*EDIT* This thread is now based upon the work by @fattire and @slayher, who got it up on the 910T. For that phone see this thread: http://forum.xda-developers.com/not...nt/unoffcial-cm-12-0-t-mobile-note-4-t2964887
This thread is for dev's interested to help out porting CM12 to our device. I've researched for info regarding CM ports and good information is actually quit scarce. A dev might post something like 'hmm stuck at boot anim' and then the next day 'got it, booting now !' without explaining what he did to solve it. I want to change that, so this thread can serve as a guide for other first time porters too (this is also my first porting project), documenting every step as in much detail as possible.
For ROMS: http://forum.xda-developers.com/not...official-cm-12-0-910f-note-4-trltexx-t2987412
Please use this thread for R&D/development ONLY !!!
Ok, I'm really starting from scratch and never done any phone ROM porting. I've just made a new virtual disk running ubuntu and am currently downloading the CM12 repo. I figured, how to get even started here. I figured that the goals we need to attain in this order:
1) compile the kernel samsung supplied
2) make sure we can boot into kernel
3) get ADB up and running
4) get CM12 starting up, even the bootanim alone would be a nice goal to reach
5) Booting into homescreen
6) Fixing all stuff like modem, wifi etc etc etc
Anyway, I'm currently downloading CM12 sources as we speak ...
This is by the way a link I found very useful: http://www.androidenea.com/2009/08/init-process-and-initrc.html It describes the Android init process, cause I was wondering, how to even start all this ? How to get from kernel to CM booting: that's where init.rc should come into play of course
Good luck this is a long project. I build carbonrom for another phone where everything for cm was allready fixed. I would start with a phone that allready has support to learn how the process goes. You can brick your phone and it's a process of trail and error... But I hope you manage good luck!
KaptKeefmenneke said:
Good luck this is a long project. I build carbonrom for another phone where everything for cm was allready fixed. I would start with a phone that allready has support to learn how the process goes. You can brick your phone and it's a process of trail and error... But I hope you manage good luck!
Click to expand...
Click to collapse
I'm not sure I understand what you mean ? If the phone already has support, then what's there to port ? Or do you mean building CM itself ? That I've done quite a few times already, did quite a bit of work on the i9500, fixing RILD issue's, kernel issue's and other stuff.
soo...maybe m wrong (has been a while snce ive ported) but im goin to drop a few lines anyhow......
porting is very different from source building.....the only reason you would need to dl the cm sources would be to compile the rom using sources...and right now the note 4 has none we would need device,kernel,common,vendor sources for that....so... we cant source build right now only port....sp what we need to do is research which device officially or unofficially that has cm with same specs as the note4 things like screen size, board, things of that nature....and would highly recommend using the same carrier as well.....but once we have that info....dl that phones cm rom zip....dl one of our phones rom zips.....now for the fun....ill lay out a way i did it maybe is the same still ...
place both cm zip and note 4 zip on desktop..
create a new folder call it new
drag all files from the cm zip into the new
open the new and open the note 4 zip have them side by side
now your going to drag pretty much all folders/files from the note 4 system folder into the new sytsem folder one folder at a time excluding:
app,priv-app,etc,fonts,media,framework,xbin (im probably forgetting one or two but has been a long time)
now the fun begins....time to edit some xmls and trial and error on pretty much everything until it is working right
you are also going to want to change out the kernel and have to edit the updater-script in the meta-inf....
im positive im forgetting a few things but this is pretty much what i can remember......from off the top of my head...some of the guides ill link in a bit will go into greater detail and explain things more in depth
a few links ive had bookmarked that will help ya
http://forum.xda-developers.com/showthread.php?t=1908008
http://forum.xda-developers.com/showthread.php?t=732957
http://forum.xda-developers.com/showthread.php?t=1957219
http://forum.xda-developers.com/showthread.php?t=1272270
http://forum.xda-developers.com/showthread.php?t=2113479
http://forum.xda-developers.com/showthread.php?t=1801690
http://forum.xda-developers.com/showthread.php?t=2251719
http://forum.xda-developers.com/showthread.php?t=1941239
http://forum.xda-developers.com/showthread.php?t=1805408
http://forum.xda-developers.com/showthread.php?t=2058850
all of these links in one way or another have helped me during my porting phase hope they do the same for you ...like ive said before im more of a source builder so thats what imgoing to be trying to do is getting a working tree... but if you need help just hit me up ill do what i can
Shouldn't this thread be in general?
jdidtht said:
Shouldn't this thread be in general?
Click to expand...
Click to collapse
yes it really should being as there is no development only discussion...but thats the moderators job not mine
spleef said:
yes it really should being as there is no development only discussion...but thats the moderators job not mine
Click to expand...
Click to collapse
Threads regarding R&D belong in development, so I guess it really belongs here. Even more so cause if it's moved to general, tons of n00bs will join in and destroy the thread. please keep this developers only.
Anyway thanks to see you join in Spleef, much appreciated !! Still setting up my environment myself ...
spleef said:
soo...maybe m wrong (has been a while snce ive ported) but im goin to drop a few lines anyhow......
porting is very different from source building.....the only reason you would need to dl the cm sources would be to compile the rom using sources...and right now the note 4 has none we would need device,kernel,common,vendor sources for that....so... we cant source build right now only port....sp what we need to do is research which device officially or unofficially that has cm with same specs as the note4 things like screen size, board, things of that nature....and would highly recommend using the same carrier as well.....but once we have that info....dl that phones cm rom zip....dl one of our phones rom zips.....now for the fun....ill lay out a way i did it maybe is the same still ...
place both cm zip and note 4 zip on desktop..
create a new folder call it new
drag all files from the cm zip into the new
open the new and open the note 4 zip have them side by side
now your going to drag pretty much all folders/files from the note 4 system folder into the new sytsem folder one folder at a time excluding:
app,priv-app,etc,fonts,media,framework,xbin (im probably forgetting one or two but has been a long time)
now the fun begins....time to edit some xmls and trial and error on pretty much everything until it is working right
you are also going to want to change out the kernel and have to edit the updater-script in the meta-inf....
im positive im forgetting a few things but this is pretty much what i can remember......from off the top of my head...some of the guides ill link in a bit will go into greater detail and explain things more in depth
a few links ive had bookmarked that will help ya
http://forum.xda-developers.com/showthread.php?t=1908008
http://forum.xda-developers.com/showthread.php?t=732957
http://forum.xda-developers.com/showthread.php?t=1957219
http://forum.xda-developers.com/showthread.php?t=1272270
http://forum.xda-developers.com/showthread.php?t=2113479
http://forum.xda-developers.com/showthread.php?t=1801690
http://forum.xda-developers.com/showthread.php?t=2251719
http://forum.xda-developers.com/showthread.php?t=1941239
http://forum.xda-developers.com/showthread.php?t=1805408
http://forum.xda-developers.com/showthread.php?t=2058850
all of these links in one way or another have helped me during my porting phase hope they do the same for you ...like ive said before im more of a source builder so thats what imgoing to be trying to do is getting a working tree... but if you need help just hit me up ill do what i can
Click to expand...
