autopebble now open source - Pebble

After joaomgcd placed the code on github. I was not able to compile a working version however after some very basic pbw file hacking. I was able to make a version that works with the PTR. I had to open the file with 7zip and make new directories aplite and chalk. chalk might have been all that was needed and placed the contents of basalt in each directory. I also replaced the appinfo.json file with one made after trying to compile the autpoebble code from github.

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edit *.so file like libwebcore.so

hi
how can I edit this file for add something
any software?
a .so file is a compiled file (generally a library file). You need to edit the source and compile it. This may help a bit... http://stackoverflow.com/questions/...bwebcore-so-instead-of-the-whole-froyo-source
To directly edit the .so file, you need to either use a hex editor or a disassembler...

[Q] Where does file created by fopen() resides ?

In Windows Phone 8 Runtime component (C++/CX) we can use fopen or CreateFile2 to create/open a file. For example
Code:
fopen("hello.txt", "w");
You see, I don't explicitly specify any path. And I can't figure out where this hello.txt resides? It can't be in Installed Location, and it isn't in Local Folder. Where is it?
Well, you could try the following:
_fileno() to get the integer file descriptor from the FILE*
_get_osfhandle() to get the Win32 HANDLE from the fd
GetFileInformationByHandleEx() to get the file name from the HANDLE.
I *think* those are even all supported on WP8, though I haven't checked except for the last one.
APIs like GetFullPathName() would make it easy, but may not be supported. CreateFile2 would let you skip the first two APIs in that list, if it works.
I inspected the WP8 .vhd file, and saw that my file was created in the Install folder. It looks like native code does not conform to the rule (Install folder is read-only location)
Whaaaaaat?!? That's... um. Serious. I'll look into it.
onmyway133 said:
I inspected the WP8 .vhd file, and saw that my file was created in the Install folder. It looks like native code does not conform to the rule (Install folder is read-only location)
Click to expand...
Click to collapse
Are you sure it does not create it on the root of the isolated storage space? That's rather unexpected to have the file in a read-only folder...
The install location is read/write to the app.
What
the
hell?
I can send test code if anybody wants, but it's easy enough to check yourself. You don't even need native code to do it, the .NET APIs work well enough.
I am somewhat confused.
mcosmin222 said:
Are you sure it does not create it on the root of the isolated storage space? That's rather unexpected to have the file in a read-only folder...
Click to expand...
Click to collapse
You can create a simple project to test this. In the C++ WP Runtime Component project, just use fopen or CreateFile2
Then use Hyper-V manager and Disk Management to easily inspect the WP .vhd file (I'm using Emulator)
You can use some things like IsoStoreSpy to see that the newly created file does not reside in the Local Folder (in WP8, they rename Isolated Storage to Local Folder)
I wrote a small app to test it; I can share the source if you want. It's really simple. I used the native APIs to create the file and write to it, then used the managed APIs to confirm it was there and read it, then used the native APIs to delete it, and the managed ones to confirm it was gone. Very simple. I then used the managed APIs to create the file myself (await Package.Current.InstalledLocation.CreateFileAsync("hello.txt")) and it worked.
Have you tried to create a xap file in the Install folder and reboot?
My 8X is freezing after creating a xap...
@spikedviper: No, I haven't tried anything like that. I don't seem to have write access from my app to the folder where pre-installed / OEM XAPs reside.
I did try editing the manifest; I was able to edit it with no problems but changing the capabilities didn't *do* anything, so I'm pretty sure it's still only parsed at install time.
hm...so what is the default path if no path specified?
looks like it stores it here: ms-appdata:///Local/ anyway check out "Data for Windows Phone" at msdn

Tar of Chromecast /system

Have fun.
http://androidfilesharing.com/uploader/server/php/files/ften/system.tar
if you want to look at the source code as well, this is for conten_shell /chromium
(taken from the chromecast-mirrored-source.chromium git repo)
https://www.googledrive.com/host/0B3j4zj2IQp7MRzRYLTZJcTY5LXM/chromecast_v1.0_content_shell.tgz
Another good tool to use when your going through the /System files is this script to unpack Pak files. You'll find things like the background wallpapers are contained in Pak files.
http://blog.csdn.net/jokers_i/article/details/8802352
In order to get the script to work you need to remove the lines about the Pack File version check or I suppose you could correct them, Python isn't something I'm that familiar with.

