Hi there,
I want t o be able to play a youtube video and browse the internet at the same time. But every time I leave youtube either through the application or through the browser it stops working.
I tried through FireFox mobile but no dice even using an extension called phony.
and help?
Also I managed to use an MP3 as my incoming call ring-tone.
Is it possible to do the same for the incoming messages?
I guess that's a "problem" of the youtube app which stops playing as it is minimized.
either that or android just needs the Ram for surfing
you could use ringdroid
Could it be im using it wrong?
Because it works with the music player which comes with the phone..
I press the home botten long it brings the multi tasker up and i choose something else like the internet and just stops playing.. It dos not close the app it just stops the video.
Thx for the app by the way.
GoodKnight_IL said:
Could it be im using it wrong?
Because it works with the music player which comes with the phone..
I press the home botten long it brings the multi tasker up and i choose something else like the internet and just stops playing.. It dos not close the app it just stops the video.
Thx for the app by the way.
Click to expand...
Click to collapse
Video uses a LOT more resource then audio does so it makes sense that the music player would continue while the video player would not. Also I know that app developers went out of their way to enable music to remain playing in the background of other apps. Video? Not so much.
I tested it on my own phone. When I switch to a different app, the YouTube app pauses and loses signal. When I return to it, it has to search for the video again.
I'm trying to make the switch to WP8 from my beloved Android for a few reasons: the awesome smoothness and fluidity of WP8, simplicity, less clutter. I have a new Nokia Lumia 810 on T-Mobile. Not too happy with the build quality but a new case helps overlook that.
But there is ONE thing I noticed, that will make me go back to my Android real quick: If an app is using audio on WP8, and it hides or goes to back (or whatever the correct term is), it stops playing the audio! So essentially if I'm streaming music or trying to sleep using the sounds of Sleep Bug etc, and I try to do something else like browse or FB, the audio stops until I go back and bring that app to the front.
Is this just how Windows Phone works or am I missing something? This is driving me crazy, using audio in background is a very important feature for me. I can deal with all the other little bugs of WP8 but I will get rid of this thing if I can't run audio while the app is not at front.
Any input on this? Much appreciated, thanks. I looked and looked but I really can't find anything on this issue anywhere...
Deeva said:
I'm trying to make the switch to WP8 from my beloved Android for a few reasons: the awesome smoothness and fluidity of WP8, simplicity, less clutter. I have a new Nokia Lumia 810 on T-Mobile. Not too happy with the build quality but a new case helps overlook that.
But there is ONE thing I noticed, that will make me go back to my Android real quick: If an app is using audio on WP8, and it hides or goes to back (or whatever the correct term is), it stops playing the audio! So essentially if I'm streaming music or trying to sleep using the sounds of Sleep Bug etc, and I try to do something else like browse or FB, the audio stops until I go back and bring that app to the front.
Is this just how Windows Phone works or am I missing something? This is driving me crazy, using audio in background is a very important feature for me. I can deal with all the other little bugs of WP8 but I will get rid of this thing if I can't run audio while the app is not at front.
Any input on this? Much appreciated, thanks. I looked and looked but I really can't find anything on this issue anywhere...
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Click to collapse
What applications are we talking here. Remember in Windows Phone there is a difference if you hit back and not the home button. So if you fire up some music make sure to hit the home button to make sure you do not suspend the app and stop the music.
If they are older apps not compiled for WP7.5/8 then it might not work but I think most if not all apps have been recompiled.
Bjd223 said:
What applications are we talking here. Remember in Windows Phone there is a difference if you hit back and not the home button. So if you fire up some music make sure to hit the home button to make sure you do not suspend the app and stop the music.
If they are older apps not compiled for WP7.5/8 then it might not work but I think most if not all apps have been recompiled.
