Ideal resolution of wallpapers for our screen? - Samsung Galaxy Note 8 Questions and Answers

Hey there! Do you know the ideal size in pixels for our wallpapers? I want to look for pictures in that resolution. Thanks!

The 6.3-inch Super AMOLED*screen*here is the biggest Samsung has ever squeezed into a*Note. ... By default, theNote 8's*display runs at Full HD+ (2,220 x 1,080) rather than the maximum WQHD+ (2,960 x 1,440).Sep 5, 2017
don't update this app!!

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Easy question about wallpaper size

whats the size for 3 home screens in launcher pro, thanks!
rsx19 said:
whats the size for 3 home screens in launcher pro, thanks!
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There is a setting in launcher pro that you can keep the wallpaper centered. Its in appearance settings > disable wallpaper scrolling. This way you can make a wallpaper for the res of a single screen
Im trying to make a wallpaper so its optimized for 3 screens
Sent from my SAMSUNG-SGH-I897 using XDA App
Well take the screen resolution of the captivate 480x800 and then just triple width. Adjust as needed as you test. Pretty simple math.
sparker366 said:
Well take the screen resolution of the captivate 480x800 and then just triple width. Adjust as needed as you test. Pretty simple math.
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Its definitely not 3x the width, anyone else know.
Sent from my SAMSUNG-SGH-I897 using XDA App
Well just try something and then see the results and then adjust accordingly
it's be awesome if you could change the shape of the crop piece in the wallpaper picker
then you could have 3 different backgrounds.
I have found that an image of 960 x 800 pix is the best resolution for the wallpaper cropping tool no matter how many home screens l am using. my guess is you wil want to play with your image until it looks right at that resolution on three home screens.
Number of Screens Does Not Matter
It is my understanding that the number of screens you have has no effect on the resolution of the wallpaper.
The only thing that changes is the rate of scrolling. The more screens you have, the slower the scroll rate, fewer screens increases the scroll rate.
That said, there is no specific resolution for a 3 screen layout vs. any other number of screens.
The phone's (general) optimum resolution for wallpaper is about 960 x 800. So any photo or picture will fit best on the phone if you pre-configure it to that size.
Of course it's best to start with a photo that is larger than that and then either crop it down or resize it to the smaller 960 x 800 dimensions. Increasing the size of, or zooming, a smaller photo up to the optimum 960 x 800, will usually degrade the quality (and clarity) of it.
While 960 x 800 is considered optimum, you can put other sizes on the phone too...you'll just lose a small portion of it, or blank space will be added depending on how you use the wallpaper crop box.
ozone777 said:
It is my understanding that the number of screens you have has no effect on the resolution of the wallpaper.
The only thing that changes is the rate of scrolling. The more screens you have, the slower the scroll rate, fewer screens increases the scroll rate.
That said, there is no specific resolution for a 3 screen layout vs. any other number of screens.
The phone's (general) optimum resolution for wallpaper is about 960 x 800. So any photo or picture will fit best on the phone if you pre-configure it to that size.
Of course it's best to start with a photo that is larger than that and then either crop it down or resize it to the smaller 960 x 800 dimensions. Increasing the size of, or zooming, a smaller photo up to the optimum 960 x 800, will usually degrade the quality (and clarity) of it.
perfect answer, 960x800 here i come
While 960 x 800 is considered optimum, you can put other sizes on the phone too...you'll just lose a small portion of it, or blank space will be added depending on how you use the wallpaper crop box.
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perfect answer, 960x800 here i come

