'Force GPU Rendering' impact on performance (lollipop) - Galaxy Note 4 General

EDIT: you can post your benchmark results so we can see the impact of turning on this option. Also post the apps you think work better with Force gpu rendering enabled.
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I made two benchmarks, one with the option enabled and the other with the option disabled.
As you guys can see, if you enable Force Gpu Rendering your 3D games (like Dead trigger 2) will run worse, therefore I suggest keeping disabled this option if you are going to play 3d games with good graphics and stuff. Also some people say that enabling this options makes your phone to consume more battery.
In the other hand 2d apps can benefit from this option because it can remove lag. For example the app 'Phone Genie' has a terrible lag by default, but it completely disappears when you Force Gpu rendering.
If you know more apps that work better with that option enabled please leave a comment.
(sorry for my english...)
Sent from my SM-N910C using XDA Free mobile app

HDxDaniel said:
I made two benchmarks, one with the option enabled and the other with the option disabled.
As you guys can see, if you enable Force Gpu Rendering your 3D games (like Dead trigger 2) will run worse, therefore I suggest keeping disabled this option if you are going to play 3d games with good graphics and stuff. Also some people say that enabling this options makes your phone to consume more battery.
In the other hand old 2d apps can benefit from this option and almost removes any lag on it.
(sorry for my english...)
Sent from my SM-N910C using XDA Free mobile app
Click to expand...
Click to collapse
its enabled for me and im getting better 3d scores than your device. i didnt try in games though just tried rr3 everything was fine. i never used my any device without this option enabled.

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tmac31 said:
its enabled for me and im getting better 3d scores than your device. i didnt try in games though just tried rr3 everything was fine. i never used my any device without this option enabled.
Click to expand...
Click to collapse
How much score do you get in 3d graphics?
Do you have a SM-N910C or SM-N910F?
Are you using Lollipop or Kit kat?
Sent from my SM-N910C using XDA Free mobile app

HDxDaniel said:
How much score do you get in 3d graphics?
Do you have a SM-N910C or SM-N910F?
Are you using Lollipop or Kit kat?
Sent from my SM-N910C using XDA Free mobile app
Click to expand...
Click to collapse
910c lolipop 15600 or something.

Sorry, but i have to say that your topic is useless. I don`t know if you know that Antutu and any other synthetic benchmarks gives you different scores in every run. The difference can be even around 15% in tests so your 51 and
50236 - 51942 that`s no difference.

flash608 said:
Sorry, but i have to say that your topic is useless. I don`t know if you know that Antutu and any other synthetic benchmarks gives you different scores in every run. The difference can be even around 15% in tests so your 51 and
50236 - 51942 that`s no difference.
Click to expand...
Click to collapse
Sure, but the main difference is on the '3d graphics' thing. Before enable 'Force GPU Rendering' 3d graphics score was over 14000 but when I enabled it the 3d graphics score is 2000 points less, 12000.
Sent from my SM-N910C using XDA Free mobile app

i am also trying to understand if enabling this option....would RECUDE or NOT... battery life.
A) someone says it reduces battery because gpu is more powerful and consume more.... but you notice 0 lags in interface
B) someone else says it would SAVE battery because gpu is more powerful and EFFICIENT to calculate...... and + cpu freq can be lower because has "lower workload" to do.
what's the truth?

I think enabling GPU rendering will took effect only in 2D environment, like you said. As for 3D, it is have to be rendered by GPU by any means since it needs a lot more processing power. So in 3D, whether the option enabled or not, GPU will be used for rendering anyway. The difference of benchmark score of 1000 or so means no difference. Try to do it 6 times in the same option (enabled or disabled), they will vary.

realista87 said:
i am also trying to understand if enabling this option....would RECUDE or NOT... battery life.
A) someone says it reduces battery because gpu is more powerful and consume more.... but you notice 0 lags in interface
B) someone else says it would SAVE battery because gpu is more powerful and EFFICIENT to calculate...... and + cpu freq can be lower because has "lower workload" to do.
what's the truth?
Click to expand...
Click to collapse
Doesn't really matter - everything is GPU-accelerated in Lollipop already (it's only for old apps like Quadrant where you notice a difference in the 2D test). It only forces GPU acceleration for those apps that don't support it (which can cause glitches and lag, or smoother performance depending on the app), and there aren't many of those available anymore.

I know it is an old thread but my Antutu scores went from 3D Score 18845 Overall Score 66431 to 3D Score 19003 Overall Score 70304

As Falco78 said, old thread, but Google Play Music runs much better with this enabled.

Related

[Q] Laggy games?processor running at 1000mhz max?

