purging of assets - LG Optimus 4X HD

Hi
Would allowing purging of assets affect somehow the battery life? And what about kernel samepage merging?
I'm rather interested in increasing battery life than performance.

I have it enabled, no difference at all
Sent from my smart frying pan (Tegra 3)

Related

[Q] Performance tweaks for squadzone CyanogenMod 7.2.0

I wonder how you tweak your squadzone CyanogenMod 7.2.0 for best performance.
You may also explain why your settings are better than the standard settings and what they are doing.
Thanks
This can be a very interesting thread...
In my case I:
-Haven't changed governor: LilGV2 seems good.
-Highered a bit the max CPU frequency 652Mhz.
-Disabled KSM(kernel samepage merging) because even if it frees some RAM it uses CPU, so the performance is not really improved.
-Use Zeam Luncher, which, as i know, it's the Home-launcher with the less RAM-usage.
-Changed the SD Read Ahead Size to 2024.
frazar said:
This can be a very interesting thread...
In my case I:
-Haven't changed governor: LilGV2 seems good.
-Highered a bit the max CPU frequency 652Mhz.
-Disabled KSM(kernel samepage merging) because even if it frees some RAM it uses CPU, so the performance is not really improved.
-Use Zeam Luncher, which, as i know, it's the Home-launcher with the less RAM-usage.
-Changed the SD Read Ahead Size to 2024.
Click to expand...
Click to collapse
Thanks for the answer.
My phone doesn't want to open sometimes the I receive a call, it's stuck and the call is canceled.
I think maybe it have something to do with the under-clocking then it's in sleep. Have someone else this problem?

[Info] MBQs CPU Guide thread. (Tips, IO Schedulers, TCP Algorithms, and more!)

MBQsnipers Guide to Kernel Knowledge
It lives again!
----
CPU Guide app:
Want this in app form? Lucky for you, I made one!
Get it here:
https://play.google.com/store/apps/details?id=com.kyler.mbq.mbqscpuguide&hl=en
----
CPUGuide website:
(If you're using it on a mobile browser, enable desktop mode).
http://CPUGuide.MBQonXDA.net
----
Contribute to the app!
It's always very appreciated. I also need translations.
https://github.com/MBQs-CPU-Guide/MBQs-CPU-Guide
---------------------------------------------------------------------------
Governors:
OnDemand:
Ondemand stands for that it scales up on load in frequency and then detects the load and scales back to a frequency which is fullfills the "demand" of the current load dynamically. (AndreiLux)
Interactive:
Interactive scales by default in steps towards max frequency, Ondemand in its default implementation scales immediately to max frequency. (AndreiLux)
InteractiveX(v2):
The same as Interactive, but when you turn your screen off it forces the second CPU core offline until the screen turns on again.
Performance:
Will constantly run at the highest set CPU speed.
Powersave:
Will constantly use your lowest set CPU speed.
Conservative:
Conservative means that it scales conservatively, not that it is conservative. It pretty much very similiar to Interactive in that it scales up and down in frequency steps. It actually can be one of the most aggressive governors out there. (AndreiLux)
Userspace:
Rare in the word of kernels. Typically not used for mobile phones. But what it basically does is, it runs on whatever CPU speeds the user sets through an app.
Lagfree:
More aggressive kernel. It scales the CPU faster, reducing lag and performance, while maintaining decent battery life. Its main goal is to increase performance without reducing battery life.
Min Max:
Only uses your max screen on frequency, and your min screen on frequency.
Hotplug:
Based off of Ondemand. It allows a CPU to go offline with minimal usage. When you're sending messages, browsing settings, or other simple tasks, most likely one of your CPUs will be offline.
PegasusQ:
Samsungs Governor for multi-core phones. Based off of Ondemand. This kernel controls hotplugging as well.
Lazy:
This Governor doesn't scale as fast. It's really a lazy governor, it tends to stick in the same CPU frequency without changing as much. Which can be beneficial to your battery (if your CPU settings are conservative) or can reduce battery life (if your chosen frequencies are aggressive).
Nightmare:
A modified PegasusQ, less aggressive (Which means not as good performance-wise), and doesn't usually hotplug. It is good for a balance between performance and battery life. May prevent the 'Screen of death' as well, since it doesn't hotplug.
HotplugX:
Its basically a smarter Hotplug, to my knowledge, it shuts off the second core much faster, and is a little bit smarter with CPU scaling and power efficiency.
LulzActive:
Based off of the Smartass and Interactive governor(s), the newer version of this Governor gives more control to the user, and he CPU frequency parameters (Ask for a description if you need one) are smarter. Smart at scaling both up and down.
Smartass:
Based off of the Interactive Governor, this is an older version, but this Governor is (or was) one of the smartest Governors, and is smart with performance and battery. More below.
SmartAssV2:
A re-thought version of the original Governor. This one aims for ideal frequencies, meaning it makes up its own frequences in order to meet the requests the CPU needs. Scales down the CPU extremely fast once the screen is turned off, meaning you will get amazing standby times. No upper limit for the CPU frequencies in both the screen on and screen off state(s). (If you want a better detailed explanation of that, please ask.)
Lionheart:
Conservative-based governor off of Samsung update3 source (Line copied directly from a guide, thank you 'Amal Das'), scales aggressively. This Governor is strictly for performance.
BrazilianWax:
Similar to smartassV2, the only real difference is, it scales more aggressively than SAv2 does, which reduces battery life, while improving performance.
SavagedZen:
Based off of SmartassV2, similar to BrazilianWax, but this Governor tends to favor battery over performance. From personal experience, I can say it does a great job of doing so.
Scary:
Conservative-based Governor with some smartass features. Ramps speed up one at a time, and ramps speed down one at a time (ask for description if you don't understand). Caps your screen off speed at 245MHz. Scales just like conservative would. This Governor is more for battery life than performance.
Sakuractive
A governor based off of hotplug and ondemand. The phone hotplugs (when it can) when the screen is on, and can be described as a 'hybrid' of hotplug and ondemand
OnDemandPlus
A governor based off of OnDemand and Interactive. It provides a balance between performance, and saving battery.
DynInteractive
A dynamic interactive Governor. This Governor dynamically adapts it's own CPU frequencies within your parameters based off the system(s) load.[/SIZE]
Advanced CPU Governor settings:
I got most of my information from this thread.
Sampling rate:
Microsecond intervals the governor polls for updates. Assists in the Governor determining whether or not to scale up or down in frequency.
Up threshold:
Defines the percentage from 1 to 100 (percent). Happens less often when clocked at a lower speed, overclocks when you get up into higher CPU frequencies. Using a Governor such as OnDemand prevents it from overclocking nearly 100% of the time.
