[REQ]WP 8.1 resources needed - Windows Phone 8 Q&A, Help & Troubleshooting

Hi guys, I am active as themer for Android phones and fully aware of the necessary technics (decompiling Android apk-s, changing resources etc). I have no clue whether the files system of WP 8.1 is fully accessible and I could have access to several resources used in the WP 8.1. I would need all pictures from the notification center in order to use it for theming purposes.
Since the latest generation of Android phones uses xxxhdpi resources I would need the files at least in 192X192 resolution.
Is this even possible? Could somebody help me? Thanks in advance.

Kickoff said:
Hi guys, I am active as themer for Android phones and fully aware of the necessary technics (decompiling Android apk-s, changing resources etc). I have no clue whether the files system of WP 8.1 is fully accessible and I could have access to several resources used in the WP 8.1. I would need all pictures from the notification center in order to use it for theming purposes.
Since the latest generation of Android phones uses xxxhdpi resources I would need the files at least in 192X192 resolution.
Is this even possible? Could somebody help me? Thanks in advance.
Click to expand...
Click to collapse
you want to create windows phone theme for android phones ?
why don't you try getting files you want from WP8.1 Emulator ?

ngame said:
you want to create windows phone theme for android phones ?
why don't you try getting files you want from WP8.1 Emulator ?
Click to expand...
Click to collapse
Can you tell me how? Installed the sdk but know nothin about wp 8.1. Thx.

Kickoff said:
Can you tell me how? Installed the sdk but know nothin about wp 8.1. Thx.
Click to expand...
Click to collapse
it's a simple iso image in :
C:\ProgramFiles(X86)\Microsoft SDKs\Windows Phone\8.1\Emulation
(I'm not at home to copy this address exactly but you can find it in such address .)
double click on Image file to mount . then you can access to all files

Related

convert android app to the G1?

what steps do you need to take to change a android app to the G1?
What exactly do you mean? Android is the OS and the G1 is the hardware.
did he mean "install" instead of "convert"?
i have a app that a German company made for the android os , early in the year before the G1 came out and i cant just install it like an app i have to change something, I'd like to know what that is?
The app was probably made using an outdated and unsupported version of the Android SDK. Unfortunately, the only thing you can do is wait until the developers update it (unless you have the source and are willing to manually review it)
i could post the APK
santaninja said:
i could post the APK
Click to expand...
Click to collapse
The thing is, the source code can't be extracted from an .apk file. It's like taking an .exe on windows and then trying to edit the source code of the program itself. So unless the developer updates the program or provides the source, you're SOL.
Sorry.
have you enabled the G1 to install applications that are not from the market?
Settings> applications > unknown sources?
of course, this will allow you to install it, but if it's out of date and the programming needs updating, you're still SOL.

Xperia Panels + VS2008

Is anyone else having problems with creating c++ panel on visual studio 2008?
I get "project creation failed" when i want to create any type of panel.
Appears on both X2 and X1 sdk.
no it works ok
if the 2 panels the native hallo world panel and the html panel exampled supplied with he sdk don't work then I would remove and reinstall the sonyE sdk
if they do work then it would seems you are doing something different then the examples in which case you should change your project to be more like the examples until it works
When i open hello world pannel this error appears:
The project consists entirely of configurations that require support for platforms which are not installed on this machine. The project cannot be loaded.
Click to expand...
Click to collapse
I tried reinstalling sdk multiple times but dont help.
Is there any other requirements than visual studio with C# installed?
matejdro said:
When i open hello world pannel this error appears:
I tried reinstalling sdk multiple times but dont help.
Is there any other requirements than visual studio with C# installed?
Click to expand...
Click to collapse
Did you install the MS Window's Mobile SDK 6.1?
Sony erricson's site list all the required software.
I got it to work on my pc. My only problem was with the VM. I couldn't get it to work properly (but also later found out it doesn't support openGL ES, so i gave up).
By 6.1 SDK you probably mean this rigth?
http://www.microsoft.com/downloads/...FamilyID=06111a3a-a651-4745-88ef-3d48091a390b
Click to expand...
Click to collapse
I have that installed, including 6.5, 6.5.x and 7 sdk.

[Q] How to Use SDK?

