Nexulockr - Utility to Manage your Nexus! - Nexus 5 General

Nexulockr, a one-stop shop for managing your Google Nexus device from Ubuntu.
Nexulockr is a free, open-source toolkit for managing your Nexus device(s) from within Ubuntu. It uses a simple GUI for management and Configuration, so It's simple and easy to use.
It handles setting up complex issues like getting the Udev rules for your your device and installing adb and fastboot for you.
Nexulockr allows for unlocking, rebooting, flashing fastboot partitions and backup/restore. It also prints device information for easy retrieval.
Nexulockr is free and open source, with source code available via GNU GPL v3. It's written in Python with source code hosted on Launchpad.
To Install Nexulockr:
Run the following commands in a terminal:
Code:
sudo add-apt-repository ppa:nexulockr-dev/nexulockr-stable #For Nexulockr Stable or:
sudo add-apt-repository ppa:nexulockr-dev/nexulockr-beta #For Nexulockr Beta
sudo apt-get update && sudo apt-get install -y nexulockr
APT will automatically download any required dependencies and install Nexulockr for you.
XDA:DevDB Information
Nexulockr, Tool/Utility for the Google Nexus 5
Contributors
isantop, isantop
Source Code: https://launchpad.net/nexulockr/
Version Information
Status: Stable
Current Stable Version: 3.0
Stable Release Date: 2014-11-12
Current Beta Version: 4.0
Beta Release Date: 2014-11-20
Created 2015-02-18
Last Updated 2015-02-18

Nice
Haven't used it, although last night it would had been useful . But it seems nice

Related

[Guide] to Build your KitKat ROM (CM-AOKP-Carbon-Slim) x N5 from source (Ubuntu14LTS)

Hi, my name's Stefano I'm from Italy, and sorry for my poor english. This is the guide to build your own the KitKat (or whatever branch you want) for your HammerHead. We'll start, obviously, setting up your client (PC), and here we'll use ubuntu x64. Is possible to use almost any linux distribution (also MacOSX) but I prefer to stay on what is much supported and known (for me!). This guide is taken from internet and reading forums/blogs. I didn't invent anything, you can found a lot of guides like this. Just this is updated with last changes. For the setup part I read and paste a lot from here (thanks to sylentprofet).
Regard the hardware side you'll need at least of:
a Dual Core processor
4 Gb of RAM
80 Gb of hard disk for each repository (Better if SSD but don't required)
The Graphics Card don't care, we don't use to compile
A good internet connection, you have to download up to 40 Gb of stuff
A lot of patience, if you aren't go to download a ready ROM, it's better!
Time, time, time, time and again time!
How to Configure Ubuntu for Properly Compiling Android ROMs​
This guide applies to Ubuntu 13.04 Raring Ringtail 64 bit (but also down to 12.04 LTS which is the version that I prefer). Do not use the 32 Bit version. Also, PAY CLOSE ATTENTION when to use “sudo” and when to not. It can make things funky if you do something as root that you shouldn’t. During normal build you don't have absolutely need to use "sudo", just during the PC setup.
Much thanks goes out to Google, ProTekk, Canonical, and everyone else that I read a random paragraph here and snippet there.
First, let’s set up the correct JDK.
Many of you probably have some kind of wrong Java installed. Sad cupcake.Let’s get rid of that. Copy and paste this into a Terminal window:
Code:
sudo apt-get purge openjdk-\* icedtea-\* icedtea6-\*
Back to the Terminal. Copypasta the following:
Code:
sudo add-apt-repository ppa:webupd8team/java
This will add the correct PPA to your system for updated builds of Java 6 JDK that are compatible with 13.04 (or less). No more unrecognized Java version errors! Yay! And it’s self updating, so you don’t have to redownload binaries everytime they release a new version.