Ignore nice load:
If you set the value to '1' the Android system will ignore 'nice' loads when the CPU Governor scales up or down.
'Nice' load:
When you turn a process into a 'nice' load, it prevents low activity processes randomly becoming high priority processes, which prevents lag. What a 'nice' load is, is how it handles processes. You can 'Re-Nice' processes, and re-set how processes are determined, based on your current processes that you have. Which helps eliminate lag due to processes being re-prioritized.
Frequency Step(s):
Determines how much the Governor will increase, or decrease, based on your CPU speeds. *This doesn't apply to some Governors
I/O schedulers:
Deadline:
Set to minimize starving of requests. In other words, it is designed to handle system requests as quickly as possible.
Noop:
It handles requests in a basic 'first in, first out' order. So any requests that come in, will also be the first to be executed.
SIO:
A mix between Noop and Deadline. Basic process/request merging. One of the most reliable schedulers out there.
BFQ:
Gives each request a time budget. If the request is not met by the time it is given, the request is skipped. Smarter than the CFQ governor.
CFQ:
'Completely Fair Queuing' scheduler. Scales its requests in an effort to insure smooth task handling. Attempts to give each request equal I/O bandwidth. Typically, lag happens with this scheduler due to the effort of competing tasks on the disk because it tries to give equal bandwidth amongst all requests.
FIOPS:
Relatively new. No I/O seek time, ( potentially better for performance), balanced read/write times, one of the smarter I/O schedulers
ROW:
Read Over Write. It will cause better read times for pictures/media, but when transferring data/installing apps, significant reduction of performance will be present.
V(R):
Best for benchmarks due to performance of requests, but is considered unstable due to random drops in performance. Semi-based off of the CFQ scheduler.
FIFO:
Takes each process in one by one, fair process queuing, balanced queue handling as well, processes go in and out in a numerical fashion.
TCP Congestion Avoidance Algorithms:
Tahoe:
Limits unknown packets being received. Limits the congestion window, and reset itself to a slow-start state.
Reno:
Basically the same as Taho, but.. if 3 of the same packets are received, it will halve the window, instead of reducing it to one MSS. It changes the slow start threshold equal to that of the congestion window.
Vegas:
One of the smoothest (next to cubic), it increases the timeout delay for packets, which allows more to be received, but at a higher rate. It also has set timeouts, which helps with speed because it's constantly being refreshed.
Hybla:
Penalizes connections that use satellite radio. Not usually used with phones.
Cubic:
One of the best, most recommended TCP options available. Less aggressive, Inflects the windows prior to the event. Used in Linux.
Westwood:
A newer version of Reno, and another commonly used one. It controls parameters better, helping out streaming and overall quality of browsing the internet. One of the most 'fair' algorithms out there, and is one of the most efficient algorithms to date.
CPU Governor recommendations:
Performance: Use Wheatley, or Performance.
Battery life: Use lagfree, Hotplug, PegasusQ, InteractiveX, or Sakuractive.
A fine balance: Use SmartassV2, Hotplug, or Sakuractive at less aggressive CPU frequencies.
Android tips:
Developer options:
Go to settings>build number... And tap 'build number' 7 times, go back, and you have now enabled developer options.
Force GPU rendering:
What it does is, it force enabled 2D drawing (such as scrolling, and anything non-game/app related) to the Graphical Processing Unit, instead of the Central Processing unit. What does/can this do? It has the potential to save battery life, and takes some of the load off of your CPU, which increases overall smoothness and reduces lag.
Keeping WiFi on during sleep:
What it does is, as this ^ suggests, keeps WiFi on while your phone is awake. To enable this, (and there are many ways.. I'll give you the way I'd do it.) Go to settings>WiFi>WiFi settings (3 vertical dots)>Advanced settings>keep WiFi on during sleep.. And set it to 'always' or.. You can use tricksterMOD and enable that via the GUI (Graphical User Interface)
WiFi Supplicant Scan Interval:
Before you freak out, I will give you what it means. What it means is this: how often your phone scans for a WiFi signal. Typically, it is 15 seconds. The recommended number is 300. To change it, you can typically find it in the build.prop manually edit it on your computer, or use an app such as ES file explorer and run it as root. Go to build.prop and look for: wifi.supplicant_scan_interval=x. And change x (usually 15) to 300, save, exit, and reboot. Please note it is not available with some ROMs that are driven towards a stock-ish feeling. Such as CM ROMs, or any derivative of that ROM.
Tips to get better battery life:
Turn off sync, location, Bluetooth when you're not using it, along with WiFi and data, don't use app-killer apps, lower CPU frequencies, and change your Governor to something less aggressive if you don't use it for heavy gaming.
Status bar with 1 finger, panel with 2:
If you want to access the tile settings quicker. Drag your status bar down with two fingers. If you want to bring down the status bar, touch the top of your screen and slide your finger down.[/I]
Autobrightness sucks!!:
Download an app called 'lux' and use that app. It'll take of any problems you're having, plus it'll save battery.
Changing your phones screen density:
In your build.prop, there is a line of code that looks like this: ro.sf.lcd_density=320, change it to 240 for a tablet-ish feel. Don't go under 160 though, you'll have endless bootloops
Change your bootanimation:
Go to system/media, you'll see bootanimation.zip, replace it with your desired bootanimation, change permissions to r-w-rr (read-write-read-read), and reboot. (Assuming you're doing this on your phone)
Block ads:
Download an app called 'adblock' on the play store, run it normally, accept the SU request, hit 'skip' and run the program, exit out, and reboot!
4x MSAA:
4 times MultiSample Anti-Aliasing. What this does is smooths out edges in apps that support AA. It makes your game look better, enhances graphics, but has the potential to degrade performance due to the screen enhancement. To enable this, go to settings>developer options>and check the box that says 'Force 4x MSAA'
zRAM:
Avoids disk paging, compresses your RAM. Disk paging means the way your phone saves temporary data. It helps with fragmentation of your disk and the physical space, which, over time, keeps speed stable and prevents any system slowdowns.