I am just a n00b and idk anything about programming except some C++ stuffs
So i installed android SDK on Windows(SP2) and was planning to make some Apps like personalised android launcher for my mini..but after installing the .exe I just sat around like dumb..i just dont know what to do...
So here are my qwestions
1) How to connect my phone to SDK (GT-S5570 Cyanogen music edition by Crazy K_P and android version 2.3.4)
2) how to develop some random small apps as just for getting started
3) i found out an youtube video on how to make Android Launchers but nothing was mentioned on how to run SDK and stuffs
Am posting the video link soon
Hoping to get help from all of you guys here
-Rik(Rittik)
you first need to download the android, open sdk manager n select wich android you want to download, when it finished open avd manager n create new virtual devices, n there you go, start it and you got virtual devices running..
btw sdk is for testing your apps, not creating. CMIIW
Yes, after downloading SDK you have to open the SDK Manager and select the stuffs you need to download like which Platform (Android 2.2/2.3/4.0 etc. ), code samples, documentations etc. Select only the required stuffs like any Android platform or its gonna be a hell lot of time required to wait to finish downloading.
After that you have to connect the SDK with Eclipse using ADT plugin. There are many Youtube videos regarding this, so it won't be a problem.
PS: Before you start with all these stuffs, its always good to have look on several ebooks on Android development, as you're a fresher.
umm thanks to u guys now i am kinda connected..do you guys know how to make apps wid it ?
Sent from my GT-S5570 using Tapatalk 2
Rittik said:
umm thanks to u guys now i am kinda connected..do you guys know how to make apps wid it ?
Sent from my GT-S5570 using Tapatalk 2
Click to expand...
Click to collapse
For that you need to start from beginning like creating New Project and coding the stuffs, deploying in an Emulator or you can test run the app in your own phone by installing the apk file. As I previously mentioned start by referring some tutorials, and get in touch with what you are doing.

Xposed can not work with the Lollipop SDK

After upgrade to Lollipop sdk, I found the project can not build, will cause the aapt.exe stop working.(ADT-boundle , win7-64bit)
after a long day debuging, I found the problem is the Assert/xposed_init file, delete this file and everything is ok.
I don't known why ? Anyone have same problems?
I want to try 5.0 SDK too but now as I know this.. I will wait. I hope rovo89 has fix for library.
Deleting any file or anything other won't make it work. Android 5.0 Lollipop is running ART as its official runtime and does therefore not work with xposed.
But at least bring material theme to app for older devices for now.
pyler said:
But at least bring material theme to app for older devices for now.
Click to expand...
Click to collapse
It already exists, right here on xda: http://bit.ly/1vO3hnU
TheHawk002 said:
It already exists, right here on xda: http://bit.ly/1vO3hnU
Click to expand...
Click to collapse
I ment bring material theme to our xposed module apps
pyler said:
I ment bring material theme to our xposed module apps
Click to expand...
Click to collapse
Oh okey, sorry, that does exist too though Google launched a way to update old app to material design, running 4.x>=, perhaps I'm right this time
https://chris.banes.me/2014/10/17/appcompat-v21/
goodevh said:
After upgrade to Lollipop sdk, I found the project can not build, will cause the aapt.exe stop working.(ADT-boundle , win7-64bit)
after a long day debuging, I found the problem is the Assert/xposed_init file, delete this file and everything is ok.
I don't known why ? Anyone have same problems?
Click to expand...
Click to collapse
I had this issue too after updating the SDK to 21. For most (except 1!?!) project i could "fix" it by deleting bin and gen folders.
In my experience, Google updates contain everytime errors preventing compiling...
The early bird catches the bug
FYI, I had similar issues. It's not related to Xposed, it's a bug in aapt on Windows: https://code.google.com/p/android/issues/detail?id=77629
They say it's fixed with version 21.0.2 of the build tools. I restarted Eclipse and removed my "bin" and "gen" folders, then it worked indeed.
Great, the last project could now also be built [emoji7]

[Q] What's the best way to run Hearthstone on the Nexus 6 (currently tablet only)?

Hearthstone is now available for Android tablets. It's supposedly optimized for Lollipop and KitKat as well. The question is, how do we get it to run.
So far I have followed this guide to download the .apk and .obb files.
http://www.reddit.com/r/hearthstone..._run_hearthstone_on_any_rooted_android_phone/
Once I install it, I can run the program but it gives me a "Only available on 6" and larger tablets". Sounds like we need to change the DPI or the device name on the build.prop.
Can someone help figure out the best way to do this? The guide calls for Xposed which is unfortunately not available for Lollipop. The main thing is that I don't want to change my DPI for the entire phone just to run the game.
Thanks!
I'm in the same boat, also have a nexus 6, eagerly wanting to play some hearthstone!
Tried changing the DPI of the whole phone and the game runs fine, just need someone to patch the apk or try and find another workaround for the screen check
Yeah I figure we can come up with some sort of workaround to make it less inconvenient!
They're having some success at this link, using a modified APK:
http://www.reddit.com/r/hearthstone/comments/2phb7n/hearthstone_for_android_files_6_inches_screen/
jeffreii said:
They're having some success at this link, using a modified APK:
http://www.reddit.com/r/hearthstone/comments/2phb7n/hearthstone_for_android_files_6_inches_screen/
Click to expand...
Click to collapse
Ok finally got a modified APK installed and running perfectly!
http://forum.xda-developers.com/nexus-6/general/guide-link-how-to-play-hearthstone-t2975409

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