Have you ever wanted an app like those in android or iPhone for keeping a track of expenses on your car and one thats FREE ?
Well here is an app that can do exactly what you need.
Simply the best car expense tracker, record fuel expense, record maintenance expense, calculate mileage, track your expense , get visual data, has very good flexibility to change units, two methods to calculate mileage, get statistics for your car, and manage multiple cars.
Updates:
1.New Improved GUI
2.Graphs
3.Units,
4.Two methods to mileage calculation
5.Converting between units.
Currently available on app marketplace but new version should be available within 1 week, also attached is the XAP to sideload the app if you want the new version right now.
Download Links
1. attached to the thread
NOTE: This app can be sideloaded on WP7 devices that are able to do so, and also can be downloaded from WP7 app marketplace
please let me know of any shortcomings in the app, or if would like to see new features added to it.
all i have to say is...
great app.
ok perhaps not for everyone but i like it to take care of the costs my car produces during the month.
only thin i would like to have by now is perhaps the chance to choose between currencies.
for me its € and SFR if possible...
regards
Saste
Thanks for the reply, i would add the feature in next update
I am developing a new Pebble watch app to display which street food trucks are currently open for business and its current location for a given city.I will be using an API that currently collects this information for food trucks in 9 different cities.
I backed the Pebble kickstarter project and I have since written several watch apps, mostly in the transportation area, including one for various bus systems and the BART train. I wrote the apps for myself, but they have also been proven to be useful to thousands of other users.
I also wrote several watch face style apps that aggregated open sourced watch face apps, which enables users to have over 40 ACTIVE watch faces (not in the locker) that will only use up 3 of the 8 watch face slots.
Outside of Pebble, I have been working full time as a senior software engineer for many years and I am very into starting with a well-thought-out design and using the agile process and test first. Anyone monitoring my checkins will see how I will build and unit test each portion of the app. I've had several weeks to work out the design, so I'm ready to start the coding for tomorrow's official start.
Update: The API now supports 14 cities. I have enabled only the 13 cities that actually have trucks signed up for the service that are reporting their schedules. This is more than the 9 cities originally promised by my pitch.
iOS users can download the latest pbw from the downloads section of this project. See my reply below for instructions. Android users can download the latest app from the Pebble App Store.
source code link: http://github.com/mikebikemusic/FoodTrucks
XDA:DevDB Information
Food Trucks, ROM for the Pebble
Contributors
pebblemike
Version Information
Status: Stable
Current Stable Version: 1.0
Stable Release Date: 2014-09-03
Current Beta Version: 0.3
Beta Release Date: 2014-08-21
Created 2014-08-14
Last Updated 2014-09-04
What cities are you supporting? I just moved to Austin and could use a method for navigating the 10,000,000 trucks here.
mcongrove said:
What cities are you supporting? I just moved to Austin and could use a method for navigating the 10,000,000 trucks here.
Click to expand...
Click to collapse
Unfortunately, the API I will use does not yet support Austin or for that matter, the SF Bay Area where I live. The cities in the current API are Boston and Tallahassee in the US and Vancouver, Victoria, Ottawa, Edmonton, Halifax, Calgary and Toronto in Canada.
Like you, the first thing I asked the API developer when I contacted him was when he would cover Oakland. He is very interested in expanding. In fact, 3 of the cities on the above list are new. He said it takes some time to contact and get the truck drivers to buy into reporting their schedules into his app, but it's very easy, so once they start doing it, the information returned by the API is quite good. Better than the other APIs I considered.
Mike
UI Design
It's 10:01 Fri Aug 16 on my pebble as I start writing this...
Documenting and sorting out my mental design of the Food Trucks app UI. A lot of it is based on providing a similar UI to what I used for my BART app.
UI: On Pebble screen, 3 views:
1. Startup text to alert user if Pebble app is not responding, which, if responding gets replaced with
2. Menu of Food truck names and their locations, truncated, and when one is selected,
3. Scrolling text. Full details of the selected truck, including full name, location, ending time and other details such as phone #, type of food, etc.
Configuration screen: Shows list of supported cities. User picks one. Choice is remembered across Pebble runs and reboots.
Task Breakdown
Prototyping phase:
API example output is captured and JSON is analyzed. Use jsbin to write the necessary loops to iterate across trucks.
Filter out the unwanted data and extract the data needed for the menu and the details.