i m on v10D, i just rooted and intalled setcpu, 1500 max 1400 min gov: performance, now just after i restart/turn on my device, the frequency is right..but then after a couple of minutes it drops to 1000 mhz..i have 2 questions:1.is there a way to fix this,2.does any other version( other than v10D )offer better gaming experience...and if so, which is the best?
Thanks for your time :good:
Well i have mine when I game set to 1500 low and high plus performance. It never drops and other then that. One issue I did encounter is that as long u have profiles set up and checked it will still use them regardless if u set it in the front page to a certain speed. So u need to uncheck all profiles and also uncheck the use profiles. Basically uncheck it all then even if u uncheck use profile it still will use the profile if u select one. Here a picture from what I mean. See how I unchecked everything. U need to do this to or it still will the profiles even if not checked the use profile box.
Sent from my LG-P880 using xda app-developers app
dante501 said:
Well i have mine when I game set to 1500 low and high plus performance. It never drops and other then that. One issue I did encounter is that as long u have profiles set up and checked it will still use them regardless if u set it in the front page to a certain speed. So u need to uncheck all profiles and also uncheck the use profiles. Basically uncheck it all then even if u uncheck use profile it still will use the profile if u select one. Here a picture from what I mean. See how I unchecked everything. U need to do this to or it still will the profiles even if not checked the use profile box.
Sent from my LG-P880 using xda app-developers app
Click to expand...
Click to collapse
Wow, that worked!!what do you know!!! Thanks man, one more thing..about the updates, which version should i go with??
matatouille96 said:
Wow, that worked!!what do you know!!! Thanks man, one more thing..about the updates, which version should i go with??
Click to expand...
Click to collapse
No problem. And Well i use v10f seems just fine.
Sent from my LG-P880 using xda app-developers app
Dammit, the frequency problem is back..no profiles this time...any ideas??
Do u have any other app installed that might interfere like quadgearbox or anything like that?
Sent from my LG-P880 using xda app-developers app
dante501 said:
Do u have any other app installed that might interfere like quadgearbox or anything like that?
Sent from my LG-P880 using xda app-developers app
Click to expand...
Click to collapse
not that i know of..i had lg gear box but i removed it...i also have ATP tweak but i dont think that s relevant
Edit: i just removed the atp tweak..and it still automatically returns to 1000mhz
btw, are you facing any lags, framedrops, etc on v10F?
and is there any way to force the 4 cores to work simultaneously?
I have the same problem. When i set frequencies to 1500 min and max in game it's still change to lower.
I don't really know. Mine always stays steady on 1500
Sent from my LG-P880 using xda app-developers app
Can you make for me a screenshot from game with osd cpu core usage?
dante501 said:
I don't really know. Mine always stays steady on 1500
Sent from my LG-P880 using xda app-developers app
Click to expand...
Click to collapse
Well, its probably has something to do with the firmware version, lets hope an update would fix it
But still, are you facing any lags on v10F?
What exactly do u mean?
Sent from my LG-P880 using xda app-developers app
CPU not run full speed
Hy !
Merry Christmas !
My problem is same as you. I don't rooted my phone.
I have stock v10h firmware hungarian,
When I play games, all games very laggy.
I checked the CPU speeds, the max frequency is 1300Mhz and below.
What is this ? Tegra 3 stupidity ?
Best Regards
Gabor
Just write 3845#*880# and on the bottom you can see cpu usage, turn it on and play some game.
LorinczG77 said:
Hy !
Merry Christmas !
My problem is same as you. I don't rooted my phone.
I have stock v10h firmware hungarian,
When I play games, all games very laggy.
I checked the CPU speeds, the max frequency is 1300Mhz and below.
What is this ? Tegra 3 stupidity ?
Best Regards
Gabor
Click to expand...
Click to collapse
that 's 3 people with the same problem...and no one is helping -.-, ^^^and he 's on v10H so its not fixed by update .-.
anyone??
It didn't change anything for me to put the CPU @ 1,5GHz constantly. I did a test with the game Horn and its lagging exactly as with the default CPU governor enabled.
If you think about it for a moment, it makes sense, as the GPU is doing the majority of work.
Tegra 3 CPU Clocks
Based on what I understand about Tegra 3 from this thread- http://forum.xda-developers.com/showthread.php?t=1664391, the CPU has 3 different "modes". 1.5Ghz single core, 1.4Ghz dual and triple core, and 1.2Ghz quad core (At a certain temperature, remains on 1.4Ghz or 1.3Ghz until that temperature is reached... quickly). The reason why the frequencies go down is because when the phone is utilising more cores, the frequency drops too. The move from 1.5Ghz to 1.4Ghz causes lag in games at times, which is why the maximum should be set to 1.4Ghz to prevent this from occuring. Also they said that the performance governor causes 2 of the 4 cores to no longer be in use, which is NOT good for Tegra games such as ShadowGun as all 4 cores cannot be used, so they advised people only to use it for Non-Tegra games as they do not use all the cores. Hoped I helped in any way, even though I'm a new guy. I'm not sure if this applies for ALL Tegra 3 devices or just the HTC One X, but it still looks like useful information.
Ddoubled123 said:
Based on what I understand about Tegra 3 from this thread- http://forum.xda-developers.com/showthread.php?t=1664391, the CPU has 3 different "modes". 1.5Ghz single core, 1.4Ghz dual and triple core, and 1.2Ghz quad core (At a certain temperature, remains on 1.4Ghz or 1.3Ghz until that temperature is reached... quickly). The reason why the frequencies go down is because when the phone is utilising more cores, the frequency drops too. The move from 1.5Ghz to 1.4Ghz causes lag in games at times, which is why the maximum should be set to 1.4Ghz to prevent this from occuring. Also they said that the performance governor causes 2 of the 4 cores to no longer be in use, which is NOT good for Tegra games such as ShadowGun as all 4 cores cannot be used, so they advised people only to use it for Non-Tegra games as they do not use all the cores. Hoped I helped in any way, even though I'm a new guy. I'm not sure if this applies for ALL Tegra 3 devices or just the HTC One X, but it still looks like useful information.
Click to expand...
Click to collapse
Thanks for your reply..but for me, the frequency doesnt drop to any of the values above, it automatically drops to1000 and mostly its on 1 core
Which brings me to another problem...i need a way to force the activation of the 4 cores simultaneously...in most games the cpu is stuck at 100% single or dual core
matatouille96 said:
Thanks for your reply..but for me, the frequency doesnt drop to any of the values above, it automatically drops to1000 and mostly its on 1 core
Which brings me to another problem...i need a way to force the activation of the 4 cores simultaneously...in most games the cpu is stuck at 100% single or dual core
Click to expand...
Click to collapse
Most games are not optimised to use 4 cores, so I guess using only 1 or 2 cores should be normal. What governor are you using for games, because this might have an effect on the performance.
Ddoubled123 said:
Most games are not optimised to use 4 cores, so I guess using only 1 or 2 cores should be normal. What governor are you using for games, because this might have an effect on the performance.
Click to expand...
Click to collapse
I tried all governors..performance isnt the best, idk why..userspace seems to work fine, but still when i set min and max freq above 1000mhz, it automatically drops to 1000mhz ._. and that isnt quite good for gaming, and since i bought this device over s3 for gaming, i feel f*cked
so would an update to v10F or a hard reset fix anything??
EDIT: and there 's 4 other people with the same problem and one of them has v10F so hardware problem??if so, im hanging myself

