Has anyone been able to successfully implement the google Maps API on Glass? I am having an issue regarding the manifest xml file.
So, the problem arises when I include:
Code:
<uses-library android:name="com.google.android.maps"/>
in the Manifest file. I get the error:
Code:
Installation error: INSTALL_FAILED_MISSING_SHARED_LIBRARY
So if I remove the line in the manifest, the application will crash upon getting to the map activity which reads:
Main_Activity if needed:
Code:
package com.example.mapping;
import android.app.Activity;
import com.google.android.gms.maps.*;
import com.google.android.gms.maps.model.*;
import android.app.Activity;
import android.os.Bundle;
import android.app.ActionBar;
import android.app.Fragment;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
import android.os.Build;
public class MapActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_map);
// Get a handle to the Map Fragment
GoogleMap map = ((MapFragment) getFragmentManager()
.findFragmentById(R.id.mapView)).getMap();
LatLng war = new LatLng(-33.867, 151.206);
map.setMyLocationEnabled(true);
map.moveCamera(CameraUpdateFactory.newLatLngZoom(war, 13));
map.addMarker(new MarkerOptions()
.title("Mission Drop Zone")
.snippet("Navigate to Enemy Hideout")
.position(war));
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.map, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
if (id == R.id.mapView) {
return true;
}
return super.onOptionsItemSelected(item);
}
/**
* A placeholder fragment containing a simple view.
*/
public static class PlaceholderFragment extends Fragment {
public PlaceholderFragment() {
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View rootView = inflater.inflate(R.layout.fragment_map, container,
false);
return rootView;
}
}
}
If you require my AndroidManifest let me know. It is not letting me post it because it thinks it is a link to an external page.
Thanks for any help
Solved.
Turns out that glass has limited or no integration with google play services, as a result google maps api is irrelevant. I have solved my issue by integrating MapQuest rather than google maps, and have found it to be much easier to implement into a glass app than trying to hack a maps api integration. Hope this helps anyone else that has had this issue.
I work at a casting company & sometimes have to calculate weights. I am building a simple app in android studio to do this & was hoping someone could help as im struggling. I have 3 user inputs set, but I want to take those inputs & run them through a calculation & the have the result displayed at the end. I want to set a button so when I have the 3 imputs & can click go, & the result gets displayed. This is my code at present.
Code:
package com.example.nealu.myapplication;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.EditText;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
public void onButtonClick(View V) {
EditText e1 = (EditText)findViewById(R.id.editText);
EditText e2 = (EditText)findViewById(R.id.editText2);
EditText e3 = (EditText)findViewById(R.id.editText3);
TextView t1 = (TextView) findViewById(R.id.textView);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}
I think im going wrong on the edit text bit but I have searched around & tried taking bits out of code for a calculator, but I need to do a little more than 10*5 etc when working a weight of a casting out so need to take the input & run it through a formula.
Any help would be greatly appreciated.
Thanks.
Hello, I am new to the app making world and a pretty bad coder while we're at it.
my bmi calculator crashes on launch in the emulator.
here is my code:
package com.gilad_inc.myapplication;
import android.content.Context;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.EditText;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
EditText height, weight;
@override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
makwork();
ConvertDouble();
}
public void makwork()
{
height = (EditText) findViewById(R.id.Height);
weight = (EditText) findViewById(R.id.Weight);
}
public void ConvertDouble()
{
EditText height = this.height;
EditText weight = this.weight;
Double H = Double.parseDouble(height.getText().toString());
Double W = Double.parseDouble(weight.getText().toString());
}
public void buttonOnClick(View v) {
makwork();
ConvertDouble();
float h = Float.valueOf(height.getText().toString());
float w = Float.valueOf(weight.getText().toString());
/***
* Time for math!
* BMI is calculated
* (weigth in kg / (height in meter * height in meter)
* But since we want the user to input in CM, we just
* multiply it with 10 000 to get the correct value.
*/
double BMI = w / (h * h) * 10000;
TextView tvBMI = (TextView) findViewById(R.id.BMI);
tvBMI.setText("" + BMI);
}
@override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}
@override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}
how can I prevent it from crashing?
Hey ladies and gents,
I'm new to your forums, seems it will be a helpful resource as I undertake this new project. I'm not new to programming, but i'm rusty. About 20 years ago I started with Qbasic, in high school i moved on to Visual Studio and C++. But I have been out of it for awhile now.