Click to collapse
Great addition to the thread ! Hmm I haven't done any porting myself. I figured once we have a kernel up (compiling it should be easy), then what's stopping us from booting CM ? I mean of course RILD won't work if we don't have a JNI (or what's it called on ART, ANI ? ) interface to the modem. Of course we won't have NFC, internet, telephony, all that. But merely booting a graphical interface that should be doable with Nexus 6 source code, right ? I mean all we need is SoC sources so we have cpu & graphics working, right ? So That was what I had in mind myself but your approach actually is quite the same now I think of it
Thread is moved to general AGAIN. Hehe. Starting a development thread ON XDA and have it in the developer section seems harder than porting CM12 Anyway I guess it doesn't matter in which section it is, as long as n00bs and trolls stay out and we can focus on development only.
Anyway, downloading kernel sources as we speak ...
BTW, here is Nexus 6 source code: http://www.xda-developers.com/android/google-nexus-6-factory-images/
Going to down that right now too ...
Ok, building kernel as we speak. I just installed the arm-eabi-4.7 toolchain, like this:
git clone https://android.googlesource.com/platform/prebuilts/gcc/linux-x86/arm/arm-eabi-4.7/
And then edited the makefile and issued the 3 commands all as specified in README_Kernel.txt from the Samsung Kernel. So far so good
And yes, as expected, build breaks:
drivers/scsi/ufs/ufs_test.c:25:19: fatal error: ../sd.h: No such file or directory
compilation terminated.
make[3]: *** [drivers/scsi/ufs/ufs_test.o] Error 1
make[2]: *** [drivers/scsi/ufs] Error 2
make[1]: *** [drivers/scsi] Error 2
make: *** [drivers] Error 2
Hehe, Samsung wouldn't be Samsung if they would supply a kernel that actually builds from the start Going to investigate ...
Actually that seems like an easy fix, just linked the file correctly
And a new break:
In file included from drivers/gud/MobiCoreDriver/logging.c:21:0:
drivers/gud/MobiCoreDriver/main.h:24:22: fatal error: platform.h: No such file or directory
I'd say it's looking for the file in platforms/MSM8960_SURF_STD, going to link it correctly ...
And building again ...
n file included from drivers/video/msm/mdss/mdss_mdp_trace.h:255:0,
from drivers/video/msm/mdss/mdss_mdp.c:61:
include/trace/define_trace.h:79:43: fatal error: ./mdss_mdp_trace.h: No such file or directory
Include should point to kernel includes, fixing it again
And building again ...
Code:
OBJCOPY arch/arm/boot/Image
Kernel: arch/arm/boot/Image is ready
LZO arch/arm/boot/compressed/piggy.lzo
AS arch/arm/boot/compressed/piggy.lzo.o
LD arch/arm/boot/compressed/vmlinux
OBJCOPY arch/arm/boot/zImage
Kernel: arch/arm/boot/zImage is ready
Kernel ready Of course that was the easy part, hehe, but still, progress. Tomorrow going to start with the difficult part, getting CM up
I've ported before but only tw where it was mainly framework edits. Never worked with cm before but like the op I'm keen to learn. If i can help at all just let me know, I use linux mint myself rather than Ubuntu but they're very similar
So, just downloaded Nexus 6 sources. It seems that directory /device/moto/shamu contains the device hardware stuff we need ! Going to research some more today ...
*EDIT* also mind the propietary-blobs.txt in that directory. I'm still waiting for my Note 4 myself (hopefully friday), but this needs to be compared with the files on the device, cause if they exist, they will be blobs of course and we need them.
Related
--- copied with permission from nathanpfry.com ---
Hi everyone! Have you ever wanted to compile your own nightlies, but are too intimidated or "not a dev"?
For various reasons, I've decided to write a guide about how you too can enter the wonderful world of development.
Before we begin, I'm going to say one thing. I'll probably repeat it a bunch of times too, to be sure everyone reads it at least once while skimming through this. PLEASE GOOGLE YOUR QUESTION FOR AT LEAST 5 MINUTES BEFORE ASKING IT HERE. The main reason I wrote this guide is to try to refocus the point of the "Development" forums on XDA. There are many users out there that seem to think this is a place to make demands for answers without trying to contribute or learn anything themselves. Developing isn't an easy thing. You should know a little bit of Linux going into this, if not, prepare yourself for some reading. This isn't the place for you to ask how to install Ubuntu, or why you need 64 bit. Just have a little faith and trust me.
Major thanks goes out to Hashcode.. Seriously, you have no idea what an inspiration he's been. For all intents and purposes, this guide will show you how to set up your system and compile ROMs based on his work, perhaps even help work on fixes. I suppose I should thank google, cyanogenmod, team aokp, thingonaspring (minimoto rocks!) a few others. You know who you are.
On with the show.
Here's a list of things you will need:
1) A decent computer (at least dual core, 2+ gig of RAM, 50 gig free HD space) capable of running Linux
2) A copy of Builduntu
3) Spare time and the desire to learn.
Double check that your main system is 64 bit. 32 bit OS will not work!
Once you get Builduntu up and running (there are instructions @ the above link), read on.
You need to make a decision. What flavor of Android do you want to compile? In other words, AOKP, Cyanogenmod, AOSP, LiquidSmooth, SimpleAOSP etc etc etc.
For the purposes of teaching everyone, I'm going to base this guide on AOKP.
You've made it this far, you're basically almost there. *cue motivational montage music*
When Builduntu says, "initialize the build repo", that means to sync your source code with a git repository. Run these commands in a terminal:
Code:
mkdir ~/android
Code:
cd ~/android
The following command will do the actual initialization:
Code:
repo init -u https://github.com/AOKP/platform_manifest.git -b jb-mr1
Ok, after this next part you're going to want to take a break. It's time to actually download to your computer (sync) the source code. As of writing this guide, it is over 10 gigabytes of information, depending on which "flavor" of Android. In the terminal:
Code:
repo sync
Don't worry, just execute and walk away. Depending on the speed of your internet connection, this could take a long time. Anywhere from one hour to "maybe-you-should-do-this-before-you-go-to-sleep". Up next is actually doing the compiling.
When that finishes, you have the source code. Let's get to business. This next bit will probably take a while also, but again, it's a set-it-and-forget-it situation.
Code:
cd ~/android
source build/envsetup.sh
lunch yourdevicenamehere
make otapackage
That should do it! Watch for errors, but everything should work at this point. Again, how long this takes is completely dependent on how fast your computer is. If it completes without a hitch, you'll have a flashable zip file located in ~/android/out/target/product/yourdevicename/
Congrats, you just compiled from source! Now, if you really want to get adventurous, you can start delving into the code itself and make some changes. But this post isn't the place to get into all that. Good luck, and please say thanks if this guide was helpful!
PLEASE PLEASE PLEASE If you happen to find an error in my guide (not just a question about it!) PLEASE PM ME. I will give you credit in the post. A potentially useful fix could be buried pages deep in the thread and unfortunately get lost if it's only a reply. Thanks!
Many thanks!
Although I didn't tried this howto yet, I feel obligated to thank you for this. In the past I though about trying to do something directly tweaking the code and, who knows, contribute with something nice to our "D3 society". But could never figure how to start it. I will spend some time trying to make it work using this "manual" and give some feedback about it.
Again, thanks.
Re: [DIY] How To Compile Your Own Nightlies (and Learn Something in the Process)
Great post.
