https://www.youtube.com/watch?v=LzC_kkbFTHQ
just came out today,? is will their be a mod to put note 8 120hz or im i going to hear the magic words ...no its hardware thing?
Um ... why , 2k screen at a 120hz would take some power. Plus with small size really wouldn't be worth it. High fps really only matters in shooters on pc. On a phone there are too many weak links to make it good for games that would call for 120hz..
Sent from my Galaxy Note8 using XDA Labs
nuclearrage said:
Um ... why , 2k screen at a 120hz would take some power. Plus with small size really wouldn't be worth it. High fps really only matters in shooters on pc. On a phone there are too many weak links to make it good for games that would call for 120hz..
Sent from my Galaxy Note8 using XDA Labs
Click to expand...
Click to collapse
Hz (refresh) is not the same as fps (framerate)...
And higher refresh rate actually makes everything smoother, including simple animations, etc. For example, I have a three monitor setup (2 x 60hz, 1 x 144hz), and you can easily see the difference just by moving the mouse cursor. Much smoother and easier on the eyes.
Razer includes a 4000mah battery...if Samsung bumps up the Note's battery capacity again in the future (and/or introduces further OS optimization for increased efficiency) then it could mitigate any additional draw in power. Personally, I think a Note 9 or 10 with faster refresh would be sweet
sefrcoko said:
Hz (refresh) is not the same as fps (framerate)...
And higher refresh rate actually makes everything smoother, including simple animations, etc. For example, I have a three monitor setup (2 x 60hz, 1 x 144hz), and you can easily see the difference just by moving the mouse cursor. Much smoother and easier on the eyes.
Razer includes a 4000mah battery...if Samsung bumps up the Note's battery capacity again in the future (and/or introduces further OS optimization for increased efficiency) then it could mitigate any additional draw in power. Personally, I think a Note 9 or 10 with faster refresh would be sweet
Click to expand...
Click to collapse
thanks for the tech lesson, i know wha hz is,but can its be done though?
hz works in movies to with smooth transitions
Deezy88 said:
thanks for the tech lesson, i know wha hz is,but can its be done though?
Click to expand...
Click to collapse
...I was replying to the other post (that I quoted).
Yes it can be done, the Razer just did it. Not likely on the Note 8 though, but can't really say for sure. I do know that the refresh rates of some monitors can be overclocked, but it only works up to a certain point (much like ram or processors). So even if it were possible to increase refresh on the Note 8, I don't think it would be anywhere the Razer's 120hz. Happy to be corrected if I'm wrong though.
sefrcoko said:
...I was replying to the other post (that I quoted).
Yes it can be done, the Razer just did it. Not likely on the Note 8 though, but can't really say for sure. I do know that the refresh rates of some monitors can be overclocked, but it only works up to a certain point (much like ram or processors). So even if it were possible to increase refresh on the Note 8, I don't think it would be anywhere the Razer's 120hz. Happy to be corrected if I'm wrong though.
Click to expand...
Click to collapse
i dont think the note even running 60 fully,its could be cool if their 60hz mod like the qhd 60fps,i think the note 8 exynos can handle 60hz or 120hz,that software not hardware
Deezy88 said:
i dont think the note even running 60 fully,its could be cool if their 60hz mod like the qhd 60fps,i think the note 8 exynos can handle 60hz or 120hz,that software not hardware
Click to expand...
Click to collapse
Just found this article which explains a lot:
https://www.androidauthority.com/120hz-displays-the-future-or-just-a-gimmick-782717/
Sounds like the refresh rate on the Note 8 could theoretically be increased through software alone, but that it would likely introduce issues such as screen tearing, etc. In contrast, the Razer's panel (for example) has hardware technology to reduce or eliminate these types of artifacts. So I'd say yes it could techically be done on the Note 8 to some degree, but even then the results wouldn't be great. Better to have the hardware that makes it work right and delivers the desired/expected visual experience.
OLED is not able to do those high refresh rates yet.... Its hardware
Even if you got it to work it would absolutely kill the battery and if/any games even are optimized for 120 hz is another story.
sefrcoko said:
Hz (refresh) is not the same as fps (framerate)...