I started learning a little python to help my dad with his own program. But Decided I wanted to use Android Studio for my own. I have already started looking into tutorials, but have yet to see some information I am looking for. ( Or just don't recognize due to inexperience )
Traditionally, whats best to use for a multiscreen App? I am currently running windows in Fragments. I have a sidescreen that pops out with a menu button (works), windows slide out with options ( works ), when you select the option the window slides away (works) and it brings up the fragment so you can fill in forms (works.)
Inside my Fragments java file I have this
public class ac extends Fragment {
private EditText od_input;
private EditText sp_input;
private EditText hp_input;
private EditText sl_input;
private EditText hl_input;
private EditText return_input;
private EditText vent_input;
private TextView diag_output;
// TODO: Rename parameter arguments, choose names that match
// the fragment initialization parameters, e.g. ARG_ITEM_NUMBER
private static final String ARG_PARAM1 = "param1";
private static final String ARG_PARAM2 = "param2";
// TODO: Rename and change types of parameters
private String mParam1;
private String mParam2;
private OnFragmentInteractionListener mListener;
public ac() {
// Required empty public constructor
}
/**
* Use this factory method to create a new instance of
* this fragment using the provided parameters.
*
* @param param1 Parameter 1.
* @param param2 Parameter 2.
* @return A new instance of fragment ac.
*/
// TODO: Rename and change types and number of parameters
public static ac newInstance(String param1, String param2) {
ac fragment = new ac();
Bundle args = new Bundle();
args.putString(ARG_PARAM1, param1);
args.putString(ARG_PARAM2, param2);
fragment.setArguments(args);
return fragment;
}
EditText odtext;
EditText idtext;
EditText sptext;
EditText hptext;
EditText sltext;
EditText hltext;
EditText returntext;
EditText venttext;
@override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (getArguments() != null) {
mParam1 = getArguments().getString(ARG_PARAM1);
mParam2 = getArguments().getString(ARG_PARAM2);
}
}
@override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.fragment_ac, container, false);
// NOTE : We are calling the onFragmentInteraction() declared in the MainActivity
// ie we are sending "Fragment 1" as title parameter when fragment1 is activated
if (mListener != null) {
mListener.onFragmentInteraction("Air Conditioning");
}
// Here we will can create click listners etc for all the gui elements on the fragment.
// For eg: Button btn1= (Button) view.findViewById(R.id.frag1_btn1);
// btn1.setOnclickListener(...
//odtext = view.findViewById(R.id.odtext);
//idtext = (EditText) findViewById(R.id.idtext);
//sptext = view.findViewById(R.id.sptext);
//hptext = view.findViewById(R.id.hptext);
//sltext = view. findViewById(R.id.sltext);
//hltext = view.findViewById(R.id.hltext);
//returntext = view.findViewById(R.id.returntext);
//venttext = view.findViewById(R.id.venttext);
//TextView diagtext = view.findViewById(R.id.diagtext);
//diagtext.setText((CharSequence) odtext);
return view;
}
@override
public void onAttach(Context context) {
super.onAttach(context);
if (context instanceof OnFragmentInteractionListener) {
mListener = (OnFragmentInteractionListener) context;
} else {
throw new RuntimeException(context.toString()
+ " must implement OnFragmentInteractionListener");
}
}
@override
public void onDetach() {
super.onDetach();
mListener = null;
}
/**
* This interface must be implemented by activities that contain this
* fragment to allow an interaction in this fragment to be communicated
* to the activity and potentially other fragments contained in that
* activity.
* <p>
* See the Android Training lesson <a href=
* "http://developer.android.com/training/basics/fragments/communicating.html"
* >Communicating with Other Fragments</a> for more information.
*/
public interface OnFragmentInteractionListener {
// NOTE : We changed the Uri to String.
void onFragmentInteraction(String title);
}
}
Firstly, yes there is a lot of useless crapification going on. Was running different experiments and have not fully cleaned up yet.
But, as people type in the field I want to capture the inputs. Does this require a Listener? Can you capture as they type or do I need a button (Really, Really don't want a button)?
Also, I am unfamiliar with the layout of the java.
Oncreate is when the program boots up?
onCreateview is when the Fragment is booted up?
onattach is when the main activity is associated?
ondetach is when its associated from activity?
