Create jar file for Basic4Android in Anrdroid Studio - Android Studio

Hello,
I have created a library in Android Studio. But in Basic4Android(B4A) unable to add the same library as external jar, as B4A requires a XML file related to jar file. Kindly let me know how to create that xml file along with jar in Android Studio.

Related

edit *.so file like libwebcore.so

hi
how can I edit this file for add something
any software?
a .so file is a compiled file (generally a library file). You need to edit the source and compile it. This may help a bit... http://stackoverflow.com/questions/...bwebcore-so-instead-of-the-whole-froyo-source
To directly edit the .so file, you need to either use a hex editor or a disassembler...

[INFO]Editing system files (smali,dex,apks)

NOTE: If you want to edit framework-res.apk or systemui.apk, follow this guide, it's the best available:good:
http://forum.xda-developers.com/showthread.php?t=2086771
Now, lets start
smali, dex....whaaat?
It's simple our odexed ROMs have .apk which use .odex files which contain cache. When the ROM is deodexed the .apk contains classes.dex which now contains information present in the .odex files!:good:
Smali is nothing but disassembled .dex file! The .dex file is disassembled into java code which can be edited via Notepad ++( simple notepad works too)
WHY?
Why do you need to edit classes.dex !
For me, i was trying to make CRT on/off animation which required editing classes.dex in service.jar!
More edits where classes.dex inside services.jar is needed
- Changing status bar clock color
- Changing text color in notification bar
- More? Tell Me!:highfive:
HOW?
Requirements: Java SDK!
I have APK Multi Tool, although it decompiles .apk and .dex files inside the apk, it doesn't provide option to decompile a separate classes.dex!
Still it's best software for decompiling apks and more!
Smali-Me 1.0
Download and Instructions:
http://www.wrapcode.com/android/baksmali-smali-dex-files/
ROM Tools by iamareebjamal - More noob friendly
http://forum.xda-developers.com/showthread.php?t=2163286
Once you have decompiled classes.dex, you'll get various folder with various files. Edit the files required and then recompile!
So after generating new classes.dex, put it back to services.jar by opening the file in winzip!:good:
ONE MORE THING
Make your own flashable zip
The recompiled systemui.apk or framework-res.apk, when pushed via root explorer give lot of force closes. This is normal, however if u wish to avoid it u can create a cwm flashable zip for the same!:good:
I'm attaching the sample.zip here and u can add your files in the specified folders. For more details read the source forum:
http://forum.xda-developers.com/showthread.php?t=1721680
Reserved- for more stuff!
Subscribed.. will see what it is later
Hey, add this to your guide, i far more easier and nice to look at too than smali me
http://forum.xda-developers.com/showthread.php?p=40435351#post40435351

Issue with the dependent library

I trying to use Gstreamer on Android via Xamarin.Android(in the Visual Studio), so I built this sample project(github.com/jaroslavas/Gstreamer-Android-example) on the Ubuntu, took the compiled libtutorial-5.so and libgstreamer_android.so libraries and added them into the Xamarin.Android project as AndroidNativeLibrary's. When I try to use libgstreamer_android.so using DllImport, then all going ok, but when I try to use libtutorial-5.so (of course using DllImport), then I get:
DllImport unable to load library 'dlopen failed: could not load library "build/obj/local/armeabi-v7a/libgstreamer_android.so" needed by "libtutorial-5.so"; caused by library "build/obj/local/armeabi-v7a/libgstreamer_android.so" not found'.
Click to expand...
Click to collapse
This error occurs because libtutorial-5.so depends on the libgstreamer_android.so. libtutorial-5.so trying to find libgstreamer_android.so library in build/obj/local/armeabi-v7a/libgstreamer_android.so location.
But of course these two libraries are located in the lib/armeabi-v7a directory and even if I replace all two libraries or just libgstreamer_android.so in this location, then I still have this error.
So how can I change path of the library on which my first library will depend in the Android Studio or just in the .mk files(on the .so building stage)?
Hi, lib not found may cause by:
1. Lib is not exist.
2. Lib that declare in Build.gradle that is different that that you load in java class
3. Function name is not follow the form (the dot. in package name of java class is replaced by "_" in c++ function and class.
4. Clean project and rebuilt it. If you not clean, old lib .so will not be deleted.
5. Check if you declare create in android.productFlavors{}