Next, we actually need to install the package. More copypasta:
Code:
sudo apt-get update && sudo apt-get install oracle-java6-installer
Follow the onscreen instructions. You have to Accept the Licensing Agreement or whatever. Hopefully no human centipede clauses. Once that is completed successfully, you will have to restart any open browsers with Java content for it to display correctly.
To make sure the correct version of Java is activated, run the following at the Terminal prompt:
Code:
java -version
You should see something like the following:
java version "1.6.0_45"
Java(TM) SE Runtime Environment (build 1.6.0_45-b06)
Java HotSpot(TM) 64-Bit Server VM (build 20.45-b01, mixed mode)​ 
Ok, back to a fresh Terminal prompt. Time for installing the guts to build stuff in Ubuntu. Because (K)Ubuntu no longer carries ia32-libs-multiarch and ia32-libs (from Saucy onwards), it is necessary to install from precise repos:
Code:
sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu/ precise main restricted universe multiverse"
sudo apt-get update
sudo apt-get install ia32-libs-multiarch
once is installed, you can remove repository:
Code:
sudo add-apt-repository --remove "deb http://archive.ubuntu.com/ubuntu/ precise main restricted universe multiverse"
sudo apt-get update
Before start, install:
Code:
sudo apt-get install dpkg-dev
Code:
sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev zlib1g-dev:i386 libc6-dev lib32ncurses5-dev x11proto-core-dev libx11-dev:i386 libreadline6-dev:i386 lib32z-dev libgl1-mesa-glx:i386 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc readline-common libreadline6-dev libreadline6 lib32readline-gplv2-dev libncurses5-dev lib32readline5 lib32readline6 libreadline-dev libreadline6-dev:i386 libreadline6:i386 bzip2 libbz2-dev libbz2-1.0 libghc-bzlib-dev lib32bz2-dev libsdl1.2-dev libesd0-dev squashfs-tools pngcrush schedtool libwxgtk2.8-dev python
And we wait. Don’t worry, this isn’t the crazy downloading part just yet.
When that is done, do this:
Code:
sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
Now it's time to download and setup SDK Tools. First of all download Android SDK Tools for Linux x64. Extract the folder “sdk”, inside package, into your "Downloads" folder and rename it to "AndroidSDK" e.g..
Then come to your terminal and type:
Code:
cd ~/Downloads/AndroidSDK/tools
and after:
Code:
./android sdk
You can now see the GUI that propose all installable packages. Install Platform tools and Tools for most recent Android (4.4), with the most higher API (19+) version. Flag "accept" and install.
Once is complete, you have you need the binary for repo that will let you talk to git servers and download all that precious source code:
Code:
mkdir ~/bin
curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
curl http://commondatastorage.googleapis.com/git-repo-downloads/repo > ~/bin/repo
chmod a+x ~/bin/repo
Open "~/.bashrc" to add a line:
Code:
sudo nano ~/.bashrc
At the very bottom, add the following line:
Code:
export PATH=~/bin:$PATH
Save it. In nano that would be Ctrl-O and then Enter. Then Ctrl-X to exit back to a prompt. Type to restart bash:
Code:
source ~/.bashrc
Now you have all need to work (or play) with your ubuntu and it's time to give the sources (repositories) from your preferred Team (who share the source code for their rom). The most known host service for sources and projects is GitHub. E.g. https://github.com/CyanogenMod/
The point of start of any repo is its "manifest" (default.xml) where the team list all it's projects (here an example), only the necessary to the building process.
Until last year was necessary to compile (before begin and looking to platform manifest) an own local manifest where we exclude from download all the devices/kernel/vendor parts unnecessary for our device. This saves up to some Gigabytes of download.
Fortunately now the repositories will download itself the necessary devices/kernel/vendor parts when we'll choose ("lunch") the device to build ("make"). With the exception of AOKP who wanna know, before initialize your local repo, for which device/s you'd like build.
Now I'll write a section for each Team/ROM you want to initialize, that's for me has sense. How take a sense to put each "platform/project" in a different folder (e.g. CarbonDev in a folder and Cyanogenmod in another, both sons of your Home folder).