And higher refresh rate actually makes everything smoother, including simple animations, etc. For example, I have a three monitor setup (2 x 60hz, 1 x 144hz), and you can easily see the difference just by moving the mouse cursor. Much smoother and easier on the eyes.
Razer includes a 4000mah battery...if Samsung bumps up the Note's battery capacity again in the future (and/or introduces further OS optimization for increased efficiency) then it could mitigate any additional draw in power. Personally, I think a Note 9 or 10 with faster refresh would be sweet
Click to expand...
Click to collapse
You can see the difference if you have the video/game that uses it otherwise it's number theater . I would venture most folks couldn't tell between 60 and 144 unless it was in action. 24 to 60 yes, but beyond 60 is splitting hairs. Also on the small form factor of a phone, with the control latency of a phone not sure tour getting bang for buck . I am aware that Hz and fps are different ,just as I am aware that using different refresh rates in a triple monitor set up is just asking for problems as well. To me it's just the same as THX speakers on a phone or Dolby Atmos on a phone, yes they're there but it's more like a gimmick because of the small form factor. I am also biased towards pc gaming , and could not imagine playing any serious shooter on a phone, just like I couldn't do it on a console either(but at least consoles have the horsepower now).
My biggest fear is this catches on and Samsung ditches it's Amoled displays for LCD just to get the specs for the next phone.
Sent from my Galaxy Note8 using XDA Labs
No as I said you can see the difference just moving a mouse (or watching movies, etc). Also, no issues at all in a triple monitor setup with different refresh rates, so long as you know what you're doing. Obviously if you try and play a game on 3 monitors at once with different rates then you're asking for trouble lol. Anyways, moot point now as OP's question has been answered.
Animation in android
Can the animations and UI in android currently even run at 120? Are they not rendered at or around 60fps?
sefrcoko said:
Just found this article which explains a lot:
https://www.androidauthority.com/120hz-displays-the-future-or-just-a-gimmick-782717/
Sounds like the refresh rate on the Note 8 could theoretically be increased through software alone, but that it would likely introduce issues such as screen tearing, etc. In contrast, the Razer's panel (for example) has hardware technology to reduce or eliminate these types of artifacts. So I'd say yes it could techically be done on the Note 8 to some degree, but even then the results wouldn't be great. Better to have the hardware that makes it work right and delivers the desired/expected visual experience.
Click to expand...
Click to collapse
I wouldn't put too much credit in this article. They seem to be sort of talking out of their asses on this.
Adaptive display technologies reduce screen tearing yes, but their main benefit is the reduction of resources. Allow me to explain.
Your free to correct me if I'm wrong but this is my full understanding.
When a screen displays an image it has to get told to display an image. However, it's not quite as simple as the CPU saying, please display an image.
The screen will continue to display an image until it's told to Change to a new one (think of when your PC freezes. This is why the image can sometimes freeze. The display adapter has stopped sending new images to the monitor).
So what happens when your computer is creating a new image, 1000x a second? Well, it would tell the display to "display" 1000 images in a single second, even though it's only capable of let's say 60 (this is where 60hzcomes from) this creates the tearing effect. To combat this there are controls we can use, Such as vertical sync, where we can just Pull an image from that 1000 image pool when we want to display a new image. For example, your phone might tell android, since it is running at 60hz to just pull a new image from that pool once every second. We could also limit the software to only create a new image once every second as well to combat this. The problem with these is they require CPU cycles. And they have an impact on the memory, with the frame buffer holding that 1000 count image pool. Ideally went want the CPU to only worry about creating an image when we 'want' one. So that it can move on to the next process in it's Queue.
With adaptive display technology, we can 'sync' these two numbers without creating a significant performance impact, and because we have synced them the overall smooth transitions require less motion smoothing, or blur effects that alot of movies might use to help create that clean look (This magic is why movies at 24fps look fluid). When it comes to Android, 120hz vs 60hz would most definitely be noticeable, so long as UI transitions and the OS itself had animations that could display 120 different frames. Currently I think that it does not. Also, let's be honest, until the hardware starts supporting it, android won't support it. We are starting to see that support now, in the Razer phone and in some Sony phones.