Sent from my XT926 using Tapatalk 2
Thank you for taking the time to show the community how to contribute and give back what has been given.
Thanks for this awesome guide! I followed your directions and did produce a zip that I can flash with safestrap. Unfortunately it will not boot though:crying: Is there anything else to do with the kexec zip to make it safestrap compatible? Or did I just screw something up
Either way I am glad I did this and without your 2 great guides I never would have. So thank you again sylentprofet! :highfive:
Caldair said:
Thanks for this awesome guide! I followed your directions and did produce a zip that I can flash with safestrap. Unfortunately it will not boot though:crying: Is there anything else to do with the kexec zip to make it safestrap compatible? Or did I just screw something up
Either way I am glad I did this and without your 2 great guides I never would have. So thank you again sylentprofet! :highfive:
Click to expand...
Click to collapse
Hmmmmmm. That is a frustrating problem. I've had it happen before..
Just tried a compile myself, and CM10 doesn't work. Silly me for thinking that everything would go smoothly. It could be some changes reflected recently on CM's end. The joys of development!
However, I just tried an AOKP 4.2 build, and it does boot. So I'm going to make some quick changes to the guide to reflect building for AOKP while I examine the code and see what's up.
There's nothing more frustrating when a build completes successfully and then won't flash. I'll keep everyone posted.
this looks amazing
thank you for spending the time to write this up!
May be up for a reinstallation of my Ubuntu (currently 12.04 x86 :/).
Wonderful, might try to adapt for the galaxy note 3.
Lillie via LG Spectrum (waiting for N3 DE) & tapatalk
I have decided to rework the thread to ovoid any confusion as the intent of posting this thread was to ask questions about compiling custom Roms from AOSP source that someone like myself who gained their development experience on other devices that building from pure AOSP code was not an option and are not as familiar working with AOSP. In the past my own experience comes from using and modifying for example the Cyanogenmod source so after attempting to now base my Rom on AOSP this time around with Lollipop have run into a few unfamiliar differences. As each question or topic is addressed I will update the Op. The hope is not only will I find solutions or answers to my own questions but that others in the same position will also be able to find use of the discussions posted in this thread.
Compiling the AOSP source into a format that can be safely flashed using a custom recovery. This was a 3 part question the first was just simply how to compile AOSP in a format other then .img files that can be flashed using a custom recovery without the need of flashing through fastboot or needing to use the adb sideload option.
1, Compiling AOSP into the for of an update.zip.
This was answered in short by know.patience by suggesting to use the “make otapackage” command in place of "make" to start the build. Was also made aware that a few modifications would need to be made to avoid producing an update package that does not use the new block format but instead the old style zips we are most used to seeing.
2, Now can create an update.zip using the “make otapackage” command ran into an issue that by flashing the update.zip produced would in the process replace the custom recovery used to flash with the Nexus Stock recovery. This was answered by Lethargy who suggested and provided a Link for the following commit.
For getting rid of the AOSP recovery:
https://github.com/Lethargy/android_build/commit/48521e167c642db76c9d4f52b1c63f9abc7f707f
https://github.com/Lethargy/android_build/commit/1d9224bd45ef2b4f5601a157de2bfe3bb1c95558
3, Now can create an update.zip using the “make otapackage” and after applying the above commit are now able to flash the update.zip without replacing the recovery Lethargy also provided links for the following commits.
To get rid of the block-based zip format:
https://github.com/Lethargy/android_build/commit/4d458300d935a3a9d893a590286cb578dcf54db2
You'll also want to make sure you have this commit so it doesn't flash awfully slow in recovery (8~ minutes, but only around 1-2 minutes with this commit):
https://github.com/Lethargy/android_system_extras/commit/52f8d5fc3edfacd112827d0a41516c1dc5f4a468
This one isn't required but you may as well:
https://github.com/Lethargy/android_build/commit/242be9ae4f05e3cb1d39d635cac7147ff904700c
Compiling using the AOSP Master branch vs release branches. In following the directions provided on the Google development site are given the command for downloading the source code using the Master branch. Using the Master branch as apposed to a release branch such as android-5.0.2_r1 or lower have found that the source compiles just fine but have run into one issue and just a general question that a little explanation would be helpful for general understanding of the AOSP Master branch.
The issue is that after flashing a Rom compiled using the Master branch everything in the Rom works as expected other than the radio. I have so far using the same exact vendor blobs as compiling a release branch have not had a signal and baseband version is listed under about phone as unknown.
The general question is that the android version listed compiling a Rom using the Master branch is version 5.0.50.50.50.50. In general I have yet to understand what this version number represents and very little to no information available via the Google Box.
Between the both I now wounder if the Master branch is intended for actual use or if so what changes are required so the baseband version is recognized and radio / Ril will work?
Quick Answer:
Google first commits new code into master and then is later tagged with an update for realease so in generall many things can be broken and the master branch is and not intended to be stable so if building from master expect that things will be broke or buggy.
Compiling Rom and Kernel together. For those of us again used to compiling using say the CM code are now used to compiling the Kernel along with the rest of the code. I know it is easy to just compile the Kernel and include in the device tree but for those of us who would still like the Kernel compiles with the rest of the code there is no information available on the Google Developers site for doing so and there seems to be a few differences as have tried just using the lines used in the CM Hammerhead device repository. I have come across these commits from Cl3Kener that should help. Hate posting other developers code but is on Github so is there for the public at large. So far have only tested as is so will update if finding not all changes are necessary or can be modified.
Inline Kernel Building
https://github.com/OptiPop/device_lge_hammerhead/commit/7de8fd95b6df16cb6311161d5048874d69cf1cb1
https://github.com/OptiPop/device_lge_hammerhead/commit/87768896f4eb8fcd989ce3b8492ca65305513851
https://github.com/OptiPop/device_lge_hammerhead/commit/5460eb3aa76ea5d813f64a3b3bab6ace1be6de68
Adding Pre-Built APK's
Seems Sprint users need a few apk's for updating prl and what not that are included into the Stock release but are not part of the AOSP code. For some reason through vendor or even device have tried adding these apk's into the build. First try I created a sprint vendor section and received a few errors untill learning would need to add sprint into a vendor white list found in build. Will post link to file later. After found the extra "Services.jar" I found in the stock image not found in the aosp compiled Rom did copy into the build but the apk's had not. Looking in the other vendor blobs noticed lge adds "qcrilmsgtunnel.apk" so followed the example and even tried just adding the other spk's into lge expanding the list used for adding in "qcrilmsgtunnel.apk" but still no luck. Also have tried adding through the device files for Hammerhead just to get them into the Rom for testing and still no luck. If this was CM or any other Rom not using pure aosp this would have been a 5 minut project so need to do some aditional homework.
Again think this thread could be a good resource for developers who are new to building their Roms around AOSP so wanted to include everything I run into during the process of moving away from using a heavily modified CM based code as the base of my Rom to using AOSP in its place so developers who are or in the same process or for those in the future can use as a resource to quickly adjusting. I have been building CM based Roms like Starship for years and after hours of working on other aspects to suddenly be stumped by these small differences between platforms can be very frustrating.
to the OP:
answer to your first question comes in two parts.
a) use 'make -j# otapackage' will generate a zip that is flashable in custom recovery.
b) if you plan on adding other files after the zip is made, you will need this info here:
https://github.com/android/platform_build/commit/26e6619c37e294fe2ee63aaa759e0ac861775ce8
There are some modifications needed to generate the OG zip files instead of the new "block" format.