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Thanks, that is a good tip for Windows Phone use, because the back key on Android doesn't close out the app. Gotta get used to that. But I tried the home key and some apps still stop audio, example I use Sleep Bug and Soothr a lot. Sleep Bug will not play while other audio is running and Soothr WILL play while other audio is running but has to stay at front. It will stop playing even with home button only pressed. I guess this has to do with the way the apps are created? This will totally kill my desire to convert to WP8... :crying:
Deeva said:
Thanks, that is a good tip for Windows Phone use, because the back key on Android doesn't close out the app. Gotta get used to that. But I tried the home key and some apps still stop audio, example I use Sleep Bug and Soothr a lot. Sleep Bug will not play while other audio is running and Soothr WILL play while other audio is running but has to stay at front. It will stop playing even with home button only pressed. I guess this has to do with the way the apps are created? This will totally kill my desire to convert to WP8... :crying:
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Click to collapse
Apps don't run in the background- they can have daemons which have limited functionality (minimizes battery and resource usage). So when an app is minimized, it is frozen, and it's ability to update live tiles/etc in the background is more or less independent of the running status of the app.
There is a system music player- apps can connect to it and direct music at it, and it will continue playing the music regardless of if the app is running. If the app doesn't use the system to play audio, then it is entirely within the app and thus gets frozen/killed with the app. If music apps are doing this to you, there are one of three reasons: the developer is retarded, the app is ancient, or the music content isn't supported by the system's player.
It depends on how the app was built. Apps can implement background audio agents, which can play music even when the app isn't running (be it tombstoned or inactive, or simply closed).
Other apps, like youtube, use a media element object to play what they play. These kind of apps are entirely dependent on being in the foreground. Usually, you can tell which app uses what by pressing the volume buttons: if the volume bar displays the music played by your app, it means you can safely go out of the app. If it doesn't, it means it is local, and leaving the app kills the player.
link68759 said:
There is a system music player- apps can connect to it and direct music at it, and it will continue playing the music regardless of if the app is running. If the app doesn't use the system to play audio, then it is entirely within the app and thus gets frozen/killed with the app.
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Click to collapse
This sounds terrible.
If this is true, it may be impossible to write a working music player, where working requires:
-gapless playback
-support of common audio formats
Since the system music player has neither.
I was planning to get a WP8 phone but if I will never be able to play my music even on a 3rd party app, I will definitely think again.
Can someone confirm or deny this?
CSMR said:
This sounds terrible.
If this is true, it may be impossible to write a working music player, where working requires:
-gapless playback
-support of common audio formats
Since the system music player has neither.
I was planning to get a WP8 phone but if I will never be able to play my music even on a 3rd party app, I will definitely think again.
Can someone confirm or deny this?
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Click to collapse
I'm no dev, but yes, that sounds right; at the current time, unsupported formats means the app has to stay in the foreground.
I believe there is a dedicated decoder chip for supported audio formats, the usage of which saves battery (whereas the CPU decoding would be wasteful on the battery), so it's not just an arbitrary limitation. Unsupported formats can be decoded by the CPU, perhaps at the cost of better battery life. I don't think it's terribly significant though, because afaik android has no proprietary media decoding circuit and therefore all of its music operations use the battery suckin' CPU, and android phones don't just drop dead when playing music.
If you're just listening to music, there's no reason unsupported formats can't play in app while the screen is off and the phone in your pocket- you just can't multitask. There is currently only one flac player afaik and it sucks (also it's in Japanese so I have no idea what's happening).
I'm not so sure the system player doesn't support gapless.
I like my flacs as much as anyone, but no phone is going to have a good DAC where it'll actually be worth it. All you're accomplishing with flac on a phone is a false sense of satisfaction and wasting space- just convert what you want to MP3 or if you must, lossless WMA, or that weird HQ m4a format.
Sent from my Windows 8 device using Board Express Pro
CSMR said:
This sounds terrible.
If this is true, it may be impossible to write a working music player, where working requires:
-gapless playback
-support of common audio formats
Since the system music player has neither.
I was planning to get a WP8 phone but if I will never be able to play my music even on a 3rd party app, I will definitely think again.
Can someone confirm or deny this?
Click to expand...
Click to collapse
Why would you need unsupported formats? As far as I know, WP8 supports quite a lot of formats. So unless you come up with some obscure algorithm nobody heard about, you shouldn't have any issues.