I am unsure of the currently refresh limits of OLED. I do know however that OLEDs response time is faster than that of LCD. Response time doesn't directly effect refresh rate, That would be the job of the display controller, or whatever that strip is called haha. Response time is important though as it'll determine the quality of the images being displayed at higher refresh rates. Which would be the significant factor in whether you would want your display running at 120hz or simply 60hz
Also... Before anyone chimes in, with "you can't see more than 60 frames per second" your wrong. Don't bother. Sorry, but you've done zero research.
Note 8
So samsung Note 8 runs on 60 GHz?
And razer runs on 120 GHz
Adham12321 said:
So samsung Note 8 runs on 60 GHz?
And razer runs on 120 GHz
Click to expand...
Click to collapse
No, just Hz. And yes, 60 &120. Did you join xda just to ask this question ?
Sent from my Note 8 using XDA Labs
Related
UPDATE!!!
links to what i am talking about. Want to change the frame buffer rate.
http://forum.xda-developers.com/showthread.php?t=912197
Desciption of what i mean.
http://hometheater.about.com/od/televisionbasics/qt/framevsrefresh.htm
*What Refresh Rate Means*
With the introduction of television display technologies, such LCD, Plasma, and DLP, and also Blu-ray Disc and HD-DVD, another factor has entered into play that affects how frames of video content are displayed on a screen: Refresh Rate. Refresh rate represents how many times the actual Television screen image is completely reconstructed every second. The idea is that the more times the screen is "refreshed" every second, the smoother the image is in terms of motion rendering and flicker reduction.
In other words, the image looks better the faster the screen can refresh itself. Refresh rates of televisions and other types of video displayed are measured in "hz" (Hertz). For example: A Television with a 60hz refresh rate represents complete reconstruction of the screen image 60 times every second. As a result, this also means that each video frame (in a 30 frame per second signal) is repeated twice every 60th of a second. By looking at the math, one can easily figure out how other frames rates related to other refresh rates.
The important thing to take into consideration is how the increase in Refresh Rate improves, or doesn't improve, the perceived screen image quality for you, the consumer. Let your own eyes be your guide as you comparison shop for your next television.
Is it possible to jump our frame buffer rate up past its current 60 limitation?
I will look for some links, but i know other devices (gtab?) have jumped from 51 to 79. This will make all video and games blow our mind!
ssserpentine said:
Is it possible to jump our framerate up past its current 60 limitation?
I will look for some links, but i know other devices (gtab?) have achieved 70 and 80. This will make all video and games blow our mind!
Click to expand...
Click to collapse
Does we have this limit ? And if we have it will not affect any thing the human eye can't see more than 60 fps and the tab screen is only 68 fps so the 60fps limitation will not affect us
Sent from my GT-P1000 using XDA App
hoss_n2 said:
Does we have this limit ? And if we have it will not affect any thing the human eye can't see more than 60 fps and the tab screen is only 68 fps so the 60fps limitation will not affect us
Sent from my GT-P1000 using XDA App
Click to expand...
Click to collapse
I think you missunderstand what i mean.
Post updated with links to xda thread where i read about it, and a description of what i mean.
ssserpentine said:
UPDATE!!!
links to what i am talking about.
http://forum.xda-developers.com/showthread.php?t=912197
Desciption of what i mean
http://hometheater.about.com/od/televisionbasics/qt/framevsrefresh.htm[/URL]
Is it possible to jump our framerate up past its current 60 limitation?
I will look for some links, but i know other devices (gtab?) have achieved 70 and 80. This will make all video and games blow our mind!
Click to expand...
Click to collapse
Update
Sent from my GT-P1000 using XDA App
Seriously can't work this one out, do I get my screen changed or not?
Should I wait to see if ICS makes it any better?
This phone is perfect for me except this issue with the blacks / greys. Even when i zoom in on dark parts of pictures taken with the phones camera it turns into a pixelated mess, so this is defiantly not a low quality source issue, its hardware or software related, but which?
Advice please guys. Many thanks!
I know! Right?
The screen Is freaking awesome, simply the best on any smartphone, but why those blacks haven't been fixed yet???
Sent from my GT-N7000 using Tapatalk
I really am at a loss to what you guys are complaining about. I'm either not that fussy, or deluded to the fact that what I think I am seeing as 'bad' I pass off as something else.
From what I've read around the forums, what should be a shaded series of greys/blacks in an area are appearing as blocks of black/darkgrey instead of a gradual change.