Google hasn't released the 5.0.1 image for the N5 but that doesn't mean you can't build it and install it yourself. I'm running it and it seems okay to me so far although I'm hardly an expert.
simms22 said:
op.. this section is only for developers, to get work done. if you have questions, they belong in the q&a section. you arent new, you should know this. again, this section is only for developers, mot for the normal xda folk to post questions. you have a q&a section just for asking questions. please, ask a mod to move your thread there.
Click to expand...
Click to collapse
I am building a customized AOSP Rom I am interested in sharing so was looking for help or direction in creating an update zip that can be flashed in a custom recovery like TWRP. I am not used to compiling AOSP and with the help of know.patience in the first reply am now able to compile an update.zip I can flash in TWRP but in doing so it also replaces TWRP with the Stock recovery. I have still been using the .img files to flash personally but am still trying to figure out how to solve the recovery replacement issue. I still have other features I am adding and testing before I would like to post my work but before I get to that point I still need to figure out my recovery replacement issue. Maybe using the words personal use may have been confusing but at the moment until ready I have only been using my work personally but would like to at some point post and share. I also have work that is not AOSP based I am sharing in the Android Development section but I have been building CM and other source based Roms and sharing for years. This is the first device I have been able to build AOSP and still have a few things to figure out before sharing any of my AOSP based work. I am otherwise not sure why you think these are questions for general Q&A.
I started this thread in Android Development as there was only about 4 posts in this section and I see many AOSP based Roms in Android Development who's developers obviously know the answers to my questions so tried to get away posting there in hope one of these developers could help or like in the first response point me in the direction of a commit before the thread was moved by a mod into this section. Do you think someone in the general Q&A section is better equipped to help answer questions about compiling an AOSP based Rom in the form of an update.zip that can be flashed in TWRP without also replacing TWRP with the Stock recovery?? Would also be nice knowing what changes in the code need to be made in compiling an old style update.zip that does not use the new block format. This would be a bonus but overall not %100 needed as instead of moving files around after the code has been compiled have added init.d support and first have all the files I want moved into a staging directory and then form an init,d bash script to move the files during first boot and remove those that are not needed like this example I used in my CM based version of the Rom I am trying to update for AOSP for 5.0.
https://github.com/Starship-Android/android_device_starship-common/blob/cm-11.0/app-update
https://github.com/Starship-Android/android_device_starship-common/blob/cm-11.0/cleanup
I must seriously be underestimating the knowledge and in general the types of questions being asked and answered in the general Q&A section.
Honestly if not for the amount of times thanked I would think this comment was not so much about helping or community but more about someone trying to puff themselves up by trying to appear important by making decisions about what questions are worthy of being asked but judging by the number of times they have been helpful I am thinking its either a case of not reading or understanding the question being asked or my own inability to express my questions in the proper manor. Either way its definitely not about taking up resources in a section with less than 10 total posts. The frustrating part as a community as I like to believe we are all in is that why I worked on other parts in updating my Rom had expected that at least more than one developer out of all the AOSP based Roms posted in the development section would have helped me with this one part. Its not like I am asking how to be a developer just a resource to help with two simple things I am sure I could have figured out and will most likely still figure out without any help. Overall my thoughts behind posting this question was that why I am working to figure out something a bit more time consuming at least more than one person would be helpful enough to copy and past a commit.
XDA is weird in that with other devices all the developers would join a team and start a shared group of repository’s for one another to use in trying to make the best possible experience and options for everyone. For example in the op I posted an example of hours of work I did showing what libraries are needed by one another just so others could use it also in trying to port as much as possible for in that case the Galaxy Mini. Then with other devices like seems to be the case with the N5 its all about competition and what I am starting to call the smartest person in the room syndrome. Its just a shame there are only 5 maybe 6 threads posted in this section and I think that says allot about the community in general. So many good things could come about if we just tried to be helpful and pull as much knowledge together as we could. Anyhow think its time for ending this rant.
chairshot215 said:
compiling an AOSP based Rom in the form of an update.zip that can be flashed in TWRP without also replacing TWRP with the Stock recovery?? Would also be nice knowing what changes in the code need to be made in compiling an old style update.zip that does not use the new block format.
Click to expand...
Click to collapse
To get rid of the block-based zip format: https://github.com/Lethargy/android_build/commit/4d458300d935a3a9d893a590286cb578dcf54db2
You'll also want to make sure you have this commit so it doesn't flash awfully slow in recovery (8~ minutes, but only around 1-2 minutes with this commit): https://github.com/Lethargy/android_system_extras/commit/52f8d5fc3edfacd112827d0a41516c1dc5f4a468
This one isn't required but you may as well: https://github.com/Lethargy/android_build/commit/242be9ae4f05e3cb1d39d635cac7147ff904700c
For getting rid of the AOSP recovery: https://github.com/Lethargy/android_build/commit/48521e167c642db76c9d4f52b1c63f9abc7f707f then https://github.com/Lethargy/android_build/commit/1d9224bd45ef2b4f5601a157de2bfe3bb1c95558
Lethargy said:
To get rid of the block-based zip format: https://github.com/Lethargy/android_build/commit/4d458300d935a3a9d893a590286cb578dcf54db2
You'll also want to make sure you have this commit so it doesn't flash awfully slow in recovery (8~ minutes, but only around 1-2 minutes with this commit): https://github.com/Lethargy/android_system_extras/commit/52f8d5fc3edfacd112827d0a41516c1dc5f4a468
This one isn't required but you may as well: https://github.com/Lethargy/android_build/commit/242be9ae4f05e3cb1d39d635cac7147ff904700c
For getting rid of the AOSP recovery: https://github.com/Lethargy/android_build/commit/48521e167c642db76c9d4f52b1c63f9abc7f707f then https://github.com/Lethargy/android_build/commit/1d9224bd45ef2b4f5601a157de2bfe3bb1c95558
Click to expand...
Click to collapse
Thank you this is well beyond what I was looking for and don’t worry I make it a point not to send out PM's with questions that can be helpful for others as well. Otherwise would have blown up the AOSP Rom posters in development but thanks for the information.
chairshot215 said:
.. and don’t worry I make it a point not to send out PM's with questions that can be helpful for others as well..
Click to expand...
Click to collapse
If you mean "I'll probably ignore you if you try asking for support over PM.", that's part of my forum signature.
If you need anything else feel free to @mention me in a thread, though.
I reworked the Op to avoid confusion as Mods have been moving the thread around into different sections. I personalty believe these questions are more geared towered development than general Q&A but at least at the moment I appear to be wrong about that. Never know though as in the past one day one of the mods may decide to move the thread back into its intended location but until then I guess these topics will be of better use to general users than developers.
chairshot215 said:
I reworked the Op to avoid confusion as Mods have been moving the thread around into different sections. I personalty believe these questions are more geared towered development than general Q&A but at least at the moment I appear to be wrong about that. Never know though as in the past one day one of the mods may decide to move the thread back into its intended location but until then I guess these topics will be of better use to general users than developers.
Click to expand...