Decide on the format of the JSON to be sent to the Pebble watch.
Decide on the message sequencing between the watch and the javascript.
Code and debug the text layer in the main window to be used during startup.
Code the App Message interface in C. Use the text layer as a debugging screen.
Code the javascript so it sends mock menu data for a sunny day use case in the filtered format expected to be sent when the real data is connected.
Debug the C to Javascript interface.
Evaluate reliability and check for memory leaks.
Code the menu layer into the main window and display the received data in the menu.
Code the Scrolling Text Layer as a separate window pushed onto the main window.
Code the Javascript mock data for the details format.
Debug the interface and check for memory leaks.
Integration coding and testing:
Using Javascript prototype code from task 1 above, write the API call, analyze the incoming JSON and transform it to the expected data for the tested interface.
Debug using live data.
Write the configuration html and javascript.
Mock up edge and exception data cases and fix bugs.
Design icon and marketing materials.
If time permits, replace static arrays with malloc/free data.
Check and fix any memory leaks.
Release first version.
pebblemike said:
Prototyping phase:
API example output is captured and JSON is analyzed. Use jsbin to write the necessary loops to iterate across trucks.
Filter out the unwanted data and extract the data needed for the menu and the details.
Decide on the format of the JSON to be sent to the Pebble watch.
Decide on the message sequencing between the watch and the javascript.
Code and debug the text layer in the main window to be used during startup.
Code the App Message interface in C. Use the text layer as a debugging screen.
Code the javascript so it sends mock menu data for a sunny day use case in the filtered format expected to be sent when the real data is connected.
Debug the C to Javascript interface.
Evaluate reliability and check for memory leaks.
Code the menu layer into the main window and display the received data in the menu.
Code the Scrolling Text Layer as a separate window pushed onto the main window.
Code the Javascript mock data for the details format.
Debug the interface and check for memory leaks.
Integration coding and testing:
Using Javascript prototype code from task 1 above, write the API call, analyze the incoming JSON and transform it to the expected data for the tested interface.
Debug using live data.
Write the configuration html and javascript.
Mock up edge and exception data cases and fix bugs.
Design icon and marketing materials.
If time permits, replace static arrays with malloc/free data.
Check and fix any memory leaks.
Release first version.
Click to expand...
Click to collapse
In an ideal world, I would do the development in more or less the above order. But, as pointed out in the email sent to the 20 finalists there are early deadlines. I want to make this app available to all Pebble owners. This project won't need a companion app for Android or iOS, so I don't have to worry about Whitelisting. However, I will need to bundle the JS with a working API call by the end of next week. To that end, my goal is to start working on integration coding tasks 1, 2, 3, and 5 by Thursday, so I can post a beta on Friday.
This prompted me to consider what else I can accelerate. I decided to give the new CloudPebble Graphical UI Editor a try and see if it will build what I planned to do for prototyping tasks 5, 10 and 11. I may end up writing two applications. one that I can rapidly write and test code with, and the other where I assemble the tested code into the UI.
Update: I tried CloudPebble Graphical UI Editor, but it does not yet allow me to make either a SimpleMenuLayer or a ScrollLayer. It will be easier for me to build this myself.
bundle early, bundle often
FWIW - as I understand it, you don't need the javascript finalized (though that's certainly very good) - but you do need to have *a* bundled version of your javascript in place before they collect. It seems silly, but I've just published a barebones version of my app w/ javascript enabled that warns, specifically, that it's only published for javascript bundling. (Then again, the whole javascript pre-approval process in the walled garden that is IOS is pretty silly, IMO)
I don't think you technically need to make it public, you just need a published/ready version, but I went ahead and did so because I'm a paranoid type, and my free time is too limited to chance it. Once any version of your javascript has been published, I gather the updates in the future are made available on the order of minutes not weeks.
cynorg said:
FWIW - as I understand it, you don't need the javascript finalized (though that's certainly very good) - but you do need to have *a* bundled version of your javascript in place before they collect. It seems silly, but I've just published a barebones version of my app w/ javascript enabled that warns, specifically, that it's only published for javascript bundling. (Then again, the whole javascript pre-approval process in the walled garden that is IOS is pretty silly, IMO)
I don't think you technically need to make it public, you just need a published/ready version, but I went ahead and did so because I'm a paranoid type, and my free time is too limited to chance it. Once any version of your javascript has been published, I gather the updates in the future are made available on the order of minutes not weeks.
