Hello, I'm on Cromi-X and running the Sixaxis app and a PS3 controller. I have no problem with the basic functionality - it works just like it does on all my other Asus tablets. However, I have found one kind of big bug and I was hoping someone else could check this for me on their systems. The problem I'm having is a crash every time I try to open up a background image to make a touch profile. This is the "Change Background" button under the "edit touch profiles." Every time I select "Change Background" it crashes (actually it says Unfortunately...has stopped), it doesn't drop back to desktop, only to the previous menu level in the program.
I can build a touch profile, drop buttons and joysticks and it will work, but it's very much trial and error process without being able to import a screenshot to overlay while you are working. Has anyone else seen this? I tried uninstall, re-install, closing everything else, etc. I've been searching and cannot find anyone else posting about this type of crash (on any system) so I wonder if it is something unique to the TF701T or maybe Cromi-X (I'm on Deodex 6.1 and love the rom). I am hoping that I am not the only Sixaxis user running Cromi-X 6.1 at the moment. Note that you do not have to have a controller on or paired to test this - you can create profiles without needing a controller. Thanks in advance.
Hello friend.
I was running your setup exactly... however I've never tried to create a touch profile. As you, I did find that everything else worked properly on that ROM with sixaxis. It's a great ROM! If I decide to flash back to it, I'll give it a shot and let you know. Sorry I can't help.
Sent from my K00C using Tapatalk
derekk1 said:
Hello, I'm on Cromi-X and running the Sixaxis app and a PS3 controller. I have no problem with the basic functionality - it works just like it does on all my other Asus tablets. However, I have found one kind of big bug and I was hoping someone else could check this for me on their systems. The problem I'm having is a crash every time I try to open up a background image to make a touch profile. This is the "Change Background" button under the "edit touch profiles." Every time I select "Change Background" it crashes (actually it says Unfortunately...has stopped), it doesn't drop back to desktop, only to the previous menu level in the program.
I can build a touch profile, drop buttons and joysticks and it will work, but it's very much trial and error process without being able to import a screenshot to overlay while you are working. Has anyone else seen this? I tried uninstall, re-install, closing everything else, etc. I've been searching and cannot find anyone else posting about this type of crash (on any system) so I wonder if it is something unique to the TF701T or maybe Cromi-X (I'm on Deodex 6.1 and love the rom). I am hoping that I am not the only Sixaxis user running Cromi-X 6.1 at the moment. Note that you do not have to have a controller on or paired to test this - you can create profiles without needing a controller. Thanks in advance.
Click to expand...
Click to collapse
I've never used it before but it seems to work for me. Not sure if I am doing it right
Main Screen Select
Menu > Preferences > Touch Emulation > Edit Touch Profiles
Then Double tap for menu > Change Background
I have an option for either Gallery or G+Photos and I select Gallery then I find the image and it's good.
Gallery version is 5.1.20131213 which is the Asus stock version (I think)
Did you maybe change your screen resolution? I am no the default.
You know what, I think your reply might have helped me figure out the problem. I don't see gallery installed and maybe this program is calling it. I'll look back, but maybe the 6.1 version of Cromi-X has it on the removed app list. I'm traveling, so it might be hard for me to restore it, but I will definitely give that a shot when I get back home next week. Thanks for the help.
derekk1 said:
You know what, I think your reply might have helped me figure out the problem. I don't see gallery installed and maybe this program is calling it. I'll look back, but maybe the 6.1 version of Cromi-X has it on the removed app list. I'm traveling, so it might be hard for me to restore it, but I will definitely give that a shot when I get back home next week. Thanks for the help.
Click to expand...
Click to collapse
Download the apk from here: http://forum.xda-developers.com/showthread.php?p=53816421
Seems sixaxis needs the gallery.... and sbdags removed it. He just doesn't remember why :laugh:
Yes, that fixed it. Weird. Thanks.
derekk1 said:
Yes, that fixed it. Weird. Thanks.
Click to expand...