[Q] cpu performance

I want to know that how can I find that my cpu & gpu processors are working well ?
you know in some games I have few problems , few delays and I'm confused.
for example for "Subway Surf" I think there must be no delay or lag !
And the other question , what's your suggestion for an excellent Task Manager ?
I have tried some and now I have GO on my phone but I'm so willing to know the better one !
I sometimes got lagg on subway surf
And it only happens on stock rom tho
Its gone for me now on cm10.1
Try benchmarking apps if u really want check
Quadrant standart
Antutu
Are 2 good ones
Sent from my LG-P880 using xda premium
jasin91 said:
I want to know that how can I find that my cpu & gpu processors are working well ?
you know in some games I have few problems , few delays and I'm confused.
for example for "Subway Surf" I think there must be no delay or lag !
And the other question , what's your suggestion for an excellent Task Manager ?
I have tried some and now I have GO on my phone but I'm so willing to know the better one !
Click to expand...
Click to collapse
Everything is probably ok. Our phone isn`t very good for games (stock) and JB became for slow for some.
Look for Gaming threads but, I can tell you this:
Root
Install Tegra Overclock (not tegrak) and set GPU Clock to 380 (more stable for me) or 416 for 3D and 2D. In Core Count, tick Force selected number of CPUs Online ONLY WHEN YOU WANT TO PLAY.
Maybe play with the thermal throttle.
Look for other kernels that support higher GPU clock. (don`t really recommend).
This is me, don`t know other users opinion:
Install Autokiller Memory Optmizer and set it to Extreme. This will consume more battery (my testing) but eliminates system UI lag.
This should do it.
Oh, of course, your Antutu Benchmark should result around 13k, but dont worry if you get 12k, it varies quite a bit.
I used LG boost app from development thread every time I wanna play
Sent from my tf101

Nexus 5 CPU thermal throttling

Ok bad news, I use system tuner + stability test apps and the cpu slow down to 1119 Mhz. This explains low scores in some benchmarks.
jlmcr87 said:
Ok bad news, I use system tuner + stability test apps and the cpu slow down to 1119 Mhz. This explains low scores in some benchmarks.
Click to expand...
Click to collapse
Why is that bad news? I've set my cpu speed to 1200mhz and have been running chrome without hiccups. I don't think it actually affects performance that much.
kaywalker23 said:
Why is that bad news? I've set my cpu speed to 1200mhz and have been running chrome without hiccups. I don't think it actually affects performance that much.
Click to expand...
Click to collapse
But benchmarks man....Seriously though the phone is screaming fast so I say let it save some battery by throttling down.
Every phone, including the Iphone throttles. Unless there is evidence that N5 throttles a lot more than other S800 phone in non-benchmark tasks this is nothing to worry about imo.
Established behavior. Other phones detect benchmarking software and go full throttle to look better on paper than they are in use.
Sent from my Nexus 4
Ajfink said:
Established behavior. Other phones detect benchmarking software and go full throttle to look better on paper than they are in use.
Sent from my Nexus 4
Click to expand...
Click to collapse
Samsung ones especially....
Sent from my Nexus 5 using Tapatalk
I don't care what the numbers say... my phone flies through everything in real world use. This, is good news.
---------- Post added at 10:31 PM ---------- Previous post was at 10:30 PM ----------
I just had a little go on the wife's galaxy nexus... I thought something was wrong with it with how slow it felt
I have now played many games on my Nexus 5 and I haven't noticed any impact on the performance when playing for long periods of time. Whereas Nexus 4 would slow down dramatically once the throttling comes.
dannstarr said:
I don't care what the numbers say... my phone flies through everything in real world use. This, is good news.
---------- Post added at 10:31 PM ---------- Previous post was at 10:30 PM ----------
I just had a little go on the wife's galaxy nexus... I thought something was wrong with it with how slow it felt
Click to expand...
Click to collapse
Funny, my gnex is just as smooth as the new n5. Gnex is running 4.3.1, but I also loaded a couple kk roms and also just as smooth as the n5. Doesn't take much to run an android os, but other things go a helluva lot faster on the n5 with the 4 cores and faster clock speeds.
kaywalker23 said:
Why is that bad news? I've set my cpu speed to 1200mhz and have been running chrome without hiccups. I don't think it actually affects performance that much.
Click to expand...
Click to collapse
what app are you using?
incredicontrol, kernel tuner and nofrills arent working for me, you can set the max freq but the cpu ignores the limit
Yakandu said:
what app are you using?
incredicontrol, kernel tuner and nofrills arent working for me, you can set the max freq but the cpu ignores the limit
Click to expand...
Click to collapse
SetCpu works like a charm.
I've only made 3 conditions for it.
when locked: 300/300
chrome: 300/1200
otherwise: 300/800
What's amazingly surprising is the phone is still very snappy with these frequencies. Sometimes I disable the profiles just to play around but when I'm looking for battery savings I enable them.
With stability test only 30 seconds for the CPU to drop to 1119 Mhz
jlmcr87 said:
Ok bad news, I use system tuner + stability test apps and the cpu slow down to 1119 Mhz. This explains low scores in some benchmarks.
Click to expand...
Click to collapse
I only care about throttling if it affects overall performance. So far users report smooth browsing and gaming in the most demanding situations, so it's cool. Nexus devices never fared well at benchmarks anyway.
Another dissapointing... I suppose this is what they were talking about when said "power saving".
PD: Cooltool + setcpu
http://www.youtube.com/watch?v=4GRcTxaWd24
check that if you want to see the effect of throttling in gaming
kaywalker23 said:
Why is that bad news? I've set my cpu speed to 1200mhz and have been running chrome without hiccups. I don't think it actually affects performance that much.
Click to expand...
Click to collapse
Do you pull half the fuel injector harnesses out in your car to?
The bigger factor is that all games look like they only use 2 cores even at lower speeds they would run much better if properly threaded
Sent from my Nexus 5 using XDA Premium 4 mobile app
noobdeagle said:
The bigger factor is that all games look like they only use 2 cores even at lower speeds they would run much better if properly threaded
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
Yes that's true ,
Sent from my Nexus 5 using Tapatalk
That's the problem with having more cores, developers are still making things for older (and more prevalent) hardware. Same thing happened in the early days of multi-core CPUs in computers as well. To begin with you got far worse performance on a dual core 1.5Ghz machine than on a single core with 2Ghz because the OS and applications didn't use the second core. Fortunately phone evolution is way faster and I expect games and apps to take advantage of all the cores much sooner than it happened on PC.
As on the nexus 4, I have no doubt that we will be able to turn off thermal throttling with custom kernels
Sent from my Nexus 4 using Tapatalk

