SlateKit Base for Nexus 7 (2013) Released - Nexus 7 General

SlateKit is a drop-in replacement of Android UI stack,
to help makers building custom tablet UI, by using Qt/QML, JavaScript and Chromium.
Screenshot: imgur.com/Sdai8zc
Today we announce the first technical preview of SlateKit Base for Nexus 7 (2013),
the platform-specific port, alone with other UI components like SlateKit Shell, LockScreen and Keyboard.
Prerequisite
Nexus 7 “razor” [2013] (WiFi)
Android 4.4.2 (KOT49H)
rooted and adb shell access
Installation
Download the image: goo.gl/ybYVO1 (146.7 MB)
Unzip files to /data, make sure busybox has executable permission
Start the UI by:
Code:
./chroot.sh
Technical details
SlateKit Base essentially consists:
a minimal Ubuntu root filesystem (Trusty/armhf)
Qt 5.2.1 and Oxide 1.0 (Chromium content API wrapper)
libhybris for hardware acceleration
hwcomposer QPA from Mer project
What's next?
Theoretically this rootfs works for all Android 4.4 system with HW composer 1.1/1.2,
so I'll try to enable it on other SoC and make an installer.
If you find this interesting or useful, welcome to join the project on github.com/penk/SlateKit,
and ping me on Twitter @penk or [email protected]
Happy Hacking!
penk

You'd think you'd at least post this in the correct section...

This is the 2012 Nexus 7 forum. Wrong section.

Related

Building AOSP Gingerbread for Droid

(I would post this in the developer forum, but I don't have 10 posts)
I'm working on building Gingerbread from AOSP for Droid. I was hoping to gather information here on how to do this should someone want to build a rom in the future.
So far, I've followed the steps at http://source.android.com/source/download.html to fetch android-2.3.3_r1 (FWIW, I'm running OS X). For the droid, I also needed to clone these git repositories (mostly CM7 fixes) into the associated folder:
https://github.com/koush/proprietary_vendor_motorola - into vendor/motorola. When running git clone, be sure to add "-b gingerbread" to get the latest version. These are the binary blobs that one would normally get by running extract-files.sh.
https://github.com/CyanogenMod/android_device_motorola_sholes - into device/motorola/sholes. This is Droid-specific device information.
https://github.com/CyanogenMod/android_system_wlan_ti - into system/wlan/ti. This is the wifi driver.
https://github.com/CyanogenMod/android_hardware_ti_omap3 - into hardware/ti/omap3. These are other hardware drivers.
https://github.com/CyanogenMod/android_hardware_libhardware_legacy - into hardware/libhardware_legacy. More hardware libraries.
Additional fixes needed to complete build:
In device/motorola/sholes/overlay/frameworks/base/core/res/res/values/config.xml, comment out the line containing "config_flashlight_affects_lightsensor". This is part of CM7 code which disables the light sensor when the flashlight is on; an alternative fix would be to port this code into your tree.
Perform the two fixes at the bottom of the OP in http://forum.xda-developers.com/showthread.php?t=899674 - RGB_565 and Camera. Camera is definitely necessary for building - I believe the RGB_565 fix is necessary for Live Wallpapers.
Take the changes from https://github.com/CyanogenMod/andr...mmit/29f40ea86fe96f66b5a22c7a2bb84055c73e99be - this will prevent Launcher from crashing on boot. Thanks to PeterAlfonso for this fix!
Once the source tree is set up as described, you can run:
Code:
source build/envsetup.sh
lunch (select generic_sholes-userdebug)
make -j 4 otapackage
to start building Android, which will take a while depending on the speed of your machine.
This will create a file named out/target/product/sholes/generic_sholes-ota-eng.*username*.zip - this can be applied as an update.zip in the usual fashion. However, it contains the stock recovery files, which will overwrite the recovery partition you have. So, using any program which can modify zip files, delete the recovery/ folder.
At this point, you should have a flashable, Gingerbread, AOSP rom for droid!
Peter Alfonso (author of a great stock rooted Gingerbread rom for Droid) pointed out a fix for the launcher issues I was having, and I've updated the OP to reflect this. Compiling the changes now - hopefully the rom will boot, and this will represent a full set of instructions for compiling a vanilla gingerbread Droid rom!
I'm trying to compile it, but I'm getting this error:
Code:
Nathan-Camposs-MacBook-Pro:AOSP Nathan$ lunch generic_sholes-userdebug
sed: illegal option -- r
usage: sed script [-Ealn] [-i extension] [file ...]
sed [-Ealn] [-i extension] [-e script] ... [-f script_file] ... [file ...]
build/core/product_config.mk:194: *** _nic.PRODUCTS.[[device/motorola/sholes/sholes.mk]]: "build/target/product/small_base.mk" does not exist. Stop.
** Don't have a product spec for: 'generic_sholes'
** Do you have the right repo manifest?
Nathan-Camposs-MacBook-Pro:AOSP Nathan$
Could you help me?