Click to collapse
Not that weird. Devs tie their apps into an existing eco system. Why not use services that are installed by default instead of duplicating it? We custom rom users are a tiny minority among Android users. So we'll always have to find our own solutions. Which is part of the fun, right?
berndblb said:
Download the apk from here: http://forum.xda-developers.com/showthread.php?p=53816421
Seems sixaxis needs the gallery.... and sbdags removed it. He just doesn't remember why :laugh:
Click to expand...
Click to collapse
He does now! It's because Asus called it called Asus Studio (not gallery) which is more than just a gallery but is full on picture editing (bloatware)
Anyway - you can also add it back in via the asus spps installer as well via post two of the CROMi-X 6.1 thread
Related
Hey guys,
Is anyone brave enough to test the full feature 1.5 build of Open Home Full? We know we can always find some brave ones here
It requires that you are running android 1.5 on your phone (aka Cupcake). This build has full supports of 1.5 widgets and also a good amount of stability and performance improvements.
We had not done a lot of testing on this build; also this build will expire in a month (5/30). If you want to test the latest and greatest, feel free to install and try this build.
*Remember safe mode is hold menu button when powering on*, if you see anything wrong, just enter safe mode and then uninstall it.
Do NOT install unless you are running android 1.5
Download the apk at
http://groups.google.com/group/openhome/files
I assume since I'm running the dudes build and it supports widgets it may work. I can always remove if necessary . This doesnt remove open home right? just a different version?
EDIT: it replaces the existing open home
Hmm, I was impressed with the demo of OpenHome when I downloaded it a couple days ago. I'll take a look.
downloading it now. I have just flashed the holiday cupcake build so I assume it'll work with this. I'll let you know.
So far so good. I am glad to have openhome back again in 1.5
I have added all widgets, and they all work as expected. Are some of these the 1.5 "stock" widgets? I assume so because i see 2 music widgets listed, one looks like your own and the other a stock one.
I'll let you know how it goes after some proper usage. great work so far though. thankyou.
oh, p.s .. Will this be a free upgrade for those who had previosly purchased open home full ?
Works well enough. I like it.
Normally use full edition but will keep this until it is updated.
Suggestion: How about that calendar widget from Haykuro's build so those with dude's builds can use it?
Using it. Works well so far. I'm an OH Full user too, will I have any problems going back to the market app when it gets updated/released?
Ps. Is there any way to add support for Jeff Sharky's weather widgets? http://forum.xda-developers.com/showthread.php?t=509729
Weather widgets ok here. Problem with battery percentage widget though
Mi|enko said:
Using it. Works well so far. I'm an OH Full user too, will I have any problems going back to the market app when it gets updated/released?
Ps. Is there any way to add support for Jeff Sharky's weather widgets? http://forum.xda-developers.com/showthread.php?t=509729
Click to expand...
Click to collapse
It's already supported. That weather widget is working fine for me.
Hey guys i like the changes the menus are a little more intuitive now! Shame it doesn't seem to maintain your icons from older version, but weirdly kept my fonts theme etc - not sure if that qualigfies as a bug or not really
One problem i have found though is it seems to scrap folder icons the second you open bettercut again, not a huge problem but ....
BUGS!
I have almost 200 apps to SD so it's convenient to have my favorite "few" on the desktop. After I installed the new apk file... everything was GONE! Huge inconvenience! Then when I pull up the app menu I can watch them appear one after another like the app is doing a search for the installed apps. I also tried Picture Frame. It seems like it pulls up the Camera app, then the gallery. I selected my picture. Cropped it. Saved it. Then it went back to "select picture" again. Strange. Also... AnyCut Open Home Edition doesn't work. Definite bugs.
Other then that I love it. Thanks! Is this going to be in an update and when will it be available in Market? I purchased the full version months ago.
faithnolonger said:
Hey guys i like the changes the menus are a little more intuitive now! Shame it doesn't seem to maintain your icons from older version, but weirdly kept my fonts theme etc - not sure if that qualigfies as a bug or not really
One problem i have found though is it seems to scrap folder icons the second you open bettercut again, not a huge problem but ....