In the waiting to read next part, better familiarize a little with terms like "breakfast, brunch, lunch, make" into Android contest.
Building Cyanogenmod
In the terminal, now we'll make a folder where to store the Android source code. Typically will make it in your home folder, within a folder called like your projected ROM, to identify from other stuff, open your terminal and type:
Code:
mkdir –p ~/Cyanogenmod
cd ~/Cyanogenmod
Now we are going to initialize your local repository, with the "branch" cm-11.0 (KitKat), in your terminal:
Code:
repo init -u git://github.com/CyanogenMod/android.git -b cm-11.0
And now, the most long part of the story: you’re going to get the source. We have to download around 10-15 Gbytes. First of begin the process, you must to know that you can accelerate the process related to your processor and, obviously, to your internet band. You can choose the number of simultaneous processes to start. They depends from the "#" in the "-j" parameter. E.g. the option -j6 is related to a “normal” processor. If you have a performant processor and/or internet connection, try to increment putting –j10 or more. On terminal:
Code:
repo sync -j6
From time to time, check the situation on output, maybe occurs a pair of hours or a whole night. But when all will be done, you’re ready to build Android!
Once you finish your repo sync, you’ll ready to build. In your terminal, into your working folder type (pay attention at the initial “dot”):
Code:
. build/envsetup.sh
The commands are loaded, now you can build (tune your -j# parameter as you want):
Code:
breakfast hammerhead && make -j6 bacon
At the end of all, your fresh ROM to flash will be in Cyanogenmod/out/target/product/hammerhead. Happy flash!
Thanks @Lloir for supervision.
Building AOKP
Reserved 2
Reserved 3
Reserved 4
Reserved 5
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Nice
Thank you man I'm gonna try it out
I am getting a tone of errors while compiling. Is this normal. I'm gonna assume as long as it doesn't stop everything should be OK.
Sent from my hammerhead
Cuzz1369 said:
I am getting a tone of errors while compiling. Is this normal. I'm gonna assume as long as it doesn't stop everything should be OK.
Sent from my hammerhead
Click to expand...
Click to collapse
When u have warnings, it's all right.
When u have errors the building stops itself...
I was about to do the same guide . I have made the part for paranoidandroid and aosp yesterday, but I am now late. Btw good guide. Better than mine.
Make this thread a sticky thread!
Sent from my Nexus 5 using xda app-developers app
@PippoX3 I really appreciate this guide and your help. My phone just booted into my self comiled cm11. This is always something I've wanted to do since I flashed my first ROM a couple years ago. @Lloir it was actually one of yours "evervolv" for HOV I would like to thank both of you for your help thus far and look forward to continue to ask silly questions. To some this sounds like nothing special. But using a rom you compiled yourself for the first time is quite a rush. Thanks again...
Cuzz1369 said:
@PippoX3 I really appreciate this guide and your help. My phone just booted into my self comiled cm11. This is always something I've wanted to do since I flashed my first ROM a couple years ago. (@Llor it was actually one of yours "evervolv" for HOV) I would like to thank both of you for your help thus far and look forward to continue to ask silly questions. To some this sounds like nothing special. But using a rom you compiled yourself for the first time is quite a rush. Thanks again...
Click to expand...
Click to collapse
You're welcome mate. I remember my first builded and flashed rom for HtcOneS and was a big goal for me. Then I understand you. A step away to grow again and learn more and more. Dig it! :laugh:
The only difference for aosp is just changing the link in repo init -u ? I wanna build a stock rom only with advanced brightness adjustment
Sent from my Nexus 5 using Tapatalk
andrei.voinea93 said:
The only difference for aosp is just changing the link in repo init -u ? I wanna build a stock rom only with advanced brightness adjustment
Sent from my Nexus 5 using Tapatalk
Click to expand...
