UPDATE: Dec 17, 2008
older versions are no longer available here, the latest version is in the market under the developer name "snctln"
let me know if you have any problems with it
mpenguin14 said:
so I decided not to abandon development, competition is a good thing, right? and I am going to update the first post with a new build... in this new build there are a lot of improvements
- all 50 levels from the classic lights out, before it only had the first 5
- after level 50 new levels are randomly generated... I believe there are more than 8000 solvable
- added a hint engine... press the menu key and select the "Show Hints" and you will see a small red dot on the keys that you need to press in order to complete the puzzle, updates in real time, you can turn off this feature if you want by going back to the menu and selecting "Hide Hints"
- the state of the application is saved across instances... this way you can continue a game even if you restart your phone
any feedback would be greatly appreciated.
My main question is this: Does this app feel the like it is the sae quality as other apps on the Market? Or does it seem cheap and too simple?
Click to expand...
Click to collapse
(mods: if this is not the correct forum to post development of an android app please feel free to move the post or tell me where to move it to)
So I put up a thread a week or 2 ago requesting android app ideas and at first it seemed that games were in demand, so I started working on a simple game...
NoLitez is a simple game that take inspiration from the old simple handheld video game "Lights Out", (wikipedia link)
basically the idea of the game is that all spaces in the gird can either be turned on or off... the goal is to get all of the lights off. When you touch a light, you toggle the state of that light and the 4 lights immediately north, south, east and west of the light
I ran the apk using the latest android for titan build and it worked as I would expect.
So now I am curious if any G1 owners want to be a beta tester for me and tell me if this apk even works for them, and if so what they think of the game.
I only have very basic features implemented, and only the first 5 levels...
This would count as my first android application so please go easy on the criticism, but I am open to hearing all things good and bad
thanks for any feedback
i tried it out, good game. No crashes or hangs, works as described
neerhaj said:
i tried it out, good game. No crashes or hangs, works as described
Click to expand...
Click to collapse
cool, thanks for the feedback
Nice. Clean interface and classic gameplay. I remember when they advertised these things on television in the '90s.
On a side note, how's Android running on TyTN? There's not a week goes by that there isn't a new device Android is running on, but it seems that most of the devices still need some spit polish.
jashsu said:
Nice. Clean interface and classic gameplay. I remember when they advertised these things on television in the '90s.
On a side note, how's Android running on TyTN? There's not a week goes by that there isn't a new device Android is running on, but it seems that most of the devices still need some spit polish.
Click to expand...
Click to collapse
well I have a Titan rather than a TyTN (PPC6800, CDMA device, aka Sprint Mogul vs P4500 GSM aka AT&T 8525 here in the states) [but they do seem to be named the same]... and I have to say that android doesn't run too well on it, I have been able to get android up and running on it since July thanks to dzo's vogue releases but even with the latest editions the touchscreen doesn't work quite right and the button mappings aren't very intuitive to me... maybe I just need to give it more than 5 minutes, but my plan is to buy a Android Dev 1 or some unannounced 2009 android phone so I shouldn't have to rely on testing on an unsupported QVGA device... but I just got laid off last Friday, so it could be a while until I have a proper android device to develop with
Works like a charm, no bugs at all and a pretty fun game! Do you mind if i throw it in my g1 files in my sig?
stats555 said:
Works like a charm, no bugs at all and a pretty fun game! Do you mind if i throw it in my g1 files in my sig?
Click to expand...
Click to collapse
I am glad that you are enjoying it, it is not a problem to put the apk up in your directory, I have a few more things that I want to do before I make a proper release in the android market, but I have a few questions and I am not sure if this is the proper place to ask them
1.) Does this application behave as you would expect it to as far as saving and restoring its state? Like if you get a phone call or have to leave the app for some reason when you restore the app does it save the lights on/lights off state? Does it at least behave as you would expect it to when compared to other G1 apps?
2.) I am not fully sure if this application would be allowed in the market because Tiger electronics has the "Lights Out" game patented... does anyone know if any other game "clones" exist on the market like say a tetris clone?
thanks again for the feedback
There's an app on the Market called 'Lights Out" already...? Seems to be the same game? Not sure who developed it though.
(http://code.google.com/p/lights-out-android)
punkweakling said:
There's an app on the Market called 'Lights Out" already...? Seems to be the same game? Not sure who developed it though.
(http://code.google.com/p/lights-out-android)
Click to expand...
Click to collapse
wow... you are correct, this exact same game already exists for android and I had no idea. Looks like I am going to abandon development unless someone thinks it is good to have diversity in the market, since I don't have a G1 there really is no way for me to test to see the differences that may exist...
I enjoyed putting this together, but I wish there was some way to browse the titles available on the market other than directly from a G1, that way I would have known to work on something different. (and after a quick search my second game that I was planning on making "4NARow" (a connect 4 clone) is already on the market too...
maybe if I pay the $25 and register as an android developer I can see the different apps available in the market?
so I decided not to abandon development, competition is a good thing, right? and I am going to update the first post with a new build... in this new build there are a lot of improvements
- all 50 levels from the classic lights out, before it only had the first 5
- after level 50 new levels are randomly generated... I believe there are more than 8000 solvable
- added a hint engine... press the menu key and select the "Show Hints" and you will see a small red dot on the keys that you need to press in order to complete the puzzle, updates in real time, you can turn off this feature if you want by going back to the menu and selecting "Hide Hints"
- the state of the application is saved across instances... this way you can continue a game even if you restart your phone
any feedback would be greatly appreciated.
