Hello. I can not install Remix OS player. When I try to install it shows an error. Please help me.
"ERROR: resizing partition e2fsck failed with exit code 8 .
emulator: WARNING: userdata partititon is resized from 550 M to 3900 M
Hax is enabled
hax ram_size 0xc0000000
HAX is working and emulator runs in fast virt mode.
audio: Failed to create voice 'goldfish_audio_in' qemu-system-x86_x64.exe warning: opening
audio input failed"
My PC specifications: Asus z87, intel i5 4670, gtx 770, 8 gb ram, windows 8.1 64 bit. Intel VT is enabled.
Related
Hi,
I have a problem for run FlashTool in my Linux Mint 13 (equal to Ubuntu 12.04) x64.
I installed all necessary, and when to go to start a FlashTool appears this error in console:
Code:
Running as root.
JAVA_HOME not set. Using default value : ./x10flasher_lib/linjre64
#
[thread 140117424174848 also had an error]# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x00007f6fa0724820, pid=13085, tid=140118065010432
#
# JRE version: 7.0_21-b11
# Java VM: Java HotSpot(TM) 64-Bit Server VM (23.21-b01 mixed mode linux-amd64 compressed oops)
# Problematic frame:
# C [libdbus-1.so.3+0x24820] dbus_threads_init_default+0x2490
#
# Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
#
# An error report file with more information is saved as:
# /home/user/Escritorio/FlashTool/hs_err_pid13085.log
[thread 140117409789696 also had an error]
# [ timer expired, abort... ]
Aborted (core dumped)
I search for google, but any can solved this problem.
Thanks and regards!
Hello,
I am taking my first steps into trying to create an Android app.
In installed Android Studio 1.5.1 on Linux Mint 17.3 (kernel 3.19.0-32-generic, 64-bit). JRE version is 1.7.0_95-b00 amd64 (according to the about box).
I try to run the app in the emulator. I have created a virtual device, with the following details:
Code:
Name: Moto_X_Play_API_23
CPU/ABI: Google APIs Intel Atom (x86_64)
Path: /home/gewe/.android/avd/Moto_X_Play_API_23.avd
Target: Google APIs (API level 23)
Skin: nexus_5x
Snapshot: no
hw.lcd.density: 400
hw.dPad: no
avd.ini.encoding: UTF-8
hw.camera.back: none
disk.dataPartition.size: 200M
hw.gpu.enabled: yes
runtime.network.latency: none
skin.dynamic: yes
hw.keyboard: yes
runtime.network.speed: full
hw.device.hash2: MD5:3f75bdae5e6cbfeae9214f0ae67b97b4
hw.ramSize: 1536
tag.id: google_apis
tag.display: Google APIs
hw.sdCard: yes
hw.device.manufacturer: User
hw.mainKeys: no
hw.accelerometer: yes
hw.trackBall: no
hw.device.name: Moto X Play
hw.sensors.proximity: yes
hw.battery: yes
AvdId: Moto_X_Play_API_23
hw.sensors.orientation: yes
hw.audioInput: yes
hw.camera.front: none
hw.gps: yes
avd.ini.displayname: Moto X Play API 23
snapshot.present: no
vm.heapSize: 64
runtime.scalefactor: auto
If I select this virtual device I get the following error message:
Code:
Cannot launch AVD in emulator.
Output:
WARNING: Cannot decide host bitness because $SHELL is not properly defined; 32 bits assumed.
ERROR: 32-bit Linux Android emulator binaries are DEPRECATED, to use them
you will have to do at least one of the following:
- Use the '-force-32bit' option when invoking 'emulator'.
- Set ANDROID_EMULATOR_FORCE_32BIT to 'true' in your environment.
Either one will allow you to use the 32-bit binaries, but please be
aware that these will disappear in a future Android SDK release.
Consider moving to a 64-bit Linux system before that happens.
I downloaded an example app, but that results in the same error.
Why does Android Studio or the emulator think it is running on a 32-bit system?
How can I get rid of this error?
The emulator uses the shell to define if you are running a 32 or 64 bits machine.