As for the built-in player...well...what the other guy said is partially true. Yes, you do direct music to it, but the player only plays the music. It is entirely up to the developer to decide how he directs the music. Hell, I think I can make it play music backwards with a little effort.
I all likelihood you won't need a third party app. And if you do, just hold on a few more weeks till I get mine done xD
mcosmin222 said:
Why would you need unsupported formats? As far as I know, WP8 supports quite a lot of formats. So unless you come up with some obscure algorithm nobody heard about, you shouldn't have any issues.
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How about any lossless codec ever, besides wma? You must not be an audiophile. I did say it's a waste of space (and it would be) but if you have space to spare, it'd be nice to not have to convert and manage an entire second library just for the phone.
I think you are terribly and unfortunately misinformed.
WP8 supports, as far as i know, every single codec available to the music industry. If there is one missing, that is .ogg.
take a look here
http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff462087(v=vs.105).aspx
So, codec support is really something you don't need to worry about, as opposed to Android.
mcosmin222 said:
I think you are terribly and unfortunately misinformed.
WP8 supports, as far as i know, every single codec available to the music industry. If there is one missing, that is .ogg.
take a look here
http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff462087(v=vs.105).aspx
So, codec support is really something you don't need to worry about, as opposed to Android.
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Click to collapse
You really don't know what you are talking about. At all.
Missing from that list are flac, alac, ogg, ape, wav, hell I don't even see wma lossless in there. So there is zero support for lossless audio codecs. Flac, ogg, and wav are very popular formats, so don't tell me they're obscure.
Missing from video is mkv and flv! extension support. mkv is pretty much the best container, but I'm not surprised it isn't supported. Video support is pretty good all things considered- though I'd like On2 decoding because those pop up with some frequency.
Sent from my Windows 8 device using Board Express Pro
link68759 said:
You really don't know what you are talking about. At all.
Missing from that list are flac, alac, ogg, ape, wav, hell I don't even see wma lossless in there. So there is zero support for lossless audio codecs. Flac, ogg, and wav are very popular formats, so don't tell me they're obscure.
Missing from video is mkv and flv! extension support. mkv is pretty much the best container, but I'm not surprised it isn't supported. Video support is pretty good all things considered- though I'd like On2 decoding because those pop up with some frequency.
Sent from my Windows 8 device using Board Express Pro
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Click to collapse
Flv is a dieing format. If you want to play flash videos, use third party apps.
WAV is supported: my game uses WAV files for sounds, so it is supported.
OGG is indeed not there, i've already agreed to that.
As for MKV, microsoft has copyright issues with matroska, as do many video player developers, and that usually requires a dedicated player, or codecs provided directly by Matroska.
You also need to look at the specific processor type you are using. WP7.5 for example, does not support WMV, whereas most WP8 do.
With the real multitasking available to WP8, people can develop codecs for missing formats. The developers, however, need to know that they effectively have to change the way their application work, in order to run in the background all the time. You as user, also need to explicitly agree to said app running in the background. The same can't be said about WP 7.5 users, however
If you buy a WP8, you will be fine as far as music players in concerned. You might need to wait for a decent developer to make a proper player.
As a developer who has played around with this sort of stuff for Windows Phone, it is possible to write support for new formats in both WP7.x & WP8 but it isn't an easy task. You would have to implement a streaming audio application as written about here.
Hi Folks,
I am new to WP8 and I have the following question that I have not found an answer for:
There is one thing really missing in WP8 - it is ability to play mp3 streams in the background.
You can open mp3 stream in internet explorer and it will play. But you can not switch to any other screen - music stops playing.
I have not found any applications that allow you to play mp3 streams in the background also. Usually players allow you only to play music from library or from hardcoded stream. So is there any way hidden way to do it?
There are definitely APIs to do it; even Windows Phone 7 could do this. For a random example of an app that uses background streaming, see Pandora.
It's also possible to stream music from a web page while the browser is not in the foreground, using HTML5. For example, both Pandora.com and m.SoundCloud.com work fine. Typically web-based streaming only allows play/pause controls on the global media control, though you can of course switch back to the web browser tab for more control.