[Q] Wallpapers for the Droid Bionic

Anyone have a good source yet for wallpapers to fit our screens?
Thanks
-D
I've been making my own. 960x854 seems to be correct resolution to not have to crop the image when you set it inside the phone.
Essem said:
I've been making my own. 960x854 seems to be correct resolution to not have to crop the image when you set it inside the phone.
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Right on for the correct resolution size. I will make some wallpapers for the XOOM and Bionic and share them with you guys.
Sent from my DROID BIONIC using xda premium
That's not right, the correct resolution is 1080x960. Resolution for Android wallpapers as a rule of thumb is if you have HxW, the size for the wallpaper is 2*WxH
Essem said:
I've been making my own. 960x854 seems to be correct resolution to not have to crop the image when you set it inside the phone.
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What program do you use to edit the resolution to 960x854???
Berzerker7 said:
That's not right, the correct resolution is 1080x960. Resolution for Android wallpapers as a rule of thumb is if you have HxW, the size for the wallpaper is 2*WxH
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I second this. 1080x960 is definitely correct.
960x854 seems to work but if you scale it up to a height of 960 (correct background height) you will see that 854 scales to 1079. 1 px off.
EDIT: Photoshop is the best program to resize, but I believe MS Office Picture Manager can do it too...if you are on Windows
I use Zedge, works fine for me
Essem said:
I've been making my own. 960x854 seems to be correct resolution to not have to crop the image when you set it inside the phone.
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Thanks for the right dimensions! Time to make some wallpapers not!
Sensei mods wallpaper resolution fits perfect
Wallpaper Guidelines?
Is there a certain guideline for creating wallpapers for the bionic? I've created wallpapers in the past for different devices and they look great, but they look like crap on my bionic. I've done some searching and it seems that a lot of people are noticing that too. Guessing its just a matter of the type of display the bionic has. Some images look great on the bionic, while some look terrible. So I'm wondering if there is some sort of specifics for how you create and save the image files to ensure they look great on the bionic's screen? Is it the image's pixel per inch? Is it the color profile? Is it the image mode as in RGB or CMYK? Or the image mode as in 8-bit, 16-bit or 32-bit? I'm trying to find the magic combo here.
Any help would be appreciated.
KahilYoung said:
Is there a certain guideline for creating wallpapers for the bionic? I've created wallpapers in the past for different devices and they look great, but they look like crap on my bionic. I've done some searching and it seems that a lot of people are noticing that too. Guessing its just a matter of the type of display the bionic has. Some images look great on the bionic, while some look terrible. So I'm wondering if there is some sort of specifics for how you create and save the image files to ensure they look great on the bionic's screen? Is it the image's pixel per inch? Is it the color profile? Is it the image mode as in RGB or CMYK? Or the image mode as in 8-bit, 16-bit or 32-bit? I'm trying to find the magic combo here.
Any help would be appreciated.
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I dont think any wallpaper will ever look "great" on the bionics screen, especially compared to other phones. The colors just look too far off to me.
Yeah, but still...would like to know the how and why. I can find and load some images that I find as wallpaper and they look great. Others look really bad...to the point where it is all pixelated and the color is off.
There has to be some kind of standards we can follow.
1080 x 960 is the best size, especially if you want your wallpaper to scroll with your desktop. 24 or 32 bit color depth also works well. Using smaller images and/or lower color depth can cause banding and dithering in wall paper images. I think that's part of the reason a lot of people complained about the Bionics display - Google pulled in wall paper from their previous phones back-up and those images got scaled to fit the QHD screen on the Bionic. Happed to me anyway. I had some favorite wall papers on my Droid 2 that were 960 x 854. When my Bionic pulled down my Google data it tried to scale those images and some of them looked like crap-easpecially if they had gradient areas. After re-sizing them to 1080 x 960on my PC and replacing the 960 x 854 versions they looked much better.
BleedingEdj said:
1080 x 960 is the best size, especially if you want your wallpaper to scroll with your desktop. 24 or 32 bit color depth also works well. Using smaller images and/or lower color depth can cause banding and dithering in wall paper images. I think that's part of the reason a lot of people complained about the Bionics display - Google pulled in wall paper from their previous phones back-up and those images got scaled to fit the QHD screen on the Bionic. Happed to me anyway. I had some favorite wall papers on my Droid 2 that were 960 x 854. When my Bionic pulled down my Google data it tried to scale those images and some of them looked like crap-easpecially if they had gradient areas. After re-sizing them to 1080 x 960on my PC and replacing the 960 x 854 versions they looked much better.
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I've tried that and it doesn't work 99% of the time. Most of the time they still look like crap. In the past, if I've ever had a banding issue, all I had to do was add a little noise to the image to help break it up a bit. Seems like no matter what I try the images will look great on a computer screen or on other devices, but not on my Bionic. Still can't figure out why some images I find look good while others don't...