Click to expand...
Click to collapse
I don't think it has anything to do with bettercut because I don't have it installed and it still goes back to the default folder icons randomly, sometimes it comes back sometimes it doesn't.
Binary100100 said:
I have almost 200 apps to SD so it's convenient to have my favorite "few" on the desktop. After I installed the new apk file... everything was GONE! Huge inconvenience! Then when I pull up the app menu I can watch them appear one after another like the app is doing a search for the installed apps. I also tried Picture Frame. It seems like it pulls up the Camera app, then the gallery. I selected my picture. Cropped it. Saved it. Then it went back to "select picture" again. Strange. Also... AnyCut Open Home Edition doesn't work. Definite bugs.
Other then that I love it. Thanks! Is this going to be in an update and when will it be available in Market? I purchased the full version months ago.
Click to expand...
Click to collapse
Yea that kind of pissed me off when I realized it took all my stuff off the screen and the dock. It works fine besides these few issues though.
betterandroid said:
Hey guys,
Is anyone brave enough to test the full feature 1.5 build of Open Home Full? We know we can always find some brave ones here
It requires that you are running android 1.5 on your phone (aka Cupcake). This build has full supports of 1.5 widgets and also a good amount of stability and performance improvements.
We had not done a lot of testing on this build; also this build will expire in a month (5/30). If you want to test the latest and greatest, feel free to install and try this build.
*Remember safe mode is hold menu button when powering on*, if you see anything wrong, just enter safe mode and then uninstall it.
Do NOT install unless you are running android 1.5
Download the apk at
http://groups.google.com/group/openhome/files
Click to expand...
Click to collapse
Hey quick question, is there any way to add a 3d effect on swipe? Like when you swipe to left or right screen, screen shrinks and rotates as a 3d cube. That will be awesome dude, you can name the app something different and charge for it again because I know damn well people will pay for it. I definitely will.
BSDADON said:
It's already supported. That weather widget is working fine for me.
Click to expand...
Click to collapse
The reguar widget works for me, but not his. It isn't even displayed as an option.
Trying it out on my new Magic
But it's not 'open' in any sense...
Really dissapointed in losing all of my icons on all 7 screens. Glad that "real" widget support was actually added in. Almost went back to dxTop because of this. Please make the full version available on the market as an upgrade to the old full version. It would be nice to make it detect the old settigns and import them in.
Hey guys.. uhh i accidentally set my home to default instead of open home.. any help would be appreciated!
Dcandvolcom1 said:
Hey guys.. uhh i accidentally set my home to default instead of open home.. any help would be appreciated!
Click to expand...
Click to collapse
Opps. You have to wipe now.
Just kidding. You deal with it the same way as if you would set the defaults as any other app. Settings>Applications>Manage Applications>Home>Clear defaults.
Been using this app for a few days now.I havent ran into any problems with it pretty smooth.Only down side was losing my icons.But no biggie.
Full version is out on the market!
What are you doing go DL it already!
Left for history
============================================
Looks like its now working!
I'm using it on Vegan Ginger RC1.
Go grab the apk from the link below.
So far it looks really good,
Typing in landscape is easier, since the keys are much bigger than the stock one this rom comes with.
having arrows on screen is a big plus
And it has lots of symbols you can use by long pressing.
Speaking of long pressing you can change the time it takes to long press in the settings.
Will try post some pics later
Here is the site if you guys want to check it out for yourself.
http://thumb4beta.blogspot.com/
Known issues:
Long pressing on the settings key causes a FC.
Curious if thats the case with other roms
How did you get your keyboard to work with your tablet? I've tried several keyboards besides the one that came with my tablet and ROM (TnT Lite 4.2.5) and it won't even let me select the box to make it a choice.
Try unchecking any other input devices/kb from the settings. I had similar issues when i had other kb enabled
johnsonjf said:
How did you get your keyboard to work with your tablet? I've tried several keyboards besides the one that came with my tablet and ROM (TnT Lite 4.2.5) and it won't even let me select the box to make it a choice.