I've always thought this was down to how videos/images where compressed or decompressed and displayed - which would almost certainly be software and not hardware?
davexeno said:
I really am at a loss to what you guys are complaining about. I'm either not that fussy, or deluded to the fact that what I think I am seeing as 'bad' I pass off as something else.
Click to expand...
Click to collapse
Same here. My blacks look fine most of the time. When I do get grey blockiness I'm pretty sure it's due to poor compression in the video file, because other videos, large black areas look fine.
Can anyone give a link to a video available online in which this problem occurs (and the point in the video we should be looking at).
Maybe then we can get some objective testing with everyone using the same source file.
Maybe even have people doing screenshots to compare screens.
http://forum.xda-developers.com/showthread.php?t=1366014&page=4
I'm rarely using my phone in dark enough conditions to notice.
ICS should improve gradients, but won't fix the black crush if it is indeed a problem with the screen hardware.
I am probably going to regret this, as my Note was perfect except for this black crush issue, but I sent mine back to be replaced. And the issue was not just on videos for me so poor quality encodes are not the problem, I was getting it even with pictures taken with the phones camera. Said pictures taken with the Note displayed fine on my pc and my wifes Galaxy s 2, so it is deffo a problem with the device.
Please lets not turn this into another "who cares" or "its not that noticeable" debate like the other threads, all I am aiming at with this thread from now is to find out if there are any Notes in existence that do not have this issue!
Thanks.
I refuse to look for a problem that is not there.....
There is no phone or portable device in existence that is color accurate, either tonally or temperature or gamma correct out of the box, and to expect such is to be, well, expecting quite a bit too much.
Why do i make that statement?.. Well, given that a monitor or TV at ANY price are not accurately calibrated.
To get an accurately calibrated monitor requires a display worth using, then a color tone/temperature/gamma calibration system (which is ~$200 & up) and software that can use the resulting calibration profiles...
The SGN is a phone... tbh there is no "fault" or "problem" here, other than unrealistic customer expectations...
Would a settings app that could set globally set color temp & gamma be helpful? sure.. there is enough color temp variation in the spread of production tolerances in phone to make this useful... stop a ll the pink white /blue white issues
But will it make the SGN a color accurate display?.. no.
So... lets wave a magic wand and make it so... whats the point? the camera does not justify it, the movies you watch are overly compressed and not color accurate (never mind compression artifacts of banding, blocking and shading), youtube videos have no quality controls.. online TV, website videos and stills have major color saturation issues.. so what content will you access that is going to be useable on a color accurate display?..
well, 4 beers down and 2c more spent..
Mystic38 said:
I refuse to look for a problem that is not there.....
There is no phone or portable device in existence that is color accurate, either tonally or temperature or gamma correct out of the box, and to expect such is to be, well, expecting quite a bit too much.
Why do i make that statement?.. Well, given that a monitor or TV at ANY price are not accurately calibrated.
To get an accurately calibrated monitor requires a display worth using, then a color tone/temperature/gamma calibration system (which is ~$200 & up) and software that can use the resulting calibration profiles...
The SGN is a phone... tbh there is no "fault" or "problem" here, other than unrealistic customer expectations...
Would a settings app that could set globally set color temp & gamma be helpful? sure.. there is enough color temp variation in the spread of production tolerances in phone to make this useful... stop a ll the pink white /blue white issues
But will it make the SGN a color accurate display?.. no.
So... lets wave a magic wand and make it so... whats the point? the camera does not justify it, the movies you watch are overly compressed and not color accurate (never mind compression artifacts of banding, blocking and shading), youtube videos have no quality controls.. online TV, website videos and stills have major color saturation issues.. so what content will you access that is going to be useable on a color accurate display?..
well, 4 beers down and 2c more spent..
Click to expand...
Click to collapse
Dude, my pc plays / displays these movies and images fine with no artifacts, as does my tv, as does my partners Galaxy s 2, as does my Nexus s, so how can you say that there is no problem?
Anyway, I just had a look at my cousins Galaxy Note and that one is playing these movies fine, and is displaying the pictures taken with my Note without the chess board effect, so if you are happy to pay over £400 for a defective device thats up to you, but many of us expect to get what we paid for.