Click to collapse
You should include the other commit (https://github.com/Lethargy/android_build/commit/1d9224bd45ef2b4f5601a157de2bfe3bb1c95558) which fixes building since the first one results in "IndentationError: unexpected indent".
Lethargy said:
You should include the other commit (https://github.com/Lethargy/android_build/commit/1d9224bd45ef2b4f5601a157de2bfe3bb1c95558) which fixes building since the first one results in "IndentationError: unexpected indent".
Click to expand...
Click to collapse
Thanks for the heads up, when testing these I also cherry picked a few other things that looked related. Have to double check but may have forked the repository’s from you so would receive credit if anyone decided to look over my repository’s. Well overall my personal Github has been pretty bare as in the past most work was done on more obscure Virgin Mobile devices with only a few developers so we would pretty much create an organization for all the developers to use.
https://github.com/MTDEV-CM7
https://github.com/MTDEV-CM10
https://github.com/vmobi-triumph
https://github.com/MTDEV-KERNEL
https://github.com/MTDEV-MIUIv4
https://github.com/MTCM9
https://github.com/MTCM10
https://github.com/HTCCM9
https://github.com/HTCCM10
https://github.com/HTCStarShip
https://github.com/HTCUbuntu
https://github.com/vmobi-shooter
https://github.com/vmobi-gogh
These days have been keeping everything under Starship-Android.
https://github.com/Starship-Android
Have 2 other members listed who I had worked with in the past but has otherwise been a solo organization with one of the other members who decided on going with the Moto X and Verizon over the N5 and showed little interest in his 2012 version of the N7 as it was intended for being a Nexus only device line up and the second being my Kernel Guru from a few devices back who mainly joined to help me out with a few things but ultimately what I am getting around to is this is the first time working %100 solo. Have to say without having anyone to bounce off ideas and share findings with things definitely move much slower and take a bit of getting used to. Is also the reason for starting threads like this. Most of this stuff looking in the developer section appeared to be pretty common knowledge but having never worked from pure AOSP before was slowing down other development for about a week just to figure out what seemed like half the community had already known and with what probably took at the most 5 or 10 minutes of copying and pasting commits probably saved me a weekend of sifting through github and testing. I hope by creating a thread like this will be able to do the same for others.
Hi guys,
Anyone manage to fix RIL problems with master branch?
I also build AOSP roms so for sure i will hangout here
Sent from my AOSP on HammerHead using XDA Free mobile app
malcho said:
Hi guys,
Anyone manage to fix RIL problems with master branch?
I also build AOSP roms so for sure i will hangout here
Sent from my AOSP on HammerHead using XDA Free mobile app
Click to expand...
Click to collapse
Never tried.
ODEXED
i am successfully build cm12 with fully odexed. now i like to odex some prebuilt apk also but LOCAL_DEX_PREOPT=true not odexing prebuilt apk. can somebody help me? already DEX_PREOPT=true working fine.
soorajj said:
i am successfully build cm12 with fully odexed. now i like to odex some prebuilt apk also but LOCAL_DEX_PREOPT=true not odexing prebuilt apk. can somebody help me? already DEX_PREOPT=true working fine.
Click to expand...
Click to collapse
Why do you need to odex a prebuilt apk?
Not sure if what you want is even possible.
But if odexing your prebuilt apk is necessary then why not odex it then include the .odex with the prebuilt?
Lethargy said:
Why do you need to odex a prebuilt apk?
Not sure if what you want is even possible.
But if odexing your prebuilt apk is necessary then why not odex it then include the .odex with the prebuilt?
Click to expand...
Click to collapse
suppose i want to odex gapps. how to?
malcho said:
Hi guys,
Anyone manage to fix RIL problems with master branch?
I also build AOSP roms so for sure i will hangout here
Sent from my AOSP on HammerHead using XDA Free mobile app
Click to expand...
Click to collapse
Nothing so far, I downloaded the master and 5.0.2_r1 branches and have loaded both in meld for looking over differences but have not yet identified from the dif between the 2 branches that is responsible for ril working in release branch but not master. Still have allot to look over though still. Still have not found a decent explanation of the master branch to know if its recommended to build from but still just for Knowledge sake am interested in knowing. At first thought maybe apn's but not so sure with baseband also listed as unknown from my Master branch builds.
chairshot215 said:
Nothing so far, I downloaded the master and 5.0.2_r1 branches and have loaded both in meld for looking over differences but have not yet identified from the dif between the 2 branches that is responsible for ril working in release branch but not master. Still have allot to look over though still. Still have not found a decent explanation of the master branch to know if its recommended to build from but still just for Knowledge sake am interested in knowing. At first thought maybe apn's but not so sure with baseband also listed as unknown from my Master branch builds.
Click to expand...
Click to collapse
As far as i know all the patches goes to master branch then from this branch ,if they are ok,is distributed to lower branches.I also didn't find info why is named as 5.0.50.50.I will try to investigate this ril problem
malcho said:
As far as i know all the patches goes to master branch then from this branch ,if they are ok,is distributed to lower branches.I also didn't find info why is named as 5.0.50.50.I will try to investigate this ril problem
Click to expand...
Click to collapse
Thanks will definitely update the Op with any findings. Was very surprised to find the thread again as it has now been moved 4 times by 4 different Mods, some bounce it to general Q&A and then is bounced back here by another. I understand its not comprised of the most advanced development topics but with that said is still way more advanced than the topics being discussed by general users over in the general Q&A section. I had just thought it would be a nice one stop place for learning the basics of AOSP development. With the constant moving and scolding messages being received one would think the threads very existence is up there with crossing the streams and threatens the existence of Android development.
@chairshot215 Thank you for starting this thread. Thank you @Lethargy for all of your insight. I like to do my own perosnal builds every once in a while for my nexus devices. What I have observed over the years is that the Master Branch will sometimes have funky version numbers like you have described. One thing to consider is what @malcho mentioned. If all commits indeed go there first before the respective branches(although this may not entirely be the case), then it is likely that some things may be broken in the master branch from time to time, hence the ril problem. I think with the galaxy nexus I ended up running into issues from time to time with the master branch, and from there learned to build for specific branches/tags. For instance, there are times when items within a specific branch will be ahead of master in some areas and behind it in others, as in this link to platform_build for lollipop release https://github.com/android/platform_build/tree/lollipop-release. So with that, it is probably in our best interests to just use specific branches.
Milly7 said:
@chairshot215 Thank you for starting this thread. Thank you @Lethargy for all of your insight. I like to do my own perosnal builds every once in a while for my nexus devices. What I have observed over the years is that the Master Branch will sometimes have funky version numbers like you have described. One thing to consider is what @malcho mentioned. If all commits indeed go there first before the respective branches(although this may not entirely be the case), then it is likely that some things may be broken in the master branch from time to time, hence the ril problem. I think with the galaxy nexus I ended up running into issues from time to time with the master branch, and from there learned to build for specific branches/tags. For instance, there are times when items within a specific branch will be ahead of master in some areas and behind it in others, as in this link to platform_build for lollipop release https://github.com/android/platform_build/tree/lollipop-release. So with that, it is probably in our best interests to just use specific branches.
Click to expand...
Click to collapse
Thanks for the response and have definitely learned its better building from branches with a release tag. Still very curious why and how the branches are structured so thanks for the explanations.