How to run a simple C executable on SM-N900P

I need to learn how to compile and run a simple C source file on this platform. I have downloaded different NDKs and I have a copy of the build environment for this platform. What I do not know is as follows:
- Is there a specific folder I need to use in the build environment to put my file in? ( My knowledge of the AOSP and Samsung source build environment is limited, and I do not have a good understanding of what gets compiled at which stage and where does it end up on the final image )
- Is there a validated procedure for building a simple C file, and what is it? All the way from editing the file to where to place it on the phone. I have compiled a simple file, and put it in the /sdcard but I can not run it. Even after I go su, and change the permissions of the file to 775.

[Newbies][Documentation]What's an apk and how does it work

Quick Intro :
Let me answer that question, an apk, first of all, is the format of Android apps, as .exe would be for Windows, apk means Android Package by the way.
But what’s the big deal?
Well an apk contain a lot of things into it.
When you open it as an archive, you might get those files:
AndroidManifest.xml
assets
res
META-INF
resources.arsc
classes.dex
AndroidManifest.xml is the file that contains the information about the app itself: the list of all activities, all permissions, the name of the app’s package, and the software/hardware requirements. To be able to read it, you’ll need to decompile the apk file.
Assets and res folders are meant for resources. Most often, you won’t see the assets folder because its usage is limited, (explanations here). We’ll focus on res since asset isn’t used so often.
META-INF contains CERT.RSA and CERT.SF (certificate) as well as MANIFEST.MF (a manifest)
Those files are the app signature, and META-INF is the folder that contains signature.
The resources.arsc file is the file holding most of the resources that were originally in the res folder. After compiling the code, Android Studio (or others software) compile resources into this file. You won’t be able to open it with an archive explorer. We’ll need to decompile the apk to get the resources back into the res folder.
And, finally, the classes.dex file contains the every smali files of the app. A smali file contains the java code for a specific part of the app. To be able to have the smali files (into the smali folder), you’ll have to baksmali your app.
Hopefully, apktool (a reverse engineering tool) does it for you.
Let’s decompile the apk using apktool (a popular tool used to decompile apps):
Once apktool is installed (see the apktool web page to know how to install), you’ll need to use the command prompt to decompile the apk:
Code:
java -jar apktool.jar d [name of the apk].apk
(I advise to create a folder and to put every file needed in it: the apk, the apktool.jar file, and the apktool script).
You’ll have an out folder, and when you browse it, you’ll have most of the time:
AndroidManifest.xml
original (a folder)
res (a folder)
smali (a folder)
The AndroidManifest.xml that you see here is the translated one.
In the “original” folder rest the META-INF folder and the original AndroidManifest.xml file (untranslated). As you can guess by its name, this folder contains unchanged original files.
The res folder is now full, because every resource from the resources.arsc file are now back into the res folder
Same for the smali folder, this folder contains every piece of code contained into the classes.dex file.
We will now focus on the res folder. Now that it’s complete, we can see those folders (it depends on your apk, but here is the list of the most common ones):
anim (other animation stuff, see the links at the end of the thread)
animator (animation properties)
color (color state list: in which condition this color is used for a particular element)
drawable (can be pictures or xml files, it contains a lot of things)
layout (contains the files that define the layouts of the app)
mipmap (icons for different screen densities)
values (xml files that contains values, that will be referenced in other xml files in other folders)
xml (every other unclassified xml files)
Those folders contain files that will be named following their resource ID.
So how does all of this work together?
Well, the java code written in the smali files will call resources with their IDs. This way, the app will show you the write thing at the right moment, following the code. The layouts are already described in the layout folder. What the code really do is analyzing the action of the end user and calling other resources in consequence.
For example, I’m using the XDA Labs app on my phone. I’m in my phone’s section, and I’m about to click on a thread to open it.
I clicked on the thread, so the code loaded the thread layout with every post in it, and other resources such as the little arrows at the top to jump to the end/beginning of the thread, the reply button, its color, … That’s how to work if I want to keep it simple.
I tried, in this guide, to simplify android app basic for beginners. Feel free to ask any question, I’ll be glad to answer.
If you want to go further into it, you can read a very complete guide about app basics by google (it’s a bit complicated to read, assuming you’re just starting to understand).
Here are the links:
https://developer.android.com/guide
If you have any question about that guide, you can also ask me (with the quote you didn’t understood).
Keep at mind that mastering app basics is really important if you ever want to theme/create an app. So, this guide and the google one is a good place to start.
Have fun reading
Hello Raiz,
I decompiled the apk of an androind app from playstore using dex jar and apktool however I can't find the scripts anywhere in the resulting files. Where should I look? Or is there something more that I have to do? I'm trying to edit something for personal use to make the game more enjoyable. I saw a .unity3D file in there so I presume it was made in unity if this helps.
Good tutorial about concepts of APK file. The details you share are so educational. Thanks for sharing

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