Explanation of TricksterMOD Settings:
General:
TCP:
Affects download speed
Scheduler:
How your system responds to, and handles tasks
Readahead:
How far ahead your internal SD caches when you put stuff on it
Frequency profile:
Save your frequencies
Min:
Minimum screen on time
Max:
^Opposite of minimum
Max screen off:
Max screen off frequency
Governor:
How your CPU essentially scales
Specific:
Wifi high performance:
Keep wifi on when the screen is off
Content adaptive brightness:
Better whites at low screen
Force fast charge:
Fast charge when your phone is hooked up to your PC/whatever
Group task:
Equally distribute loads amongst the CPUs
High performance sound:
Better sound
Headphone volume boost:
Boost the headphone volume for louder audio
Touch wake:
Touch your phone after you turn the screen off, and itll turn it back on
Vibrator strength:
Set the strength of the vibration of your phone
FSYNC:
When disabled, provides faster writing (not reading) of files with the risk of data loss if the phone crashes or is shut down improperly. (Thanks renaud)
Temperature limit:
How high your phones temperature can get before your phone reacts
Temp. throttle:
Enable the temperature limit
GPU OC:
Graphical Processing Unit overclock
MPU:
Mathematical Processing Unit
zRAM:
RAM compression to speed up your phone
*Leave on Core, IVA, and MPU
Voltages:
Set the voltages of each CPU frequency.​
Feel free to 'thank' me for this, but.. it isn't expected.
Little outdated.
Will update as time goes on.
thanQ vvvery much!!
very useful thread..
can i ask you something?
my phone is very fast and responsive sometimes.. but if i keep screen off for some hours, after turning on when i click on an app (even if it's running on background) it'll
launch with some delay.. i don't like it at all..
i don't play heavy games.. but i need my phone response each touch and launch certain app as quick as possible.. which Governor, Scheduler do you suggest?
Dark Fear said:
thanQ vvvery much!!
very useful thread..
can i ask you something?
my phone is very fast and responsive sometimes.. but if i keep screen off for some hours, after turning on when i click on an app (even if it's running on background) it'll
launch with some delay.. i don't like it at all..
i don't play heavy games.. but i need my phone response each touch and launch certain app as quick as possible.. which Governor, Scheduler do you suggest?
Click to expand...
Click to collapse
Raise your min screen-off frequency
Thanks for taking the time to put this together, you really have outdone yourself. :thumbup:
Sent from my Nexus 4 using XDA Premium 4 mobile app
yeah little outdated but very informative thread for many new android explorers to understand things better. :highfive:
just a suggestion: UI card like in google now, keep
aLNG said:
just a suggestion: UI card like in google now, keep
Click to expand...
Click to collapse
I don't follow...
Sent from my Galaxy Nexus using XDA Premium 4 mobile app
MBQ_ said:
I don't follow...
Sent from my Galaxy Nexus using XDA Premium 4 mobile app
Click to expand...
Click to collapse
i will give you a prototype what i mean by User Interface (UI) card later
This is great, clears up many concepts! Good work bro!
feedtheducks said:
This is great, clears up many concepts! Good work bro!
Click to expand...
Click to collapse
Myyy pleasure.
Have another version of the CPU Guide app coming soon too.
Sent from my Galaxy Nexus using XDA Premium 4 mobile app

[Q] Best developer / performance settings?

For speed, what are the best settings to have? I'm running CM10.2 now, this ROM in particular, with this Kernel. No "performance" scripts, as I tried one and my phone wouldn't boot and had to restore nandroid backup.
For example:
zRAM: disabled, 10%, 18% (default), 26%
Allow purging of assets y/n?
Kernel samepage merging y/n?
16bit transparency y/n? (yes seems obvious but I don't know if it might somehow make it slower)
Right now I'm using SMARTASSH3 governor with max cpu at 825. I can go up to about 900mhz but it doesn't seem to make much difference to be honest.
I/O scheduler: I leave this as NOOP on default because whenever I change it my phone because really unstable and crashes all the time, but if you can suggest one that might be better I'm all ears.
Dev options:
Window animations of course can be reduced or disabled.
Force GPU rendering for 2D drawing y/n?
Force 4x MSAA y/n?
Disable HW overlays y/n?
Background process limit? Whenever I try to change this the setting never "sticks", and I think it seems to cause instability.
Don't keep activities seems like an obvious one to enable, but if you are switching between multiple apps then it could be perceived slowdown as it has to load them up again from the start?
Does the amount of available internal storage make a difference to speed? Right now I am at 14.8mb free, is this used like RAM or something and I should link more apps to SD card? (Link2SD)
Thanks in advance if you answer these extremely common questions..
Its For Galaxy Ace S5830 Q&A Section
Not For Galaxy Ace S5830i
Next Time Please post in correct section
Sent from my GT-S5830i using Tapatalk 2
S H A D Y said:
Its For Galaxy Ace S5830 Q&A Section
Not For Galaxy Ace S5830i
Next Time Please post in correct section
Sent from my GT-S5830i using Tapatalk 2
Click to expand...
Click to collapse
My bad, could a mod move it over to the right place?
Thanks
paradoxiumwind said:
My bad, could a mod move it over to the right place?
Thanks
Click to expand...
Click to collapse
REPORTED
to MOD to Move it
paradoxiumwind said:
For speed, what are the best settings to have? I'm running CM10.2 now, this ROM in particular, with this Kernel. No "performance" scripts, as I tried one and my phone wouldn't boot and had to restore nandroid backup.
For example:
zRAM: disabled, 10%, 18% (default), 26%
Allow purging of assets y/n?
Kernel samepage merging y/n?
16bit transparency y/n? (yes seems obvious but I don't know if it might somehow make it slower)
Right now I'm using SMARTASSH3 governor with max cpu at 825. I can go up to about 900mhz but it doesn't seem to make much difference to be honest.
I/O scheduler: I leave this as NOOP on default because whenever I change it my phone because really unstable and crashes all the time, but if you can suggest one that might be better I'm all ears.
Dev options:
Window animations of course can be reduced or disabled.
Force GPU rendering for 2D drawing y/n?
Force 4x MSAA y/n?
Disable HW overlays y/n?
Background process limit? Whenever I try to change this the setting never "sticks", and I think it seems to cause instability.
Don't keep activities seems like an obvious one to enable, but if you are switching between multiple apps then it could be perceived slowdown as it has to load them up again from the start?
Does the amount of available internal storage make a difference to speed? Right now I am at 14.8mb free, is this used like RAM or something and I should link more apps to SD card? (Link2SD)
Thanks in advance if you answer these extremely common questions..
Click to expand...
Click to collapse
ZRam: Yes (but the battery life will get shorter!)
Allowing purging of assets: Yes
KSM: Yes
16-Bit transparency: Yes
SmartassH3 is a good choice. If it's getting laggy use smartassv2. I usually use 200-800MHzh.
I/O scheduler: Idk which ones the MA6 kernel has, but ZEN is one of the best.
You can limit the background processes to 3-4, it's up to you and your personal use.
If you have apps that you don't use, deinstall them. Because some of them are running in the background and so they'll use RAM.