Way totally off topic for the thread but landed a brand new SSD and decided to install everything fresh. After everything was set back up and wanted to start building I ran my usual,
-j'grep 'processor' /proc/cpuinfo | wc -l'
a very old habit before fully understanding what number to use after -j so used grep to figure it out based on Googles recommendation. The command did not work so removed the grep and just made it -j4 but also with 0 success. At first just figued I missed somthing setting everything back up and "make" is just not working but wrong again as running "make" command without -j of any number works just fine.
Also tried this with CM12 as I am doing 2 versions of my Starship Rom. One from AOSP and one using CM. Figured AOSP would be special for Nexus users why also having a version for CM I can make most changes by adding a Starship Device Tree could easily port the Rom to any device running CM supported or not.
https://github.com/Starship-Android/android_device_starship-common/tree/cm-12.0
Also found why compiling CM that -j also results in an error
Invalid lunch combo: cm_hammerhead--j4
No such item in brunch menu. Try 'breakfast'
So far have not found anything using the Google Box so figured may as well ask. If have not figured out by now I have no shame in asking questions. Oddly enough that is for things that are probably relatively simple. Took a better part of a week figuring out how to start CM using the Now Launcher and setting up init.d bash scripts for moving around and replacing libs after learning the Gapps package includes libs that will not work so the solution needed to be that the CM Gapps package libs needed to be replaced with either stock or libs pulled after installing the Now Launcher from the Play Store after flashing Gapps and the Rom staring. Also then what if user updates and wipes the system partition after the new and updated llibs have been moved into place. Anyhow point of story is things like this I will just figure out without bothering anyone but for the cant believe I need to stop what I am working on to figure out something most likely very simple and can be answered with very little time spent I have no shame in just asking. Not that someone else’s time is less important but like I have mentioned before is frustrating just after spending hours or days figuring out something asked in dozens of threads is just frustrating getting caught up or loosing momentum and thought processes over something so simple there are little resources available. Also I assume most devs have the same experience when you have an idea or thought behind resolving an issue that once you stop and change direction it just sometimes never comes back and that short time you had I guess can be called an epiphany is gone once going back. Otherwise thats how I justify asking dumb ars questions.
Since this thread is no longer just about me trying to get lollipop running on this phone (I AM still doing that though) I decided to 'rebrand' it as a general development thread for OSA. What's OSA? It stands for Only Some Android...ok so whats that? A team name I came up with to make myself feel more important (btw we're always looking for contributors).
So instead of focusing on just lollipop I will be discussing pretty much anything and everything I am doing in regards to the Desire 510.
Original Post Below:
Hi all, I am currently working on getting lollipop working on the Desire 510. So far I had a successful compile of LiquidSmooth 5.1.1 a couple nights ago but not a successful boot. I am currently 97% done syncing the CyanogenMod 12.1 sources (5.1.1 r3) and am now using the omni twrp sources to ensure a higher compatibility for the recovery, I am hoping for a successful boot soon.
I have the virgin mobile cdma model of the device and that's what I will be targeting although I will do my best to make sure the device tree is universal. If anyone has any insight or advice I am all ears.
I am going to use this thread as a development thread until I get the required 10 posts and I get a booting rom.
OnlySomeDood said:
Hi all, I am currently working on getting lollipop working on the Desire 510. So far I had a successful compile of LiquidSmooth 5.1.1 a couple nights ago but not a successful boot. I am currently 97% done syncing the CyanogenMod 12.1 sources (5.1.1 r3) and am now using the omni twrp sources to ensure a higher compatibility for the recovery, I am hoping for a successful boot soon.
I have the virgin mobile cdma model of the device and that's what I will be targeting although I will do my best to make sure the device tree is universal. If anyone has any insight or advice I am all ears.
I am going to use this thread as a development thread until I get the required 10 posts and I get a booting rom.
Click to expand...
Click to collapse
im pretty sure shinrus device tree has a unified irl,its here https://github.com/shinru2004/android_device_htc_a11 ,also,did you update the kernel you were using? our kernel doesnt have support for loli,all tho rbhero has a branch in his kernel tree that he said works on loli
pattyboi:) said:
im pretty sure shinrus device tree has a unified irl,its here https://github.com/shinru2004/android_device_htc_a11 ,also,did you update the kernel you were using? our kernel doesnt have support for loli,all tho rbhero has a branch in his kernel tree that he said works on loli
Click to expand...
Click to collapse
Im working on all that, I'm looking into using the msm8974 kernel, from what I have read it's practically identical to the 8226, I am also using the a5 (desire 816) as a template since the two devices are so similar. Little by little I am getting there, having to figure out these errors as they come.
OnlySomeDood said:
Im working on all that, I'm looking into using the msm8974 kernel, from what I have read it's practically identical to the 8226, I am also using the a5 (desire 816) as a template since the two devices are so similar. Little by little I am getting there, having to figure out these errors as they come.
Click to expand...
Click to collapse
rbhero has a modded a5 tree up if you wanna take a look at it,and just since your here..
have you gotten a error to something along the lines of:
make: *** No rule to make target `/home/pattyboi/source/out/target/product/a11/obj/SHARED_LIBRARIES/libqdutils_intermediates/export_includes', needed by `/home/pattyboi/source/out/target/product/a11/obj/SHARED_LIBRARIES/libsurfaceflinger_intermediates/import_includes'. Stop
pattyboi:) said:
rbhero has a modded a5 tree up if you wanna take a look at it,and just since your here..
have you gotten a error to something along the lines of:
make: *** No rule to make target `/home/pattyboi/source/out/target/product/a11/obj/SHARED_LIBRARIES/libqdutils_intermediates/export_includes', needed by `/home/pattyboi/source/out/target/product/a11/obj/SHARED_LIBRARIES/libsurfaceflinger_intermediates/import_includes'. Stop
Click to expand...
Click to collapse
I actually just did, thanks for the heads up. I am going to look at / try his configs and see where it goes.
Yeah I have gotten a few of those errors, but not on surfaceflinger, mine are mostly on bionic and libcutils
OnlySomeDood said:
I actually just did, thanks for the heads up. I am going to look at / try his configs and see where it goes.
Click to expand...
Click to collapse
gonna be trying that myself,let me know if you get anywhere
for sure, that's what this thread is for afterall
OnlySomeDood said:
for sure, that's what this thread is for afterall
Click to expand...
Click to collapse
You might wanna PM a mod and ask them to move this over to the development area: Desire 510 Android Development.
dip_spit said:
You might wanna PM a mod and ask them to move this over to the development area: Desire 510 Android Development.
Click to expand...
Click to collapse
Well the reason I posted this here is because I don't have the required ten posts yet. So I wouldn't have been able to make this thread to post anything. This is #9 and I am making progress so i will go ahead and contact a mod soon to have it moved over.
OnlySomeDood said:
Well the reason I posted this here is because I don't have the required ten posts yet. So I wouldn't have been able to make this thread to post anything. This is #9 and I am making progress so i will go ahead and contact a mod soon to have it moved over.
Click to expand...
Click to collapse
Gotcha. I didn't even know that was a rule. I was just giving you the heads up lol.
no worries. yeah you need 10 posts in order to post anything in the development subforums for the devices.