Tegra Overclock OUYA Edition is finally here :)

What this app is gonna do?
This will give you some boost that is really required to play games that are demanding on GPU front.
What this app require?
You need to be ROOTed and for that there is a really great app with one touch facility available! The link is http://forum.xda-developers.com/showthread.php?t=2387507
After you get ROOTed just install the Tegra Overclock OUYA EDITION app from attachment and click on OK for one click optimization.
You can also change the actual resolution to somewhat lower to again get a massive boost in GPU intensive games or shall I say those games that scale with GPU clocks very well. (I can confirm nearly 2X boost in RipTideGP2 with all settings maxed out when comparing with 1080p to 720p option provided in the app :laugh
Any kind of hazardous warning before use?
If anything goes wrong then you know where the power switch is! Close the console and cut the power and start again. We have not implemented the on Boot settings for safety reasons...
What about future updates?
I just wish that 4.2.2 gets for the OUYA and that will be a game changer for the console as that support full screen scaling on resolution changing vs screen compensation provided by current android 4.1 version....
NOTE: The app is fully free to use one click solution for OUYA owners and don't require you to get involve in any of cracking stuff Still the app does costs us in development and support front so any kind of donation will be greatly appreciated. If you are planning to buy any Tegra device in future then you can support us by purchasing the original Tegra Overclock app from the market that will in turn benefit you as well..
BTW don't forget to hit the thanks button
EDIT: Version 1.1 Change log
*Nothing new just made the interactive governor as a default rather than performance governor due to heating concern.
*Checked the code so that 2D GPU is set to 520 MHz too, in case it still reports half let me know..
EDIT: Version 1.2 Change Log
***Added requested LBCMT (LastBootCpuMaximumTemperature!) This shows the maximum temperature your device went during last boot.
***Added apply on boot (Works only when the USB device with at least a single file is detected to ensure you don't intentionally mess up anywhere )
The LBCMT will works as soon as you boot once after you open the app for the first time. Also note that YOU SHOULD NOT KILL THE APP manually by task killers or the reporting will be fake. BEWARE....
EDIT: Version 1.3 Change LOG
***Full screen stretched resolution support for CM11 Rom users. Use the special newly added resolution (will only work for CM users currently as no other 4.3 or 4.4 Roms available)
Fixes for temp not showing on custom kernel like EPRJ Kernel.
Thank you for being patient.
Kingshoo said:
What this app is gonna do?
This will give you some boost that is really required to play games that are demanding on GPU front.
What this app require?
You need to be ROOTed and for that there is a really great app with one touch facility available! The link is http://forum.xda-developers.com/showthread.php?t=2387507
After you get ROOTed just install the Tegra Overclock OUYA EDITION app from attachment and click on OK for one click optimization.
You can also change the actual resolution to somewhat lower to again get a massive boost in GPU intensive games or shall I say those games that scale with GPU clocks very well. (I can confirm nearly 2X boost in RipTideGP2 with all settings maxed out when comparing with 1080p to 720p option provided in the app :laugh
Any kind of hazardous warning before use?
If anything goes wrong then you know where the power switch is! Close the console and cut the power and start again. We have not implemented the on Boot settings for safety reasons...
What about future updates?
I just wish that 4.2.2 gets for the OUYA and that will be a game changer for the console as that support full screen scaling on resolution changing vs screen compensation provided by current android 4.1 version....
NOTE: The app is fully free to use one click solution for OUYA owners and don't require you to get involve in any of cracking stuff Still the app does costs us in development and support front so any kind of donation will be greatly appreciated. If you are planning to buy any Tegra device in future then you can support us by purchasing the original Tegra Overclock app from the market that will in turn benefit you as well..
BTW don't forget to hit the thanks button
Click to expand...
Click to collapse
now a simple question....can you tell me which options i need to use for get a best performance in ouya games and emu?
This app has a one click solution (found in the op). All you need to do is click the button and your ouya is optimized. The op already has this information.
On another note, this app rocks. Thank you.
Awesome, finally the OUYA version, im about to jump on this right now and give it a spin!!!:good:
darkknight1812 said:
This app has a one click solution (found in the op). All you need to do is click the button and your ouya is optimized. The op already has this information.
On another note, this app rocks. Thank you.
Click to expand...
Click to collapse
i asked before install...now i saw it very nice and user friendly
.. one click optimization .. nice job .. cheers
sasuke1981 said:
now a simple question....can you tell me which options i need to use for get a best performance in ouya games and emu?
Click to expand...
Click to collapse
Just Press the OK button and wait a few seconds as the settings getting applied. After that Run your Emulator Games and you should notice a difference . Note that Resolution options also cuts the screen area so use them only if a game is unplayable!
is there no way to allow users to set advanced profiles so that they can configure a medium and max overclock setting?
i saw the temps on my core rise up pretty quickly just from fiddling with the UI, not sure if I want to subject this little guy to that much abuse with no really efficient cooling solution under the hood.
Careless_ said:
is there no way to allow users to set advanced profiles so that they can configure a medium and max overclock setting?