I just found this on you tube, http://www.youtube.com/watch?v=0a8aIGeLERg many people find this a problem.
CONTACTMC said:
I just found this on you tube, http://www.youtube.com/watch?v=0a8aIGeLERg many people find this a problem.
Click to expand...
Click to collapse
I agree with you it is a problem and even supercurio has been on it and he is a developer so someting isnt right so lets hope it gets fixed cause many people suffer with it
CONTACTMC said:
I just found this on you tube, http://www.youtube.com/watch?v=0a8aIGeLERg many people find this a problem.
Click to expand...
Click to collapse
The problem is clear enough to see there, but it's not one I've ever noticed on my Note. I just tried playing this YouTube clip on my Note....
http://www.youtube.com/watch?v=syxd2n8S4AE
and could see nothing wrong with the video performance in a darkened (curtains drawn during daytime) room. I wonder how well this clip plays for other people on the Note.
I made a video of the Note playing this clip and I'm uploading it at the moment. It will take a while (81 minutes remaining at the moment) as I shot in 1080p. I'll post a link when it's ready.
FWIW I'm on the latest official ROM and my phone was sourced from Germany in early November. From my perspective there is no problem, which might make it quite hard for Samsung to fix.
My Note is running on ICS (CM9) and the color rendering is substantially improved over stock GB. Gradients are smoother and blacks are rendered cleaner.
My video is up.
http://www.youtube.com/watch?v=fl0SKxnqa2I
tdodd said:
My video is up.
http://www.youtube.com/watch?v=fl0SKxnqa2I
Click to expand...
Click to collapse
I've played the same clip on my Note and it looks exactly like yours, no banding/crushing/clipping whatsoever.
I've tried a lot of Youtube clips and movie trailers but in only one of them I could see obvious artefacts during a fade out. I played the same clip on my pc and saw the same thing happen there so that's probably just lousy encoding.
Thanks for putting that video up, I hope my replacement looks like yours, its due tomorrow.
I got me new note, this one is set to uk language instead of german like the one I returned. It has the exact same issue, drops from 4 grey to 3 complete black and i am still getting the clipping, bloody Samsung, this was meant to be an upgrade from my nexus s, but most stuff looks better on that! Not gonna excahnge again, I will wait for ICS and see if Samsung actually acknowledge the issue.
@Mystic38. Whilst I agree with you that most consumer devices don't come calibrated to industry standards and that most consumer devices lack the essential settings found on the most basic of professional displays, I fail to see how any colour, contrast, hue, gamma or brightness calibration would affect the overall appearance, unless of course you are cranking the settings beyond anything useful and crushing the dynamics intentionally.
It's difficult to introduce visual banding or blocking in high BIT rate video or lightly compressed images by tweaking settings and calibration by a couple of percent alone, as there are near on 17 million colours. This leaves thousands of grey levels to play with and the human eye shouldn't notice banding or blocking with that many greys.
This presumably points to an issue with the way that video is presented to the screen driver or how the screen driver drives the screen. There's probably an issue with crushing where the hardware converts the digital signal to electronic levels of each AMOLED element. I have seen this problem on other devices, not just phones and most of the time it was rectified after a software upgrade.
Another thing to remember is that companies like Samsung are fully aware and accommodating of the fact that a lot of people now use these types of phones as monitors for photography and video production as I do. I use DSLR Controller and have no problem with crushing. Using the phone as a monitor has been extremely helpful and negated the expense of something which would have cost over 10 times the price.
Sent from my GT-I9100 using Tapatalk 2
I just got round to trying the ,png gamma test file on my Note. It fails the test. Everything below 4 is black and as you go through the numbers from 4 and above there are bands grouping four levels into one tone. Worse still, the tones alternate from greenish to purple instead of being shades of grey. Interestingly if I perform a screen capture the capture is a true reflection of what I see, which implies to me that the Note is actually sending bad values to the screen rather than a hardware problem, because surely the screen capture only cares about the data, not the physical appearance produced.
Looking at the same file on my laptop everything is presented correctly, so obviously the file is not the problem.