Sent from my GT-S5830 using xda app-developers app
On CM 10.1 I got a very slow phone with zen scheduler. Now I'm using deadline and is faster than before. Governor is smartassh3 (supersmooth governor) and 864mhz overclock. This combination works very good for me. Please report back your experience
my phone
(main)
governor: interactive (320-800MHz)
scheduler: sio
(screen off)
governor: ondemand (245-748MHz)
smooth and responsive, try it.
How is battery life with these settings on CM10? Can I aspect at least 10 hours of moderate use?

[GUIDE] Disable CPU rendering

Disable CPU rendering & Enable full GPU rendering
This work only with Adreno200​I do some research and found that the device work better if you disable CPU rendering.
Introduction:
The UI of android keeps improving as updates from the android team keep flowing in. There has been a massive improvement in the aesthetics and looks of the system UI from the ancient Eclair till Jelly Bean. With improving UI and better graphics the system keeps becoming an resource hog. All android smartphones these days come with a separate GPU to satisfy the graphics rendering needs of the apps these days. However the GPU doesn’t exactly help in rendering of the system UI that means the load falls of the CPU to render the system UI and other system framework.
so here is a Mod that will disable CPU rendering and enable full GPU rendering,which will let you enjoy the true power of your adreno200!
Improvements:
-Improved performance.
-Blazing speed.
-Better sound quality.
-Improved responsiveness.
-Smoother UI experience.
-Some apps(bloatware) that earlier ran slow like Facebook will turn snappy.
-Free up CPU for other tasks.
requirements:
-Rooted device
-File manager with root permission
-Little brain xd
1) MAKE A NAND BACKUP OF YOUR ROM. Just in case something would go wrong
2) To disable CPU rendering the ONLY things to do are:
- with a file manager with root access go to system/lib/eg
- open the file egl.cfg. DELETE everything inside the file but keep this line: 0 1 adreno200
- Set the permission to rw-r--r-- for the egl.cfg file.
- rename libGLES_android.so to libGLES_android.so.bakfrom egl folder. Don't delete it so if there is an issue with your ROM you can revert back to this file.
- REBOOT
That's all you have to to to disable CPU rendering. Depending on the ROM you are using you'll see some improvements or not (compile the poll on the top of the page)
In addiction to this explanation, disabling CPU rendering reduce battery juice!
This mean that your device will drain some battery.
Set the permission to rw-r--r-- for the egl.cfg file.
What might you benefit from? So far this is what I noticed.
- performance boost
- speed boost
- increased responsiveness
- better audio quality
- apps such as Facebook that would become slow and unresponsive are suddenly blazing fast
let me try this first and see if it will be better... ☺
So this is better than "Force GPU rendering" in Developer options?
ssurell said:
So this is better than "Force GPU rendering" in Developer options?
Click to expand...
Click to collapse
the "opposite" !
this option is to force the rendering to always switch-on this one......and it's highly recomended to definitively disable it .
Paget96 said:
Disable CPU rendering & Enable full GPU rendering
This work only with Adreno200​I do some research and found that the device work better if you disable CPU rendering.
Introduction:
The UI of android keeps improving as updates from the android team keep flowing in. There has been a massive improvement in the aesthetics and looks of the system UI from the ancient Eclair till Jelly Bean. With improving UI and better graphics the system keeps becoming an resource hog. All android smartphones these days come with a separate GPU to satisfy the graphics rendering needs of the apps these days. However the GPU doesn’t exactly help in rendering of the system UI that means the load falls of the CPU to render the system UI and other system framework.
so here is a Mod that will disable CPU rendering and enable full GPU rendering,which will let you enjoy the true power of your adreno200!
Improvements:
-Improved performance.
-Blazing speed.
-Better sound quality.
-Improved responsiveness.
-Smoother UI experience.
-Some apps(bloatware) that earlier ran slow like Facebook will turn snappy.
-Free up CPU for other tasks.
requirements:
-Rooted device
-File manager with root permission
-Little brain xd
1) MAKE A NAND BACKUP OF YOUR ROM. Just in case something would go wrong
2) To disable CPU rendering the ONLY things to do are:
- with a file manager with root access go to system/lib/eg
- open the file egl.cfg. DELETE everything inside the file but keep this line: 0 1 adreno200
- Set the permission to rw-r--r-- for the egl.cfg file.
- rename libGLES_android.so to libGLES_android.so.bakfrom egl folder. Don't delete it so if there is an issue with your ROM you can revert back to this file.
- REBOOT
That's all you have to to to disable CPU rendering. Depending on the ROM you are using you'll see some improvements or not (compile the poll on the top of the page)
In addiction to this explanation, disabling CPU rendering reduce battery juice!
This mean that your device will drain some battery.
Set the permission to rw-r--r-- for the egl.cfg file.
What might you benefit from? So far this is what I noticed.
- performance boost
- speed boost
- increased responsiveness
- better audio quality
- apps such as Facebook that would become slow and unresponsive are suddenly blazing fast
Click to expand...
Click to collapse
It affects battery?
Thanks man
Sent from my LG-E610 using XDA Free mobile app

Team-M8 AOSP kernel MM & LP 3.4.110, GCC 5.3 Antutu 78k+, Battery 5 days+

Team-M8 AOSP kernel
What is it?
This project was initially based on Unicornblood kernel from DirtyUnicorns (@smac0628), which is current with linux 3.4.110. She and I are working together on this project to make a better experience for users.
We aim to include as many tweaks as possible to this AOSP kernel while maintaining stability. We also make extensive efforts to properly give credit the authors of the many features we've added (picked only the original author's commits, instead of kanging entire files).
Settings have intentionally been chosen which favor battery life over performance. With that said, you can definitely squeak out a little better battery life, or you can have some fun and get killer performance instead.
Features:
Hotplugs (only enable one!, more on the way):
IntelliPlug
Great balance between battery life and performance. It is also a popular hotplug driver from faux123.
MSM Hotplug
Great battery life, a custom qualcomm based hotplugging driver by myflux. It is a popular choice for many users.
Alucard Hotplug
A great hotplugging driver by Alucard. It is known to be very battery friendly on devices.
Zen Decision
ZEN only onlines all cores when screen is on, it also takes thermal events into account and wont online any core back, if you're under 15% battery, or currently have a thermal event because of heat. So in the end it isn't a "real" hotplug driver, because it doesnt have any code for active hot plugging in it. That means you can't change its behavior.