Click to collapse
Generally yes. Take a look to their readme into manifest platform, usually they explain there how to initialize your local repo. The rest is same for alls...
Thank you
Sent from my Nexus 5 using Tapatalk
I'm getting this error while trying to install packages after the Java step.(Ubuntu 13.10)
Reading package lists... Done
Building dependency tree
Reading state information... Done
Note, selecting 'lib32z1-dev' instead of 'lib32z-dev'
Package ia32-libs is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source
However, the following packages replace it:
lib32z1 lib32ncurses5 lib32bz2-1.0
I moved on to the next step and receive this:
[email protected]:~$ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
ln: failed to create symbolic link ‘/usr/lib/i386-linux-gnu/libGL.so’: No such file or directory
Edit: Found my answer here
http://forum.xda-developers.com/showthread.php?p=50353201
Cuzz1369 said:
I'm getting this error while trying to install packages after the Java step.(Ubuntu 13.10)
Reading package lists... Done
Building dependency tree
Reading state information... Done
Note, selecting 'lib32z1-dev' instead of 'lib32z-dev'
Package ia32-libs is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source
However, the following packages replace it:
lib32z1 lib32ncurses5 lib32bz2-1.0
I moved on to the next step and receive this:
[email protected]:~$ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
ln: failed to create symbolic link ‘/usr/lib/i386-linux-gnu/libGL.so’: No such file or directory
Edit: Found my answer here
http://forum.xda-developers.com/showthread.php?p=50353201
Click to expand...
Click to collapse
I got issues with 13.10 (was a beta, now I don't know...) try 13.04. My prefer is 12.04 or 12.10.
PippoX3 said:
I got issues with 13.10 (was a beta, now I don't know...) try 13.04. My prefer is 12.04 or 12.10.
Click to expand...
Click to collapse
I found the answer and posted above. Worked great now.
Sent from my hammerhead
So I successfully compile slimKat. It gave me 2 different zips in my out folder slim****ota***.zip which was 186mb and slim*****.zip which was only 156mb. What the difference between the two?
Sent from my Nexus 7 using Tapatalk

How to set up Android SDK in Linux

*If you find this Guide Thread helpful, feel free to hit the "thanks" button below!
I'm doing this guide because when I switched to arch linux ,I found no guides to setup sdk in it.Arch is a beautiful OS, but for newcomers like me ,I took some time to get used to it.So,In this guide, we’ll take a look at how to set up a development environment for Android in Arch linux(or Arch based Linux Distros) so you can start working on your Projects.Most of the Arch Linux are pro linux users so there is really no need of this guide, but this guide is meant for those who are switching from ubuntu/mint/fedora/any other disto which are not based on Arch, to say it in short its meant for new users of Arch Linux. Anyway Let's set up.
First let's set see how to install Platform tools.
Setting up platform-tools in UBUNTU(or Ubuntu based distros/Linux Mint)
In ubuntu platform tools can be setup very easily.
1.Open terminal(Default shortcut is ctrl+alt+T)
2. Type "sudo apt-get install android-tools-adb" (this will install the adb)
3. Type "sudo apt-get install android-tools-fastboot"(this will install the fastboot)
Step 4: Check whether the above tools are working by typing an adb command. For e.g. "adb devices"
Now its time to install SDK in Ubuntu and set it up but before that let me tell you there is already a great thread by matt95.You can see the guide and thank him herehttp://forum.xda-developers.com/showthread.php?t=2302780
Fedora/CentOS/RedHat
First lets install Eclipse[You can also use Android Studio if you want]
Code:
sudo yum install eclipse-jdt
Now lets download the sdk from here. http://developer.android.com/sdk/index.html. Its about 500mb , Just wait and let it downlaod. Once the download is done extract it wherever you want.
For newcomers I recommend to extract it to 'home'.So the file is now extracted inside /home/user/AndroidSDK .
Now lets setup .bash_profile file so that we can access adb anywhere or else you have to type the whole location again use the adb command which is lot of work . So let's shorten it up.