i saw the temps on my core rise up pretty quickly just from fiddling with the UI, not sure if I want to subject this little guy to that much abuse with no really efficient cooling solution under the hood.
Click to expand...
Click to collapse
it's understandable for the lil guy to get hot quickly when you are overclocking the GPU+CPU, can't expected to run cool unless you put a better cooling fan into you console, i don't mid my ouya running a lil hot, well mines don't get hot enough cause my ouya got a acrylic custom shell with enough vents and airflow that keeps my console way cooler then the ouya stock/factory shell...
its obvious that it would run hotter if the clock speed is higher. no one is disputing that. i just don't see how not allowing the user to specify speed as much of the other CPU overclocking programs like SetCPU allow the user to do.
It's a needed feature IF it can be supported and implemented.
Excellent!
I'll give this a bash tonight and see what improvements there are!
Careless_ said:
is there no way to allow users to set advanced profiles so that they can configure a medium and max overclock setting?
i saw the temps on my core rise up pretty quickly just from fiddling with the UI, not sure if I want to subject this little guy to that much abuse with no really efficient cooling solution under the hood.
Click to expand...
Click to collapse
Actually Temperatures are no problem for this chip as it can bear temperatures of 70 C with great ease as the manufacturer mentioned. Don't worry about that also let me know if they are above this temperature so that we can do something about that. If you ask me I am comfortable with 85C as that is what the throttle temperatures (Default mind you!). Just Relax and crush the games already
Careless_ said:
its obvious that it would run hotter if the clock speed is higher. no one is disputing that. i just don't see how not allowing the user to specify speed as much of the other CPU overclocking programs like SetCPU allow the user to do.
It's a needed feature IF it can be supported and implemented.
Click to expand...
Click to collapse
The custom CPU clock feature conflict the one click feature and not to mention lower clocks are not required as there is no trouble with the highest speed since the cooling is active and with sink. Just don't worry about the temps too much as everything is normal here and the purpose of console is to bear high temperatures with high load even with little heat management..
I have both the old app and the Ouya specific one and it looks to me that 2D GPU clock is set to 260MHz (1/2 of 3D clock). @Kingshoo, can you tell us what the "one click" settings are (governor, CPU clock, GPU, etc).
Much appreciate the work you've done.
Ipse_Tase said:
I have both the old app and the Ouya specific one and it looks to me that 2D GPU clock is set to 260MHz (1/2 of 3D clock). Can you tell us what the "one click" settings are (governor, CPU clock, GPU, etc).
Much appreciate the work you've done.
Click to expand...
Click to collapse
Oh really If its working on Half then I will bump that to full to in next iteration
Settings are nothing but final settings in one click. Meaning Performance governor (Because this one has no polling overhead as opposed to interactive). GPU to 520Mhz, CPU clock to 1.7Ghz (1.6 on all 4 cores as set by OUYA). Ram at 800Mhz and also no throttling on Ram and GPU so that performance is reduced only due to H/W limitation or by bad coding practices and not due to some power saving logics
Kingshoo said:
Oh really If its working on Half then I will bump that to full to in next iteration
Settings are nothing but final settings in one click. Meaning Performance governor (Because this one has no polling overhead as opposed to interactive). GPU to 520Mhz, CPU clock to 1.7Ghz (1.6 on all 4 cores as set by OUYA). Ram at 800Mhz and also no throttling on Ram and GPU so that performance is reduced only due to H/W limitation or by bad coding practices and not due to some power saving logics
Click to expand...
Click to collapse
Cool...thanks! Looking forward to v2
BTW...for reference, I had my governor set to performance for a while and it drove the fan to run almost at all times. To the point I ended up shelling 20 bux to buy the Noctua quiet fan. Maybe others have better luck with the stock fan - but if noise is a concern, I found that the "Interactive" governor scales pretty fast with no visible impact on performance vs "Performance".
My 2 cents.
After reading several reviews about Noctua 40x10mm A-Series Blades with AAO Frame, SSO2 Bearing Premium Retail Cooling Fan NF-A4x10, I decided to buy it. I replaced the noisy fan of my OUYA, and the difference in sound is amazing. I had to check if the fan was actually running because barely hear it. Also, the temperature of my equipment dropped ~ 10°C, so overheating issues could be easily fixed, if you decided to overclock. I recommend this product without a doubt. Check on eBay or Amazon.
If you want to replace the fan, here's a guide how to do it. youtube . com /watch?v=rra0FwlHvBA
Well honestly I wasn't able to play games on OUYA but since you people are playing games what the temps of CPU are anyways after say an hour? I am asking this because I don't see a need for custom coolers as 50C or 70C it really don't make any difference to your hardware. Yes the fan noise may be concerning to many but I have cotton plugs in my ears to keep it silent (these really costs cents and not $$!). OK so newer version will have interactive on one click..
My stock fan is totally silent anyway
Sent from my ADR6350 using Tapatalk
Ipse_Tase said:
Cool...thanks! Looking forward to v2
BTW...for reference, I had my governor set to performance for a while and it drove the fan to run almost at all times. To the point I ended up shelling 20 bux to buy the Noctua quiet fan. Maybe others have better luck with the stock fan - but if noise is a concern, I found that the "Interactive" governor scales pretty fast with no visible impact on performance vs "Performance".
My 2 cents.
Click to expand...
Click to collapse
i will also try this, i run my OUYA on performance all the time and it's pretty loud...