I just pm'd a mod and asked to have the thread moved to the appropriate subforum. Also I am making a LITTLE Progress, it does feel like two steps forward and one step back however. I'm confident that between those of us who are wanting it that it will happen.
Not sure if anyone is interested but I created another slack room under my account if anyone developing for the 510 wants to join and collaborate in order to (hopefully) let this device see its potential. Just pm me and i'll send you an invite.
Quickie update, I keep running in to the same set of errors and I know the answer is right in front of my face but im just not seeing it. I have a sneaking suspicion that I may be missing some headers and libraries on my machine but I can't be sure.
Also I've forgotten how much I dislike working with kernels lol
OnlySomeDood said:
no worries. yeah you need 10 posts in order to post anything in the development subforums for the devices.
I just pm'd a mod and asked to have the thread moved to the appropriate subforum. Also I am making a LITTLE Progress, it does feel like two steps forward and one step back however. I'm confident that between those of us who are wanting it that it will happen.
Not sure if anyone is interested but I created another slack room under my account if anyone developing for the 510 wants to join and collaborate in order to (hopefully) let this device see its potential. Just pm me and i'll send you an invite.
Quickie update, I keep running in to the same set of errors and I know the answer is right in front of my face but im just not seeing it. I have a sneaking suspicion that I may be missing some headers and libraries on my machine but I can't be sure.
Also I've forgotten how much I dislike working with kernels lol
Click to expand...
Click to collapse
whats up with the kernel? im good in that department for the most part,roms are...eh,not my specialty
I can't get any kernel to compile, I keep getting failures while making the drivers.
Currently using a pre compiled image to at least try to get the rom built, I can solve these errors, i've done it before on other devices. How's progress on your end if any?
OnlySomeDood said:
I can't get any kernel to compile, I keep getting failures while making the drivers.
Currently using a pre compiled image to at least try to get the rom built, I can solve these errors, i've done it before on other devices. How's progress on your end if any?
Click to expand...
Click to collapse
can you post one of the errors when you get a sec?
& none,got so angry at the stupid libqdutils thing i had last night i havent even attempted anything yet,been working on setting zswap/vnswap up so we have some leeway when it comes to ram..you got github at all?
I was fighting with libcutils for about two days, stupid friggin unicode strings....but I got past that, right now it's mostly "no rule to make target" stuff which is easy enough after you go digging around to find the right file/line to edit. Right this very second though I am working on getting the mkbootimg.mk properly set up and get a recovery image cooked.
OnlySomeDood said:
I was fighting with libcutils for about two days, stupid friggin unicode strings....but I got past that, right now it's mostly "no rule to make target" stuff which is easy enough after you go digging around to find the right file/line to edit. Right this very second though I am working on getting the mkbootimg.mk properly set up and get a recovery image cooked.
Click to expand...
Click to collapse
i think rbheros last twrp works with loli,never tested it,all tho he should me screenshots of him running it,so you might just wanna save the time and use it
pattyboi:) said:
i think rbheros last twrp works with loli,never tested it,all tho he should me screenshots of him running it,so you might just wanna save the time and use it
Click to expand...
Click to collapse
The TeamYAR TWRP doesn't, not to my knowledge. He had one built locally but he didn't send it to me. I have a CM12 kernel that he built that boots (rom is still ****) but needs default encryption disabled amongst other things.
dip_spit said:
The TeamYAR TWRP doesn't, not to my knowledge. He had one built locally but he didn't send it to me. I have a CM12 kernel that he built that boots (rom is still ****) but needs default encryption disabled amongst other things.
Click to expand...
Click to collapse
well sh*t..i think there is a way to disable encryption from the ramdisk..not entirely sure how tho
pattyboi:) said:
i think rbheros last twrp works with loli,never tested it,all tho he should me screenshots of him running it,so you might just wanna save the time and use it
Click to expand...
Click to collapse
It's kind of a "me" thing, If I am going to go thru the effort to port cyanogenmod to an unsupported device then I'll take the extra time to compile every bit, including the recovery.
OnlySomeDood said:
It's kind of a "me" thing, If I am going to go thru the effort to port cyanogenmod to an unsupported device then I'll take the extra time to compile every bit, including the recovery.
Click to expand...
Click to collapse
i dont blame you,makes sense to me
Hey, as alot of us know many people have left this phone and moved on to the cooler more exciting phones. and are busy with life.....id like to request a guide for the ones that would like to make some creation and learn how to build...for the love of this phone ^-^and that have some knowledge atleast
Xendrix said:
Hey, as alot of us know many people have left this phone and moved on to the cooler more exciting phones. and are busy with life.....id like to request a guide for the ones that would like to make some creation and learn how to build...for the love of this phone ^-^and that have some knowledge atleast
Click to expand...
Click to collapse
http://forum.xda-developers.com/android/software/guide-build-port-miui-rom-to-device-t3250984 I tried with this but I was getting to much rejects and I couldn't fix them all by my self. Most likely because I was trying to patch the stock 64 bit. But you have the CM, RaptorROM that are more vanilla like. If you are lucky you should be getting less rejects then me. :highfive:
denny.hell said:
http://forum.xda-developers.com/android/software/guide-build-port-miui-rom-to-device-t3250984 I tried with this but I was getting to much rejects and I couldn't fix them all by my self. Most likely because I was trying to patch the stock 64 bit. But you have the CM, RaptorROM that are more vanilla like. If you are lucky you should be getting less rejects then me. :highfive:
Click to expand...
Click to collapse
Ok cool i just pulled that same guide up, ill try it out and see where i get!
Sent from my iPhone using Tapatalk
Xendrix said:
Ok cool i just pulled that same guide up, ill try it out and see where i get!
Sent from my iPhone using Tapatalk
Click to expand...
Click to collapse
If you need help with the rejects just ask. I'm sure I could spare some time to help out
denny.hell said:
http://forum.xda-developers.com/android/software/guide-build-port-miui-rom-to-device-t3250984 I tried with this but I was getting to much rejects and I couldn't fix them all by my self. Most likely because I was trying to patch the stock 64 bit. But you have the CM, RaptorROM that are more vanilla like. If you are lucky you should be getting less rejects then me. :highfive:
Click to expand...
Click to collapse
That was really not all that great of an instruction on how to get started with rom building because for 1 unless you have a really super fast computer trying to do that in a VMWARE is going to take forever because the first compile and build takes hours upon hours I'm not kidding when I said you needed to download the entire CyanogenMod or AOSP source code and apparently from all the changes people have made its up over 13GB which is huge mind you the first build is going to give quite a few errors which you'll need to fix by going into your github and making changes to the specific file that needs changing and then repo sync or just change it on your local computer first then push it to github.. You did fork the device tree to your own github right? Then you have to download the device tree source to your local pc in order to even begin building anything. They also need to be in the correct spot by the way or the build is gonna throw an error that it can't find / or so and so doesn't exist.. By the way the 3 device tree files you're gonna need are "Device, Vendor and Kernel.."..
https://wiki.cyanogenmod.org/w/Development
https://wiki.cyanogenmod.org/w/Doc:_porting_intro
MrMike2182 said:
That was really not all that great of an instruction on how to get started with rom building because for 1 unless you have a really super fast computer trying to do that in a VMWARE is going to take forever because the first compile and build takes hours upon hours I'm not kidding when I said you needed to download the entire CyanogenMod or AOSP source code and apparently from all the changes people have made its up over 13GB which is huge mind you the first build is going to give quite a few errors which you'll need to fix by going into your github and making changes to the specific file that needs changing and then repo sync or just change it on your local computer first then push it to github.. You did fork the device tree to your own github right? Then you have to download the device tree source to your local pc in order to even begin building anything. They also need to be in the correct spot by the way or the build is gonna throw an error that it can't find / or so and so doesn't exist.. By the way the 3 device tree files you're gonna need are "Device, Vendor and Kernel.."..
https://wiki.cyanogenmod.org/w/Development
https://wiki.cyanogenmod.org/w/Doc:_porting_intro
Click to expand...