Type "sudo vim .bash_profile"in terminal.
Code:
PATH=$PATH:$HOME/AndroidSDK:$HOME/AndroidSDK/tools
export PATH
# For SDK version r_08 and higher, also add this for adb:
PATH=$PATH:$HOME/AndroidSDK/platform-tools
export PATH
Now lets install android plugin for eclipse.
Open Eclipse and click on Help.Select Install New Software. Then click Add, at the top right of that window. Type in Android Plugin for the name and https://dl-ssl.google.com/android/eclipse/ for the address.
Once this is done, click on the Available Software Sites hyperlink below the Add button, then highlight the Android Plugin source and click on Reload. Now exit this window, and choose Android Plugin from the “Work with” dropdown menu. Choose the developer tools option that you see here and Proceed with the installation.
After the installation configure your Android virtual devices.
ARCH LINUX(or Arch based Distros)
Lets install android sdk
Open terminal and type
Code:
wget https://aur.archlinux.org/packages/an/android-sdk/android-sdk.tar.gz
Note:- If terminal shows wget is not found. Type this in the terminal
Code:
pacman -Suy && pacman -S wget
Once it fetches the tarball, lets extract it by typing
Code:
tar -xvzf android-sdk.tar.gz
wait for it to finish. Change the directory to android-sdk by using the command
Code:
cd android-sdk
.
Now lets make the package by using the command
Code:
makepkg -s
now lets install it by typing
Code:
sudo pacman -U *.pkg.tar.xz
Platform tools for Arch
Let's install platform-tools now.Just like above steps ,well get a package and install it.
1. Type
Code:
wget https://aur.archlinux.org/packages/an/android-sdk-platform-tools/android-sdk-platform-tools.tar.gz
2.Type
Code:
tar -xvzf android-sdk-platform-tools.tar.gz
3.Change directory.
Code:
cd android-sdk-platform-tools
4.
Code:
makepkg -s
5.Install it
Code:
sudo pacman -U *.pkg.tar.xz
All the files are installed in /opt/android-sdk/ . Just like we had .bash_profile in FEDORA, we use symbolic links in Arch linux to use commands from anywhere .
Code:
sudo ln -s /opt/android-sdk/platform-tools/adb /usr/bin/adb //this one's for adb
sudo ln -s /opt/android-sdk/platform-tools/fastboot /usr/bin/fastboot //This one's for Fastboot
sudo ln -s /opt/android-sdk/tools/ddms /usr/bin/ddms //This is for DDMS
sudo ln -s /opt/android-sdk/tools/android /usr/bin/android //This is for Android
Now run android by typing "android" in terminal. :good:
Simple as that. If you are yet to switch to Arch linux then I recommened you to use "BBQLinux " its an Arch linux for Android developers. It comes with most of the things needed for android development. You can download it from Here.
Thanks for reading this. Help me by giving me e-books.:angel:
PM me or post here if you have any doubts. :victory:
Install an aur wrapper like pacaur .
pacaur -S android-sdk android-studio android-udev android-platform-tools
Done
Sent from my Nexus 5
Pirateghost said:
Install an aur wrapper like pacaur .
pacaur -S android-sdk android-studio android-udev android-platform-tools
Done
Sent from my Nexus 5
Click to expand...
Click to collapse
Thanks for the reply, I havent tried pacaur repository though. Will give it a try soon.:good:
sorry, I made an error:
Code:
pacaur -S android-sdk android-sdk-platform-tools android-udev android-studio android-sdk-build-tools
you dont need both platform and build tools, it looks like build-tools is more recent. if you want eclipse instead of android studio, just use 'eclipse-android' instead of android-studio

Nexulockr - Utility to Manage your Nexus!

Nexulockr, a one-stop shop for managing your Google Nexus device from Ubuntu.
Nexulockr is a free, open-source toolkit for managing your Nexus device(s) from within Ubuntu. It uses a simple GUI for management and Configuration, so It's simple and easy to use.