Click to expand...
Click to collapse
You have to move the Thumb Keyboard apk file from "data/app" to "system/app" via Root Explorer.
Then you reboot and go into your Market and longpress the search text box. You'll be prompted to choose your input method.
Im also testing the keyboard for the developer. So far so good. Always loved the paid version i bought.
I like the new layout though g tabbers will never get to enjoy the multi touch that it now supports (i think our hardware supports only 2 touch points).
Edit: Yes, long press on settings causes a force close on TNT Lite over here too. Reported to developer. I think its actually because he disabled the functionalities for other layouts.
clankfu said:
You have to move the Thumb Keyboard apk file from "data/app" to "system/app" via Root Explorer.
Then you reboot and go into your Market and longpress the search text box. You'll be prompted to choose your input method.
Click to expand...
Click to collapse
I can't get it to show up
If you followed the instructions exactly it will show.
Sent from my GTablet-TnT-Lite using Tapatalk
Downloaded
Installed
Moved .apk to system/app
Nothing
Did the whole process again and it worked! Love it
I downloaded, installed, enabled in settings, and selected as the input method. So far it's working just fine. Haven't tested that extensively yet but for now it's pretty awesome.
What's the verdict on this so far? An improvement on the previous version?
Is voice recognition working?
Been using the paid version and it's great. However the voice to text doesn't work. Is that fixed in this version?
It doesn't? Think you need to activate it in settings. Works on my g tab.
Sent from my Desire HD using Tapatalk
Thanks for the help with getting the keyboards working. This is a nice keyboard.
Voice is working fine on my tablet.
I like this keyboard a bunch, hands down the best I've used on the tablet so far. I'll definitely be buying it when it comes out of Beta.
agree. Very very happy with it.
does this not do spelling or auto correct ?
nitefallz said:
does this not do spelling or auto correct ?
Click to expand...
Click to collapse
I have not checked the voice part yet, but spelling and auto correct works fine.
Both the market version (3.0.2) and this version are constantly FCing for me / not working at all under CM7 and I'm pulling my hair out trying to understand why.
The more I use this keyboard the more I like it. I keep noticing things that are just well thought out and useful, like the long-press for smilies on the left space bar and .com (and long-press for .net and others) button. Even common fractions on the center-right number pad. Very cool, very useful, and definitely a keeper. It's been rock solid and stable under VEGAn 5.1.1. I'll definitely be buying a copy when the full version is released.
Please give complete paths. There are several data directories on my system but none contain an apps folder. My system folder does though. I installed it and it shows but i can't enable it. Runs fine with just a standard install on vegan ginger.
After reading some positive reviews and seeing a video showing it working on a TouchPad running Android, I decided to buy DeadSpace. I made the purchase through market.android.com, but I can't download it because the Market app says it's not compatible with my device. Does anyone have a recommendation for how to download this game now that I've bought it? Can I change the device ID or something to make the market think my TouchPad is something that is compatible?
Thanks!
try changing your build.prop info to the same as the SG-i9100
In the build.prop change the following lines from:
ro.product.model=Touchpad
ro.product.brand=HP
to
ro.product.model=GT-i9100
ro.product.brand=samsung
rogabean said:
try changing your build.prop info to the same as the SG-i9100
In the build.prop change the following lines from:
ro.product.model=Touchpad
ro.product.brand=HP
to
ro.product.model=GT-i9100
ro.product.brand=samsung
Click to expand...
Click to collapse
u didn't change manufacturer on purpose?
Wasn't needed.
By the way I tested and this didn't make this particular game show up. Will look into some more when I get a chance.
Sent from my GT-i9100 using Tapatalk
Actually this did work for me and I was able to download the game. I did have to clear cache on Market and clear data on Google Services Framework, then reboot, but once I did, it showed up. I had to perform these steps on my Nook Color back in the day as well...