If you're looking for an app that will play music from an arbitrary stream that you pass it, I'm not aware of such an app but I haven't been looking. It's possible in the APIs, and there's probably an app that does it...
I was surprised that rather than attenuating music playback the One pauses music when Waze or Google Navy is announcing an upcoming turn.
59er9er said:
I was surprised that rather than attenuating music playback the One pauses music when Waze or Google Navy is announcing an upcoming turn.
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Click to collapse
Not sure on that one, it might be app specific. For instance, last time I was listening to Pandora and navigating, the phone simply turned down the volume on the music while the navigator was talking. In the HTC Music app, it muted the music but it kept playing(annoying, since I was listening to an audio book...) and in Google Play Music, it would pause it.
unremarked is correct. I use PowerAmp and theres an option to pause the music or play the notification along with the music and thats what i use. I prefer the way iOS handles it though. The music goes lower while the notification sound plays. But i haven't found a way to make it work that way.
Peterboi said:
unremarked is correct. I use PowerAmp and theres an option to pause the music or play the notification along with the music and thats what i use. I prefer the way iOS handles it though. The music goes lower while the notification sound plays. But i haven't found a way to make it work that way.
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Click to collapse
So this morning I got into the car and continued to stream music to my device via Google Music. I needed to make an unplanned detour so I fired up Waze to calculate a quick route avoiding traffic. Much to my delight the music I was streaming attenuated when Waze spoke, just like it used to do on my iPhone. I was so jazzed and my kids were probably wondering why. So at the next light I switched to the HTC player and no dice. Same behavior as before, muting/pausing music whenever Waze spoke directions. Finally I decided to try Pandora (which I haven't been able to stream to my car in the week I've had the One) and not only did Pandora play through the car speakers, it too attenuated when Waze spoke. I haven't tried this with Google Nav.
So what's changed since yesterday? Well I booted into Safe Mode (per HTC rep's suggestion) to troubleshoot a bluetooth volume issue and that didn't do anything other than remove some of my folders on one of my home panels. That bluetooth volume issue is a separate issue and it was not resolved through Safe Booting the device. Also, it appears there was an update to Google Music so that may have resolved the music pausing issue. Either way, I'm not sure what I did or what happened to the device to fix this behavior but I'm very happy to experience this expected behavior between music (except for the HTC native player) and nav.
Hello !
I flashed my head unit with a recent malaysk rom (update_4_4_4_FUSE_1024X600_RK3188_16_MAL_17_03_2016) and I just discovered jetAudio which suits me as player for different reasons (prev/next SWC don't work in that app and the EQ enhances the sound like the standard EQ doesn't).
But it doesn't behave like the standard "Music" app :
- When starting up the car it doesn't resume playing automatically
- When switching to radio it doesn't automatically pause but instead lowers its volume and you can still hear your music in the background of the radio
How do I get jetAudio to behave like the "Music" would if I used it ?
monkoid said:
But it doesn't behave like the standard "Music" app :
- When starting up the car it doesn't resume playing automatically
- When switching to radio it doesn't automatically pause but instead lowers its volume and you can still hear your music in the background of the radio
How do I get jetAudio to behave like the "Music" would if I used it ?
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Click to collapse
I think standard music app is controlled by the MCU (If i remember rightly)
So it knows to stop playing when losing focus.
Most other music apps dont work in the same fashion as generally you want to minimize the app and keep playing.
I use JetAudio and have gotten used to the idea of pausing music before exiting and likewise pressing play on start up.
If someone can get around this with Tasker or something i'd love to know too
pants001 said:
I think standard music app is controlled by the MCU (If i remember rightly)
So it knows to stop playing when losing focus.
Most other music apps dont work in the same fashion as generally you want to minimize the app and keep playing.
I use JetAudio and have gotten used to the idea of pausing music before exiting and likewise pressing play on start up.
If someone can get around this with Tasker or something i'd love to know too
Click to expand...
Click to collapse
Has anybody a solution for this issue? "....When starting up the car it doesn't resume playing automatically"
RocketPlayer seems to do this just fine on my headunit.