It handles setting up complex issues like getting the Udev rules for your your device and installing adb and fastboot for you.
Nexulockr allows for unlocking, rebooting, flashing fastboot partitions and backup/restore. It also prints device information for easy retrieval.
Nexulockr is free and open source, with source code available via GNU GPL v3. It's written in Python with source code hosted on Launchpad.
To Install Nexulockr:
Run the following commands in a terminal:
Code:
sudo add-apt-repository ppa:nexulockr-dev/nexulockr-stable #For Nexulockr Stable or:
sudo add-apt-repository ppa:nexulockr-dev/nexulockr-beta #For Nexulockr Beta
sudo apt-get update && sudo apt-get install -y nexulockr
APT will automatically download any required dependencies and install Nexulockr for you.
XDA:DevDB Information
Nexulockr, Tool/Utility for the Google Nexus 4
Contributors
isantop, isantop
Source Code: https://launchpad.net/nexulockr/
Version Information
Status: Stable
Current Stable Version: 3.0
Stable Release Date: 2014-11-12
Current Beta Version: 4.0
Beta Release Date: 2014-11-20
Created 2015-02-18
Last Updated 2015-02-18
how to start nexulockr?
hi,
thx alot for coding nexulockr.
But how to start it?
i did execute
sudo add-apt-repository ppa:nexulockr-dev/nexulockr-stable
sudo apt-get update && sudo apt-get install -y nexulockr
but now i dont know how to continue
thanks in advance

Virtual Reality chroot for android

You will need google cardboard or some other VR headset.
This project is built on top of Deploy Linux. It uses SDL Xserver as well as a custom x11 compositor for VR graphics
To install do the following:
(Install base)
1: install openSuSE 13.2 with "Linux Deploy"
1.1: Installation type: FIle
1.2: Desktop Environment: LXDE
1.3: X Server​2: /usr/sbin/sshd (start ssh)
3: Run: zypper in pango* (this will fix the issue with text being all boxes [])
At this point you should have a working SuSE install
4: Download the project https://bitbucket.org/ruapotato/vrsuse.git
5: Install python-xpyb-1.3.1-4.fc22.armv7hl.rpm (zypper in /path/to/vrlinux/python-xpyb-1.3.1-4.fc22.armv7hl.rpm)
6: Run: sed -i -e 's/RECTANGLE/xproto.RECTANGLE/g' /usr/lib/python2.7/site-packages/xcb/damage.py
Now we should be able to run the project
In a terminal run:
(With xserver sdl open)
7: source vrlinux/display.sh
8: lxsession &
9: vrlinux/pycompmgr &
OTG works alternatively you can use synergyc -f HOSTCOMPUTER for mouse/keyboard input
http://postimg.org/image/wbftuwg7t/
http://postimg.org/image/66fl8m251/
Done:
OTG mouse/keyboard input!
TODO:
better graphics (smaller with some correction for blur around the edges)
auto startup
head tracking
Add other distro (Ubuntu, Arch, etc)
fix systemd (to run properly in a chroot)
XDA:DevDB Information
VR Linux, Tool/Utility for the Google Nexus 5
Contributors
ruapotato
Source Code: https://bitbucket.org/ruapotato/vrsuse.git
Version Information
Status: Alpha
Created 2016-04-03
Last Updated 2016-04-08
Dose anyone know how to apply effects in x render (python). I suck on the resizing windows part.

[GUIDE] Build Rom from Source For Sprout

What is Android?
Android is the open-source operating system used for smartphones. Full Freedom for people using it
What is Android Source Code?
Android is an open-source software stack created for a wide array of devices with different form factors. The primary purposes of Android are to create an open software platform available for carriers, OEMs, and developers to make their innovative ideas a reality and to introduce a successful, real-world product that improves the mobile experience for users.The result is a full, production-quality consumer product with source code open for customization and porting.