So now that it's installed, the game starts and says it needs to download 300+MB. I tell it to do so and it immediately shows an empty dialog with only an "Exit" button, after which it exits. I can't get past that. Any ideas?
Also, I installed Chainfire3D and the Nvidia plugin. Is that necessary? Is that correct for the TouchPad? Is there any other configuration that I should do for this to work well?
Thanks much for the help!
You could try the other plugins powervr or qualcomm
Glad you were able to get it downloaded. Not sure on the download issue though.
If you have another supported device you could try downloading the files on it and moving them over - or see if someone has posted the sdcard files somewhere.
Have the exact same issue with Dead Space. Asphalt 6 HD works like a charm though. I'm looking for answers but I get the same response.... wash, rinse, repeat (wipe, clear cache, repeat thrice...)
Haven't tried doing the 3-peat yet. If anyone else has and has achieved success after having the same issue with this game, let us know!
Sent from my HTC Pyramid using Tapatalk
Success! Took a while though.....
So I updated my build.prop to the Pyramid device... (sorry, no link where I found that, but GT-i9100 should do fine too). Then I side loaded the main apk like suggested in previous threads. Then I copied the root folder from my Evo where I already had it installed to my PC and transferred the folder to my TP like it was already fully installed.
From there it still said my device wasn't supported, so I installed the powervr plugin for chainfire3d, used in-app settings through chainfire.
Here's where it got weird: I kept getting the same error over and over of my device not being supported. Then my wifi connected and when I ran the game, it immediately searched for an update. Apparently it found one! Suddenly I'm up and running, smooth as silk.
Now gonna try Real Racing 2!
Sent from my HTC Pyramid using Tapatalk
SCWells72 said:
Actually this did work for me and I was able to download the game. I did have to clear cache on Market and clear data on Google Services Framework, then reboot, but once I did, it showed up. I had to perform these steps on my Nook Color back in the day as well...
So now that it's installed, the game starts and says it needs to download 300+MB. I tell it to do so and it immediately shows an empty dialog with only an "Exit" button, after which it exits. I can't get past that. Any ideas?
Also, I installed Chainfire3D and the Nvidia plugin. Is that necessary? Is that correct for the TouchPad? Is there any other configuration that I should do for this to work well?
Thanks much for the help!
Click to expand...
Click to collapse
Anyone know a solution for this? I'm getting the same issue. I'm running Jensen 2.8 lite with the buildprop changes and also installed chainfire3d with all the pluggins. No go
Okay, I used my Nook Color to download the data, transferred that back to the TouchPad, and launched it successfully. When it starts rendering 3D, though, it's all white with no textures. What Chainfire3D settings are folks using on the TouchPad that work?
I have read somewhere to use the following option for chainfire 3D as this is the GPU-manufacturer:
qualcomm
it may be worth a try.
justfor4 said:
I have read somewhere to use the following option for chainfire 3D as this is the GPU-manufacturer:
qualcomm
it may be worth a try.
Click to expand...
Click to collapse
Yeah, I've tried all three plugins with the various options enabled and disabled. No go. Has anyone gotten this going with A3.5? Between this and the lockups in Currents and other Webkit apps, I'm strongly considering going back to the previous alpha.
Okay, I finally got this working. I moved back to A2.1 which didn't actually fix anything (though it does seem to have resolved the lockups in Webkit-based apps like Google Reader and Currents, though they're not as smooth when they're working), but then I purchased the full version of Chainfire 3D and launched Dead Space using per-app settings. Suddenly it worked perfectly! I don't know why that would make a difference...perhaps I just didn't know how to use the free version. Either way, $4 is a small price to pay for the added flexibility of the full version of Chainfire 3D, and of course now I have a working, silky smooth Dead Space! Woohoo!
UPDATE: Okay, I know the magic incantation now. This works under A3.5 (and therefore presumably XRON) just fine if you use the PowerVR plugin in ChainFire 3D. I didn't have to reduce texture quality or anything else, just set the plug-in to PowerVR. I hope this helps others get this really nice looking game going on their TouchPads!