Adreno 3xx GPU Driver for Android 4.4.4 KitKat - flashable package

Greetings,
This driver is obtained from Qualcomm's 07 Aug 14 drivers for "Qualcomm Adreno 3xx GPU on Nexus 4, 5 & 7 devices running Google Android 4.4.4 KitKat".
All credits go to the folks at Qualcomm for making the developer version of these lib files available for us to play with.
This is for testing purposes only. Please don't flash without backing up first and then start screaming if something happens to your phone!
The package only contains files for Adreno 300 and 330. I cooked the packaged to be flashable on our SM-G900T or any SM-G900 with the Adreno 330 chipset.
I'm on a "XtreStoLite_G900T_ROM_v1.3_UVU1BNG3" ROM, which is a super clean/slim version of the stock rom. This is also Android 4.4.2, my AnTuTu benchmark results dropped from 37400 to 35800 after flashing this package.
I'm requesting someone with a KitKat 4.4.4 ROM to test this and report back their before and after benchmarks.
I appreciate your feedback,
Hmm, interesting.. I'm only on 4.4.2 or I would help out..
Turned out the 3D performance on antutu version 5 with this driver puts our phone one head and shoulder above everyone else!
Sent from my SM-G900T using XDA Free mobile app
Commodore 64 said:
Turned out the 3D performance on antutu version 5 with this driver puts our phone one head and shoulder above everyone else!
Sent from my SM-G900T using XDA Free mobile app
Click to expand...
Click to collapse
And this means....... I'm sorry but I don't understand the purpose... Is this supposed to make Tw snappier?
Thanks in advance!
It is updating the video (graphics) drivers. It probably improves the touchWiz performance as well (don't have evidence to support this), but what i noticed was a huge performace increase in the 3D graphics score. This will make games run alot smooter and more efficiently.
To clarify, this file resembles how your Mac/PC has a video card with say NViDIA or ATi video cards and they have their own driver releases. Our phones graphic chipset is designed by Qualcomm and it gets its own drivers as well. Hope I answered your question, and didn't make it worse!
Sent from my SM-G900T using XDA Free mobile app
In order to get any real "TouchWiz/Nova/Apex/etc" performance increase from it you'd have to flash this, then venture into Developer's Options and enable Force GPU rendering and Disable Hardware Overlays. And even then our device is so performance driven that you likely would likely not even realize the difference other than giving the CPU a break for a few cycles and possibly seeing a battery life increase depending on whether the CPU or GPU pulls more juice. These drivers are largely made to increase the 3D performance of your device when gaming and while it wasn't meant for us I'm glad to see someone took the time to let us benefit from it.
I'm going to flash it on an NG4 (4.4.2) release and see how it holds up to GPU rendering no hardware overlays. I don't game so if you want an objective test on that someone will have to pick up my slack. I'll report back when I know if it truly impacts it.
Tried flashing the update and ran into a couple random fcs for a few apps. Nothing device-breaking or anything, but I also didn't notice any real difference in performance or framerate in games. But I do appreciate you posting this, I'm always up for trying a little experimentation on my device to find something new. Thanks man.
AlkaliV2 said:
In order to get any real "TouchWiz/Nova/Apex/etc" performance increase from it you'd have to flash this, then venture into Developer's Options and enable Force GPU rendering and Disable Hardware Overlays. And even then our device is so performance driven that you likely would likely not even realize the difference other than giving the CPU a break for a few cycles and possibly seeing a battery life increase depending on whether the CPU or GPU pulls more juice. These drivers are largely made to increase the 3D performance of your device when gaming and while it wasn't meant for us I'm glad to see someone took the time to let us benefit from it.
I'm going to flash it on an NG4 (4.4.2) release and see how it holds up to GPU rendering no hardware overlays. I don't game so if you want an objective test on that someone will have to pick up my slack. I'll report back when I know if it truly impacts it.
Click to expand...
Click to collapse
Anything?
Thanks in advance!
Slicktune said:
Anything?
Thanks in advance!
Click to expand...
Click to collapse
Don't worry, I didn't forget about you. It takes a few days to really put it through its paces. But here is what you want to know: It works in 4.4.2 Touchwiz (Alliance Rom B4 for me)
Performance Increase in ROM function and control with "Turn Off Hardware Overlays" and Force GPU Rendering: Check
So I tested this by underclocking my CPU to the point where lag was perceivable in things likes app launching, keyboard typing, app draw opening, etc. I dropped it down to about 1200Mhz on all cores and then disabled HW Overlays. It was night and day. After the GPU took over rendering my CPU clock speed hardly moved all of the items previously lagging went right back to being fluid.
So does it help with Rendering in the ROMs? Yes, it definitely can.
The other concern people have is with battery life that goes with GPU rendering and the claims are that the GPU uses more power than the GPU. In my preliminary testing, what I noticed was lower overall CPU temps while Hardware Overlays was off, lower CPU clock speeds since it didn't need to render apps, and a small decrease in battery life.