I don't fully understand yet where the best place is to add stuff, would it be after onattach?
Thanks for pointing me in the right directions guys.
Chris W.
Hi,
First, a disclaimer.
I am a Java and xposed noob. My background is in embedded C development so I can get by with some simple Java code and thanks to the great tutorials online I have been able to put together an xposed module but I'm struggling with a problem that is beyond my abilities now and am reaching out to the community for help.
Next, the background.
I have an Android head unit in my car. There is an app that provides me with CarPlay functionality but none of the controls on the steering wheel work with the app. When I analysed the code I found that they handle all of their button inputs using proprietary methods that do not inject an event into any input streams. I wrote an xposed module to hook the button press methods and then inject a proper input into one of the event streams.
Initially I tried to use the command line 'input' command to do this but since it is a Java app and takes about 1s to load it was too slow. My only other option was to create a virtual device on an input stream that I could then use to inject keypresses through the hooked method. To create a virtual device I needed to write C code that my xposed module would be able to access through the JNI. Long story short, after some pain I was able to get the native library integrated into the project and compiling using the NDK.
Finally, the problem.
When I was using the module without the native library it worked but just with a large delay because of the time it takes to load the 'input' java app. I was able to see logs from the module in the logcat as I hooked the method and as I went through the various actions within the hook.
As soon as I introduce the native library though the entire xposed module just stops running completely. I do not get any logs from the module even though I have installed, activated and rebooted. It shows up in the xposed installer but it just does nothing. The funny thing is that this happens even if I make no reference whatsoever to any native functions within the library. All I need to do to kill the module is to build it with the System.loadlibrary line in the Main.java uncommented. As soon as I comment that piece of code out the module starts to hook the function and output logs again. Below is the code from the Main.Java that I am referring to. I am happy to make any manifest, C and gradle files available too. Looking for any ideas as to why the module dies completely as soon as I include this...
Code:
package projects.labs.spike.zlink_xposed_swc;
import de.robv.android.xposed.XposedBridge;
import static de.robv.android.xposed.XposedHelpers.findAndHookMethod;
import de.robv.android.xposed.IXposedHookLoadPackage;
import de.robv.android.xposed.IXposedHookZygoteInit;
import de.robv.android.xposed.XSharedPreferences;
import de.robv.android.xposed.XC_MethodHook;
import de.robv.android.xposed.callbacks.XC_LoadPackage;
import de.robv.android.xposed.XposedHelpers;
import android.app.AndroidAppHelper;
import android.content.Intent;
import android.os.Bundle;
import android.content.Context;
/* shellExec and rootExec methods */
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.ByteArrayOutputStream;
import android.view.KeyEvent;
import android.media.AudioManager;
public class Main implements IXposedHookLoadPackage {
public static final String TAG = "ZLINK_XPOSED ";
public static void log(String message) {
XposedBridge.log("[" + TAG + "] " + message);
}
//public native int CreateVirtualDevice();
//public native int SendPrev();
@Override
public void handleLoadPackage(final XC_LoadPackage.LoadPackageParam lpparam) throws Throwable {
log("handleLoadPackage: Loaded app: " + lpparam.packageName);
if (lpparam.packageName.equals("com.syu.ms")) {
findAndHookMethod("module.main.HandlerMain", lpparam.classLoader, "mcuKeyRollLeft", new XC_MethodHook() {
@Override
protected void afterHookedMethod(XC_MethodHook.MethodHookParam param) throws Throwable {
// previous
log("PREVKEYHIT");
//rootExec("input keyevent 88");
log("EVENTSENT");
//Below was trying to use media keys which zlink never responded to...
/* Context context = (Context) AndroidAppHelper.currentApplication();
AudioManager mAudioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
KeyEvent event = new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_MEDIA_PREVIOUS);
mAudioManager.dispatchMediaKeyEvent(event);
KeyEvent event2 = new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_MEDIA_PREVIOUS);
mAudioManager.dispatchMediaKeyEvent(event2);*/
//Below is the failed broadcast intent method...