Hey everybody,
i know there alot of nook users that use Read it Later (Now called "Pocket").
Since they changed to the new name it cant be installed on your nook from the android market.
i think they discontinued the android 2.1 support.
I have opened a ticket at their support system to get it back on the nook
If you want this too or just want to help me to get it back,
please leave a reply on the ticket
http://support.readitlaterlist.com/...android-21-for-older-devices-or-ebook-readers
Thank You!
Could you pull the necessary files from a Nook that has ReadItLater currently installed?
Failing that, I would email 'Pocket' support and ask for the application. You might get it. It was available publically only hours ago, how strict could they be?
i have thought about that too (add the files here) but i only have the pro version.
I dont think its allowed to publish the apk from a paid app ?! but i dont know, if iam wrong correct me
Yes it now requires 2.2.
Although it never worked properly on my nook anyway. Had some serious scrolling problems. When scrolling down by swiping the screen it would often move in the wrong direction. I had the same problem with the IHT app by the way.
Have a look at the Readability thread in this forum. Maybe that is for you. Its what I am doint at the moment.
Sent from my NOOK using XDA
Grr. Old app no longer syncs
Wasn't going to complain too much not to get the "pocket" rebrand since readitlater was still working fine... but now it isn't. Can't download any of my articles (though it can see they are there). They must have changed the system to no longer be compatible with the old version.
New ticket here (url broken to see if I'm allowed to post it, I'm a bit noob round here)
support.readitlaterlist.com/discussions/problems/
3895-readitlater-on-android-21-no-longer-syncs
But I'm not hopeful anything will be done.
*sigh*
Okay, this "readability" thing then....
You can use Instapaper with Instafetch app. It has eink friendly UI and made especially for nook
Sent from my Blade using Tapatalk 2
Readitlater is working fine for me.
Sent from my GT-N7000 using xda premium
Free registration at instapaper.com, free app. from google market "Read later for Instapaper" (author Capone) plus official bookmarklet from instapaper.com for browser which adds current page to the reading list. I almost happy with this solution.
Cons: no images, font is horrible and i see no way to change it, you need to refresh the list manually to download new articles, don't use full screen mode because it will hide options button at the top of your nook. Cheers
dfherg3 said:
Free registration at instapaper.com, free app. from google market "Read later for Instapaper" (author Capone) plus official bookmarklet from instapaper.com for browser which adds current page to the reading list. I almost happy with this solution.
Cons: no images, font is horrible and i see no way to change it, you need to refresh the list manually to download new articles, don't use full screen mode because it will hide options button at the top of your nook. Cheers
Click to expand...
Click to collapse
Capone's "Read Later for Instapaper" has been removed from the Google Play store. Presumably because it no longer syncs (the spinner spins, but makes no progress) and if you clear data and try to set it up again, the (correct) username and password aren't accepted. Presumably Instapaper have blocked it from logging into an account that doesn't have a $1/month subscription attached (the API is only open to third-party apps if the account does so). The official paid Instapaper app doesn't require the subscription, but requires Android 2.3.3.
Has anyone got a copy of an older version of the official Instapaper app that still runs on Android 2.1?
EDIT: I've found Laters which works on Android 2.1 on the Nook, so I think I'll switch back to Pocket.
I read today that Pocket is now available for the Kobo reader. May be is it possible to use the kobo version on our NST?
ReadItLater 1.0.1 apk
Hi all!
I found the .apk file for ReadItLater 1.0.1, and it works like a charm
ang3l said:
Hi all!
I found the .apk file for ReadItLater 1.0.1, and it works like a charm
Click to expand...
Click to collapse
It works but I can't find option to zoom in, any ideas?
andromenda said:
It works but I can't find option to zoom in, any ideas?
Click to expand...
Click to collapse
There is an option to increase or decrease the text size in the menu when reading Push Text Style on the menu. You can also choose Article view or full web page view in th options.