In the power draw category I need more time with BetterBatteryStats and I need to adjust some variables. I want to underclock the GPU to the point of perceivable lag (if that is possible) and then I want to adjust the governor with KTweaker and see if I can't get better battery life. I will simultaneously lower CPU speeds to keep my core temperatures down and keep the battery cool. If these things are successful and battery life is interchangeable between the two, I may run the GPU full time for rendering the ROM. Keep in mind though, only custom kernels allow this kind of tweaking. If you use a stock ROM you are stuck with CPU and GPU clock speeds where they are so battery will drain faster.
Give me about a week to test my theory on this and see if I can find an equilibrium for CPU and GPU temperature and speed. I'll post the profile I used with KTweaker when I have my results. Until then, if you want to help and find your own settings and post them here along with battery life that would be awesome.
Edit: For what it is worth, to test application launch speeds and UI fluidity with the GPU I completely turned off system animations, I set Nova Launcher Animations Speed to Faster than light and scroll speed to "Fast" (personal preference). I got the same, or better response time using the GPU to render the UI.
AlkaliV2 said:
Don't worry, I didn't forget about you. It takes a few days to really put it through its paces. But here is what you want to know: It works in 4.4.2 Touchwiz (Alliance Rom B4 for me)
Performance Increase in ROM function and control with "Turn Off Hardware Overlays" and Force GPU Rendering: Check
So I tested this by underclocking my CPU to the point where lag was perceivable in things likes app launching, keyboard typing, app draw opening, etc. I dropped it down to about 1200Mhz on all cores and then disabled HW Overlays. It was night and day. After the GPU took over rendering my CPU clock speed hardly moved all of the items previously lagging went right back to being fluid.
So does it help with Rendering in the ROMs? Yes, it definitely can.
The other concern people have is with battery life that goes with GPU rendering and the claims are that the GPU uses more power than the GPU. In my preliminary testing, what I noticed was lower overall CPU temps while Hardware Overlays was off, lower CPU clock speeds since it didn't need to render apps, and a small decrease in battery life.
In the power draw category I need more time with BetterBatteryStats and I need to adjust some variables. I want to underclock the GPU to the point of perceivable lag (if that is possible) and then I want to adjust the governor with KTweaker and see if I can't get better battery life. I will simultaneously lower CPU speeds to keep my core temperatures down and keep the battery cool. If these things are successful and battery life is interchangeable between the two, I may run the GPU full time for rendering the ROM. Keep in mind though, only custom kernels allow this kind of tweaking. If you use a stock ROM you are stuck with CPU and GPU clock speeds where they are so battery will drain faster.
Give me about a week to test my theory on this and see if I can find an equilibrium for CPU and GPU temperature and speed. I'll post the profile I used with KTweaker when I have my results. Until then, if you want to help and find your own settings and post them here along with battery life that would be awesome.
Edit: For what it is worth, to test application launch speeds and UI fluidity with the GPU I completely turned off system animations, I set Nova Launcher Animations Speed to Faster than light and scroll speed to "Fast" (personal preference). I got the same, or better response time using the GPU to render the UI.
Click to expand...
Click to collapse
Thanks for the detailed response, can I flash this over a cm rom or only "touch wiz" and/or after I updated/flash this no Mauer what rom I flash will it stay. ..?
Thanks in advance! I'm still a bit confused...
Slicktune said:
Thanks for the detailed response, can I flash this over a cm rom or only "touch wiz" and/or after I updated/flash this no Mauer what rom I flash will it stay. ..?
Thanks in advance! I'm still a bit confused...
Click to expand...
Click to collapse
I haven't tried it on CM yet, I'm about to flash the 09/04 build of CM11 by Albinoman with KT's kernel. But I won't flash these drivers prior to running the build 24 hours or so to make sure there aren't bugs that existed before flashing the files. So, if you've been running CM for awhile and want to test this build just nandroid, flash, and report any issues.
AlkaliV2 said:
I haven't tried it on CM yet, I'm about to flash the 09/04 build of CM11 by Albinoman with KT's kernel. But I won't flash these drivers prior to running the build 24 hours or so to make sure there aren't bugs that existed before flashing the files. So, if you've been running CM for awhile and want to test this build just nandroid, flash, and report any issues.
Click to expand...
Click to collapse
Ooo that sounds like a killer combo cm + kt kernel + adreno update = project slip n slide lol nah but I'm really curious of what results you might get [emoji4]
And once I flash this, can I go back or will it erase the update once I flash a different rom?
Thanks in advance!!
Slicktune said:
Ooo that sounds like a killer combo cm + kt kernel + adreno update = project slip n slide lol nah but I'm really curious of what results you might get [emoji4]
Click to expand...
Click to collapse