[DEV][KERNEL SOURCE]Patched 3.0.21 - Bootmode Aware

Hi Folks
I thought I throw this one up for good measure.
Archos Kernel 3.0.21
I've made a couple of changes which are outline in the README2 file in the repo, but a quick summary.
Patched arch/arm/mach-omap4/omap4-reboot-reason.c to enable bootmode system property setting from the kernel command line which is required by CWM-SDE
I also back-ported the arch/arm/mm/proc-v7.S from the android-omap-3.4 kernel which means the kernel can be built using the standard android aosp toolchains Although It's probably still better to use Linaro Optimized!!
github.com/trevd/android_kernel_ti_archos.git
README2
Code:
android linux kernel 3.0.21 based on original archos sources found at
http://gitorious.org/archos/archos-gpl-gen9-kernel-ics branch: linux-ics-3.0.21
Android boot mode awareness:
----------------------------
changes made to arch/arm/mach-omap2/omap4-reboot-reason.c to enable correct setting
of android system property ro.bootmode.
designed to be used in conjunction with roms created using device files locating in
https://github.com/trevd/android_device_ti_archos.git
Proc-v7.S changes
-----------------
I've backported arch/arm/mm/Proc-v7.S from the android-omap-3 kernel 3.4 branch, this
was done to allow the kernel to be built using the standard android toolchain.
Building
--------
Clone the android aosp toolchain
git clone https://android.googlesource.com/platform/prebuilts/gcc/linux-x86/arm/arm-eabi-4.6
Using the Bourne Again Shell ( bash ) export an alias to make cross compiling easy
alias make-arm='<toolchain path>/arm-eabi-4.6/bin/:$PATH ARCH=arm SUBARCH=arm CROSS_COMPILE=arm-eabi- LOCALVERSION_AUTO=n make'
make-arm distclean && make-arm mrproper
make-arm ti_archos_defconfig
make-arm -j$(grep -c processor /proc/cpuinfo)
Out of tree drivers
-------------------
PowerVR Kernel Modules are not included in this release, they are available from omapzoom android aosp
repo located at git://git.omapzoom.org/device/ti/proprietary-open.git. this repo also contains the matching
userland binary blobs, versions of which exist for Gingerbread, ICS and JellyBean. See device tree documentation
for further details ( https://github.com/trevd/android_device_ti_archos.git )
Hi Trevd !
Thank you very much for your great work ! :good:
....how much I wish I could be useful ( I am currently with hands tied :laugh: - I have not my tablet ....but I'll be back as soon as I will receive my tablet from reparation centre ! )
Good luck & keep up your awesome work ! :good::good::good:
Wifi Drivers info and resources.
Hi Folks.
Along with building the PowerVR Drivers out of tree, It should be also possible to use the latest drivers for the wireless chip
This Page [ linuxwireless.org ] provides some nice documentation with the links to the repo's contain the lastest code along with what looks like some useful android related utilities