Yet despite failing this test I have never noticed a problem with the Note to cause me concern in normal every day use.
tdodd said:
I just got round to trying the ,png gamma test file on my Note. It fails the test. Everything below 4 is black and as you go through the numbers from 4 and above there are bands grouping four levels into one tone. Worse still, the tones alternate from greenish to purple instead of being shades of grey. Interestingly if I perform a screen capture the capture is a true reflection of what I see, which implies to me that the Note is actually sending bad values to the screen rather than a hardware problem, because surely the screen capture only cares about the data, not the physical appearance produced.
Looking at the same file on my laptop everything is presented correctly, so obviously the file is not the problem.
Yet despite failing this test I have never noticed a problem with the Note to cause me concern in normal every day use.
Click to expand...
Click to collapse
Have you viewed it in the gallery or in a browser? With my Note everything below 4 is crushed in the stock ICS browser but I can see everything in the gallery.
pboesboes said:
Have you viewed it in the gallery or in a browser? With my Note everything below 4 is crushed in the stock ICS browser but I can see everything in the gallery.
Click to expand...
Click to collapse
I think the gallery uses a different color gradient and temperature than the stock ICS browser, much as if you view a rich encoded black contrast video on the stock video player and on a custom app video player like MX player... you get varying results...
I think this issue is a mix of both a hardware and software one, and though the Official ICS upgrade "might" alleviate this problem, I surely believe also that since this is a combination of a hardware problem, the clippings are still there but perhaps not quite noticeable anymore....
Was testing Asphalt 8 today, and noticed that gameplay was more or less the same as it was in the Note 2. Seems like we're reaching a plateau in the world of mobile technology.
arjun90 said:
Was testing Asphalt 8 today, and noticed that gameplay was more or less the same as it was in the Note 2. Seems like we're reaching plateau in what can be done in mobile technology.
Click to expand...
Click to collapse
Isn't Asphalt 8 locked at 30fps?
Anyway,youve got all those extra pixels to render with the Note 4,it will stress the CPU/GPU more. I believe Annandtechs tests showed that running the S805 with a 2k screen gave similar performance to running the S800 with a 1080screen.
I forgot to think from that perspective. Seems like the game is locked at 30fps. I really see no use of those extra pixels and thus unnecessary battery drain though I've achieved over 3 days with the standard battery.
Batfink33 said:
Isn't Asphalt 8 locked at 30fps?
Anyway,youve got all those extra pixels to render with the Note 4,it will stress the CPU/GPU more. I believe Annandtechs tests showed that running the S805 with a 2k screen gave similar performance to running the S800 with a 1080screen.
Click to expand...
Click to collapse
arjun90 said:
I forgot to think from that perspective. Seems like the game is locked at 30fps. I really see no use of those extra pixels and thus unnecessary battery drain though I've achieved over 3 days with the standard battery.
Click to expand...
Click to collapse
There's only going to be more pixels, wait for 4k phones at the end of this year!
4K on a small screen is crippling when think in terms of battery drain. Wonder what the future of battery technology will bring to the table.
Batfink33 said:
There's only going to be more pixels, wait for 4k phones at the end of this year!
Click to expand...
Click to collapse
I feel you. I've also upgraded from note 2 (which is now with my wife). Really, other than a better scree/ pixel density, I don't see much in the Note 4. May thinner profile/ better build quality. I still feel that the camera is downgraded (except for the fact that the note 4 has better control over spherical aberration). I really miss the macro mode in the note 4. Gaming, as you already mentioned, isn't any different.
I see the camera at fault as well. Not defective, but in low-light, tends to get grainy without the flash. Perhaps I haven't taken enough low-light pictures w/o flash with my Note 2 to notice this. For outdoors, the HDR modes works great with the Note 4; I do like the ability to enhance the photo, edit, and get creative. Software, there are some things I miss, especially Quick Glance, and features in the Galaxy S4, which I never got to experience, not that those software features are gimmicky.
vasishta.sushant said:
I feel you. I've also upgraded from note 2 (which is now with my wife). Really, other than a better scree/ pixel density, I don't see much in the Note 4. May thinner profile/ better build quality. I still feel that the camera is downgraded (except for the fact that the note 4 has better control over spherical aberration). I really miss the macro mode in the note 4. Gaming, as you already mentioned, isn't any different.
Click to expand...