[Newbies][Documentation]What's an apk and how does it work

Quick Intro :
Let me answer that question, an apk, first of all, is the format of Android apps, as .exe would be for Windows, apk means Android Package by the way.
But what’s the big deal?
Well an apk contain a lot of things into it.
When you open it as an archive, you might get those files:
AndroidManifest.xml
assets
res
META-INF
resources.arsc
classes.dex
AndroidManifest.xml is the file that contains the information about the app itself: the list of all activities, all permissions, the name of the app’s package, and the software/hardware requirements. To be able to read it, you’ll need to decompile the apk file.
Assets and res folders are meant for resources. Most often, you won’t see the assets folder because its usage is limited, (explanations here). We’ll focus on res since asset isn’t used so often.
META-INF contains CERT.RSA and CERT.SF (certificate) as well as MANIFEST.MF (a manifest)
Those files are the app signature, and META-INF is the folder that contains signature.
The resources.arsc file is the file holding most of the resources that were originally in the res folder. After compiling the code, Android Studio (or others software) compile resources into this file. You won’t be able to open it with an archive explorer. We’ll need to decompile the apk to get the resources back into the res folder.
And, finally, the classes.dex file contains the every smali files of the app. A smali file contains the java code for a specific part of the app. To be able to have the smali files (into the smali folder), you’ll have to baksmali your app.
Hopefully, apktool (a reverse engineering tool) does it for you.
Let’s decompile the apk using apktool (a popular tool used to decompile apps):
Once apktool is installed (see the apktool web page to know how to install), you’ll need to use the command prompt to decompile the apk:
Code:
java -jar apktool.jar d [name of the apk].apk
(I advise to create a folder and to put every file needed in it: the apk, the apktool.jar file, and the apktool script).
You’ll have an out folder, and when you browse it, you’ll have most of the time:
AndroidManifest.xml
original (a folder)
res (a folder)
smali (a folder)
The AndroidManifest.xml that you see here is the translated one.
In the “original” folder rest the META-INF folder and the original AndroidManifest.xml file (untranslated). As you can guess by its name, this folder contains unchanged original files.
The res folder is now full, because every resource from the resources.arsc file are now back into the res folder
Same for the smali folder, this folder contains every piece of code contained into the classes.dex file.
We will now focus on the res folder. Now that it’s complete, we can see those folders (it depends on your apk, but here is the list of the most common ones):
anim (other animation stuff, see the links at the end of the thread)
animator (animation properties)
color (color state list: in which condition this color is used for a particular element)
drawable (can be pictures or xml files, it contains a lot of things)
layout (contains the files that define the layouts of the app)
mipmap (icons for different screen densities)
values (xml files that contains values, that will be referenced in other xml files in other folders)
xml (every other unclassified xml files)
Those folders contain files that will be named following their resource ID.
So how does all of this work together?
Well, the java code written in the smali files will call resources with their IDs. This way, the app will show you the write thing at the right moment, following the code. The layouts are already described in the layout folder. What the code really do is analyzing the action of the end user and calling other resources in consequence.
For example, I’m using the XDA Labs app on my phone. I’m in my phone’s section, and I’m about to click on a thread to open it.
I clicked on the thread, so the code loaded the thread layout with every post in it, and other resources such as the little arrows at the top to jump to the end/beginning of the thread, the reply button, its color, … That’s how to work if I want to keep it simple.
I tried, in this guide, to simplify android app basic for beginners. Feel free to ask any question, I’ll be glad to answer.
If you want to go further into it, you can read a very complete guide about app basics by google (it’s a bit complicated to read, assuming you’re just starting to understand).
Here are the links:
https://developer.android.com/guide
If you have any question about that guide, you can also ask me (with the quote you didn’t understood).
Keep at mind that mastering app basics is really important if you ever want to theme/create an app. So, this guide and the google one is a good place to start.
Have fun reading
Hello Raiz,
I decompiled the apk of an androind app from playstore using dex jar and apktool however I can't find the scripts anywhere in the resulting files. Where should I look? Or is there something more that I have to do? I'm trying to edit something for personal use to make the game more enjoyable. I saw a .unity3D file in there so I presume it was made in unity if this helps.
Good tutorial about concepts of APK file. The details you share are so educational. Thanks for sharing

Classes.dex patch help with smali/baksmali

Hello everyone!
I'm using an Xperia SP with ViperOS (Android 7.1.2) and wanted to patch Framework.jar with some smali files to port Xperia stock camera for AOSP. I successfully decompiled my classes.dex file which found within the framework.jar, and I replaced the necessary files in order to patch that framework which is in the attached file. (storagemanager.zip). But when recompiling with smali it gives me following error.
Code:
UNEXPECTED TOP-LEVEL EXCEPTION:
org.jf.util.ExceptionWithContext: Unsigned short value out of range: 65537
at org.jf.dexlib2.writer.DexDataWriter.writeUshort(DexDataWriter.java:116)
at org.jf.dexlib2.writer.InstructionWriter.write(InstructionWriter.java:329)
at org.jf.dexlib2.writer.DexWriter.writeCodeItem(DexWriter.java:1027)
at org.jf.dexlib2.writer.DexWriter.writeDebugAndCodeItems(DexWriter.java:803)
at org.jf.dexlib2.writer.DexWriter.writeTo(DexWriter.java:252)
at org.jf.dexlib2.writer.DexWriter.writeTo(DexWriter.java:230)
at org.jf.smali.main.run(main.java:176)
at org.jf.smali.main.main(main.java:265)
I tried with many smali.jar versions but no help. So I think to upload my classes.dex file and the files I need to replace with files (storagemanager.zip) after decompiling classes.dex. Files should be copied to android\os\storage which get after doing baksmali for classes.dex.
If anyone can successfully patch my classes.dex I would really appreciate.
Thanks in advance

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