[Q] Wallpaper resolution?

No need to write anything else hehe.
What's the resolution of the XZ wallpapers? 1920 x 1080 images aren't working out too good.
AW: [Q] Wallpaper resolution?
Provided you want a scrollable wallpaper, usually it's 1.5*width and 1*height. That would be... uhm... 1080+540=1620. So 1620 in width and 1920 in height.
schaggo said:
Provided you want a scrollable wallpaper, usually it's 1.5*width and 1*height. That would be... uhm... 1080+540=1620. So 1620 in width and 1920 in height.
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Nea 1920 x 1080 seems to be way too big, the phone wants to crop the image before it sets the image as a wallpaper.
Can't select the whole image, or I don't know how hahaha.
AW: [Q] Wallpaper resolution?
Well you need to enlarge the selection box. Which you cant if the image is the exact size of the screen. Apply logic: the pic needs to be wider than 1 screen width (scrolling wallpaper), it needs to be at least 1.5*width wide.
2160x1920 fit perfect on Homescreen, 100%.
regards
schaggo said:
Well you need to enlarge the selection box. Which you cant if the image is the exact size of the screen. Apply logic: the pic needs to be wider than 1 screen width (scrolling wallpaper), it needs to be at least 1.5*width wide.
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In the attachment you can see what I mean.
That image is 1920 x 1080, but I cant make a bigger selection then that.
AW: [Q] Wallpaper resolution?
Oh man, give me a rest.
Ok, lets make it simple: just look at your phone, what it looks like. Learn about the technical details of your device, it's got a 1080 by 1920 screen, NOT 1920x1080. Or is your Xperia wider than it is high...?
The wallpaper needs to be HIGHER than it is wide. Roughly 1600 wide and 1900 high. Yours is wider than it is high.