I'll keep you posted. I wasn't impressed overall with it's performance in Touchwiz on battery life with the CPU underclocked, so I am branching out to a more AOSP-like build. I'll keep you posted to what I find out.
Commodore 64 said:
Turned out the 3D performance on antutu version 5 with this driver puts our phone one head and shoulder above everyone else!
Sent from my SM-G900T using XDA Free mobile app
Click to expand...
Click to collapse
This can't be right because right now I haven't flashed the driver update and look at My score
Now imagine that's without kt kernel just stock kernel, I'm on xtralite 3.5a t-mobile, so what if I flashed the kt kernel AAAAND the adreno update.... would my phone explode?!?!
I'm thinking twice now whether I should flash thisor not. ..
You have a good point. I think antutu v5 also rescaled their scoring system. Anyway, post your new score if you decided you want to give it a shot.
Sent from my SM-G900T using XDA Free mobile app
This maybe off topic, but does this works on other devices like Z2 or HTC M8 using the same GPU?
43718 before
43292 after
All I did was reboot into recovery, flash the ZIP and then run the test, same clock speed etc..
92drls said:
43718 before
43292 after
All I did was reboot into recovery, flash the ZIP and then run the test, same clock speed etc..
Click to expand...
Click to collapse
Lower score, what about gaming?
Slicktune said:
This can't be right because right now I haven't flashed the driver update and look at My score
Now imagine that's without kt kernel just stock kernel, I'm on xtralite 3.5a t-mobile, so what if I flashed the kt kernel AAAAND the adreno update.... would my phone explode?!?!
I'm thinking twice now whether I should flash thisor not. ..
Click to expand...
Click to collapse
Commodore 64 said:
You have a good point. I think antutu v5 also rescaled their scoring system. Anyway, post your new score if you decided you want to give it a shot.
Sent from my SM-G900T using XDA Free mobile app
Click to expand...
Click to collapse
92drls said:
43718 before
43292 after
All I did was reboot into recovery, flash the ZIP and then run the test, same clock speed etc..
Click to expand...
Click to collapse
HD-man said:
Lower score, what about gaming?
Click to expand...
Click to collapse
You guys make me sad. Benchmarks are not now, nor will they ever be, an acceptable means for telling you how capable your device is. Your scores in AnTuTu are about as capable of telling you your phone's speed as your ESN is at telling people who your phone belongs to. It is just arbitrary numbers that will fluctuate up and down based on the slightest inconsistencies.
Drivers, just like in Windows/Linux/Mac, are meant to optimize the performance of your hardware. That's it. This driver likely optimizes the GPU cycles to make it more efficient and lower heat output while performing better in games. You know why hardware review sites start out with benchmarks saying what it can do in a perfect world but still ends the review by telling you it gets 75 FPS in Borderlands 2? They do that because while synthetic tests are nice, what would be the point if our games don't play better? It is the same concept here.
I'm begging you, uninstall AnTuTu, re-install your favorite mobile game and just base performance off of whether it plays better or not.
Side Note: Drivers didn't appear to do anything in AOSP CM11 when I gave it a try. Sorry I am so late on reporting in, college takes up a lot of my time. Also, using the GPU to draw your applications does eat more battery whether you use these drivers or not. So there is no marked improvement from lowering CPU speed and using GPU only to render.
92drls said:
43718 before
43292 after
All I did was reboot into recovery, flash the ZIP and then run the test, same clock speed etc..
Click to expand...
Click to collapse
AlkaliV2 said:
You guys make me sad. Benchmarks are not now, nor will they ever be, an acceptable means for telling you how capable your device is. Your scores in AnTuTu are about as capable of telling you your phone's speed as your ESN is at telling people who your phone belongs to. It is just arbitrary numbers that will fluctuate up and down based on the slightest inconsistencies.
Drivers, just like in Windows/Linux/Mac, are meant to optimize the performance of your hardware. That's it. This driver likely optimizes the GPU cycles to make it more efficient and lower heat output while performing better in games. You know why hardware review sites start out with benchmarks saying what it can do in a perfect world but still ends the review by telling you it gets 75 FPS in Borderlands 2? They do that because while synthetic tests are nice, what would be the point if our games don't play better? It is the same concept here.
I'm begging you, uninstall AnTuTu, re-install your favorite mobile game and just base performance off of whether it plays better or not.
Side Note: Drivers didn't appear to do anything in AOSP CM11 when I gave it a try. Sorry I am so late on reporting in, college takes up a lot of my time. Also, using the GPU to draw your applications does eat more battery whether you use these drivers or not. So there is no marked improvement from lowering CPU speed and using GPU only to render.
Click to expand...
Click to collapse
I figured since the OP stated he got less points in Antutu, I would go ahead and use the same app and test to compare...
F*ck me right?
Regardless, I don't notice anything different either, my stats are in the sig.

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