Click to expand...
Click to collapse
That's good to know, John,
Since the first 3 tasks of my prototype will get me to usable JS code for my integrated app, I'm not too concerned, even if it gets bundled and distributed.
But I thought that published/ready meant that Android uses would be able to download it immediately. I wouldn't want to publish anything that didn't work.
Mike
UPDATE:
Hey, everybody. Cherie just posted: "Submit your JS changes before 8/19/2014 11:59AM PST"
Progress Updates
Aug 15 2pm - Prototype task 5 is done. Github repository created. Stub checked in.
Aug 15 2:20pm - Prototype task 1 is done. jsonanalysis.js checked in.
Aug 15 3:00pm - Prototype task 2 is done. jsonanalysis.js updated.
Aug 15 4:00pm - Prototype task 3 is done. jsonanalysis.js updated.
Aug 15 7:00pm - Prototype task 4 is done. 3 unit tests passed. main.c updated.
That's it for today.
Aug 16 8:00am - Added assertions to debug and exercise app message sequencing, refactored unit tests. main.c checked in. Unit test output:
I realized that task 6 depends on task 7 so, I'm starting 7 first.
Aug 16 8:30am - Prototype task 7 is done.
Aug 16 10:30am - Prototype task 8 is coded, but has timing issue
Aug 16 4:00pm - Prototype task 9 is done. I decided that the memory leak "Still allocated <42949" is bogus because the only allocations were 1 window and 1 text layer and both got deallocated. (removing either destroy results in a reasonable 2 digit number leak). I then implemented and am satisfied with Prototype task 10 being done.
Aug 17 8:30am - Did task 12 before task 11. Both needed to work at the same time anyway. Code checked in.
I am declaring the Prototype phase complete and moving on to integration. Will change my status from Testing to Alpha.
Aug 17 9:30am - Integration tasks 1 and 2 went smoothly. Real data looks like I expected.
Aug 17 noon - Integration task 3 is working, but I have to go off to play music with friends. Will try to put together what I need to publish a beta on the Pebble App Store either tonight or tomorrow.
Aug 17 10:40pm - Put together enough of integration task 5 that I could publish the app as a beta. Because of the all the unit testing, there should not be too many bugs. However, I will continue to build a lot of edge tests, add one more icon that shows up on the watch, and fix any bugs I find through my additional tests or get reported. Your comments, suggestions and bug reports are welcome. I also need to update my website.
Aug 19 9:30am - Found and fixed several bugs. Published a more stable 0.2 beta. See release notes.
Aug 19 10:00pm - Started coding integration task 4. What I'm doing for that is expanding on the function testRequestSceduleFor(city) in the javascript. Since I don't want to ship all this test code with the app, I created a test branch where I will put the additional code. Fixes will merged into master. I'll be testing handling of very long string sizes and very large number of trucks. I already know the C program will fail because I'll be sending more data than the fixed sizes I put in. Since I have time, I will convert to malloc/free to fix these failures.
Aug 21 7:30am - Completed all tasks except for releasing a 1.0 version and updating my website. API now has Checked source code of 0.3 into github. I consider this a release candidate.
Aug 22 7:00am - Website is now updated with this app. Banner for the app store was updated to 10 cities. Here are screen shots of the food truck icon on the pebble, the startup screen and the no food trucks are open yet message.
Aug 27 7:00am - Updated configuration from 10 cities to 13 cities. More will be added as truck data becomes live.
Sept 3 9:30pm - Bumped version number to 1.0 after giving a number of iOS users a chance to download and use the app. Finalized the marketing materials to match the number of cities supported.
AppMessage timing issue
I've just implemented the AppMessage code for my app which requires a rapid sequence of requests and responses that is always kicked off from the javascript side. It's working fine when all my logging is in place, so I disabled the log messages and now it gets stuck after the first round-trip message. The message sequencing for the test is as follows:
JS: send count of 30 to C
C: request item 0 to JS
JS: returns item 0 to C
C: request item 1, then both sides go idle. JS does not get the message.
I found that if I add a psleep(100) before each request in the C code, it will get farther, but will eventually stop at a different item number, for example:
Not sure why yet. The send / receive code in the C program is a slight variant of the todo list demo app in the 2.0 sdk, also similar to what's in the weather and quotes apps in the 2.2 sdk.