Click to collapse
You may need to get your eyes checked lol massive difference
Asphalt 8 is not locked at 30fps, the note 4 Exynos during game gives around 60fps while Snapdragon 45fps.
The Note 3 Snapdragon is around 30fps.
You can test the FPS whit the app "Gamebench". It needs root.
Lodix said:
Asphalt 8 is not locked at 30fps, the note 4 Exynos during game gives around 60fps while Snapdragon 45fps.
The Note 3 Snapdragon is around 30fps.
You can test the FPS whit the app "Gamebench". It needs root.
Click to expand...
Click to collapse
Lodix,
Thanks for the plug mate Just a note - GameBench doesn't require root - you can launch it using our desktop launcher just fine If you have root we can launch it for you.
Cheers,
Jake Daynes
Head of Web Development
GameBench Ltd.
Confirmed 60fps. The massive difference is only on the display quality, not the game play; subtle differences only.
Ausboy 2011 said:
You may need to get your eyes checked lol massive difference
Click to expand...
Click to collapse
arjun90 said:
Confirmed 60fps. The massive difference is only on the display quality, not the game play; subtle differences only.
Click to expand...
Click to collapse
Seems like OP is on cloud 9.
LOL. :silly: I was just basing this on various articles I came across on Google, can't confirm real world value, unless I perform the diagnostics. Though Antutu does mention my overall score to be 49,888. My Note 2 only reached 18,000. Seems odd that the real world performance difference is subtle. Forget gaming, my Note 4 does feel a lot smoother and I can keep more apps running in the background compared to the Note 2.
jonahtriangle said:
Seems like OP is on cloud 9.
Click to expand...
Click to collapse
dude Note 2 with mali 400 can play almost every game around 30fps @720p but Note driving x4 the amount of pixels which needs a lot of power + adreno drivers sucks and games always run better on non adreno GPUs like mali , Powervr
anyway i don't think any android game support 1440p or even 1080p natively they are just get up scaled i think which is just wasting of gpu/cpu power if android allows user to change the res of the game like windows that would be great
[email protected] > [email protected]
That's why I miss the Mali / Exynos combination. Hopefully, my next Galaxy device will feature this.
yahyoh said:
dude Note 2 with mali 400 can play almost every game around 30fps @720p but Note driving x4 the amount of pixels which needs a lot of power + adreno drivers sucks and games always run better on non adreno GPUs like mali , Powervr
anyway i don't think any android game support 1440p or even 1080p natively they are just get up scaled i think which is just wasting of gpu/cpu power if android allows user to change the res of the game like windows that would be great
[email protected] > [email protected]
Click to expand...
Click to collapse
arjun90 said:
Confirmed 60fps. The massive difference is only on the display quality, not the game play; subtle differences only.
Click to expand...
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Can you share a screenshot ??
I don't know if you guys saw the new Phone by Razer, but it's one of the first US launched phone with a 120hz screen. I personally tried a 100hz computer monitor and nothing beats the experience it gives (not even the resolution). Since this phone use the Snapdragon 835 like our phone. It is possible to mod the kernel, ROM and/or driver to put a higher refresh rate? At least 75hz or 90hz if our panel doesn't support 120hz ? Technical peoples, fell free to join the conversation to explain why it's/it's not possible !
it's a 60hz panel
^enuff said
Then i want QHD as well
Go take your average PC monitor and try doubling the refresh rate from 60-120Hz and then come back to us with the result.
Heck, most won't even let you go to 75Hz, let alone 120.
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go buy a razer phone if you want a 120hz phone dude com on
..wait for the OP 5T+C, will launch 3 month after 5T, same specs, but 120 Hz, and 50$ more expensive...jjjjjjj
yungboss22 said:
I don't know if you guys saw the new Phone by Razer, but it's one of the first US launched phone with a 120hz screen. I personally tried a 100hz computer monitor and nothing beats the experience it gives (not even the resolution). Since this phone use the Snapdragon 835 like our phone. It is possible to mod the kernel, ROM and/or driver to put a higher refresh rate? At least 75hz or 90hz if our panel doesn't support 120hz ? Technical peoples, fell free to join the conversation to explain why it's/it's not possible !
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On a monitor you can use custom resolution utility to overclock certain displays over hdmi, the max you'll get is 75Hz which does make a visual difference for gaming..