Hybrid Hotplug/Governor (Disable all hotplugs if you're going to use this)
zzmoove
The ZZmoove Governor by ZaneZam is optimized for low power consumption when the screen off, with particular attention to the limitation of consumption applications in the background with the screen off, such as listening to music. The unique feature with ZZmoove is that it has predefined profiles and allows profile switching. This governor is still a WIP as the developer is constantly giving updates! Here are the available profiles:
Quote:
1) for Default (set governor defaults)
2) for Yank Battery -> old untouched setting (a very good battery/performance balanced setting DEV-NOTE: highly recommended!)
3) for Yank Battery Extreme -> old untouched setting (like yank battery but focus on battery saving)
4) for ZaneZam Battery -> old untouched setting (a more 'harsh' setting strictly focused on battery saving DEV-NOTE: might give some lags!)
5) for ZaneZam Battery Plus -> NEW! reworked 'faster' battery setting (DEV-NOTE: recommended too! )
6) for ZaneZam Optimized -> old untouched setting (balanced setting with no focus in any direction DEV-NOTE: relict from back in the days, even though some people still like it!)
7) for ZaneZam Moderate -> NEW! setting based on 'zzopt' which has mainly (but not strictly only!) 2 cores online
8) for ZaneZam Performance -> old untouched setting (all you can get from zzmoove in terms of performance but still has the fast down scaling/hotplugging behaving)
9) for ZaneZam InZane -> NEW! based on performance with new auto fast scaling active. a new experience!
10) for ZaneZam Gaming -> NEW! based on performance with new scaling block enabled to avoid cpu overheating during gameplay
11) for ZaneZam Relax -> NEW! based on moderate (except hotplug settings) with relaxed sleep settings
(since version 0.9 beta4: cpu temperature threshold of 65°C enabled if exynos4 cpu temperature reading support was compiled with the governor)
Click to expand...
Click to collapse
CPU Governors (more on the way):
A CPU governor in Android controls how the CPU raises and lowers its frequency in response to the demands the user is placing on their device. Governors are especially important in smartphones and tablets because they have a large impact on the apparent fluidity of the interface and the battery life of the device over a charge.
Abyssplugv2
AbyssPlugv2 is a rewrite of the original CPU governor. It also fixes the problem where the governor is set only for the first core, but now governs all cores right from whatever utility you use. There have been comments on the lack of stability with this governor.
alucard
A favourite choice and one of the original governors that Alucard_24 made. Alucard is based on ondemand but has been heavily tweaked to bring better battery life and performance. It has been known to be battery friendly without sacrificing much performance.
badass
Badass removes all of this "fast peaking" to the max frequency. To trigger a frequency increase, the system must run a bit with high load, then the frequency is bumped. If that is still not enough the governor gives you full throttle. (this transition should not take longer than 1-2 seconds, depending on the load your system is experiencing)
Badass will also take the gpu load into consideration. If the gpu is moderately busy it will bypass the above check and clock the cpu to max frequency, If the gpu is crushed under load, badass will lift the restrictions to the cpu
dancedance
Based on conservative with some smartass features, it scales accordingly to conservatives laws. So it will start from the bottom, take a load sample, if it's above the upthreshold, ramp up only one speed at a time, and ramp down one at a time. It will automatically cap the off screen speeds to 245Mhz, and if your min freq is higher than 245mhz, it will reset the min to 120mhz while screen is off and restore it upon screen awakening, and still scale accordingly to conservatives laws. So it spends most of its time at lower frequencies. The goal of this is to get the best battery life with decent performance. It is a performance focused governor but also blends with some battery savings.
darkness
It's based on nightmare but more simple and fast, basic configs but very complex structure. It is an updated nightmare gov and improved stability, so far it is quite stable in tests
elementalx
If you are an owner of a nexus device, you probably have heard of a governor named ElementalX. Named after the kernel, elementalX is based on interactive but with some additional performance tweaks. This governor focuses on performance and not battery savings!
hellsactive
A heavily modified intelliactive governor by @hellsgod that has been tweaked to improve battery life. Hellsactive is less aggressive compared to intelliactive so the battery life will be more like the original interactive.
intelliactive
Based off Google's Interactive governor with the following enhancements:
1. self-boost capability from input drivers (no need for PowerHAL assist)
2. two phase scheduling (idle/busy phases to prevent from jumping directly to max freq
3. Checks for offline cpus and short circuits some unnecessary checks to improve code execution paths. Therefore, it avoids CPU hotplugging.
This is a more performance oriented CPU governor that still has great battery life like the original Interactive.
intellidemand
Intellidemand aka Intelligent Ondemand from Faux is yet another governor that's based on ondemand. The original intellidemand behaves differently according to GPU usage. When GPU is really busy (gaming, maps, benchmarking, etc) intellidemand behaves like ondemand. When GPU is 'idling' (or moderately busy), intellidemand limits max frequency to a step depending on frequencies available in your device/kernel for saving battery. This is called browsing mode.
To sum up, this is an intelligent ondemand that enters browsing mode to limit max frequency when GPU is idling, and (exits browsing mode) by behaving like ondemand when GPU is busy; to deliver performance for gaming and such. Intellidemand does not jump to highest frequency when screen is off.
intellimm
A rewrite of the old Min Max governor and has 3 cpu states: Idle, UI and Max. Intelliminmax (intellimm) governor is designed to work with the newer SOCs with fixed voltage rails (ie MSM8974+ SOCs). It is designed to work within those fixed voltage ranges in order to maximize battery performance while creating a smooth UI operations. It is battery friendly and spends most of the time at lower frequencies.
nightmare
A PegasusQ modified, less aggressive and more stable. A good compromise between performance and battery. In addition to the SoD is a prevention because it usually does not hotplug.
ondemand
Ondemand is one of the original and oldest governors available on the linux kernel. When the load placed on your CPU reaches the set threshold, the governor will quickly ramp up to the maximum CPU frequency. It has excellent fluidity because of this high-frequency bias, but it can also have a relatively negative effect on battery life versus other governors. OnDemand was commonly chosen by smartphone manufacturers in the past because it is well-tested and reliable, but it is outdated now and is being replaced by Google's Interactive governor.
smartmax
Ondemand is one of the original and oldest governors available on the linux kernel. When the load placed on your CPU reaches the set threshold, the governor will quickly ramp up to the maximum CPU frequency. It has excellent fluidity because of this high-frequency bias, but it can also have a relatively negative effect on battery life versus other governors. OnDemand was commonly chosen by smartphone manufacturers in the past because it is well-tested and reliable, but it is outdated now and is being replaced by Google's Interactive governor.
yankactive
A slightly modified interactive based governor by Yank555.lu. It has battery tweaks added onto it so expect better battery life! Based on user reports, this governor behaves more battery friendly than the original interactive governor without sacrificing performance.
yankdemand
Full stock (JB) ondemand governor with changed default tunable values aimed at lower battery consumption
interactive
Google's own take on a CPU governor. Interactive scales the clockspeed over the course of a timer set by the kernel developer (or user). In other words, if an application demands a ramp to maximum clockspeed (by placing 100% load on the CPU), a user can execute another task before the governor starts reducing CPU frequency. Because of this timer, Interactive is also better prepared to utilize intermediate clockspeeds that fall between the minimum and maximum CPU frequencies. It is significantly more responsive than OnDemand, because it's faster at scaling to maximum frequency.