Code as it stands is checked into github.com/mikebikemusic/FoodTrucks
I'll probably figure it out while out doing errands today.
====================================================
Update: Searching through the pebble forums, I found a few others who had similar problems. One of whom said his solution was in the todo list demo app, without explaining what his fix was, which didn't help me much. There was mention in several places about waiting for an ACK, but never an example. I updated my SDK to 2.4.1, but the demo apps all looked pretty much like mine. So, I re-read the app_message API looking for a way to set a callback for an ACK and noticed that app_message_outbox_begin can return,APP_MSG_BUSY. I then coded a retry/timeout using psleep, and lo and behold, the code is now working. Looking back at the 3 SDK samples they will all do the same dumb thing: throw away the request if it can't be sent immediately.
A little experimentation and measurement and I found that sometimes the wait between outgoing messages to the JS can be up to 1 second. I coded up a stress test that ran for a number of minutes and kept running even through an incoming phone call conversation. I caught this screenshot right before stopping it (over 20,000 round trips without stopping):
Bogus memory leak report
I started to see the following during testing of starting and stopping my app:
[PHONE] pebble-app.js:?: JS: starting app: 19177E4B-72D9-4B0C-B9D3-497C77488971 Food Trucks
[PHONE] pebble-app.js:?: app is ready: 1
[INFO] ocess_manager.c:291: Heap Usage for App <Food Truck: Total Size <13348B> Used <5692B> Still allocated <0B>
[PHONE] pebble-app.js:?: JS: stopping app: 19177E4B-72D9-4B0C-B9D3-497C77488971 Food Trucks
[PHONE] pebble-app.js:?: JS: starting app: 19177E4B-72D9-4B0C-B9D3-497C77488971 Food Trucks
[PHONE] pebble-app.js:?: app is ready: 1
[INFO] ocess_manager.c:291: Heap Usage for App <Food Truck: Total Size <13348B> Used <5248B> Still allocated <42949
[PHONE] pebble-app.js:?: JS: stopping app: 19177E4B-72D9-4B0C-B9D3-497C77488971 Food Trucks
[PHONE] pebble-app.js:?: JS: starting app: 19177E4B-72D9-4B0C-B9D3-497C77488971 Food Trucks
[PHONE] pebble-app.js:?: app is ready: 1
[INFO] ocess_manager.c:291: Heap Usage for App <Food Truck: Total Size <13348B> Used <5692B> Still allocated <0B>
[PHONE] pebble-app.js:?: JS: stopping app: 19177E4B-72D9-4B0C-B9D3-497C77488971 Food Trucks
[PHONE] pebble-app.js:?: JS: starting app: 19177E4B-72D9-4B0C-B9D3-497C77488971 Food Trucks
[PHONE] pebble-app.js:?: app is ready: 1
[INFO] ocess_manager.c:291: Heap Usage for App <Food Truck: Total Size <13348B> Used <5692B> Still allocated <0B>
[PHONE] pebble-app.js:?: JS: stopping app: 19177E4B-72D9-4B0C-B9D3-497C77488971 Food Trucks
Since only 24kb is available, 42949 makes no sense. It reports no leaks if my code also creates/destroys the scrolling window. It's almost as if I need to do a minimum amount of memory allocation before the leak detector works properly.
Release Notes
0.1 Aug 17 10 pm Published first beta to allow a working pebble-js-app.js to be bundled and to solicit user beta testing.
0.2 Aug 19 9:30 am Watch icon added. Changed startup message. Pre-build scroll window and its layers at startup. Bug fixes: Prevent multiple scroll windows when repeating select button quickly. Reset scroll to top when selecting details. Clear prior city's list when switching cities.
0.3 Aug 21 7:30 am Built javascript driven testing of C app. Used it to debug malloc/free code. The Javascript tests exercise the app with unrealistically large strings and large numbers of trucks coming from the API. In examining the API, I found that the developer added 5 new cities, so I added them also to the configuration screen. I will be doing live testing for all the cities before publishing an official 1.0 release.
Update: Aug 21 7:30 pm Of the 5 new cities I tested, only 1 had active trucks, so I removed the other 4 from the drop down. Fortunately, this is a simple server-side fix to hide the others until they are ready.
malloc/free challenge/solution
I ran into a little snag (which I eventually solved) during the conversion from using a fixed size array for the menu titles and subtitles to allocating them on the fly with malloc/free. I wanted to change the pointer directly in the menu_items.title without having to allocate a separate array of pointers. Problem was that title and subtitle are declared const, so free(menu_items.title) gets a compiler error.