finally updated ICS compatible sources from broadcom

Programmers can:
Rebuild the BCM21553 Android 4.0 graphics stack from source
Develop fully open drivers for other VideoCore devices, including the Raspberry Pi’s BCM2835 and the BCM21654 (a low-cost 3G integrated baseband for emerging markets).
Gain insight into the internal operation of VideoCore for performance tuning purposes
Write general-purpose code leveraging the GPU compute capability on VideoCore devices
take a look at this post and download em
finally :victory: after 2 years.
Gah, to my God! They are really BCM21553 GPU drivers (basicly VideoCore IV source). Now, we need good developer to start working on it (i believe in bieltv3 + spacecaker), because compiling sources with .mk files always makes my problems. This source is for OpenGLES 1.1 and 2.0.
I think its best if we wait for bieltv.3 to look at these.
finallyyyyyy ics...
Envy-X said:
I think its best if we wait for bieltv.3 to look at these.
Click to expand...
Click to collapse
PM'd @bieltv.3 .
Oh yeahh!! Broadcom! At least you heard our prayers
Wow great news...!!! Finally...
Can't wait to see developement with the new drivers
Gesendet von meinem Nexus 5 mit Tapatalk
Awesome!
With the release of source drivers, this thread should be up and running,..victory!
README.txt
This package contains the Broadcom Android ICS Graphics stack for arm v5
==================================================================
Package contents:
a new folder that contains the Graphics stack source codes:
-----------------------------------------------------------------
brcm_usrlib/dag
Required file changes in existing AOSP repos to build this Graphics stack
-----------------------------------------------------------------
AOSP repo name: repo_aosp/platform/bionic
libc/private/bionic_tls.h
AOSP repo name: repo_aosp/platform/build
core/legacy_prebuilts.mk
target/board/generic/device.mk
AOSP repo name: repo_aosp/platform/external/webrtc
src/common_audio/resampler/main/source/Android.mk
src/common_audio/signal_processing_library/main/source/Android.mk
src/common_audio/vad/main/source/Android.mk
src/modules/audio_processing/aec/main/source/Android.mk
src/modules/audio_processing/aecm/main/source/Android.mk
src/modules/audio_processing/agc/main/source/Android.mk
src/modules/audio_processing/main/source/Android.mk
src/modules/audio_processing/main/test/process_test/Android.mk
src/modules/audio_processing/main/test/process_test/process_test.cc
src/modules/audio_processing/main/test/unit_test/Android.mk
src/modules/audio_processing/ns/main/source/Android.mk
src/modules/audio_processing/utility/Android.mk
src/system_wrappers/source/Android.mk
AOSP repo name: repo_aosp/platform/frameworks/base
opengl/include/EGL/eglext.h
opengl/libagl/egl.cpp
opengl/libs/EGL/egl.cpp
opengl/libs/EGL/eglApi.cpp
opengl/libs/EGL/egl_entries.in
opengl/libs/EGL/getProcAddress.cpp
opengl/libs/GLES2/gl2.cpp
opengl/libs/GLES_CM/gl.cpp
services/input/InputReader.cpp
services/surfaceflinger/Android.mk
services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
AOSP repo name: repo_aosp/platform/hardware/libhardware
Gralloc changes:
include/hardware/fb.h
modules/gralloc/Android.mk
modules/gralloc/framebuffer.cpp
modules/gralloc/gr.h
modules/gralloc/gralloc.cpp
modules/gralloc/gralloc_priv.h
modules/gralloc/mapper.cpp
Hwcomposer changes:
modules/gralloc/Android.mk
modules/hwcomposer/Android.mk
modules/hwcomposer/hwcomposer.cpp
AOSP repo name: repo_aosp/platform/system/core
include/system/graphics.h
==================================================================
Instructions to build this Graphics stack on Android ICS project:
1. Check out a Android ICS (example: android-4.0.1_r1.1) workspace with the following sequence of commands:
repo init -u https://android.googlesource.com/platform/manifest -b android-4.0.1_r1.1
repo sync -j8
2. Extract the content of this package (excludes this README.txt) in the root directory of the Android ICS workspace:
3. Build the Android source tree with the following sequence of commands:
source build/envsetup.sh
lunch full-eng
make -j8 TARGET_DEVICE=generic_armv5
This package contains the Broadcom Android ICS Graphics stack for arm v5
==================================================================
Package contents:
a new folder that contains the Graphics stack source codes:
-----------------------------------------------------------------
brcm_usrlib/dag
Required file changes in existing AOSP repos to build this Graphics stack
-----------------------------------------------------------------
AOSP repo name: repo_aosp/platform/bionic
libc/private/bionic_tls.h
AOSP repo name: repo_aosp/platform/build
core/legacy_prebuilts.mk
target/board/generic/device.mk
AOSP repo name: repo_aosp/platform/external/webrtc
src/common_audio/resampler/main/source/Android.mk
src/common_audio/signal_processing_library/main/source/Android.mk
src/common_audio/vad/main/source/Android.mk
src/modules/audio_processing/aec/main/source/Android.mk
src/modules/audio_processing/aecm/main/source/Android.mk
src/modules/audio_processing/agc/main/source/Android.mk
src/modules/audio_processing/main/source/Android.mk
src/modules/audio_processing/main/test/process_test/Android.mk
src/modules/audio_processing/main/test/process_test/process_test.cc
src/modules/audio_processing/main/test/unit_test/Android.mk
src/modules/audio_processing/ns/main/source/Android.mk
src/modules/audio_processing/utility/Android.mk
src/system_wrappers/source/Android.mk
AOSP repo name: repo_aosp/platform/frameworks/base
opengl/include/EGL/eglext.h
opengl/libagl/egl.cpp
opengl/libs/EGL/egl.cpp
opengl/libs/EGL/eglApi.cpp
opengl/libs/EGL/egl_entries.in
opengl/libs/EGL/getProcAddress.cpp
opengl/libs/GLES2/gl2.cpp
opengl/libs/GLES_CM/gl.cpp
services/input/InputReader.cpp
services/surfaceflinger/Android.mk
services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
AOSP repo name: repo_aosp/platform/hardware/libhardware
Gralloc changes:
include/hardware/fb.h
modules/gralloc/Android.mk
modules/gralloc/framebuffer.cpp
modules/gralloc/gr.h
modules/gralloc/gralloc.cpp
modules/gralloc/gralloc_priv.h
modules/gralloc/mapper.cpp
Hwcomposer changes:
modules/gralloc/Android.mk
modules/hwcomposer/Android.mk
modules/hwcomposer/hwcomposer.cpp
AOSP repo name: repo_aosp/platform/system/core
include/system/graphics.h
==================================================================
Instructions to build this Graphics stack on Android ICS project:
1. Check out a Android ICS (example: android-4.0.1_r1.1) workspace with the following sequence of commands:
repo init -u https://android.googlesource.com/platform/manifest -b android-4.0.1_r1.1
repo sync -j8
2. Extract the content of this package (excludes this README.txt) in the root directory of the Android ICS workspace:
3. Build the Android source tree with the following sequence of commands:
source build/envsetup.sh
lunch full-eng
make -j8 TARGET_DEVICE=generic_armv5
Oh yeaahh, I mean the sources is present for my birthday that will be tomorow. :thumbup:
Send From My Ace i Using Tapatalk
Cant wait for biel and robin when they will see this..
Sent from my GT-S5830i using Tapatalk 2
Yay finally!! (Good for you as I'm already on KK, sold my cooperve )
Sent from me using my tablet using an app.
we did it guys!!!!
my congrats to all bcm21553 users!!
bcm21553-one love<3
Finally!!! Please accept my congratulations!!!
i think broadcom released all gpu sources of our devices.so now we dont have any complain towards them!!!
finally after thousands of people signing the petition, abusing broadcom for a long time and the raspberry pi challenging to port the sources for its platform! broadcom gives the sources for the hope we dont need to struggle any further for the drivers @Biel.tv3 here you go!
2year before we write in our signatures: Kill Broadcom
Now we love they
Отправлено с моего GT-S5830i через Tapatalk
OMG!OMFG!!! :laugh:
Thats Reallly A Great News !:laugh:
:fingers-crossed:
Madre de dios! Господе Боже! Mother of God!! This is awesome! But do we have developer for creating the rom?
Biel, SpaceCaker, Lopicl
Отправлено с моего GT-S5830i через Tapatalk