Interactive also makes the assumption that a user turning the screen on will shortly be followed by the user interacting with some application on their device. Because of this, screen on triggers a ramp to maximum clockspeed, followed by the timer behavior described above.
Interactive is the default governor of choice for today's smartphone and tablet manufacturers.
performance
The performance governor locks the phone's CPU at maximum frequency.
The descriptions in this post were created by @gsstudios and can be found here:
http://forum.xda-developers.com/general/general/ref-to-date-guide-cpu-governors-o-t3048957
Voltage Control (UV/OV)
OC to 2880 MHz
UC to 268 MHz
Set Max frequency in Screen-Off state
As the name says, you get to set a different governer when screen is off. This will override what you chose in the governer choice. Pretty nifty arrangement so that you can flip from a performance governer when on screen and a power save governer when screen is off. This feature was added to the kernel because it was either the developers intention or by popular demand.
Force Fastcharge
A. When set, the phone will charge off of the PC USB ports as if it is connected to wall outlet. This does turn off your access to the phone internal memory and SD card. If you want to access the internal storage on PC then you have to turn this off.
NOTE – Weather to turn on or off, has to be done before connecting to PC. Changing this after connecting has no effect.
Kexec hardboot patch (can be flashed as primary bootimage in multirom)
GPU Governors:
cpubw_hwmon
A hardware (HW) monitor based governor that attempts to determine bandwidth needed by CPU and other hardware. This is a unique GPU governor that is highly customisable, however it is known to be unstable on some devices.
msm_cpufreq
The MSM CPUfreq governor determines the CPU to DDR bandwidth vote based on the current CPU frequency of all the active CPUs. In other words, this governor scales based on CPU usage which could mean more performance.
msm-adreno-tz
The default GPU governor used by qualcomm for their adreno GPUs. It is more performance orientated than ondemand therefore it gives better performance in games but less battery life.
userspace
This governor basically allows the user is able to set a desired frequency for the GPU to run at.
powersave
Like the CPU governor, this keeps your GPU running at the lowest possible frequency. Best battery life, extreme lag in games.
performance
As the name suggests, this keeps your GPU running at the max frequency. This is a governor if you want the best possible experience in games but you don't care about your battery life.
simple_ondemand
KCal display adjustments
IO Schedulers:
Input/output (I/O) scheduling is a term used to describe the method computer operating systems decide the order that block I/O operations will be submitted to storage volumes. I/O Scheduling is sometimes called 'disk scheduling'.
I/O schedulers can have many purposes depending on the goal of the I/O scheduler, some common goals are:
- To minimise time wasted by hard disk seeks.
- To prioritise a certain processes' I/O requests.
- To give a share of the disk bandwidth to each running process.
- To guarantee that certain requests will be issued before a particular deadline.
bfq
Instead of time slices allocation by CFQ, BFQ assigns budgets. Disk is granted to an active process until it's budget (number of sectors) expires. BFQ assigns high budgets to non-read tasks. Budget assigned to a process varies over time as a function of it's behavior.
Benefits:
- Has a very good USB data transfer rate.
- The best scheduler for playback of HD video recording and video streaming (due to less jitter than CFQ Scheduler, and others)
- Regarded as a very precise working Scheduler
- Delivers 30% more throughput than CFQ
- Being constantly updated
- Good for multitasking, more responsive than CFQ
Disadvantages:
- Not the best scheduler for benchmarks
- Higher budgets that were allocated to a process that can affect the interactivity and bring with it increased latency.
cfq
Completely Fair Queuing scheduler maintains a scalable per-process I/O queue and attempts to distribute the available I/O bandwidth equally among all I/O requests. Each per-process queue contains synchronous requests from processes. Time slice allocated for each queue depends on the priority of the 'parent' process. V2 of CFQ has some fixes which solves process' i/o starvation and some small backward seeks in the hope of improving responsiveness.
Benefits:
- Has a well balanced I / O performance
- Excellent on multiprocessor systems
- Regarded as a stable I/O scheduler
- Good for multitasking
Disadvantages:
- Some users report media scanning takes longest to complete using CFQ. This could be because of the property that since the bandwidth is equally distributed to all i/o operations during boot-up, media scanning is not given any special priority.
- Jitter (worst case delay) can sometimes be very high because the number of competing with each other process tasks
- Under constant load, the phone will experience increased I / O latency due to the way how the scheduler tries to create 'fairness'
deadline
The goal of the Deadline scheduler is to attempt to guarantee a start service time for a request. It does that by imposing a deadline on all I/O operations to prevent starvation of requests. It also maintains two deadline queues, in addition to the sorted queues (both read and write). Deadline queues are basically sorted by their deadline (the expiration time), while the sorted queues are sorted by the sector number.
Before serving the next request, the Deadline scheduler decides which queue to use. Read queues are given a higher priority, because processes usually block on read operations. Next, the Deadline scheduler checks if the first request in the deadline queue has expired. Otherwise, the scheduler serves a batch of requests from the sorted queue. In both cases, the scheduler also serves a batch of requests following the chosen request in the sorted queue.
Benefits:
- Nearly a real-time scheduler.
- Excels in reducing latency of any given single I/O
- Best scheduler for database access and queries.
- Does quite well in benchmarks, most likely the best
- Like noop, a good scheduler for solid state/flash drives
Disadvantages:
- If the phone is overloaded, crashing or unexpected closure of processes can occur
fifo
First in First Out Scheduler. As the name says, it implements a simple priority method based on processing the requests as they come in.
Benefits:
- Serves I/O requests with least number of cpu cycles.
- Is suitable for flash drives because there is no search errors
- Good data throughput on db systems
Disadvantages:
- Reducing the number of CPU cycles corresponds to a simultaneous decline in performance
- Not very good at multitasking
fiops
This new I/O scheduler is designed around the following assumptions about Flash-based storage devices: no I/O seek time, read and write I/O cost is usually different from rotating media, time to make a request depends upon the request size, and high through-put and higher IOPS with low-latency. FIOPS (Fair IOPS) ioscheduler tries to fix the gaps in CFQ. It's IOPS based, so it only targets for drive without I/O seek. It's quite similar like CFQ, but the dispatch decision is made according to IOPS instead of slice.