The $SHELL environment variable doesn't seem to be defined in your case
Try to launch Android Studio from a terminal:
Code:
$ <YOUR_ANDROID_STUDIO_INSTALL_DIR>/bin/studio.sh
If this works, try to create a menu entry starting the following command:
/bin/bash <YOUR_ANDROID_STUDIO_INSTALL_DIR>/bin/studio.sh
I am running Android Studio from a terminal, I don't have a menu entry for it.
If I change the command into
Code:
export SHELL=/bin/bash && android-studio/bin/studio.sh
the emulator runs fine.
Another account on the same machine has the environment variable SHELL set automatically. Both accounts do not have a .bashrc in their home directory. The both have identical .pam_environment and .profile files.
From where could it have been set?
gewe said:
I am running Android Studio from a terminal, I don't have a menu entry for it.
If I change the command into
Code:
export SHELL=/bin/bash && android-studio/bin/studio.sh
the emulator runs fine.
Another account on the same machine has the environment variable SHELL set automatically. Both accounts do not have a .bashrc in their home directory. The both have identical .pam_environment and .profile files.
From where could it have been set?
Click to expand...
Click to collapse
Well AFAIK, the SHELL environment variable is set by the shell executable itself when it starts. It looks like something unsets it on your system.
You already checked the 3 files that came to my mind.
Maybe one of the global environment file (/etc/environment, /etc/bash.bashrc, /etc/profile or /etc/profile.d/*) But I doubt it as you would have the same issue with your other account
With some help from the Linux Mint forum the problem is solved. In /etc/passwd some accounts did not have a default shell specified. Adding that solved the problem.
Thanks for pointing me in the right direction!
If you're getting the following error
Code:
emulator: ERROR: x86_64 emulation currently requires hardware acceleration!
Please ensure Intel HAXM is properly installed and usable.
CPU acceleration status: Unable to open HAXM device: ERROR_FILE_NOT_FOUND
and "Intel Virtualization Technology" is enable.
Remove the Intel HAXM and reinstall it
that will fix the problem
I tried to do it, even with Windows 10's Advanced Startup. I only managed to test the emulator with the Advanced Startup option, but at any other time, I get the same error.
Hello,
I could not find an answer on how to preload the expected libaries so I hope anyone can help me here.
I am a complete noob In devloping with Android Studio.
I tried to write a small app and ran it with the following errors while loading th e AVD (Android 5.1 , WVGA):
Code:
Cannot launch AVD in emulator.
Output:
libGL error: unable to load driver: i915_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: i915
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
X Error of failed request: GLXBadContext
Major opcode of failed request: 155 (GLX)
Minor opcode of failed request: 6 (X_GLXIsDirect)
Serial number of failed request: 49
Current serial number in output stream: 48
emulator: ERROR: virtual device name contains invalid characters
emulator: could not find virtual device named '3.2_QVGA_(ADP2)_API_22'
I think to get this solved will not be quiet diffcult for advanced users.
Thank you verry much for your help! :good:
Some infos that might help you:
OS: Kubuntu 16.04
Android Studio 2.2.3
used coding language: Java
Hi,
First OP, so be gentle!
Please help. I'm trying to install Remix OS Player directly in Windows 10 and I get this message. I'm using a Dell Latitude 11 tablet; m5 processor, 8GB RAM, plenty of storage.
Error message:
emulator: WARNING: userdata partition is resized from 550 M to 3900 M
Hax is enabled
Hax ram_size 0xc0000000
HAX is working and emulator runs in fast virt mode.
ERROR: resizing partition e2fsck failed with exit code 8
emulator: Listening for console connections on port: 5554
emulator: Serial number of this emulator (for ADB): emulator-5554
*** BUG ***
In create_bits_image_internal: The expression bits == NULL || (rowstride_bytes % sizeof (uint32_t)) == 0 was false
Set a breakpoint on '_pixman_log_error' to debug
Assertion failed!
Program: C:\RemixOSPlayer\remixemu\tools\qemu\windows-x86_64\qemu-system-x86_64.exe
File: /var/lib/jenkins/jobs/workspace/build-remixemu-emulator-executable/emulator/external/qemu-android/ui/console.c, Line 1276
Expression: surface->image != NULL
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
Any suggestions please? Apologies in advance if I'm being stupid. Or if someone could point me in the direction of a step-by-step guide, that would be great.
Thanks.