However on a phone ? I really don't know..
There's a relative chance that if it was possible it could maybe help with the jelly effect as it would allow more frames to come through.
Personally I don't think it's possible but I couldn't be 100% and if you damaged your screen then your phone is useless.
120Hz definitely not.
If the logistics of how CRU works on a computer can be translated to a mobile device then it could potentially be done at 75Hz although I'm not sure who would want to put their device up to test it
Not even possible on amoled
I want front speakers.... maybe the fingerprint reader can be modded to act as a speaker?
I think people have been really hard and sarcastic over genuinely question .. isn't this a forum to help people to understand or tweak their phone
dladz said:
On a monitor you can use custom resolution utility to overclock certain displays over hdmi, the max you'll get is 75Hz which does make a visual difference for gaming..
However on a phone ? I really don't know..
There's a relative chance that if it was possible it could maybe help with the jelly effect as it would allow more frames to come through.
Personally I don't think it's possible but I couldn't be 100% and if you damaged your screen then your phone is useless.
120Hz definitely not.
If the logistics of how CRU works on a computer can be translated to a mobile device then it could potentially be done at 75Hz although I'm not sure who would want to put their device up to test it
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I did this on my desktop monitor because of my CSGO addiction.
Anyone give it a go yet?
What do you think? Better yet, has anyone directly compared 60fps on Note vs the XS Max?
Looks like its only available for the US variant. Probably only Snapdragon. Tried it no 60fps on exynos.
Kind of expected. Uninstalled...
Since the XS Max got a 120Hz screen I wonder if it can actually got beyond 60Hz.
vash2pid said:
Looks like its only available for the US variant. Probably only Snapdragon. Tried it no 60fps on exynos.
Kind of expected. Uninstalled...
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The snapdragon 945 GPU is around 35% faster in fortnite (and most GPU tasks), so no surprise here. Comparing to the iphone xs is pointless tho as the GPU in the A12 is faster sustained vs the benchmark PEAK performance in sd855 (yep, not a type - sd855, so you can guess where this puts the sd845, especially sustained).
Nastrahl said:
Since the XS Max got a 120Hz screen I wonder if it can actually got beyond 60Hz.
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No iPhone have 120hz refresh rate, only their iPads. If you want that Razer 2 offers that.
hmsq said:
No iPhone have 120hz refresh rate, only their iPads. If you want that Razer 2 offers that.
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However that is what it's written on the GSM arena page about its specs.
Nastrahl said:
However that is what it's written on the GSM arena page about its specs.
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So it's a faux 120hz refresh the display itself is still 60hz unlike the iPad Pros. https://beebom.com/iphone-xs-xs-max-xr-120hz-touch-sensing/ From this article, it looks like it only increases touch response.
GallardosEggrollShop said:
So it's a faux 120hz refresh the display itself is still 60hz unlike the iPad Pros. https://beebom.com/iphone-xs-xs-max-xr-120hz-touch-sensing/ From this article, it looks like it only increases touch response.
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Oh I understand now. Thanks.
Sorry for the confusion.
Well it plays pretty amazing! Some stutter at high graphics setting so had to turn down to low graphics and keep the 60fps.
Quite incredible actually! Huge advantage against 30fps players. Got 14 eliminations easily in team rumble.
krypto1300 said:
Well it plays pretty amazing! Some stutter at high graphics setting so had to turn down to low graphics and keep the 60fps.
Quite incredible actually! Huge advantage against 30fps players. Got 14 eliminations easily in team rumble.
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Yeah, the difference between 30 and 60fps for a first person shooter is quite big. Sadly not only the exynos note 9 doesn't support 60fps, but it also on the last versions is locked to maximum high GFX (EPIC is grayed out). So samsung thinks it's fair to sell you for more money a phone that has the same name, but can go maximum to high 30fps (it's also not smooth on that settings) while the other one go epic 60fps? Ok
Nastrahl said:
Oh I understand now. Thanks.
Sorry for the confusion.
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Yep, on the iphones it's just the digitizer that goes to 120Hz vs the regular 60Hz touch reading. This actually is awesome and really great in both UI and gaming, the touch latency is quite a lot lower + it tracks you better/faster/accurate.