I discovered that reinterpret_cast<> and const_cast<> are not supported by the compiler. Eventually I tried a simple (void *) cast, which did the trick. Then I refactored the code so that one bottleneck method took care of the free function and updating the pointer. I'm pretty proud of that code change. It's aware of the two string pointers that are not malloc'ed and provides an interface that prevents accidental leaks when my code dynamically changes the menu list.
Comments about developing using cloudpebble.com
I started writing pebble apps using cloudpebble soon after it first came out. I didn't have to install a dev system at home and I could make a quick bug fix at work, if necessary. I've since installed the development tools at home and used that primarily. I decided to give cloudpebble a second look for this competition. It's progressed a lot, but there are still some things on my wish list.
I find it a bit inconvenient when I have compile errors that I cannot see unless I open a second browser window to view source and errors side by side. A single button to flip back and forth between the compile logs and the current source code would really help.
Cloudpebble does not allow me to check in files unrelated to compilation, such as the configuration html. At one point, I tried to commit new code and I got an error (with no error message, just the word error). I figured out it was because of updates I had done to files unrelated to the compilation, but the only choice I had might have replaced all the new code I wrote with the previous commit. So I made a backup of my changes, updated the project and pasted back the changes.
Finally, as I had mentioned at the start of the challenge, the new code generation feature did not help me because I needed layers that were not supported yet. I ended up creating those layers while I was trying to track down the false memory leak report. I like doing that because now, if the app runs out of memory due to too many trucks in the menu, it won't fail to create the scroll layer for those that made it into the menu. Hmm, I need to put together a test case for that...
Feedback Anyone?
Android users can download my app from the Pebble store.
iOS users can get an advance copy here. The easiest way to load on iOS is to put the pbw file on your dropbox and, from dropbox, select the file and Open In Pebble.
Use the Reviews, Feature Requests, and Bug Reports tabs at the top of this development page. Also, search for "Food" in the Pebble store to find my app and tap the heart button on it. I see 5 already!
Adding another city
Looks like several more city's data has come online. I've added Hamilton (Near Toronto), Surrey, and Kitchener-Waterloo to the configuration. The other new city, Columbus, Ohio just has a few trucks using streetfoodapp.com. Only 2 of the 20 trucks registered with streetfoodapp.com in Columbus are promoting themselves this way.
If you live in Columbus, Surrey, or Kitchener-Waterloo that list just a few trucks, go tell your favorite food truck vendors to start publishing their schedule on streetfoodapp.com. If you live in a city not supported, click here to request your city
Feature creep vs planned development
It may seem like I've stopped working on my app now that it's feature complete and stable, but that's not entirely true. Yes, I've requested and am awaiting feedback from users, and I'm especially interested in seeing what happens when iOS users can see the app on their app store. That should happen any day now, since I met the Aug 19 deadline for JS bundling. I needed to publish another bug fix 2 days later, and one of the fixes I planned would have required a minor change to my JS. That JS fix was for an edge case that could only occur with the artifical data I supplied as a unit test that had a string size much larger than any in real data. If I updated my JS, iOS users would be delayed getting the other C code fixes. So, I chose to ship 0.3 with the original JS. It is interesting to note that when I reverted my JS manually, and published it, the dev-portal considered it a different version, so I pulled that release and reverted the JS to what I checked in to github. It turned out to be a whitespace difference. So, word of caution, the JS is compared byte by byte (or maybe a checksum).
Meanwhile, I have considered a few improvements. And I've experimented with one of them, which required further JS changes. The change will eventually go to the master branch, but rather than providing an improvement that nobody really cares or needs, I'd rather wait for feedback and act on that first, rather than announce future planned improvements. As features creep in, it's easy for the app to become more complex to use.
I'll give you one example. I'm on the west coast and when I look at the times reported for the Boston food trucks, the times are off by 3 hours. Should I fix it? Some would say, of course. But think about it. Are the real users who use this app going to be in a different time zone when they need to go out to lunch and open my app? Extremely unlikely. Both JS and the pebble watch API fall flat on their face when it comes to determining time zone differences, both dealing only with local time. I know how to compute that offset by calling another TZ API like I did for my Any Time Zone app. What I chose to do instead was contact the Food Truck API developer suggesting he provide all API users with a TZ offset in the data response. He has agreed to do so in a future API version. This is how planned development should work.