Click to collapse
Yes, everything you said is correct. I was only giving him a starting point. I know that porting, in this case patching, is a lot more easier than building, if done properly. If he wants to build and to learn a lot of stuff I personally advice him to follow your advice.
But in the end it's up to him. At least now he has two starting points. :highfive:
denny.hell said:
Yes, everything you said is correct. I was only giving him a starting point. I know that porting, in this case patching, is a lot more easier than building, if done properly. If he wants to build and to learn a lot of stuff I personally advice him to follow your advice.
But in the end it's up to him. At least now he has two starting points. :highfive:
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Click to collapse
That's true, 2 starting points is better than none.. I don't necessarily like "patching" others work because you never really know how they made it or if it has problems which is why I just start from scratch.
Yes starting from scratch was initially what i wanted but i looked around on XDA university for a week and that helped get me to learn about setting up Vm, installing android sdk through terminal ETC and repo init repo sync, downloading repositories and other source codes.....BUT my thing is wanting to learn how patch errors and need more on hands experience for setting up build environment
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Thanks for understanding!
PROJECT IS ABANDONED.
Regards,
Holy ****, finally. I cant try it out for my self cause i need to leave to malta tomorrow but i can try it later
MIUI Rom, finally!!!!
I hope they fix the bug as soon as possible
Again, the ROM is NOT bootable, I need logcats from you to fix the problem, hopefully.
So don't expect this to boot.
Thanks for understanding!
Try to take a look here Logcats
I hope to have helped
Giuseppe300715 said:
Try to take a look here http://https://forum.xda-developers.com/showthread.php?t=1726238
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I cannot open the link. It gives me an error.
XTutorials said:
I cannot open the link. It gives me an error.
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He meant this link https://forum.xda-developers.com/showthread.php?t=1726238
XTutorials said:
I cannot open the link. It gives me an error.
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Click to collapse
I just fix the connection
---------- Post added at 09:04 AM ---------- Previous post was at 08:50 AM ----------
[Universal] [Flashable] [Logcat] [Guide] So your test ROM build didn't boot
[UNIVERSAL][LOGCAT]How to get & read a logcat/ Troubleshoot your own issues!
That's all I've found and that can be useful for both this Rom and others that you will develop.
Thank you, but I know how to dump logcats. I asked you if you could provide me some logcats of the rom not booting from your device and send me.
Thank you.
XTutorials said:
The ROM is compiled, but it doesn't boot and me and @AymenDe7 need logcats.
I will provide a download link, but just in google drive so not much downloads will be allowed. Bootable version (if) will be released on androidfilehost.
https://drive.google.com/open?id=0Bx9qplihpe8YVUNZRTNnSFY1bkk
Full no reject source code:
https://github.com/aymende7/XTutorials_Miui8
For now I need logcats from you.
Thanks for understanding!
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Click to collapse
Here's my logcat. http://www117.zippyshare.com/v/WcWK3ksX/file.html
I think there's problem with OpenGL
06-13 10:04:20.297 2468 2468 E libEGL : load_driver(/system/lib64/egl/libGLES_mali.so): dlopen failed: library "/system/lib64/egl/libGLES_mali.so" not found
06-13 10:04:20.297 2468 2468 F libEGL : couldn't find an OpenGL ES implementation
--------- beginning of crash
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And if you would copy libGLES_mali.so to /system/lib64/egl?
Would it work?
Thank you for your logcats. I will see what I can do.
How does it go with progress?
Should boot if you use custom kernel and copy&replace blobs
I am giving up on trying to fix that error message. I am trying to build AOSP 6 and then try again patchtom, hopefully I won't get that error.
I know how to get miui booted, making aosp is not enough, there is changes you need to play with them like .rej files and boot.img too experienced on my old s2 plus i9105p. as I got stuck at animation boot.
haky 86 said:
I know how to get miui booted, making aosp is not enough, there is changes you need to play with them like .rej files and boot.img too experienced on my old s2 plus i9105p. as I got stuck at animation boot.
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Click to collapse
MIUI ports were one of the most time-consuming ports. I'm not sure how does it look like today but I'm pretty sure it's identical to how it used to be. First you had to modify the ramdisk and then patch all java resourced and with a bit of luck you get bootable rom.
I'm really sick of seeing all those roms all based on 1 device tree which is not even fully functionall yet. People keep making "new" roms but all are actually the same, all have same list of non-working features. Just compiling different android distro with same device tree over and over.
XDA used to be place for original work and for people who put effort in their projects. Now kids keep spamming dev threads with copy&paste roms or useles threads.
lozohcum said:
MIUI ports were one of the most time-consuming ports. I'm not sure how does it look like today but I'm pretty sure it's identical to how it used to be. First you had to modify the ramdisk and then patch all java resourced and with a bit of luck you get bootable rom.
I'm really sick of seeing all those roms all based on 1 device tree which is not even fully functionall yet. People keep making "new" roms but all are actually the same, all have same list of non-working features. Just compiling different android distro with same device tree over and over.
XDA used to be place for original work and for people who put effort in their projects. Now kids keep spamming dev threads with copy&paste roms or useles threads.
Click to expand...
Click to collapse
Yeah. We have like 2 developers(one is a team) On this device. Haky and OpenKirin. And 6 "different" ROMs that all work the same, with the exception off the nougat FOMs, which have even more bugs.
lozohcum said:
MIUI ports were one of the most time-consuming ports. I'm not sure how does it look like today but I'm pretty sure it's identical to how it used to be. First you had to modify the ramdisk and then patch all java resourced and with a bit of luck you get bootable rom.
I'm really sick of seeing all those roms all based on 1 device tree which is not even fully functionall yet. People keep making "new" roms but all are actually the same, all have same list of non-working features. Just compiling different android distro with same device tree over and over.
XDA used to be place for original work and for people who put effort in their projects. Now kids keep spamming dev threads with copy&paste roms or useles threads.
Click to expand...
Click to collapse
I don't think that...I'm a kid...I make my own roms with my tree...:angel:
haky 86 said:
I don't think that...I'm a kid...I make my own roms with my tree...:angel:
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I know man, I wasn't talking about you. I was talking in general. I know you're doing god work, despite I'm not developing anything since a long time I still read forum and follow what's happening.
Like @Vinnipinni said, 2 guys and 6 "different" roms. But all working the same.
Back in times people were more likely waiting for stable CM/AOSP before compiling bunch of other distros. Now it's just mess.
I really wish I could go back to developing for android devices, especially now when I have programming knowledge and experience.