Benefits:
- Achieves high read and write speeds in benchmarks
- Faster app launching time and overall UI experience
- Good battery life
Disadvantages:
- Not very common in most kernels
- Not the most responsive IO scheduler (Can make phone lag)
- Not good at heavy multitasking
noop
Inserts all the incoming I/O requests to a First In First Out queue and implements request merging. Best used with storage devices that does not depend on mechanical movement to access data (yes, like our flash drives). Advantage here is that flash drives does not require reordering of multiple I/O requests unlike in normal hard drives.
Benefits:
- Serves I/O requests with least number of cpu cycles.
- Is suitable for flash drives because there is no search errors
- Good data throughput on db systems
- Good battery life
- Does great in benchmarks
- Also a very reliable IO scheduler
Disadvantages:
- Reducing the number of CPU cycles corresponds to a simultaneous decline in performance
- Not the most responsive I/O scheduler
- Not very good at multitasking (especially heavy workloads)
row
The ROW IO scheduler was developed with the mobile devices needs in mind. In mobile devices, we favor user experience upon everything else, thus we want to give READ IO requests as much priority as possible. In mobile devices we won't have as much parallel threads as on desktops. Usually it's a single thread or at most 2 simultaneous working threads for read & write. Favoring READ requests over WRITEs decreases the READ latency greatly. The main idea of the ROW scheduling policy is: If there are READ requests in pipe - dispatch them but don't starve the WRITE requests too much.
Benefits:
- Faster UI navigation and better overall phone experience
- Faster boot times and app launch times
Disadvantages:
- Not great for heavy multitasking
- Slower write speeds
sio
Simple I/O scheduler aims to keep minimum overhead to achieve low latency to serve I/O requests. No priority quesues concepts, but only basic merging. Sio is a mix between noop & deadline. No reordering or sorting of requests.
Benefits:
- It is simple and stable.
- Minimized starvation for inquiries
- Good battery life
Disadvantages:
- Slow random write speeds on flash drives as opposed to other schedulers.
- Sequential read speeds on flash drives are not as good as other IO schedulers
tripndroid
A new I/O scheduler based on noop, deadline and vr and meant to have minimal overhead. Made by TripNRaVeR
Benefits:
- Great at IO performance and everyday multitasking
- Well rounded and efficient IO scheduler
- Very responsive I/O scheduler (Compared to FIOPS)
Disadvantages:
- Not found in all kernels
- Performance varies between different devices (Some devices perform really well)
vr
Unlike other scheduling software, synchronous and asynchronous requests are not handled separately, but it will impose a fair and balanced within this deadline requests, that the next request to be served is a function of distance from the last request.
Benefits:
- Generally excels in random writes.
Disadvantages:
- Performance variability can lead to different results (Only performs well sometimes)
- Sometimes unstable and unreliable
zen
ZEN scheduler is based on the VR Scheduler. It's an FCFS (First come, first serve) based algorithm, but it's not strictly FIFO. ZEN does not do any sorting. It uses deadlines for fairness, and treats synchronous requests with priority over asynchronous ones. Other than that, it's pretty much the same as no-op blended with VR features.
Benefits:
- Well rounded IO Scheduler
- Very efficient IO Scheduler
- More stable than VR, more polished
Disadvantages:
- Performance variability can lead to different results (Only performs well sometimes)
- Not found in all kernels
LED Control
Z-Ram
Q. What is ZRAM?
A. ZRAM basically compresses unused apps within the system RAM. This allows the system to swap less needed processes to the zram partition for faster access at a later time, instead of killing them. This does take up some of your ram though, so I imagine that the value you are setting is determining exactly what percentage of your ram that the zram partition is allotted.
FSYNC
TCP Congestion Algorithms:
Congestion control strategies (or algorithms) are used by TCP, the data transmission protocol used by many Internet applications. The main goal of a TCP algorithm is to avoid sending more data than the network is capable of transmitting, that is, to avoid causing network congestion. Different algorithms respond differently to network loads, but they are all based on the same principle of avoiding network congestion.
Things to look out for in TCP algorithms include (but not exclusively):
- Download/Upload speeds - The higher the number, the better
- Latency - The lower the number, the better
bic
Binary Increase Congestion control (BIC):
BIC is optimized for high speed networks with high latency: so-called "long fat networks". It has a unique congestion window (cwnd) algorithm. This algorithm tries to find the maximum where to keep the window at for a long period of time, by using a binary search algorithm.
lp
Low Priority (LP):
A distributed algorithm whose goal is to utilize only the excess network bandwidth as compared to the "fair share" of bandwidth as targeted by TCP. The key mechanisms unique to TCP-LP congestion control are the use of one-way packet delays for early congestion indications and a TCP-transparent congestion avoidance policy.
highspeed
High speed (HSTCP):
High Speed TCP (HSTCP) is a new congestion control algorithm protocol for TCP. Standard TCP performs poorly in networks with a large bandwidth delay product. It is unable to fully utilize available bandwidth. HSTCP makes minor modifications to standard TCP's congestion control mechanism to overcome this limitation.
htcp
Hamilton TCP (HTCP):
HTCP is designed for high-speed, long distance networks that increases aggressiveness as the time since the previous loss increases. It is thought to be a more efficient TCP algorithm than BIC and HSTCP.
hybla
Hybla:
Penalizes connections that use satellite radio. Not usually used with phones.
illinois
Illinois is designed for high-speed, long-distance networks. A sender side modification to the standard TCP congestion control algorithm, it achieves a higher average throughput than the standard TCP and allocates the network resource fairly as the standard TCP.
scalable
Scalable calls for congestion window to be halved for each packet lost. Effectively, this process keeps halving the throughput until packet loss stops. Once the packet loss subsides, slow start kicks in to ramp the speed back up.
vegas
One of the smoothest TCP algorithms(next to cubic), it increases the timeout delay for packets, which allows more to be received, but at a higher rate. It also has set timeouts, which helps with speed because it's constantly being refreshed.
veno
Veno is closely related to Vegas, it is a combination of Vegas and Reno in order to enhance TCP performance over Wireless networks.
westwood
A newer version of Reno, and another commonly used one. It controls parameters better, helping out streaming and overall quality of browsing the internet. One of the most 'fair' algorithms out there, and is one of the most efficient algorithms to date.
yeah
A high speed TCP congestion control algorithm which uses a mixed loss/delay approach to calculate congestion windows. Its purpose is to target high efficiency, fairness, and minimizing link loss while keeping network elements load as low as possible.
reno
Basically the same as Tahoe, but if 3 of the same packets are received, it will halve the window, instead of reducing it to one. It changes the slow start threshold equal to that of the congestion window.
cubic
One of the best, most recommended TCP options available. Less aggressive, Inflects the windows prior to the event. Used in Linux.