/*Context mcontext = (Context) AndroidAppHelper.currentApplication();
Intent i = new Intent("com.android.music.musicservicecommand");
i.putExtra("command", "pause");
mcontext.sendBroadcast(i);*/
}
});
}
}
public static String rootExec(String... strings) {
String res = "";
DataOutputStream outputStream = null;
InputStream response = null;
try {
Process su = Runtime.getRuntime().exec("su");
outputStream = new DataOutputStream(su.getOutputStream());
response = su.getInputStream();
for (String s : strings) {
s = s.trim();
outputStream.writeBytes(s + "\n");
outputStream.flush();
}
outputStream.writeBytes("exit\n");
outputStream.flush();
try {
su.waitFor();
} catch (InterruptedException e) {
e.printStackTrace();
}
res = readFully(response);
} catch (IOException e) {
e.printStackTrace();
} finally {
Closer.closeSilently(outputStream, response);
}
return res;
}
public static String readFully(InputStream is) throws IOException {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
byte[] buffer = new byte[1024];
int length = 0;
while ((length = is.read(buffer)) != -1) {
baos.write(buffer, 0, length);
}
return baos.toString("UTF-8");
}
[COLOR="Red"] static {
System.loadLibrary("native-lib");
}[/COLOR]
}
The issue with native library is quite strange and I cannot help with it as my experience with native libs is zero.
But maybe try a different method of injecting media key events.
Create a method:
Code:
void injectKey(int keyCode) {
try {
final long eventTime = SystemClock.uptimeMillis();
final InputManager inputManager = (InputManager)
mContext.getSystemService(Context.INPUT_SERVICE);
int flags = KeyEvent.FLAG_FROM_SYSTEM;
XposedHelpers.callMethod(inputManager, "injectInputEvent",
new KeyEvent(eventTime - 50, eventTime - 50, KeyEvent.ACTION_DOWN,
keyCode, 0, 0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, flags,
InputDevice.SOURCE_KEYBOARD), 0);
XposedHelpers.callMethod(inputManager, "injectInputEvent",
new KeyEvent(eventTime - 50, eventTime - 25, KeyEvent.ACTION_UP,
keyCode, 0, 0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, flags,
InputDevice.SOURCE_KEYBOARD), 0);
} catch (Throwable t) {
// something went wrong
XposedBridge.log(t.getMessage());
}
}
Then just do: injectKey(KeyEvent.KEYCODE_MEDIA_PREVIOUS);
And maybe try playing with different KeyEvent flags and attrs.
Thanks so much for this suggestion! Any idea if this injects at a java level or if it depends on there being a keyboard input device available on one of the /dev/input/eventX streams? The android device that I am using has no keyboard available on any of those input streams. Will give it a try nonetheless
C3C076 said:
The issue with native library is quite strange and I cannot help with it as my experience with native libs is zero.
But maybe try a different method of injecting media key events.
Create a method:
Code:
void injectKey(int keyCode) {
try {
final long eventTime = SystemClock.uptimeMillis();
final InputManager inputManager = (InputManager)
mContext.getSystemService(Context.INPUT_SERVICE);
int flags = KeyEvent.FLAG_FROM_SYSTEM;
XposedHelpers.callMethod(inputManager, "injectInputEvent",
new KeyEvent(eventTime - 50, eventTime - 50, KeyEvent.ACTION_DOWN,
keyCode, 0, 0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, flags,
InputDevice.SOURCE_KEYBOARD), 0);
XposedHelpers.callMethod(inputManager, "injectInputEvent",
new KeyEvent(eventTime - 50, eventTime - 25, KeyEvent.ACTION_UP,
keyCode, 0, 0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, flags,
InputDevice.SOURCE_KEYBOARD), 0);
} catch (Throwable t) {
// something went wrong
XposedBridge.log(t.getMessage());
}
}
Then just do: injectKey(KeyEvent.KEYCODE_MEDIA_PREVIOUS);
And maybe try playing with different KeyEvent flags and attrs.
Click to expand...
Click to collapse
looxonline said:
Thanks so much for this suggestion! Any idea if this injects at a java level or if it depends on there being a keyboard input device available on one of the /dev/input/eventX streams? The android device that I am using has no keyboard available on any of those input streams. Will give it a try nonetheless
Click to expand...
Click to collapse
Simply use whatever InputDevice that you think should work in your case.
The method basically calls this:
https://android.googlesource.com/pl.../android/hardware/input/InputManager.java#869
which is then propagated to Input Manager Service here:
https://android.googlesource.com/pl...oid/server/input/InputManagerService.java#598
which then calls nativeInjectInputEvent