[Q] CLOSED: Configuring Content Roots

How can I configure content roots?
The documentation seems to be out-of-date.
Version: Android Studio 1.0.2
Documentation: https://www.jetbrains.com/idea/help/configuring-content-roots.html
Thanks,
Barry
-----------
Update:
-----------
From IntelliJ Support:
In AS everything is configured in build.gradle and handled by Gradle.
Android Studio is based on IDEA core code, but it is developed by Google.
As far as I've been able to discern, Google hasn't provided any comprehensive documentation for Android Studio yet.
Closing this out.

New projects in Android Studio Dolphin failes with Duplicate class errors

Hello
I try to create new projects with Android Studio Dophin (2021.3.1) which fails nevertheless with java or kotlin on win and linux systems:
Default gradle version: 7.4
Default android gradle plugin version 7.3.0
Compile SDK Version: 32
Target SDK Version: 32
Min SDK Version: 21
Create a new project with Basic Activity will fail with the folliwing error:
Duplicate class androidx.lifecycle.ViewModelLazy found in modules lifecycle-viewmodel-2.5.1-runtime (androidx.lifecycle:lifecycle-viewmodel:2.5.1) and lifecycle-viewmodel-ktx-2.3.1-runtime (androidx.lifecycle:lifecycle-viewmodel-ktx:2.3.1)
Duplicate class androidx.lifecycle.ViewTreeViewModelKt found in modules lifecycle-viewmodel-2.5.1-runtime (androidx.lifecycle:lifecycle-viewmodel:2.5.1) and lifecycle-viewmodel-ktx-2.3.1-runtime (androidx.lifecycle:lifecycle-viewmodel-ktx:2.3.1)
Go to the documentation to learn how to Fix dependency resolution errors.
Click to expand...
Click to collapse
Any hints?

Categories

Resources