Sweep to Wake, Sweep to Sleep, Double-tap to Wake (for these features, please build from branch master-s2w)
How do you get it?
That's a hard question to answer, surprisingly. You're free to flash the zip file below, but it's only the zImage. While this zip will include nearly everything you'll want or need, what you need for OC/UC is part actually of the dts. The dts is another piece that gets packed together with the zImage to make the boot.img. Unfortunately there's all sorts of ramdisk & permissions issues which can be caused by flashing a boot.img, so it's not recommended.
Please make a nandroid before doing anything! Backing up the boot partition takes all of a second and 16 megs of storage. Just do it! Also, do not hold us responsible for anything that happens to your device. It's worked fantastically for us, but you're flashing at your own risk.
Downloads for MM
Download for LP (no Sweep to Wake)
Download for LP (with Sweep to Wake)
The very best method of getting the kernel, is to have it compiled with the ROM itself (as with all kernels).
O.P. is a WIP. Will be adding and editing a lot, especially at first.
Special thanks to @izzaeroth for assisting with the Anykernel zip.
XDA:DevDB Information
Team-M8 AOSP kernel, Kernel for the HTC One (M8)
Contributors
fizbanrapper, smac0628, amirfida
Source Code: https://github.com/Team-M8/android_kernel_htc_msm8974/tree/master
Kernel Special Features:
Version Information
Status: Beta
Created 2015-11-10
Last Updated 2016-08-16
Want to get the most out of your kernel?
What does that mean to you? Battery savings? Performance? Balance between them?
The "most" is a difficult question to even attempt to answer. Even assuming we could define "balance between them", I still could not give you a set of settings that would work well for everyone. Not only are you all using different variants, but you're using different builds of different ROMs with different gapps packages, different apps, different usage habits, and in different areas of the country.
You really have to get an understanding of what different things do, then decide for yourself how you should customize your settings. Trial and error!
How did I get those scores on antutu? Here's a response I provided to that very question later in the thread:
fizbanrapper said:
I don't recall the exact settings, but I'll give you general guidelines.
When I test any kernel, I think it's critical to level the playing field as much as possible. I run it on my primary ROM with PAC ROM. I run few apps on it and disable anything that might sync in the background.
Disable all hotplugs and thermal drivers. Make sure your phone has been booted for a good 5 minutes so that your thermal temps have had a chance to come back down. Since you've disabled your thermal drivers, there's a decent chance you'll get a force reboot half way through the test if you're starting off with a high cpu temp already.
Used one of the zzmoove governor profiles. I think I used zram and disabled fsync too.
If my memory serves me right, this got me to back to back scores of 52776 and 52713.
Click to expand...
Click to collapse
Want great battery life?
Set your governor's max frequency to 268000 (yankactive is pretty good for this).
Set max frequency policy to 268000. Do the same for screen off max as well as any applicable input boost settings.
Set multicore powersaving mode to aggressive.
Choose one hotplug and choose the most conservative settings available.
Don't worry, your device won't completely listen to your request to only run at 268000 under all circumstances. Unfortunately every kernel I've ever run for this device (Team-M8, CM, Candy, DU, Slim, Blissful, Furnace, PAC, and B14ckb1rd) all disrespect my wishes! Abyssplug governor is the only notable exception here.
I'll try to provide more detailed settings when I get more time.
First
Not first! ?....oh wait...
SECOND!?
Great work getting this all together with so many sweet options!
Congrats on releasing this new kernel. I've updated the governor/scheduler guide to include missing description on Yankdemand for people who were curious
gsstudios
gsstudios said:
Congrats on releasing this new kernel. I've updated the governor/scheduler guide to include missing description on Yankdemand for people who were curious
gsstudios
Click to expand...
Click to collapse
Thanks! That was fast! I've updated the OP with your description.
I flashed this on the latest AICP (Android Ice Cold Project) and it kills my data. I'm also on Verizon if that matters...
GohanBurner said:
I flashed this on the latest AICP (Android Ice Cold Project) and it kills my data. I'm also on Verizon if that matters...
Click to expand...
Click to collapse
I've never heard of that happening g from a kernel. Could it be something else causing this? Anyone else experiencing this?
It has to be, I flash the kernel from CandyRom over it and data works again. Flash this again data doesn't work...
GohanBurner said:
It has to be, I flash the kernel from CandyRom over it and data works again. Flash this again data doesn't work...
Click to expand...
Click to collapse
It should work ok if compiled with the ROM. It's one of the downsides of the flashable zip.
Can a boot.img version of this be created? Or would that be just as good as a zip?
GohanBurner said:
Can a boot.img version of this be created? Or would that be just as good as a zip?
Click to expand...
Click to collapse
Well the boot.img would contain even more aicp-specific stuff. So if it was compiled from aicp's source, it would be fine as a boot.img.
If I compiled a boot.img from a ROM I've synced, it would cause even more compatibility issues than the zip.
I don't mind switching ROMs to use this kernel, which one are you running? I assume this will work with CM, correct?
GohanBurner said:
I don't mind switching ROMs to use this kernel, which one are you running? I assume this will work with CM, correct?
Click to expand...
Click to collapse
At the moment I'm on bliss. That's what it was compiled from. That used candy kernel though too, mostly. Let me look for a good build for you to try.
Try this
https://www.androidfilehost.com/?fid=24052804347848888
Try it without the kernel zip first, to make sure it works without it. Then go back and flash to get the updates.
Scozzar said:
What Kernel manager would you guys recommend for this kernel? I use Trickster, but it doesn't have the ability to select all of the hotplug options. With Trickster, I can only seem to choose between mp-decision or intelliplug.
Click to expand...
Click to collapse
I've been using kernel adiutor
Scozzar said:
Ah much better. I'm running all the Alucard hotplug and governor. Battery life isn't great, but I did just flash it twenty minutes ago.
Sent from my m8 using Tapatalk
Click to expand...
Click to collapse
Try zzmoove or a different hotplug. Alucard might not be the right choice for you.
@smac0628 is a current and equal contributor to this project. She's the one who put the work into Unicornblood. I'll update the OP shortly so that this is more clear.
Feel free to keep whining to @Mazda and the mods though. Though I don't think any of them care, it is entertaining.

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