My main question is this: Does this app feel the like it is the sae quality as other apps on the Market? Or does it seem cheap and too simple?
posted version 1.0.28 in the market, developer name "snctln", let me know if you have problems getting it or using it.
any other feedback is appreciated
Of course I have problems. One big fat problem - I cannot run it.
Well... I'm using Android on my Titan. So..... I cannot even download and install it...
Magister2k7 said:
Of course I have problems. One big fat problem - I cannot run it.
Well... I'm using Android on my Titan. So..... I cannot even download and install it...
Click to expand...
Click to collapse
Magister, I am using your titan build of android, so I will go over to that thread and post the apk package for this (NoLitez) and my latest game (PingPong), if anyone else wants these apks go to the Titan Linux wip thread in the Titan Forum for the download
mpenguin14 said:
Magister, I am using your titan build of android, so I will go over to that thread and post the apk package for this (NoLitez) and my latest game (PingPong), if anyone else wants these apks go to the Titan Linux wip thread in the Titan Forum for the download
Click to expand...
Click to collapse
Ok, Thanks!
Before you all freak out on me like I'm making a flashlight or a tip calculator, I'm not submitting this to the market... I'm just doing it for my own growth and ****.
Anyway, I wanted to learn a little about modifying apks and whatnot, so I downloaded the MrT soundboard source and have been playing with it a little. I really just swapped out some graphics, text and some of the sound files. Making my own soundboard. Lame, but a little better than "Hello World!"
It works fine on the Android simulator, but when I go to install it on the G1 itself, it tells me the Installation was unsuccesful. Is there anywhere I can see more information about what went wrong?
nolageek said:
Before you all freak out on me like I'm making a flashlight or a tip calculator, I'm not submitting this to the market... I'm just doing it for my own growth and ****.
Anyway, I wanted to learn a little about modifying apks and whatnot, so I downloaded the MrT soundboard source and have been playing with it a little. I really just swapped out some graphics, text and some of the sound files. Making my own soundboard. Lame, but a little better than "Hello World!"
It works fine on the Android simulator, but when I go to install it on the G1 itself, it tells me the Installation was unsuccesful. Is there anywhere I can see more information about what went wrong?
Click to expand...
Click to collapse
Most of the development here is "lower level" stuff (roms, skins, etc.) that expands Android. Check out AndDev they are a bit more involved in developing within Android.
nolageek said:
Anyway, I wanted to learn a little about modifying apks and whatnot, so I downloaded the MrT soundboard source and have been playing with it a little.
Click to expand...
Click to collapse
Where did you get the source code from, i'm looking into learning a bit more about android developing, i know java but i've found the android stuff to be a lil different so wanna get a grip on it before going any further
Hello. I've spent already 3 weeks to find out a way to realize a trial period for my GO Locker themes. But no way. i've created nearly everything for it. I decided to use a small service which will start after installation and after a few hours note user that trial is over. It works well if I run it by myself.
I examned a number of samples such as getJar SDK, pingjam SDK etc.
But i can not make my service run from GOScreenLockInstallDialog. Can somebody help me with right direction?
I have just started to get into android app coding and am trying to teach myself with the many tutorials out there. I have hit a bit of a wall though and I can't seem to figure out what is wrong. In every tutorial they talk about the design mode preview showing up which is a phone to show what is going on except I keep getting errors no matter what I do. I have all the API's downloaded and have switched between them all with no luck. The only thing that worked once was when I started a project with no main activity and followed the tutorial for that and it popped up but whenever I add an initial activity when asked it doesn't work.
FIrst off i am by no means a coder or any good with anything above basic trial and error coding. i work construction and dabble for fun. Here is a fork of Jilleb/Marc-Oros i manipulated. I am just here to share my version with the clocks/gauges working in Fahrenheit and mph. I am not sure if you would need root and edit the apk name with appmanager to disguise it from play services. i did uninstall it from my phone and build an apk from studio and installed that version and it still appears in android auto launcher. If it doesn't work ill try my best to help getting it to show. you will need an obd bluetooth scanner and torque pro for this to work as well. i cant figure out how to get the old exlap way to work with vw.
EDIT: also there is probably plenty of bugs that need to be worked out but I just got it working enough for my use. On that note, I most likely won't post any "new" versions for this. Do what I did, have fun with it and try learning Android studio if you want to tweak it for your use .
all credit is due to Jilleb -- https://github.com/jilleb/mqb-pm & Marc-Oros https://github.com/Marc-Oros/mqb-pm/tree/debloat
Everything is 32 F?
italodance said:
Everything is 32 F?
Click to expand...
Click to collapse
That's cold. Definately put the heater on.
italodance said:
Everything is 32 F?
Click to expand...
Click to collapse
No the way I could figure out how to get fahrenheit to work was "code" + 32. So it started at 32 then calculates once Connected to torque pro