Mike
1.0 released
I posted my 1.0 build last night. It is available in both the Android and iOS Pebble App Stores for download.
http://bgr.com/2018/01/26/oneplus-data-collection-clipboard-app/
The offending apk is apparently called com.ted aka TeddyMobile, and it showed up on the Oreo OB2.
Oh, and it looks for & harvests bank info in particular. : https://mobile.twitter.com/fs0c131y/status/956649951056064513/photo/1
This is a good reminder...Please don't copy paste your bank account number...TeddyMobile has a dedicated method to recognize a bank account... pic.twitter.com/U21J2jrXcN
Click to expand...
Click to collapse
A OnePlus app is supposedly collecting user data without consent. Again.
Chris Smith @chris_writes
January 26th, 2018 at 2:27 PM
A few months ago, OnePlus’s extensive data collection practices came into the limelight, but the Chinese phone maker explained that it was using that data to improve its product and services. At the time, OnePlus promised an update that would allow users to opt-out of this unwanted user experience program, and the clamor eventually died down.
Well, a new report now says that there’s still a OnePlus app that can grab data from the phone and send it to servers in China without a user’s knowledge or express consent.
The French security researcher hiding behind the name Elliot Alderson on Twitter detailed OnePlus’s data collection practices back in October, and he has now discovered a strange file in the OnePlus clipboard app.
The @OnePlus #clipboard app contains a strange file called badword.txt ?
In these words, we can find: Chairman, Vice President, Deputy Director, Associate Professor, Deputy Heads, General, Private Message, shipping, Address, email, …https://t.co/ePQvD1citn pic.twitter.com/3dCh0joVkH
— Elliot Alderson (@fs0c131y) January 25, 2018
A Badword.txt file contains various keywords, including “Chairman, Vice President, Deputy Director, Associate Professor, Deputy Heads, General, Private Message, shipping, Address, email,” and others. The file is then duplicated in a zip file called pattern alongside six other .txt files. All these files are apparently used in “in an obfuscated package which seems to be an #Android library from teddymobile.”
All these files are used in a obfuscated package which seems to be an #Android library from teddymobile
— Elliot Alderson (@fs0c131y) January 25, 2018
Now, TeddyMobile is a Chinese company that works with plenty of smartphone makers from China. The company seems to be able to recognize words and numbers in text messages.
As far as I understand, teddymobile is making number identification in SMS
The picture below can be translated like this:
– Total number of SMS 20M+
– SMS identification accuracy 100%
– Identification number recognition rate of 70%
– recognition accuracy of 95% pic.twitter.com/KdQV4Zj1Xc
— Elliot Alderson (@fs0c131y) January 25, 2018
And OnePlus is apparently sending your phone’s IMEI number to a TeddyMobile server, too.
According to the code @OnePlus is sending your IMEI and the phone manufacturer to a Chinese server owned by teddymobile pic.twitter.com/Au0u1sdpNi
— Elliot Alderson (@fs0c131y) January 25, 2018
It looks like the TeddyMobile package might be able to grab all sorts of data from a phone.
In the TeddyMobile's package com.ted, they have a class called SysInfoUtil. This class contains the following methods:
– getAndroidID
– getCPUSerial
– getDeviceId
– getHardwareSerialNumber
– getIMEI
– getIPAddress
– getMacAddress
– getPhoneNumbe
– getScreenPixels pic.twitter.com/9A8UhsOXae
— Elliot Alderson (@fs0c131y) January 25, 2018
Except getIPAddress and getScreenPixels, all the other methods are used.
They also send JSON messages to their servers with a "telephone" and "messageText" fields… pic.twitter.com/vuteISH0Tj
— Elliot Alderson (@fs0c131y) January 25, 2018
Even bank numbers are apparently recognized.
This is a good reminder…Please don't copy paste your bank account number…TeddyMobile has a dedicated method to recognize a bank account… pic.twitter.com/U21J2jrXcN
— Elliot Alderson (@fs0c131y) January 25, 2018
Does that mean that a third party can get access to everything you copy and paste on OnePlus devices? We have no idea, and we won’t know for sure until OnePlus sheds some light on the situation. It’s also unclear why OnePlus clipboard data would be shared with any company to begin with, let alone a third party.