So basically Android Allows to customize the things you like and make new things without any Restrictions. Cool isn’t it?
What is Android ROM ?
The Android ROM is the Android operating system. This is the User interface (Sense UI in HTC phones) and the file system for maintaining contacts etc. It is composed of a Linux kernel and various add-ons to achieve specific functionality.
What does a Android Rom Contain ?
Basically a Android Rom Contains following main things :
· Kernel
· Bootloader
· Recovery
· Radio
· Framework
· Apps
· core
· android-runtime,Etc
Some Basics About Above Terms
Kernel :
A kernel is critical component of the Android and all operating systems. It can be seen as a sort of bridge between the applications and the actual hardware of a device. Android devices use the Linux kernel, but it's not the exact same kernel other Linux-based operating systems use. There's a lot of Android specific code built in, and Google's Android kernel maintainers have their work cut out for them. OEMs have to contribute as well, because they need to develop hardware drivers for the parts they're using for the kernel version they're using. This is why it takes a while for independent Android developers and hackers to port new versions to older devices and get everything working. Drivers written to work with the Gingerbread kernel on a phone won't necessarily work with the Ice Cream Sandwich kernel. And that's important, because one of the kernel's main functions is to control the hardware. It's a whole lot of source code, with more options while building it than you can imagine, but in the end it's just the intermediary between the hardware and the software. So basically if any instruction is given to mobile it first gives the command to kernel for the particular task execution.
Bootloader :
The bootloader is code that is executed before any Operating System starts to run. Bootloaders basically package the instructions to boot operating system kernel and most of them also have their own debugging or modification environment. Think of the bootloader as a security checkpoint for all those partitions. Because if you’re able to swap out what’s on those partitions, you’re able to break things if you don’t know what you’re doing. So basically it commands the kernel of your device to Boot the Device properly without any issues. So careful with bootloader since it can mess things very badly.
Recovery :
Recovery is defined in simple terms as a source of backup. Whenever your phone firmware is corrupted, the recovery does the job in helping you to restore or repair your faulty or buggy firmware into working condition. It is also used for flashing the Rom’s , kernel and many more things.
Radio
The lowest part of software layer is the radio: this is the very first thing that runs, just before the bootloader. It control all wireless communication like GSM Antenna, GPS etc.
What you’ll need
A relatively recent 64-bit computer (Linux, OS X, or Windows)(Virtual Machine will work as well) with a reasonable amount of RAM and about 100 GB of free storage (more if you enable ccache or build for multiple devices). The less RAM you have, the longer the build will take (aim for 8 GB or more). Using SSDs results in considerably faster build times than traditional hard drives.
A decent internet connection & reliable electricity
Some familiarity with basic Android operation and terminology. It would help if you’ve installed custom roms on other devices and are familiar with recovery. It may also be useful to know some basic command line concepts such as cd for “change directory”, the concept of directory hierarchies, that in Linux they are separated by /, etc.
Install the SDK
If you haven’t previously installed adb and fastboot, you can download them from Google. Extract it running:
Code:
unzip platform-tools-latest-linux.zip -d ~
Now you have to add adb and fastboot to your PATH. Open ~/.profile and add the following:
Code:
# add Android SDK platform tools to path
if [ -d "$HOME/platform-tools" ] ; then
PATH="$HOME/platform-tools:$PATH"
fi
Then, run source ~/.profile to update yur environment.
Install the build packages
Several packages are needed to build LineageOS. You can install these using your distribution’s package manager.
To build LineageOS, you’ll need:
bc bison build-essential curl flex g++-multilib gcc-multilib git gnupg gperf imagemagick lib32ncurses5-dev lib32readline-dev lib32z1-dev libesd0-dev liblz4-tool libncurses5-dev libsdl1.2-dev libssl-dev libwxgtk3.0-dev libxml2 libxml2-utils lzop pngcrush rsync schedtool squashfs-tools xsltproc zip zlib1g-dev
For Ubuntu versions older than 16.04 (xenial), substitute:
libwxgtk3.0-dev → libwxgtk2.8-dev
Java
Different versions of LineageOS require different JDK (Java Development Kit) versions.