Samsung - please revisit your default lcd_density in future phones

I've come to expect the default lcd_density of the Note line to be set far too high based on the resolution of the screen. I had assumed it was b/c of Google's design constraints that all phones of certain resolutions must have the same density to allow apps and such to render identically, though the physical size of objects would be smaller or larger depending of the size of the screen.
This was why the 1080p S4, S5, and Note 3 all running a lcd_density of 480 would show the same amount of content on the screen. Everything would just be larger on the Note 3 as it was a 5.7" screen. The Note 4 with a 1440p screen and lcd_density of 640 ends up basically having the same amount of content on screen as those phones as well (same as the LG G3). So rooting and changing this in build.prop has become a standard task for many of us.
However the Nexus 6 has a non-traditional lcd_density of 560 while having a 6" 1440p screen. Google obviously realized that using 640 would result in even more cartoonishly large icons and such on a 6" screen. However they went outside their own standardized guidelines in doing so, which should empower OEMs to do the same.
1. 560 is a good compromise IMO for most users on a 1440p screen that is 5.5" or larger. Personally I prefer 480 on the Note 4, but I understand that might make objects too small for many users. 560 on the Note 4 I think is the right stock lcd_density to balance out amount of content on the screen and size of the content.
2. The Note 3 should probably be 420 stock (vs 480), though the S4/S5 are probably fine at 480 due to their smaller screens.
Samsung - as the phablet leader, please balance out screen resolution and lcd_density on your larger screens to provide the best user experience. Before the Nexus 6, only Apple took special care in doing so when moving to larger phones. The 6+ is a good example where they didn't just make everything bigger, but also allowed more content to be viewed on the screen.
are you sure nexus 6 coming with 560 dpi
How low can we go without samsungs apps looking bad? Havent root yet but as soon as i do that was the firts thing i was planing on doing
Sent from my Galaxy NOTE 4
That was one of the first things I changed when I rooted mine, 480 is a real decent setting to use.
bala_gamer said:
are you sure nexus 6 coming with 560 dpi
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Yep - besides folks in the Nexus 6 xda forum changing their dpi confirming this, you can also see it here:
http://android-developers.blogspot.com/2014/10/getting-your-apps-ready-for-nexus-6-and.html
Google did the smart thing for the Nexus 6. Now hopefully Samsung will start doing so.
pikul said:
How low can we go without samsungs apps looking bad? Havent root yet but as soon as i do that was the firts thing i was planing on doing
Sent from my Galaxy NOTE 4
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Most people who change their dpi use App Settings xposed mod to set the Samsung stock apps to 640. However this is b/c Samsung seems to hard code their designs. When I changed the lcd_density on the OnePlus One, all the stock apps just adjusted seamlessly, the same way Chrome or other apps do. Dialer, camera, etc all adjusted dynamically.
dawheat said:
Yep - besides folks in the Nexus 6 xda forum changing their dpi confirming this, you can also see it here:
http://android-developers.blogspot.com/2014/10/getting-your-apps-ready-for-nexus-6-and.html
Google did the smart thing for the Nexus 6. Now hopefully Samsung will start doing so.
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wow.. google released nexus 6 with 560 dpi !!! wth.. atleast all their apps are multi dpi capable.
Samsung stock apps like dialer, camera, launcher and a few go crazy mostly because samsung dont have similar code across all their devices, hope that changes with lollipop release. From what i have noted on all the lollipop videos released so far the UI is far more consistent across s4, n3 ,s5 and note 4., this might open up proper scaling of stock apps for note 4 users @ 480 DPI
Yes, same complaint ! It is unthinkable to have the same working area as S4 , then why did we get a larger phone? To have a zoomed interface because Samsung realised that we don't have good eyes:silly: Now in all seriousness, why most and greatest Rom developers (8 out of 10) don't build a Multi-DPI Rom? Is it because of compatibility-performance issues? The interest on MULTI-DPI should have been exactly the opposite, it makes me think that most people get a Note phone only for Multimedia purposes.
Can only agree, using the Note 4 with its blown up interface feels like a toy after using the iPhone 6 plus with optimised apps and interface that uses the big screen better. And then they say that the plus is just a big iPhone. But it uses its big screen much better than my note in most of cases. Perhaps somewhere the notes big screen is used better but I can't remember seeing it using my note

SM-T815 Screen resolution , text size - how the game on 2048×1536 px

Hi,
9.7 inches Ipad compare S2
Ipad -- 2,048 × 1,536 px
Tabs S2 - 2048×1536 px
I have played game: leps world 3 and other
The same games I have loaded to Ipad air and they look smaller ? I mean the leps world 3 the movement buttons was smaller and the all screen experience was better Where on Tab S2 it is feel like the game was 20-30 percent zoom in and the touch buttons was to big which make game experience not good. I do fell that developer needs time to optimise games for 2048×1536 px resolution
Do you see the same issue with other apps ???
For me some text as well not scaled perfect to the screen - Looks little to big sometimes This is not bad thing for bad eyes But if I compare Ipad and S2 the Ipad text most time was 30% smaller that S2
It is feel at the moment that I have product – happy with hardware but software not perfect and how many month wait before everything will be fixed ?
Have you installed Samsung Game Tuner app?
gusoldier said:
Have you installed Samsung Game Tuner app?
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No - Does it helps ?
will give a go Thanks : )
If you root the tab you can apply another DPI setting (via, for example, the app "Root dpi changer"). The preset 320 dpi are indeed unnecessarily high. 270 dpi is much better.
Ya certain games will like zoom, so far only one of my games like this. The rest all work fine.
Fonts I use Extra small, everything looks small enough to me and just nice.
By the way mine is 8" edition.

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