only work on one user is stupid as well.
Sent from my Nexus 7 using xda premium
I have a solution, though I'm not sure whether it's legal or not.
As you can still add multiple Google-accounts to a user, it's not really a problem, just can just add your google account to the other users,disable sync, switch to your account it in the Play Store, install the apps you want(it's just a matter of seconds,no second download needed)..problem solved.
As for your Kids, delete your Google-Account from their account after installing, the apps should still be available.
Worked for me.
I find myself agreeing with many of the sentiments voiced thus far.
I agree that this is part of Android's maturity process as it grows out of its phone roots. For phones, a per-user license model is the natural choice, as device-sharing isn't common. But once device-sharing is needed, this model breaks, and needs modification.
While there are various workarounds available as mentioned, I think there needs to be an official solution, if only for ease-of-use alone. Normal users shouldn't be expected to jump through hoops for a functionality as basic as sharing a device between family members.
For the short term, I think a restricted-mode (aka kid's mode) for the primary account would be very useful for a family device, more useful than the current fully-segregated acct scheme. This avoids any app-sharing abuse, as the restricted mode can't be used as an independent account.
For the long term, I think a more granular licensing scheme is needed for apps. Example: For a $5 app, an "auxiliary" license (say $1) may be offered for a separate account on the same device. This allows the dev to still make some money, but not large enough to push users to avoid paying the cost of a full second license.
I don't think a per-device scheme would be advisable, as it would get confusing and complicated when mixed in with per-user apps. The more complications to paying, the more people will opt for the easy way out, which is warez.
Speaking of piracy, yes, there will alway be people who pirate no matter what. But the facts are that piracy is a major problem for Android, because it is so damn easy and convenient for people to find pirated apps. The more hassle it is for users to pay for what they want, the more people will pirate. Think of it as a convenience function.
It's also a function of user expectation. As some said, we are used to the PC's per-device licensing model for family devices, and paying multiple times for the same thing on the same device just seems wrong, no matter how you couch the argument. I think users can be weaned away from this to the per-user model, but only gradually, and with carrots to lead the way. Doing an abrupt about-face like the current multiuser implementation would only antagonize the user, and be a recipe for increased piracy. Look no further than the music and movie markets for a taster of the draconian approach.
I consider it to be the same thing as two different devices. My solution there? The official Google one. I add my Google account to the Play Store so when I buy something, my wife can use her tablet, go into the store, switch to my account and install it. I'm in the same boat as one of the previous folks said and upgrade often so I don't anticipate having to worry about the multi user deal. I'd actually rather see the ability to add other accounts that aren't tied to a google account for more of a work / fun separation.
My experience is different.
I have separate Google account for buying app, email, and even contacts.
So, I can still share my purchased apps with multi user setup.
On my main account, I setup in the following order:
- google account for buying app
- then add my Gmail account
On second user:
- my wife Gmail account
- then add the Google account for buying app
And I have no problem installing my purchased apps on both users.
Note that I always buy apps, I don't pirate. Even app as expensive as TomTom.
The thing is... I want to share with my family members. Those are my families, we share a house, television, Nintendo Wii, etc.
I share a desktop computer pc with all the apps.
I always do that, and I don't think that's wrong.
And I don't want to change that.
That should be the way multi user setup in a single device.
If I have to buy multiple copies of app, then that's just greedy, and not practical.
Sent from my Nexus 7 using xda premium
---------- Post added at 10:24 PM ---------- Previous post was at 10:14 PM ----------
I don't think I can agree with calling apps sharing an "abuse" and wrong.
I meant, if I have a tablet with an app there, I am may not give it to my wife or kids to play with it? Just because I bought only one license?
"Sorry kid, this is daddy's toy. You may not play this game, daddy only bought one license"
So for that, I must hide the tablet?
That's absurd.
I have never thought like that ever.
e.mote said:
I find myself agreeing with many of the sentiments voiced thus far.
I agree that this is part of Android's maturity process as it grows out of its phone roots. For phones, a per-user license model is the natural choice, as device-sharing isn't common. But once device-sharing is needed, this model breaks, and needs modification.
While there are various workarounds available as mentioned, I think there needs to be an official solution, if only for ease-of-use alone. Normal users shouldn't be expected to jump through hoops for a functionality as basic as sharing a device between family members.
For the short term, I think a restricted-mode (aka kid's mode) for the primary account would be very useful for a family device, more useful than the current fully-segregated acct scheme. This avoids any app-sharing abuse, as the restricted mode can't be used as an independent account.
For the long term, I think a more granular licensing scheme is needed for apps. Example: For a $5 app, an "auxiliary" license (say $1) may be offered for a separate account on the same device. This allows the dev to still make some money, but not large enough to push users to avoid paying the cost of a full second license.
I don't think a per-device scheme would be advisable, as it would get confusing and complicated when mixed in with per-user apps. The more complications to paying, the more people will opt for the easy way out, which is warez.
Speaking of piracy, yes, there will alway be people who pirate no matter what. But the facts are that piracy is a major problem for Android, because it is so damn easy and convenient for people to find pirated apps. The more hassle it is for users to pay for what they want, the more people will pirate. Think of it as a convenience function.
It's also a function of user expectation. As some said, we are used to the PC's per-device licensing model for family devices, and paying multiple times for the same thing on the same device just seems wrong, no matter how you couch the argument. I think users can be weaned away from this to the per-user model, but only gradually, and with carrots to lead the way. Doing an abrupt about-face like the current multiuser implementation would only antagonize the user, and be a recipe for increased piracy. Look no further than the music and movie markets for a taster of the draconian approach.
Click to expand...
Click to collapse
Sent from my Nexus 7 using xda premium
Perhaps it could be something set at the app level by developers. If a developer doesn't mind his app being used by multiple users on a device then he can allow it in the app itself. However there will also need to be some way of managing this, perhaps via another option on the play store. a simple check box with "make this app available to other users of this device" would be more than enough, and it's either visible only on apps which allow it, or it's greyed out on apps that disallow it with an explanation why.
Devs could then offer single user and multiuser apps for additional cost.
adfad666 said:
Perhaps it could be something set at the app level by developers. If a developer doesn't mind his app being used by multiple users on a device then he can allow it in the app itself. However there will also need to be some way of managing this, perhaps via another option on the play store. a simple check box with "make this app available to other users of this device" would be more than enough, and it's either visible only on apps which allow it, or it's greyed out on apps that disallow it with an explanation why.
Devs could then offer single user and multiuser apps for additional cost.
Click to expand...
Click to collapse
I would agree with this . But i think the best solution is to somehow bind each user to your google app account. And have the app limited to run on say 3-5 devices Only.. As to where you can remove a device when you retire it. Get a new one you can install your apps. Of course some type of device validation. Google has that now with wallet . As far the above with multi user a device. There needs to be in the app manager a way to make this app available for all users.. FIXES Both issues.
Great Replies everyone.. I am so glad to see this thread civil. they usually are not so much