LineageOS 14.1: OpenJDK 1.8 (install openjdk-8-jdk)
LineageOS 11.0-13.0: OpenJDK 1.7 (install openjdk-7-jdk)*
https://askubuntu.com/questions/761127/how-do-i-install-openjdk-7-on-ubuntu-16-04-or-higher
Create the directories
You’ll need to set up some directories in your build environment.
To create them:
Code:
mkdir -p ~/bin
mkdir -p ~/android/lineage
Install the repo command
Enter the following to download the repo binary and make it executable (runnable):
Code:
curl https://storage.googleapis.com/git-repo-downloads/repo > ~/bin/repo
chmod a+x ~/bin/repo
Put the ~/bin directory in your path of execution
In recent versions of Ubuntu, ~/bin should already be in your PATH. You can check this by opening ~/.profile with a text editor and verifying the following code exists (add it if it is missing):
Code:
# set PATH so it includes user's private bin if it exists
if [ -d "$HOME/bin" ] ; then
PATH="$HOME/bin:$PATH"
fi
Then, run source ~/.profile to update your environment.
Initialize the LineageOS source repository
Code:
cd ~/android/lineage
repo init -u https://github.com/LineageOS/android.git -b cm-14.1
Download the source code
Code:
repo sync -c -f --force-sync --no-clone-bundle --no-tags --optimized-fetch --prune
Prepare the device-specific code
Code:
git clone https://github.com/SamarV-121/android_device_google_sprout4 -b cm-14.1 device/google/sprout4
git clone https://github.com/SamarV-121/android_device_google_sprout-common -b cm-14.1 device/google/sprout-common
git clone https://github.com/TheMuppets/proprietary_vendor_google -b cm-14.1 vendor/google
git clone https://github.com/SamarV-121/android_kernel_mediatek_sprout kernel/mediatek/sprout
Turn on caching to speed up build
Code:
export CCACHE_DIR=./.ccache
ccache -C
export USE_CCACHE=1
export CCACHE_COMPRESS=1
prebuilts/misc/linux-x86/ccache/ccache -M 50G
Configure jack
Jack is the new Java compiler used when building LineageOS 14.1. It is known to run out of memory - a simple fix is to run this command:
Code:
export ANDROID_JACK_VM_ARGS="-Dfile.encoding=UTF-8 -XX:+TieredCompilation -Xmx4G"
Make Clean Build
Code:
make clean && make clobber
Initialize the build command
Code:
source build/envsetup.sh
Start Build
Code:
croot
brunch sprout4
For More info:
https://source.android.com/source/requirements
https://wiki.lineageos.org/devices/cheeseburger/build
hmm nice guide... hope other users will start building roms for sprout
Good Work
Keep it UP
TechExhibeo said:
Good Work
Keep it UP
Click to expand...
Click to collapse
Thoinx
Any solution for this error?
Code:
Starting build with ninja
ninja: Entering directory `.'
ninja: error: '/home/harshone/android/lineage/out/target/product/m8/obj/KERNEL_OBJ/usr', needed by '/home/harshone/android/lineage/out/target/product/m8/obj/STATIC_LIBRARIES/libsdcard_intermediates/sdcard.o', missing and no known rule to make it
build/core/ninja.mk:151: recipe for target 'ninja_wrapper' failed
make: *** [ninja_wrapper] Error 1
make: Leaving directory '/home/harshone/android/lineage'
#### make failed to build some targets (02:30 (mm:ss)) ####
I want some help regarding kernel building....
I am new to XDA, coz my previous account has been deleted,
I want some help regarding building a custom kernel for sprout/....
Anyone willing to help, plz reply.....:angel:
P.S. I am using self made kernel for my device riit now
Thanks

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