Readitlater seems to be the best option right now. It is possible to scroll with the nook buttons by enabling "Volume rocker scrolling" in the Readitlater settings. You have to go into Nook Touch Mod Manager and set your hardware buttons to Volume up and Volume down, but fortunately the keys still work fine in reader apps when set like this.
Newer version
This is the 1.3 version. I 've tested it, it works pretty good and has the "volume rocker" option too. Only minus is that if you map hardware keys to volume up and down, while they work well with read it later they don't work with stock reader
Also sometimes you swipe to scroll down but it scrolls up (weird bug..)
geopapa said:
This is the 1.3 version. I 've tested it, it works pretty good and has the "volume rocker" option too. Only minus is that if you map hardware keys to volume up and down, while they work well with read it later they don't work with stock reader
Also sometimes you swipe to scroll down but it scrolls up (weird bug..)
Click to expand...
Click to collapse
This version fails to install on my nook...
ang3l said:
This version fails to install on my nook...
Click to expand...
Click to collapse
Strange.. maybe you must wipe remains of any previous versions from the root filesystem. What is the exact error?
geopapa said:
Strange.. maybe you must wipe remains of any previous versions from the root filesystem. What is the exact error?
Click to expand...
Click to collapse
true.. I had to uninstall the previous version before installing this one. nice and smooth now with the hard buttons
I can't login anymore.. Does it happen to you also or is it just me?
Probably they ve locked access from older versions :banghead:
Sent from my GT-I9070 using xda app-developers app
geopapa said:
I can't login anymore.. Does it happen to you also or is it just me?
Probably they ve locked access from older versions :banghead:
Sent from my GT-I9070 using xda app-developers app
Click to expand...
Click to collapse
I can log in(version 1.3) with my email address, but the scroll is strange. It scrolls just half the page.
Hey everyone,
So I've been trying to "modernize" my phone, since I'm under the impression that I can get another 2-3 years out of it. So far I have:
-Running 7.1.1 stock rooted w/Franco kernel
-Hacked to include Pixel launcher (works great)
-Hacked to include Assistant (works great)
-Hacked to run Daydream (works great(ish)) -These tutorials are all available online and are pretty simple if you kinda know what you're doing
I bought a Daydream headset and have been playing with the apps. Some seem to work fine, and some won't run, some won't install. This seems like pretty fresh territory, so I haven't found much help online.
I know our phone supposedly doesn't meet the intended hardware specs (thermal characteristics, and GPU speed?), but it sure seems capable enough to me.
-Home screen and remote - works no problem.
-Playstore - works no problem.
-Netflix VR - works no problem.
-Arts & Culture - works no problem.
-Asteroids - This is pretty awesome. It's a demo of an animated episode (not the old game). It has 3D sound, which I wasn't expecting since the Netflix VR app didn't have it.
-Youtube VR - won't install (sideload). A little research, and it sounds like this app won't run on our phone's architecture. As far as I know, I can't force it to run. I'm very interested in getting this to work though.
-NextVR - Launches to blank screen.
-Hello Mars - works no problem. Lacking content it seems.
-JauntVR - works no problem.
-Littlestar - opens to non-side-by-side screen.
-InceptionVR - opens to non-side-by-side screen.
-Etc.. haven't tried very many yet.
For some of these, I wonder... I have my phone "posing" as a Pixel XL. I wonder if it would make a difference if I changed it to Pixel regular instead.
Anyhow, there must be others out there who are interested in exploring Daydream on our Nexus 6. Please share your experiences/expertise or point to relevant threads I may have missed!
Unfortunately I am in the same situation as you are, but I am just as interested in getting it resolved. The Daydream UI and the apps that are working actually work very well. What I found is the apps that are opening single screen are doing so because of our device info. I can go into the build.prop and edit the ro.product.device to marlin instead of shamu the app will open in a side by side screen. The only problem is that my phone reboots after running for a few minutes (even if I am not in daydream). I emailed the app developer of "AFFECTED:The Manor" and he said they will adjust the app requirements in their next update, but we can't expect everyone to be so helpful. We need to come up with a way to edit the build.prop info without causing rebooting. Keep me posted and I will do the same ...