Play store requires my home address?

So I'm publishing a paid app, and discovered I need to provide an address which will be displayed publicly. This was apparently enforced around sept of 14, however I just learned about it.
I'm a college student, I don't own a business. The only address I have is my home. I've read many discussions on this, all starting out as a simple question and forming into a debate about privacy and why Google would require such an invasion of privacy for indie developers.
Can I use a PO box? What are my options for providing an address?
Anyone know what type of mail gets sent to this address? I'm assuming mostly advertisements?
I believe nobody is really interested in your home address, it's just one of those stupid things they want you to do. Like use Google+ for alpha/beta testing in Play Store
thebizon said:
I believe nobody is really interested in your home address, it's just one of those stupid things they want you to do. Like use Google+ for alpha/beta testing in Play Store
Click to expand...
Click to collapse
Right I've gathered its pretty pointless and just a formality required to sell in Europe. I've published my paid app a little over a week ago and haven't received any mail yet... Hope it stays that way.

Need a help with Google Play Console(play store) as for a newbie developer

Hi!
I've been for many years linux software, especially server side developer. Now I'd like to start making public apps(some of them paid apps) for google market. As far as I found, it's needed to register as a developer and deposit single-time price of 25$. That part is more or less clear.
Can someone who used to publish apps in Google Play market explain me in more or less detailed way what will be next steps, once I register as developer? Do I need to register also a company, or can it be as a physical person developer? And more important(unfortunally I failed to find any information on that) what are the supported methods to get money from apps(I guess I'll use "in-app purchase"), what are the real ways to get money from play market to my real bank account?(mean from the moment user pays in app till the moment of getting real money, how does all this process look like and what are the options?).
Thanks a lot!
Question 1: You can register as an Individual or change your name to reflect that of your company.
Question 2: You can earn money by placing ADS inside your app ie. Admob, or In-App purchases, as you mentioned; When you place ADS in your app, Admob will pay you via PayPal, I think they do bank transfer as well. In-app Purchases, Will be processed through google, they will get a percentage and you get the rest. Let me know if I missed anything.
I preffer to be individual at start. Already registered. Google told I can change that at any time.
I'd like to use in-app purchase. I know google will get comission for that. But what are the options Google delivers money to my bank account?
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