Click to expand...
Click to collapse
The solution is to use something like LineageOS or, say, the NoLimits ROM with all of the OOS stuff deleted out. That's what I do and I have few problems.
What you expected from a phone maker from a communist country? Im seriously considering to sell this phone because of this.
CaptShaft said:
http://bgr.com/2018/01/26/oneplus-data-collection-clipboard-app/
The offending apk is apparently called com.ted aka TeddyMobile, and it showed up on the Oreo OB2.
Oh, and it looks for & harvests bank info in particular. : https://mobile.twitter.com/fs0c131y/status/956649951056064513/photo/1
The solution is to use something like LineageOS or, say, the NoLimits ROM with all of the OOS stuff deleted out. That's what I do and I have few problems.
Click to expand...
Click to collapse
An even better solution is to not support such a sleazy company at all and buy a phone from a brand that at least understands the concept of ethical behavior.
dieselgate
jhs39 said:
An even better solution is to not support such a sleazy company at all and buy a phone from a brand that at least understands the concept of ethical behavior.
Click to expand...
Click to collapse
It's like the dieselgate, it is believed that it is a brand but all brands are involved!
It's not happening
Relax guys....... http://www.androidpolice.com/2018/01/26/no-oneplus-still-not-sending-clipboard-data-china/
Recent reviews of Android 12 have been enticing me to check back to current changes. Personally, I enjoy Androids (nearly) full customizable & unlockable ecosystem, but the thought of being invasive by customized setups has always haunted me.
I wouldn’t describe myself as paranoid, but with interest in personal privacy protection, especially when it comes to the use of files and location sharing. As a full time Google Suite user, I’m strongly relying on Googles’ Apps and suitable solutions, across private and work.
As we see with the new Android 12 a high priority is placed on Privacy. A brand new Privacy Dashboard app, which is similar to iOS 15, reports which apps are utilizing personal information through sensors on the device. Based on these new (or partly new) implementations, I came across OPPO’s new ColorOS 12 based on Android 12, which seems to be the fastest OEM to catch up on this.
What do we know already? ColorOS 12 comes with a 100% Android Privacy Feature integration, to manage private data and features, including
Privacy Dashboard
Users can now see the type of data that is being accessed by different apps at a glance in one dashboard. OPPO, too, will be hosting this feature, with clear charts showing data and feature permissions, allowing you to see and control which apps have been extracting your data.
Microphone and Camera Indicators
With apps becoming incessantly intrusive, ColorOS 12 will rectify the situation by giving indicators if any app is using the phone’s camera or mic. A flashing icon will be displayed on the status bar to tell you which permission is being accessed by the app.
Microphone and Camera toggles
You can also instantly turn off apps permission to camera and microphone with a single tap, barricading your hardware against any future forced entry attempt via Quick Settings option.
Approximate Location
Next to the previous options of location settings by choosing between “While using the app”, “Only this time” and “Deny” you can provide apps now also an approximate location to hide your exact whereabouts.
Anti-Peeping Notification
A so far ColorOS only feature, previously named Smart Spying Prevention, should help to prevent privacy, or in this case notification content. An AI-enhanced Smart Sensor, recognizes if there’s another person watching your screen and hides content of pop up messages, probably pretty cool in public places.
All in all Android 12 sounds very promising to me. Next to all these features I am hoping that continuous software- and security upgrades will be dropped to ensure ongoing security. I’m keeping my fingers crossed, hoping that Android will do the trick and will keep you updated about my experience with OPPO and ColorOS 12.
What are your thoughts on this?
As far as I'm concerned Android 11 and 12 are dead meat. A bad Apple...
If you're careful with your configuration, load only trusted apps, run a firewall and don't to stupid things Android 9 is pretty secure and far more usable.
Android 10 is somewhat less usable, but runs well.
Android 11 is a bloody nightmare. Uses excessive resources and cpu cycles. Constant redundant access popups.
A creepy big sister of a hog. Android is in a high G flat spin, as their altitude sink rate approaches a blur all they do is firewall the throttle indents to the full afterburner position
The impending crash is inevitable☠☠☠
The irony being that Google is the biggest data miner and manipulator on the planet.
With Google you're not the customer... you are the product.