Very cool, glad I'm not alone here.
I did notice that Netflix seemed to have picked out that my device was a Shamu, but luckily at least that app doesn't care.
FYI it looks like a bunch more apps just got added to the in-Daydream app-store. Going to try a few of those, and also trying to get google photos working.
Having trouble with Google Pictures in daydream. I get a message saying there is no daydream content for this app. I tried the same build.prop mod you mentioned, and it did not help with that app. I can confirm it did fix the others which didn't previously work. It threw off my kernel though, so I set it back to Shamu. I didn't experience reboots, but I had it set that way for about 10 minutes only.
Guys remember that there is a reason the nexus 6 didnt make the cut. One of the main reasons being that it wont be getting the vulcan drivers that daydream will need. By forcing it you could damage your device beyond repair. Its a high risk for something that will most likely die out over the next few years.
zelendel said:
Guys remember that there is a reason the nexus 6 didnt make the cut. One of the main reasons being that it wont be getting the vulcan drivers that daydream will need. By forcing it you could damage your device beyond repair. Its a high risk for something that will most likely die out over the next few years.
Click to expand...
Click to collapse
Yes good point. I personally am prepared for the worst, but yeah, disclaimer to others...
I was able to get it to work in safe mode.. But after rebooting I was still logged in but it's like the touch screen is dead and when I move my phone the picture jitters
needleyepoke said:
I was able to get it to work in safe mode.. But after rebooting I was still logged in but it's like the touch screen is dead and when I move my phone the picture jitters
Click to expand...
Click to collapse
Get what to work?
stev067 said:
Get what to work?
Click to expand...
Click to collapse
The daydream app... Isn't that what this forum is about?
needleyepoke said:
The daydream app... Isn't that what this forum is about?
Click to expand...
Click to collapse
We had just been talking about getting specific apps running, so I didn't know if you were referring to a certain app or just Daydream in general. I didn't have any trouble following the guide to get Daydream up and running. You sure you did it right?
stev067 said:
We had just been talking about getting specific apps running, so I didn't know if you were referring to a certain app or just Daydream in general. I didn't have any trouble following the guide to get Daydream up and running. You sure you did it right?
Click to expand...
Click to collapse
I'll go back and check my steps.. Thanks
stev067 said:
Having trouble with Google Pictures in daydream. I get a message saying there is no daydream content for this app. I tried the same build.prop mod you mentioned, and it did not help with that app. I can confirm it did fix the others which didn't previously work. It threw off my kernel though, so I set it back to Shamu. I didn't experience reboots, but I had it set that way for about 10 minutes only.
Click to expand...
Click to collapse
That is going to be the key to getting those apps working, it is pulling info from the build.prop to verify it should run in the dual screen mode. I just can't figure out how to make the edit and have my device run correctly. I noticed when I changed shamu to marlin even some of my apps updated (like camera) to the pixel camera, but it is supposed to run on 64 bit system so it crashed. I think the change will have to take place on the app side, which is unfortunate.
adbFreedom said:
That is going to be the key to getting those apps working, it is pulling info from the build.prop to verify it should run in the dual screen mode. I just can't figure out how to make the edit and have my device run correctly. I noticed when I changed shamu to marlin even some of my apps updated (like camera) to the pixel camera, but it is supposed to run on 64 bit system so it crashed. I think the change will have to take place on the app side, which is unfortunate.
Click to expand...
Click to collapse
Check this article out: http://apcmag.com/how-to-fake-an-android-device.htm/
It's kinda old, but it sounds like there's more lines that may need to be changed besides [ro.product.device].
stev067 said:
Check this article out: http://apcmag.com/how-to-fake-an-android-device.htm/
It's kinda old, but it sounds like there's more lines that may need to be changed besides [ro.product.device].
Click to expand...
Click to collapse
Yea, I had tried all combinations one at a time and all at once and my device would always reboot. I found during the trial and error that only the ro.product.device was what the app was reading, but could not stop the rebooting.